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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/DLCTexturePack.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/DLCTexturePack.h')
-rw-r--r--Minecraft.Client/DLCTexturePack.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/Minecraft.Client/DLCTexturePack.h b/Minecraft.Client/DLCTexturePack.h
index 14e6ea23..153f3d43 100644
--- a/Minecraft.Client/DLCTexturePack.h
+++ b/Minecraft.Client/DLCTexturePack.h
@@ -27,6 +27,10 @@ public:
virtual wstring getResource(const wstring& name);
virtual DLCPack * getDLCPack();
+ virtual wstring getDesc1() {return m_stringTable->getString(L"IDS_TP_DESCRIPTION");}
+ virtual wstring getName() {return m_stringTable->getString(L"IDS_DISPLAY_NAME");}
+ virtual wstring getWorldName() { return m_stringTable->getString(L"IDS_WORLD_NAME");}
+
// Added for sound banks with MashUp packs
#ifdef _XBOX
IXACT3WaveBank *m_pStreamedWaveBank;
@@ -46,7 +50,7 @@ public:
bool isTerrainUpdateCompatible();
// 4J Added
- virtual wstring getPath(bool bTitleUpdateTexture = false);
+ virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL);
virtual wstring getAnimationString(const wstring &textureName, const wstring &path);
virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L"");
virtual void loadColourTable();