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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Durango/Durango_Minecraft.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Durango/Durango_Minecraft.cpp')
-rw-r--r--Minecraft.Client/Durango/Durango_Minecraft.cpp1173
1 files changed, 1173 insertions, 0 deletions
diff --git a/Minecraft.Client/Durango/Durango_Minecraft.cpp b/Minecraft.Client/Durango/Durango_Minecraft.cpp
new file mode 100644
index 00000000..48d5c319
--- /dev/null
+++ b/Minecraft.Client/Durango/Durango_Minecraft.cpp
@@ -0,0 +1,1173 @@
+// Minecraft.cpp : Defines the entry point for the application.
+//
+
+#include "stdafx.h"
+
+#include <assert.h>
+#include "..\MinecraftServer.h"
+#include "..\LocalPlayer.h"
+#include "..\..\Minecraft.World\ItemInstance.h"
+#include "..\..\Minecraft.World\MapItem.h"
+#include "..\..\Minecraft.World\Recipes.h"
+#include "..\..\Minecraft.World\Recipy.h"
+#include "..\..\Minecraft.World\Language.h"
+#include "..\..\Minecraft.World\StringHelpers.h"
+#include "..\..\Minecraft.World\AABB.h"
+#include "..\..\Minecraft.World\Vec3.h"
+#include "..\..\Minecraft.World\Level.h"
+#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
+
+#include "Leaderboards\GameProgress.h"
+#include "..\ClientConnection.h"
+#include "..\User.h"
+#include "..\..\Minecraft.World\Socket.h"
+#include "..\..\Minecraft.World\ThreadName.h"
+#include "..\..\Minecraft.Client\StatsCounter.h"
+#include "..\ConnectScreen.h"
+#include "Leaderboards\DurangoLeaderboardManager.h"
+#include "..\..\Minecraft.Client\Tesselator.h"
+#include "..\..\Minecraft.Client\Options.h"
+#include "Sentient\SentientManager.h"
+#include "..\..\Minecraft.World\IntCache.h"
+#include "..\Textures.h"
+#include "Resource.h"
+#include "..\..\Minecraft.World\compression.h"
+#include "..\..\Minecraft.World\OldChunkStorage.h"
+#include <agile.h>
+
+//using namespace Windows::Xbox::Input;
+using namespace Windows::Foundation::Collections;
+
+#define THEME_NAME "584111F70AAAAAAA"
+#define THEME_FILESIZE 2797568
+
+//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
+//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
+//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
+#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
+
+//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
+#define NUM_PROFILE_VALUES 5
+#define NUM_PROFILE_SETTINGS 4
+DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
+{
+#ifdef _XBOX
+ XPROFILE_OPTION_CONTROLLER_VIBRATION,
+ XPROFILE_GAMER_YAXIS_INVERSION,
+ XPROFILE_GAMER_CONTROL_SENSITIVITY,
+ XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
+ XPROFILE_TITLE_SPECIFIC1,
+#else
+ 0,0,0,0,0
+#endif
+};
+
+//-------------------------------------------------------------------------------------
+// Time Since fAppTime is a float, we need to keep the quadword app time
+// as a LARGE_INTEGER so that we don't lose precision after running
+// for a long time.
+//-------------------------------------------------------------------------------------
+
+
+BOOL g_bWidescreen = TRUE;
+
+
+void DefineActions(void)
+{
+ // The app needs to define the actions required, and the possible mappings for these
+
+ // Split into Menu actions, and in-game actions
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+}
+
+#if 0
+HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
+ D3DPRESENT_PARAMETERS *pd3dPP )
+{
+ IDirect3D9 *pD3D;
+
+ pD3D = Direct3DCreate9( D3D_SDK_VERSION );
+
+ // Set up the structure used to create the D3DDevice
+ // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
+ // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
+ // mode so don't need this functionality.
+
+ ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
+ XVIDEO_MODE VideoMode;
+ XGetVideoMode( &VideoMode );
+ g_bWidescreen = VideoMode.fIsWideScreen;
+ pd3dPP->BackBufferWidth = 1280;
+ pd3dPP->BackBufferHeight = 720;
+ pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
+ pd3dPP->BackBufferCount = 1;
+ pd3dPP->EnableAutoDepthStencil = TRUE;
+ pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
+ pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
+ //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
+ // in the launcher/dashboard.
