diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:36:56 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:36:56 +0700 |
| commit | 7ae0c13854d94ac2153cd3bb05ce18044b7cf8bb (patch) | |
| tree | 95006852217f8f113288ea34988ae91c001a5de6 /Minecraft.Client/CreeperRenderer.cpp | |
| parent | 07ad68bc156b3ab70401723bb074a29588ad3cb7 (diff) | |
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
Diffstat (limited to 'Minecraft.Client/CreeperRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/CreeperRenderer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/CreeperRenderer.cpp b/Minecraft.Client/CreeperRenderer.cpp index 8adb8d41..4afa22a8 100644 --- a/Minecraft.Client/CreeperRenderer.cpp +++ b/Minecraft.Client/CreeperRenderer.cpp @@ -11,7 +11,7 @@ CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f ) void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a) { - std::shared_ptr<Creeper> creeper = std::dynamic_pointer_cast<Creeper>(mob); + std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); float g = creeper->getSwelling(a); @@ -27,7 +27,7 @@ void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a) int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a) { - std::shared_ptr<Creeper> creeper = std::dynamic_pointer_cast<Creeper>(mob); + std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); float step = creeper->getSwelling(a); @@ -47,7 +47,7 @@ int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Creeper> mob = std::dynamic_pointer_cast<Creeper>(_mob); + std::shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob); if (mob->isPowered()) { if (mob->isInvisible()) glDepthMask(false); |
