diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Durango/Iggy | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Durango/Iggy')
7 files changed, 143 insertions, 143 deletions
diff --git a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d10_shaders.inl b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d10_shaders.inl index d4d2bb22..6ea0d142 100644 --- a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d10_shaders.inl +++ b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d10_shaders.inl @@ -1364,7 +1364,7 @@ static DWORD pshader_exceptional_blend_12[276] = { }; static ProgramWithCachedVariableLocations pshader_exceptional_blend_arr[13] = { - { NULL, 0, }, + { nullptr, 0, }, { pshader_exceptional_blend_1, 1340, }, { pshader_exceptional_blend_2, 1444, }, { pshader_exceptional_blend_3, 1424, }, @@ -2672,10 +2672,10 @@ static ProgramWithCachedVariableLocations pshader_filter_arr[32] = { { pshader_filter_9, 708, }, { pshader_filter_10, 1644, }, { pshader_filter_11, 1372, }, - { NULL, 0, }, - { NULL, 0, }, - { NULL, 0, }, - { NULL, 0, }, + { nullptr, 0, }, + { nullptr, 0, }, + { nullptr, 0, }, + { nullptr, 0, }, { pshader_filter_16, 1740, }, { pshader_filter_17, 1732, }, { pshader_filter_18, 1820, }, @@ -2688,10 +2688,10 @@ static ProgramWithCachedVariableLocations pshader_filter_arr[32] = { { pshader_filter_25, 1468, }, { pshader_filter_26, 1820, }, { pshader_filter_27, 1548, }, - { NULL, 0, }, - { NULL, 0, }, - { NULL, 0, }, - { NULL, 0, }, + { nullptr, 0, }, + { nullptr, 0, }, + { nullptr, 0, }, + { nullptr, 0, }, }; static DWORD pshader_blur_2[320] = { @@ -3193,8 +3193,8 @@ static DWORD pshader_blur_9[621] = { }; static ProgramWithCachedVariableLocations pshader_blur_arr[10] = { - { NULL, 0, }, - { NULL, 0, }, + { nullptr, 0, }, + { nullptr, 0, }, { pshader_blur_2, 1280, }, { pshader_blur_3, 1452, }, { pshader_blur_4, 1624, }, diff --git a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.cpp b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.cpp index 0c106b3f..b5bfe1f6 100644 --- a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.cpp +++ b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.cpp @@ -64,7 +64,7 @@ static void *map_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf, bool discard) HRESULT hr = ctx->Map(buf, 0, discard ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE, 0, &msr); if (FAILED(hr)) { report_d3d_error(hr, "Map", "of buffer"); - return NULL; + return nullptr; } else return msr.pData; } @@ -76,12 +76,12 @@ static void unmap_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf) static RADINLINE void set_pixel_shader(ID3D11DeviceContext *ctx, ID3D11PixelShader *shader) { - ctx->PSSetShader(shader, NULL, 0); + ctx->PSSetShader(shader, nullptr, 0); } static RADINLINE void set_vertex_shader(ID3D11DeviceContext *ctx, ID3D11VertexShader *shader) { - ctx->VSSetShader(shader, NULL, 0); + ctx->VSSetShader(shader, nullptr, 0); } static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11_BLEND src, D3D11_BLEND dst) @@ -100,7 +100,7 @@ static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11 HRESULT hr = dev->CreateBlendState(&desc, &res); if (FAILED(hr)) { report_d3d_error(hr, "CreateBlendState", ""); - res = NULL; + res = nullptr; } return res; @@ -113,10 +113,10 @@ static void create_pixel_shader(ProgramWithCachedVariableLocations *p, ProgramWi { *p = *src; if(p->bytecode) { - HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, NULL, &p->pshader); + HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, nullptr, &p->pshader); if (FAILED(hr)) { report_d3d_error(hr, "CreatePixelShader", ""); - p->pshader = NULL; + p->pshader = nullptr; return; } } @@ -126,10 +126,10 @@ static void create_vertex_shader(ProgramWithCachedVariableLocations *p, ProgramW { *p = *src; if(p->bytecode) { - HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, NULL, &p->vshader); + HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, nullptr, &p->vshader); if (FAILED(hr)) { report_d3d_error(hr, "CreateVertexShader", ""); - p->vshader = NULL; + p->vshader = nullptr; return; } } diff --git a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.h b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.h index c8db492a..f8a5dc6d 100644 --- a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.h +++ b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d11.h @@ -41,7 +41,7 @@ IDOC extern GDrawFunctions * gdraw_D3D11_CreateContext(ID3D11Device *dev, ID3D11 There can only be one D3D GDraw context active at any one time. If initialization fails for some reason (the main reason would be an out of memory condition), - NULL is returned. Otherwise, you can pass the return value to IggySetGDraw. */ + nullptr is returned. Otherwise, you can pass the return value to IggySetGDraw. */ IDOC extern void gdraw_D3D11_DestroyContext(void); /* Destroys the current GDraw context, if any. */ @@ -69,7 +69,7 @@ IDOC extern void gdraw_D3D11_SetTileOrigin(ID3D11RenderTargetView *main_rt, ID3D If your rendertarget uses multisampling, you also need to specify a shader resource view for a non-MSAA rendertarget texture (identically sized to main_rt) in non_msaa_rt. This is only used if the Flash content