+ if(g_bWidescreen)
+ pd3dPP->Flags=0;
+ else
+ pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
+
+ // Create the device.
+ return pD3D->CreateDevice(
+ 0,
+ D3DDEVTYPE_HAL,
+ NULL,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
+ pd3dPP,
+ ppDevice );
+}
+#endif
+//#define MEMORY_TRACKING
+
+#ifdef MEMORY_TRACKING
+void ResetMem();
+void DumpMem();
+void MemPixStuff();
+#else
+void MemSect(int sect)
+{
+}
+#endif
+
+
+HINSTANCE g_hInst = NULL;
+
+Platform::Agile<Windows::UI::Core::CoreWindow> g_window;
+Windows::Foundation::Rect g_windowBounds;
+
+D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
+D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
+Microsoft::WRL::ComPtr<ID3D11Device1> g_d3dDevice;
+Microsoft::WRL::ComPtr<ID3D11DeviceContext1> g_d3dContext;
+Microsoft::WRL::ComPtr<IDXGISwapChain1> g_swapChain;
+Microsoft::WRL::ComPtr<ID3D11RenderTargetView> g_renderTargetView;
+Microsoft::WRL::ComPtr<ID3D11DepthStencilView> g_depthStencilView;
+Microsoft::WRL::ComPtr<ID3D11Texture2D> g_depthStencil;
+
+void CreateDevice();
+void CreateResources();
+void InitializeDurango(Windows::UI::Core::CoreWindow^ window)
+{
+ SetThreadAffinityMask(GetCurrentThread(),1);
+
+ g_window = window;
+
+ CreateDevice();
+
+ CreateResources();
+
+ // TODO: Begin asynchronous loading of game assets.
+
+ C4JThread::StaticInit();
+}
+
+namespace DX
+{
+ inline void ThrowIfFailed(HRESULT hr)
+ {
+ if (FAILED(hr))
+ {
+ // Set a breakpoint on this line to catch DirectX API errors
+ throw Platform::Exception::CreateException(hr);
+ }
+ }
+}
+
+void CreateDevice()
+{
+ // This flag adds support for surfaces with a different color channel ordering than the API default.
+ // It is recommended usage, and is required for compatibility with Direct2D.
+ UINT creationFlags = D3D11_CREATE_DEVICE_FAST_KICKOFFS;
+#ifndef _CONTENT_PACKAGE
+ creationFlags |= D3D11_CREATE_DEVICE_VALIDATED;
+ creationFlags |= D3D11_CREATE_DEVICE_INSTRUMENTED;
+#endif
+
+ // This array defines the set of DirectX hardware feature levels this app will support.
+ // Note the ordering should be preserved.
+ // Don't forget to declare your application's minimum required feature level in its
+ // description. All applications are assumed to support 9.1 unless otherwise stated.
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+ D3D_FEATURE_LEVEL_11_0
+ };
+
+ // Create the DX11 API device object, and get a corresponding context.
+ Microsoft::WRL::ComPtr<ID3D11Device> device;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
+
+ DX::ThrowIfFailed(
+ D3D11CreateDevice(
+ nullptr, // specify null to use the default adapter
+ D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, // leave as nullptr unless software device
+ creationFlags, // optionally set debug and Direct2D compatibility flags
+ featureLevels, // list of feature levels this app can support
+ ARRAYSIZE(featureLevels), // number of entries in above list
+ D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION
+ &device, // returns the Direct3D device created
+ &g_featureLevel, // returns feature level of device created
+ &context // returns the device immediate context
+ )
+ );
+
+ // Get the DirectX11.1 device by QI off the DirectX11 one.
+ DX::ThrowIfFailed(device.As(&g_d3dDevice));
+
+ // And get the corresponding device context in the same way.
+ DX::ThrowIfFailed(context.As(&g_d3dContext));
+}
+
+// Allocate all memory resources that change on a window SizeChanged event.
+void CreateResources()
+{
+ // Store the window bounds so the next time we get a SizeChanged event we can
+ // avoid rebuilding everything if the size is identical.
