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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Durango/Durango_UIController.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Durango/Durango_UIController.cpp')
-rw-r--r--Minecraft.Client/Durango/Durango_UIController.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Durango/Durango_UIController.cpp b/Minecraft.Client/Durango/Durango_UIController.cpp
index e27d91d2..446ab87e 100644
--- a/Minecraft.Client/Durango/Durango_UIController.cpp
+++ b/Minecraft.Client/Durango/Durango_UIController.cpp
@@ -75,7 +75,7 @@ void ConsoleUIController::render()
example, no resolve targets are required. */
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView.Get(),
m_pDepthStencilView.Get(),
- nullptr,
+ NULL,
0,
0 );
@@ -153,7 +153,7 @@ void ConsoleUIController::setTileOrigin(S32 xPos, S32 yPos)
{
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView.Get(),
m_pDepthStencilView.Get(),
- nullptr,
+ NULL,
xPos,
yPos );
}
@@ -169,7 +169,7 @@ GDrawTexture *ConsoleUIController::getSubstitutionTexture(int textureId)
ID3D11ShaderResourceView *tex = RenderManager.TextureGetTexture(textureId);
ID3D11Resource *resource;
tex->GetResource(&resource);
- ID3D11Texture2D *tex2d = static_cast<ID3D11Texture2D *>(resource);
+ ID3D11Texture2D *tex2d = (ID3D11Texture2D *)resource;
D3D11_TEXTURE2D_DESC desc;
tex2d->GetDesc(&desc);
GDrawTexture *gdrawTex = gdraw_D3D11_WrappedTextureCreate(tex);