diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common')
291 files changed, 8281 insertions, 8350 deletions
diff --git a/Minecraft.Client/Common/Audio/SoundEngine.cpp b/Minecraft.Client/Common/Audio/SoundEngine.cpp index 24cb7bf4..4b8f5f5b 100644 --- a/Minecraft.Client/Common/Audio/SoundEngine.cpp +++ b/Minecraft.Client/Common/Audio/SoundEngine.cpp @@ -57,7 +57,7 @@ void SoundEngine::updateSoundEffectVolume(float fVal) {} void SoundEngine::add(const wstring& name, File *file) {} void SoundEngine::addMusic(const wstring& name, File *file) {} void SoundEngine::addStreaming(const wstring& name, File *file) {} -char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return nullptr; } +char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; } bool SoundEngine::isStreamingWavebankReady() { return true; } void SoundEngine::playMusicTick() {}; @@ -334,7 +334,7 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a) bool bListenerPostionSet = false; for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ ) { - if( players[i] != nullptr ) + if( players[i] != NULL ) { m_ListenerA[i].bValid=true; F32 x,y,z; @@ -401,7 +401,7 @@ SoundEngine::SoundEngine() m_iMusicDelay=0; m_validListenerCount=0; - m_bHeardTrackA=nullptr; + m_bHeardTrackA=NULL; // Start the streaming music playing some music from the overworld SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3, @@ -547,8 +547,8 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa &m_engine, finalPath, MA_SOUND_FLAG_ASYNC, - nullptr, - nullptr, + NULL, + NULL, &s->sound) != MA_SUCCESS) { app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath); @@ -631,8 +631,8 @@ void SoundEngine::playUI(int iSound, float volume, float pitch) &m_engine, finalPath, MA_SOUND_FLAG_ASYNC, - nullptr, - nullptr, + NULL, + NULL, &s->sound) != MA_SUCCESS) { delete s; @@ -700,7 +700,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++) { - if(pMinecraft->localplayers[i]!=nullptr) + if(pMinecraft->localplayers[i]!=NULL) { if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END) { @@ -794,7 +794,7 @@ int SoundEngine::getMusicID(int iDomain) Minecraft *pMinecraft=Minecraft::GetInstance(); // Before the game has started? - if(pMinecraft==nullptr) + if(pMinecraft==NULL) { // any track from the overworld return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max); @@ -927,8 +927,8 @@ int SoundEngine::OpenStreamThreadProc(void* lpParameter) &soundEngine->m_engine, soundEngine->m_szStreamName, MA_SOUND_FLAG_STREAM, - nullptr, - nullptr, + NULL, + NULL, &soundEngine->m_musicStream); if (result != MA_SUCCESS) @@ -1186,7 +1186,7 @@ void SoundEngine::playMusicUpdate() if( !m_openStreamThread->isRunning() ) { delete m_openStreamThread; - m_openStreamThread = nullptr; + m_openStreamThread = NULL; app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive); @@ -1243,7 +1243,7 @@ void SoundEngine::playMusicUpdate() if( !m_openStreamThread->isRunning() ) { delete m_openStreamThread; - m_openStreamThread = nullptr; + m_openStreamThread = NULL; m_StreamState = eMusicStreamState_Stop; } break; @@ -1279,14 +1279,14 @@ void SoundEngine::playMusicUpdate() } if(GetIsPlayingStreamingGameMusic()) { - //if(m_MusicInfo.pCue!=nullptr) + //if(m_MusicInfo.pCue!=NULL) { bool playerInEnd = false; bool playerInNether=false; Minecraft *pMinecraft = Minecraft::GetInstance(); for(unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i) { - if(pMinecraft->localplayers[i]!=nullptr) + if(pMinecraft->localplayers[i]!=NULL) { if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END) { @@ -1417,7 +1417,7 @@ void SoundEngine::playMusicUpdate() for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++) { - if(pMinecraft->localplayers[i]!=nullptr) + if(pMinecraft->localplayers[i]!=NULL) { if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END) { diff --git a/Minecraft.Client/Common/Audio/SoundEngine.h b/Minecraft.Client/Common/Audio/SoundEngine.h index 2134c491..5417dcec 100644 --- a/Minecraft.Client/Common/Audio/SoundEngine.h +++ b/Minecraft.Client/Common/Audio/SoundEngine.h @@ -108,23 +108,23 @@ class SoundEngine : public ConsoleSoundEngine static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added public: SoundEngine(); - void destroy() override; + virtual void destroy(); #ifdef _DEBUG void GetSoundName(char *szSoundName,int iSound); #endif - void play(int iSound, float x, float y, float z, float volume, float pitch) override; - void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) override; - void playUI(int iSound, float volume, float pitch) override; - void playMusicTick() override; - void updateMusicVolume(float fVal) override; - void updateSystemMusicPlaying(bool isPlaying) override; - void updateSoundEffectVolume(float fVal) override; - void init(Options *) override; - void tick(shared_ptr<Mob> *players, float a) override; // 4J - updated to take array of local players rather than single one - void add(const wstring& name, File *file) override; - void addMusic(const wstring& name, File *file) override; - void addStreaming(const wstring& name, File *file) override; - char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false) override; + virtual void play(int iSound, float x, float y, float z, float volume, float pitch); + virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true); + virtual void playUI(int iSound, float volume, float pitch); + virtual void playMusicTick(); + virtual void updateMusicVolume(float fVal); + virtual void updateSystemMusicPlaying(bool isPlaying); + virtual void updateSoundEffectVolume(float fVal); + virtual void init(Options *); + virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one + virtual void add(const wstring& name, File *file); + virtual void addMusic(const wstring& name, File *file); + virtual void addStreaming(const wstring& name, File *file); + virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false); bool isStreamingWavebankReady(); // 4J Added int getMusicID(int iDomain); int getMusicID(const wstring& name); @@ -138,8 +138,7 @@ private: #ifdef __PS3__ int initAudioHardware(int iMinSpeakers); #else - int initAudioHardware(int iMinSpeakers) override - { return iMinSpeakers;} + int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;} #endif int GetRandomishTrack(int iStart,int iEnd); diff --git a/Minecraft.Client/Common/Audio/stb_vorbis.h b/Minecraft.Client/Common/Audio/stb_vorbis.h index 0e529413..9192b162 100644 --- a/Minecraft.Client/Common/Audio/stb_vorbis.h +++ b/Minecraft.Client/Common/Audio/stb_vorbis.h @@ -112,8 +112,8 @@ extern "C" { // query get_info to find the exact amount required. yes I know // this is lame). // -// If you pass in a non-nullptr buffer of the type below, allocation -// will occur from it as described above. Otherwise just pass nullptr +// If you pass in a non-NULL buffer of the type below, allocation +// will occur from it as described above. Otherwise just pass NULL // to use malloc()/alloca() typedef struct @@ -191,8 +191,8 @@ extern stb_vorbis *stb_vorbis_open_pushdata( // the first N bytes of the file--you're told if it's not enough, see below) // on success, returns an stb_vorbis *, does not set error, returns the amount of // data parsed/consumed on this call in *datablock_memory_consumed_in_bytes; -// on failure, returns nullptr on error and sets *error, does not change *datablock_memory_consumed -// if returns nullptr and *error is VORBIS_need_more_data, then the input block was +// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed +// if returns NULL and *error is VORBIS_need_more_data, then the input block was // incomplete and you need to pass in a larger block from the start of the file extern int stb_vorbis_decode_frame_pushdata( @@ -219,7 +219,7 @@ extern int stb_vorbis_decode_frame_pushdata( // without writing state-machiney code to record a partial detection. // // The number of channels returned are stored in *channels (which can be -// nullptr--it is always the same as the number of channels reported by +// NULL--it is always the same as the number of channels reported by // get_info). *output will contain an array of float* buffers, one per // channel. In other words, (*output)[0][0] contains the first sample from // the first channel, and (*output)[1][0] contains the first sample from @@ -269,18 +269,18 @@ extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *chan extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc_buffer); // create an ogg vorbis decoder from an ogg vorbis stream in memory (note -// this must be the entire stream!). on failure, returns nullptr and sets *error +// this must be the entire stream!). on failure, returns NULL and sets *error #ifndef STB_VORBIS_NO_STDIO extern stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc_buffer); // create an ogg vorbis decoder from a filename via fopen(). on failure, -// returns nullptr and sets *error (possibly to VORBIS_file_open_failure). +// returns NULL and sets *error (possibly to VORBIS_file_open_failure). extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close, int *error, const stb_vorbis_alloc *alloc_buffer); // create an ogg vorbis decoder from an open FILE *, looking for a stream at -// the _current_ seek point (ftell). on failure, returns nullptr and sets *error. +// the _current_ seek point (ftell). on failure, returns NULL and sets *error. // note that stb_vorbis must "own" this stream; if you seek it in between // calls to stb_vorbis, it will become confused. Moreover, if you attempt to // perform stb_vorbis_seek_*() operations on this file, it will assume it @@ -291,7 +291,7 @@ extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_cl int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len); // create an ogg vorbis decoder from an open FILE *, looking for a stream at // the _current_ seek point (ftell); the stream will be of length 'len' bytes. -// on failure, returns nullptr and sets *error. note that stb_vorbis must "own" +// on failure, returns NULL and sets *error. note that stb_vorbis must "own" // this stream; if you seek it in between calls to stb_vorbis, it will become // confused. #endif @@ -314,7 +314,7 @@ extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f); extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output); // decode the next frame and return the number of samples. the number of -// channels returned are stored in *channels (which can be nullptr--it is always +// channels returned are stored in *channels (which can be NULL--it is always // the same as the number of channels reported by get_info). *output will // contain an array of float* buffers, one per channel. These outputs will // be overwritten on the next call to stb_vorbis_get_frame_*. @@ -588,7 +588,7 @@ enum STBVorbisError #include <alloca.h> #endif #else // STB_VORBIS_NO_CRT - #define nullptr 0 + #define NULL 0 #define malloc(s) 0 #define free(s) ((void) 0) #define realloc(s) 0 @@ -949,11 +949,11 @@ static void *setup_malloc(vorb *f, int sz) f->setup_memory_required += sz; if (f->alloc.alloc_buffer) { void *p = (char *) f->alloc.alloc_buffer + f->setup_offset; - if (f->setup_offset + sz > f->temp_offset) return nullptr; + if (f->setup_offset + sz > f->temp_offset) return NULL; f->setup_offset += sz; return p; } - return sz ? malloc(sz) : nullptr; + return sz ? malloc(sz) : NULL; } static void setup_free(vorb *f, void *p) @@ -966,7 +966,7 @@ static void *setup_temp_malloc(vorb *f, int sz) { sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. if (f->alloc.alloc_buffer) { - if (f->temp_offset - sz < f->setup_offset) return nullptr; + if (f->temp_offset - sz < f->setup_offset) return NULL; f->temp_offset -= sz; return (char *) f->alloc.alloc_buffer + f->temp_offset; } @@ -1654,12 +1654,12 @@ static int codebook_decode_scalar_raw(vorb *f, Codebook *c) int i; prep_huffman(f); - if (c->codewords == nullptr && c->sorted_codewords == nullptr) + if (c->codewords == NULL && c->sorted_codewords == NULL) return -1; // cases to use binary search: sorted_codewords && !c->codewords // sorted_codewords && c->entries > 8 - if (c->entries > 8 ? c->sorted_codewords!=nullptr : !c->codewords) { + if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) { // binary search uint32 code = bit_reverse(f->acc); int x=0, n=c->sorted_entries, len; @@ -2629,7 +2629,7 @@ static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) // @OPTIMIZE: reduce register pressure by using fewer variables? int save_point = temp_alloc_save(f); float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2)); - float *u=nullptr,*v=nullptr; + float *u=NULL,*v=NULL; // twiddle factors float *A = f->A[blocktype]; @@ -3057,7 +3057,7 @@ static float *get_window(vorb *f, int len) len <<= 1; if (len == f->blocksize_0) return f->window[0]; if (len == f->blocksize_1) return f->window[1]; - return nullptr; + return NULL; } #ifndef STB_VORBIS_NO_DEFER_FLOOR @@ -3306,7 +3306,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, if (map->chan[j].mux == i) { if (zero_channel[j]) { do_not_decode[ch] = TRUE; - residue_buffers[ch] = nullptr; + residue_buffers[ch] = NULL; } else { do_not_decode[ch] = FALSE; residue_buffers[ch] = f->channel_buffers[j]; @@ -3351,7 +3351,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, if (really_zero_channel[i]) { memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); } else { - do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], nullptr); + do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL); } } #else @@ -3464,7 +3464,7 @@ static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) if (f->previous_length) { int i,j, n = f->previous_length; float *w = get_window(f, n); - if (w == nullptr) return 0; + if (w == NULL) return 0; for (i=0; i < f->channels; ++i) { for (j=0; j < n; ++j) f->channel_buffers[i][left+j] = @@ -3647,24 +3647,24 @@ static int start_decoder(vorb *f) //file vendor len = get32_packet(f); f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1)); - if (f->vendor == nullptr) return error(f, VORBIS_outofmem); + if (f->vendor == NULL) return error(f, VORBIS_outofmem); for(i=0; i < len; ++i) { f->vendor[i] = get8_packet(f); } f->vendor[len] = (char)'\0'; //user comments f->comment_list_length = get32_packet(f); - f->comment_list = nullptr; + f->comment_list = NULL; if (f->comment_list_length > 0) { f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length)); - if (f->comment_list == nullptr) return error(f, VORBIS_outofmem); + if (f->comment_list == NULL) return error(f, VORBIS_outofmem); } for(i=0; i < f->comment_list_length; ++i) { len = get32_packet(f); f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1)); - if (f->comment_list[i] == nullptr) return error(f, VORBIS_outofmem); + if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem); for(j=0; j < len; ++j) { f->comment_list[i][j] = get8_packet(f); @@ -3710,7 +3710,7 @@ static int start_decoder(vorb *f) f->codebook_count = get_bits(f,8) + 1; f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); - if (f->codebooks == nullptr) return error(f, VORBIS_outofmem); + if (f->codebooks == NULL) return error(f, VORBIS_outofmem); memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count); for (i=0; i < f->codebook_count; ++i) { uint32 *values; @@ -3771,7 +3771,7 @@ static int start_decoder(vorb *f) f->setup_temp_memory_required = c->entries; c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); - if (c->codeword_lengths == nullptr) return error(f, VORBIS_outofmem); + if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem); memcpy(c->codeword_lengths, lengths, c->entries); setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! lengths = c->codeword_lengths; @@ -3791,7 +3791,7 @@ static int start_decoder(vorb *f) } c->sorted_entries = sorted_count; - values = nullptr; + values = NULL; CHECK(f); if (!c->sparse) { @@ -3820,11 +3820,11 @@ static int start_decoder(vorb *f) if (c->sorted_entries) { // allocate an extra slot for sentinels c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1)); - if (c->sorted_codewords == nullptr) return error(f, VORBIS_outofmem); + if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem); // allocate an extra slot at the front so that c->sorted_values[-1] is defined // so that we can catch that case without an extra if c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1)); - if (c->sorted_values == nullptr) return error(f, VORBIS_outofmem); + if (c->sorted_values == NULL) return error(f, VORBIS_outofmem); ++c->sorted_values; c->sorted_values[-1] = -1; compute_sorted_huffman(c, lengths, values); @@ -3834,7 +3834,7 @@ static int start_decoder(vorb *f) setup_temp_free(f, values, sizeof(*values)*c->sorted_entries); setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries); setup_temp_free(f, lengths, c->entries); - c->codewords = nullptr; + c->codewords = NULL; } compute_accelerated_huffman(c); @@ -3857,7 +3857,7 @@ static int start_decoder(vorb *f) } if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup); mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); - if (mults == nullptr) return error(f, VORBIS_outofmem); + if (mults == NULL) return error(f, VORBIS_outofmem); for (j=0; j < (int) c->lookup_values; ++j) { int q = get_bits(f, c->value_bits); if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); } @@ -3874,7 +3874,7 @@ static int start_decoder(vorb *f) c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); } else c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); - if (c->multiplicands == nullptr) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } len = sparse ? c->sorted_entries : c->entries; for (j=0; j < len; ++j) { unsigned int z = sparse ? c->sorted_values[j] : j; @@ -3902,7 +3902,7 @@ static int start_decoder(vorb *f) float last=0; CHECK(f); c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); - if (c->multiplicands == nullptr) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } for (j=0; j < (int) c->lookup_values; ++j) { float val = mults[j] * c->delta_value + c->minimum_value + last; c->multiplicands[j] = val; @@ -3931,7 +3931,7 @@ static int start_decoder(vorb *f) // Floors f->floor_count = get_bits(f, 6)+1; f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); - if (f->floor_config == nullptr) return error(f, VORBIS_outofmem); + if (f->floor_config == NULL) return error(f, VORBIS_outofmem); for (i=0; i < f->floor_count; ++i) { f->floor_types[i] = get_bits(f, 16); if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup); @@ -4007,7 +4007,7 @@ static int start_decoder(vorb *f) // Residue f->residue_count = get_bits(f, 6)+1; f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); - if (f->residue_config == nullptr) return error(f, VORBIS_outofmem); + if (f->residue_config == NULL) return error(f, VORBIS_outofmem); memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0])); for (i=0; i < f->residue_count; ++i) { uint8 residue_cascade[64]; @@ -4029,7 +4029,7 @@ static int start_decoder(vorb *f) residue_cascade[j] = high_bits*8 + low_bits; } r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); - if (r->residue_books == nullptr) return error(f, VORBIS_outofmem); + if (r->residue_books == NULL) return error(f, VORBIS_outofmem); for (j=0; j < r->classifications; ++j) { for (k=0; k < 8; ++k) { if (residue_cascade[j] & (1 << k)) { @@ -4049,7 +4049,7 @@ static int start_decoder(vorb *f) int classwords = f->codebooks[r->classbook].dimensions; int temp = j; r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); - if (r->classdata[j] == nullptr) return error(f, VORBIS_outofmem); + if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem); for (k=classwords-1; k >= 0; --k) { r->classdata[j][k] = temp % r->classifications; temp /= r->classifications; @@ -4059,14 +4059,14 @@ static int start_decoder(vorb *f) f->mapping_count = get_bits(f,6)+1; f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); - if (f->mapping == nullptr) return error(f, VORBIS_outofmem); + if (f->mapping == NULL) return error(f, VORBIS_outofmem); memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping)); for (i=0; i < f->mapping_count; ++i) { Mapping *m = f->mapping + i; int mapping_type = get_bits(f,16); if (mapping_type != 0) return error(f, VORBIS_invalid_setup); m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan)); - if (m->chan == nullptr) return error(f, VORBIS_outofmem); + if (m->chan == NULL) return error(f, VORBIS_outofmem); if (get_bits(f,1)) m->submaps = get_bits(f,4)+1; else @@ -4128,11 +4128,11 @@ static int start_decoder(vorb *f) f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1); f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist); - if (f->channel_buffers[i] == nullptr || f->previous_window[i] == nullptr || f->finalY[i] == nullptr) return error(f, VORBIS_outofmem); + if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem); memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1); #ifdef STB_VORBIS_NO_DEFER_FLOOR f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); - if (f->floor_buffers[i] == nullptr) return error(f, VORBIS_outofmem); + if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem); #endif } @@ -4232,7 +4232,7 @@ static void vorbis_deinit(stb_vorbis *p) setup_free(p, c->codewords); setup_free(p, c->sorted_codewords); // c->sorted_values[-1] is the first entry in the array - setup_free(p, c->sorted_values ? c->sorted_values-1 : nullptr); + setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL); } setup_free(p, p->codebooks); } @@ -4266,14 +4266,14 @@ static void vorbis_deinit(stb_vorbis *p) void stb_vorbis_close(stb_vorbis *p) { - if (p == nullptr) return; + if (p == NULL) return; vorbis_deinit(p); setup_free(p,p); } static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) { - memset(p, 0, sizeof(*p)); // nullptr out all malloc'd pointers to start + memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start if (z) { p->alloc = *z; p->alloc.alloc_buffer_length_in_bytes &= ~7; @@ -4281,12 +4281,12 @@ static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) } p->eof = 0; p->error = VORBIS__no_error; - p->stream = nullptr; - p->codebooks = nullptr; + p->stream = NULL; + p->codebooks = NULL; p->page_crc_tests = -1; #ifndef STB_VORBIS_NO_STDIO p->close_on_free = FALSE; - p->f = nullptr; + p->f = NULL; #endif } @@ -4509,7 +4509,7 @@ int stb_vorbis_decode_frame_pushdata( stb_vorbis *stb_vorbis_open_pushdata( const unsigned char *data, int data_len, // the memory available for decoding - int *data_used, // only defined if result is not nullptr + int *data_used, // only defined if result is not NULL int *error, const stb_vorbis_alloc *alloc) { stb_vorbis *f, p; @@ -4523,7 +4523,7 @@ stb_vorbis *stb_vorbis_open_pushdata( else *error = p.error; vorbis_deinit(&p); - return nullptr; + return NULL; } f = vorbis_alloc(&p); if (f) { @@ -4533,7 +4533,7 @@ stb_vorbis *stb_vorbis_open_pushdata( return f; } else { vorbis_deinit(&p); - return nullptr; + return NULL; } } #endif // STB_VORBIS_NO_PUSHDATA_API @@ -4680,7 +4680,7 @@ static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset) set_file_offset(f, previous_safe); - while (vorbis_find_page(f, &end, nullptr)) { + while (vorbis_find_page(f, &end, NULL)) { if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset) return 1; set_file_offset(f, end); @@ -4770,7 +4770,7 @@ static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number) set_file_offset(f, left.page_end + (delta / 2) - 32768); } - if (!vorbis_find_page(f, nullptr, nullptr)) goto error; + if (!vorbis_find_page(f, NULL, NULL)) goto error; } for (;;) { @@ -4920,7 +4920,7 @@ int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) if (sample_number != f->current_loc) { int n; uint32 frame_start = f->current_loc; - stb_vorbis_get_frame_float(f, &n, nullptr); + stb_vorbis_get_frame_float(f, &n, NULL); assert(sample_number > frame_start); assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end); f->channel_buffer_start += (sample_number - frame_start); @@ -5063,7 +5063,7 @@ stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *er } if (error) *error = p.error; vorbis_deinit(&p); - return nullptr; + return NULL; } stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) @@ -5081,14 +5081,14 @@ stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const st FILE *f; #if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) if (0 != fopen_s(&f, filename, "rb")) - f = nullptr; + f = NULL; #else f = fopen(filename, "rb"); #endif if (f) return stb_vorbis_open_file(f, TRUE, error, alloc); if (error) *error = VORBIS_file_open_failure; - return nullptr; + return NULL; } #endif // STB_VORBIS_NO_STDIO @@ -5097,7 +5097,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err stb_vorbis *f, p; if (!data) { if (error) *error = VORBIS_unexpected_eof; - return nullptr; + return NULL; } vorbis_init(&p, alloc); p.stream = (uint8 *) data; @@ -5116,7 +5116,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err } if (error) *error = p.error; vorbis_deinit(&p); - return nullptr; + return NULL; } #ifndef STB_VORBIS_NO_INTEGER_CONVERSION @@ -5255,8 +5255,8 @@ static void convert_samples_short(int buf_c, short **buffer, int b_offset, int d int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples) { - float **output = nullptr; - int len = stb_vorbis_get_frame_float(f, nullptr, &output); + float **output = NULL; + int len = stb_vorbis_get_frame_float(f, NULL, &output); if (len > num_samples) len = num_samples; if (len) convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); @@ -5294,7 +5294,7 @@ int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buff float **output; int len; if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts); - len = stb_vorbis_get_frame_float(f, nullptr, &output); + len = stb_vorbis_get_frame_float(f, NULL, &output); if (len) { if (len*num_c > num_shorts) len = num_shorts / num_c; convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); @@ -5316,7 +5316,7 @@ int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short n += k; f->channel_buffer_start += k; if (n == len) break; - if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; } return n; } @@ -5333,7 +5333,7 @@ int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, in n += k; f->channel_buffer_start += k; if (n == len) break; - if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; } return n; } @@ -5343,8 +5343,8 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_ { int data_len, offset, total, limit, error; short *data; - stb_vorbis *v = stb_vorbis_open_filename(filename, &error, nullptr); - if (v == nullptr) return -1; + stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL); + if (v == NULL) return -1; limit = v->channels * 4096; *channels = v->channels; if (sample_rate) @@ -5352,7 +5352,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_ offset = data_len = 0; total = limit; data = (short *) malloc(total * sizeof(*data)); - if (data == nullptr) { + if (data == NULL) { stb_vorbis_close(v); return -2; } @@ -5365,7 +5365,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_ short *data2; total *= 2; data2 = (short *) realloc(data, total * sizeof(*data)); - if (data2 == nullptr) { + if (data2 == NULL) { free(data); stb_vorbis_close(v); return -2; @@ -5383,8 +5383,8 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp { int data_len, offset, total, limit, error; short *data; - stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, nullptr); - if (v == nullptr) return -1; + stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL); + if (v == NULL) return -1; limit = v->channels * 4096; *channels = v->channels; if (sample_rate) @@ -5392,7 +5392,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp offset = data_len = 0; total = limit; data = (short *) malloc(total * sizeof(*data)); - if (data == nullptr) { + if (data == NULL) { stb_vorbis_close(v); return -2; } @@ -5405,7 +5405,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp short *data2; total *= 2; data2 = (short *) realloc(data, total * sizeof(*data)); - if (data2 == nullptr) { + if (data2 == NULL) { free(data); stb_vorbis_close(v); return -2; @@ -5440,7 +5440,7 @@ int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float f->channel_buffer_start += k; if (n == len) break; - if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; } return n; @@ -5466,7 +5466,7 @@ int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, in f->channel_buffer_start += k; if (n == num_samples) break; - if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; } return n; diff --git a/Minecraft.Client/Common/Colours/ColourTable.cpp b/Minecraft.Client/Common/Colours/ColourTable.cpp index 07326b8c..fa1e9d69 100644 --- a/Minecraft.Client/Common/Colours/ColourTable.cpp +++ b/Minecraft.Client/Common/Colours/ColourTable.cpp @@ -325,7 +325,7 @@ void ColourTable::staticCtor() { for(unsigned int i = eMinecraftColour_NOT_SET; i < eMinecraftColour_COUNT; ++i) { - s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], static_cast<eMinecraftColour>(i)) ); + s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], (eMinecraftColour)i) ); } } @@ -366,7 +366,7 @@ void ColourTable::setColour(const wstring &colourName, int value) auto it = s_colourNamesMap.find(colourName); if(it != s_colourNamesMap.end()) { - m_colourValues[static_cast<int>(it->second)] = value; + m_colourValues[(int)it->second] = value; } } @@ -377,5 +377,5 @@ void ColourTable::setColour(const wstring &colourName, const wstring &value) unsigned int ColourTable::getColour(eMinecraftColour id) { - return m_colourValues[static_cast<int>(id)]; + return m_colourValues[(int)id]; } diff --git a/Minecraft.Client/Common/Consoles_App.cpp b/Minecraft.Client/Common/Consoles_App.cpp index c3a623d5..43cf73e1 100644 --- a/Minecraft.Client/Common/Consoles_App.cpp +++ b/Minecraft.Client/Common/Consoles_App.cpp @@ -100,7 +100,7 @@ CMinecraftApp::CMinecraftApp() { m_eTMSAction[i]=eTMSAction_Idle; m_eXuiAction[i]=eAppAction_Idle; - m_eXuiActionParam[i] = nullptr; + m_eXuiActionParam[i] = NULL; //m_dwAdditionalModelParts[i] = 0; if(FAILED(XUserGetSigninInfo(i,XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY ,&m_currentSigninInfo[i]))) @@ -157,9 +157,9 @@ CMinecraftApp::CMinecraftApp() // m_bRead_TMS_XUIDS_XML=false; // m_bRead_TMS_DLCINFO_XML=false; - m_pDLCFileBuffer=nullptr; + m_pDLCFileBuffer=NULL; m_dwDLCFileSize=0; - m_pBannedListFileBuffer=nullptr; + m_pBannedListFileBuffer=NULL; m_dwBannedListFileSize=0; m_bDefaultCapeInstallAttempted=false; @@ -763,7 +763,7 @@ bool CMinecraftApp::LoadBeaconMenu(int iPad ,shared_ptr<Inventory> inventory, sh #ifdef _WINDOWS64 static void Win64_GetSettingsPath(char *outPath, DWORD size) { - GetModuleFileNameA(nullptr, outPath, size); + GetModuleFileNameA(NULL, outPath, size); char *lastSlash = strrchr(outPath, '\\'); if (lastSlash) *(lastSlash + 1) = '\0'; strncat_s(outPath, size, "settings.dat", _TRUNCATE); @@ -773,7 +773,7 @@ static void Win64_SaveSettings(GAME_SETTINGS *gs) if (!gs) return; char filePath[MAX_PATH] = {}; Win64_GetSettingsPath(filePath, MAX_PATH); - FILE *f = nullptr; + FILE *f = NULL; if (fopen_s(&f, filePath, "wb") == 0 && f) { fwrite(gs, sizeof(GAME_SETTINGS), 1, f); @@ -785,7 +785,7 @@ static void Win64_LoadSettings(GAME_SETTINGS *gs) if (!gs) return; char filePath[MAX_PATH] = {}; Win64_GetSettingsPath(filePath, MAX_PATH); - FILE *f = nullptr; + FILE *f = NULL; if (fopen_s(&f, filePath, "rb") == 0 && f) { GAME_SETTINGS temp = {}; @@ -803,7 +803,7 @@ void CMinecraftApp::InitGameSettings() #if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__) GameSettingsA[i]=(GAME_SETTINGS *)StorageManager.GetGameDefinedProfileData(i); #else - GameSettingsA[i]=static_cast<GAME_SETTINGS *>(ProfileManager.GetGameDefinedProfileData(i)); + GameSettingsA[i]=(GAME_SETTINGS *)ProfileManager.GetGameDefinedProfileData(i); #endif // clear the flag to say the settings have changed GameSettingsA[i]->bSettingsChanged=false; @@ -840,7 +840,7 @@ int CMinecraftApp::SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,con SetGameSettings(iPad,eGameSetting_FOV,0); // 4J-PB - Don't reset the difficult level if we're in-game - if(Minecraft::GetInstance()->level==nullptr) + if(Minecraft::GetInstance()->level==NULL) { app.DebugPrintf("SetDefaultOptions - Difficulty = 1\n"); SetGameSettings(iPad,eGameSetting_Difficulty,1); @@ -935,7 +935,7 @@ int CMinecraftApp::DefaultOptionsCallback(LPVOID pParam,C4JStorage::PROFILESETTI int CMinecraftApp::DefaultOptionsCallback(LPVOID pParam,C_4JProfile::PROFILESETTINGS *pSettings, const int iPad) #endif { - CMinecraftApp *pApp=static_cast<CMinecraftApp *>(pParam); + CMinecraftApp *pApp=(CMinecraftApp *)pParam; // flag the default options to be set @@ -1372,29 +1372,29 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal) case eGameSetting_MusicVolume: if(iPad==ProfileManager.GetPrimaryPad()) { - pMinecraft->options->set(Options::Option::MUSIC,static_cast<float>(GameSettingsA[iPad]->ucMusicVolume)/100.0f); + pMinecraft->options->set(Options::Option::MUSIC,((float)GameSettingsA[iPad]->ucMusicVolume)/100.0f); } break; - case eGameSetting_SoundFXVolume: - if (iPad == ProfileManager.GetPrimaryPad()) - { - pMinecraft->options->set(Options::Option::SOUND, static_cast<float>(GameSettingsA[iPad]->ucSoundFXVolume) / 100.0f); - } + case eGameSetting_SoundFXVolume: + if(iPad==ProfileManager.GetPrimaryPad()) + { + pMinecraft->options->set(Options::Option::SOUND,((float)GameSettingsA[iPad]->ucSoundFXVolume)/100.0f); + } break; case eGameSetting_RenderDistance: - if (iPad == ProfileManager.GetPrimaryPad()) - { - int dist = (GameSettingsA[iPad]->uiBitmaskValues >> 16) & 0xFF; + if(iPad == ProfileManager.GetPrimaryPad()) + { + int dist = (GameSettingsA[iPad]->uiBitmaskValues >> 16) & 0xFF; - int level = UIScene_SettingsGraphicsMenu::DistanceToLevel(dist); - pMinecraft->options->set(Options::Option::RENDER_DISTANCE, 3 - level); - }; + int level = UIScene_SettingsGraphicsMenu::DistanceToLevel(dist); + pMinecraft->options->set(Options::Option::RENDER_DISTANCE, 3 - level); + } break; case eGameSetting_Gamma: if(iPad==ProfileManager.GetPrimaryPad()) { #if defined(_WIN64) || defined(_WINDOWS64) - pMinecraft->options->set(Options::Option::GAMMA, static_cast<float>(GameSettingsA[iPad]->ucGamma) / 100.0f); + pMinecraft->options->set(Options::Option::GAMMA, ((float)GameSettingsA[iPad]->ucGamma) / 100.0f); #else // ucGamma range is 0-100, UpdateGamma is 0 - 32768 float fVal=((float)GameSettingsA[iPad]->ucGamma)*327.68f; @@ -1421,7 +1421,7 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal) app.SetGameHostOption(eGameHostOption_Difficulty,pMinecraft->options->difficulty); // send this to the other players if we are in-game - bool bInGame=pMinecraft->level!=nullptr; + bool bInGame=pMinecraft->level!=NULL; // Game Host only (and for now we can't change the diff while in game, so this shouldn't happen) if(bInGame && g_NetworkManager.IsHost() && (iPad==ProfileManager.GetPrimaryPad())) @@ -1438,7 +1438,7 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal) case eGameSetting_Sensitivity_InGame: // 4J-PB - we don't use the options value // tell the input that we've changed the sensitivity - range of the slider is 0 to 200, default is 100 - pMinecraft->options->set(Options::Option::SENSITIVITY,static_cast<float>(GameSettingsA[iPad]->ucSensitivity)/100.0f); + pMinecraft->options->set(Options::Option::SENSITIVITY,((float)GameSettingsA[iPad]->ucSensitivity)/100.0f); //InputManager.SetJoypadSensitivity(iPad,((float)GameSettingsA[iPad]->ucSensitivity)/100.0f); break; @@ -1485,7 +1485,7 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal) break; case eGameSetting_GamertagsVisible: { - bool bInGame=pMinecraft->level!=nullptr; + bool bInGame=pMinecraft->level!=NULL; // Game Host only if(bInGame && g_NetworkManager.IsHost() && (iPad==ProfileManager.GetPrimaryPad())) @@ -1514,7 +1514,7 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal) case eGameSetting_DisplaySplitscreenGamertags: for( BYTE idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(pMinecraft->localplayers[idx] != nullptr) + if(pMinecraft->localplayers[idx] != NULL) { if(pMinecraft->localplayers[idx]->m_iScreenSection==C4JRender::VIEWPORT_TYPE_FULLSCREEN) { @@ -1558,17 +1558,19 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal) case eGameSetting_FriendsOfFriends: //nothing to do here break; - case eGameSetting_BedrockFog: - { - bool bInGame = pMinecraft->level != nullptr; - - if (bInGame && g_NetworkManager.IsHost() && (iPad == ProfileManager.GetPrimaryPad())) - { - app.SetGameHostOption(eGameHostOption_BedrockFog, GetGameSettings(iPad, eGameSetting_BedrockFog) ? 