+ g_windowBounds = g_window.Get()->Bounds;
+
+ // If the swap chain already exists, resize it,
+ // otherwise create one.
+ if(g_swapChain != nullptr)
+ {
+ DX::ThrowIfFailed(g_swapChain->ResizeBuffers(2, 0, 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0));
+ }
+ else
+ {
+ // First, retrieve the underlying DXGI Device from the D3D Device
+ Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
+ DX::ThrowIfFailed(g_d3dDevice.As(&dxgiDevice));
+
+ // Identify the physical adapter (GPU or card) this device is running on.
+ Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
+ DX::ThrowIfFailed(dxgiDevice->GetAdapter(&dxgiAdapter));
+
+ // And obtain the factory object that created it.
+ Microsoft::WRL::ComPtr<IDXGIFactory2> dxgiFactory;
+ DX::ThrowIfFailed(dxgiAdapter->GetParent(__uuidof(IDXGIFactory2), &dxgiFactory));
+
+ // Create a descriptor for the swap chain.
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+
+ swapChainDesc.Width = 1920;
+ swapChainDesc.Height = 1080;
+ swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.Stereo = false;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.Flags = 0;
+
+ // Create a SwapChain from a CoreWindow.
+ DX::ThrowIfFailed(dxgiFactory->CreateSwapChainForCoreWindow(g_d3dDevice.Get(), reinterpret_cast<IUnknown*>(g_window.Get()), &swapChainDesc, nullptr, &g_swapChain));
+ }
+
+ // Obtain the backbuffer for this window which will be the final 3D rendertarget.
+ Microsoft::WRL::ComPtr<ID3D11Texture2D> backBuffer;
+ DX::ThrowIfFailed(g_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &backBuffer));
+
+ // Create a view interface on the rendertarget to use on bind.
+ DX::ThrowIfFailed(g_d3dDevice->CreateRenderTargetView(backBuffer.Get(), nullptr, &g_renderTargetView));
+
+ // Cache the rendertarget dimensions in our helper class for convenient use.
+ D3D11_TEXTURE2D_DESC backBufferDesc = {0};
+ backBuffer->GetDesc(&backBufferDesc);
+
+ // Allocate a 2-D surface as the depth/stencil buffer and
+ // create a DepthStencil view on this surface to use on bind.
+ CD3D11_TEXTURE2D_DESC depthStencilDesc(DXGI_FORMAT_D24_UNORM_S8_UINT, backBufferDesc.Width, backBufferDesc.Height, 1, 1, D3D11_BIND_DEPTH_STENCIL);
+
+ Microsoft::WRL::ComPtr<ID3D11Texture2D> depthStencil;
+ DX::ThrowIfFailed(g_d3dDevice->CreateTexture2D(&depthStencilDesc, nullptr, &depthStencil));
+
+ CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
+ DX::ThrowIfFailed(g_d3dDevice->CreateDepthStencilView(depthStencil.Get(), &depthStencilViewDesc, &g_depthStencilView));
+
+ // Create a viewport descriptor of the full window size.
+ CD3D11_VIEWPORT viewPort(0.0f, 0.0f, static_cast<float>(backBufferDesc.Width), static_cast<float>(backBufferDesc.Height));
+
+ // Set the current viewport using the descriptor.
+ g_d3dContext->RSSetViewports(1, &viewPort);
+ g_d3dContext->OMSetRenderTargets( 1, g_renderTargetView.GetAddressOf(), g_depthStencilView.Get() );
+}
+
+//--------------------------------------------------------------------------------------
+// Render the frame
+//--------------------------------------------------------------------------------------
+void Render()
+{
+ // Just clear the backbuffer
+ float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
+
+ g_d3dContext->ClearRenderTargetView( g_renderTargetView.Get(), ClearColor );
+ g_swapChain->Present( 0, 0 );
+}
+
+
+void oldWinMainInit()
+{
+#if 0
+ // Main message loop
+ MSG msg = {0};
+ while( WM_QUIT != msg.message )
+ {
+ if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
+ {
+ TranslateMessage( &msg );
+ DispatchMessage( &msg );
+ }
+ else
+ {
+ Render();
+ }
+ }
+
+ return (int) msg.wParam;
+#endif
+
+
+#ifdef MEMORY_TRACKING
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+#endif
+
+#if 0
+ // Initialize D3D
+ hr = InitD3D( &pDevice, &d3dpp );
+ g_pD3DDevice = pDevice;
+ if( FAILED(hr) )
+ {
+ app.DebugPrintf
+ ( "Failed initializing D3D.\n" );
+ return -1;
+ }
+
+ // Initialize the application, assuming sharing of the d3d interface.
