diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/CreeperRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/CreeperRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/CreeperRenderer.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/Minecraft.Client/CreeperRenderer.cpp b/Minecraft.Client/CreeperRenderer.cpp new file mode 100644 index 00000000..483d14e3 --- /dev/null +++ b/Minecraft.Client/CreeperRenderer.cpp @@ -0,0 +1,90 @@ +#include "stdafx.h" +#include "CreeperRenderer.h" +#include "CreeperModel.h" +#include "..\Minecraft.World\net.minecraft.world.entity.monster.h" +#include "..\Minecraft.World\Mth.h" + +CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f ) +{ + armorModel = new CreeperModel(2); +} + +void CreeperRenderer::scale(shared_ptr<Mob> mob, float a) +{ + shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); + + float g = creeper->getSwelling(a); + + float wobble = 1.0f + Mth::sin(g * 100) * g * 0.01f; + if (g < 0) g = 0; + if (g > 1) g = 1; + g = g * g; + g = g * g; + float s = (1.0f + g * 0.4f) * wobble; + float hs = (1.0f + g * 0.1f) / wobble; + glScalef(s, hs, s); +} + +int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a) +{ + shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); + + float step = creeper->getSwelling(a); + + if ((int) (step * 10) % 2 == 0) return 0; + + int _a = (int) (step * 0.2f * 255) + 25; // 4J - added 25 here as our entities are rendered with alpha test still enabled, and so anything less is invisible + if (_a < 0) _a = 0; + if (_a > 255) _a = 255; + + int r = 255; + int g = 255; + int b = 255; + + return (_a << 24) | (r << 16) | (g << 8) | b; +} + +int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) +{ + // 4J - dynamic cast required because we aren't using templates/generics in our version + shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob); + if (mob->isPowered()) + { + if (mob->isInvisible()) glDepthMask(false); + else glDepthMask(true); + + if (layer == 1) + { + float time = mob->tickCount + a; + bindTexture(TN_POWERED_CREEPER);// was L"/armor/power.png"); + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + float uo = time * 0.01f; + float vo = time * 0.01f; + glTranslatef(uo, vo, 0); + setArmor(armorModel); + glMatrixMode(GL_MODELVIEW); + glEnable(GL_BLEND); + float br = 0.5f; + glColor4f(br, br, br, 1); + glDisable(GL_LIGHTING); + glBlendFunc(GL_ONE, GL_ONE); + return 1; + } + if (layer == 2) + { + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glEnable(GL_LIGHTING); + glDisable(GL_BLEND); + } + } + return -1; + +} + +int CreeperRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a) +{ + return -1; +}
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