1 : 0); - app.SetXuiServerAction(iPad, eXuiServerAction_ServerSettingChanged_BedrockFog); - } - } - break; + case eGameSetting_BedrockFog: + { + bool bInGame=pMinecraft->level!=NULL; + + // Game Host only + if(bInGame && g_NetworkManager.IsHost() && (iPad==ProfileManager.GetPrimaryPad())) + { + // Update the Game Host setting if you are the host and you are in-game + app.SetGameHostOption(eGameHostOption_BedrockFog,GetGameSettings(iPad,eGameSetting_BedrockFog)?1:0); + app.SetXuiServerAction(iPad,eXuiServerAction_ServerSettingChanged_BedrockFog); + } + } + break; case eGameSetting_DisplayHUD: //nothing to do here break; @@ -1615,7 +1617,7 @@ void CMinecraftApp::SetPlayerSkin(int iPad,DWORD dwSkinId) TelemetryManager->RecordSkinChanged(iPad, GameSettingsA[iPad]->dwSelectedSkin); - if(Minecraft::GetInstance()->localplayers[iPad]!=nullptr) Minecraft::GetInstance()->localplayers[iPad]->setAndBroadcastCustomSkin(dwSkinId); + if(Minecraft::GetInstance()->localplayers[iPad]!=NULL) Minecraft::GetInstance()->localplayers[iPad]->setAndBroadcastCustomSkin(dwSkinId); } @@ -1627,8 +1629,8 @@ wstring CMinecraftApp::GetPlayerSkinName(int iPad) DWORD CMinecraftApp::GetPlayerSkinId(int iPad) { // 4J-PB -check the user has rights to use this skin - they may have had at some point but the entitlement has been removed. - DLCPack *Pack=nullptr; - DLCSkinFile *skinFile=nullptr; + DLCPack *Pack=NULL; + DLCSkinFile *skinFile=NULL; DWORD dwSkin=GameSettingsA[iPad]->dwSelectedSkin; wchar_t chars[256]; @@ -1683,7 +1685,7 @@ void CMinecraftApp::SetPlayerCape(int iPad,DWORD dwCapeId) //SentientManager.RecordSkinChanged(iPad, GameSettingsA[iPad]->dwSelectedSkin); - if(Minecraft::GetInstance()->localplayers[iPad]!=nullptr) Minecraft::GetInstance()->localplayers[iPad]->setAndBroadcastCustomCape(dwCapeId); + if(Minecraft::GetInstance()->localplayers[iPad]!=NULL) Minecraft::GetInstance()->localplayers[iPad]->setAndBroadcastCustomCape(dwCapeId); } wstring CMinecraftApp::GetPlayerCapeName(int iPad) @@ -1716,7 +1718,7 @@ unsigned char CMinecraftApp::GetPlayerFavoriteSkinsPos(int iPad) void CMinecraftApp::SetPlayerFavoriteSkinsPos(int iPad, int iPos) { - GameSettingsA[iPad]->ucCurrentFavoriteSkinPos=static_cast<unsigned char>(iPos); + GameSettingsA[iPad]->ucCurrentFavoriteSkinPos=(unsigned char)iPos; GameSettingsA[iPad]->bSettingsChanged = true; } @@ -1753,7 +1755,7 @@ void CMinecraftApp::ValidateFavoriteSkins(int iPad) // Also check they haven't reverted to a trial pack DLCPack *pDLCPack=app.m_dlcManager.getPackContainingSkin(chars); - if(pDLCPack!=nullptr) + if(pDLCPack!=NULL) { // 4J-PB - We should let players add the free skins to their favourites as well! //DLCFile *pDLCFile=pDLCPack->getFile(DLCManager::e_DLCType_Skin,chars); @@ -1800,7 +1802,7 @@ void CMinecraftApp::SetMinecraftLanguage(int iPad, unsigned char ucLanguage) unsigned char CMinecraftApp::GetMinecraftLanguage(int iPad) { // if there are no game settings read yet, return the default language - if(GameSettingsA[iPad]==nullptr) + if(GameSettingsA[iPad]==NULL) { return 0; } @@ -1819,7 +1821,7 @@ void CMinecraftApp::SetMinecraftLocale(int iPad, unsigned char ucLocale) unsigned char CMinecraftApp::GetMinecraftLocale(int iPad) { // if there are no game settings read yet, return the default language - if(GameSettingsA[iPad]==nullptr) + if(GameSettingsA[iPad]==NULL) { return 0; } @@ -2521,7 +2523,7 @@ unsigned int CMinecraftApp::GetGameSettingsDebugMask(int iPad,bool bOverridePlay shared_ptr<Player> player = Minecraft::GetInstance()->localplayers[iPad]; - if(bOverridePlayer || player==nullptr) + if(bOverridePlayer || player==NULL) { return GameSettingsA[iPad]->uiDebugBitmask; } @@ -2695,7 +2697,7 @@ int CMinecraftApp::DisplaySavingMessage(void *pParam, C4JStorage::ESavingMessage void CMinecraftApp::SetActionConfirmed(LPVOID param) { - XuiActionParam *actionInfo = static_cast<XuiActionParam *>(param); + XuiActionParam *actionInfo = (XuiActionParam *)param; app.SetAction(actionInfo->iPad, actionInfo->action); } @@ -2833,7 +2835,7 @@ void CMinecraftApp::HandleXuiActions(void) app.SetAutosaveTimerTime(); SetAction(i,eAppAction_Idle); // Check that there is a name for the save - if we're saving from the tutorial and this is the first save from the tutorial, we'll not have a name - /*if(StorageManager.GetSaveName()==nullptr) + /*if(StorageManager.GetSaveName()==NULL) { app.NavigateToScene(i,eUIScene_SaveWorld); } @@ -2851,7 +2853,7 @@ void CMinecraftApp::HandleXuiActions(void) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &UIScene_PauseMenu::SaveWorldThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(false); + loadingParams->lpParam = (LPVOID)false; // 4J-JEV - PS4: Fix for #5708 - [ONLINE] - If the user pulls their network cable out while saving the title will hang. loadingParams->waitForThreadToDelete = true; @@ -2902,7 +2904,7 @@ void CMinecraftApp::HandleXuiActions(void) ui.ShowOtherPlayersBaseScene(ProfileManager.GetPrimaryPad(), false); // This just allows it to be shown - if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false); + if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false); //INT saveOrCheckpointId = 0; //bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId); @@ -2912,7 +2914,7 @@ void CMinecraftApp::HandleXuiActions(void) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &UIScene_PauseMenu::SaveWorldThreadProc; - loadingParams->lpParam = (LPVOID)(true); + loadingParams->lpParam = (LPVOID)true; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -2978,7 +2980,7 @@ void CMinecraftApp::HandleXuiActions(void) // send the message for(int idx=0;idx<XUSER_MAX_COUNT;idx++) { - if((i!=idx) && (pMinecraft->localplayers[idx]!=nullptr)) + if((i!=idx) && (pMinecraft->localplayers[idx]!=NULL)) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(idx), &xuiMsg ); } @@ -3060,7 +3062,7 @@ void CMinecraftApp::HandleXuiActions(void) // send the message for(int idx=0;idx<XUSER_MAX_COUNT;idx++) { - if((i!=idx) && (pMinecraft->localplayers[idx]!=nullptr)) + if((i!=idx) && (pMinecraft->localplayers[idx]!=NULL)) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(idx), &xuiMsg ); } @@ -3286,8 +3288,8 @@ void CMinecraftApp::HandleXuiActions(void) UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); // If param is non-null then this is a forced exit by the server, so make sure the player knows why // 4J Stu - Changed - Don't use the FullScreenProgressScreen for action, use a dialog instead - completionData->bRequiresUserAction = FALSE;//(param != nullptr) ? TRUE : FALSE; - completionData->bShowTips = (param != nullptr) ? FALSE : TRUE; + completionData->bRequiresUserAction = FALSE;//(param != NULL) ? TRUE : FALSE; + completionData->bShowTips = (param != NULL) ? FALSE : TRUE; completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_NavigateToHomeMenu; @@ -3399,7 +3401,7 @@ void CMinecraftApp::HandleXuiActions(void) break; case eAppAction_WaitForRespawnComplete: player = pMinecraft->localplayers[i]; - if(player != nullptr && player->GetPlayerRespawned()) + if(player != NULL && player->GetPlayerRespawned()) { SetAction(i,eAppAction_Idle); @@ -3424,7 +3426,7 @@ void CMinecraftApp::HandleXuiActions(void) break; case eAppAction_WaitForDimensionChangeComplete: player = pMinecraft->localplayers[i]; - if(player != nullptr && player->connection && player->connection->isStarted()) + if(player != NULL && player->connection && player->connection->isStarted()) { SetAction(i,eAppAction_Idle); ui.CloseUIScenes(i); @@ -3738,12 +3740,12 @@ void CMinecraftApp::HandleXuiActions(void) // unload any texture pack audio // if there is audio in use, clear out the audio, and unmount the pack TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected(); - DLCTexturePack *pDLCTexPack=nullptr; + DLCTexturePack *pDLCTexPack=NULL; if(pTexPack->hasAudio()) { // get the dlc texture pack, and store it - pDLCTexPack=static_cast<DLCTexturePack *>(pTexPack); + pDLCTexPack=(DLCTexturePack *)pTexPack; } // change to the default texture pack @@ -3762,11 +3764,11 @@ void CMinecraftApp::HandleXuiActions(void) pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 1, 1); #ifdef _XBOX - if(pDLCTexPack->m_pStreamedWaveBank!=nullptr) + if(pDLCTexPack->m_pStreamedWaveBank!=NULL) { pDLCTexPack->m_pStreamedWaveBank->Destroy(); } - if(pDLCTexPack->m_pSoundBank!=nullptr) + if(pDLCTexPack->m_pSoundBank!=NULL) { pDLCTexPack->m_pSoundBank->Destroy(); } @@ -3785,18 +3787,18 @@ void CMinecraftApp::HandleXuiActions(void) for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) { if(ProfileManager.IsSignedIn(index) ) - { - if (index == i || pMinecraft->localplayers[index] != nullptr) - { - m_InviteData.dwLocalUsersMask |= g_NetworkManager.GetLocalPlayerMask(index); - } + { + if(index==i || pMinecraft->localplayers[index]!=NULL ) + { + m_InviteData.dwLocalUsersMask |= g_NetworkManager.GetLocalPlayerMask( index ); + } } } #endif - LoadingInputParams *loadingParams = new LoadingInputParams(); - loadingParams->func = &CGameNetworkManager::ExitAndJoinFromInviteThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(&m_InviteData); + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &CGameNetworkManager::ExitAndJoinFromInviteThreadProc; + loadingParams->lpParam = (LPVOID)&m_InviteData; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -3819,7 +3821,7 @@ void CMinecraftApp::HandleXuiActions(void) g_NetworkManager.SetLocalGame(false); - JoinFromInviteData *inviteData = static_cast<JoinFromInviteData *>(param); + JoinFromInviteData *inviteData = (JoinFromInviteData *)param; // 4J-PB - clear any previous connection errors Minecraft::GetInstance()->clearConnectionFailed(); @@ -3894,7 +3896,7 @@ void CMinecraftApp::HandleXuiActions(void) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::ChangeSessionTypeThreadProc; - loadingParams->lpParam = nullptr; + loadingParams->lpParam = NULL; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); #ifdef __PS3__ @@ -3945,7 +3947,7 @@ void CMinecraftApp::HandleXuiActions(void) #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__) SetDefaultOptions((C4JStorage::PROFILESETTINGS *)param,i); #else - SetDefaultOptions(static_cast<C_4JProfile::PROFILESETTINGS *>(param), i); + SetDefaultOptions((C_4JProfile::PROFILESETTINGS *)param,i); #endif // if the profile data has been changed, then force a profile write @@ -3975,7 +3977,7 @@ void CMinecraftApp::HandleXuiActions(void) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CMinecraftApp::RemoteSaveThreadProc; - loadingParams->lpParam = nullptr; + loadingParams->lpParam = NULL; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bRequiresUserAction=FALSE; @@ -4274,7 +4276,7 @@ void CMinecraftApp::HandleXuiActions(void) SetTMSAction(i,eTMSAction_TMSPP_UserFileList_Waiting); app.TMSPP_RetrieveFileList(i,C4JStorage::eGlobalStorage_TitleUser,"\\",eTMSAction_TMSPP_XUIDSFile); #elif defined _XBOX_ONE - //StorageManager.TMSPP_DeleteFile(i,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"TP06.png",nullptr,nullptr, 0); + //StorageManager.TMSPP_DeleteFile(i,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"TP06.png",NULL,NULL, 0); SetTMSAction(i,eTMSAction_TMSPP_UserFileList_Waiting); app.TMSPP_RetrieveFileList(i,C4JStorage::eGlobalStorage_TitleUser,eTMSAction_TMSPP_DLCFileOnly); #else @@ -4363,7 +4365,7 @@ void CMinecraftApp::HandleXuiActions(void) int CMinecraftApp::BannedLevelDialogReturned(void *pParam,int iPad,const C4JStorage::EMessageResult result) { - CMinecraftApp* pApp = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pApp = (CMinecraftApp*)pParam; //Minecraft *pMinecraft=Minecraft::GetInstance(); if(result==C4JStorage::EMessage_ResultAccept) @@ -4371,7 +4373,7 @@ int CMinecraftApp::BannedLevelDialogReturned(void *pParam,int iPad,const C4JStor #if defined _XBOX || defined _XBOX_ONE INetworkPlayer *pHost = g_NetworkManager.GetHostPlayer(); // unban the level - if (pHost != nullptr) + if (pHost != NULL) { #if defined _XBOX pApp->RemoveLevelFromBannedLevelList(iPad,((NetworkPlayerXbox *)pHost)->GetUID(),pApp->GetUniqueMapName()); @@ -4421,10 +4423,10 @@ void CMinecraftApp::loadMediaArchive() HANDLE hFile = CreateFile( path.c_str(), GENERIC_READ, FILE_SHARE_READ, - nullptr, + NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, - nullptr ); + NULL ); if( hFile != INVALID_HANDLE_VALUE ) { @@ -4440,7 +4442,7 @@ void CMinecraftApp::loadMediaArchive() m_fBody, dwFileSize, &m_fSize, - nullptr ); + NULL ); assert( m_fSize == dwFileSize ); @@ -4452,7 +4454,7 @@ void CMinecraftApp::loadMediaArchive() { assert( false ); // AHHHHHHHHHHHH - m_mediaArchive = nullptr; + m_mediaArchive = NULL; } #endif } @@ -4461,7 +4463,7 @@ void CMinecraftApp::loadStringTable() { #ifndef _XBOX - if(m_stringTable!=nullptr) + if(m_stringTable!=NULL) { // we need to unload the current string table, this is a reload delete m_stringTable; @@ -4475,7 +4477,7 @@ void CMinecraftApp::loadStringTable() } else { - m_stringTable = nullptr; + m_stringTable = NULL; assert(false); // AHHHHHHHHH. } @@ -4488,7 +4490,7 @@ int CMinecraftApp::PrimaryPlayerSignedOutReturned(void *pParam,int iPad,const C4 //Minecraft *pMinecraft=Minecraft::GetInstance(); // if the player is null, we're in the menus - //if(Minecraft::GetInstance()->player!=nullptr) + //if(Minecraft::GetInstance()->player!=NULL) // We always create a session before kicking of any of the game code, so even though we may still be joining/creating a game // at this point we want to handle it differently from just being in a menu @@ -4509,10 +4511,10 @@ int CMinecraftApp::EthernetDisconnectReturned(void *pParam,int iPad,const C4JSto Minecraft *pMinecraft=Minecraft::GetInstance(); // if the player is null, we're in the menus - if (Minecraft::GetInstance()->player != nullptr) - { - app.SetAction(pMinecraft->player->GetXboxPad(), eAppAction_EthernetDisconnectedReturned); - } + if(Minecraft::GetInstance()->player!=NULL) + { + app.SetAction(pMinecraft->player->GetXboxPad(),eAppAction_EthernetDisconnectedReturned); + } else { // 4J-PB - turn off the PSN store icon just in case this happened when we were in one of the DLC menus @@ -4541,7 +4543,7 @@ int CMinecraftApp::SignoutExitWorldThreadProc( void* lpParameter ) bool saveStats = false; if (pMinecraft->isClientSide() || g_NetworkManager.IsInSession() ) { - if(lpParameter != nullptr ) + if(lpParameter != NULL ) { switch( app.GetDisconnectReason() ) { @@ -4573,16 +4575,16 @@ int CMinecraftApp::SignoutExitWorldThreadProc( void* lpParameter ) } pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId ); // 4J - Force a disconnection, this handles the situation that the server has already disconnected - if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect(false); - if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect(false); + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(false); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(false); } else { exitReasonStringId = IDS_EXITING_GAME; pMinecraft->progressRenderer->progressStartNoAbort( IDS_EXITING_GAME ); - if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect(); - if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect(); + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(); } // 4J Stu - This only does something if we actually have a server, so don't need to do any other checks @@ -4597,7 +4599,7 @@ int CMinecraftApp::SignoutExitWorldThreadProc( void* lpParameter ) } else { - if(lpParameter != nullptr ) + if(lpParameter != NULL ) { switch( app.GetDisconnectReason() ) { @@ -4634,7 +4636,7 @@ int CMinecraftApp::SignoutExitWorldThreadProc( void* lpParameter ) pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId ); } } - pMinecraft->setLevel(nullptr,exitReasonStringId,nullptr,saveStats,true); + pMinecraft->setLevel(NULL,exitReasonStringId,nullptr,saveStats,true); // 4J-JEV: Fix for #106402 - TCR #014 BAS Debug Output: // TU12: Mass Effect Mash-UP: Save file "Default_DisplayName" is created on all storage devices after signing out from a re-launched pre-generated world @@ -4660,7 +4662,7 @@ int CMinecraftApp::UnlockFullInviteReturned(void *pParam,int iPad,C4JStorage::EM // bug 11285 - TCR 001: BAS Game Stability: CRASH - When trying to join a full version game with a trial version, the trial crashes // 4J-PB - we may be in the main menus here, and we don't have a pMinecraft->player - if(pMinecraft->player==nullptr) + if(pMinecraft->player==NULL) { bNoPlayer=true; } @@ -4672,7 +4674,7 @@ int CMinecraftApp::UnlockFullInviteReturned(void *pParam,int iPad,C4JStorage::EM // 4J-PB - need to check this user can access the store #if defined(__PS3__) || defined(__PSVITA__) bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -4717,7 +4719,7 @@ int CMinecraftApp::UnlockFullSaveReturned(void *pParam,int iPad,C4JStorage::EMes // 4J-PB - need to check this user can access the store #if defined(__PS3__) || defined(__PSVITA__) bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -4772,7 +4774,7 @@ int CMinecraftApp::UnlockFullSaveReturned(void *pParam,int iPad,C4JStorage::EMes int CMinecraftApp::UnlockFullExitReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CMinecraftApp* pApp = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pApp = (CMinecraftApp*)pParam; Minecraft *pMinecraft=Minecraft::GetInstance(); if(result==C4JStorage::EMessage_ResultAccept) @@ -4782,7 +4784,7 @@ int CMinecraftApp::UnlockFullExitReturned(void *pParam,int iPad,C4JStorage::EMes // 4J-PB - need to check this user can access the store #if defined(__PS3__) || defined(__PSVITA__) bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -4844,7 +4846,7 @@ int CMinecraftApp::UnlockFullExitReturned(void *pParam,int iPad,C4JStorage::EMes int CMinecraftApp::TrialOverReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CMinecraftApp* pApp = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pApp = (CMinecraftApp*)pParam; Minecraft *pMinecraft=Minecraft::GetInstance(); if(result==C4JStorage::EMessage_ResultAccept) @@ -4855,7 +4857,7 @@ int CMinecraftApp::TrialOverReturned(void *pParam,int iPad,C4JStorage::EMessageR // 4J-PB - need to check this user can access the store #if defined(__PS3__) || defined(__PSVITA__) bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -4902,7 +4904,7 @@ int CMinecraftApp::TrialOverReturned(void *pParam,int iPad,C4JStorage::EMessageR void CMinecraftApp::ProfileReadErrorCallback(void *pParam) { - CMinecraftApp *pApp=static_cast<CMinecraftApp *>(pParam); + CMinecraftApp *pApp=(CMinecraftApp *)pParam; int iPrimaryPlayer=ProfileManager.GetPrimaryPad(); pApp->SetAction(iPrimaryPlayer, eAppAction_ProfileReadError); } @@ -4934,7 +4936,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); #endif - CMinecraftApp *pApp=static_cast<CMinecraftApp *>(pParam); + CMinecraftApp *pApp=(CMinecraftApp *)pParam; // check if the primary player signed out int iPrimaryPlayer=ProfileManager.GetPrimaryPad(); @@ -4999,7 +5001,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange if(i == iPrimaryPlayer) continue; // A guest a signed in or out, out of order which invalidates all the guest players we have in the game - if(hasGuestIdChanged && pApp->m_currentSigninInfo[i].dwGuestNumber != 0 && g_NetworkManager.GetLocalPlayerByUserIndex(i)!=nullptr) + if(hasGuestIdChanged && pApp->m_currentSigninInfo[i].dwGuestNumber != 0 && g_NetworkManager.GetLocalPlayerByUserIndex(i)!=NULL) { pApp->DebugPrintf("Recommending removal of player at index %d because their guest id changed\n",i); pApp->SetAction(i, eAppAction_ExitPlayer); @@ -5023,7 +5025,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange // 4J-HG: If either the player is in the network manager or in the game, need to exit player // TODO: Do we need to check the network manager? - if (g_NetworkManager.GetLocalPlayerByUserIndex(i) != nullptr || Minecraft::GetInstance()->localplayers[i] != nullptr) + if (g_NetworkManager.GetLocalPlayerByUserIndex(i) != NULL || Minecraft::GetInstance()->localplayers[i] != NULL) { pApp->DebugPrintf("Player %d signed out\n", i); pApp->SetAction(i, eAppAction_ExitPlayer); @@ -5034,7 +5036,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange // check if any of the addition players have signed out of PSN (primary player is handled below) if(!switchToOffline && i != ProfileManager.GetLockedProfile() && !g_NetworkManager.IsLocalGame()) { - if(g_NetworkManager.GetLocalPlayerByUserIndex(i)!=nullptr) + if(g_NetworkManager.GetLocalPlayerByUserIndex(i)!=NULL) { if(ProfileManager.IsSignedInLive(i) == false) { @@ -5109,7 +5111,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, unsigned int uiParam) { - CMinecraftApp* pClass = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pClass = (CMinecraftApp*)pParam; // push these on to the notifications to be handled in qnet's dowork @@ -5131,7 +5133,7 @@ void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, un for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { if(!InputManager.IsPadConnected(i) && - Minecraft::GetInstance()->localplayers[i] != nullptr && + Minecraft::GetInstance()->localplayers[i] != NULL && !ui.IsPauseMenuDisplayed(i) && !ui.IsSceneInStack(i, eUIScene_EndPoem) ) { ui.CloseUIScenes(i); @@ -5160,7 +5162,7 @@ void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, un { DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack; XCONTENTDEVICEID deviceID = pDLCTexPack->GetDLCDeviceID(); - if( XContentGetDeviceState( deviceID, nullptr ) != ERROR_SUCCESS ) + if( XContentGetDeviceState( deviceID, NULL ) != ERROR_SUCCESS ) { // Set texture pack flag so that it is now considered as not having audio - this is critical so that the next playStreaming does what it is meant to do, // and also so that we don't try and unmount this again, or play any sounds from it in the future @@ -5168,11 +5170,11 @@ void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, un // need to stop the streaming audio - by playing streaming audio from the default texture pack now Minecraft::GetInstance()->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0); - if(pDLCTexPack->m_pStreamedWaveBank!=nullptr) + if(pDLCTexPack->m_pStreamedWaveBank!=NULL) { pDLCTexPack->m_pStreamedWaveBank->Destroy(); } - if(pDLCTexPack->m_pSoundBank!=nullptr) + if(pDLCTexPack->m_pSoundBank!=NULL) { pDLCTexPack->m_pSoundBank->Destroy(); } @@ -5298,7 +5300,7 @@ void CMinecraftApp::SetDebugSequence(const char *pchSeq) } int CMinecraftApp::DebugInputCallback(LPVOID pParam) { - CMinecraftApp* pClass = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pClass = (CMinecraftApp*)pParam; //printf("sequence matched\n"); pClass->m_bDebugOptions=!pClass->m_bDebugOptions; @@ -5324,7 +5326,7 @@ int CMinecraftApp::GetLocalPlayerCount(void) Minecraft *pMinecraft = Minecraft::GetInstance(); for(int i=0;i<XUSER_MAX_COUNT;i++) { - if(pMinecraft != nullptr && pMinecraft->localplayers[i] != nullptr) + if(pMinecraft != NULL && pMinecraft->localplayers[i] != NULL) { iPlayerC++; } @@ -5474,15 +5476,15 @@ int CMinecraftApp::DLCMountedCallback(LPVOID pParam,int iPad,DWORD dwErr,DWORD d DLCPack *pack = app.m_dlcManager.getPack( CONTENT_DATA_DISPLAY_NAME(ContentData) ); - if( pack != nullptr && pack->IsCorrupt() ) + if( pack != NULL && pack->IsCorrupt() ) { app.DebugPrintf("Pack '%ls' is corrupt, removing it from the DLC Manager.\n", CONTENT_DATA_DISPLAY_NAME(ContentData)); app.m_dlcManager.removePack(pack); - pack = nullptr; + pack = NULL; } - if(pack == nullptr) + if(pack == NULL) { app.DebugPrintf("Pack \"%ls\" is not installed, so adding it\n", CONTENT_DATA_DISPLAY_NAME(ContentData)); @@ -5534,8 +5536,8 @@ int CMinecraftApp::DLCMountedCallback(LPVOID pParam,int iPad,DWORD dwErr,DWORD d // bool bRes=app.IsFileInMemoryTextures(wTemp); // // if the file is not already in the memory textures, then read it from TMS // if(!bRes) -// { -// BYTE* pBuffer = nullptr; +// { +// BYTE *pBuffer=NULL; // DWORD dwSize=0; // // 4J-PB - out for now for DaveK so he doesn't get the birthday cape // #ifdef _CONTENT_PACKAGE @@ -5564,7 +5566,7 @@ void CMinecraftApp::HandleDLC(DLCPack *pack) // 4J Stu - I don't know why we handle more than one file here any more, however this doesn't seem to work with the PS4 patches if(dlcFilenames.size() > 0) m_dlcManager.readDLCDataFile(dwFilesProcessed, dlcFilenames[0], pack); #else - for(size_t i=0; i<dlcFilenames.size();i++) + for(int i=0; i<dlcFilenames.size();i++) { m_dlcManager.readDLCDataFile(dwFilesProcessed, dlcFilenames[i], pack); } @@ -5643,7 +5645,7 @@ void CMinecraftApp::InitTime() // Get the frequency of the timer LARGE_INTEGER qwTicksPerSec; QueryPerformanceFrequency( &qwTicksPerSec ); - m_Time.fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart); + m_Time.fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart; // Save the start time QueryPerformanceCounter( &m_Time.qwTime ); @@ -5669,10 +5671,16 @@ void CMinecraftApp::UpdateTime() m_Time.qwAppTime.QuadPart += qwDeltaTime.QuadPart; m_Time.qwTime.QuadPart = qwNewTime.QuadPart; - m_Time.fElapsedTime = m_Time.fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart); - m_Time.fAppTime = m_Time.fSecsPerTick * static_cast<FLOAT>(m_Time.qwAppTime.QuadPart); + m_Time.fElapsedTime = m_Time.fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart)); + m_Time.fAppTime = m_Time.fSecsPerTick * ((FLOAT)(m_Time.qwAppTime.QuadPart)); } + + + + + + bool CMinecraftApp::isXuidNotch(PlayerUID xuid) { if(m_xuidNotch != INVALID_XUID && xuid != INVALID_XUID) @@ -5701,7 +5709,7 @@ void CMinecraftApp::AddMemoryTextureFile(const wstring &wName,PBYTE pbData,DWORD { EnterCriticalSection(&csMemFilesLock); // check it's not already in - PMEMDATA pData=nullptr; + PMEMDATA pData=NULL; auto it = m_MEM_Files.find(wName); if(it != m_MEM_Files.end()) { @@ -5712,8 +5720,8 @@ void CMinecraftApp::AddMemoryTextureFile(const wstring &wName,PBYTE pbData,DWORD if(pData->dwBytes == 0 && dwBytes != 0) { - // This should never be nullptr if dwBytes is 0 - if(pData->pbData!=nullptr) delete [] pData->pbData; + // This should never be NULL if dwBytes is 0 + if(pData->pbData!=NULL) delete [] pData->pbData; pData->pbData=pbData; pData->dwBytes=dwBytes; @@ -5809,7 +5817,7 @@ void CMinecraftApp::AddMemoryTPDFile(int iConfig,PBYTE pbData,DWORD dwBytes) { EnterCriticalSection(&csMemTPDLock); // check it's not already in - PMEMDATA pData=nullptr; + PMEMDATA pData=NULL; auto it = m_MEM_TPD.find(iConfig); if(it == m_MEM_TPD.end()) { @@ -5829,7 +5837,7 @@ void CMinecraftApp::RemoveMemoryTPDFile(int iConfig) { EnterCriticalSection(&csMemTPDLock); // check it's not already in - PMEMDATA pData=nullptr; + PMEMDATA pData=NULL; auto it = m_MEM_TPD.find(iConfig); if(it != m_MEM_TPD.end()) { @@ -5844,7 +5852,7 @@ void CMinecraftApp::RemoveMemoryTPDFile(int iConfig) #ifdef _XBOX int CMinecraftApp::GetTPConfigVal(WCHAR *pwchDataFile) { - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // run through the DLC info to find the right texture pack/mash-up pack for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { @@ -5862,7 +5870,7 @@ int CMinecraftApp::GetTPConfigVal(WCHAR *pwchDataFile) #elif defined _XBOX_ONE int CMinecraftApp::GetTPConfigVal(WCHAR *pwchDataFile) { - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // run through the DLC info to find the right texture pack/mash-up pack for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { @@ -5958,7 +5966,7 @@ void CMinecraftApp::ProcessInvite(DWORD dwUserIndex, DWORD dwLocalUsersMask, con int CMinecraftApp::ExitAndJoinFromInvite(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CMinecraftApp* pApp = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pApp = (CMinecraftApp*)pParam; //Minecraft *pMinecraft=Minecraft::GetInstance(); // buttons are swapped on this menu @@ -5972,7 +5980,7 @@ int CMinecraftApp::ExitAndJoinFromInvite(void *pParam,int iPad,C4JStorage::EMess int CMinecraftApp::ExitAndJoinFromInviteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CMinecraftApp *pClass = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp *pClass = (CMinecraftApp *)pParam; // Exit with or without saving // Decline means save in this dialog if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption) @@ -6063,7 +6071,7 @@ int CMinecraftApp::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStor { // 4J-PB - need to check this user can access the store bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -6082,7 +6090,7 @@ int CMinecraftApp::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStor app.DebugPrintf("Texture Pack - %s\n",pchPackName); SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName); - if(pSONYDLCInfo!=nullptr) + if(pSONYDLCInfo!=NULL) { char chName[42]; char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN]; @@ -6132,7 +6140,7 @@ int CMinecraftApp::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStor DLC_INFO *pDLCInfo=app.GetDLCInfoForProductName((WCHAR *)pDLCPack->getName().c_str()); - StorageManager.InstallOffer(1,(WCHAR *)pDLCInfo->wsProductId.c_str(),nullptr,nullptr); + StorageManager.InstallOffer(1,(WCHAR *)pDLCInfo->wsProductId.c_str(),NULL,NULL); // the license change coming in when the offer has been installed will cause this scene to refresh } @@ -6165,7 +6173,7 @@ int CMinecraftApp::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStor // need to allow downloads here, or the player would need to quit the game to let the download of a texture pack happen. This might affect the network traffic, since the download could take all the bandwidth... XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } else @@ -6211,7 +6219,7 @@ int CMinecraftApp::ExitAndJoinFromInviteAndSaveReturned(void *pParam,int iPad,C4 uiIDA[1]=IDS_CONFIRM_CANCEL; // Give the player a warning about the trial version of the texture pack - ui.RequestErrorMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, iPad,&CMinecraftApp::WarningTrialTexturePackReturned,nullptr); + ui.RequestErrorMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, iPad,&CMinecraftApp::WarningTrialTexturePackReturned,NULL); return S_OK; } @@ -6723,7 +6731,7 @@ wstring CMinecraftApp::GetVKReplacement(unsigned int uiVKey) default: break; } - return nullptr; + return NULL; #else wstring replacement = L""; switch(uiVKey) @@ -6822,7 +6830,7 @@ wstring CMinecraftApp::GetIconReplacement(unsigned int uiIcon) default: break; } - return nullptr; + return NULL; #else wchar_t string[128]; @@ -6877,11 +6885,11 @@ HRESULT CMinecraftApp::RegisterMojangData(WCHAR *pXuidName, PlayerUID xuid, WCHA { HRESULT hr=S_OK; eXUID eTempXuid=eXUID_Undefined; - MOJANG_DATA *pMojangData=nullptr; + MOJANG_DATA *pMojangData=NULL; // ignore the names if we don't recognize them - if (pXuidName != nullptr) - { + if(pXuidName!=NULL) + { if( wcscmp( pXuidName, L"XUID_NOTCH" ) == 0 ) { eTempXuid = eXUID_Notch; // might be needed for the apple at some point @@ -6920,8 +6928,8 @@ HRESULT CMinecraftApp::RegisterConfigValues(WCHAR *pType, int iValue) HRESULT hr=S_OK; // #ifdef _XBOX - // if(pType!=nullptr) - // { + // if(pType!=NULL) + // { // if(wcscmp(pType,L"XboxOneTransfer")==0) // { // if(iValue>0) @@ -6971,8 +6979,8 @@ HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGe } #endif - if(pType!=nullptr) - { + if(pType!=NULL) + { if(wcscmp(pType,L"Skin")==0) { pDLCData->eDLCType=e_DLC_SkinPack; @@ -7156,7 +7164,7 @@ bool CMinecraftApp::GetDLCNameForPackID(const int iPackID,char **ppchKeyID) auto it = DLCTextures_PackID.find(iPackID); if( it == DLCTextures_PackID.end() ) { - *ppchKeyID=nullptr; + *ppchKeyID=NULL; return false; } else @@ -7176,21 +7184,21 @@ DLC_INFO *CMinecraftApp::GetDLCInfo(char *pchDLCName) if( it == DLCInfo.end() ) { // nothing for this - return nullptr; + return NULL; } else { return it->second; } } - else return nullptr; + else return NULL; } DLC_INFO *CMinecraftApp::GetDLCInfoFromTPackID(int iTPID) { unordered_map<string, DLC_INFO *>::iterator it= DLCInfo.begin(); - for(size_t i=0;i<DLCInfo.size();i++) + for(int i=0;i<DLCInfo.size();i++) { if(((DLC_INFO *)it->second)->iConfig==iTPID) { @@ -7198,7 +7206,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoFromTPackID(int iTPID) } ++it; } - return nullptr; + return NULL; } DLC_INFO *CMinecraftApp::GetDLCInfo(int iIndex) @@ -7254,12 +7262,12 @@ bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,wstring &Produc } // DLC_INFO *CMinecraftApp::GetDLCInfoForTrialOfferID(wstring &ProductId) // { -// return nullptr; +// return NULL; // } DLC_INFO *CMinecraftApp::GetDLCInfoTrialOffer(int iIndex) { - return nullptr; + return NULL; } DLC_INFO *CMinecraftApp::GetDLCInfoFullOffer(int iIndex) { @@ -7313,7 +7321,7 @@ bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,ULONGLONG *pull } DLC_INFO *CMinecraftApp::GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial) { - //DLC_INFO *pDLCInfo=nullptr; + //DLC_INFO *pDLCInfo=NULL; if(DLCInfo_Trial.size()>0) { auto it = DLCInfo_Trial.find(ullOfferID_Trial); @@ -7321,14 +7329,14 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial) if( it == DLCInfo_Trial.end() ) { // nothing for this - return nullptr; + return NULL; } else { return it->second; } } - else return nullptr; + else return NULL; } DLC_INFO *CMinecraftApp::GetDLCInfoTrialOffer(int iIndex) @@ -7378,21 +7386,21 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(WCHAR *pwchProductID) if( it == DLCInfo_Full.end() ) { // nothing for this - return nullptr; + return NULL; } else { return it->second; } } - else return nullptr; + else return NULL; } DLC_INFO *CMinecraftApp::GetDLCInfoForProductName(WCHAR *pwchProductName) { unordered_map<wstring, DLC_INFO *>::iterator it= DLCInfo_Full.begin(); wstring wsProductName=pwchProductName; - for(size_t i=0;i<DLCInfo_Full.size();i++) + for(int i=0;i<DLCInfo_Full.size();i++) { DLC_INFO *pDLCInfo=(DLC_INFO *)it->second; if(wsProductName==pDLCInfo->wsDisplayName) @@ -7402,7 +7410,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForProductName(WCHAR *pwchProductName) ++it; } - return nullptr; + return NULL; } #elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) @@ -7418,14 +7426,14 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full) if( it == DLCInfo_Full.end() ) { // nothing for this - return nullptr; + return NULL; } else { return it->second; } } - else return nullptr; + else return NULL; } #endif @@ -7516,7 +7524,7 @@ void CMinecraftApp::ExitGameFromRemoteSave( LPVOID lpParameter ) uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; - ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, primaryPad,&CMinecraftApp::ExitGameFromRemoteSaveDialogReturned,nullptr); + ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, primaryPad,&CMinecraftApp::ExitGameFromRemoteSaveDialogReturned,NULL); } int CMinecraftApp::ExitGameFromRemoteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) @@ -7532,9 +7540,9 @@ int CMinecraftApp::ExitGameFromRemoteSaveDialogReturned(void *pParam,int iPad,C4 { #ifndef _XBOX // Inform fullscreen progress scene that it's not being cancelled after all - UIScene_FullscreenProgress *pScene = static_cast<UIScene_FullscreenProgress *>(ui.FindScene(eUIScene_FullscreenProgress)); + UIScene_FullscreenProgress *pScene = (UIScene_FullscreenProgress *)ui.FindScene(eUIScene_FullscreenProgress); #ifdef __PS3__ - if(pScene!=nullptr) + if(pScene!=NULL) #else if (pScene != nullptr) #endif @@ -7550,7 +7558,7 @@ int CMinecraftApp::ExitGameFromRemoteSaveDialogReturned(void *pParam,int iPad,C4 void CMinecraftApp::SetSpecialTutorialCompletionFlag(int iPad, int index) { - if(index >= 0 && index < 32 && GameSettingsA[iPad] != nullptr) + if(index >= 0 && index < 32 && GameSettingsA[iPad] != NULL) { GameSettingsA[iPad]->uiSpecialTutorialBitmask |= (1<<index); } @@ -7579,7 +7587,7 @@ void CMinecraftApp::InvalidateBannedList(int iPad) if(BannedListA[iPad].pBannedList) { delete [] BannedListA[iPad].pBannedList; - BannedListA[iPad].pBannedList=nullptr; + BannedListA[iPad].pBannedList=NULL; } } } @@ -7608,10 +7616,10 @@ void CMinecraftApp::AddLevelToBannedLevelList(int iPad, PlayerUID xuid, char *ps strcpy(pBannedListData->pszLevelName,pszLevelName); m_vBannedListA[iPad]->push_back(pBannedListData); - if (bWriteToTMS) - { - DWORD dwDataBytes = static_cast<DWORD>(sizeof(BANNEDLISTDATA)* m_vBannedListA[iPad]->size()); - PBANNEDLISTDATA pBannedList = reinterpret_cast<BANNEDLISTDATA*>(new CHAR [dwDataBytes]); + if(bWriteToTMS) + { + DWORD dwDataBytes=(DWORD)(sizeof(BANNEDLISTDATA)*m_vBannedListA[iPad]->size()); + PBANNEDLISTDATA pBannedList = (BANNEDLISTDATA *)(new CHAR [dwDataBytes]); int iCount=0; for (PBANNEDLISTDATA pData : *m_vBannedListA[iPad] ) { @@ -7622,9 +7630,9 @@ void CMinecraftApp::AddLevelToBannedLevelList(int iPad, PlayerUID xuid, char *ps //bool bRes=StorageManager.WriteTMSFile(iPad,C4JStorage::eGlobalStorage_TitleUser,L"BannedList",(PBYTE)pBannedList, dwDataBytes); #ifdef _XBOX - StorageManager.TMSPP_WriteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,C4JStorage::TMS_UGCTYPE_NONE,"BannedList",(PCHAR) pBannedList, dwDataBytes,nullptr,nullptr, 0); + StorageManager.TMSPP_WriteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,C4JStorage::TMS_UGCTYPE_NONE,"BannedList",(PCHAR) pBannedList, dwDataBytes,NULL,NULL, 0); #elif defined _XBOX_ONE - StorageManager.TMSPP_WriteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"BannedList",(PBYTE) pBannedList, dwDataBytes,nullptr,nullptr, 0); + StorageManager.TMSPP_WriteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"BannedList",(PBYTE) pBannedList, dwDataBytes,NULL,NULL, 0); #endif } // update telemetry too @@ -7658,7 +7666,7 @@ void CMinecraftApp::RemoveLevelFromBannedLevelList(int iPad, PlayerUID xuid, cha { PBANNEDLISTDATA pBannedListData = *it; - if(pBannedListData!