+ hr = app.InitShared( pDevice, &d3dpp,
+ XuiPNGTextureLoader );
+
+ if ( FAILED(hr) )
+ {
+ app.DebugPrintf
+ ( "Failed initializing application.\n" );
+
+ return -1;
+ }
+
+
+#endif
+
+ app.loadMediaArchive();
+
+ RenderManager.Initialise(g_d3dDevice.Get(), g_swapChain.Get());
+
+ app.loadStringTable();
+
+ ui.init(g_d3dDevice,g_d3dContext,g_renderTargetView,g_depthStencilView,1920,1080);
+
+ ////////////////
+ // Initialise //
+ ////////////////
+
+#if 0
+ // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
+ // are just copied from a sample app and may need changed for our purposes
+ // Start XAudio2
+ hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
+ if( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+
+ // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
+ hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
+ if ( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+#endif
+ app.InitTime();
+
+ // Set the number of possible joypad layouts that the user can switch between, and the number of actions
+ InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
+
+ // Set the default joypad action mappings for Minecraft
+ DefineActions();
+ InputManager.SetJoypadMapVal(0,0);
+ InputManager.SetKeyRepeatRate(0.3f,0.2f);
+
+ // looks like the Durango controller is a good bit more sensitive than XBOX360/PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range
+ InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
+
+ // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
+ ProfileManager.Initialise(SERVICE_CONFIG_ID, TITLE_PRODUCT_ID);
+
+ ProfileManager.RegisterPresence(CONTEXT_PRESENCE_IDLE,L"Idle");
+ ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MENUS,L"InMenus");
+ ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER,L"PlayingMultiplayer");
+ ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,L"PlayingMultiplayerOffline");
+ ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1P,L"PlayingAlone");
+ ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,L"PlayingAloneOffline");
+
+ // Fix for XboxOne #165025 - XR-049: Compliance: Title does not display Rich Presence strings for profiles in main menu.
+ ProfileManager.SetGameActivityForAllActiveUsers(CONTEXT_PRESENCE_IDLE);
+
+ Compression::CreateNewThreadStorage();
+ app.ReadLocalDLCList();
+
+ // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
+ StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app, app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID);
+
+ StorageManager.SetMaxSaves(99);
+
+ byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
+
+ StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask);
+
+ StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
+
+ // Set function to be called if a save game operation can't complete due to running out of storage space etc.
+ StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
+
+ // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
+ ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
+
+ // Set a callback for the default player options to be set - when there is no profile data for the player
+ StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
+ StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
+
+
+ // Set a callback to deal with old profile versions needing updated to new versions
+ StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
+
+ g_NetworkManager.Initialise();
+
+
+ // Initialise TLS for tesselator, for this main thread
+ Tesselator::CreateNewThreadStorage(1024*1024);
+ // Initialise TLS for AABB and Vec3 pools, for this main thread
+ AABB::CreateNewThreadStorage();
+ Vec3::CreateNewThreadStorage();
+ IntCache::CreateNewThreadStorage();
+ OldChunkStorage::CreateNewThreadStorage();
+ Level::enableLightingCache();
+ Tile::CreateNewThreadStorage();
+
+ //4J-PB - after the init, which will have read all the local DLC, update the product ids by reading the local dlc file
+ StorageManager.UpdateDLCProductIDs();
+
+ Minecraft::main();
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+ app.InitGameSettings();
+
+ // read the options here for controller 0
+ // 4J-PB - we have no valid user to read a profile for on Xbox One, and there's no EULA anyway
+ //StorageManager.ReadFromProfile(0);
+
+ app.InitialiseDLCDetails();
+ StorageManager.SetLicenseChangeFn(&app.HandleDLCLicenseChange);
+
+
+ // debug switch to trial version
+ ProfileManager.SetDebugFullOverride(true);
+
+ // set default values for controllers
+// for(int i=0;i<4;i++)
+// {
+// //app.SetDefaultOptions(app.GetGameDefinedProfileData(i),i);
+// app.SetDefaultOptions(ProfileManager.GetGameDefinedProfileData(i),i);
+// }
+
+
+#if 0
+ //bool bDisplayPauseMenu=false;
+
+ // set the default gamma level
+ float fVal=50.0f*327.68f;
+ RenderManager.UpdateGamma((unsigned short)fVal);
+
+ // load any skins
+ //app.AddSkinsToMemoryTextureFiles();
+
+ // set the achievement text for a trial achievement, now we have the string table loaded
+ ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
+ ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
+ ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
+
+ // Set up a debug character press sequence
+#ifndef _FINAL_BUILD
+ app.SetDebugSequence("LRLRYYY");
+#endif
+
+ // Initialise the social networking manager.
