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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Durango/Durango_UIController.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Durango/Durango_UIController.cpp')
-rw-r--r--Minecraft.Client/Durango/Durango_UIController.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Durango/Durango_UIController.cpp b/Minecraft.Client/Durango/Durango_UIController.cpp
index 446ab87e..e27d91d2 100644
--- a/Minecraft.Client/Durango/Durango_UIController.cpp
+++ b/Minecraft.Client/Durango/Durango_UIController.cpp
@@ -75,7 +75,7 @@ void ConsoleUIController::render()
example, no resolve targets are required. */
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView.Get(),
m_pDepthStencilView.Get(),
- NULL,
+ nullptr,
0,
0 );
@@ -153,7 +153,7 @@ void ConsoleUIController::setTileOrigin(S32 xPos, S32 yPos)
{
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView.Get(),
m_pDepthStencilView.Get(),
- NULL,
+ nullptr,
xPos,
yPos );
}
@@ -169,7 +169,7 @@ GDrawTexture *ConsoleUIController::getSubstitutionTexture(int textureId)
ID3D11ShaderResourceView *tex = RenderManager.TextureGetTexture(textureId);
ID3D11Resource *resource;
tex->GetResource(&resource);
- ID3D11Texture2D *tex2d = (ID3D11Texture2D *)resource;
+ ID3D11Texture2D *tex2d = static_cast<ID3D11Texture2D *>(resource);
D3D11_TEXTURE2D_DESC desc;
tex2d->GetDesc(&desc);
GDrawTexture *gdrawTex = gdraw_D3D11_WrappedTextureCreate(tex);