=nullptr) + if(pBannedListData!=NULL) { #ifdef _XBOX_ONE PlayerUID bannedPlayerUID = pBannedListData->wchPlayerUID; @@ -7683,22 +7691,22 @@ void CMinecraftApp::RemoveLevelFromBannedLevelList(int iPad, PlayerUID xuid, cha } } - DWORD dwDataBytes=static_cast<DWORD>(sizeof(BANNEDLISTDATA) * m_vBannedListA[iPad]->size()); + DWORD dwDataBytes=(DWORD)(sizeof(BANNEDLISTDATA)*m_vBannedListA[iPad]->size()); if(dwDataBytes==0) { // wipe the file #ifdef _XBOX StorageManager.DeleteTMSFile(iPad,C4JStorage::eGlobalStorage_TitleUser,L"BannedList"); #elif defined _XBOX_ONE - StorageManager.TMSPP_DeleteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"BannedList",nullptr,nullptr, 0); + StorageManager.TMSPP_DeleteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"BannedList",NULL,NULL, 0); #endif } else { PBANNEDLISTDATA pBannedList = (BANNEDLISTDATA *)(new BYTE [dwDataBytes]); - size_t iSize=m_vBannedListA[iPad]->size(); - for(size_t i=0;i<iSize;i++) + int iSize=(int)m_vBannedListA[iPad]->size(); + for(int i=0;i<iSize;i++) { PBANNEDLISTDATA pBannedListData =m_vBannedListA[iPad]->at(i); @@ -7707,7 +7715,7 @@ void CMinecraftApp::RemoveLevelFromBannedLevelList(int iPad, PlayerUID xuid, cha #ifdef _XBOX StorageManager.WriteTMSFile(iPad,C4JStorage::eGlobalStorage_TitleUser,L"BannedList",(PBYTE)pBannedList, dwDataBytes); #elif defined _XBOX_ONE - StorageManager.TMSPP_WriteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"BannedList",(PBYTE) pBannedList, dwDataBytes,nullptr,nullptr, 0); + StorageManager.TMSPP_WriteFile(iPad,C4JStorage::eGlobalStorage_TitleUser,C4JStorage::TMS_FILETYPE_BINARY,L"BannedList",(PBYTE) pBannedList, dwDataBytes,NULL,NULL, 0); #endif delete [] pBannedList; } @@ -7751,7 +7759,7 @@ bool CMinecraftApp::AlreadySeenCreditText(const wstring &wstemp) unsigned int CMinecraftApp::GetDLCCreditsCount() { - return static_cast<unsigned int>(vDLCCredits.size()); + return (unsigned int)vDLCCredits.size(); } SCreditTextItemDef * CMinecraftApp::GetDLCCredits(int iIndex) @@ -8171,7 +8179,7 @@ unsigned int CMinecraftApp::GetGameHostOption(unsigned int uiHostSettings, eGame bool CMinecraftApp::CanRecordStatsAndAchievements() { - bool isTutorial = Minecraft::GetInstance() != nullptr && Minecraft::GetInstance()->isTutorial(); + bool isTutorial = Minecraft::GetInstance() != NULL && Minecraft::GetInstance()->isTutorial(); // 4J Stu - All of these options give the host player some advantage, so should not allow achievements return !(app.GetGameHostOption(eGameHostOption_HasBeenInCreative) || app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) || @@ -8870,7 +8878,7 @@ int CMinecraftApp::TMSPPFileReturned(LPVOID pParam,int iPad,int iUserData,C4JSto { #endif - CMinecraftApp* pClass = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pClass = (CMinecraftApp *) pParam; // find the right one in the vector EnterCriticalSection(&pClass->csTMSPPDownloadQueue); @@ -8889,8 +8897,9 @@ int CMinecraftApp::TMSPPFileReturned(LPVOID pParam,int iPad,int iUserData,C4JSto // set this to retrieved whether it found it or not pCurrent->eState=e_TMS_ContentState_Retrieved; - if(pFileData!=nullptr) - { + if(pFileData!=NULL) + { + #ifdef _XBOX_ONE @@ -9130,7 +9139,7 @@ void CMinecraftApp::ClearTMSPPFilesRetrieved() int CMinecraftApp::DLCOffersReturned(void *pParam, int iOfferC, DWORD dwType, int iPad) { - CMinecraftApp* pClass = static_cast<CMinecraftApp *>(pParam); + CMinecraftApp* pClass = (CMinecraftApp *) pParam; // find the right one in the vector EnterCriticalSection(&pClass->csTMSPPDownloadQueue); @@ -9155,10 +9164,10 @@ eDLCContentType CMinecraftApp::Find_eDLCContentType(DWORD dwType) { if(m_dwContentTypeA[i]==dwType) { - return static_cast<eDLCContentType>(i); + return (eDLCContentType)i; } } - return static_cast<eDLCContentType>(0); + return (eDLCContentType)0; } bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType) { @@ -9241,7 +9250,7 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID) { EnterCriticalSection( &csAdditionalModelParts ); - vector<ModelPart *> *pvModelParts=nullptr; + vector<ModelPart *> *pvModelParts=NULL; if(m_AdditionalModelParts.size()>0) { auto it = m_AdditionalModelParts.find(dwSkinID); @@ -9258,7 +9267,7 @@ vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID) vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID) { EnterCriticalSection( &csAdditionalSkinBoxes ); - vector<SKIN_BOX *> *pvSkinBoxes=nullptr; + vector<SKIN_BOX *> *pvSkinBoxes=NULL; if(m_AdditionalSkinBoxes.size()>0) { auto it = m_AdditionalSkinBoxes.find(dwSkinID); @@ -9362,92 +9371,95 @@ wstring CMinecraftApp::getSkinPathFromId(DWORD skinId) } -int CMinecraftApp::TexturePackDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result) +int CMinecraftApp::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { + #if defined __PSVITA__ || defined __PS3__ || defined __ORBIS__ - if (result == C4JStorage::EMessage_ResultAccept) - { - Minecraft* pMinecraft = Minecraft::GetInstance(); - if (pMinecraft->skins->selectTexturePackById(app.GetRequiredTexturePackID())) - { - // it's been installed already - } - else - { - // we need to enable background downloading for the DLC - XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); - - SONYDLC* pSONYDLCInfo = app.GetSONYDLCInfo(app.GetRequiredTexturePackID()); - if (pSONYDLCInfo != nullptr) - { - char chName[42]; - char chKeyName[20]; - char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN]; - - memset(chSkuID, 0, SCE_NP_COMMERCE2_SKU_ID_LEN); - - memset(chKeyName, 0, sizeof(chKeyName)); - strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); - - #ifdef __ORBIS__ - strcpy(chName, chKeyName); - #else - sprintf(chName, "%s-%s", app.GetCommerceCategory(), chKeyName); - #endif - - app.GetDLCSkuIDFromProductList(chName, chSkuID); - - if (app.CheckForEmptyStore(iPad) == false) - { - if (app.DLCAlreadyPurchased(chSkuID)) - { - app.DownloadAlreadyPurchased(chSkuID); - } - else - { - app.Checkout(chSkuID); - } - } - } - } - } - else - { - app.DebugPrintf("Continuing without installing texture pack\n"); - } + if(result==C4JStorage::EMessage_ResultAccept) + { + Minecraft *pMinecraft = Minecraft::GetInstance(); + if( pMinecraft->skins->selectTexturePackById(app.GetRequiredTexturePackID()) ) + { + // it's been installed already + } + else + { + // we need to enable background downloading for the DLC + XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); + SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(app.GetRequiredTexturePackID()); + if(pSONYDLCInfo!=NULL) + { + char chName[42]; + char chKeyName[20]; + char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN]; + + memset(chSkuID,0,SCE_NP_COMMERCE2_SKU_ID_LEN); + // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. + // So we assume the first sku for the product is the one we want + // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char + memset(chKeyName, 0, sizeof(chKeyName)); + strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); + + #ifdef __ORBIS__ + strcpy(chName, chKeyName); + #else + sprintf(chName,"%s-%s",app.GetCommerceCategory(),chKeyName); + #endif + app.GetDLCSkuIDFromProductList(chName,chSkuID); + // 4J-PB - need to check for an empty store + if(app.CheckForEmptyStore(iPad)==false) + { + if(app.DLCAlreadyPurchased(chSkuID)) + { + app.DownloadAlreadyPurchased(chSkuID); + } + else + { + app.Checkout(chSkuID); + } + } + } + } + } + else + { + app.DebugPrintf("Continuing without installing texture pack\n"); + } #endif #ifdef _XBOX - if (result != C4JStorage::EMessage_Cancelled) - { - if (app.GetRequiredTexturePackID() != 0) - { - XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); - - ULONGLONG ullOfferID_Full; - ULONGLONG ullIndexA[1]; - app.GetDLCFullOfferIDForPackID(app.GetRequiredTexturePackID(), &ullOfferID_Full); - - if (result == C4JStorage::EMessage_ResultAccept) - { - ullIndexA[0] = ullOfferID_Full; - StorageManager.InstallOffer(1, ullIndexA, nullptr, nullptr); - } - else - { - DLC_INFO* pDLCInfo = app.GetDLCInfoForFullOfferID(ullOfferID_Full); - ullIndexA[0] = pDLCInfo->ullOfferID_Trial; - StorageManager.InstallOffer(1, ullIndexA, nullptr, nullptr); - } - } - } + if(result!=C4JStorage::EMessage_Cancelled) + { + if(app.GetRequiredTexturePackID()!=0) + { + // we need to enable background downloading for the DLC + XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); + + ULONGLONG ullOfferID_Full; + ULONGLONG ullIndexA[1]; + app.GetDLCFullOfferIDForPackID(app.GetRequiredTexturePackID(),&ullOfferID_Full); + + if( result==C4JStorage::EMessage_ResultAccept ) // Full version + { + ullIndexA[0]=ullOfferID_Full; + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + } + else // trial version + { + DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full); + ullIndexA[0]=pDLCInfo->ullOfferID_Trial; + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + } + } + } #endif - return 0; + return 0; } + int CMinecraftApp::getArchiveFileSize(const wstring &filename) { - TexturePack *tPack = nullptr; + TexturePack *tPack = NULL; Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft && pMinecraft->skins) tPack = pMinecraft->skins->getSelected(); if(tPack && tPack->hasData() && tPack->getArchiveFile() && tPack->getArchiveFile()->hasFile(filename)) @@ -9459,7 +9471,7 @@ int CMinecraftApp::getArchiveFileSize(const wstring &filename) bool CMinecraftApp::hasArchiveFile(const wstring &filename) { - TexturePack *tPack = nullptr; + TexturePack *tPack = NULL; Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft && pMinecraft->skins) tPack = pMinecraft->skins->getSelected(); if(tPack && tPack->hasData() && tPack->getArchiveFile() && tPack->getArchiveFile()->hasFile(filename)) return true; @@ -9468,7 +9480,7 @@ bool CMinecraftApp::hasArchiveFile(const wstring &filename) byteArray CMinecraftApp::getArchiveFile(const wstring &filename) { - TexturePack *tPack = nullptr; + TexturePack *tPack = NULL; Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft && pMinecraft->skins) tPack = pMinecraft->skins->getSelected(); if(tPack && tPack->hasData() && tPack->getArchiveFile() && tPack->getArchiveFile()->hasFile(filename)) @@ -9497,19 +9509,19 @@ int CMinecraftApp::GetDLCInfoFullOffersCount() } #else int CMinecraftApp::GetDLCInfoTrialOffersCount() -{ - return static_cast<int>(DLCInfo_Trial.size()); +{ + return (int)DLCInfo_Trial.size(); } -int CMinecraftApp::GetDLCInfoFullOffersCount() -{ - return static_cast<int>(DLCInfo_Full.size()); +int CMinecraftApp::GetDLCInfoFullOffersCount() +{ + return (int)DLCInfo_Full.size(); } #endif int CMinecraftApp::GetDLCInfoTexturesOffersCount() -{ - return static_cast<int>(DLCTextures_PackID.size()); +{ + return (int)DLCTextures_PackID.size(); } // AUTOSAVE @@ -9809,7 +9821,7 @@ void CMinecraftApp::getLocale(vector<wstring> &vecWstrLocales) locales.push_back(eMCLang_enUS); locales.push_back(eMCLang_null); - for (size_t i=0; i<locales.size(); i++) + for (int i=0; i<locales.size(); i++) { eMCLang lang = locales.at(i); vecWstrLocales.push_back( m_localeA[lang] ); diff --git a/Minecraft.Client/Common/Consoles_App.h b/Minecraft.Client/Common/Consoles_App.h index 0c1c261e..40674088 100644 --- a/Minecraft.Client/Common/Consoles_App.h +++ b/Minecraft.Client/Common/Consoles_App.h @@ -163,12 +163,12 @@ public: eXuiAction GetGlobalXuiAction() {return m_eGlobalXuiAction;} void SetGlobalXuiAction(eXuiAction action) {m_eGlobalXuiAction=action;} eXuiAction GetXuiAction(int iPad) {return m_eXuiAction[iPad];} - void SetAction(int iPad, eXuiAction action, LPVOID param = nullptr); - void SetTMSAction(int iPad, eTMSAction action) { m_eTMSAction[iPad] = action; } + void SetAction(int iPad, eXuiAction action, LPVOID param = NULL); + void SetTMSAction(int iPad, eTMSAction action) {m_eTMSAction[iPad]=action; } eTMSAction GetTMSAction(int iPad) {return m_eTMSAction[iPad];} eXuiServerAction GetXuiServerAction(int iPad) {return m_eXuiServerAction[iPad];} LPVOID GetXuiServerActionParam(int iPad) {return m_eXuiServerActionParam[iPad];} - void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = nullptr) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;} + void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = NULL) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;} eXuiServerAction GetGlobalXuiServerAction() {return m_eGlobalXuiServerAction;} void SetGlobalXuiServerAction(eXuiServerAction action) {m_eGlobalXuiServerAction=action;} @@ -625,7 +625,7 @@ public: virtual void ReleaseSaveThumbnail()=0; virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)=0; - virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false)=0; + virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false)=0; private: @@ -862,12 +862,12 @@ public: bool GetBanListRead(int iPad) { return m_bRead_BannedListA[iPad];} void SetBanListRead(int iPad,bool bVal) { m_bRead_BannedListA[iPad]=bVal;} - void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=nullptr;BannedListA[iPad].dwBytes=0;} + void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=NULL;BannedListA[iPad].dwBytes=0;} DWORD GetRequiredTexturePackID() {return m_dwRequiredTexturePackID;} void SetRequiredTexturePackID(DWORD dwID) {m_dwRequiredTexturePackID=dwID;} - virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = nullptr; *pdwBytes = 0;} + virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = NULL; *pdwBytes = 0;} //XTITLE_DEPLOYMENT_TYPE getDeploymentType() { return m_titleDeploymentType; } diff --git a/Minecraft.Client/Common/DLC/DLCAudioFile.cpp b/Minecraft.Client/Common/DLC/DLCAudioFile.cpp index ee0cb7a7..7116f62d 100644 --- a/Minecraft.Client/Common/DLC/DLCAudioFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCAudioFile.cpp @@ -8,7 +8,7 @@ DLCAudioFile::DLCAudioFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Audio,path) { - m_pbData = nullptr; + m_pbData = NULL; m_dwBytes = 0; } @@ -40,7 +40,7 @@ DLCAudioFile::EAudioParameterType DLCAudioFile::getParameterType(const wstring & { if(paramName.compare(wchTypeNamesA[i]) == 0) { - type = static_cast<EAudioParameterType>(i); + type = (EAudioParameterType)i; break; } } @@ -87,7 +87,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons { i++; } - size_t iLast=creditValue.find_last_of(L" ", i); + int iLast=(int)creditValue.find_last_of(L" ",i); switch(XGetLanguage()) { case XC_LANGUAGE_JAPANESE: @@ -96,7 +96,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons iLast = maximumChars; break; default: - iLast=creditValue.find_last_of(L" ", i); + iLast=(int)creditValue.find_last_of(L" ",i); break; } @@ -133,7 +133,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength) if(uiVersion < CURRENT_AUDIO_VERSION_NUM) { - if(pbData!=nullptr) delete [] pbData; + if(pbData!=NULL) delete [] pbData; app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion); return false; } @@ -145,7 +145,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength) for(unsigned int i=0;i<uiParameterTypeCount;i++) { // Map DLC strings to application strings, then store the DLC index mapping to application index - wstring parameterName(static_cast<WCHAR *>(pParams->wchData)); + wstring parameterName((WCHAR *)pParams->wchData); EAudioParameterType type = getParameterType(parameterName); if( type != e_AudioParamType_Invalid ) { @@ -169,7 +169,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength) for(unsigned int i=0;i<uiFileCount;i++) { - EAudioType type = static_cast<EAudioType>(pFile->dwType); + EAudioType type = (EAudioType)pFile->dwType; // Params unsigned int uiParameterCount=*(unsigned int *)pbTemp; pbTemp+=sizeof(int); @@ -182,7 +182,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength) if(it != parameterMapping.end() ) { - addParameter(type,static_cast<EAudioParameterType>(pParams->dwType),(WCHAR *)pParams->wchData); + addParameter(type,(EAudioParameterType)pParams->dwType,(WCHAR *)pParams->wchData); } pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount); pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp; @@ -198,7 +198,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength) return true; } -int DLCAudioFile::GetCountofType(EAudioType eType) +int DLCAudioFile::GetCountofType(DLCAudioFile::EAudioType eType) { return m_parameters[eType].size(); } diff --git a/Minecraft.Client/Common/DLC/DLCAudioFile.h b/Minecraft.Client/Common/DLC/DLCAudioFile.h index 50131785..f1a356fe 100644 --- a/Minecraft.Client/Common/DLC/DLCAudioFile.h +++ b/Minecraft.Client/Common/DLC/DLCAudioFile.h @@ -32,11 +32,11 @@ public: DLCAudioFile(const wstring &path); - void addData(PBYTE pbData, DWORD dwBytes) override; - PBYTE getData(DWORD &dwBytes) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); + virtual PBYTE getData(DWORD &dwBytes); bool processDLCDataFile(PBYTE pbData, DWORD dwLength); - int GetCountofType(EAudioType ptype); + int GetCountofType(DLCAudioFile::EAudioType ptype); wstring &GetSoundName(int iIndex); private: @@ -49,6 +49,6 @@ private: vector<wstring> m_parameters[e_AudioType_Max]; // use the EAudioType to order these - void addParameter(EAudioType type, EAudioParameterType ptype, const wstring &value); - EAudioParameterType getParameterType(const wstring ¶mName); + void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value); + DLCAudioFile::EAudioParameterType getParameterType(const wstring ¶mName); }; diff --git a/Minecraft.Client/Common/DLC/DLCCapeFile.h b/Minecraft.Client/Common/DLC/DLCCapeFile.h index 9e9466c6..8373d340 100644 --- a/Minecraft.Client/Common/DLC/DLCCapeFile.h +++ b/Minecraft.Client/Common/DLC/DLCCapeFile.h @@ -6,5 +6,5 @@ class DLCCapeFile : public DLCFile public: DLCCapeFile(const wstring &path); - void addData(PBYTE pbData, DWORD dwBytes) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); };
\ No newline at end of file diff --git a/Minecraft.Client/Common/DLC/DLCColourTableFile.cpp b/Minecraft.Client/Common/DLC/DLCColourTableFile.cpp index a0c818a7..ec800dac 100644 --- a/Minecraft.Client/Common/DLC/DLCColourTableFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCColourTableFile.cpp @@ -7,12 +7,12 @@ DLCColourTableFile::DLCColourTableFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_ColourTable,path) { - m_colourTable = nullptr; + m_colourTable = NULL; } DLCColourTableFile::~DLCColourTableFile() { - if(m_colourTable != nullptr) + if(m_colourTable != NULL) { app.DebugPrintf("Deleting DLCColourTableFile data\n"); delete m_colourTable; diff --git a/Minecraft.Client/Common/DLC/DLCColourTableFile.h b/Minecraft.Client/Common/DLC/DLCColourTableFile.h index ded6f515..84269739 100644 --- a/Minecraft.Client/Common/DLC/DLCColourTableFile.h +++ b/Minecraft.Client/Common/DLC/DLCColourTableFile.h @@ -10,9 +10,9 @@ private: public: DLCColourTableFile(const wstring &path); - ~DLCColourTableFile() override; + ~DLCColourTableFile(); - void addData(PBYTE pbData, DWORD dwBytes) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); - ColourTable *getColourTable() const { return m_colourTable; } + ColourTable *getColourTable() { return m_colourTable; } };
\ No newline at end of file diff --git a/Minecraft.Client/Common/DLC/DLCFile.h b/Minecraft.Client/Common/DLC/DLCFile.h index 31b638ef..3a40dbc7 100644 --- a/Minecraft.Client/Common/DLC/DLCFile.h +++ b/Minecraft.Client/Common/DLC/DLCFile.h @@ -12,12 +12,12 @@ public: DLCFile(DLCManager::EDLCType type, const wstring &path); virtual ~DLCFile() {} - DLCManager::EDLCType getType() const { return m_type; } + DLCManager::EDLCType getType() { return m_type; } wstring getPath() { return m_path; } - DWORD getSkinID() const { return m_dwSkinId; } + DWORD getSkinID() { return m_dwSkinId; } virtual void addData(PBYTE pbData, DWORD dwBytes) {} - virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return nullptr; } + virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return NULL; } virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value) {} virtual wstring getParameterAsString(DLCManager::EDLCParameterType type) { return L""; } diff --git a/Minecraft.Client/Common/DLC/DLCGameRulesFile.cpp b/Minecraft.Client/Common/DLC/DLCGameRulesFile.cpp index d84e2a60..8ca520d6 100644 --- a/Minecraft.Client/Common/DLC/DLCGameRulesFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCGameRulesFile.cpp @@ -4,7 +4,7 @@ DLCGameRulesFile::DLCGameRulesFile(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRules,path) { - m_pbData = nullptr; + m_pbData = NULL; m_dwBytes = 0; } diff --git a/Minecraft.Client/Common/DLC/DLCGameRulesFile.h b/Minecraft.Client/Common/DLC/DLCGameRulesFile.h index 671cab6a..e6456d73 100644 --- a/Minecraft.Client/Common/DLC/DLCGameRulesFile.h +++ b/Minecraft.Client/Common/DLC/DLCGameRulesFile.h @@ -10,6 +10,6 @@ private: public: DLCGameRulesFile(const wstring &path); - void addData(PBYTE pbData, DWORD dwBytes) override; - PBYTE getData(DWORD &dwBytes) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); + virtual PBYTE getData(DWORD &dwBytes); };
\ No newline at end of file diff --git a/Minecraft.Client/Common/DLC/DLCGameRulesHeader.cpp b/Minecraft.Client/Common/DLC/DLCGameRulesHeader.cpp index 2b785998..39b85219 100644 --- a/Minecraft.Client/Common/DLC/DLCGameRulesHeader.cpp +++ b/Minecraft.Client/Common/DLC/DLCGameRulesHeader.cpp @@ -11,14 +11,14 @@ DLCGameRulesHeader::DLCGameRulesHeader(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRulesHeader,path) { - m_pbData = nullptr; + m_pbData = NULL; m_dwBytes = 0; m_hasData = false; m_grfPath = path.substr(0, path.length() - 4) + L".grf"; - lgo = nullptr; + lgo = NULL; } void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes) diff --git a/Minecraft.Client/Common/DLC/DLCGameRulesHeader.h b/Minecraft.Client/Common/DLC/DLCGameRulesHeader.h index 7409540d..4521ae11 100644 --- a/Minecraft.Client/Common/DLC/DLCGameRulesHeader.h +++ b/Minecraft.Client/Common/DLC/DLCGameRulesHeader.h @@ -14,52 +14,29 @@ private: bool m_hasData; public: - bool requiresTexturePack() override - {return m_bRequiresTexturePack;} - - UINT getRequiredTexturePackId() override - {return m_requiredTexturePackId;} - - wstring getDefaultSaveName() override - {return m_defaultSaveName;} - - LPCWSTR getWorldName() override - {return m_worldName.c_str();} - - LPCWSTR getDisplayName() override - {return m_displayName.c_str();} - - wstring getGrfPath() override - {return L"GameRules.grf";} - - void setRequiresTexturePack(bool x) override - {m_bRequiresTexturePack = x;} - - void setRequiredTexturePackId(UINT x) override - {m_requiredTexturePackId = x;} - - void setDefaultSaveName(const wstring &x) override - {m_defaultSaveName = x;} - - void setWorldName(const wstring & x) override - {m_worldName = x;} - - void setDisplayName(const wstring & x) override - {m_displayName = x;} - - void setGrfPath(const wstring & x) override - {m_grfPath = x;} + virtual bool requiresTexturePack() {return m_bRequiresTexturePack;} + virtual UINT getRequiredTexturePackId() {return m_requiredTexturePackId;} + virtual wstring getDefaultSaveName() {return m_defaultSaveName;} + virtual LPCWSTR getWorldName() {return m_worldName.c_str();} + virtual LPCWSTR getDisplayName() {return m_displayName.c_str();} + virtual wstring getGrfPath() {return L"GameRules.grf";} + + virtual void setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;} + virtual void setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;} + virtual void setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;} + virtual void setWorldName(const wstring & x) {m_worldName = x;} + virtual void setDisplayName(const wstring & x) {m_displayName = x;} + virtual void setGrfPath(const wstring & x) {m_grfPath = x;} LevelGenerationOptions *lgo; public: DLCGameRulesHeader(const wstring &path); - void addData(PBYTE pbData, DWORD dwBytes) override; - PBYTE getData(DWORD &dwBytes) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); + virtual PBYTE getData(DWORD &dwBytes); void setGrfData(PBYTE fData, DWORD fSize, StringTable *); - bool ready() override - { return m_hasData; } + virtual bool ready() { return m_hasData; } };
\ No newline at end of file diff --git a/Minecraft.Client/Common/DLC/DLCLocalisationFile.cpp b/Minecraft.Client/Common/DLC/DLCLocalisationFile.cpp index 90921434..358a93e5 100644 --- a/Minecraft.Client/Common/DLC/DLCLocalisationFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCLocalisationFile.cpp @@ -5,7 +5,7 @@ DLCLocalisationFile::DLCLocalisationFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_LocalisationData,path) { - m_strings = nullptr; + m_strings = NULL; } void DLCLocalisationFile::addData(PBYTE pbData, DWORD dwBytes) diff --git a/Minecraft.Client/Common/DLC/DLCLocalisationFile.h b/Minecraft.Client/Common/DLC/DLCLocalisationFile.h index 419d714d..083e60d8 100644 --- a/Minecraft.Client/Common/DLC/DLCLocalisationFile.h +++ b/Minecraft.Client/Common/DLC/DLCLocalisationFile.h @@ -12,7 +12,7 @@ public: DLCLocalisationFile(const wstring &path); DLCLocalisationFile(PBYTE pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++ - void addData(PBYTE pbData, DWORD dwBytes) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); StringTable *getStringTable() { return m_strings; } };
\ No newline at end of file diff --git a/Minecraft.Client/Common/DLC/DLCManager.cpp b/Minecraft.Client/Common/DLC/DLCManager.cpp index 931b0e1d..dd34e67f 100644 --- a/Minecraft.Client/Common/DLC/DLCManager.cpp +++ b/Minecraft.Client/Common/DLC/DLCManager.cpp @@ -6,7 +6,6 @@ #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\Minecraft.h" #include "..\..\TexturePackRepository.h" -#include "Common/UI/UI.h" const WCHAR *DLCManager::wchTypeNamesA[]= { @@ -48,7 +47,7 @@ DLCManager::EDLCParameterType DLCManager::getParameterType(const wstring ¶mN { if(paramName.compare(wchTypeNamesA[i]) == 0) { - type = static_cast<EDLCParameterType>(i); + type = (EDLCParameterType)i; break; } } @@ -71,7 +70,7 @@ DWORD DLCManager::getPackCount(EDLCType type /*= e_DLCType_All*/) } else { - packCount = static_cast<DWORD>(m_packs.size()); + packCount = (DWORD)m_packs.size(); } return packCount; } @@ -83,7 +82,7 @@ void DLCManager::addPack(DLCPack *pack) void DLCManager::removePack(DLCPack *pack) { - if(pack != nullptr) + if(pack != NULL) { auto it = find(m_packs.begin(), m_packs.end(), pack); if(it != m_packs.end() ) m_packs.erase(it); @@ -113,7 +112,7 @@ void DLCManager::LanguageChanged(void) DLCPack *DLCManager::getPack(const wstring &name) { - DLCPack *pack = nullptr; + DLCPack *pack = NULL; //DWORD currentIndex = 0; for( DLCPack * currentPack : m_packs ) { @@ -131,7 +130,7 @@ DLCPack *DLCManager::getPack(const wstring &name) #ifdef _XBOX_ONE DLCPack *DLCManager::getPackFromProductID(const wstring &productID) { - DLCPack *pack = nullptr; + DLCPack *pack = NULL; for( DLCPack *currentPack : m_packs ) { wstring wsName=currentPack->getPurchaseOfferId(); @@ -148,7 +147,7 @@ DLCPack *DLCManager::getPackFromProductID(const wstring &productID) DLCPack *DLCManager::getPack(DWORD index, EDLCType type /*= e_DLCType_All*/) { - DLCPack *pack = nullptr; + DLCPack *pack = NULL; if( type != e_DLCType_All ) { DWORD currentIndex = 0; @@ -182,9 +181,9 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D { DWORD foundIndex = 0; found = false; - if(pack == nullptr) + if(pack == NULL) { - app.DebugPrintf("DLCManager: Attempting to find the index for a nullptr pack\n"); + app.DebugPrintf("DLCManager: Attempting to find the index for a NULL pack\n"); //__debugbreak(); return foundIndex; } @@ -245,7 +244,7 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found) DLCPack *DLCManager::getPackContainingSkin(const wstring &path) { - DLCPack *foundPack = nullptr; + DLCPack *foundPack = NULL; for( DLCPack *pack : m_packs ) { if(pack->getDLCItemsCount(e_DLCType_Skin)>0) @@ -262,11 +261,11 @@ DLCPack *DLCManager::getPackContainingSkin(const wstring &path) DLCSkinFile *DLCManager::getSkinFile(const wstring &path) { - DLCSkinFile *foundSkinfile = nullptr; + DLCSkinFile *foundSkinfile = NULL; for( DLCPack *pack : m_packs ) { foundSkinfile=pack->getSkinFile(path); - if(foundSkinfile!=nullptr) + if(foundSkinfile!=NULL) { break; } @@ -277,14 +276,14 @@ DLCSkinFile *DLCManager::getSkinFile(const wstring &path) DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/) { DWORD corruptDLCCount = m_dwUnnamedCorruptDLCCount; - DLCPack *firstCorruptPack = nullptr; + DLCPack *firstCorruptPack = NULL; for( DLCPack *pack : m_packs ) { if( pack->IsCorrupt() ) { ++corruptDLCCount; - if(firstCorruptPack == nullptr) firstCorruptPack = pack; + if(firstCorruptPack == NULL) firstCorruptPack = pack; } } @@ -292,13 +291,13 @@ DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - if(corruptDLCCount == 1 && firstCorruptPack != nullptr) + if(corruptDLCCount == 1 && firstCorruptPack != NULL) { // pass in the pack format string WCHAR wchFormat[132]; swprintf(wchFormat, 132, L"%ls\n\n%%ls", firstCorruptPack->getName().c_str()); - C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr,wchFormat); + C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL,wchFormat); } else @@ -331,13 +330,13 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL #ifdef _WINDOWS64 string finalPath = StorageManager.GetMountedPath(path.c_str()); if(finalPath.size() == 0) finalPath = path; - HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #elif defined(_DURANGO) wstring finalPath = StorageManager.GetMountedPath(wPath.c_str()); if(finalPath.size() == 0) finalPath = wPath; - HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #else - HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #endif if( file == INVALID_HANDLE_VALUE ) { @@ -348,9 +347,9 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL return false; } - DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr); + DWORD bytesRead,dwFileSize = GetFileSize(file,NULL); PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; - BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr); + BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL); if(bSuccess==FALSE) { // need to treat the file as corrupt, and flag it, so can't call fatal error @@ -373,7 +372,7 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD dwLength, DLCPack *pack) { - unordered_map<int, EDLCParameterType> parameterMapping; + unordered_map<int, DLCManager::EDLCParameterType> parameterMapping; unsigned int uiCurrentByte=0; // File format defined in the DLC_Creator @@ -392,7 +391,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD if(uiVersion < CURRENT_DLC_VERSION_NUM) { - if(pbData!=nullptr) delete [] pbData; + if(pbData!