+ CSocialManager::Instance()->Initialise();
+
+ // Update the base scene quick selects now that the minecraft class exists
+ //CXuiSceneBase::UpdateScreenSettings(0);
+#endif
+ app.InitialiseTips();
+#if 0
+
+ DWORD initData=0;
+
+
+
+#ifndef _FINAL_BUILD
+#ifndef _DEBUG
+ #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
+#endif
+#endif
+
+ // Set the default sound levels
+ pMinecraft->options->set(Options::Option::MUSIC,1.0f);
+ pMinecraft->options->set(Options::Option::SOUND,1.0f);
+
+ app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
+#endif
+
+
+
+ //app.TemporaryCreateGameStart();
+
+ //Sleep(10000);
+#if 0
+ // Intro loop ?
+ while(app.IntroRunning())
+ {
+ ProfileManager.Tick();
+ // Tick XUI
+ app.RunFrame();
+
+ // 4J : WESTY : Added to ensure we always have clear background for intro.
+ RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
+ RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // Render XUI
+ hr = app.Render();
+
+ // Present the frame.
+ RenderManager.Present();
+
+ // Update XUI Timers
+ hr = XuiTimersRun();
+ }
+#endif
+}
+void oldWinMainTick()
+{
+ static bool bTrialTimerDisplayed=true;
+
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+ RenderManager.StartFrame();
+#if 0
+ if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
+ !pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
+ !pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
+ {
+ // play some music in the menus
+ pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
+ }
+#endif
+ app.UpdateTime();
+ PIXBeginNamedEvent(0,"Input manager tick");
+ InputManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Profile manager tick");
+ ProfileManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Storage manager tick");
+ StorageManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Render manager tick");
+ RenderManager.Tick();
+ PIXEndNamedEvent();
+
+ // Tick the social networking manager.
+ PIXBeginNamedEvent(0,"Social network manager tick");
+// CSocialManager::Instance()->Tick();
+ PIXEndNamedEvent();
+
+ // Tick sentient.
+ PIXBeginNamedEvent(0,"Sentient tick");
+ MemSect(37);
+// SentientManager.Tick();
+ MemSect(0);
+ PIXEndNamedEvent();
+
+ GameProgress::Tick();
+
+ PIXBeginNamedEvent(PIX_COLOR_INDEX(2),"Network manager do work #1");
+ g_NetworkManager.DoWork();
+ PIXEndNamedEvent();
+
+ LeaderboardManager::Instance()->Tick();
+ // Render game graphics.
