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authordeadman96385 <seanhoyt963@gmail.com>2026-03-01 06:34:24 -0600
committerdeadman96385 <seanhoyt963@gmail.com>2026-03-01 06:36:06 -0600
commit4a7d75194a2091458a83e5739bc93e3ad3e39e39 (patch)
tree64eb55301e782d32aba5abac432550eeac6c0a48 /Minecraft.Client/DragonModel.cpp
parent52a256562f3ff1ff8c2302e816cbb5f601dd53cb (diff)
fix: copy sound assets to Windows64 build output
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to deploy sound assets alongside the executable. At runtime, SoundEngine looks for Durango\Sound\Minecraft.msscmp and music\ relative to the output directory, causing silent failure (no sound effects or music). Add post-build xcopy steps for both configurations to mirror what the Durango build already does.
Diffstat (limited to 'Minecraft.Client/DragonModel.cpp')
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