includes non-standard - blend modes which have to use a special blend shader, so you can leave it NULL + blend modes which have to use a special blend shader, so you can leave it nullptr if you forbid such content. You need to call this before Iggy calls any rendering functions. */ diff --git a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d1x_shared.inl b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d1x_shared.inl index 1ab1f13f..1cbac10f 100644 --- a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d1x_shared.inl +++ b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_d3d1x_shared.inl @@ -196,16 +196,16 @@ static void safe_release(T *&p) { if (p) { p->Release(); - p = NULL; + p = nullptr; } } static void report_d3d_error(HRESULT hr, char *call, char *context) { if (hr == E_OUTOFMEMORY) - IggyGDrawSendWarning(NULL, "GDraw D3D out of memory in %s%s", call, context); + IggyGDrawSendWarning(nullptr, "GDraw D3D out of memory in %s%s", call, context); else - IggyGDrawSendWarning(NULL, "GDraw D3D error in %s%s: 0x%08x", call, context, hr); + IggyGDrawSendWarning(nullptr, "GDraw D3D error in %s%s: 0x%08x", call, context, hr); } static void unbind_resources(void) @@ -215,12 +215,12 @@ static void unbind_resources(void) // unset active textures and vertex/index buffers, // to make sure there are no dangling refs static ID3D1X(ShaderResourceView) *no_views[3] = { 0 }; - ID3D1X(Buffer) *no_vb = NULL; + ID3D1X(Buffer) *no_vb = nullptr; UINT no_offs = 0; d3d->PSSetShaderResources(0, 3, no_views); d3d->IASetVertexBuffers(0, 1, &no_vb, &no_offs, &no_offs); - d3d->IASetIndexBuffer(NULL, DXGI_FORMAT_UNKNOWN, 0); + d3d->IASetIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); } static void api_free_resource(GDrawHandle *r) @@ -251,11 +251,11 @@ static void RADLINK gdraw_UnlockHandles(GDrawStats * /*stats*/) static void *start_write_dyn(DynBuffer *buf, U32 size) { - U8 *ptr = NULL; + U8 *ptr = nullptr; if (size > buf->size) { - IggyGDrawSendWarning(NULL, "GDraw dynamic vertex buffer usage of %d bytes in one call larger than buffer size %d", size, buf->size); - return NULL; + IggyGDrawSendWarning(nullptr, "GDraw dynamic vertex buffer usage of %d bytes in one call larger than buffer size %d", size, buf->size); + return nullptr; } // update statistics @@ -373,19 +373,19 @@ extern GDrawTexture *gdraw_D3D1X_(WrappedTextureCreate)(ID3D1X(ShaderResourceVie { GDrawStats stats={0}; GDrawHandle *p = gdraw_res_alloc_begin(gdraw->texturecache, 0, &stats); // it may need to free one item to give us a handle - p->handle.tex.d3d = NULL; + p->handle.tex.d3d = nullptr; p->handle.tex.d3d_view = tex_view; - p->handle.tex.d3d_rtview = NULL; + p->handle.tex.d3d_rtview = nullptr; p->handle.tex.w = 1; p->handle.tex.h = 1; - gdraw_HandleCacheAllocateEnd(p, 0, NULL, GDRAW_HANDLE_STATE_user_owned); + gdraw_HandleCacheAllocateEnd(p, 0, nullptr, GDRAW_HANDLE_STATE_user_owned); return (GDrawTexture *) p; } extern void gdraw_D3D1X_(WrappedTextureChange)(GDrawTexture *tex, ID3D1X(ShaderResourceView) *tex_view) { GDrawHandle *p = (GDrawHandle *) tex; - p->handle.tex.d3d = NULL; + p->handle.tex.d3d = nullptr; p->handle.tex.d3d_view = tex_view; } @@ -407,12 +407,12 @@ static void RADLINK gdraw_SetTextureUniqueID(GDrawTexture *tex, void *old_id, vo static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height, gdraw_texture_format format, U32 flags, GDraw_MakeTexture_ProcessingInfo *p, GDrawStats *stats) { - GDrawHandle *t = NULL; + GDrawHandle *t = nullptr; DXGI_FORMAT dxgi_fmt; S32 bpp, size = 0, nmips = 0; if (width >= 16384 || height >= 16384) { - IggyGDrawSendWarning(NULL, "GDraw texture size too large (%d x %d), dimension limit is 16384", width, height); + IggyGDrawSendWarning(nullptr, "GDraw texture size too large (%d x %d), dimension limit is 16384", width, height); return false; } @@ -433,7 +433,7 @@ static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height, // try to allocate memory for the client to write to p->texture_data = (U8 *) IggyGDrawMalloc(size); if (!p->texture_data) { - IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height); + IggyGDrawSendWarning(nullptr, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height); return false; } @@ -446,9 +446,9 @@ static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height, t->handle.tex.w = width; t->handle.tex.h = height; - t->handle.tex.d3d = NULL; - t->handle.tex.d3d_view = NULL; - t->handle.tex.d3d_rtview = NULL; + t->handle.tex.d3d = nullptr; + t->handle.tex.d3d_view = nullptr; + t->handle.tex.d3d_rtview = nullptr; p->texture_type = GDRAW_TEXTURE_TYPE_rgba; p->p0 = t; @@ -512,7 +512,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI // and create a corresponding shader resource view failed_call = "CreateShaderResourceView"; - hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, NULL, &t->handle.tex.d3d_view); + hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, nullptr, &t->handle.tex.d3d_view); done: if (!FAILED(hr)) { @@ -525,7 +525,7 @@ done: safe_release(t->handle.tex.d3d_view); gdraw_HandleCacheAllocateFail(t); - t = NULL; + t = nullptr; report_d3d_error(hr, failed_call, " while creating texture"); } @@ -554,8 +554,8 @@ static void RADLINK