=NULL) delete [] pbData; app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion); return false; } @@ -404,9 +403,9 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD for(unsigned int i=0;i<uiParameterCount;i++) { // Map DLC strings to application strings, then store the DLC index mapping to application index - wstring parameterName(static_cast<WCHAR *>(pParams->wchData)); - EDLCParameterType type = getParameterType(parameterName); - if( type != e_DLCParamType_Invalid ) + wstring parameterName((WCHAR *)pParams->wchData); + DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName); + if( type != DLCManager::e_DLCParamType_Invalid ) { parameterMapping[pParams->dwType] = type; } @@ -430,10 +429,10 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD for(unsigned int i=0;i<uiFileCount;i++) { - EDLCType type = static_cast<EDLCType>(pFile->dwType); + DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType; - DLCFile *dlcFile = nullptr; - DLCPack *dlcTexturePack = nullptr; + DLCFile *dlcFile = NULL; + DLCPack *dlcTexturePack = NULL; if(type == e_DLCType_TexturePack) { @@ -462,8 +461,8 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD } else { - if(dlcFile != nullptr) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData); - else if(dlcTexturePack != nullptr) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData); + if(dlcFile != NULL) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData); + else if(dlcTexturePack != NULL) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData); } } pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount); @@ -471,28 +470,28 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD } //pbTemp+=ulParameterCount * sizeof(C4JStorage::DLC_FILE_PARAM); - if(dlcTexturePack != nullptr) + if(dlcTexturePack != NULL) { DWORD texturePackFilesProcessed = 0; bool validPack = processDLCDataFile(texturePackFilesProcessed,pbTemp,pFile->uiFileSize,dlcTexturePack); - pack->SetDataPointer(nullptr); // If it's a child pack, it doesn't own the data + pack->SetDataPointer(NULL); // If it's a child pack, it doesn't own the data if(!validPack || texturePackFilesProcessed == 0) { delete dlcTexturePack; - dlcTexturePack = nullptr; + dlcTexturePack = NULL; } else { pack->addChildPack(dlcTexturePack); - if(dlcTexturePack->getDLCItemsCount(e_DLCType_Texture) > 0) + if(dlcTexturePack->getDLCItemsCount(DLCManager::e_DLCType_Texture) > 0) { Minecraft::GetInstance()->skins->addTexturePackFromDLC(dlcTexturePack, dlcTexturePack->GetPackId() ); } } ++dwFilesProcessed; } - else if(dlcFile != nullptr) + else if(dlcFile != NULL) { // Data dlcFile->addData(pbTemp,pFile->uiFileSize); @@ -500,7 +499,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD // TODO - 4J Stu Remove the need for this vSkinNames vector, or manage it differently switch(pFile->dwType) { - case e_DLCType_Skin: + case DLCManager::e_DLCType_Skin: app.vSkinNames.push_back((WCHAR *)pFile->wchFile); break; } @@ -515,13 +514,13 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD pFile=(C4JStorage::DLC_FILE_DETAILS *)&pbData[uiCurrentByte]; } - if( pack->getDLCItemsCount(e_DLCType_GameRules) > 0 - || pack->getDLCItemsCount(e_DLCType_GameRulesHeader) > 0) + if( pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules) > 0 + || pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader) > 0) { app.m_gameRules.loadGameRules(pack); } - if(pack->getDLCItemsCount(e_DLCType_Audio) > 0) + if(pack->getDLCItemsCount(DLCManager::e_DLCType_Audio) > 0) { //app.m_Audio.loadAudioDetails(pack); } @@ -538,22 +537,22 @@ DWORD DLCManager::retrievePackIDFromDLCDataFile(const string &path, DLCPack *pac #ifdef _WINDOWS64 string finalPath = StorageManager.GetMountedPath(path.c_str()); if(finalPath.size() == 0) finalPath = path; - HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #elif defined(_DURANGO) wstring finalPath = StorageManager.GetMountedPath(wPath.c_str()); if(finalPath.size() == 0) finalPath = wPath; - HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #else - HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #endif if( file == INVALID_HANDLE_VALUE ) { return 0; } - DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr); + DWORD bytesRead,dwFileSize = GetFileSize(file,NULL); PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; - BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr); + BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL); if(bSuccess==FALSE) { // need to treat the file as corrupt, and flag it, so can't call fatal error @@ -580,7 +579,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack) { DWORD packId=0; bool bPackIDSet=false; - unordered_map<int, EDLCParameterType> parameterMapping; + unordered_map<int, DLCManager::EDLCParameterType> parameterMapping; unsigned int uiCurrentByte=0; // File format defined in the DLC_Creator @@ -609,9 +608,9 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack) for(unsigned int i=0;i<uiParameterCount;i++) { // Map DLC strings to application strings, then store the DLC index mapping to application index - wstring parameterName(static_cast<WCHAR *>(pParams->wchData)); - EDLCParameterType type = getParameterType(parameterName); - if( type != e_DLCParamType_Invalid ) + wstring parameterName((WCHAR *)pParams->wchData); + DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName); + if( type != DLCManager::e_DLCParamType_Invalid ) { parameterMapping[pParams->dwType] = type; } @@ -634,7 +633,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack) for(unsigned int i=0;i<uiFileCount;i++) { - EDLCType type = static_cast<EDLCType>(pFile->dwType); + DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType; // Params uiParameterCount=*(unsigned int *)pbTemp; @@ -650,7 +649,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack) { if(it->second==e_DLCParamType_PackId) { - wstring wsTemp=static_cast<WCHAR *>(pParams->wchData); + wstring wsTemp=(WCHAR *)pParams->wchData; std::wstringstream ss; // 4J Stu - numbered using decimal to make it easier for artists/people to number manually ss << std::dec << wsTemp.c_str(); diff --git a/Minecraft.Client/Common/DLC/DLCPack.cpp b/Minecraft.Client/Common/DLC/DLCPack.cpp index 110008c6..ea8a270f 100644 --- a/Minecraft.Client/Common/DLC/DLCPack.cpp +++ b/Minecraft.Client/Common/DLC/DLCPack.cpp @@ -24,14 +24,14 @@ DLCPack::DLCPack(const wstring &name,DWORD dwLicenseMask) m_isCorrupt = false; m_packId = 0; m_packVersion = 0; - m_parentPack = nullptr; + m_parentPack = NULL; m_dlcMountIndex = -1; #ifdef _XBOX m_dlcDeviceID = XCONTENTDEVICE_ANY; #endif // This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children. - m_data = nullptr; + m_data = NULL; } #ifdef _XBOX_ONE @@ -44,11 +44,11 @@ DLCPack::DLCPack(const wstring &name,const wstring &productID,DWORD dwLicenseMas m_isCorrupt = false; m_packId = 0; m_packVersion = 0; - m_parentPack = nullptr; + m_parentPack = NULL; m_dlcMountIndex = -1; // This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children. - m_data = nullptr; + m_data = NULL; } #endif @@ -76,7 +76,7 @@ DLCPack::~DLCPack() wprintf(L"Deleting data for DLC pack %ls\n", m_packName.c_str()); #endif // For the same reason, don't delete data pointer for any child pack as it just points to a region within the parent pack that has already been freed - if( m_parentPack == nullptr ) + if( m_parentPack == NULL ) { delete [] m_data; } @@ -85,7 +85,7 @@ DLCPack::~DLCPack() DWORD DLCPack::GetDLCMountIndex() { - if(m_parentPack != nullptr) + if(m_parentPack != NULL) { return m_parentPack->GetDLCMountIndex(); } @@ -94,7 +94,7 @@ DWORD DLCPack::GetDLCMountIndex() XCONTENTDEVICEID DLCPack::GetDLCDeviceID() { - if(m_parentPack != nullptr ) + if(m_parentPack != NULL ) { return m_parentPack->GetDLCDeviceID(); } @@ -156,7 +156,7 @@ void DLCPack::addParameter(DLCManager::EDLCParameterType type, const wstring &va m_dataPath = value; break; default: - m_parameters[static_cast<int>(type)] = value; + m_parameters[(int)type] = value; break; } } @@ -187,7 +187,7 @@ bool DLCPack::getParameterAsUInt(DLCManager::EDLCParameterType type, unsigned in DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path) { - DLCFile *newFile = nullptr; + DLCFile *newFile = NULL; switch(type) { @@ -243,7 +243,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path) break; }; - if( newFile != nullptr ) + if( newFile != NULL ) { m_files[newFile->getType()].push_back(newFile); } @@ -252,7 +252,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path) } // MGH - added this comp func, as the embedded func in find_if was confusing the PS3 compiler -static const wstring *g_pathCmpString = nullptr; +static const wstring *g_pathCmpString = NULL; static bool pathCmp(DLCFile *val) { return (g_pathCmpString->compare(val->getPath()) == 0); @@ -263,7 +263,7 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path bool hasFile = false; if(type == DLCManager::e_DLCType_All) { - for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1)) + for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1)) { hasFile = doesPackContainFile(currentType,path); if(hasFile) break; @@ -284,13 +284,13 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index) { - DLCFile *file = nullptr; + DLCFile *file = NULL; if(type == DLCManager::e_DLCType_All) { - for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1)) + for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1)) { file = getFile(currentType,index); - if(file != nullptr) break; + if(file != NULL) break; } } else @@ -306,13 +306,13 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index) DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path) { - DLCFile *file = nullptr; + DLCFile *file = NULL; if(type == DLCManager::e_DLCType_All) { - for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1)) + for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1)) { file = getFile(currentType,path); - if(file != nullptr) break; + if(file != NULL) break; } } else @@ -323,7 +323,7 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path) if(it == m_files[type].end()) { // Not found - file = nullptr; + file = NULL; } else { @@ -346,11 +346,11 @@ DWORD DLCPack::getDLCItemsCount(DLCManager::EDLCType type /*= DLCManager::e_DLCT case DLCManager::e_DLCType_All: for(int i = 0; i < DLCManager::e_DLCType_Max; ++i) { - count += getDLCItemsCount(static_cast<DLCManager::EDLCType>(i)); + count += getDLCItemsCount((DLCManager::EDLCType)i); } break; default: - count = static_cast<DWORD>(m_files[(int)type].size()); + count = (DWORD)m_files[(int)type].size(); break; }; return count; @@ -420,12 +420,12 @@ void DLCPack::UpdateLanguage() { // find the language file DLCManager::e_DLCType_LocalisationData; - DLCFile *file = nullptr; + DLCFile *file = NULL; if(m_files[DLCManager::e_DLCType_LocalisationData].size() > 0) { file = m_files[DLCManager::e_DLCType_LocalisationData][0]; - DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc")); + DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"); StringTable *strTable = localisationFile->getStringTable(); strTable->ReloadStringTable(); } diff --git a/Minecraft.Client/Common/DLC/DLCPack.h b/Minecraft.Client/Common/DLC/DLCPack.h index 14129cbe..df1f65f0 100644 --- a/Minecraft.Client/Common/DLC/DLCPack.h +++ b/Minecraft.Client/Common/DLC/DLCPack.h @@ -87,8 +87,8 @@ public: DWORD getSkinCount() { return getDLCItemsCount(DLCManager::e_DLCType_Skin); } DWORD getSkinIndexAt(const wstring &path, bool &found) { return getFileIndexAt(DLCManager::e_DLCType_Skin, path, found); } - DLCSkinFile *getSkinFile(const wstring &path) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, path)); } - DLCSkinFile *getSkinFile(DWORD index) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, index)); } + DLCSkinFile *getSkinFile(const wstring &path) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, path); } + DLCSkinFile *getSkinFile(DWORD index) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, index); } bool doesPackContainSkin(const wstring &path) { return doesPackContainFile(DLCManager::e_DLCType_Skin, path); } bool hasPurchasedFile(DLCManager::EDLCType type, const wstring &path); diff --git a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp index f7ef2ad0..c845acd9 100644 --- a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp @@ -79,7 +79,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring { i++; } - size_t iLast=creditValue.find_last_of(L" ", i); + int iLast=(int)creditValue.find_last_of(L" ",i); switch(XGetLanguage()) { case XC_LANGUAGE_JAPANESE: @@ -88,7 +88,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring iLast = maximumChars; break; default: - iLast=creditValue.find_last_of(L" ", i); + iLast=(int)creditValue.find_last_of(L" ",i); break; } @@ -178,7 +178,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring int DLCSkinFile::getAdditionalBoxesCount() { - return static_cast<int>(m_AdditionalBoxes.size()); + return (int)m_AdditionalBoxes.size(); } vector<SKIN_BOX *> *DLCSkinFile::getAdditionalBoxes() { diff --git a/Minecraft.Client/Common/DLC/DLCSkinFile.h b/Minecraft.Client/Common/DLC/DLCSkinFile.h index 15a50e71..c8dcf0e9 100644 --- a/Minecraft.Client/Common/DLC/DLCSkinFile.h +++ b/Minecraft.Client/Common/DLC/DLCSkinFile.h @@ -17,11 +17,11 @@ public: DLCSkinFile(const wstring &path); - void addData(PBYTE pbData, DWORD dwBytes) override; - void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); + virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value); - wstring getParameterAsString(DLCManager::EDLCParameterType type) override; - bool getParameterAsBool(DLCManager::EDLCParameterType type) override; + virtual wstring getParameterAsString(DLCManager::EDLCParameterType type); + virtual bool getParameterAsBool(DLCManager::EDLCParameterType type); vector<SKIN_BOX *> *getAdditionalBoxes(); int getAdditionalBoxesCount(); unsigned int getAnimOverrideBitmask() { return m_uiAnimOverrideBitmask;} diff --git a/Minecraft.Client/Common/DLC/DLCTextureFile.cpp b/Minecraft.Client/Common/DLC/DLCTextureFile.cpp index fb9c5b03..edf071c6 100644 --- a/Minecraft.Client/Common/DLC/DLCTextureFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCTextureFile.cpp @@ -7,7 +7,7 @@ DLCTextureFile::DLCTextureFile(const wstring &path) : DLCFile(DLCManager::e_DLCT m_bIsAnim = false; m_animString = L""; - m_pbData = nullptr; + m_pbData = NULL; m_dwBytes = 0; } diff --git a/Minecraft.Client/Common/DLC/DLCTextureFile.h b/Minecraft.Client/Common/DLC/DLCTextureFile.h index 2b397e8e..bc791686 100644 --- a/Minecraft.Client/Common/DLC/DLCTextureFile.h +++ b/Minecraft.Client/Common/DLC/DLCTextureFile.h @@ -14,11 +14,11 @@ private: public: DLCTextureFile(const wstring &path); - void addData(PBYTE pbData, DWORD dwBytes) override; - PBYTE getData(DWORD &dwBytes) override; + virtual void addData(PBYTE pbData, DWORD dwBytes); + virtual PBYTE getData(DWORD &dwBytes); - void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override; + virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value); - wstring getParameterAsString(DLCManager::EDLCParameterType type) override; - bool getParameterAsBool(DLCManager::EDLCParameterType type) override; + virtual wstring getParameterAsString(DLCManager::EDLCParameterType type); + virtual bool getParameterAsBool(DLCManager::EDLCParameterType type); };
\ No newline at end of file diff --git a/Minecraft.Client/Common/DLC/DLCUIDataFile.cpp b/Minecraft.Client/Common/DLC/DLCUIDataFile.cpp index 597c4b7b..a2a56bca 100644 --- a/Minecraft.Client/Common/DLC/DLCUIDataFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCUIDataFile.cpp @@ -4,14 +4,14 @@ DLCUIDataFile::DLCUIDataFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_UIData,path) { - m_pbData = nullptr; + m_pbData = NULL; m_dwBytes = 0; m_canDeleteData = false; } DLCUIDataFile::~DLCUIDataFile() { - if(m_canDeleteData && m_pbData != nullptr) + if(m_canDeleteData && m_pbData != NULL) { app.DebugPrintf("Deleting DLCUIDataFile data\n"); delete [] m_pbData; diff --git a/Minecraft.Client/Common/DLC/DLCUIDataFile.h b/Minecraft.Client/Common/DLC/DLCUIDataFile.h index c858933c..105ad0df 100644 --- a/Minecraft.Client/Common/DLC/DLCUIDataFile.h +++ b/Minecraft.Client/Common/DLC/DLCUIDataFile.h @@ -10,11 +10,11 @@ private: public: DLCUIDataFile(const wstring &path); - ~DLCUIDataFile() override; + ~DLCUIDataFile(); using DLCFile::addData; using DLCFile::addParameter; virtual void addData(PBYTE pbData, DWORD dwBytes,bool canDeleteData = false); - PBYTE getData(DWORD &dwBytes) override; + virtual PBYTE getData(DWORD &dwBytes); }; diff --git a/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp index f97bfdd1..555ed8b4 100644 --- a/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp @@ -46,7 +46,7 @@ void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, co bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item) { bool enchanted = false; - if (item != nullptr) + if (item != NULL) { // 4J-JEV: Ripped code from enchantmenthelpers // Maybe we want to add an addEnchantment method to EnchantmentHelpers @@ -58,7 +58,7 @@ bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item) { Enchantment *e = Enchantment::enchantments[m_enchantmentId]; - if(e != nullptr && e->category->canEnchant(item->getItem())) + if(e != NULL && e->category->canEnchant(item->getItem())) { int level = min(e->getMaxLevel(), m_enchantmentLevel); item->enchant(e, m_enchantmentLevel); diff --git a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp index 49809d0c..801a2937 100644 --- a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp @@ -41,11 +41,11 @@ void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment) { rule = new AddEnchantmentRuleDefinition(); - m_enchantments.push_back(static_cast<AddEnchantmentRuleDefinition *>(rule)); + m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule); } else { @@ -97,10 +97,10 @@ void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wst bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId) { bool added = false; - if(Item::items[m_itemId] != nullptr) + if(Item::items[m_itemId] != NULL) { int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize()); - shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(m_itemId, quantity, m_auxValue); + shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) ); newItem->set4JData(m_dataTag); for( auto& it : m_enchantments ) @@ -118,7 +118,7 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, container->setItem( slotId, newItem ); added = true; } - else if(dynamic_pointer_cast<Inventory>(container) != nullptr) + else if(dynamic_pointer_cast<Inventory>(container) != NULL) { added = dynamic_pointer_cast<Inventory>(container)->add(newItem); } diff --git a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp index 3c7e02a3..a740a2be 100644 --- a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp @@ -13,20 +13,20 @@ ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(LevelGenerationOption { m_levelGenOptions = levelGenOptions; m_location = Vec3::newPermanent(0,0,0); - m_locationBox = nullptr; + m_locationBox = NULL; m_totalBlocksChanged = 0; m_totalBlocksChangedLighting = 0; m_rotation = ConsoleSchematicFile::eSchematicRot_0; m_completed = false; m_dimension = 0; - m_schematic = nullptr; + m_schematic = NULL; } ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition() { app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n"); if(!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName); - m_schematic = nullptr; + m_schematic = NULL; delete m_location; } @@ -72,20 +72,20 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co else if(attributeName.compare(L"x") == 0) { m_location->x = _fromString<int>(attributeValue); - if( static_cast<int>(abs(m_location->x))%2 != 0) m_location->x -=1; + if( ((int)abs(m_location->x))%2 != 0) m_location->x -=1; //app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter x=%f\n",m_location->x); } else if(attributeName.compare(L"y") == 0) { m_location->y = _fromString<int>(attributeValue); - if( static_cast<int>(abs(m_location->y))%2 != 0) m_location->y -= 1; + if( ((int)abs(m_location->y))%2 != 0) m_location->y -= 1; if(m_location->y < 0) m_location->y = 0; //app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter y=%f\n",m_location->y); } else if(attributeName.compare(L"z") == 0) { m_location->z = _fromString<int>(attributeValue); - if(static_cast<int>(abs(m_location->z))%2 != 0) m_location->z -= 1; + if(((int)abs(m_location->z))%2 != 0) m_location->z -= 1; //app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter z=%f\n",m_location->z); } else if(attributeName.compare(L"rot") == 0) @@ -95,7 +95,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co while(degrees < 0) degrees += 360; while(degrees >= 360) degrees -= 360; float quad = degrees/90; - degrees = static_cast<int>(quad + 0.5f); + degrees = (int)(quad + 0.5f); switch(degrees) { case 1: @@ -130,7 +130,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co void ApplySchematicRuleDefinition::updateLocationBox() { - if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); + if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); m_locationBox = AABB::newPermanent(0,0,0,0,0,0); @@ -162,9 +162,9 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk * if(chunk->level->dimension->id != m_dimension) return; PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition"); - if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); + if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); - if(m_locationBox == nullptr) updateLocationBox(); + if(m_locationBox == NULL) updateLocationBox(); if(chunkBox->intersects( m_locationBox )) { m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 ); @@ -189,7 +189,7 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk * { m_completed = true; //m_levelGenOptions->releaseSchematicFile(m_schematicName); - //m_schematic = nullptr; + //m_schematic = NULL; } } PIXEndNamedEvent(); @@ -201,9 +201,9 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve if(chunk->level->dimension->id != m_dimension) return; PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)"); - if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); + if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); - if(m_locationBox == nullptr) updateLocationBox(); + if(m_locationBox == NULL) updateLocationBox(); if(chunkBox->intersects( m_locationBox )) { m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 ); @@ -223,7 +223,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve { m_completed = true; //m_levelGenOptions->releaseSchematicFile(m_schematicName); - //m_schematic = nullptr; + //m_schematic = NULL; } } PIXEndNamedEvent(); @@ -231,13 +231,13 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1) { - if( m_locationBox == nullptr ) updateLocationBox(); + if( m_locationBox == NULL ) updateLocationBox(); return m_locationBox->intersects(x0,y0,z0,x1,y1,z1); } int ApplySchematicRuleDefinition::getMinY() { - if( m_locationBox == nullptr ) updateLocationBox(); + if( m_locationBox == NULL ) updateLocationBox(); return m_locationBox->y0; } diff --git a/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp index 7f03a0fe..f3b48445 100644 --- a/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp @@ -77,7 +77,7 @@ void CollectItemRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesIn bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) { bool statusChanged = false; - if(item != nullptr && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue) + if(item != NULL && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue) { if(!getComplete(rule)) { @@ -90,21 +90,13 @@ bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIns if(quantityCollected >= m_quantity) { setComplete(rule, true); - app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId, m_auxValue, m_quantity, m_4JDataValue); - - if (rule->getConnection() != nullptr) - { - rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>( - getActionType(), - this->m_descriptionId, - m_itemId, - m_auxValue, - this->m_4JDataValue, - nullptr, - static_cast<DWORD>(0) - )); - } - } + app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId,m_auxValue,m_quantity,m_4JDataValue); + + if(rule->getConnection() != NULL) + { + rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0))); + } + } } } return statusChanged; @@ -114,7 +106,7 @@ wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item) { // 4J Stu - This should be kept in sync with the GameRulesDefinition.xsd wstring xml = L""; - if(item != nullptr) + if(item != NULL) { xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\""; if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\""; diff --git a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp index cd23cd50..b928b26c 100644 --- a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp @@ -36,7 +36,7 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule) progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr); } } - if(rule->getConnection() != nullptr) + if(rule->getConnection() != NULL) { PacketData data; data.goal = goal; @@ -45,20 +45,20 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule) int icon = -1; int auxValue = 0; - if(m_lastRuleStatusChanged != nullptr) + if(m_lastRuleStatusChanged != NULL) { icon = m_lastRuleStatusChanged->getIcon(); auxValue = m_lastRuleStatusChanged->getAuxValue(); - m_lastRuleStatusChanged = nullptr; + m_lastRuleStatusChanged = NULL; } - rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(getActionType(), this->m_descriptionId, icon, auxValue, 0, &data, sizeof(PacketData))); + rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData)))); } app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal); } wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &description, void *data, int dataLength) { - PacketData *values = static_cast<PacketData *>(data); + PacketData *values = (PacketData *)data; wstring newDesc = description; newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress)); newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal)); diff --git a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp index f75eddd4..395b4eeb 100644 --- a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp @@ -6,7 +6,7 @@ CompoundGameRuleDefinition::CompoundGameRuleDefinition() { - m_lastRuleStatusChanged = nullptr; + m_lastRuleStatusChanged = NULL; } CompoundGameRuleDefinition::~CompoundGameRuleDefinition() @@ -26,7 +26,7 @@ void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *child GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule) { rule = new CompleteAllRuleDefinition(); @@ -49,13 +49,13 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType ); #endif } - if(rule != nullptr) m_children.push_back(rule); + if(rule != NULL) m_children.push_back(rule); return rule; } void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule) { - GameRule *newRule = nullptr; + GameRule *newRule = NULL; int i = 0; for (auto& it : m_children ) { diff --git a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp index dd777682..f505ce7a 100644 --- a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp +++ b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp @@ -10,7 +10,7 @@ ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0) { m_x = m_y = m_z = 0; - boundingBox = nullptr; + boundingBox = NULL; orientation = Direction::NORTH; m_dimension = 0; } @@ -25,26 +25,26 @@ void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *childre GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox) { rule = new XboxStructureActionGenerateBox(); - m_actions.push_back(static_cast<XboxStructureActionGenerateBox *>(rule)); + m_actions.push_back((XboxStructureActionGenerateBox *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock) { rule = new XboxStructureActionPlaceBlock(); - m_actions.push_back(static_cast<XboxStructureActionPlaceBlock *>(rule)); + m_actions.push_back((XboxStructureActionPlaceBlock *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer) { rule = new XboxStructureActionPlaceContainer(); - m_actions.push_back(static_cast<XboxStructureActionPlaceContainer *>(rule)); + m_actions.push_back((XboxStructureActionPlaceContainer *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner) { rule = new XboxStructureActionPlaceSpawner(); - m_actions.push_back(static_cast<XboxStructureActionPlaceSpawner *>(rule)); + m_actions.push_back((XboxStructureActionPlaceSpawner *)rule); } else { @@ -112,7 +112,7 @@ void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const BoundingBox* ConsoleGenerateStructure::getBoundingBox() { - if(boundingBox == nullptr) + if(boundingBox == NULL) { // Find the max bounds int maxX, maxY, maxZ; @@ -139,25 +139,25 @@ bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, Boundin { case ConsoleGameRules::eGameRuleType_GenerateBox: { - XboxStructureActionGenerateBox *genBox = static_cast<XboxStructureActionGenerateBox *>(action); + XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action; genBox->generateBoxInLevel(this,level,chunkBB); } break; case ConsoleGameRules::eGameRuleType_PlaceBlock: { - XboxStructureActionPlaceBlock *pPlaceBlock = static_cast<XboxStructureActionPlaceBlock *>(action); + XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action; pPlaceBlock->placeBlockInLevel(this,level,chunkBB); } break; case ConsoleGameRules::eGameRuleType_PlaceContainer: { - XboxStructureActionPlaceContainer *pPlaceContainer = static_cast<XboxStructureActionPlaceContainer *>(action); + XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action; pPlaceContainer->placeContainerInLevel(this,level,chunkBB); } break; case ConsoleGameRules::eGameRuleType_PlaceSpawner: { - XboxStructureActionPlaceSpawner *pPlaceSpawner = static_cast<XboxStructureActionPlaceSpawner *>(action); + XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action; pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB); } break; diff --git a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h index 712a29ab..91c4ef35 100644 --- a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h +++ b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h @@ -36,7 +36,7 @@ public: virtual int getMinY(); - EStructurePiece GetType() { return static_cast<EStructurePiece>(0); } + EStructurePiece GetType() { return (EStructurePiece)0; } void addAdditonalSaveData(CompoundTag *tag) {} void readAdditonalSaveData(CompoundTag *tag) {} };
\ No newline at end of file diff --git a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp index c261e0cd..7b69c4b4 100644 --- a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp +++ b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp @@ -16,18 +16,18 @@ ConsoleSchematicFile::ConsoleSchematicFile() { m_xSize = m_ySize = m_zSize = 0; m_refCount = 1; - m_data.data = nullptr; + m_data.data = NULL; } ConsoleSchematicFile::~ConsoleSchematicFile() { app.DebugPrintf("Deleting schematic file\n"); - if(m_data.data != nullptr) delete [] m_data.data; + if(m_data.data != NULL) delete [] m_data.data; } void ConsoleSchematicFile::save(DataOutputStream *dos) { - if(dos != nullptr) + if(dos != NULL) { dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION); @@ -52,7 +52,7 @@ void ConsoleSchematicFile::save(DataOutputStream *dos) void ConsoleSchematicFile::load(DataInputStream *dis) { - if(dis != nullptr) + if(dis != NULL) { // VERSION CHECK // int version = dis->readInt(); @@ -61,7 +61,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis) if (version > XBOX_SCHEMATIC_ORIGINAL_VERSION) // Or later versions { - compressionType = static_cast<Compression::ECompressionTypes>(dis->readByte()); + compressionType = (Compression::ECompressionTypes)dis->readByte(); } if (version > XBOX_SCHEMATIC_CURRENT_VERSION) @@ -75,10 +75,10 @@ void ConsoleSchematicFile::load(DataInputStream *dis) byteArray compressedBuffer(compressedSize); dis->readFully(compressedBuffer); - if(m_data.data != nullptr) + if(m_data.data != NULL) { - delete [] m_data.data; - m_data.data = nullptr; + delete [] m_data.data; + m_data.data = NULL; } if(compressionType == Compression::eCompressionType_None) @@ -111,17 +111,17 @@ void ConsoleSchematicFile::load(DataInputStream *dis) // READ TAGS // CompoundTag *tag = NbtIo::read(dis); ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities"); - if (tileEntityTags != nullptr) + if (tileEntityTags != NULL) { for (int i = 0; i < tileEntityTags->size(); i++) { CompoundTag *teTag = tileEntityTags->get(i); shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag); - if(te == nullptr) + if(te == NULL) { #ifndef _CONTENT_PACKAGE - app.DebugPrintf("ConsoleSchematicFile has read a nullptr tile entity\n"); + app.DebugPrintf("ConsoleSchematicFile has read a NULL tile entity\n"); __debugbreak(); #endif } @@ -132,7 +132,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis) } } ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities"); - if (entityTags != nullptr) + if (entityTags != NULL) { for (int i = 0; i < entityTags->size(); i++) { @@ -145,15 +145,15 @@ void ConsoleSchematicFile::load(DataInputStream *dis) double z = pos->get(2)->data; if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME ) - { - x = static_cast<IntTag *>(eTag->get(L"TileX"))->data; - y = static_cast<IntTag *>(eTag->get(L"TileY"))->data; - z = static_cast<IntTag *>(eTag->get(L"TileZ"))->data; - } + { + x = ((IntTag *) eTag->get(L"TileX") )->data; + y = ((IntTag *) eTag->get(L"TileY") )->data; + z = ((IntTag *) eTag->get(L"TileZ") )->data; + } #ifdef _DEBUG //app.DebugPrintf(1,"Loaded entity type %d at (%f,%f,%f)\n",(int)type,x,y,z); #endif - m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),static_cast<CompoundTag *>(eTag->copy()))); + m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),(CompoundTag *)eTag->copy())); } } delete tag; @@ -178,7 +178,7 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos) tag->put(L"Entities", entityTags); for (auto& it : m_entities ) - entityTags->add( static_cast<CompoundTag *>((it).second->copy()) ); + entityTags->add( (CompoundTag *)(it).second->copy() ); NbtIo::write(tag,dos); delete tag; @@ -186,15 +186,15 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos) int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot) { - int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, static_cast<double>(chunk->x)*16)); - int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, static_cast<double>((xStart >> 4) << 4) + 16)); + int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16)); + int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16)); int yStart = destinationBox->y0; int yEnd = destinationBox->y1; if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight; - int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, static_cast<double>(chunk->z) * 16)); - int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, static_cast<double>((zStart >> 4) << 4) + 16)); + int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16)); + int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16)); #ifdef _DEBUG app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1); @@ -442,10 +442,10 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, Vec3 *pos = Vec3::newTemp(targetX,targetY,targetZ); if( chunkBox->containsIncludingLowerBound(pos) ) { - shared_ptr<TileEntity> teCopy = chunk->getTileEntity( static_cast<int>(targetX) & 15, static_cast<int>(targetY) & 15, static_cast<int>(targetZ) & 15 ); + shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 ); - if ( teCopy != nullptr ) - { + if ( teCopy != NULL ) + { CompoundTag *teData = new CompoundTag(); te->save(teData); @@ -493,7 +493,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, } CompoundTag *eTag = it->second; - shared_ptr<Entity> e = EntityIO::loadStatic(eTag, nullptr); + shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL); if( e->GetType() == eTYPE_PAINTING ) { @@ -582,18 +582,18 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l app.DebugPrintf("Generating schematic file for area (%d,%d,%d) to (%d,%d,%d), %dx%dx%d\n",xStart,yStart,zStart,xEnd,yEnd,zEnd,xSize,ySize,zSize); - if(dos != nullptr) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION); + if(dos != NULL) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION); - if(dos != nullptr) dos->writeByte(compressionType); + if(dos != NULL) dos->writeByte(compressionType); //Write xSize - if(dos != nullptr) dos->writeInt(xSize); + if(dos != NULL) dos->writeInt(xSize); //Write ySize - if(dos != nullptr) dos->writeInt(ySize); + if(dos != NULL) dos->writeInt(ySize); //Write zSize - if(dos != nullptr) dos->writeInt(zSize); + if(dos != NULL) dos->writeInt(zSize); //byteArray rawBuffer = level->getBlocksAndData(xStart, yStart, zStart, xSize, ySize, zSize, false); int xRowSize = ySize * zSize; @@ -660,8 +660,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l delete [] result.data; byteArray buffer = byteArray(ucTemp,inputSize); - if(dos != nullptr) dos->writeInt(inputSize); - if(dos != nullptr) dos->write(buffer); + if(dos != NULL) dos->writeInt(inputSize); + if(dos != NULL) dos->write(buffer); delete [] buffer.data; CompoundTag tag; @@ -725,10 +725,10 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l pos->get(2)->data -= zStart; if( e->instanceof(eTYPE_HANGING_ENTITY) ) - { - static_cast<IntTag *>(eTag->get(L"TileX"))->data -= xStart; - static_cast<IntTag *>(eTag->get(L"TileY"))->data -= yStart; - static_cast<IntTag *>(eTag->get(L"TileZ"))->data -= zStart; + { + ((IntTag *) eTag->get(L"TileX") )->data -= xStart; + ((IntTag *) eTag->get(L"TileY") )->data -= yStart; + ((IntTag *) eTag->get(L"TileZ") )->data -= zStart; } entitiesTag->add(eTag); @@ -738,7 +738,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l tag.put(L"Entities", entitiesTag); - if(dos != nullptr) NbtIo::write(&tag,dos); + if(dos != NULL) NbtIo::write(&tag,dos); } void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP) diff --git a/Minecraft.Client/Common/GameRules/GameRule.h b/Minecraft.Client/Common/GameRules/GameRule.h index e35f1375..3b9dba7e 100644 --- a/Minecraft.Client/Common/GameRules/GameRule.h +++ b/Minecraft.Client/Common/GameRules/GameRule.h @@ -40,7 +40,7 @@ public: stringValueMapType m_parameters; // These are the members of this rule that maintain it's state public: - GameRule(GameRuleDefinition *definition, Connection *connection = nullptr); + GameRule(GameRuleDefinition *definition, Connection *connection = NULL); virtual ~GameRule(); Connection *getConnection() { return m_connection; } diff --git a/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp index 770b56d5..80d02956 100644 --- a/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp @@ -50,7 +50,7 @@ GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType #ifndef _CONTENT_PACKAGE wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType ); #endif - return nullptr; + return NULL; } void GameRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue) diff --git a/Minecraft.Client/Common/GameRules/GameRuleDefinition.h b/Minecraft.Client/Common/GameRules/GameRuleDefinition.h index 4a2c43a1..afec8fbc 100644 --- a/Minecraft.Client/Common/GameRules/GameRuleDefinition.h +++ b/Minecraft.Client/Common/GameRules/GameRuleDefinition.h @@ -61,6 +61,6 @@ public: // Static functions static GameRulesInstance *generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection); - static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = nullptr, int dataLength = 0); + static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = NULL, int dataLength = 0); };