+ if(app.GetGameStarted())
+ {
+ pMinecraft->run_middle();
+ app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
+ }
+ else
+ {
+ MemSect(28);
+ pMinecraft->soundEngine->tick(NULL, 0.0f);
+ MemSect(0);
+ pMinecraft->textures->tick(true,false);
+ IntCache::Reset();
+ if( app.GetReallyChangingSessionType() )
+ {
+ pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
+ }
+ }
+
+ pMinecraft->soundEngine->playMusicTick();
+
+
+#ifdef MEMORY_TRACKING
+ static bool bResetMemTrack = false;
+ static bool bDumpMemTrack = false;
+
+ MemPixStuff();
+
+ if( bResetMemTrack )
+ {
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ bResetMemTrack = false;
+ }
+
+ if( bDumpMemTrack )
+ {
+ DumpMem();
+ bDumpMemTrack = false;
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
+ }
+#endif
+#if 0
+ static bool bDumpTextureUsage = false;
+ if( bDumpTextureUsage )
+ {
+ RenderManager.TextureGetStats();
+ bDumpTextureUsage = false;
+ }
+#endif
+ ui.tick();
+ ui.render();
+#if 0
+ app.HandleButtonPresses();
+
+ // store the minecraft renderstates, and re-set them after the xui render
+ GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
+
+ // Tick XUI
+ PIXBeginNamedEvent(0,"Xui running");
+ app.RunFrame();
+ PIXEndNamedEvent();
+
+ // Render XUI
+
+ PIXBeginNamedEvent(0,"XUI render");
+ MemSect(7);
+ hr = app.Render();
+ MemSect(0);
+ GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
+ PIXEndNamedEvent();
+
+ for(int i=0;i<8;i++)
+ {
+ if(RenderStateA2[i]!=RenderStateA[i])
+ {
+ //printf("Reseting RenderStateA[%d] after a XUI render\n",i);
+ pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
+ }
+ }
+ for(int i=0;i<5;i++)
+ {
+ if(SamplerStateA2[i]!=SamplerStateA[i])
+ {
+ //printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
+ pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
+ }
+ }
+
+ RenderManager.Set_matrixDirty();
+#endif
+
+#if 0 // ndef _CONTENT_PACKAGE
+ if( InputManager.ButtonPressed(0,MINECRAFT_ACTION_DPAD_LEFT) ||
+ InputManager.ButtonPressed(0,ACTION_MENU_STICK_PRESS))
+ {
+ RenderManager.DoScreenGrabOnNextPresent();
+ }
+#endif
+
+ // Present the frame.
+ RenderManager.Present();
+
+ ui.CheckMenuDisplayed();
+
+ PIXBeginNamedEvent(0,"Profile load check");
+ // has the game defined profile data been changed (by a profile load)
+ if(app.uiGameDefinedDataChangedBitmask!=0)
+ {
+ void *pData;
+ for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+ if(app.uiGameDefinedDataChangedBitmask&(1<<i))
+ {
+ // It has - game needs to update its values with the data from the profile
+ pData=StorageManager.GetGameDefinedProfileData(i);
+ // reset the changed flag
+ app.ClearGameSettingsChangedFlag(i);
+ app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
+ app.ApplyGameSettingsChanged(i);
+
+#ifdef _DEBUG_MENUS_ENABLED
+ if(app.DebugSettingsOn())
+ {
+ app.ActionDebugMask(i);
+ }
+ else
+ {
+ // force debug mask off
+ app.ActionDebugMask(i,true);
+ }
+#endif
+ // clear the stats first - there could have beena signout and sign back in in the menus
+ // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
+ pMinecraft->stats[ i ]->clear();
+ pMinecraft->stats[i]->parse(pData);
+ }
+ }
+
+#if 0
+ // Check to see if we can post to social networks.
+ CSocialManager::Instance()->RefreshPostingCapability();
+#endif
+
+ // clear the flag
+ app.uiGameDefinedDataChangedBitmask=0;
+
+ // Check if any profile write are needed
+ app.CheckGameSettingsChanged();
+
+ }
+ PIXEndNamedEvent();
+ app.TickTMSPPFilesRetrieved();
+
+ app.TickDLCOffersRetrieved();
+
+ PIXBeginNamedEvent(0,"Network manager do work #2");
+ // 4J Stu - Added this back as it was causing horrendous lag (and eventually a crash on a client) when playing with multiple clients
+ g_NetworkManager.DoWork(); // TODO - consider putting this back in. Removed because we are having trouble with how long the tick is taking on Durango
+ PIXEndNamedEvent();
+
+#if 0
+ PIXBeginNamedEvent(0,"Misc extra xui");
+ // Update XUI Timers
+ hr = XuiTimersRun();
+#endif
+ // Any threading type things to deal with from the xui side?