gdraw_UpdateTextureEnd(GDrawTexture *t, void * /*unique_id*/ static void RADLINK gdraw_FreeTexture(GDrawTexture *tt, void *unique_id, GDrawStats *stats) { GDrawHandle *t = (GDrawHandle *) tt; - assert(t != NULL); // @GDRAW_ASSERT - if (t->owner == unique_id || unique_id == NULL) { + assert(t != nullptr); // @GDRAW_ASSERT + if (t->owner == unique_id || unique_id == nullptr) { if (t->cache == &gdraw->rendertargets) { gdraw_HandleCacheUnlock(t); // cache it by simply not freeing it @@ -595,7 +595,7 @@ static void RADLINK gdraw_SetAntialiasTexture(S32 width, U8 *rgba) return; } - hr = gdraw->d3d_device->CreateShaderResourceView(gdraw->aa_tex, NULL, &gdraw->aa_tex_view); + hr = gdraw->d3d_device->CreateShaderResourceView(gdraw->aa_tex, nullptr, &gdraw->aa_tex_view); if (FAILED(hr)) { report_d3d_error(hr, "CreateShaderResourceView", " while creating texture"); safe_release(gdraw->aa_tex); @@ -616,8 +616,8 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat if (p->vertex_data && p->index_data) { GDrawHandle *vb = gdraw_res_alloc_begin(gdraw->vbufcache, vbuf_size + ibuf_size, stats); if (vb) { - vb->handle.vbuf.verts = NULL; - vb->handle.vbuf.inds = NULL; + vb->handle.vbuf.verts = nullptr; + vb->handle.vbuf.inds = nullptr; p->vertex_data_length = vbuf_size; p->index_data_length = ibuf_size; @@ -661,7 +661,7 @@ static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuf safe_release(vb->handle.vbuf.inds); gdraw_HandleCacheAllocateFail(vb); - vb = NULL; + vb = nullptr; report_d3d_error(hr, "CreateBuffer", " creating vertex buffer"); } else { @@ -682,7 +682,7 @@ static rrbool RADLINK gdraw_TryLockVertexBuffer(GDrawVertexBuffer *vb, void *uni static void RADLINK gdraw_FreeVertexBuffer(GDrawVertexBuffer *vb, void *unique_id, GDrawStats *stats) { GDrawHandle *h = (GDrawHandle *) vb; - assert(h != NULL); // @GDRAW_ASSERT + assert(h != nullptr); // @GDRAW_ASSERT if (h->owner == unique_id) gdraw_res_free(h, stats); } @@ -712,31 +712,31 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats) // ran out of RTs, allocate a new one S32 size = gdraw->frametex_width * gdraw->frametex_height * 4; if (gdraw->rendertargets.bytes_free < size) { - IggyGDrawSendWarning(NULL, "GDraw rendertarget allocation failed: hit size limit of %d bytes", gdraw->rendertargets.total_bytes); - return NULL; + IggyGDrawSendWarning(nullptr, "GDraw rendertarget allocation failed: hit size limit of %d bytes", gdraw->rendertargets.total_bytes); + return nullptr; } t = gdraw_HandleCacheAllocateBegin(&gdraw->rendertargets); if (!t) { - IggyGDrawSendWarning(NULL, "GDraw rendertarget allocation failed: hit handle limit"); + IggyGDrawSendWarning(nullptr, "GDraw rendertarget allocation failed: hit handle limit"); return t; } D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 }, D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0, 0 }; - t->handle.tex.d3d = NULL; - t->handle.tex.d3d_view = NULL; - t->handle.tex.d3d_rtview = NULL; + t->handle.tex.d3d = nullptr; + t->handle.tex.d3d_view = nullptr; + t->handle.tex.d3d_rtview = nullptr; - HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, NULL, &t->handle.tex.d3d); + HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, nullptr, &t->handle.tex.d3d); failed_call = "CreateTexture2D"; if (!FAILED(hr)) { - hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, NULL, &t->handle.tex.d3d_view); + hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, nullptr, &t->handle.tex.d3d_view); failed_call = "CreateTexture2D"; } if (!FAILED(hr)) { - hr = gdraw->d3d_device->CreateRenderTargetView(t->handle.tex.d3d, NULL, &t->handle.tex.d3d_rtview); + hr = gdraw->d3d_device->CreateRenderTargetView(t->handle.tex.d3d, nullptr, &t->handle.tex.d3d_rtview); failed_call = "CreateRenderTargetView"; } @@ -748,7 +748,7 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats) report_d3d_error(hr, failed_call, " creating rendertarget"); - return NULL; + return nullptr; } gdraw_HandleCacheAllocateEnd(t, size, (void *) 1, GDRAW_HANDLE_STATE_locked); @@ -768,10 +768,10 @@ static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats) D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 }, D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0, 0 }; - HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, NULL, &gdraw->rt_depth_buffer); + HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, nullptr, &gdraw->rt_depth_buffer); failed_call = "CreateTexture2D"; if (!FAILED(hr)) { - hr = gdraw->d3d_device->CreateDepthStencilView(gdraw->rt_depth_buffer, NULL, &gdraw->depth_buffer[1]); + hr = gdraw->d3d_device->CreateDepthStencilView(gdraw->rt_depth_buffer, nullptr, &gdraw->depth_buffer[1]); failed_call = "CreateDepthStencilView while creating rendertarget"; } @@ -1110,7 +1110,7 @@ static void set_render_target(GDrawStats *stats) gdraw->d3d_context->OMSetRenderTargets(1, &target, gdraw->depth_buffer[0]); gdraw->d3d_context->RSSetState(gdraw->raster_state[gdraw->main_msaa]); } else { - ID3D1X(DepthStencilView) *depth = NULL; + ID3D1X(DepthStencilView) *depth = nullptr; if (gdraw->cur->flags & (GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_id | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_stencil)) depth = get_rendertarget_depthbuffer(stats); @@ -1125,15 +1125,15 @@ static void set_render_target(GDrawStats *stats) static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_texture_format /*format*/, U32 flags, void *owner, GDrawStats *stats) { GDrawFramebufferState *n = gdraw->cur+1; - GDrawHandle *t = NULL; + GDrawHandle *t = nullptr; if (gdraw->tw == 0 || gdraw->th == 0) { - IggyGDrawSendWarning(NULL, "GDraw warning: w=0,h=0 rendertarget"); + IggyGDrawSendWarning(nullptr, "GDraw warning: w=0,h=0 rendertarget"); return false; } if (n >= &gdraw->frame[MAX_RENDER_STACK_DEPTH]) { assert(0); - IggyGDrawSendWarning(NULL, "GDraw rendertarget nesting exceeds MAX_RENDER_STACK_DEPTH"); + IggyGDrawSendWarning(nullptr, "GDraw rendertarget nesting exceeds MAX_RENDER_STACK_DEPTH"); return false; } @@ -1147,10 +1147,10 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex n->flags = flags; n->color_buffer = t; - assert(n->color_buffer != NULL); // @GDRAW_ASSERT + assert(n->color_buffer != nullptr); // @GDRAW_ASSERT ++gdraw->cur; - gdraw->cur->cached = owner != NULL; + gdraw->cur->cached = owner != nullptr; if (owner) { gdraw->cur->base_x = region->x0; gdraw->cur->base_y = region->y0; @@ -1229,9 +1229,9 @@ static GDrawTexture *RADLINK gdraw_TextureDrawBufferEnd(GDrawStats *stats) assert(m >= gdraw->frame); // bug in Iggy -- unbalanced if (m != gdraw->frame) { - assert(m->color_buffer != NULL); // @GDRAW_ASSERT + assert(m->color_buffer != nullptr); // @GDRAW_ASSERT } - assert(n->color_buffer != NULL); // @GDRAW_ASSERT + assert(n->color_buffer != nullptr); // @GDRAW_ASSERT // switch back to old render target set_render_target(stats); @@ -1288,8 +1288,8 @@ static void set_texture(S32 texunit, GDrawTexture *tex, rrbool nearest, S32 wrap { ID3D1XContext *d3d = gdraw->d3d_context; - if (tex == NULL) { - ID3D1X(ShaderResourceView) *notex = NULL; + if (tex == nullptr) { + ID3D1X(ShaderResourceView) *notex = nullptr; d3d->PSSetShaderResources(texunit, 1, ¬ex); } else { GDrawHandle *h = (GDrawHandle *) tex; @@ -1300,7 +1300,7 @@ static void set_texture(S32 texunit, GDrawTexture *tex, rrbool nearest, S32 wrap static void RADLINK gdraw_Set3DTransform(F32 *mat) { - if (mat == NULL) + if (mat == nullptr) gdraw->use_3d = 0; else { gdraw->use_3d = 1; @@ -1363,9 +1363,9 @@ static int set_renderstate_full(S32 vertex_format, GDrawRenderState *r, GDrawSta // in stencil set mode, prefer not doing any shading at all // but if alpha test is on, we need to make an exception -#ifndef GDRAW_D3D11_LEVEL9 // level9 can't do NULL PS it seems +#ifndef GDRAW_D3D11_LEVEL9 // level9 can't do nullptr PS it seems if (which != GDRAW_TEXTURE_alpha_test) - program = NULL; + program = nullptr; else #endif { @@ -1475,7 +1475,7 @@ static int vertsize[GDRAW_vformat__basic_count] = { // Draw triangles with a given renderstate // -static void tag_resources(void *r1, void *r2=NULL, void *r3=NULL, void *r4=NULL) +static void tag_resources(void *r1, void *r2=nullptr, void *r3=nullptr, void *r4=nullptr) { U64 now = gdraw->frame_counter; if (r1) ((GDrawHandle *) r1)->fence.value = now; @@ -1687,7 +1687,7 @@ static void set_clamp_constant(F32 *constant, GDrawTexture *tex) static void gdraw_Filter(GDrawRenderState *r, gswf_recti *s, float *tc, int isbevel, GDrawStats *stats) { - if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, NULL, stats)) + if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, nullptr, stats)) return; set_texture(0, r->tex[0], false, GDRAW_WRAP_clamp); @@ -1775,7 +1775,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1 assert(0); } } else { - GDrawHandle *blend_tex = NULL; + GDrawHandle *blend_tex = nullptr; // for crazy blend modes, we need to read back from the framebuffer // and do the blending in the pixel shader. we do this with copies @@ -1859,18 +1859,18 @@ static void destroy_shader(ProgramWithCachedVariableLocations *p) { if (p->pshader) { p->pshader->Release(); - p->pshader = NULL; + p->pshader = nullptr; } } static ID3D1X(Buffer) *create_dynamic_buffer(U32 size, U32 bind) { D3D1X_(BUFFER_DESC) desc = { size, D3D1X_(USAGE_DYNAMIC), bind, D3D1X_(CPU_ACCESS_WRITE), 0 }; - ID3D1X(Buffer) *buf = NULL; - HRESULT hr = gdraw->d3d_device->CreateBuffer(&desc, NULL, &buf); + ID3D1X(Buffer) *buf = nullptr; + HRESULT hr = gdraw->d3d_device->CreateBuffer(&desc, nullptr, &buf); if (FAILED(hr)) { report_d3d_error(hr, "CreateBuffer", " creating dynamic vertex buffer"); - buf = NULL; + buf = nullptr; } return buf; } @@ -1907,7 +1907,7 @@ static void create_all_shaders_and_state(void) HRESULT hr = d3d->CreateInputLayout(vformats[i].desc, vformats[i].nelem, vsh->bytecode, vsh->size, &gdraw->inlayout[i]); if (FAILED(hr)) { report_d3d_error(hr, "CreateInputLayout", ""); - gdraw->inlayout[i] = NULL; + gdraw->inlayout[i] = nullptr; } } @@ -2026,11 +2026,11 @@ static void create_all_shaders_and_state(void) hr = gdraw->d3d_device->CreateBuffer(&bufdesc, &data, &gdraw->quad_ib); if (FAILED(hr)) { report_d3d_error(hr, "CreateBuffer", " for constants"); - gdraw->quad_ib = NULL; + gdraw->quad_ib = nullptr; } IggyGDrawFree(inds); } else - gdraw->quad_ib = NULL; + gdraw->quad_ib = nullptr; } static void destroy_all_shaders_and_state() @@ -2103,7 +2103,7 @@ static void free_gdraw() if (gdraw->texturecache) IggyGDrawFree(gdraw->texturecache); if (gdraw->vbufcache) IggyGDrawFree(gdraw->vbufcache); IggyGDrawFree(gdraw); - gdraw = NULL; + gdraw = nullptr; } static bool alloc_dynbuffer(U32 size) @@ -2139,7 +2139,7 @@ static bool alloc_dynbuffer(U32 size) gdraw->max_quad_vert_count = RR_MIN(size / sizeof(gswf_vertex_xyst), QUAD_IB_COUNT * 4); gdraw->max_quad_vert_count &= ~3; // must be multiple of four - return gdraw->dyn_vb.buffer != NULL && gdraw->dyn_ib.buffer != NULL; + return gdraw->dyn_vb.buffer != nullptr && gdraw->dyn_ib.buffer != nullptr; } int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32 num_bytes) @@ -2178,7 +2178,7 @@ int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S3 IggyGDrawFree(gdraw->texturecache); } gdraw->texturecache = make_handle_cache(GDRAW_D3D1X_(RESOURCE_texture)); - return gdraw->texturecache != NULL; + return gdraw->texturecache != nullptr; case GDRAW_D3D1X_(RESOURCE_vertexbuffer): if (gdraw->vbufcache) { @@ -2186,7 +2186,7 @@ int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S3 IggyGDrawFree(gdraw->vbufcache); } gdraw->vbufcache = make_handle_cache(GDRAW_D3D1X_(RESOURCE_vertexbuffer)); - return gdraw->vbufcache != NULL; + return gdraw->vbufcache != nullptr; case GDRAW_D3D1X_(RESOURCE_dynbuffer): unbind_resources(); @@ -2202,7 +2202,7 @@ int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S3 static GDrawFunctions *create_context(ID3D1XDevice *dev, ID3D1XContext *ctx, S32 w, S32 h) { gdraw = (GDraw *) IggyGDrawMalloc(sizeof(*gdraw)); - if (!gdraw) return NULL; + if (!gdraw) return nullptr; memset(gdraw, 0, sizeof(*gdraw)); @@ -2217,7 +2217,7 @@ static GDrawFunctions *create_context(ID3D1XDevice *dev, ID3D1XContext *ctx, S32 if (!gdraw->texturecache || !gdraw->vbufcache || !alloc_dynbuffer(gdraw_limits[GDRAW_D3D1X_(RESOURCE_dynbuffer)].num_bytes)) { free_gdraw(); - return NULL; + return nullptr; } create_all_shaders_and_state(); @@ -2288,7 +2288,7 @@ void gdraw_D3D1X_(DestroyContext)(void) if (gdraw->texturecache) gdraw_res_flush(gdraw->texturecache, &stats); if (gdraw->vbufcache) gdraw_res_flush(gdraw->vbufcache, &stats); - gdraw->d3d_device = NULL; + gdraw->d3d_device = nullptr; } free_gdraw(); @@ -2351,7 +2351,7 @@ void RADLINK gdraw_D3D1X_(GetResourceUsageStats)(gdraw_resourcetype type, S32 *h case GDRAW_D3D1X_(RESOURCE_texture): cache = gdraw->texturecache; break; case GDRAW_D3D1X_(RESOURCE_vertexbuffer): cache = gdraw->vbufcache; break; case GDRAW_D3D1X_(RESOURCE_dynbuffer): *handles_used = 0; *bytes_used = gdraw->last_dyn_maxalloc; return; - default: cache = NULL; break; + default: cache = nullptr; break; } *handles_used = *bytes_used = 0; @@ -2408,7 +2408,7 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file, case IFT_FORMAT_DXT3 : size=16; d3dfmt = DXGI_FORMAT_BC2_UNORM; blk = 4; break; case IFT_FORMAT_DXT5 : size=16; d3dfmt = DXGI_FORMAT_BC3_UNORM; blk = 4; break; default: { - IggyGDrawSendWarning(NULL, "GDraw .iggytex raw texture format %d not supported by hardware", texture->format); + IggyGDrawSendWarning(nullptr, "GDraw .iggytex raw texture format %d not supported by hardware", texture->format); goto done; } } @@ -2424,7 +2424,7 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file, free_data = (U8 *) IggyGDrawMalloc(total_size); if (!free_data) { - IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height); + IggyGDrawSendWarning(nullptr, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height); goto done; } @@ -2457,7 +2457,7 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file, if (FAILED(hr)) goto done; failed_call = "CreateShaderResourceView for texture creation"; - hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view); + hr = gdraw->d3d_device->CreateShaderResourceView(tex, nullptr, &view); if (FAILED(hr)) goto done; t = gdraw_D3D1X_(WrappedTextureCreate)(view); diff --git a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_shared.inl b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_shared.inl index a60fa520..1790de77 100644 --- a/Minecraft.Client/Durango/Iggy/gdraw/gdraw_shared.inl +++ b/Minecraft.Client/Durango/Iggy/gdraw/gdraw_shared.inl @@ -226,7 +226,7 @@ static void debug_check_raw_values(GDrawHandleCache *c) s = s->next; } s = c->active; - while (s != NULL) { + while (s != nullptr) { assert(s->raw_ptr != t->raw_ptr); s = s->next; } @@ -368,7 +368,7 @@ static void gdraw_HandleTransitionInsertBefore(GDrawHandle *t, GDrawHandleState { check_lists(t->cache); assert(t->state != GDRAW_HANDLE_STATE_sentinel); // sentinels should never get here! - assert(t->state != (U32) new_state); // code should never call "transition" if it's not transitioning! + assert(t->state != static_cast<U32>(new_state)); // code should never call "transition" if it's not transitioning! // unlink from prev state t->prev->next = t->next; t->next->prev = t->prev; @@ -433,7 +433,7 @@ static rrbool gdraw_HandleCacheLockStats(GDrawHandle *t, void *owner, GDrawStats static rrbool gdraw_HandleCacheLock(GDrawHandle *t, void *owner) { - return gdraw_HandleCacheLockStats(t, owner, NULL); + return gdraw_HandleCacheLockStats(t, owner, nullptr); } static void gdraw_HandleCacheUnlock(GDrawHandle *t) @@ -461,11 +461,11 