\ No newline at end of file diff --git a/Minecraft.Client/Common/GameRules/GameRuleManager.cpp b/Minecraft.Client/Common/GameRules/GameRuleManager.cpp index ff294a65..0606808c 100644 --- a/Minecraft.Client/Common/GameRules/GameRuleManager.cpp +++ b/Minecraft.Client/Common/GameRules/GameRuleManager.cpp @@ -85,24 +85,24 @@ const WCHAR *GameRuleManager::wchAttrNameA[] = GameRuleManager::GameRuleManager() { - m_currentGameRuleDefinitions = nullptr; - m_currentLevelGenerationOptions = nullptr; + m_currentGameRuleDefinitions = NULL; + m_currentLevelGenerationOptions = NULL; } void GameRuleManager::loadGameRules(DLCPack *pack) { - StringTable *strings = nullptr; + StringTable *strings = NULL; if(pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,L"languages.loc")) { - DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc")); + DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"); strings = localisationFile->getStringTable(); } int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader); for(int i = 0; i < gameRulesCount; ++i) { - DLCGameRulesHeader *dlcHeader = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i)); + DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i); DWORD dSize; byte *dData = dlcHeader->getData(dSize); @@ -120,7 +120,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack) gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules); for (int i = 0; i < gameRulesCount; ++i) { - DLCGameRulesFile *dlcFile = static_cast<DLCGameRulesFile *>(pack->getFile(DLCManager::e_DLCType_GameRules, i)); + DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i); DWORD dSize; byte *dData = dlcFile->getData(dSize); @@ -182,7 +182,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT compr_content(new BYTE[compr_len], compr_len); dis.read(compr_content); - Compression::getCompression()->SetDecompressionType( static_cast<Compression::ECompressionTypes>(compression_type) ); + Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compression_type ); Compression::getCompression()->DecompressLZXRLE( content.data, &content.length, compr_content.data, compr_content.length); Compression::getCompression()->SetDecompressionType( SAVE_FILE_PLATFORM_LOCAL ); @@ -237,11 +237,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT // 4J-JEV: Reverse of loadGameRules. void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) { - if (m_currentGameRuleDefinitions == nullptr && - m_currentLevelGenerationOptions == nullptr) + if (m_currentGameRuleDefinitions == NULL && + m_currentLevelGenerationOptions == NULL) { app.DebugPrintf("GameRuleManager:: Nothing here to save."); - *dOut = nullptr; + *dOut = NULL; *dSize = 0; return; } @@ -268,7 +268,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) ByteArrayOutputStream compr_baos; DataOutputStream compr_dos(&compr_baos); - if (m_currentGameRuleDefinitions == nullptr) + if (m_currentGameRuleDefinitions == NULL) { compr_dos.writeInt( 0 ); // numStrings for StringTable compr_dos.writeInt( version_number ); @@ -282,9 +282,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) { StringTable *st = m_currentGameRuleDefinitions->getStringTable(); - if (st == nullptr) + if (st == NULL) { - app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == nullptr!"); + app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == NULL!"); } else { @@ -322,7 +322,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) *dSize = baos.buf.length; *dOut = baos.buf.data; - baos.buf.data = nullptr; + baos.buf.data = NULL; dos.close(); baos.close(); } @@ -399,8 +399,8 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT for(int i = 0; i < 8; ++i) dis.readBoolean(); } - ByteArrayInputStream *contentBais = nullptr; - DataInputStream *contentDis = nullptr; + ByteArrayInputStream *contentBais = NULL; + DataInputStream *contentDis = NULL; if(compressionType == Compression::eCompressionType_None) { @@ -469,13 +469,13 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT tagsAndAtts.push_back( contentDis->readUTF() ); unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap; - for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < static_cast<int>(ConsoleGameRules::eGameRuleType_Count); ++type) + for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < (int)ConsoleGameRules::eGameRuleType_Count; ++type) { for(UINT i = 0; i < numStrings; ++i) { if(tagsAndAtts[i].compare(wchTagNameA[type]) == 0) { - tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, static_cast<ConsoleGameRules::EGameRuleType>(type)) ); + tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, (ConsoleGameRules::EGameRuleType)type) ); break; } } @@ -521,7 +521,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT auto it = tagIdMap.find(tagId); if(it != tagIdMap.end()) tagVal = it->second; - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions) { @@ -548,14 +548,14 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT { // Not default contentDis->close(); - if(contentBais != nullptr) delete contentBais; + if(contentBais != NULL) delete contentBais; delete contentDis; } dis.close(); bais.reset(); - //if(!levelGenAdded) { delete levelGenerator; levelGenerator = nullptr; } + //if(!levelGenAdded) { delete levelGenerator; levelGenerator = NULL; } if(!gameRulesAdded) delete gameRules; return true; @@ -583,7 +583,7 @@ void GameRuleManager::readAttributes(DataInputStream *dis, vector<wstring> *tags int attID = dis->readInt(); wstring value = dis->readUTF(); - if(rule != nullptr) rule->addAttribute(tagsAndAtts->at(attID),value); + if(rule != NULL) rule->addAttribute(tagsAndAtts->at(attID),value); } } @@ -597,8 +597,8 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn auto it = tagIdMap->find(tagId); if(it != tagIdMap->end()) tagVal = it->second; - GameRuleDefinition *childRule = nullptr; - if(rule != nullptr) childRule = rule->addChild(tagVal); + GameRuleDefinition *childRule = NULL; + if(rule != NULL) childRule = rule->addChild(tagVal); readAttributes(dis,tagsAndAtts,childRule); readChildren(dis,tagsAndAtts,tagIdMap,childRule); @@ -607,7 +607,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn void GameRuleManager::processSchematics(LevelChunk *levelChunk) { - if(getLevelGenerationOptions() != nullptr) + if(getLevelGenerationOptions() != NULL) { LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions(); levelGenOptions->processSchematics(levelChunk); @@ -616,7 +616,7 @@ void GameRuleManager::processSchematics(LevelChunk *levelChunk) void GameRuleManager::processSchematicsLighting(LevelChunk *levelChunk) { - if(getLevelGenerationOptions() != nullptr) + if(getLevelGenerationOptions() != NULL) { LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions(); levelGenOptions->processSchematicsLighting(levelChunk); @@ -701,21 +701,21 @@ void GameRuleManager::setLevelGenerationOptions(LevelGenerationOptions *levelGen { unloadCurrentGameRules(); - m_currentGameRuleDefinitions = nullptr; + m_currentGameRuleDefinitions = NULL; m_currentLevelGenerationOptions = levelGen; - if(m_currentLevelGenerationOptions != nullptr && m_currentLevelGenerationOptions->requiresGameRules() ) + if(m_currentLevelGenerationOptions != NULL && m_currentLevelGenerationOptions->requiresGameRules() ) { m_currentGameRuleDefinitions = m_currentLevelGenerationOptions->getRequiredGameRules(); } - if(m_currentLevelGenerationOptions != nullptr) + if(m_currentLevelGenerationOptions != NULL) m_currentLevelGenerationOptions->reset_start(); } LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key) { - if(m_currentGameRuleDefinitions != nullptr && !key.empty() ) + if(m_currentGameRuleDefinitions != NULL && !key.empty() ) { return m_currentGameRuleDefinitions->getString(key); } @@ -739,9 +739,9 @@ LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions * void GameRuleManager::unloadCurrentGameRules() { - if (m_currentLevelGenerationOptions != nullptr) + if (m_currentLevelGenerationOptions != NULL) { - if (m_currentGameRuleDefinitions != nullptr + if (m_currentGameRuleDefinitions != NULL && m_currentLevelGenerationOptions->isFromSave()) m_levelRules.removeLevelRule( m_currentGameRuleDefinitions ); @@ -757,6 +757,6 @@ void GameRuleManager::unloadCurrentGameRules() } } - m_currentGameRuleDefinitions = nullptr; - m_currentLevelGenerationOptions = nullptr; + m_currentGameRuleDefinitions = NULL; + m_currentLevelGenerationOptions = NULL; } diff --git a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp index 2f121f4f..59fde56e 100644 --- a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp +++ b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp @@ -44,8 +44,8 @@ bool JustGrSource::ready() { return true; } LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack) { - m_spawnPos = nullptr; - m_stringTable = nullptr; + m_spawnPos = NULL; + m_stringTable = NULL; m_hasLoadedData = false; @@ -56,7 +56,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack) m_minY = INT_MAX; m_bRequiresGameRules = false; - m_pbBaseSaveData = nullptr; + m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; m_parentDLCPack = parentPack; @@ -66,7 +66,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack) LevelGenerationOptions::~LevelGenerationOptions() { clearSchematics(); - if(m_spawnPos != nullptr) delete m_spawnPos; + if(m_spawnPos != NULL) delete m_spawnPos; for (auto& it : m_schematicRules ) { delete it; @@ -141,26 +141,26 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children) GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic) { rule = new ApplySchematicRuleDefinition(this); - m_schematicRules.push_back(static_cast<ApplySchematicRuleDefinition *>(rule)); + m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure) { rule = new ConsoleGenerateStructure(); - m_structureRules.push_back(static_cast<ConsoleGenerateStructure *>(rule)); + m_structureRules.push_back((ConsoleGenerateStructure *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride) { rule = new BiomeOverride(); - m_biomeOverrides.push_back(static_cast<BiomeOverride *>(rule)); + m_biomeOverrides.push_back((BiomeOverride *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature) { rule = new StartFeature(); - m_features.push_back(static_cast<StartFeature *>(rule)); + m_features.push_back((StartFeature *)rule); } else { @@ -180,21 +180,21 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws } else if(attributeName.compare(L"spawnX") == 0) { - if(m_spawnPos == nullptr) m_spawnPos = new Pos(); + if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString<int>(attributeValue); m_spawnPos->x = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value); } else if(attributeName.compare(L"spawnY") == 0) { - if(m_spawnPos == nullptr) m_spawnPos = new Pos(); + if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString<int>(attributeValue); m_spawnPos->y = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value); } else if(attributeName.compare(L"spawnZ") == 0) { - if(m_spawnPos == nullptr) m_spawnPos = new Pos(); + if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString<int>(attributeValue); m_spawnPos->z = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value); @@ -268,7 +268,7 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk) if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15)) { BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15); - structureStart->postProcess(chunk->level, nullptr, bb); + structureStart->postProcess(chunk->level, NULL, bb); delete bb; } } @@ -353,7 +353,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f return it->second; } - ConsoleSchematicFile *schematic = nullptr; + ConsoleSchematicFile *schematic = NULL; byteArray data(pbData,dwLen); ByteArrayInputStream bais(data); DataInputStream dis(&bais); @@ -366,7 +366,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename) { - ConsoleSchematicFile *schematic = nullptr; + ConsoleSchematicFile *schematic = NULL; // If we have already loaded this, just return auto it = m_schematics.find(filename); if(it != m_schematics.end()) @@ -399,7 +399,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table) LPCWSTR LevelGenerationOptions::getString(const wstring &key) { - if(m_stringTable == nullptr) + if(m_stringTable == NULL) { return L""; } @@ -456,7 +456,7 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin void LevelGenerationOptions::loadBaseSaveData() { int mountIndex = -1; - if(m_parentDLCPack != nullptr) mountIndex = m_parentDLCPack->GetDLCMountIndex(); + if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex(); if(mountIndex > -1) { @@ -485,7 +485,7 @@ void LevelGenerationOptions::loadBaseSaveData() int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask) { - LevelGenerationOptions *lgo = static_cast<LevelGenerationOptions *>(pParam); + LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam; lgo->m_bLoadingData = false; if(dwErr!=ERROR_SUCCESS) { @@ -499,7 +499,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader); for(int i = 0; i < gameRulesCount; ++i) { - DLCGameRulesHeader *dlcFile = static_cast<DLCGameRulesHeader *>(lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i)); + DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i); if (!dlcFile->getGrfPath().empty()) { @@ -513,10 +513,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... - nullptr, // Unused + NULL, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes - nullptr // Unsupported + NULL // Unsupported ); #else const char *pchFilename=wstringtofilename(grf.getPath()); @@ -524,10 +524,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... - nullptr, // Unused + NULL, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes - nullptr // Unsupported + NULL // Unsupported ); #endif @@ -536,7 +536,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD DWORD dwFileSize = grf.length(); DWORD bytesRead; PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; - BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr); + BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL); if(bSuccess==FALSE) { app.FatalLoadError(); @@ -565,10 +565,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... - nullptr, // Unused + NULL, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes - nullptr // Unsupported + NULL // Unsupported ); #else const char *pchFilename=wstringtofilename(save.getPath()); @@ -576,18 +576,18 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... - nullptr, // Unused + NULL, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes - nullptr // Unsupported + NULL // Unsupported ); #endif if( fileHandle != INVALID_HANDLE_VALUE ) { - DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr); + DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL); PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; - BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr); + BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL); if(bSuccess==FALSE) { app.FatalLoadError(); @@ -624,8 +624,8 @@ void LevelGenerationOptions::reset_start() void LevelGenerationOptions::reset_finish() { - //if (m_spawnPos) { delete m_spawnPos; m_spawnPos = nullptr; } - //if (m_stringTable) { delete m_stringTable; m_stringTable = nullptr; } + //if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; } + //if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; } if (isFromDLC()) { @@ -694,8 +694,8 @@ bool LevelGenerationOptions::ready() { return info()->ready(); } void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; } PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; } -bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != nullptr; } -void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = nullptr; m_dwBaseSaveSize = 0; } +bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; } +void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; } bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; } void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; } diff --git a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.h b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.h index 378ac6c5..cf669019 100644 --- a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.h +++ b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.h @@ -167,7 +167,7 @@ private: bool m_bLoadingData; public: - LevelGenerationOptions(DLCPack *parentPack = nullptr); + LevelGenerationOptions(DLCPack *parentPack = NULL); ~LevelGenerationOptions(); virtual ConsoleGameRules::EGameRuleType getActionType(); @@ -202,7 +202,7 @@ public: LevelRuleset *getRequiredGameRules(); void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile); - bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = nullptr); + bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL); void loadStringTable(StringTable *table); LPCWSTR getString(const wstring &key); diff --git a/Minecraft.Client/Common/GameRules/LevelRuleset.cpp b/Minecraft.Client/Common/GameRules/LevelRuleset.cpp index de17bacc..658abe91 100644 --- a/Minecraft.Client/Common/GameRules/LevelRuleset.cpp +++ b/Minecraft.Client/Common/GameRules/LevelRuleset.cpp @@ -6,7 +6,7 @@ LevelRuleset::LevelRuleset() { - m_stringTable = nullptr; + m_stringTable = NULL; } LevelRuleset::~LevelRuleset() @@ -26,11 +26,11 @@ void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children) GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea) { rule = new NamedAreaRuleDefinition(); - m_areas.push_back(static_cast<NamedAreaRuleDefinition *>(rule)); + m_areas.push_back((NamedAreaRuleDefinition *)rule); } else { @@ -46,7 +46,7 @@ void LevelRuleset::loadStringTable(StringTable *table) LPCWSTR LevelRuleset::getString(const wstring &key) { - if(m_stringTable == nullptr) + if(m_stringTable == NULL) { return L""; } diff --git a/Minecraft.Client/Common/GameRules/StartFeature.cpp b/Minecraft.Client/Common/GameRules/StartFeature.cpp index 14b6d9c9..904bce73 100644 --- a/Minecraft.Client/Common/GameRules/StartFeature.cpp +++ b/Minecraft.Client/Common/GameRules/StartFeature.cpp @@ -47,7 +47,7 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att else if(attributeName.compare(L"feature") == 0) { int value = _fromString<int>(attributeValue); - m_feature = static_cast<StructureFeature::EFeatureTypes>(value); + m_feature = (StructureFeature::EFeatureTypes)value; app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature); } else @@ -58,6 +58,6 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation) { - if(orientation != nullptr) *orientation = m_orientation; + if(orientation != NULL) *orientation = m_orientation; return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp index 99aee99b..ec218c7a 100644 --- a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp @@ -12,7 +12,7 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition() m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;; m_health = 0; m_food = 0; - m_spawnPos = nullptr; + m_spawnPos = NULL; m_yRot = 0.0f; } @@ -65,11 +65,11 @@ void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *child GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_AddItem) { rule = new AddItemRuleDefinition(); - m_items.push_back(static_cast<AddItemRuleDefinition *>(rule)); + m_items.push_back((AddItemRuleDefinition *)rule); } else { @@ -84,21 +84,21 @@ void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, cons { if(attributeName.compare(L"spawnX") == 0) { - if(m_spawnPos == nullptr) m_spawnPos = new Pos(); + if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString<int>(attributeValue); m_spawnPos->x = value; app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value); } else if(attributeName.compare(L"spawnY") == 0) { - if(m_spawnPos == nullptr) m_spawnPos = new Pos(); + if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString<int>(attributeValue); m_spawnPos->y = value; app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value); } else if(attributeName.compare(L"spawnZ") == 0) { - if(m_spawnPos == nullptr) m_spawnPos = new Pos(); + if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString<int>(attributeValue); m_spawnPos->z = value; app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value); @@ -148,7 +148,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player) double z = player->z; float yRot = player->yRot; float xRot = player->xRot; - if(m_spawnPos != nullptr) + if(m_spawnPos != NULL) { x = m_spawnPos->x; y = m_spawnPos->y; @@ -160,7 +160,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player) yRot = m_yRot; } - if(m_spawnPos != nullptr || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot); + if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot); for(auto& addItem : m_items) { diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp index 1f494691..fa68ef6a 100644 --- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp @@ -33,11 +33,11 @@ void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_AddItem) { rule = new AddItemRuleDefinition(); - m_items.push_back(static_cast<AddItemRuleDefinition *>(rule)); + m_items.push_back((AddItemRuleDefinition *)rule); } else { @@ -70,7 +70,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st if ( chunkBB->isInside( worldX, worldY, worldZ ) ) { - if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr ) + if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL ) { // Remove the current tile entity level->removeTileEntity( worldX, worldY, worldZ ); @@ -81,7 +81,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ )); app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ); - if ( container != nullptr ) + if ( container != NULL ) { level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS); // Add items diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceSpawner.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceSpawner.cpp index 3e61154f..3f6204af 100644 --- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceSpawner.cpp +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceSpawner.cpp @@ -46,7 +46,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct if ( chunkBB->isInside( worldX, worldY, worldZ ) ) { - if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr ) + if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL ) { // Remove the current tile entity level->removeTileEntity( worldX, worldY, worldZ ); @@ -59,7 +59,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct #ifndef _CONTENT_PACKAGE wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ); #endif - if( entity != nullptr ) + if( entity != NULL ) { entity->setEntityId(m_entityId); } diff --git a/Minecraft.Client/Common/Leaderboards/LeaderboardInterface.cpp b/Minecraft.Client/Common/Leaderboards/LeaderboardInterface.cpp index 06f9a69b..07463517 100644 --- a/Minecraft.Client/Common/Leaderboards/LeaderboardInterface.cpp +++ b/Minecraft.Client/Common/Leaderboards/LeaderboardInterface.cpp @@ -6,8 +6,8 @@ LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man) m_manager = man; m_pending = false; - m_filter = static_cast<LeaderboardManager::EFilterMode>(-1); - m_callback = nullptr; + m_filter = (LeaderboardManager::EFilterMode) -1; + m_callback = NULL; m_difficulty = 0; m_type = LeaderboardManager::eStatsType_UNDEFINED; m_startIndex = 0; diff --git a/Minecraft.Client/Common/Leaderboards/LeaderboardManager.cpp b/Minecraft.Client/Common/Leaderboards/LeaderboardManager.cpp index 2ba1efd6..33707b14 100644 --- a/Minecraft.Client/Common/Leaderboards/LeaderboardManager.cpp +++ b/Minecraft.Client/Common/Leaderboards/LeaderboardManager.cpp @@ -12,7 +12,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] = void LeaderboardManager::DeleteInstance() { delete m_instance; - m_instance = nullptr; + m_instance = NULL; } LeaderboardManager::LeaderboardManager() @@ -26,7 +26,7 @@ void LeaderboardManager::zeroReadParameters() { m_difficulty = -1; m_statsType = eStatsType_UNDEFINED; - m_readListener = nullptr; + m_readListener = NULL; m_startIndex = 0; m_readCount = 0; m_eFilterMode = eFM_UNDEFINED; diff --git a/Minecraft.Client/Common/Leaderboards/SonyLeaderboardManager.cpp b/Minecraft.Client/Common/Leaderboards/SonyLeaderboardManager.cpp index f2d48947..78d62568 100644 --- a/Minecraft.Client/Common/Leaderboards/SonyLeaderboardManager.cpp +++ b/Minecraft.Client/Common/Leaderboards/SonyLeaderboardManager.cpp @@ -35,7 +35,7 @@ SonyLeaderboardManager::SonyLeaderboardManager() m_myXUID = INVALID_XUID; - m_scores = nullptr; + m_scores = NULL; m_statsType = eStatsType_Kills; m_difficulty = 0; @@ -47,7 +47,7 @@ SonyLeaderboardManager::SonyLeaderboardManager() InitializeCriticalSection(&m_csViewsLock); m_running = false; - m_threadScoreboard = nullptr; + m_threadScoreboard = NULL; } SonyLeaderboardManager::~SonyLeaderboardManager() @@ -288,7 +288,7 @@ bool SonyLeaderboardManager::getScoreByIds() SonyRtcTick last_sort_date; SceNpScoreRankNumber mTotalRecord; - SceNpId *npIds = nullptr; + SceNpId *npIds = NULL; int ret; uint32_t num = 0; @@ -322,7 +322,7 @@ bool SonyLeaderboardManager::getScoreByIds() ZeroMemory(comments, sizeof(SceNpScoreComment) * num); /* app.DebugPrintf("sceNpScoreGetRankingByNpId(\n\t transaction=%i,\n\t boardID=0,\n\t npId=%i,\n\t friendCount*sizeof(SceNpId)=%i*%i=%i,\ - rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t nullptr, 0, nullptr, 0,\n\t friendCount=%i,\n...\n", + rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t NULL, 0, NULL, 0,\n\t friendCount=%i,\n...\n", transaction, npId, friendCount, sizeof(SceNpId), friendCount*sizeof(SceNpId), rankData, friendCount*sizeof(SceNpScorePlayerRankData), friendCount ); */ @@ -342,9 +342,9 @@ bool SonyLeaderboardManager::getScoreByIds() destroyTransactionContext(ret); - if (npIds != nullptr) delete [] npIds; - if (ptr != nullptr) delete [] ptr; - if (comments != nullptr) delete [] comments; + if (npIds != NULL) delete [] npIds; + if (ptr != NULL) delete [] ptr; + if (comments != NULL) delete [] comments; return false; } @@ -355,9 +355,9 @@ bool SonyLeaderboardManager::getScoreByIds() m_eStatsState = eStatsState_Failed; - if (npIds != nullptr) delete [] npIds; - if (ptr != nullptr) delete [] ptr; - if (comments != nullptr) delete [] comments; + if (npIds != NULL) delete [] npIds; + if (ptr != NULL) delete [] ptr; + if (comments != NULL) delete [] comments; return false; } @@ -387,14 +387,14 @@ bool SonyLeaderboardManager::getScoreByIds() comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments #endif - nullptr, 0, // GameData. (unused) + NULL, 0, // GameData. (unused) tmpNum, &last_sort_date, &mTotalRecord, - nullptr // Reserved, specify null. + NULL // Reserved, specify null. ); if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED) @@ -425,7 +425,7 @@ bool SonyLeaderboardManager::getScoreByIds() m_readCount = num; // Filter scorers and construct output structure. - if (m_scores != nullptr) delete [] m_scores; + if (m_scores != NULL) delete [] m_scores; m_scores = new ReadScore[m_readCount]; convertToOutput(m_readCount, m_scores, ptr, comments); m_maxRank = m_readCount; @@ -458,7 +458,7 @@ error3: delete [] ptr; delete [] comments; error2: - if (npIds != nullptr) delete [] npIds; + if (npIds != NULL) delete [] npIds; error1: if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed; app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds() FAILED, ret=0x%X\n", ret); @@ -511,14 +511,14 @@ bool SonyLeaderboardManager::getScoreByRange() comments, sizeof(SceNpScoreComment) * num, //OUT: Comment Data - nullptr, 0, // GameData. + NULL, 0, // GameData. num, &last_sort_date, &m_maxRank, // 'Total number of players registered in the target scoreboard.' - nullptr // Reserved, specify null. + NULL // Reserved, specify null. ); if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED) @@ -539,7 +539,7 @@ bool SonyLeaderboardManager::getScoreByRange() delete [] ptr; delete [] comments; - m_scores = nullptr; + m_scores = NULL; m_readCount = 0; m_eStatsState = eStatsState_Ready; @@ -557,7 +557,7 @@ bool SonyLeaderboardManager::getScoreByRange() //m_stats = ptr; //Maybe: addPadding(num,ptr); - if (m_scores != nullptr) delete [] m_scores; + if (m_scores != NULL) delete [] m_scores; m_readCount = ret; m_scores = new ReadScore[m_readCount]; for (int i=0; i<m_readCount; i++) @@ -642,15 +642,15 @@ bool SonyLeaderboardManager::setScore() rscore.m_score, //IN: new score, &comment, // Comments - nullptr, // GameInfo + NULL, // GameInfo &tmp, //OUT: current rank, #ifndef __PS3__ - nullptr, //compareDate + NULL, //compareDate #endif - nullptr // Reserved, specify null. + NULL // Reserved, specify null. ); if (ret==SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE) //0x8002A415 @@ -695,7 +695,7 @@ void SonyLeaderboardManager::Tick() { case eStatsState_Ready: { - assert(m_scores != nullptr || m_readCount == 0); + assert(m_scores != NULL || m_readCount == 0); view.m_numQueries = m_readCount; view.m_queries = m_scores; @@ -707,7 +707,7 @@ void SonyLeaderboardManager::Tick() if (view.m_numQueries > 0) ret = eStatsReturn_Success; - if (m_readListener != nullptr) + if (m_readListener != NULL) { app.DebugPrintf("[SonyLeaderboardManager] OnStatsReadComplete(%i, %i, _), m_readCount=%i.\n", ret, m_maxRank, m_readCount); m_readListener->OnStatsReadComplete(ret, m_maxRank, view); @@ -716,16 +716,16 @@ void SonyLeaderboardManager::Tick() m_eStatsState = eStatsState_Idle; delete [] m_scores; - m_scores = nullptr; + m_scores = NULL; } break; case eStatsState_Failed: { view.m_numQueries = 0; - view.m_queries = nullptr; + view.m_queries = NULL; - if ( m_readListener != nullptr ) + if ( m_readListener != NULL ) m_readListener->OnStatsReadComplete(eStatsReturn_NetworkError, 0, view); m_eStatsState = eStatsState_Idle; @@ -747,7 +747,7 @@ bool SonyLeaderboardManager::OpenSession() { if (m_openSessions == 0) { - if (m_threadScoreboard == nullptr) + if (m_threadScoreboard == NULL) { m_threadScoreboard = new C4JThread(&scoreboardThreadEntry, this, "4JScoreboard"); m_threadScoreboard->SetProcessor(CPU_CORE_LEADERBOARDS); @@ -837,7 +837,7 @@ void SonyLeaderboardManager::FlushStats() {} void SonyLeaderboardManager::CancelOperation() { - m_readListener = nullptr; + m_readListener = NULL; m_eStatsState = eStatsState_Canceled; if (m_requestId != 0) @@ -980,7 +980,7 @@ void SonyLeaderboardManager::fromBase32(void *out, SceNpScoreComment *in) for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++) { ch[0] = getComment(in)[i]; - unsigned char fivebits = strtol(ch, nullptr, 32) << 3; + unsigned char fivebits = strtol(ch, NULL, 32) << 3; int sByte = (i*5) / 8; int eByte = (5+(i*5)) / 8; @@ -1041,7 +1041,7 @@ bool SonyLeaderboardManager::test_string(string testing) int ctx = createTransactionContext(m_titleContext); if (ctx<0) return false; - int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, nullptr); + int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, NULL); if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED) { diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp index aef1ef9c..92ea8ad0 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp @@ -56,8 +56,8 @@ CGameNetworkManager::CGameNetworkManager() m_bFullSessionMessageOnNextSessionChange = false; #ifdef __ORBIS__ - m_pUpsell = nullptr; - m_pInviteInfo = nullptr; + m_pUpsell = NULL; + m_pInviteInfo = NULL; #endif } @@ -120,26 +120,26 @@ void CGameNetworkManager::DoWork() s_pPlatformNetworkManager->DoWork(); #ifdef __ORBIS__ - if (m_pUpsell != nullptr && m_pUpsell->hasResponse()) + if (m_pUpsell != NULL && m_pUpsell->hasResponse()) { int iPad_invited = m_iPlayerInvited, iPad_checking = m_pUpsell->m_userIndex; m_iPlayerInvited = -1; delete m_pUpsell; - m_pUpsell = nullptr; + m_pUpsell = NULL; if (ProfileManager.HasPlayStationPlus(iPad_checking)) { this->GameInviteReceived(iPad_invited, m_pInviteInfo); // m_pInviteInfo deleted by GameInviteReceived. - m_pInviteInfo = nullptr; + m_pInviteInfo = NULL; } else { delete m_pInviteInfo; - m_pInviteInfo = nullptr; + m_pInviteInfo = NULL; } } #endif @@ -194,16 +194,16 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame ProfileManager.SetDeferredSignoutEnabled(true); #endif - int64_t seed = 0; - if (lpParameter != nullptr) + int64_t seed = 0; + if(lpParameter != NULL) { - NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter); + NetworkGameInitData *param = (NetworkGameInitData *)lpParameter; seed = param->seed; app.setLevelGenerationOptions(param->levelGen); - if(param->levelGen != nullptr) + if(param->levelGen != NULL) { - if(app.getLevelGenerationOptions() == nullptr) + if(app.getLevelGenerationOptions() == NULL) { app.DebugPrintf("Game rule was not loaded, and seed is required. Exiting.\n"); return false; @@ -248,10 +248,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... - nullptr, // Unused + NULL, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes - nullptr // Unsupported + NULL // Unsupported ); #else const char *pchFilename=wstringtofilename(grf.getPath()); @@ -259,18 +259,18 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... - nullptr, // Unused + NULL, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes - nullptr // Unsupported + NULL // Unsupported ); #endif if( fileHandle != INVALID_HANDLE_VALUE ) { - DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr); + DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL); PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; - BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr); + BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL); if(bSuccess==FALSE) { app.FatalLoadError(); @@ -312,7 +312,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame } else { - Socket::Initialise(nullptr); + Socket::Initialise(NULL); } #ifndef _XBOX @@ -358,27 +358,27 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame if( g_NetworkManager.IsHost() ) { - connection = new ClientConnection(minecraft, nullptr); + connection = new ClientConnection(minecraft, NULL); } else { INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(ProfileManager.GetLockedProfile()); - if(pNetworkPlayer == nullptr) + if(pNetworkPlayer == NULL) { MinecraftServer::HaltServer(); app.DebugPrintf("%d\n",ProfileManager.GetLockedProfile()); - // If the player is nullptr here then something went wrong in the session setup, and continuing will end up in a crash + // If the player is NULL here then something went wrong in the session setup, and continuing will end up in a crash return false; } Socket *socket = pNetworkPlayer->GetSocket(); // Fix for #13259 - CRASH: Gameplay: loading process is halted when player loads saved data - if(socket == nullptr) + if(socket == NULL) { assert(false); MinecraftServer::HaltServer(); - // If the socket is nullptr here then something went wrong in the session setup, and continuing will end up in a crash + // If the socket is NULL here then something went wrong in the session setup, and continuing will end up in a crash return false; } @@ -389,12 +389,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame { assert(false); delete connection; - connection = nullptr; + connection = NULL; MinecraftServer::HaltServer(); return false; } - connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name)); + connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) ); // Tick connection until we're ready to go. The stages involved in this are: // (1) Creating the ClientConnection sends a prelogin packet to the server @@ -453,7 +453,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame // Already have setup the primary pad if(idx == ProfileManager.GetPrimaryPad() ) continue; - if( GetLocalPlayerByUserIndex(idx) != nullptr && !ProfileManager.IsSignedIn(idx) ) + if( GetLocalPlayerByUserIndex(idx) != NULL && !ProfileManager.IsSignedIn(idx) ) { INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx); Socket *socket = pNetworkPlayer->GetSocket(); @@ -467,7 +467,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame // when joining any other way, so just because they are signed in doesn't mean they are in the session // 4J Stu - If they are in the session, then we should add them to the game. Otherwise we won't be able to add them later INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx); - if( pNetworkPlayer == nullptr ) + if( pNetworkPlayer == NULL ) continue; ClientConnection *connection; @@ -481,7 +481,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame // Open the socket on the server end to accept incoming data Socket::addIncomingSocket(socket); - connection->send(std::make_shared<PreLoginPacket>(convStringToWstring(ProfileManager.GetGamertag(idx)))); + connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) ); createdConnections.push_back( connection ); @@ -744,7 +744,7 @@ CGameNetworkManager::eJoinGameResult CGameNetworkManager::JoinGame(FriendSession // Make sure that the Primary Pad is in by default localUsersMask |= GetLocalPlayerMask( ProfileManager.GetPrimaryPad() ); - return static_cast<eJoinGameResult>(s_pPlatformNetworkManager->JoinGame(searchResult, localUsersMask, primaryUserIndex)); + return (eJoinGameResult)(s_pPlatformNetworkManager->JoinGame( searchResult, localUsersMask, primaryUserIndex )); } void CGameNetworkManager::CancelJoinGame(LPVOID lpParam) @@ -762,7 +762,7 @@ bool CGameNetworkManager::LeaveGame(bool bMigrateHost) int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad) { - INVITE_INFO * pInviteInfo = static_cast<INVITE_INFO *>(pParam); + INVITE_INFO * pInviteInfo = (INVITE_INFO *)pParam; if(bContinue==true) { @@ -801,9 +801,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin // Check if user-created content is allowed, as we cannot play multiplayer if it's not bool noUGC = false; #if defined(__PS3__) || defined(__PSVITA__) - ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL); #elif defined(__ORBIS__) - ProfileManager.GetChatAndContentRestrictions(iPad,false,nullptr,&noUGC,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL); #endif if(noUGC) @@ -823,7 +823,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin { #if defined(__ORBIS__) || defined(__PSVITA__) bool chatRestricted = false; - ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( 0, ProfileManager.GetPrimaryPad() ); @@ -912,7 +912,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter ) app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed ); } // If we failed before the server started, clear the game rules. Otherwise the server will clear it up. - if(MinecraftServer::getInstance() == nullptr) app.m_gameRules.unloadCurrentGameRules(); + if(MinecraftServer::getInstance() == NULL) app.m_gameRules.unloadCurrentGameRules(); Tile::ReleaseThreadStorage(); return -1; } @@ -929,15 +929,15 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter ) int CGameNetworkManager::ServerThreadProc( void* lpParameter ) { - int64_t seed = 0; - if (lpParameter != nullptr) + int64_t seed = 0; + if(lpParameter != NULL) { - NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter); + NetworkGameInitData *param = (NetworkGameInitData *)lpParameter; seed = param->seed; app.SetGameHostOption(eGameHostOption_All,param->settings); // 4J Stu - If we are loading a DLC save that's separate from the texture pack, load - if( param->levelGen != nullptr && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) ) + if( param->levelGen != NULL && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) ) { while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin())) { @@ -966,7 +966,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter ) IntCache::ReleaseThreadStorage(); Level::destroyLightingCache(); - if(lpParameter != nullptr) delete lpParameter; + if(lpParameter != NULL) delete lpParameter; return S_OK; } @@ -979,7 +979,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam ) Compression::UseDefaultThreadStorage(); //app.SetGameStarted(false); - UIScene_PauseMenu::_ExitWorld(nullptr); + UIScene_PauseMenu::_ExitWorld(NULL); while( g_NetworkManager.IsInSession() ) { @@ -988,7 +988,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam ) // Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in #if !defined(__PS3__) && !defined(__PSVITA__) - JoinFromInviteData *inviteData = static_cast<JoinFromInviteData *>(lpParam); + JoinFromInviteData *inviteData = (JoinFromInviteData *)lpParam; app.SetAction(inviteData->dwUserIndex, eAppAction_JoinFromInvite, lpParam); #else if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) @@ -1216,14 +1216,14 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam ) #endif // Null the network player of all the server players that are local, to stop them being removed from the server when removed from the session - if( pServer != nullptr ) + if( pServer != NULL ) { PlayerList *players = pServer->getPlayers(); for(auto& servPlayer : players->players) { if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() ) { - servPlayer->connection->connection->getSocket()->setPlayer(nullptr); + servPlayer->connection->connection->getSocket()->setPlayer(NULL); } } } @@ -1259,7 +1259,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam ) char numLocalPlayers = 0; for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) { - if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr ) + if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL ) { numLocalPlayers++; localUsersMask |= GetLocalPlayerMask(index); @@ -1277,11 +1277,11 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam ) } // Restore the network player of all the server players that are local - if( pServer != nullptr ) + if( pServer != NULL ) { for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) { - if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr ) + if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL ) { PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid(); @@ -1295,7 +1295,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam ) } // Player might have a pending connection - if (pMinecraft->m_pendingLocalConnections[index] != nullptr) + if (pMinecraft->m_pendingLocalConnections[index] != NULL) { // Update the network player pMinecraft->m_pendingLocalConnections[index]->getConnection()->getSocket()->setPlayer(g_NetworkManager.GetLocalPlayerByUserIndex(index)); @@ -1361,8 +1361,8 @@ void CGameNetworkManager::renderQueueMeter() #ifdef _XBOX int height = 720; - CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(nullptr, false); - CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(nullptr, false); + CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(NULL, false); + CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(NULL, false); Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->gui->renderGraph(CGameNetworkManager::messageQueue_length, CGameNetworkManager::messageQueuePos, CGameNetworkManager::messageQueue, 10, 1000, CGameNetworkManager::byteQueue, 100, 25000); @@ -1426,7 +1426,7 @@ void CGameNetworkManager::StateChange_AnyToStarting() { LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = nullptr; + loadingParams->lpParam = NULL; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -1447,7 +1447,7 @@ void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying) for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(i); - if(pNetworkPlayer != nullptr && ProfileManager.IsSignedIn( i ) ) + if(pNetworkPlayer != NULL && ProfileManager.IsSignedIn( i ) ) { app.DebugPrintf("Stats save for an offline game for the player at index %d\n", i ); Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex()); @@ -1482,12 +1482,12 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc { Minecraft *pMinecraft = Minecraft::GetInstance(); - Socket *socket = nullptr; + Socket *socket = NULL; shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr; int userIdx = pNetworkPlayer->GetUserIndex(); if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT) mpPlayer = pMinecraft->localplayers[userIdx]; - if( localPlayer && mpPlayer != nullptr && mpPlayer->connection != nullptr) + if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL) { // If we already have a MultiplayerLocalPlayer here then we are doing a session type change socket = mpPlayer->connection->getSocket(); @@ -1523,14 +1523,14 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc if( connection->createdOk ) { - connection->send(std::make_shared<PreLoginPacket>(pNetworkPlayer->GetOnlineName())); + connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) ); pMinecraft->addPendingLocalConnection(idx, connection); } else { pMinecraft->connectionDisconnected( idx , DisconnectPacket::eDisconnect_ConnectionCreationFailed ); delete connection; - connection = nullptr; + connection = NULL; } } } @@ -1540,10 +1540,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc void CGameNetworkManager::CloseConnection( INetworkPlayer *pNetworkPlayer ) { MinecraftServer *server = MinecraftServer::getInstance(); - if( server != nullptr ) + if( server != NULL ) { PlayerList *players = server->getPlayers(); - if( players != nullptr ) + if( players != NULL ) { players->closePlayerConnectionBySmallId(pNetworkPlayer->GetSmallId()); } @@ -1559,7 +1559,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer ) for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad) { INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad); - if (pNetworkPlayer == nullptr) continue; + if (pNetworkPlayer == NULL) continue; app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK); if (multiplayer) @@ -1586,7 +1586,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer ) { for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(Minecraft::GetInstance()->localplayers[idx] != nullptr) + if(Minecraft::GetInstance()->localplayers[idx] != NULL) { TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount()); } @@ -1609,7 +1609,7 @@ void CGameNetworkManager::PlayerLeaving( INetworkPlayer *pNetworkPlayer ) { for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(Minecraft::GetInstance()->localplayers[idx] != nullptr) + if(Minecraft::GetInstance()->localplayers[idx] != NULL) { TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount()); } @@ -1632,7 +1632,7 @@ void CGameNetworkManager::WriteStats( INetworkPlayer *pNetworkPlayer ) void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *pInviteInfo) { #ifdef __ORBIS__ - if (m_pUpsell != nullptr) + if (m_pUpsell != NULL) { delete pInviteInfo; return; @@ -1721,7 +1721,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO * { // 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player) // 4J Stu - If we are not in a game, then bring in all players signed in - if(index==userIndex || pMinecraft->localplayers[index]!=nullptr ) + if(index==userIndex || pMinecraft->localplayers[index]!=NULL ) { ++joiningUsers; if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true; @@ -1736,7 +1736,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO * BOOL pccAllowed = TRUE; BOOL pccFriendsAllowed = TRUE; #if defined(__PS3__) || defined(__PSVITA__) - ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,NULL); #else ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); if(!pccAllowed && !pccFriendsAllowed) noUGC = true; @@ -1781,14 +1781,14 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO * uiIDA[0]=IDS_CONFIRM_OK; // 4J-PB - it's possible there is no primary pad here, when accepting an invite from the dashboard - //StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + //StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,XUSER_INDEX_ANY); } else { #if defined(__ORBIS__) || defined(__PSVITA__) bool chatRestricted = false; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() ); @@ -1984,7 +1984,7 @@ const char *CGameNetworkManager::GetOnlineName(int playerIdx) void CGameNetworkManager::ServerReadyCreate(bool create) { - m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : nullptr ); + m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : NULL ); } void CGameNetworkManager::ServerReady() @@ -2000,17 +2000,17 @@ void CGameNetworkManager::ServerReadyWait() void CGameNetworkManager::ServerReadyDestroy() { delete m_hServerReadyEvent; - m_hServerReadyEvent = nullptr; + m_hServerReadyEvent = NULL; } bool CGameNetworkManager::ServerReadyValid() { - return ( m_hServerReadyEvent != nullptr ); + return ( m_hServerReadyEvent != NULL ); } void CGameNetworkManager::ServerStoppedCreate(bool create) { - m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : nullptr ); + m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : NULL ); } void CGameNetworkManager::ServerStopped() @@ -2051,12 +2051,12 @@ void CGameNetworkManager::ServerStoppedWait() void CGameNetworkManager::ServerStoppedDestroy() { delete m_hServerStoppedEvent; - m_hServerStoppedEvent = nullptr; + m_hServerStoppedEvent = NULL; } bool CGameNetworkManager::ServerStoppedValid() { - return ( m_hServerStoppedEvent != nullptr ); + return ( m_hServerStoppedEvent != NULL ); } int CGameNetworkManager::GetJoiningReadyPercentage() diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h index 3357b3cd..15c7f0b0 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.h +++ b/Minecraft.Client/Common/Network/GameNetworkManager.h @@ -108,7 +108,7 @@ public: static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface bool LeaveGame(bool bMigrateHost); static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad); - void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr); + void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL); void SendInviteGUI(int iPad); void ResetLeavingGame(); @@ -137,17 +137,17 @@ public: // Events - void ServerReadyCreate(bool create); // Create the signal (or set to nullptr) + void ServerReadyCreate(bool create); // Create the signal (or set to NULL) void ServerReady(); // Signal that we are ready void ServerReadyWait(); // Wait for the signal void ServerReadyDestroy(); // Destroy signal - bool ServerReadyValid(); // Is non-nullptr + bool ServerReadyValid(); // Is non-NULL void ServerStoppedCreate(bool create); // Create the signal void ServerStopped(); // Signal that we are ready - void ServerStoppedWait(); // Wait for the signal - void ServerStoppedDestroy(); // Destroy signal - bool ServerStoppedValid(); // Is non-nullptr + void ServerStoppedWait(); // Wait for the signal + void ServerStoppedDestroy(); // Destroy signal + bool ServerStoppedValid(); // Is non-NULL #ifdef __PSVITA__ static bool usingAdhocMode(); diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerInterface.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerInterface.h index 3ed0f888..31c415a7 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerInterface.h +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerInterface.h @@ -93,7 +93,7 @@ private: public: - virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr) = 0; + virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL) = 0; private: virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer ) = 0; diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp index 03be8ec9..970dfd24 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp @@ -26,7 +26,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer ) bool createFakeSocket = false; bool localPlayer = false; - NetworkPlayerXbox *networkPlayer = static_cast<NetworkPlayerXbox *>(addNetworkPlayer(pQNetPlayer)); + NetworkPlayerXbox *networkPlayer = (NetworkPlayerXbox *)addNetworkPlayer(pQNetPlayer); if( pQNetPlayer->IsLocal() ) { @@ -103,7 +103,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer ) for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(playerChangedCallback[idx] != nullptr) + if(playerChangedCallback[idx] != NULL) playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, false ); } @@ -112,7 +112,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer ) int localPlayerCount = 0; for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if( m_pIQNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount; + if( m_pIQNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount; } float appTime = app.getAppTime(); @@ -127,11 +127,11 @@ void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer) app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag()); INetworkPlayer* networkPlayer = getNetworkPlayer(pQNetPlayer); - if (networkPlayer == nullptr) + if (networkPlayer == NULL) return; Socket* socket = networkPlayer->GetSocket(); - if (socket != nullptr) + if (socket != NULL) { if (m_pIQNet->IsHost()) g_NetworkManager.CloseConnection(networkPlayer); @@ -146,7 +146,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer) for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if (playerChangedCallback[idx] != nullptr) + if (playerChangedCallback[idx] != NULL) playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true); } @@ -162,7 +162,7 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa g_pPlatformNetworkManager = this; for( int i = 0; i < XUSER_MAX_COUNT; i++ ) { - playerChangedCallback[ i ] = nullptr; + playerChangedCallback[ i ] = NULL; } m_bLeavingGame = false; @@ -173,8 +173,8 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa m_bSearchPending = false; m_bIsOfflineGame = false; - m_pSearchParam = nullptr; - m_SessionsUpdatedCallback = nullptr; + m_pSearchParam = NULL; + m_SessionsUpdatedCallback = NULL; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { @@ -182,10 +182,10 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa m_lastSearchStartTime[i] = 0; // The results that will be filled in with the current search - m_pSearchResults[i] = nullptr; - m_pQoSResult[i] = nullptr; - m_pCurrentSearchResults[i] = nullptr; - m_pCurrentQoSResult[i] = nullptr; + m_pSearchResults[i] = NULL; + m_pQoSResult[i] = NULL; + m_pCurrentSearchResults[i] = NULL; + m_pCurrentQoSResult[i] = NULL; m_currentSearchResultsCount[i] = 0; } @@ -231,7 +231,7 @@ void CPlatformNetworkManagerStub::DoWork() while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId)) { IQNetPlayer* qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId); - if (qnetPlayer != nullptr && qnetPlayer->m_smallId == disconnectedSmallId) + if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId) { NotifyPlayerLeaving(qnetPlayer); qnetPlayer->m_smallId = 0; @@ -386,7 +386,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame, #ifdef _WINDOWS64 int port = WIN64_NET_DEFAULT_PORT; - const char* bindIp = nullptr; + const char* bindIp = NULL; if (g_Win64DedicatedServer) { if (g_Win64DedicatedServerPort > 0) @@ -419,7 +419,7 @@ bool CPlatformNetworkManagerStub::_StartGame() int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int localUsersMask, int primaryUserIndex) { #ifdef _WINDOWS64 - if (searchResult == nullptr) + if (searchResult == NULL) return CGameNetworkManager::JOINGAME_FAIL_GENERAL; const char* hostIP = searchResult->data.hostIP; @@ -493,8 +493,8 @@ void CPlatformNetworkManagerStub::UnRegisterPlayerChangedCallback(int iPad, void { if(playerChangedCallbackParam[iPad] == callbackParam) { - playerChangedCallback[iPad] = nullptr; - playerChangedCallbackParam[iPad] = nullptr; + playerChangedCallback[iPad] = NULL; + playerChangedCallbackParam[iPad] = NULL; } } @@ -514,7 +514,7 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame() if (IQNet::m_player[i].m_isRemote) { INetworkPlayer* pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]); - if (pNetworkPlayer != nullptr && pNetworkPlayer->GetSocket() != nullptr) + if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL) { Socket::addIncomingSocket(pNetworkPlayer->GetSocket()); } @@ -524,14 +524,14 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame() return true; } -void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= nullptr*/) +void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/) { // DWORD playerCount = m_pIQNet->GetPlayerCount(); // // if( this->m_bLeavingGame ) // return; // -// if( GetHostPlayer() == nullptr ) +// if( GetHostPlayer() == NULL ) // return; // // for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) @@ -551,13 +551,13 @@ void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pN // } // else // { -// m_hostGameSessionData.players[i] = nullptr; +// m_hostGameSessionData.players[i] = NULL; // memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE); // } // } // else // { -// m_hostGameSessionData.players[i] = nullptr; +// m_hostGameSessionData.players[i] = NULL; // memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE); // } // } @@ -568,18 +568,18 @@ void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pN int CPlatformNetworkManagerStub::RemovePlayerOnSocketClosedThreadProc( void* lpParam ) { - INetworkPlayer *pNetworkPlayer = static_cast<INetworkPlayer *>(lpParam); + INetworkPlayer *pNetworkPlayer = (INetworkPlayer *)lpParam; Socket *socket = pNetworkPlayer->GetSocket(); - if( socket != nullptr ) + if( socket != NULL ) { //printf("Waiting for socket closed event\n"); socket->m_socketClosedEvent->WaitForSignal(INFINITE); //printf("Socket closed event has fired\n"); // 4J Stu - Clear our reference to this socket - pNetworkPlayer->SetSocket( nullptr ); + pNetworkPlayer->SetSocket( NULL ); delete socket; } @@ -669,7 +669,7 @@ void CPlatformNetworkManagerStub::SystemFlagReset() void CPlatformNetworkManagerStub::SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index) { if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return; - if( pNetworkPlayer == nullptr ) return; + if( pNetworkPlayer == NULL ) return; for( unsigned int i = 0; i < m_playerFlags.size(); i++ ) { @@ -685,7 +685,7 @@ void CPlatformNetworkManagerStub::SystemFlagSet(INetworkPlayer *pNetworkPlayer, bool CPlatformNetworkManagerStub::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index) { if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return false; - if( pNetworkPlayer == nullptr ) + if( pNetworkPlayer == NULL ) { return false; } @@ -713,7 +713,7 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats() for(unsigned int i = 0; i < GetPlayerCount(); ++i) { - IQNetPlayer *pQNetPlayer = static_cast<NetworkPlayerXbox *>(GetPlayerByIndex(i))->GetQNetPlayer(); + IQNetPlayer *pQNetPlayer = ((NetworkPlayerXbox *)GetPlayerByIndex( i ))->GetQNetPlayer(); if(!pQNetPlayer->IsLocal()) { @@ -728,7 +728,7 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats() void CPlatformNetworkManagerStub::TickSearch() { #ifdef _WINDOWS64 - if (m_SessionsUpdatedCallback == nullptr) + if (m_SessionsUpdatedCallback == NULL) return; static DWORD lastSearchTime = 0; @@ -757,7 +757,7 @@ void CPlatformNetworkManagerStub::SearchForGames() size_t nameLen = wcslen(lanSessions[i].hostName); info->displayLabel = new wchar_t[nameLen + 1]; wcscpy_s(info->displayLabel, nameLen + 1, lanSessions[i].hostName); - info->displayLabelLength = static_cast<unsigned char>(nameLen); + info->displayLabelLength = (unsigned char)nameLen; info->displayLabelViewableStartIndex = 0; info->data.netVersion = lanSessions[i].netVersion; @@ -772,8 +772,7 @@ void CPlatformNetworkManagerStub::SearchForGames() info->data.playerCount = lanSessions[i].playerCount; info->data.maxPlayers = lanSessions[i].maxPlayers; - info->sessionId = static_cast<uint64_t>(inet_addr(lanSessions[i].hostIP)) | - static_cast<uint64_t>(lanSessions[i].hostPort) << 32; + info->sessionId = (SessionID)((uint64_t)inet_addr(lanSessions[i].hostIP) | ((uint64_t)lanSessions[i].hostPort << 32)); friendsSessions[0].push_back(info); } @@ -813,7 +812,7 @@ void CPlatformNetworkManagerStub::SearchForGames() size_t nameLen = wcslen(label); info->displayLabel = new wchar_t[nameLen+1]; wcscpy_s(info->displayLabel, nameLen + 1, label); - info->displayLabelLength = static_cast<unsigned char>(nameLen); + info->displayLabelLength = (unsigned char)nameLen; info->displayLabelViewableStartIndex = 0; info->data.isReadyToJoin = true; info->data.isJoinable = true; @@ -827,9 +826,9 @@ void CPlatformNetworkManagerStub::SearchForGames() std::fclose(file); } - m_searchResultsCount[0] = static_cast<int>(friendsSessions[0].size()); + m_searchResultsCount[0] = (int)friendsSessions[0].size(); - if (m_SessionsUpdatedCallback != nullptr) + if (m_SessionsUpdatedCallback != NULL) m_SessionsUpdatedCallback(m_pSearchParam); #endif } @@ -877,7 +876,7 @@ void CPlatformNetworkManagerStub::ForceFriendsSessionRefresh() m_searchResultsCount[i] = 0; m_lastSearchStartTime[i] = 0; delete m_pSearchResults[i]; - m_pSearchResults[i] = nullptr; + m_pSearchResults[i] = NULL; } } @@ -904,7 +903,7 @@ void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer) INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer) { - return pQNetPlayer ? (INetworkPlayer *)(pQNetPlayer->GetCustomDataValue()) : nullptr; + return pQNetPlayer ? (INetworkPlayer *)(pQNetPlayer->GetCustomDataValue()) : NULL; } diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h index 4a3f4068..261639f2 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h @@ -81,7 +81,7 @@ private: GameSessionData m_hostGameSessionData; CGameNetworkManager *m_pGameNetworkManager; public: - virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr); + virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL); private: // TODO 4J Stu - Do we need to be able to have more than one of these? diff --git a/Minecraft.Client/Common/Network/SessionInfo.h b/Minecraft.Client/Common/Network/SessionInfo.h index 7ae53c28..ce6365bc 100644 --- a/Minecraft.Client/Common/Network/SessionInfo.h +++ b/Minecraft.Client/Common/Network/SessionInfo.h @@ -113,7 +113,7 @@ public: FriendSessionInfo() { - displayLabel = nullptr; + displayLabel = NULL; displayLabelLength = 0; displayLabelViewableStartIndex = 0; hasPartyMember = false; @@ -121,7 +121,7 @@ public: ~FriendSessionInfo() { - if (displayLabel != nullptr) + if (displayLabel != NULL) delete displayLabel; } }; diff --git a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp index a1cc4038..21cd82aa 100644 --- a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp +++ b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp @@ -4,7 +4,7 @@ NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer) { m_sqrPlayer = qnetPlayer; - m_pSocket = nullptr; + m_pSocket = NULL; m_lastChunkPacketTime = 0; } @@ -16,12 +16,12 @@ unsigned char NetworkPlayerSony::GetSmallId() void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack) { // TODO - handle priority - m_sqrPlayer->SendData( static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer, pvData, dataSize, ack ); + m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack ); } bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player) { - return m_sqrPlayer->IsSameSystem(static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer); + return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer); } int NetworkPlayerSony::GetOutstandingAckCount() @@ -133,5 +133,5 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms() } int64_t currentTime = System::currentTimeMillis(); - return static_cast<int>(currentTime - m_lastChunkPacketTime); + return (int)( currentTime - m_lastChunkPacketTime ); } diff --git a/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.cpp b/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.cpp index 107101f4..a9799d26 100644 --- a/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.cpp +++ b/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.cpp @@ -123,7 +123,7 @@ void CPlatformNetworkManagerSony::HandleDataReceived(SQRNetworkPlayer *playerFro INetworkPlayer *pPlayerFrom = getNetworkPlayer(playerFrom); Socket *socket = pPlayerFrom->GetSocket(); - if(socket != nullptr) + if(socket != NULL) socket->pushDataToQueue(data, dataSize, false); } else @@ -132,7 +132,7 @@ void CPlatformNetworkManagerSony::HandleDataReceived(SQRNetworkPlayer *playerFro INetworkPlayer *pPlayerTo = getNetworkPlayer(playerTo); Socket *socket = pPlayerTo->GetSocket(); //app.DebugPrintf( "Pushing data into read queue for user \"%ls\"\n", apPlayersTo[dwPlayer]->GetGamertag()); - if(socket != nullptr) + if(socket != NULL) socket->pushDataToQueue(data, dataSize); } } @@ -226,7 +226,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer * for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(playerChangedCallback[idx] != nullptr) + if(playerChangedCallback[idx] != NULL) playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, false ); } @@ -235,7 +235,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer * int localPlayerCount = 0; for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount; + if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount; } float appTime = app.getAppTime(); @@ -258,7 +258,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay { // Get our wrapper object associated with this player. Socket *socket = networkPlayer->GetSocket(); - if( socket != nullptr ) + if( socket != NULL ) { // If we are in game then remove this player from the game as well. // We may get here either from the player requesting to exit the game, @@ -274,19 +274,19 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay // We need this as long as the game server still needs to communicate with the player //delete socket; - networkPlayer->SetSocket( nullptr ); + networkPlayer->SetSocket( NULL ); } if( m_pSQRNet->IsHost() && !m_bHostChanged ) { if( isSystemPrimaryPlayer(pSQRPlayer) ) { - SQRNetworkPlayer *pNewSQRPrimaryPlayer = nullptr; + SQRNetworkPlayer *pNewSQRPrimaryPlayer = NULL; for(unsigned int i = 0; i < m_pSQRNet->GetPlayerCount(); ++i ) { SQRNetworkPlayer *pSQRPlayer2 = m_pSQRNet->GetPlayerByIndex( i ); - if ( pSQRPlayer2 != nullptr && pSQRPlayer2 != pSQRPlayer && pSQRPlayer2->IsSameSystem( pSQRPlayer ) ) + if ( pSQRPlayer2 != NULL && pSQRPlayer2 != pSQRPlayer && pSQRPlayer2->IsSameSystem( pSQRPlayer ) ) { pNewSQRPrimaryPlayer = pSQRPlayer2; break; @@ -298,7 +298,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay m_machineSQRPrimaryPlayers.erase( it ); } - if( pNewSQRPrimaryPlayer != nullptr ) + if( pNewSQRPrimaryPlayer != NULL ) m_machineSQRPrimaryPlayers.push_back( pNewSQRPrimaryPlayer ); } @@ -311,7 +311,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(playerChangedCallback[idx] != nullptr) + if(playerChangedCallback[idx] != NULL) playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, true ); } @@ -320,7 +320,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay int localPlayerCount = 0; for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount; + if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount; } float appTime = app.getAppTime(); @@ -391,7 +391,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa if(ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad())) { // we're signed into the PSN, but we won't be online yet, force a sign-in online here - m_pSQRNet_Vita->AttemptPSNSignIn(nullptr, nullptr); + m_pSQRNet_Vita->AttemptPSNSignIn(NULL, NULL); } @@ -402,7 +402,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa g_pPlatformNetworkManager = this; for( int i = 0; i < XUSER_MAX_COUNT; i++ ) { - playerChangedCallback[ i ] = nullptr; + playerChangedCallback[ i ] = NULL; } m_bLeavingGame = false; @@ -413,11 +413,11 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa m_bSearchPending = false; m_bIsOfflineGame = false; - m_pSearchParam = nullptr; - m_SessionsUpdatedCallback = nullptr; + m_pSearchParam = NULL; + m_SessionsUpdatedCallback = NULL; m_searchResultsCount = 0; - m_pSearchResults = nullptr; + m_pSearchResults = NULL; m_lastSearchStartTime = 0; @@ -622,11 +622,11 @@ bool CPlatformNetworkManagerSony::RemoveLocalPlayerByUserIndex( int userIndex ) SQRNetworkPlayer *pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(userIndex); INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer); - if(pNetworkPlayer != nullptr) + if(pNetworkPlayer != NULL) { Socket *socket = pNetworkPlayer->GetSocket(); - if( socket != nullptr ) + if( socket != NULL ) { // We can't remove the player from qnet until we have stopped using it to communicate C4JThread* thread = new C4JThread(&CPlatformNetworkManagerSony::RemovePlayerOnSocketClosedThreadProc, pNetworkPlayer, "RemovePlayerOnSocketClosed"); @@ -702,11 +702,11 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost) SQRNetworkPlayer *pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(g_NetworkManager.GetPrimaryPad()); INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer); - if(pNetworkPlayer != nullptr) + if(pNetworkPlayer != NULL) { Socket *socket = pNetworkPlayer->GetSocket(); - if( socket != nullptr ) + if( socket != NULL ) { //printf("Waiting for socket closed event\n"); DWORD result = socket->m_socketClosedEvent->WaitForSignal(INFINITE); @@ -718,13 +718,13 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost) // 4J Stu - Clear our reference to this socket pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(g_NetworkManager.GetPrimaryPad()); pNetworkPlayer = getNetworkPlayer(pSQRPlayer); - pNetworkPlayer->SetSocket( nullptr ); + pNetworkPlayer->SetSocket( NULL ); } delete socket; } else { - //printf("Socket is already nullptr\n"); + //printf("Socket is already NULL\n"); } } @@ -878,8 +878,8 @@ void CPlatformNetworkManagerSony::UnRegisterPlayerChangedCallback(int iPad, void { if(playerChangedCallbackParam[iPad] == callbackParam) { - playerChangedCallback[iPad] = nullptr; - playerChangedCallbackParam[iPad] = nullptr; + playerChangedCallback[iPad] = NULL; + playerChangedCallbackParam[iPad] = NULL; } } @@ -917,7 +917,7 @@ bool CPlatformNetworkManagerSony::_RunNetworkGame() // Note that this does less than the xbox equivalent as we have HandleResyncPlayerRequest that is called by the underlying SQRNetworkManager when players are added/removed etc., so this // call is only used to update the game host settings & then do the final push out of the data. -void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= nullptr*/) +void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/) { if( this->m_bLeavingGame ) return; @@ -934,7 +934,7 @@ void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pN // If this is called With a pNetworkPlayerLeaving, then the call has ultimately started within SQRNetworkManager::RemoveRemotePlayersAndSync, so we don't need to sync each change // as that function does a sync at the end of all changes. - if( pNetworkPlayerLeaving == nullptr ) + if( pNetworkPlayerLeaving == NULL ) { m_pSQRNet->UpdateExternalRoomData(); } @@ -946,14 +946,14 @@ int CPlatformNetworkManagerSony::RemovePlayerOnSocketClosedThreadProc( void* lpP Socket *socket = pNetworkPlayer->GetSocket(); - if( socket != nullptr ) + if( socket != NULL ) { //printf("Waiting for socket closed event\n"); socket->m_socketClosedEvent->WaitForSignal(INFINITE); //printf("Socket closed event has fired\n"); // 4J Stu - Clear our reference to this socket - pNetworkPlayer->SetSocket( nullptr ); + pNetworkPlayer->SetSocket( NULL ); delete socket; } @@ -1030,7 +1030,7 @@ void CPlatformNetworkManagerSony::SystemFlagReset() void CPlatformNetworkManagerSony::SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index) { if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return; - if( pNetworkPlayer == nullptr ) return; + if( pNetworkPlayer == NULL ) return; for( unsigned int i = 0; i < m_playerFlags.size(); i++ ) { @@ -1046,7 +1046,7 @@ void CPlatformNetworkManagerSony::SystemFlagSet(INetworkPlayer *pNetworkPlayer, bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index) { if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return false; - if( pNetworkPlayer == nullptr ) + if( pNetworkPlayer == NULL ) { return false; } @@ -1064,8 +1064,8 @@ bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer, wstring CPlatformNetworkManagerSony::GatherStats() { #if 0 - return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( nullptr, QNET_GETSENDQUEUESIZE_MESSAGES ) ) - + L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( nullptr, QNET_GETSENDQUEUESIZE_BYTES ) ); + return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) ) + + L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) ); #else return L""; #endif @@ -1111,7 +1111,7 @@ void CPlatformNetworkManagerSony::TickSearch() } m_bSearchPending = false; - if( m_SessionsUpdatedCallback != nullptr ) m_SessionsUpdatedCallback(m_pSearchParam); + if( m_SessionsUpdatedCallback != NULL ) m_SessionsUpdatedCallback(m_pSearchParam); } } else @@ -1126,7 +1126,7 @@ void CPlatformNetworkManagerSony::TickSearch() if( usingAdhocMode()) searchDelay = 5000; #endif - if( m_SessionsUpdatedCallback != nullptr && (m_lastSearchStartTime + searchDelay) < GetTickCount() ) + if( m_SessionsUpdatedCallback != NULL && (m_lastSearchStartTime + searchDelay) < GetTickCount() ) { if( m_pSQRNet->FriendRoomManagerSearch() ) { @@ -1189,7 +1189,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session if(memcmp( &pSearchResult->info.sessionID, &sessionId, sizeof(SessionID) ) != 0) continue; bool foundSession = false; - FriendSessionInfo *sessionInfo = nullptr; + FriendSessionInfo *sessionInfo = NULL; auto itFriendSession = friendsSessions[iPad].begin(); for(itFriendSession = friendsSessions[iPad].begin(); itFriendSession < friendsSessions[iPad].end(); ++itFriendSession) { @@ -1231,7 +1231,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session sessionInfo->data.isJoinable) { foundSessionInfo->data = sessionInfo->data; - if(foundSessionInfo->displayLabel != nullptr) delete [] foundSessionInfo->displayLabel; + if(foundSessionInfo->displayLabel != NULL) delete [] foundSessionInfo->displayLabel; foundSessionInfo->displayLabel = new wchar_t[100]; memcpy(foundSessionInfo->displayLabel, sessionInfo->displayLabel, 100 * sizeof(wchar_t) ); foundSessionInfo->displayLabelLength = sessionInfo->displayLabelLength; @@ -1267,7 +1267,7 @@ void CPlatformNetworkManagerSony::ForceFriendsSessionRefresh() m_lastSearchStartTime = 0; m_searchResultsCount = 0; delete m_pSearchResults; - m_pSearchResults = nullptr; + m_pSearchResults = NULL; } INetworkPlayer *CPlatformNetworkManagerSony::addNetworkPlayer(SQRNetworkPlayer *pSQRPlayer) @@ -1293,7 +1293,7 @@ void CPlatformNetworkManagerSony::removeNetworkPlayer(SQRNetworkPlayer *pSQRPlay INetworkPlayer *CPlatformNetworkManagerSony::getNetworkPlayer(SQRNetworkPlayer *pSQRPlayer) { - return pSQRPlayer ? (INetworkPlayer *)(pSQRPlayer->GetCustomDataValue()) : nullptr; + return pSQRPlayer ? (INetworkPlayer *)(pSQRPlayer->GetCustomDataValue()) : NULL; } diff --git a/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h b/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h index 9131e897..258acd83 100644 --- a/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h +++ b/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h @@ -102,7 +102,7 @@ private: GameSessionData m_hostGameSessionData; CGameNetworkManager *m_pGameNetworkManager; public: - virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr); + virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL); private: // TODO 4J Stu - Do we need to be able to have more than one of these? diff --git a/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp b/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp index 7561c17d..f23a0a63 100644 --- a/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp @@ -16,7 +16,7 @@ int