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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/CreeperRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/CreeperRenderer.cpp')
-rw-r--r--Minecraft.Client/CreeperRenderer.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/Minecraft.Client/CreeperRenderer.cpp b/Minecraft.Client/CreeperRenderer.cpp
index 483d14e3..a9d16314 100644
--- a/Minecraft.Client/CreeperRenderer.cpp
+++ b/Minecraft.Client/CreeperRenderer.cpp
@@ -4,12 +4,15 @@
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\Mth.h"
-CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f )
+ResourceLocation CreeperRenderer::POWER_LOCATION = ResourceLocation(TN_POWERED_CREEPER);
+ResourceLocation CreeperRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_CREEPER);
+
+CreeperRenderer::CreeperRenderer() : MobRenderer(new CreeperModel(), 0.5f)
{
armorModel = new CreeperModel(2);
}
-void CreeperRenderer::scale(shared_ptr<Mob> mob, float a)
+void CreeperRenderer::scale(shared_ptr<LivingEntity> mob, float a)
{
shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
@@ -25,7 +28,7 @@ void CreeperRenderer::scale(shared_ptr<Mob> mob, float a)
glScalef(s, hs, s);
}
-int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
+int CreeperRenderer::getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a)
{
shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
@@ -44,7 +47,7 @@ int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
return (_a << 24) | (r << 16) | (g << 8) | b;
}
-int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
+int CreeperRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob);
@@ -56,7 +59,7 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
if (layer == 1)
{
float time = mob->tickCount + a;
- bindTexture(TN_POWERED_CREEPER);// was L"/armor/power.png");
+ bindTexture(&POWER_LOCATION);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
float uo = time * 0.01f;
@@ -84,7 +87,12 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
}
-int CreeperRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a)
+int CreeperRenderer::prepareArmorOverlay(shared_ptr<LivingEntity> mob, int layer, float a)
{
return -1;
+}
+
+ResourceLocation *CreeperRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &CREEPER_LOCATION;
} \ No newline at end of file