+ app.HandleXuiActions();
+#if 0
+ PIXEndNamedEvent();
+#endif
+
+ // 4J-PB - Update the trial timer display if we are in the trial version
+ if(!ProfileManager.IsFullVersion())
+ {
+ // display the trial timer
+ if(app.GetGameStarted())
+ {
+ // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
+ if(app.IsAppPaused())
+ {
+ app.UpdateTrialPausedTimer();
+ }
+ ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
+ }
+ }
+ else
+ {
+ // need to turn off the trial timer if it was on , and we've unlocked the full version
+ if(bTrialTimerDisplayed)
+ {
+ ui.ShowTrialTimer(false);
+ bTrialTimerDisplayed=false;
+ }
+ }
+
+ // Fix for #7318 - Title crashes after short soak in the leaderboards menu
+ // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
+ Vec3::resetPool();
+}
+
+#ifdef MEMORY_TRACKING
+
+int totalAllocGen = 0;
+unordered_map<int,int> allocCounts;
+bool trackEnable = false;
+bool trackStarted = false;
+volatile size_t sizeCheckMin = 1160;
+volatile size_t sizeCheckMax = 1160;
+volatile int sectCheck = 48;
+CRITICAL_SECTION memCS;
+DWORD tlsIdx;
+
+LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
+{
+ if( !trackStarted )
+ {
+ void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
+ totalAllocGen += realSize;
+ return p;
+ }
+
+ EnterCriticalSection(&memCS);
+
+ void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
+
+ if( trackEnable )
+ {
+#if 1
+ int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
+ *(((unsigned char *)p)+realSize) = sect;
+
+ if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
+ {
+ app.DebugPrintf("Found one\n");
+ }
+#endif
+
+ if( p )
+ {
+ totalAllocGen += realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount + 1;
+
+ trackEnable = true;
+ }
+ }
+
+ LeaveCriticalSection(&memCS);
+
+ return p;
+}
+
+void* operator new (size_t size)
+{
+ return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void operator delete (void *p)
+{
+ XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
+{
+ bool special = false;
+ if( dwAllocAttributes == 0 )
+ {
+ dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
+ special = true;
+ }
+ if(!trackStarted )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ totalAllocGen -= realSize;
+ return;
+ }
+ EnterCriticalSection(&memCS);
+ if( pAddress )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+
+ if(trackEnable)
+ {
+ int sect = *(((unsigned char *)pAddress)+realSize);
+ totalAllocGen -= realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount - 1;
+ trackEnable = true;
+
+ }
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ }
+ LeaveCriticalSection(&memCS);
+}
+
+SIZE_T WINAPI XMemSize(
+ PVOID pAddress,
+ DWORD dwAllocAttributes
+)
+{
+ if( trackStarted )
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+ }
+ else
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes);
+ }
+}
+
+
+void DumpMem()
+{
+ int totalLeak = 0;
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
+ totalLeak += ( it->first & 0x03ffffff ) * it->second;
+ }
+ }
+ app.DebugPrintf("Total %d\n",totalLeak);
+}
+
+void ResetMem()
+{
+ if( !trackStarted )
+ {
+ trackEnable = true;
+ trackStarted = true;
+ totalAllocGen = 0;
+ InitializeCriticalSection(&memCS);
+ tlsIdx = TlsAlloc();
+ }
+ EnterCriticalSection(&memCS);
+ trackEnable = false;
+ allocCounts.clear();
+ trackEnable = true;
+ LeaveCriticalSection(&memCS);
+}
+
+void MemSect(int section)
+{
+ unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
+ if( section == 0 ) // pop
+ {
+ value = (value >> 6) & 0x03ffffff;
+ }
+ else
+ {
+ value = (value << 6) | section;
+ }
+ TlsSetValue(tlsIdx, (LPVOID)value);
+}
+
+void MemPixStuff()
+{
+ const int MAX_SECT = 46;
+
+ int totals[MAX_SECT] = {0};
+
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ int sect = ( it->first >> 26 ) & 0x3f;
+ int bytes = it->first & 0x03ffffff;
+ totals[sect] += bytes * it->second;
+ }
+ }
+
+ unsigned int allSectsTotal = 0;
+ for( int i = 0; i < MAX_SECT; i++ )
+ {
+ allSectsTotal += totals[i];
+ PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
+ }
+
+ PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
+}
+
+#endif