SQRNetworkManager::GetSendQueueSizeBytes() for(int i = 0; i < playerCount; ++i) { SQRNetworkPlayer *player = GetPlayerByIndex( i ); - if( player != nullptr ) + if( player != NULL ) { queueSize += player->GetTotalSendQueueBytes(); } @@ -31,7 +31,7 @@ int SQRNetworkManager::GetSendQueueSizeMessages() for(int i = 0; i < playerCount; ++i) { SQRNetworkPlayer *player = GetPlayerByIndex( i ); - if( player != nullptr ) + if( player != NULL ) { queueSize += player->GetTotalSendQueueMessages(); } diff --git a/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.cpp b/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.cpp index 4ed27824..79c9835b 100644 --- a/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.cpp +++ b/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.cpp @@ -279,12 +279,12 @@ void SQRNetworkPlayer::SendInternal(const void *data, unsigned int dataSize, Ack { // no data, just the flag assert(dataSize == 0); - assert(data == nullptr); + assert(data == NULL); int dataSize = dataRemaining; if( dataSize > SNP_MAX_PAYLOAD ) dataSize = SNP_MAX_PAYLOAD; - sendBlock.start = nullptr; - sendBlock.end = nullptr; - sendBlock.current = nullptr; + sendBlock.start = NULL; + sendBlock.end = NULL; + sendBlock.current = NULL; sendBlock.ack = ackFlags; m_sendQueue.push(sendBlock); } @@ -387,9 +387,9 @@ int SQRNetworkPlayer::ReadDataPacket(void* data, int dataSize) unsigned char* packetData = new unsigned char[packetSize]; #ifdef __PS3__ - int bytesRead = cellRudpRead( m_rudpCtx, packetData, packetSize, 0, nullptr ); + int bytesRead = cellRudpRead( m_rudpCtx, packetData, packetSize, 0, NULL ); #else // __ORBIS__ && __PSVITA__ - int bytesRead = sceRudpRead( m_rudpCtx, packetData, packetSize, 0, nullptr ); + int bytesRead = sceRudpRead( m_rudpCtx, packetData, packetSize, 0, NULL ); #endif if(bytesRead == sc_wouldBlockFlag) { @@ -426,9 +426,9 @@ void SQRNetworkPlayer::ReadAck() { DataPacketHeader header; #ifdef __PS3__ - int bytesRead = cellRudpRead( m_rudpCtx, &header, sizeof(header), 0, nullptr ); + int bytesRead = cellRudpRead( m_rudpCtx, &header, sizeof(header), 0, NULL ); #else // __ORBIS__ && __PSVITA__ - int bytesRead = sceRudpRead( m_rudpCtx, &header, sizeof(header), 0, nullptr ); + int bytesRead = sceRudpRead( m_rudpCtx, &header, sizeof(header), 0, NULL ); #endif if(bytesRead == sc_wouldBlockFlag) { @@ -459,7 +459,7 @@ void SQRNetworkPlayer::ReadAck() void SQRNetworkPlayer::WriteAck() { - SendInternal(nullptr, 0, e_flag_AckReturning); + SendInternal(NULL, 0, e_flag_AckReturning); } int SQRNetworkPlayer::GetOutstandingAckCount() diff --git a/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.h b/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.h index c67069d1..a72e5a41 100644 --- a/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.h +++ b/Minecraft.Client/Common/Network/Sony/SQRNetworkPlayer.h @@ -63,7 +63,7 @@ class SQRNetworkPlayer public: DataPacketHeader() : m_dataSize(0), m_ackFlags(e_flag_AckUnknown) {} DataPacketHeader(int dataSize, AckFlags ackFlags) : m_dataSize(dataSize), m_ackFlags(ackFlags) { } - AckFlags GetAckFlags() { return static_cast<AckFlags>(m_ackFlags);} + AckFlags GetAckFlags() { return (AckFlags)m_ackFlags;} int GetDataSize() { return m_dataSize; } }; diff --git a/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.cpp b/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.cpp index 47beb63c..02fc73cf 100644 --- a/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.cpp +++ b/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.cpp @@ -29,8 +29,8 @@ static SceRemoteStorageStatus statParams; // void remoteStorageCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) // { // app.DebugPrintf("remoteStorageCallback err : 0x%08x\n"); -// -// app.getRemoteStorage()->getRemoteFileInfo(&statParams, remoteStorageGetInfoCallback, nullptr); +// +// app.getRemoteStorage()->getRemoteFileInfo(&statParams, remoteStorageGetInfoCallback, NULL); // } @@ -39,13 +39,13 @@ static SceRemoteStorageStatus statParams; void SonyRemoteStorage::SetRetrievedDescData() { DescriptionData* pDescDataTest = (DescriptionData*)m_remoteFileInfo->fileDescription; - ESavePlatform testPlatform = static_cast<ESavePlatform>(MAKE_FOURCC(pDescDataTest->m_platform[0], pDescDataTest->m_platform[1], pDescDataTest->m_platform[2], pDescDataTest->m_platform[3])); + ESavePlatform testPlatform = (ESavePlatform)MAKE_FOURCC(pDescDataTest->m_platform[0], pDescDataTest->m_platform[1], pDescDataTest->m_platform[2], pDescDataTest->m_platform[3]); if(testPlatform == SAVE_FILE_PLATFORM_NONE) { // new version of the descData DescriptionData_V2* pDescData2 = (DescriptionData_V2*)m_remoteFileInfo->fileDescription; m_retrievedDescData.m_descDataVersion = GetU32FromHexBytes(pDescData2->m_descDataVersion); - m_retrievedDescData.m_savePlatform = static_cast<ESavePlatform>(MAKE_FOURCC(pDescData2->m_platform[0], pDescData2->m_platform[1], pDescData2->m_platform[2], pDescData2->m_platform[3])); + m_retrievedDescData.m_savePlatform = (ESavePlatform)MAKE_FOURCC(pDescData2->m_platform[0], pDescData2->m_platform[1], pDescData2->m_platform[2], pDescData2->m_platform[3]); m_retrievedDescData.m_seed = GetU64FromHexBytes(pDescData2->m_seed); m_retrievedDescData.m_hostOptions = GetU32FromHexBytes(pDescData2->m_hostOptions); m_retrievedDescData.m_texturePack = GetU32FromHexBytes(pDescData2->m_texturePack); @@ -58,7 +58,7 @@ void SonyRemoteStorage::SetRetrievedDescData() // old version,copy the data across to the new version DescriptionData* pDescData = (DescriptionData*)m_remoteFileInfo->fileDescription; m_retrievedDescData.m_descDataVersion = 1; - m_retrievedDescData.m_savePlatform = static_cast<ESavePlatform>(MAKE_FOURCC(pDescData->m_platform[0], pDescData->m_platform[1], pDescData->m_platform[2], pDescData->m_platform[3])); + m_retrievedDescData.m_savePlatform = (ESavePlatform)MAKE_FOURCC(pDescData->m_platform[0], pDescData->m_platform[1], pDescData->m_platform[2], pDescData->m_platform[3]); m_retrievedDescData.m_seed = GetU64FromHexBytes(pDescData->m_seed); m_retrievedDescData.m_hostOptions = GetU32FromHexBytes(pDescData->m_hostOptions); m_retrievedDescData.m_texturePack = GetU32FromHexBytes(pDescData->m_texturePack); @@ -73,7 +73,7 @@ void SonyRemoteStorage::SetRetrievedDescData() void getSaveInfoReturnCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { - SonyRemoteStorage* pRemoteStorage = static_cast<SonyRemoteStorage *>(lpParam); + SonyRemoteStorage* pRemoteStorage = (SonyRemoteStorage*)lpParam; app.DebugPrintf("remoteStorageGetInfoCallback err : 0x%08x\n", error_code); if(error_code == 0) { @@ -99,7 +99,7 @@ void getSaveInfoReturnCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int static void getSaveInfoInitCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { - SonyRemoteStorage* pRemoteStorage = static_cast<SonyRemoteStorage *>(lpParam); + SonyRemoteStorage* pRemoteStorage = (SonyRemoteStorage*)lpParam; if(error_code != 0) { app.DebugPrintf("getSaveInfoInitCallback err : 0x%08x\n", error_code); @@ -143,7 +143,7 @@ bool SonyRemoteStorage::getSaveData( const char* localDirname, CallbackFunc cb, static void setSaveDataInitCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { - SonyRemoteStorage* pRemoteStorage = static_cast<SonyRemoteStorage *>(lpParam); + SonyRemoteStorage* pRemoteStorage = (SonyRemoteStorage*)lpParam; if(error_code != 0) { app.DebugPrintf("setSaveDataInitCallback err : 0x%08x\n", error_code); @@ -181,7 +181,7 @@ const char* SonyRemoteStorage::getLocalFilename() const char* SonyRemoteStorage::getSaveNameUTF8() { if(m_getInfoStatus != e_infoFound) - return nullptr; + return NULL; return m_retrievedDescData.m_saveNameUTF8; } @@ -244,7 +244,7 @@ bool SonyRemoteStorage::setData( PSAVE_INFO info, CallbackFunc cb, LPVOID lpPara int SonyRemoteStorage::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { - SonyRemoteStorage *pClass= static_cast<SonyRemoteStorage *>(lpParam); + SonyRemoteStorage *pClass= (SonyRemoteStorage *)lpParam; if(pClass->m_bAborting) { @@ -261,12 +261,12 @@ int SonyRemoteStorage::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThum } else { - app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n"); - pClass->m_thumbnailData = nullptr; + app.DebugPrintf("Thumbnail data is NULL, or has size 0\n"); + pClass->m_thumbnailData = NULL; pClass->m_thumbnailDataSize = 0; } - if(pClass->m_SetDataThread != nullptr) + if(pClass->m_SetDataThread != NULL) delete pClass->m_SetDataThread; pClass->m_SetDataThread = new C4JThread(setDataThread, pClass, "setDataThread"); @@ -277,7 +277,7 @@ int SonyRemoteStorage::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThum int SonyRemoteStorage::setDataThread(void* lpParam) { - SonyRemoteStorage* pClass = static_cast<SonyRemoteStorage *>(lpParam); + SonyRemoteStorage* pClass = (SonyRemoteStorage*)lpParam; pClass->m_startTime = System::currentTimeMillis(); pClass->setDataInternal(); return 0; @@ -322,8 +322,8 @@ int SonyRemoteStorage::getDataProgress() int64_t time = System::currentTimeMillis(); int elapsedSecs = (time - m_startTime) / 1000; - float estimatedTransfered = static_cast<float>(elapsedSecs * transferRatePerSec); - int progVal = m_dataProgress + (estimatedTransfered / static_cast<float>(totalSize)) * 100; + float estimatedTransfered = float(elapsedSecs * transferRatePerSec); + int progVal = m_dataProgress + (estimatedTransfered / float(totalSize)) * 100; if(progVal > nextChunk) return nextChunk; if(progVal > 99) @@ -346,7 +346,7 @@ bool SonyRemoteStorage::shutdown() app.DebugPrintf("Term request done \n"); m_bInitialised = false; free(m_memPoolBuffer); - m_memPoolBuffer = nullptr; + m_memPoolBuffer = NULL; return true; } else @@ -406,11 +406,10 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData& descData) unsigned int uiHostOptions; bool bHostOptionsRead; DWORD uiTexturePack; - char seed[22]; - app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize, reinterpret_cast<unsigned char*>(seed), - uiHostOptions, bHostOptionsRead, uiTexturePack); + char seed[22]; + app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack); - int64_t iSeed = strtoll(seed, nullptr,10); + int64_t iSeed = strtoll(seed,NULL,10); SetU64HexBytes(descData.m_seed, iSeed); // Save the host options that this world was last played with SetU32HexBytes(descData.m_hostOptions, uiHostOptions); @@ -449,7 +448,7 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData_V2& descData) char seed[22]; app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack); - int64_t iSeed = strtoll(seed, nullptr,10); + int64_t iSeed = strtoll(seed,NULL,10); SetU64HexBytes(descData.m_seed, iSeed); // Save the host options that this world was last played with SetU32HexBytes(descData.m_hostOptions, uiHostOptions); diff --git a/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.h b/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.h index 5740f78d..89ecc066 100644 --- a/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.h +++ b/Minecraft.Client/Common/Network/Sony/SonyRemoteStorage.h @@ -140,7 +140,7 @@ public: static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes); static int setDataThread(void* lpParam); - SonyRemoteStorage() : m_getInfoStatus(e_noInfoFound), m_bInitialised(false),m_memPoolBuffer(nullptr) {} + SonyRemoteStorage() : m_memPoolBuffer(NULL), m_bInitialised(false),m_getInfoStatus(e_noInfoFound) {} protected: const char* getRemoteSaveFilename(); diff --git a/Minecraft.Client/Common/Telemetry/TelemetryManager.cpp b/Minecraft.Client/Common/Telemetry/TelemetryManager.cpp index 5561e2a1..4b04b19c 100644 --- a/Minecraft.Client/Common/Telemetry/TelemetryManager.cpp +++ b/Minecraft.Client/Common/Telemetry/TelemetryManager.cpp @@ -148,7 +148,7 @@ This should be tracked independently of saved games (restoring a save should not */ INT CTelemetryManager::GetSecondsSinceInitialize() { - return static_cast<INT>(app.getAppTime() - m_initialiseTime); + return (INT)(app.getAppTime() - m_initialiseTime); } /* @@ -165,21 +165,21 @@ INT CTelemetryManager::GetMode(DWORD dwUserId) Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localplayers[dwUserId] != nullptr && pMinecraft->localplayers[dwUserId]->level != nullptr && pMinecraft->localplayers[dwUserId]->level->getLevelData() != nullptr ) + if( pMinecraft->localplayers[dwUserId] != NULL && pMinecraft->localplayers[dwUserId]->level != NULL && pMinecraft->localplayers[dwUserId]->level->getLevelData() != NULL ) { GameType *gameType = pMinecraft->localplayers[dwUserId]->level->getLevelData()->getGameType(); if (gameType->isSurvival()) { - mode = static_cast<INT>(eTelem_ModeId_Survival); + mode = (INT)eTelem_ModeId_Survival; } else if (gameType->isCreative()) { - mode = static_cast<INT>(eTelem_ModeId_Creative); + mode = (INT)eTelem_ModeId_Creative; } else { - mode = static_cast<INT>(eTelem_ModeId_Undefined); + mode = (INT)eTelem_ModeId_Undefined; } } return mode; @@ -198,11 +198,11 @@ INT CTelemetryManager::GetSubMode(DWORD dwUserId) if(Minecraft::GetInstance()->isTutorial()) { - subMode = static_cast<INT>(eTelem_SubModeId_Tutorial); + subMode = (INT)eTelem_SubModeId_Tutorial; } else { - subMode = static_cast<INT>(eTelem_SubModeId_Normal); + subMode = (INT)eTelem_SubModeId_Normal; } return subMode; @@ -220,7 +220,7 @@ INT CTelemetryManager::GetLevelId(DWORD dwUserId) { INT levelId = (INT)eTelem_LevelId_Undefined; - levelId = static_cast<INT>(eTelem_LevelId_PlayerGeneratedLevel); + levelId = (INT)eTelem_LevelId_PlayerGeneratedLevel; return levelId; } @@ -237,18 +237,18 @@ INT CTelemetryManager::GetSubLevelId(DWORD dwUserId) Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[dwUserId] != nullptr) + if(pMinecraft->localplayers[dwUserId] != NULL) { switch(pMinecraft->localplayers[dwUserId]->dimension) { case 0: - subLevelId = static_cast<INT>(eTelem_SubLevelId_Overworld); + subLevelId = (INT)eTelem_SubLevelId_Overworld; break; case -1: - subLevelId = static_cast<INT>(eTelem_SubLevelId_Nether); + subLevelId = (INT)eTelem_SubLevelId_Nether; break; case 1: - subLevelId = static_cast<INT>(eTelem_SubLevelId_End); + subLevelId = (INT)eTelem_SubLevelId_End; break; }; } @@ -272,7 +272,7 @@ Helps differentiate level attempts when a play plays the same mode/level - espec */ INT CTelemetryManager::GetLevelInstanceID() { - return static_cast<INT>(m_levelInstanceID); + return (INT)m_levelInstanceID; } /* @@ -314,19 +314,19 @@ INT CTelemetryManager::GetSingleOrMultiplayer() if(app.GetLocalPlayerCount() == 1 && g_NetworkManager.GetOnlinePlayerCount() == 0) { - singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Single_Player); + singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Single_Player; } else if(app.GetLocalPlayerCount() > 1 && g_NetworkManager.GetOnlinePlayerCount() == 0) { - singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Local); + singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Local; } else if(app.GetLocalPlayerCount() == 1 && g_NetworkManager.GetOnlinePlayerCount() > 0) { - singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Live); + singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Live; } else if(app.GetLocalPlayerCount() > 1 && g_NetworkManager.GetOnlinePlayerCount() > 0) { - singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live); + singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live; } return singleOrMultiplayer; @@ -343,16 +343,16 @@ INT CTelemetryManager::GetDifficultyLevel(INT diff) switch(diff) { case 0: - difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Easiest); + difficultyLevel = (INT)eSen_DifficultyLevel_Easiest; break; case 1: - difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Easier); + difficultyLevel = (INT)eSen_DifficultyLevel_Easier; break; case 2: - difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Normal); + difficultyLevel = (INT)eSen_DifficultyLevel_Normal; break; case 3: - difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Harder); + difficultyLevel = (INT)eSen_DifficultyLevel_Harder; break; } @@ -372,11 +372,11 @@ INT CTelemetryManager::GetLicense() if(ProfileManager.IsFullVersion()) { - license = static_cast<INT>(eSen_License_Full_Purchased_Title); + license = (INT)eSen_License_Full_Purchased_Title; } else { - license = static_cast<INT>(eSen_License_Trial_or_Demo); + license = (INT)eSen_License_Trial_or_Demo; } return license; } @@ -411,15 +411,15 @@ INT CTelemetryManager::GetAudioSettings(DWORD dwUserId) if(volume == 0) { - audioSettings = static_cast<INT>(eSen_AudioSettings_Off); + audioSettings = (INT)eSen_AudioSettings_Off; } else if(volume == DEFAULT_VOLUME_LEVEL) { - audioSettings = static_cast<INT>(eSen_AudioSettings_On_Default); + audioSettings = (INT)eSen_AudioSettings_On_Default; } else { - audioSettings = static_cast<INT>(eSen_AudioSettings_On_CustomSetting); + audioSettings = (INT)eSen_AudioSettings_On_CustomSetting; } } return audioSettings; diff --git a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp index 06e73d6f..f01db84e 100644 --- a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp +++ b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp @@ -61,9 +61,9 @@ void ChangeStateConstraint::tick(int iPad) // Send update settings packet to server Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; - if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr) + if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL) { - player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs)); + player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); } } } @@ -89,7 +89,7 @@ void ChangeStateConstraint::tick(int iPad) if(m_changeGameMode) { - if(minecraft->localgameModes[iPad] != nullptr) + if(minecraft->localgameModes[iPad] != NULL) { m_changedFromGameMode = minecraft->localplayers[iPad]->abilities.instabuild ? GameType::CREATIVE : GameType::SURVIVAL; @@ -102,9 +102,9 @@ void ChangeStateConstraint::tick(int iPad) // Send update settings packet to server Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; - if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr) + if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL) { - player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs)); + player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); } } } @@ -126,9 +126,9 @@ void ChangeStateConstraint::tick(int iPad) // Send update settings packet to server Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; - if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr) + if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL) { - player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs)); + player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); } } } diff --git a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h index e5f2d74b..2156870d 100644 --- a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h +++ b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h @@ -30,7 +30,7 @@ private: public: virtual ConstraintType getType() { return e_ConstraintChangeState; } - ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = nullptr ); + ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL ); ~ChangeStateConstraint(); virtual void tick(int iPad); diff --git a/Minecraft.Client/Common/Tutorial/ChoiceTask.cpp b/Minecraft.Client/Common/Tutorial/ChoiceTask.cpp index 023e4b22..1ea34ace 100644 --- a/Minecraft.Client/Common/Tutorial/ChoiceTask.cpp +++ b/Minecraft.Client/Common/Tutorial/ChoiceTask.cpp @@ -8,12 +8,11 @@ #include "ChoiceTask.h" #include "..\..\..\Minecraft.World\Material.h" #include "..\..\Windows64\KeyboardMouseInput.h" -#include "Common/UI/UI.h" ChoiceTask::ChoiceTask(Tutorial *tutorial, int descriptionId, int promptId /*= -1*/, bool requiresUserInput /*= false*/, - int iConfirmMapping /*= 0*/, int iCancelMapping /*= 0*/, - eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/) - : TutorialTask( tutorial, descriptionId, false, nullptr, true, false, false ) + int iConfirmMapping /*= 0*/, int iCancelMapping /*= 0*/, + eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/) + : TutorialTask( tutorial, descriptionId, false, NULL, true, false, false ) { if(requiresUserInput == true) { diff --git a/Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.cpp b/Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.cpp index f2fb8c12..43b2f7f3 100644 --- a/Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.cpp +++ b/Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.cpp @@ -3,7 +3,7 @@ #include "CompleteUsingItemTask.h" CompleteUsingItemTask::CompleteUsingItemTask(Tutorial *tutorial, int descriptionId, int itemIds[], unsigned int itemIdsLength, bool enablePreCompletion) - : TutorialTask( tutorial, descriptionId, enablePreCompletion, nullptr) + : TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL) { m_iValidItemsA= new int [itemIdsLength]; for(int i=0;i<itemIdsLength;i++) diff --git a/Minecraft.Client/Common/Tutorial/ControllerTask.cpp b/Minecraft.Client/Common/Tutorial/ControllerTask.cpp index ddb07050..379e117c 100644 --- a/Minecraft.Client/Common/Tutorial/ControllerTask.cpp +++ b/Minecraft.Client/Common/Tutorial/ControllerTask.cpp @@ -9,7 +9,7 @@ ControllerTask::ControllerTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, bool showMinimumTime, int mappings[], unsigned int mappingsLength, int iCompletionMaskA[], int iCompletionMaskACount, int iSouthpawMappings[], unsigned int uiSouthpawMappingsCount) - : TutorialTask( tutorial, descriptionId, enablePreCompletion, nullptr, showMinimumTime ) + : TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL, showMinimumTime ) { for(unsigned int i = 0; i < mappingsLength; ++i) { diff --git a/Minecraft.Client/Common/Tutorial/ControllerTask.h b/Minecraft.Client/Common/Tutorial/ControllerTask.h index 8cf8f5c6..1ee6746f 100644 --- a/Minecraft.Client/Common/Tutorial/ControllerTask.h +++ b/Minecraft.Client/Common/Tutorial/ControllerTask.h @@ -16,7 +16,7 @@ private: bool CompletionMaskIsValid(); public: ControllerTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, bool showMinimumTime, - int mappings[], unsigned int mappingsLength, int iCompletionMaskA[]=nullptr, int iCompletionMaskACount=0, int iSouthpawMappings[]=nullptr, unsigned int uiSouthpawMappingsCount=0); + int mappings[], unsigned int mappingsLength, int iCompletionMaskA[]=NULL, int iCompletionMaskACount=0, int iSouthpawMappings[]=NULL, unsigned int uiSouthpawMappingsCount=0); ~ControllerTask(); virtual bool isCompleted(); virtual void setAsCurrentTask(bool active = true); diff --git a/Minecraft.Client/Common/Tutorial/CraftTask.cpp b/Minecraft.Client/Common/Tutorial/CraftTask.cpp index c96e6872..6749d030 100644 --- a/Minecraft.Client/Common/Tutorial/CraftTask.cpp +++ b/Minecraft.Client/Common/Tutorial/CraftTask.cpp @@ -3,7 +3,7 @@ #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" CraftTask::CraftTask( int itemId, int auxValue, int quantity, - Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= nullptr*/, + Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/, bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ ) : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), m_quantity( quantity ), @@ -17,7 +17,7 @@ CraftTask::CraftTask( int itemId, int auxValue, int quantity, } CraftTask::CraftTask( int *items, int *auxValues, int numItems, int quantity, - Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= nullptr*/, + Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/, bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ ) : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), m_quantity( quantity ), diff --git a/Minecraft.Client/Common/Tutorial/CraftTask.h b/Minecraft.Client/Common/Tutorial/CraftTask.h index 4246711e..1496f07a 100644 --- a/Minecraft.Client/Common/Tutorial/CraftTask.h +++ b/Minecraft.Client/Common/Tutorial/CraftTask.h @@ -5,10 +5,10 @@ class CraftTask : public TutorialTask { public: CraftTask( int itemId, int auxValue, int quantity, - Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = nullptr, + Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ); CraftTask( int *items, int *auxValues, int numItems, int quantity, - Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = nullptr, + Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ); ~CraftTask(); diff --git a/Minecraft.Client/Common/Tutorial/DiggerItemHint.cpp b/Minecraft.Client/Common/Tutorial/DiggerItemHint.cpp index 428bbe3c..86dbe500 100644 --- a/Minecraft.Client/Common/Tutorial/DiggerItemHint.cpp +++ b/Minecraft.Client/Common/Tutorial/DiggerItemHint.cpp @@ -22,7 +22,7 @@ DiggerItemHint::DiggerItemHint(eTutorial_Hint id, Tutorial *tutorial, int descri int DiggerItemHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile) { - if(item != nullptr) + if(item != NULL) { bool itemFound = false; for(unsigned int i=0;i<m_iItemsCount;i++) @@ -48,7 +48,7 @@ int DiggerItemHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile) int DiggerItemHint::attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity) { - if(item != nullptr) + if(item != NULL) { bool itemFound = false; for(unsigned int i=0;i<m_iItemsCount;i++) diff --git a/Minecraft.Client/Common/Tutorial/EffectChangedTask.cpp b/Minecraft.Client/Common/Tutorial/EffectChangedTask.cpp index 4a027b6c..5f1b5b20 100644 --- a/Minecraft.Client/Common/Tutorial/EffectChangedTask.cpp +++ b/Minecraft.Client/Common/Tutorial/EffectChangedTask.cpp @@ -4,7 +4,7 @@ EffectChangedTask::EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply, bool enablePreCompletion, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders ) - : TutorialTask(tutorial,descriptionId,enablePreCompletion,nullptr,bShowMinimumTime,bAllowFade,bTaskReminders) + : TutorialTask(tutorial,descriptionId,enablePreCompletion,NULL,bShowMinimumTime,bAllowFade,bTaskReminders) { m_effect = effect; m_apply = apply; diff --git a/Minecraft.Client/Common/Tutorial/FullTutorial.cpp b/Minecraft.Client/Common/Tutorial/FullTutorial.cpp index a6e1ebb7..d0fda62e 100644 --- a/Minecraft.Client/Common/Tutorial/FullTutorial.cpp +++ b/Minecraft.Client/Common/Tutorial/FullTutorial.cpp @@ -154,10 +154,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) addTask(e_Tutorial_State_Gameplay, new UseItemTask(Item::door_wood->id, this, IDS_TUTORIAL_TASK_PLACE_DOOR) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::torch_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_TORCH) ); - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tutorialArea"); - if(area != nullptr) + if(area != NULL) { vector<TutorialConstraint *> *areaConstraints = new vector<TutorialConstraint *>(); areaConstraints->push_back( new AreaConstraint( IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -283,10 +283,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * MINECART * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"minecartArea"); - if(area != nullptr) + if(area != NULL) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Minecart, IDS_TUTORIAL_HINT_MINECART, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) ); } @@ -298,10 +298,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * BOAT * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"boatArea"); - if(area != nullptr) + if(area != NULL) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Boat, IDS_TUTORIAL_HINT_BOAT, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) ); } @@ -313,10 +313,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * FISHING * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"fishingArea"); - if(area != nullptr) + if(area != NULL) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Fishing, IDS_TUTORIAL_HINT_FISHING, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) ); } @@ -328,10 +328,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * PISTON - SELF-REPAIRING BRIDGE * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonBridgeArea"); - if(area != nullptr) + if(area != NULL) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_None, IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1, true ) ); } @@ -343,10 +343,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * PISTON - PISTON AND REDSTONE CIRCUITS * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State redstoneAndPistonStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Redstone_And_Piston, redstoneAndPistonStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -368,10 +368,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * PORTAL * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"portalArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State portalStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Portal, portalStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -391,10 +391,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * CREATIVE * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"creativeArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State creativeStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_CreativeMode, creativeStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1,true,true,GameType::CREATIVE) ); @@ -411,7 +411,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) ProcedureCompoundTask *creativeFinalTask = new ProcedureCompoundTask( this ); AABB *exitArea = app.getGameRuleDefinitions()->getNamedArea(L"creativeExitArea"); - if(exitArea != nullptr) + if(exitArea != NULL) { vector<TutorialConstraint *> *creativeExitAreaConstraints = new vector<TutorialConstraint *>(); creativeExitAreaConstraints->push_back( new AreaConstraint( -1, exitArea->x0,exitArea->y0,exitArea->z0,exitArea->x1,exitArea->y1,exitArea->z1,true,false) ); @@ -434,10 +434,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * BREWING * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"brewingArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State brewingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Brewing, brewingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -467,10 +467,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * ENCHANTING * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enchantingArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enchanting, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -492,10 +492,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * ANVIL * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"anvilArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Anvil, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -517,10 +517,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * TRADING * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tradingArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State tradingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Trading, tradingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -541,10 +541,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * FIREWORKS * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"fireworksArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State fireworkStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Fireworks, fireworkStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -563,10 +563,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * BEACON * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"beaconArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State beaconStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Beacon, beaconStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -585,10 +585,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * HOPPER * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"hopperArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State hopperStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Hopper, hopperStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -610,10 +610,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * ENDERCHEST * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enderchestArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enderchests, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -632,10 +632,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * FARMING * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"farmingArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State farmingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Farming, farmingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -661,10 +661,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * BREEDING * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"breedingArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State breedingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Breeding, breedingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); @@ -689,10 +689,10 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) * SNOW AND IRON GOLEM * */ - if(app.getGameRuleDefinitions() != nullptr) + if(app.getGameRuleDefinitions() != NULL) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"golemArea"); - if(area != nullptr) + if(area != NULL) { eTutorial_State golemStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Golem, golemStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); diff --git a/Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.cpp b/Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.cpp index f1357c6c..54985d21 100644 --- a/Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.cpp +++ b/Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.cpp @@ -3,7 +3,7 @@ #include "FullTutorialActiveTask.h" FullTutorialActiveTask::FullTutorialActiveTask(Tutorial *tutorial, eTutorial_CompletionAction completeAction /*= e_Tutorial_Completion_None*/) - : TutorialTask( tutorial, -1, false, nullptr, false, false, false ) + : TutorialTask( tutorial, -1, false, NULL, false, false, false ) { m_completeAction = completeAction; } diff --git a/Minecraft.Client/Common/Tutorial/InfoTask.cpp b/Minecraft.Client/Common/Tutorial/InfoTask.cpp index 2e481804..6a78ed92 100644 --- a/Minecraft.Client/Common/Tutorial/InfoTask.cpp +++ b/Minecraft.Client/Common/Tutorial/InfoTask.cpp @@ -8,11 +8,10 @@ #include "InfoTask.h" #include "..\..\..\Minecraft.World\Material.h" #include "..\..