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte c->is_thrashing = false; c->did_defragment = false; for (i=0; i < GDRAW_HANDLE_STATE__count; i++) { - c->state[i].owner = NULL; - c->state[i].cache = NULL; // should never follow cache link from sentinels! + c->state[i].owner = nullptr; + c->state[i].cache = nullptr; // should never follow cache link from sentinels! c->state[i].next = c->state[i].prev = &c->state[i]; #ifdef GDRAW_MANAGE_MEM - c->state[i].raw_ptr = NULL; + c->state[i].raw_ptr = nullptr; #endif c->state[i].fence.value = 0; c->state[i].bytes = 0; @@ -478,7 +478,7 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte c->handle[i].bytes = 0; c->handle[i].state = GDRAW_HANDLE_STATE_free; #ifdef GDRAW_MANAGE_MEM - c->handle[i].raw_ptr = NULL; + c->handle[i].raw_ptr = nullptr; #endif } c->state[GDRAW_HANDLE_STATE_free].next = &c->handle[0]; @@ -486,10 +486,10 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte c->prev_frame_start.value = 0; c->prev_frame_end.value = 0; #ifdef GDRAW_MANAGE_MEM - c->alloc = NULL; + c->alloc = nullptr; #endif #ifdef GDRAW_MANAGE_MEM_TWOPOOL - c->alloc_other = NULL; + c->alloc_other = nullptr; #endif check_lists(c); } @@ -497,14 +497,14 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte static GDrawHandle *gdraw_HandleCacheAllocateBegin(GDrawHandleCache *c) { GDrawHandle *free_list = &c->state[GDRAW_HANDLE_STATE_free]; - GDrawHandle *t = NULL; + GDrawHandle *t = nullptr; if (free_list->next != free_list) { t = free_list->next; gdraw_HandleTransitionTo(t, GDRAW_HANDLE_STATE_alloc); t->bytes = 0; t->owner = 0; #ifdef GDRAW_MANAGE_MEM - t->raw_ptr = NULL; + t->raw_ptr = nullptr; #endif #ifdef GDRAW_CORRUPTION_CHECK t->has_check_value = false; @@ -558,7 +558,7 @@ static GDrawHandle *gdraw_HandleCacheGetLRU(GDrawHandleCache *c) // at the front of the LRU list are the oldest ones, since in-use resources // will get appended on every transition from "locked" to "live". GDrawHandle *sentinel = &c->state[GDRAW_HANDLE_STATE_live]; - return (sentinel->next != sentinel) ? sentinel->next : NULL; + return (sentinel->next != sentinel) ? sentinel->next : nullptr; } static void gdraw_HandleCacheTick(GDrawHandleCache *c, GDrawFence now) @@ -773,7 +773,7 @@ static GDrawTexture *gdraw_BlurPass(GDrawFunctions *g, GDrawBlurInfo *c, GDrawRe if (!g->TextureDrawBufferBegin(draw_bounds, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, 0, gstats)) return r->tex[0]; - c->BlurPass(r, taps, data, draw_bounds, tc, (F32) c->h / c->frametex_height, clamp, gstats); + c->BlurPass(r, taps, data, draw_bounds, tc, static_cast<F32>(c->h) / c->frametex_height, clamp, gstats); return g->TextureDrawBufferEnd(gstats); } @@ -825,7 +825,7 @@ static GDrawTexture *gdraw_BlurPassDownsample(GDrawFunctions *g, GDrawBlurInfo * assert(clamp[0] <= clamp[2]); assert(clamp[1] <= clamp[3]); - c->BlurPass(r, taps, data, &z, tc, (F32) c->h / c->frametex_height, clamp, gstats); + c->BlurPass(r, taps, data, &z, tc, static_cast<F32>(c->h) / c->frametex_height, clamp, gstats); return g->TextureDrawBufferEnd(gstats); } @@ -837,7 +837,7 @@ static void gdraw_BlurAxis(S32 axis, GDrawFunctions *g, GDrawBlurInfo *c, GDrawR GDrawTexture *t; F32 data[MAX_TAPS][4]; S32 off_axis = 1-axis; - S32 w = ((S32) ceil((blur_width-1)/2))*2+1; // 1.2 => 3, 2.8 => 3, 3.2 => 5 + S32 w = static_cast<S32>(ceil((blur_width - 1) / 2))*2+1; // 1.2 => 3, 2.8 => 3, 3.2 => 5 F32 edge_weight = 1 - (w - blur_width)/2; // 3 => 0 => 1; 1.2 => 1.8 => 0.9 => 0.1 F32 inverse_weight = 1.0f / blur_width; @@ -944,7 +944,7 @@ static void gdraw_BlurAxis(S32 axis, GDrawFunctions *g, GDrawBlurInfo *c, GDrawR // max coverage is 25 samples, or a filter width of 13. with 7 taps, we sample // 13 samples in one pass, max coverage is 13*13 samples or (13*13-1)/2 width, // which is ((2T-1)*(2T-1)-1)/2 or (4T^2 - 4T + 1 -1)/2 or 2T^2 - 2T or 2T*(T-1) - S32 w_mip = (S32) ceil(linear_remap(w, MAX_TAPS+1, MAX_TAPS*MAX_TAPS, 2, MAX_TAPS)); + S32 w_mip = static_cast<S32>(ceil(linear_remap(w, MAX_TAPS+1, MAX_TAPS*MAX_TAPS, 2, MAX_TAPS))); S32 downsample = w_mip; F32 sample_spacing = texel; if (downsample < 2) downsample = 2; @@ -1090,7 +1090,7 @@ static void make_pool_aligned(void **start, S32 *num_bytes, U32 alignment) if (addr_aligned != addr_orig) { S32 diff = (S32) (addr_aligned - addr_orig); if (*num_bytes < diff) { - *start = NULL; + *start = nullptr; *num_bytes = 0; return; } else { @@ -1127,7 +1127,7 @@ static void *gdraw_arena_alloc(GDrawArena *arena, U32 size, U32 align) UINTa remaining = arena->end - arena->current; UINTa total_size = (ptr - arena->current) + size; if (remaining < total_size) // doesn't fit - return NULL; + return nullptr; arena->current = ptr + size; return ptr; @@ -1152,7 +1152,7 @@ static void *gdraw_arena_alloc(GDrawArena *arena, U32 size, U32 align) // (i.e. block->next->prev == block->prev->next == block) // - All allocated blocks are also kept in a hash table, indexed by their // pointer (to allow free to locate the corresponding block_info quickly). -// There's a single-linked, NULL-terminated list of elements in each hash +// There's a single-linked, nullptr-terminated list of elements in each hash // bucket. // - The physical block list is ordered. It