diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/CreeperRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/CreeperRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/CreeperRenderer.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/Minecraft.Client/CreeperRenderer.cpp b/Minecraft.Client/CreeperRenderer.cpp index 483d14e3..a9d16314 100644 --- a/Minecraft.Client/CreeperRenderer.cpp +++ b/Minecraft.Client/CreeperRenderer.cpp @@ -4,12 +4,15 @@ #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "..\Minecraft.World\Mth.h" -CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f ) +ResourceLocation CreeperRenderer::POWER_LOCATION = ResourceLocation(TN_POWERED_CREEPER); +ResourceLocation CreeperRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_CREEPER); + +CreeperRenderer::CreeperRenderer() : MobRenderer(new CreeperModel(), 0.5f) { armorModel = new CreeperModel(2); } -void CreeperRenderer::scale(shared_ptr<Mob> mob, float a) +void CreeperRenderer::scale(shared_ptr<LivingEntity> mob, float a) { shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); @@ -25,7 +28,7 @@ void CreeperRenderer::scale(shared_ptr<Mob> mob, float a) glScalef(s, hs, s); } -int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a) +int CreeperRenderer::getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a) { shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); @@ -44,7 +47,7 @@ int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a) return (_a << 24) | (r << 16) | (g << 8) | b; } -int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) +int CreeperRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob); @@ -56,7 +59,7 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) if (layer == 1) { float time = mob->tickCount + a; - bindTexture(TN_POWERED_CREEPER);// was L"/armor/power.png"); + bindTexture(&POWER_LOCATION); glMatrixMode(GL_TEXTURE); glLoadIdentity(); float uo = time * 0.01f; @@ -84,7 +87,12 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) } -int CreeperRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a) +int CreeperRenderer::prepareArmorOverlay(shared_ptr<LivingEntity> mob, int layer, float a) { return -1; +} + +ResourceLocation *CreeperRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &CREEPER_LOCATION; }
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