diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/CreeperRenderer.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/CreeperRenderer.h')
| -rw-r--r-- | Minecraft.Client/CreeperRenderer.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/Minecraft.Client/CreeperRenderer.h b/Minecraft.Client/CreeperRenderer.h index 4d0fac10..23718e0a 100644 --- a/Minecraft.Client/CreeperRenderer.h +++ b/Minecraft.Client/CreeperRenderer.h @@ -4,13 +4,17 @@ class CreeperRenderer: public MobRenderer { private: - Model *armorModel; + static ResourceLocation POWER_LOCATION; + static ResourceLocation CREEPER_LOCATION; + Model *armorModel; public: CreeperRenderer(); + protected: - virtual void scale(shared_ptr<Mob> _mob, float a); - virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a); - virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a); - virtual int prepareArmorOverlay(shared_ptr<Mob> _mob, int layer, float a); + virtual void scale(shared_ptr<LivingEntity> _mob, float a); + virtual int getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a); + virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a); + virtual int prepareArmorOverlay(shared_ptr<LivingEntity> _mob, int layer, float a); + virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob); };
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