always contains all currently // active blocks and spans the whole managed memory range. There are no @@ -1161,7 +1161,7 @@ static void *gdraw_arena_alloc(GDrawArena *arena, U32 size, U32 align) // they are coalesced immediately. // - The maximum number of blocks that could ever be necessary is allocated // on initialization. All block_infos not currently in use are kept in a -// single-linked, NULL-terminated list of unused blocks. Every block is either +// single-linked, nullptr-terminated list of unused blocks. Every block is either // in the physical block list or the unused list, and the total number of // blocks is constant. // These invariants always hold before and after an allocation/free. @@ -1379,7 +1379,7 @@ static void gfxalloc_check2(gfx_allocator *alloc) static gfx_block_info *gfxalloc_pop_unused(gfx_allocator *alloc) { - GFXALLOC_ASSERT(alloc->unused_list != NULL); + GFXALLOC_ASSERT(alloc->unused_list != nullptr); GFXALLOC_ASSERT(alloc->unused_list->is_unused); GFXALLOC_IF_CHECK(GFXALLOC_ASSERT(alloc->num_unused);) @@ -1452,7 +1452,7 @@ static gfx_allocator *gfxalloc_create(void *mem, U32 mem_size, U32 align, U32 ma U32 i, max_blocks, size; if (!align || (align & (align - 1)) != 0) // align must be >0 and a power of 2 - return NULL; + return nullptr; // for <= max_allocs live allocs, there's <= 2*max_allocs+1 blocks. worst case: // [free][used][free] .... [free][used][free] @@ -1460,7 +1460,7 @@ static gfx_allocator *gfxalloc_create(void *mem, U32 mem_size, U32 align, U32 ma size = sizeof(gfx_allocator) + max_blocks * sizeof(gfx_block_info); a = (gfx_allocator *) IggyGDrawMalloc(size); if (!a) - return NULL; + return nullptr; memset(a, 0, size); @@ -1501,16 +1501,16 @@ static gfx_allocator *gfxalloc_create(void *mem, U32 mem_size, U32 align, U32 ma a->blocks[i].is_unused = 1; gfxalloc_check(a); - debug_complete_check(a, NULL, 0,0); + debug_complete_check(a, nullptr, 0,0); return a; } static void *gfxalloc_alloc(gfx_allocator *alloc, U32 size_in_bytes) { - gfx_block_info *cur, *best = NULL; + gfx_block_info *cur, *best = nullptr; U32 i, best_wasted = ~0u; U32 size = size_in_bytes; -debug_complete_check(alloc, NULL, 0,0); +debug_complete_check(alloc, nullptr, 0,0); gfxalloc_check(alloc); GFXALLOC_IF_CHECK(GFXALLOC_ASSERT(alloc->num_blocks == alloc->num_alloc + alloc->num_free + alloc->num_unused);) GFXALLOC_IF_CHECK(GFXALLOC_ASSERT(alloc->num_free <= alloc->num_blocks+1);) @@ -1560,7 +1560,7 @@ gfxalloc_check(alloc); debug_check_overlap(alloc->cache, best->ptr, best->size); return best->ptr; } else - return NULL; // not enough space! + return nullptr; // not enough space! } static void gfxalloc_free(gfx_allocator *alloc, void *ptr) @@ -1730,7 +1730,7 @@ static void gdraw_DefragmentMain(GDrawHandleCache *c, U32 flags, GDrawStats *sta // (unused for allocated blocks, we'll use it to store a back-pointer to the corresponding handle) for (b = alloc->blocks[0].next_phys; b != alloc->blocks; b=b->next_phys) if (!b->is_free) - b->prev = NULL; + b->prev = nullptr; // go through all handles and store a pointer to the handle in the corresponding memory block for (i=0; i < c->max_handles; i++) @@ -1743,7 +1743,7 @@ static void gdraw_DefragmentMain(GDrawHandleCache *c, U32 flags, GDrawStats *sta break; } - GFXALLOC_ASSERT(b != NULL); // didn't find this block anywhere! + GFXALLOC_ASSERT(b != nullptr); // didn't find this block anywhere! } // clear alloc hash table (we rebuild it during defrag) @@ -1905,7 +1905,7 @@ static rrbool gdraw_CanDefragment(GDrawHandleCache *c) static rrbool gdraw_MigrateResource(GDrawHandle *t, GDrawStats *stats) { GDrawHandleCache *c = t->cache; - void *ptr = NULL; + void *ptr = nullptr; assert(t->state == GDRAW_HANDLE_STATE_live || t->state == GDRAW_HANDLE_STATE_locked || t->state == GDRAW_HANDLE_STATE_pinned); // anything we migrate should be in the "other" (old) pool @@ -2295,7 +2295,7 @@ static void gdraw_bufring_init(gdraw_bufring * RADRESTRICT ring, void *ptr, U32 static void gdraw_bufring_shutdown(gdraw_bufring * RADRESTRICT ring) { - ring->cur = NULL; + ring->cur = nullptr; ring->seg_size = 0; } @@ -2305,7 +2305,7 @@ static void *gdraw_bufring_alloc(gdraw_bufring * RADRESTRICT ring, U32 size, U32 gdraw_bufring_seg *seg; if (size > ring->seg_size) - return NULL; // nope, won't fit + return nullptr; // nope, won't fit assert(align <= ring->align); @@ -2410,7 +2410,7 @@ static rrbool gdraw_res_free_lru(GDrawHandleCache *c, GDrawStats *stats) // was it referenced since end of previous frame (=in this frame)? // if some, we're thrashing; report it to the user, but only once per frame. if (c->prev_frame_end.value < r->fence.value && !c->is_thrashing) { - IggyGDrawSendWarning(NULL, c->is_vertex ? "GDraw Thrashing vertex memory" : "GDraw Thrashing texture memory"); + IggyGDrawSendWarning(nullptr, c->is_vertex ? "GDraw Thrashing vertex memory" : "GDraw Thrashing texture memory"); c->is_thrashing = true; } @@ -2430,8 +2430,8 @@ static GDrawHandle *gdraw_res_alloc_outofmem(GDrawHandleCache *c, GDrawHandle *t { if (t) gdraw_HandleCacheAllocateFail(t); - IggyGDrawSendWarning(NULL, c->is_vertex ? "GDraw Out of static vertex buffer %s" : "GDraw Out of texture %s", failed_type); - return