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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/CreeperRenderer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/CreeperRenderer.h')
-rw-r--r--Minecraft.Client/CreeperRenderer.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/Minecraft.Client/CreeperRenderer.h b/Minecraft.Client/CreeperRenderer.h
index 4d0fac10..23718e0a 100644
--- a/Minecraft.Client/CreeperRenderer.h
+++ b/Minecraft.Client/CreeperRenderer.h
@@ -4,13 +4,17 @@
class CreeperRenderer: public MobRenderer
{
private:
- Model *armorModel;
+ static ResourceLocation POWER_LOCATION;
+ static ResourceLocation CREEPER_LOCATION;
+ Model *armorModel;
public:
CreeperRenderer();
+
protected:
- virtual void scale(shared_ptr<Mob> _mob, float a);
- virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a);
- virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a);
- virtual int prepareArmorOverlay(shared_ptr<Mob> _mob, int layer, float a);
+ virtual void scale(shared_ptr<LivingEntity> _mob, float a);
+ virtual int getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a);
+ virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a);
+ virtual int prepareArmorOverlay(shared_ptr<LivingEntity> _mob, int layer, float a);
+ virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
}; \ No newline at end of file