NULL; + IggyGDrawSendWarning(nullptr, c->is_vertex ? "GDraw Out of static vertex buffer %s" : "GDraw Out of texture %s", failed_type); + return nullptr; } #ifndef GDRAW_MANAGE_MEM @@ -2440,7 +2440,7 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt { GDrawHandle *t; if (size > c->total_bytes) - gdraw_res_alloc_outofmem(c, NULL, "memory (single resource larger than entire pool)"); + gdraw_res_alloc_outofmem(c, nullptr, "memory (single resource larger than entire pool)"); else { // given how much data we're going to allocate, throw out // data until there's "room" (this basically lets us use @@ -2448,7 +2448,7 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt // packing it and being exact) while (c->bytes_free < size) { if (!gdraw_res_free_lru(c, stats)) { - gdraw_res_alloc_outofmem(c, NULL, "memory"); + gdraw_res_alloc_outofmem(c, nullptr, "memory"); break; } } @@ -2463,8 +2463,8 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt // we'd trade off cost of regenerating) if (gdraw_res_free_lru(c, stats)) { t = gdraw_HandleCacheAllocateBegin(c); - if (t == NULL) { - gdraw_res_alloc_outofmem(c, NULL, "handles"); + if (t == nullptr) { + gdraw_res_alloc_outofmem(c, nullptr, "handles"); } } } @@ -2508,7 +2508,7 @@ static void gdraw_res_kill(GDrawHandle *r, GDrawStats *stats) { GDRAW_FENCE_FLUSH(); // dead list is sorted by fence index - make sure all fence values are current. - r->owner = NULL; + r->owner = nullptr; gdraw_HandleCacheInsertDead(r); gdraw_res_reap(r->cache, stats); } @@ -2516,11 +2516,11 @@ static void gdraw_res_kill(GDrawHandle *r, GDrawStats *stats) static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawStats *stats) { GDrawHandle *t; - void *ptr = NULL; + void *ptr = nullptr; gdraw_res_reap(c, stats); // NB this also does GDRAW_FENCE_FLUSH(); if (size > c->total_bytes) - return gdraw_res_alloc_outofmem(c, NULL, "memory (single resource larger than entire pool)"); + return gdraw_res_alloc_outofmem(c, nullptr, "memory (single resource larger than entire pool)"); // now try to allocate a handle t = gdraw_HandleCacheAllocateBegin(c); @@ -2532,7 +2532,7 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt gdraw_res_free_lru(c, stats); t = gdraw_HandleCacheAllocateBegin(c); if (!t) - return gdraw_res_alloc_outofmem(c, NULL, "handles"); + return gdraw_res_alloc_outofmem(c, nullptr, "handles"); } // try to allocate first diff --git a/Minecraft.Client/Durango/Iggy/include/gdraw.h b/Minecraft.Client/Durango/Iggy/include/gdraw.h index 404a2642..7cc4ddd0 100644 --- a/Minecraft.Client/Durango/Iggy/include/gdraw.h +++ b/Minecraft.Client/Durango/Iggy/include/gdraw.h @@ -356,13 +356,13 @@ IDOC typedef struct GDrawPrimitive IDOC typedef void RADLINK gdraw_draw_indexed_triangles(GDrawRenderState *r, GDrawPrimitive *prim, GDrawVertexBuffer *buf, GDrawStats *stats); /* Draws a collection of indexed triangles, ignoring special filters or blend modes. - If buf is NULL, then the pointers in 'prim' are machine pointers, and + If buf is nullptr, then the pointers in 'prim' are machine pointers, and you need to make a copy of the data (note currently all triangles implementing strokes (wide lines) go this path). - If buf is non-NULL, then use the appropriate vertex buffer, and the + If buf is non-nullptr, then use the appropriate vertex buffer, and the pointers in prim are actually offsets from the beginning of the - vertex buffer -- i.e. offset = (char*) prim->whatever - (char*) NULL; + vertex buffer -- i.e. offset = (char*) prim->whatever - (char*) nullptr; (note there are separate spaces for vertices and indices; e.g. the first mesh in a given vertex buffer will normally have a 0 offset for the vertices and a 0 offset for the indices) @@ -455,7 +455,7 @@ IDOC typedef GDrawTexture * RADLINK gdraw_make_texture_end(GDraw_MakeTexture_Pro /* Ends specification of a new texture. $:info The same handle initially passed to $gdraw_make_texture_begin - $:return Handle for the newly created texture, or NULL if an error occured + $:return Handle for the newly created texture, or nullptr if an error occured */ IDOC typedef rrbool RADLINK gdraw_update_texture_begin(GDrawTexture *tex, void *unique_id, GDrawStats *stats); diff --git a/Minecraft.Client/Durango/Iggy/include/iggyexpruntime.h b/Minecraft.Client/Durango/Iggy/include/iggyexpruntime.h index 1f1a90a1..a42ccbff 100644 --- a/Minecraft.Client/Durango/Iggy/include/iggyexpruntime.h +++ b/Minecraft.Client/Durango/Iggy/include/iggyexpruntime.h @@ -25,8 +25,8 @@ IDOC RADEXPFUNC HIGGYEXP RADEXPLINK IggyExpCreate(char *ip_address, S32 port, vo $:storage A small block of storage that needed to store the $HIGGYEXP, must be at least $IGGYEXP_MIN_STORAGE $:storage_size_in_bytes The size of the block pointer to by <tt>storage</tt> -Returns a NULL HIGGYEXP if the IP address/hostname can't be resolved, or no Iggy Explorer -can be contacted at the specified address/port. Otherwise returns a non-NULL $HIGGYEXP +Returns a nullptr HIGGYEXP if the IP address/hostname can't be resolved, or no Iggy Explorer +can be contacted at the specified address/port. Otherwise returns a non-nullptr $HIGGYEXP which you can pass to $IggyUseExplorer. */ IDOC RADEXPFUNC void RADEXPLINK IggyExpDestroy(HIGGYEXP p); |