\Windows64\KeyboardMouseInput.h" -#include "Common/UI/UI.h" InfoTask::InfoTask(Tutorial *tutorial, int descriptionId, int promptId /*= -1*/, bool requiresUserInput /*= false*/, - int iMapping /*= 0*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/) - : TutorialTask( tutorial, descriptionId, false, nullptr, true, false, false ) + int iMapping /*= 0*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/) + : TutorialTask( tutorial, descriptionId, false, NULL, true, false, false ) { if(requiresUserInput == true) { diff --git a/Minecraft.Client/Common/Tutorial/PickupTask.h b/Minecraft.Client/Common/Tutorial/PickupTask.h index 9f2d2426..68e1d479 100644 --- a/Minecraft.Client/Common/Tutorial/PickupTask.h +++ b/Minecraft.Client/Common/Tutorial/PickupTask.h @@ -8,7 +8,7 @@ class PickupTask : public TutorialTask { public: PickupTask( int itemId, unsigned int quantity, int auxValue, - Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = nullptr, + Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ) : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), m_itemId( itemId), diff --git a/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.cpp b/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.cpp index ddf15a55..0e3b3e37 100644 --- a/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.cpp +++ b/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.cpp @@ -11,7 +11,7 @@ ProcedureCompoundTask::~ProcedureCompoundTask() void ProcedureCompoundTask::AddTask(TutorialTask *task) { - if(task != nullptr) + if(task != NULL) { m_taskSequence.push_back(task); } diff --git a/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h b/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h index 0a5b7eee..36b32798 100644 --- a/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h +++ b/Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h @@ -8,7 +8,7 @@ class ProcedureCompoundTask : public TutorialTask { public: ProcedureCompoundTask(Tutorial *tutorial ) - : TutorialTask(tutorial, -1, false, nullptr, false, true, false ) + : TutorialTask(tutorial, -1, false, NULL, false, true, false ) {} ~ProcedureCompoundTask(); diff --git a/Minecraft.Client/Common/Tutorial/ProgressFlagTask.h b/Minecraft.Client/Common/Tutorial/ProgressFlagTask.h index 9baea5a5..b96e1bc0 100644 --- a/Minecraft.Client/Common/Tutorial/ProgressFlagTask.h +++ b/Minecraft.Client/Common/Tutorial/ProgressFlagTask.h @@ -17,7 +17,7 @@ private: EProgressFlagType m_type; public: ProgressFlagTask(char *flags, char mask, EProgressFlagType type, Tutorial *tutorial ) : - TutorialTask(tutorial, -1, false, nullptr ), + TutorialTask(tutorial, -1, false, NULL ), flags( flags ), m_mask( mask ), m_type( type ) {} diff --git a/Minecraft.Client/Common/Tutorial/RideEntityTask.cpp b/Minecraft.Client/Common/Tutorial/RideEntityTask.cpp index 29b77645..29fe592d 100644 --- a/Minecraft.Client/Common/Tutorial/RideEntityTask.cpp +++ b/Minecraft.Client/Common/Tutorial/RideEntityTask.cpp @@ -23,7 +23,7 @@ bool RideEntityTask::isCompleted() void RideEntityTask::onRideEntity(shared_ptr<Entity> entity) { - if (entity->instanceof(static_cast<eINSTANCEOF>(m_eType))) + if (entity->instanceof((eINSTANCEOF) m_eType)) { bIsCompleted = true; } diff --git a/Minecraft.Client/Common/Tutorial/RideEntityTask.h b/Minecraft.Client/Common/Tutorial/RideEntityTask.h index 749b187f..d9b6d41e 100644 --- a/Minecraft.Client/Common/Tutorial/RideEntityTask.h +++ b/Minecraft.Client/Common/Tutorial/RideEntityTask.h @@ -13,7 +13,7 @@ protected: public: RideEntityTask(const int eTYPE, Tutorial *tutorial, int descriptionId, - bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, + bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); virtual bool isCompleted(); diff --git a/Minecraft.Client/Common/Tutorial/StatTask.cpp b/Minecraft.Client/Common/Tutorial/StatTask.cpp index c2dc82aa..5f8b215e 100644 --- a/Minecraft.Client/Common/Tutorial/StatTask.cpp +++ b/Minecraft.Client/Common/Tutorial/StatTask.cpp @@ -6,7 +6,7 @@ #include "StatTask.h" StatTask::StatTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, Stat *stat, int variance /*= 1*/) - : TutorialTask( tutorial, descriptionId, enablePreCompletion, nullptr ) + : TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL ) { this->stat = stat; @@ -20,6 +20,6 @@ bool StatTask::isCompleted() return true; Minecraft *minecraft = Minecraft::GetInstance(); - bIsCompleted = minecraft->stats[ProfileManager.GetPrimaryPad()]->getTotalValue( stat ) >= static_cast<unsigned int>(targetValue); + bIsCompleted = minecraft->stats[ProfileManager.GetPrimaryPad()]->getTotalValue( stat ) >= (unsigned int)targetValue; return bIsCompleted; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/Tutorial/StateChangeTask.h b/Minecraft.Client/Common/Tutorial/StateChangeTask.h index ab34d35d..fb9e6396 100644 --- a/Minecraft.Client/Common/Tutorial/StateChangeTask.h +++ b/Minecraft.Client/Common/Tutorial/StateChangeTask.h @@ -9,7 +9,7 @@ private: eTutorial_State m_state; public: StateChangeTask(eTutorial_State state, - Tutorial *tutorial, int descriptionId = -1, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, + Tutorial *tutorial, int descriptionId = -1, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ) : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), m_state( state ) diff --git a/Minecraft.Client/Common/Tutorial/TakeItemHint.cpp b/Minecraft.Client/Common/Tutorial/TakeItemHint.cpp index 3a318488..a1a5c37a 100644 --- a/Minecraft.Client/Common/Tutorial/TakeItemHint.cpp +++ b/Minecraft.Client/Common/Tutorial/TakeItemHint.cpp @@ -19,7 +19,7 @@ TakeItemHint::TakeItemHint(eTutorial_Hint id, Tutorial *tutorial, int items[], u bool TakeItemHint::onTake(shared_ptr<ItemInstance> item) { - if(item != nullptr) + if(item != NULL) { bool itemFound = false; for(unsigned int i=0;i<m_iItemsCount;i++) diff --git a/Minecraft.Client/Common/Tutorial/Tutorial.cpp b/Minecraft.Client/Common/Tutorial/Tutorial.cpp index c985ef49..60feba11 100644 --- a/Minecraft.Client/Common/Tutorial/Tutorial.cpp +++ b/Minecraft.Client/Common/Tutorial/Tutorial.cpp @@ -17,7 +17,6 @@ #include "TutorialTasks.h" #include "TutorialConstraints.h" #include "TutorialHints.h" -#include "Common/UI/UI.h" vector<int> Tutorial::s_completableTasks; @@ -32,7 +31,7 @@ int Tutorial::m_iTutorialFreezeTimeValue = 8000; bool Tutorial::PopupMessageDetails::isSameContent(PopupMessageDetails *other) { - if(other == nullptr) return false; + if(other == NULL) return false; bool textTheSame = (m_messageId == other->m_messageId) && (m_messageString.compare(other->m_messageString) == 0); bool titleTheSame = (m_titleId == other->m_titleId) && (m_titleString.compare(other->m_titleString) == 0); @@ -361,12 +360,12 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad ) m_hintDisplayed = false; m_freezeTime = false; m_timeFrozen = false; - m_UIScene = nullptr; + m_UIScene = NULL; m_allowShow = true; m_bHasTickedOnce = false; m_firstTickTime = 0; - m_lastMessage = nullptr; + m_lastMessage = NULL; lastMessageTime = 0; m_iTaskReminders = 0; @@ -375,13 +374,13 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad ) m_CurrentState = e_Tutorial_State_Gameplay; m_hasStateChanged = false; #ifdef _XBOX - m_hTutorialScene=nullptr; + m_hTutorialScene=NULL; #endif for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i) { - currentTask[i] = nullptr; - currentFailedConstraint[i] = nullptr; + currentTask[i] = NULL; + currentFailedConstraint[i] = NULL; } // DEFAULT TASKS THAT ALL TUTORIALS SHARE @@ -1013,7 +1012,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad ) addTask(e_Tutorial_State_Horse, new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_TAMING2, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); // 4J-JEV: Only force the RideEntityTask if we're on the full-tutorial. - if (isFullTutorial) addTask(e_Tutorial_State_Horse, new RideEntityTask(eTYPE_HORSE, this, IDS_TUTORIAL_TASK_HORSE_RIDE, true, nullptr, false, false, false) ); + if (isFullTutorial) addTask(e_Tutorial_State_Horse, new RideEntityTask(eTYPE_HORSE, this, IDS_TUTORIAL_TASK_HORSE_RIDE, true, NULL, false, false, false) ); else addTask(e_Tutorial_State_Horse, new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_RIDE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Horse, new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_SADDLES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); @@ -1164,8 +1163,8 @@ Tutorial::~Tutorial() delete it; } - currentTask[i] = nullptr; - currentFailedConstraint[i] = nullptr; + currentTask[i] = NULL; + currentFailedConstraint[i] = NULL; } } @@ -1174,7 +1173,7 @@ void Tutorial::debugResetPlayerSavedProgress(int iPad) #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__) GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)StorageManager.GetGameDefinedProfileData(iPad); #else - GAME_SETTINGS *pGameSettings = static_cast<GAME_SETTINGS *>(ProfileManager.GetGameDefinedProfileData(iPad)); + GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)ProfileManager.GetGameDefinedProfileData(iPad); #endif ZeroMemory( pGameSettings->ucTutorialCompletion, TUTORIAL_PROFILE_STORAGE_BYTES ); pGameSettings->uiSpecialTutorialBitmask = 0; @@ -1203,7 +1202,7 @@ void Tutorial::setCompleted( int completableId ) #if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__) GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)StorageManager.GetGameDefinedProfileData(m_iPad); #else - GAME_SETTINGS *pGameSettings = static_cast<GAME_SETTINGS *>(ProfileManager.GetGameDefinedProfileData(m_iPad)); + GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)ProfileManager.GetGameDefinedProfileData(m_iPad); #endif int arrayIndex = completableIndex >> 3; int bitIndex = 7 - (completableIndex % 8); @@ -1236,7 +1235,7 @@ bool Tutorial::getCompleted( int completableId ) #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__) GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)StorageManager.GetGameDefinedProfileData(m_iPad); #else - GAME_SETTINGS *pGameSettings = static_cast<GAME_SETTINGS *>(ProfileManager.GetGameDefinedProfileData(m_iPad)); + GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)ProfileManager.GetGameDefinedProfileData(m_iPad); #endif int arrayIndex = completableIndex >> 3; int bitIndex = 7 - (completableIndex % 8); @@ -1363,7 +1362,7 @@ void Tutorial::tick() if(!m_allowShow) { - if( currentTask[m_CurrentState] != nullptr && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) ) + if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) ) { uiTempDisabled = true; } @@ -1413,7 +1412,7 @@ void Tutorial::tick() if(ui.IsPauseMenuDisplayed( m_iPad ) ) { - if( currentTask[m_CurrentState] != nullptr && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) ) + if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) ) { uiTempDisabled = true; } @@ -1461,12 +1460,12 @@ void Tutorial::tick() // Check constraints // Only need to update these if we aren't already failing something - if( !m_allTutorialsComplete && (currentFailedConstraint[m_CurrentState] == nullptr || currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(m_iPad)) ) + if( !m_allTutorialsComplete && (currentFailedConstraint[m_CurrentState] == NULL || currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(m_iPad)) ) { - if( currentFailedConstraint[m_CurrentState] != nullptr && currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(m_iPad) ) + if( currentFailedConstraint[m_CurrentState] != NULL && currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(m_iPad) ) { constraintChanged = true; - currentFailedConstraint[m_CurrentState] = nullptr; + currentFailedConstraint[m_CurrentState] = NULL; } for (auto& constraint : constraints[m_CurrentState]) { @@ -1478,7 +1477,7 @@ void Tutorial::tick() } } - if( !m_allTutorialsComplete && currentFailedConstraint[m_CurrentState] == nullptr ) + if( !m_allTutorialsComplete && currentFailedConstraint[m_CurrentState] == NULL ) { // Update tasks bool isCurrentTask = true; @@ -1497,7 +1496,7 @@ void Tutorial::tick() eTutorial_CompletionAction compAction = task->getCompletionAction(); it = activeTasks[m_CurrentState].erase( it ); delete task; - task = nullptr; + task = NULL; if( activeTasks[m_CurrentState].size() > 0 ) { @@ -1553,12 +1552,12 @@ void Tutorial::tick() { setStateCompleted( m_CurrentState ); - currentTask[m_CurrentState] = nullptr; + currentTask[m_CurrentState] = NULL; } taskChanged = true; // If we can complete this early, check if we can complete it right now - if( currentTask[m_CurrentState] != nullptr && currentTask[m_CurrentState]->isPreCompletionEnabled() ) + if( currentTask[m_CurrentState] != NULL && currentTask[m_CurrentState]->isPreCompletionEnabled() ) { isCurrentTask = true; } @@ -1567,7 +1566,7 @@ void Tutorial::tick() { ++it; } - if( task != nullptr && task->ShowMinimumTime() && task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() ) + if( task != NULL && task->ShowMinimumTime() && task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() ) { task->setShownForMinimumTime(); @@ -1588,7 +1587,7 @@ void Tutorial::tick() } } - if( currentTask[m_CurrentState] == nullptr && activeTasks[m_CurrentState].size() > 0 ) + if( currentTask[m_CurrentState] == NULL && activeTasks[m_CurrentState].size() > 0 ) { currentTask[m_CurrentState] = activeTasks[m_CurrentState][0]; currentTask[m_CurrentState]->setAsCurrentTask(); @@ -1617,17 +1616,17 @@ void Tutorial::tick() } if( constraintChanged || taskChanged || m_hasStateChanged || - (currentFailedConstraint[m_CurrentState] == nullptr && currentTask[m_CurrentState] != nullptr && (m_lastMessage == nullptr || currentTask[m_CurrentState]->getDescriptionId() != m_lastMessage->m_messageId) && !m_hintDisplayed) + (currentFailedConstraint[m_CurrentState] == NULL && currentTask[m_CurrentState] != NULL && (m_lastMessage == NULL || currentTask[m_CurrentState]->getDescriptionId() != m_lastMessage->m_messageId) && !m_hintDisplayed) ) { - if( currentFailedConstraint[m_CurrentState] != nullptr ) + if( currentFailedConstraint[m_CurrentState] != NULL ) { PopupMessageDetails *message = new PopupMessageDetails(); message->m_messageId = currentFailedConstraint[m_CurrentState]->getDescriptionId(); message->m_allowFade = false; setMessage( message ); } - else if( currentTask[m_CurrentState] != nullptr ) + else if( currentTask[m_CurrentState] != NULL ) { PopupMessageDetails *message = new PopupMessageDetails(); message->m_messageId = currentTask[m_CurrentState]->getDescriptionId(); @@ -1638,7 +1637,7 @@ void Tutorial::tick() } else { - setMessage( nullptr ); + setMessage( NULL ); } } @@ -1647,7 +1646,7 @@ void Tutorial::tick() m_hintDisplayed = false; } - if( currentFailedConstraint[m_CurrentState] == nullptr && currentTask[m_CurrentState] != nullptr && (m_iTaskReminders!=0) && (lastMessageTime + (m_iTaskReminders * m_iTutorialReminderTime) ) < GetTickCount() ) + if( currentFailedConstraint[m_CurrentState] == NULL && currentTask[m_CurrentState] != NULL && (m_iTaskReminders!=0) && (lastMessageTime + (m_iTaskReminders * m_iTutorialReminderTime) ) < GetTickCount() ) { // Reminder PopupMessageDetails *message = new PopupMessageDetails(); @@ -1672,7 +1671,7 @@ void Tutorial::tick() bool Tutorial::setMessage(PopupMessageDetails *message) { - if(message != nullptr && !message->m_forceDisplay && + if(message != NULL && !message->m_forceDisplay && m_lastMessageState == m_CurrentState && message->isSameContent(m_lastMessage) && ( !message->m_isReminder || ( (lastMessageTime + m_iTutorialReminderTime ) > GetTickCount() && message->m_isReminder ) ) @@ -1682,7 +1681,7 @@ bool Tutorial::setMessage(PopupMessageDetails *message) return false; } - if(message != nullptr && (message->m_messageId > 0 || !message->m_messageString.empty()) ) + if(message != NULL && (message->m_messageId > 0 || !message->m_messageString.empty()) ) { m_lastMessageState = m_CurrentState; @@ -1696,7 +1695,7 @@ bool Tutorial::setMessage(PopupMessageDetails *message) else { auto it = messages.find(message->m_messageId); - if( it != messages.end() && it->second != nullptr ) + if( it != messages.end() && it->second != NULL ) { TutorialMessage *messageString = it->second; text = wstring( messageString->getMessageForDisplay() ); @@ -1726,7 +1725,7 @@ bool Tutorial::setMessage(PopupMessageDetails *message) else if(message->m_promptId >= 0) { auto it = messages.find(message->m_promptId); - if(it != messages.end() && it->second != nullptr) + if(it != messages.end() && it->second != NULL) { TutorialMessage *prompt = it->second; text.append( prompt->getMessageForDisplay() ); @@ -1755,7 +1754,7 @@ bool Tutorial::setMessage(PopupMessageDetails *message) ui.SetTutorialDescription( m_iPad, &popupInfo ); } } - else if( (m_lastMessage != nullptr && m_lastMessage->m_messageId != -1) ) //&& (lastMessageTime + m_iTutorialReminderTime ) > GetTickCount() ) + else if( (m_lastMessage != NULL && m_lastMessage->m_messageId != -1) ) //&& (lastMessageTime + m_iTutorialReminderTime ) > GetTickCount() ) { // This should cause the popup to dissappear TutorialPopupInfo popupInfo; @@ -1764,7 +1763,7 @@ bool Tutorial::setMessage(PopupMessageDetails *message) ui.SetTutorialDescription( m_iPad, &popupInfo ); } - if(m_lastMessage != nullptr) delete m_lastMessage; + if(m_lastMessage != NULL) delete m_lastMessage; m_lastMessage = message; return true; @@ -1778,7 +1777,7 @@ bool Tutorial::setMessage(TutorialHint *hint, PopupMessageDetails *message) bool messageShown = false; DWORD time = GetTickCount(); - if(message != nullptr && (message->m_forceDisplay || hintsOn) && + if(message != NULL && (message->m_forceDisplay || hintsOn) && (!message->m_delay || ( (m_hintDisplayed && (time - m_lastHintDisplayedTime) > m_iTutorialHintDelayTime ) || @@ -1793,7 +1792,7 @@ bool Tutorial::setMessage(TutorialHint *hint, PopupMessageDetails *message) { m_lastHintDisplayedTime = time; m_hintDisplayed = true; - if(hint!=nullptr) setHintCompleted( hint ); + if(hint!=NULL) setHintCompleted( hint ); } } return messageShown; @@ -1816,7 +1815,7 @@ void Tutorial::showTutorialPopup(bool show) if(!show) { - if( currentTask[m_CurrentState] != nullptr && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) ) + if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) ) { uiTempDisabled = true; } @@ -1927,7 +1926,7 @@ void Tutorial::handleUIInput(int iAction) { if( m_hintDisplayed ) return; - if(currentTask[m_CurrentState] != nullptr) + if(currentTask[m_CurrentState] != NULL) currentTask[m_CurrentState]->handleUIInput(iAction); } @@ -1989,7 +1988,7 @@ void Tutorial::onSelectedItemChanged(shared_ptr<ItemInstance> item) // Menus and states like riding in a minecart will NOT allow this if( isSelectedItemState() ) { - if(item != nullptr) + if(item != NULL) { switch(item->id) { @@ -2152,7 +2151,7 @@ void Tutorial::AddConstraint(TutorialConstraint *c) void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= false*/) { if( currentFailedConstraint[m_CurrentState] == c ) - currentFailedConstraint[m_CurrentState] = nullptr; + currentFailedConstraint[m_CurrentState] = NULL; if( c->getQueuedForRemoval() ) { @@ -2212,16 +2211,16 @@ void Tutorial::addMessage(int messageId, bool limitRepeats /*= false*/, unsigned } #ifdef _XBOX -void Tutorial::changeTutorialState(eTutorial_State newState, CXuiScene *scene /*= nullptr*/) +void Tutorial::changeTutorialState(eTutorial_State newState, CXuiScene *scene /*= NULL*/) #else -void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*= nullptr*/) +void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*= NULL*/) #endif { if(newState == m_CurrentState) { // If clearing the scene, make sure that the tutorial popup has its reference to this scene removed #ifndef _XBOX - if( scene == nullptr ) + if( scene == NULL ) { ui.RemoveInteractSceneReference(m_iPad, m_UIScene); } @@ -2242,7 +2241,7 @@ void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*= } // The action that caused the change of state may also have completed the current task - if( currentTask[m_CurrentState] != nullptr && currentTask[m_CurrentState]->isCompleted() ) + if( currentTask[m_CurrentState] != NULL && currentTask[m_CurrentState]->isCompleted() ) { activeTasks[m_CurrentState].erase( find( activeTasks[m_CurrentState].begin(), activeTasks[m_CurrentState].end(), currentTask[m_CurrentState]) ); @@ -2253,21 +2252,21 @@ void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*= } else { - currentTask[m_CurrentState] = nullptr; + currentTask[m_CurrentState] = NULL; } } - if( currentTask[m_CurrentState] != nullptr ) + if( currentTask[m_CurrentState] != NULL ) { currentTask[m_CurrentState]->onStateChange(newState); } // Make sure that the current message is cleared - setMessage( nullptr ); + setMessage( NULL ); // If clearing the scene, make sure that the tutorial popup has its reference to this scene removed #ifndef _XBOX - if( scene == nullptr ) + if( scene == NULL ) { ui.RemoveInteractSceneReference(m_iPad, m_UIScene); } diff --git a/Minecraft.Client/Common/Tutorial/Tutorial.h b/Minecraft.Client/Common/Tutorial/Tutorial.h index c36a9086..169c33e3 100644 --- a/Minecraft.Client/Common/Tutorial/Tutorial.h +++ b/Minecraft.Client/Common/Tutorial/Tutorial.h @@ -139,9 +139,9 @@ public: bool getCompleted( int completableId ); #ifdef _XBOX - void changeTutorialState(eTutorial_State newState, CXuiScene *scene = nullptr); + void changeTutorialState(eTutorial_State newState, CXuiScene *scene = NULL); #else - void changeTutorialState(eTutorial_State newState, UIScene *scene = nullptr); + void changeTutorialState(eTutorial_State newState, UIScene *scene = NULL); #endif bool isSelectedItemState(); diff --git a/Minecraft.Client/Common/Tutorial/TutorialHint.cpp b/Minecraft.Client/Common/Tutorial/TutorialHint.cpp index d80d7d16..5f0808bf 100644 --- a/Minecraft.Client/Common/Tutorial/TutorialHint.cpp +++ b/Minecraft.Client/Common/Tutorial/TutorialHint.cpp @@ -9,7 +9,7 @@ TutorialHint::TutorialHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, eHintType type, bool allowFade /*= true*/) : m_id( id ), m_tutorial(tutorial), m_descriptionId( descriptionId ), m_type( type ), m_counter( 0 ), - m_lastTile( nullptr ), m_hintNeeded( true ), m_allowFade(allowFade) + m_lastTile( NULL ), m_hintNeeded( true ), m_allowFade(allowFade) { tutorial->addMessage(descriptionId, type != e_Hint_NoIngredients); } diff --git a/Minecraft.Client/Common/Tutorial/TutorialMode.cpp b/Minecraft.Client/Common/Tutorial/TutorialMode.cpp index 50a45a42..82c81598 100644 --- a/Minecraft.Client/Common/Tutorial/TutorialMode.cpp +++ b/Minecraft.Client/Common/Tutorial/TutorialMode.cpp @@ -15,7 +15,7 @@ TutorialMode::TutorialMode(int iPad, Minecraft *minecraft, ClientConnection *con TutorialMode::~TutorialMode() { - if(tutorial != nullptr) + if(tutorial != NULL) delete tutorial; } @@ -38,7 +38,7 @@ bool TutorialMode::destroyBlock(int x, int y, int z, int face) } shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem(); int damageBefore; - if(item != nullptr) + if(item != NULL) { damageBefore = item->getDamageValue(); } @@ -46,7 +46,7 @@ bool TutorialMode::destroyBlock(int x, int y, int z, int face) if(!tutorial->m_allTutorialsComplete) { - if ( item != nullptr && item->isDamageableItem() ) + if ( item != NULL && item->isDamageableItem() ) { int max = item->getMaxDamage(); int damageNow = item->getDamageValue(); @@ -88,7 +88,7 @@ bool TutorialMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr if(!bTestUseOnly) { - if(item != nullptr) + if(item != NULL) { haveItem = true; itemCount = item->count; diff --git a/Minecraft.Client/Common/Tutorial/TutorialMode.h b/Minecraft.Client/Common/Tutorial/TutorialMode.h index 2263a91c..75e24edf 100644 --- a/Minecraft.Client/Common/Tutorial/TutorialMode.h +++ b/Minecraft.Client/Common/Tutorial/TutorialMode.h @@ -19,7 +19,7 @@ public: virtual void startDestroyBlock(int x, int y, int z, int face); virtual bool destroyBlock(int x, int y, int z, int face); virtual void tick(); - virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=nullptr); + virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL); virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity); virtual bool isInputAllowed(int mapping); diff --git a/Minecraft.Client/Common/Tutorial/TutorialTask.cpp b/Minecraft.Client/Common/Tutorial/TutorialTask.cpp index 1b6d84b2..53fdd275 100644 --- a/Minecraft.Client/Common/Tutorial/TutorialTask.cpp +++ b/Minecraft.Client/Common/Tutorial/TutorialTask.cpp @@ -9,7 +9,7 @@ TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePre areConstraintsEnabled( false ), bIsCompleted( false ), bHasBeenActivated( false ), m_bAllowFade(bAllowFade), m_bTaskReminders(bTaskReminders), m_bShowMinimumTime( bShowMinimumTime), m_bShownForMinimumTime( false ) { - if(inConstraints != nullptr) + if(inConstraints != NULL) { for(auto& constraint : *inConstraints) { diff --git a/Minecraft.Client/Common/Tutorial/UseItemTask.h b/Minecraft.Client/Common/Tutorial/UseItemTask.h index 9c8f0192..6c729540 100644 --- a/Minecraft.Client/Common/Tutorial/UseItemTask.h +++ b/Minecraft.Client/Common/Tutorial/UseItemTask.h @@ -13,7 +13,7 @@ private: public: UseItemTask(const int itemId, Tutorial *tutorial, int descriptionId, - bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); + bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); virtual bool isCompleted(); virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false); };
\ No newline at end of file diff --git a/Minecraft.Client/Common/Tutorial/UseTileTask.h b/Minecraft.Client/Common/Tutorial/UseTileTask.h index 1f72fb2e..74b3a40c 100644 --- a/Minecraft.Client/Common/Tutorial/UseTileTask.h +++ b/Minecraft.Client/Common/Tutorial/UseTileTask.h @@ -16,9 +16,9 @@ private: public: UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId, - bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); + bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId, - bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true); + bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true); virtual bool isCompleted(); virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false); };
\ No newline at end of file diff --git a/Minecraft.Client/Common/Tutorial/XuiCraftingTask.cpp b/Minecraft.Client/Common/Tutorial/XuiCraftingTask.cpp index d0217d19..71b88479 100644 --- a/Minecraft.Client/Common/Tutorial/XuiCraftingTask.cpp +++ b/Minecraft.Client/Common/Tutorial/XuiCraftingTask.cpp @@ -22,13 +22,13 @@ bool XuiCraftingTask::isCompleted() switch(m_type) { case e_Crafting_SelectGroup: - if(craftScene != nullptr && craftScene->getCurrentGroup() == m_group) + if(craftScene != NULL && craftScene->getCurrentGroup() == m_group) { completed = true; } break; case e_Crafting_SelectItem: - if(craftScene != nullptr && craftScene->isItemSelected(m_item)) + if(craftScene != NULL && craftScene->isItemSelected(m_item)) { completed = true; } diff --git a/Minecraft.Client/Common/Tutorial/XuiCraftingTask.h b/Minecraft.Client/Common/Tutorial/XuiCraftingTask.h index 146b1554..2dc48709 100644 --- a/Minecraft.Client/Common/Tutorial/XuiCraftingTask.h +++ b/Minecraft.Client/Common/Tutorial/XuiCraftingTask.h @@ -12,7 +12,7 @@ public: }; // Select group - XuiCraftingTask(Tutorial *tutorial, int descriptionId, Recipy::_eGroupType groupToSelect, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, + XuiCraftingTask(Tutorial *tutorial, int descriptionId, Recipy::_eGroupType groupToSelect, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ) : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), m_group(groupToSelect), @@ -20,7 +20,7 @@ public: {} // Select Item - XuiCraftingTask(Tutorial *tutorial, int descriptionId, int itemId, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, + XuiCraftingTask(Tutorial *tutorial, int descriptionId, int itemId, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ) : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), m_item(itemId), diff --git a/Minecraft.Client/Common/UI/IUIController.h b/Minecraft.Client/Common/UI/IUIController.h index 35a808c5..3040c2cc 100644 --- a/Minecraft.Client/Common/UI/IUIController.h +++ b/Minecraft.Client/Common/UI/IUIController.h @@ -12,7 +12,7 @@ public: virtual void StartReloadSkinThread() = 0; virtual bool IsReloadingSkin() = 0; virtual void CleanUpSkinReload() = 0; - virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = nullptr, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0; + virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0; virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT) = 0; virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0; virtual void CloseAllPlayersScenes() = 0; diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp index 21f21627..e55f207d 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp @@ -2,7 +2,6 @@ #include "IUIScene_AbstractContainerMenu.h" -#include "UI.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.crafting.h" @@ -22,9 +21,9 @@ SavedInventoryCursorPos g_savedInventoryCursorPos = { 0.0f, 0.0f, false }; IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu() { - m_menu = nullptr; + m_menu = NULL; m_autoDeleteMenu = false; - m_lastPointerLabelSlot = nullptr; + m_lastPointerLabelSlot = NULL; m_pointerPos.x = 0.0f; m_pointerPos.y = 0.0f; @@ -42,7 +41,7 @@ IUIScene_AbstractContainerMenu::~IUIScene_AbstractContainerMenu() void IUIScene_AbstractContainerMenu::Initialize(int iPad, AbstractContainerMenu* menu, bool autoDeleteMenu, int startIndex,ESceneSection firstSection,ESceneSection maxSection, bool bNavigateBack) { - assert( menu != nullptr ); + assert( menu != NULL ); m_menu = menu; m_autoDeleteMenu = autoDeleteMenu; @@ -268,10 +267,10 @@ void IUIScene_AbstractContainerMenu::UpdateTooltips() void IUIScene_AbstractContainerMenu::onMouseTick() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[getPad()] != nullptr) + if( pMinecraft->localgameModes[getPad()] != NULL) { Tutorial *tutorial = pMinecraft->localgameModes[getPad()]->getTutorial(); - if(tutorial != nullptr) + if(tutorial != NULL) { if(ui.IsTutorialVisible(getPad()) && !tutorial->isInputAllowed(ACTION_MENU_UP)) { @@ -297,8 +296,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick() int iPad = getPad(); bool bStickInput = false; - float fInputX = InputManager.GetJoypadStick_LX( iPad, false )*(static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InMenu))/100.0f); // apply the sensitivity - float fInputY = InputManager.GetJoypadStick_LY( iPad, false )*(static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InMenu))/100.0f); // apply the sensitivity + float fInputX = InputManager.GetJoypadStick_LX( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f); // apply the sensitivity + float fInputY = InputManager.GetJoypadStick_LY( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f); // apply the sensitivity #ifdef __ORBIS__ // should have sensitivity for the touchpad @@ -407,7 +406,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick() if ( m_iConsectiveInputTicks < MAX_INPUT_TICKS_FOR_SCALING ) { ++m_iConsectiveInputTicks; - fInputScale = ( static_cast<float>(m_iConsectiveInputTicks) / static_cast<float>((MAX_INPUT_TICKS_FOR_SCALING)) ); + fInputScale = ( (float)( m_iConsectiveInputTicks) / (float)(MAX_INPUT_TICKS_FOR_SCALING) ); } #ifdef TAP_DETECTION else if ( m_iConsectiveInputTicks < MAX_INPUT_TICKS_FOR_TAPPING ) @@ -495,11 +494,11 @@ void IUIScene_AbstractContainerMenu::onMouseTick() if (winW > 0 && winH > 0) { - float scaleX = static_cast<float>(getMovieWidth()) / static_cast<float>(winW); - float scaleY = static_cast<float>(getMovieHeight()) / static_cast<float>(winH); + float scaleX = (float)getMovieWidth() / (float)winW; + float scaleY = (float)getMovieHeight() / (float)winH; - vPointerPos.x += static_cast<float>(deltaX) * scaleX; - vPointerPos.y += static_cast<float>(deltaY) * scaleY; + vPointerPos.x += (float)deltaX * scaleX; + vPointerPos.y += (float)deltaY * scaleY; } if (deltaX != 0 || deltaY != 0) @@ -528,7 +527,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick() } else if ( eSectionUnderPointer == eSectionNone ) { - ESceneSection eSection = static_cast<ESceneSection>(iSection); + ESceneSection eSection = ( ESceneSection )( iSection ); // Get position of this section. UIVec2D sectionPos; @@ -759,17 +758,17 @@ void IUIScene_AbstractContainerMenu::onMouseTick() // What are we carrying on pointer. shared_ptr<LocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()]; shared_ptr<ItemInstance> carriedItem = nullptr; - if(player != nullptr) carriedItem = player->inventory->getCarried(); + if(player != NULL) carriedItem = player->inventory->getCarried(); shared_ptr<ItemInstance> slotItem = nullptr; - Slot *slot = nullptr; + Slot *slot = NULL; int slotIndex = 0; if(bPointerIsOverSlot) { slotIndex = iNewSlotIndex + getSectionStartOffset( eSectionUnderPointer ); slot = m_menu->getSlot(slotIndex); } - bool bIsItemCarried = carriedItem != nullptr; + bool bIsItemCarried = carriedItem != NULL; int iCarriedCount = 0; bool bCarriedIsSameAsSlot = false; // Indicates if same item is carried on pointer as is in slot under pointer. if ( bIsItemCarried ) @@ -789,7 +788,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick() if ( bPointerIsOverSlot ) { slotItem = slot->getItem(); - bSlotHasItem = slotItem != nullptr; + bSlotHasItem = slotItem != NULL; if ( bSlotHasItem ) { iSlotCount = slotItem->GetCount(); @@ -830,13 +829,13 @@ void IUIScene_AbstractContainerMenu::onMouseTick() { vector<HtmlString> *desc = GetSectionHoverText(eSectionUnderPointer); SetPointerText(desc, false); - m_lastPointerLabelSlot = nullptr; + m_lastPointerLabelSlot = NULL; delete desc; } else { - SetPointerText(nullptr, false); - m_lastPointerLabelSlot = nullptr; + SetPointerText(NULL, false); + m_lastPointerLabelSlot = NULL; } EToolTipItem buttonA, buttonX, buttonY, buttonRT, buttonBack; @@ -1022,7 +1021,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick() // Get the info on this item. shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex); bool bValidFuel = FurnaceTileEntity::isFuel(item); - bool bValidIngredient = FurnaceRecipes::getInstance()->getResult(item->getItem()->id) != nullptr; + bool bValidIngredient = FurnaceRecipes::getInstance()->getResult(item->getItem()->id) != NULL; if(bValidIngredient) { @@ -1037,7 +1036,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick() } else { - if(FurnaceRecipes::getInstance()->getResult(item->id)==nullptr) + if(FurnaceRecipes::getInstance()->getResult(item->id)==NULL) { buttonY = eToolTipQuickMove; } @@ -1077,7 +1076,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick() } else { - if(FurnaceRecipes::getInstance()->getResult(item->id)==nullptr) + if(FurnaceRecipes::getInstance()->getResult(item->id)==NULL) { buttonY = eToolTipQuickMove; } @@ -1310,9 +1309,9 @@ void IUIScene_AbstractContainerMenu::onMouseTick() } vPointerPos.x = floor(vPointerPos.x); - vPointerPos.x += ( static_cast<int>(vPointerPos.x)%2); + vPointerPos.x += ( (int)vPointerPos.x%2); vPointerPos.y = floor(vPointerPos.y); - vPointerPos.y += ( static_cast<int>(vPointerPos.y)%2); + vPointerPos.y += ( (int)vPointerPos.y%2); m_pointerPos = vPointerPos; adjustPointerForSafeZone(); @@ -1323,10 +1322,10 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b bool bHandled = false; Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[getPad()] != nullptr ) + if( pMinecraft->localgameModes[getPad()] != NULL ) { Tutorial *tutorial = pMinecraft->localgameModes[getPad()]->getTutorial(); - if(tutorial != nullptr) + if(tutorial != NULL) { tutorial->handleUIInput(iAction); if(ui.IsTutorialVisible(getPad()) && !tutorial->isInputAllowed(iAction)) @@ -1528,20 +1527,20 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b if ( bSlotHasItem ) { shared_ptr<ItemInstance> item = getSlotItem(m_eCurrSection, currentIndex); - if( Minecraft::GetInstance()->localgameModes[iPad] != nullptr ) + if( Minecraft::GetInstance()->localgameModes[iPad] != NULL ) { Tutorial::PopupMessageDetails *message = new Tutorial::PopupMessageDetails; message->m_messageId = item->getUseDescriptionId(); - if(Item::items[item->id] != nullptr) message->m_titleString = Item::items[item->id]->getHoverName(item); + if(Item::items[item->id] != NULL) message->m_titleString = Item::items[item->id]->getHoverName(item); message->m_titleId = item->getDescriptionId(); message->m_icon = item->id; message->m_iAuxVal = item->getAuxValue(); message->m_forceDisplay = true; - TutorialMode *gameMode = static_cast<TutorialMode *>(Minecraft::GetInstance()->localgameModes[iPad]); - gameMode->getTutorial()->setMessage(nullptr, message); + TutorialMode *gameMode = (TutorialMode *)Minecraft::GetInstance()->localgameModes[iPad]; + gameMode->getTutorial()->setMessage(NULL, message); ui.PlayUISFX(eSFX_Press); } } @@ -1643,7 +1642,7 @@ void IUIScene_AbstractContainerMenu::handleSlotListClicked(ESceneSection eSectio void IUIScene_AbstractContainerMenu::slotClicked(int slotId, int buttonNum, bool quickKey) { // 4J Stu - Removed this line as unused - //if (slot != nullptr) slotId = slot->index; + //if (slot != NULL) slotId = slot->index; Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->localgameModes[getPad()]->handleInventoryMouseClick(m_menu->containerId, slotId, buttonNum, quickKey, pMinecraft->localplayers[getPad()] ); @@ -1660,7 +1659,7 @@ int IUIScene_AbstractContainerMenu::getCurrentIndex(ESceneSection eSection) bool IUIScene_AbstractContainerMenu::IsSameItemAs(shared_ptr<ItemInstance> itemA, shared_ptr<ItemInstance> itemB) { - if(itemA == nullptr || itemB == nullptr) return false; + if(itemA == NULL || itemB == NULL) return false; return (itemA->id == itemB->id && (!itemB->isStackedByData() || itemB->getAuxValue() == itemA->getAuxValue()) && ItemInstance::tagMatches(itemB, itemA) ); } @@ -1669,7 +1668,7 @@ int IUIScene_AbstractContainerMenu::GetEmptyStackSpace(Slot *slot) { int iResult = 0; - if(slot != nullptr && slot->hasItem()) + if(slot != NULL && slot->hasItem()) { shared_ptr<ItemInstance> item = slot->getItem(); if ( item->isStackable() ) @@ -1688,7 +1687,7 @@ int IUIScene_AbstractContainerMenu::GetEmptyStackSpace(Slot *slot) vector<HtmlString> *IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slot) { - if(slot == nullptr) return nullptr; + if(slot == NULL) return NULL; vector<HtmlString> *lines = slot->getItem()->getHoverText(nullptr, false); @@ -1708,5 +1707,5 @@ vector<HtmlString> *IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slo vector<HtmlString> *IUIScene_AbstractContainerMenu::GetSectionHoverText(ESceneSection eSection) { - return nullptr; + return NULL; } diff --git a/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp index 1e6fa6fa..10d1bcc4 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp @@ -10,7 +10,7 @@ IUIScene_AnvilMenu::IUIScene_AnvilMenu() { m_inventory = nullptr; - m_repairMenu = nullptr; + m_repairMenu = NULL; m_itemName = L""; } @@ -231,7 +231,7 @@ void IUIScene_AnvilMenu::handleTick() void IUIScene_AnvilMenu::updateItemName() { Slot *slot = m_repairMenu->getSlot(AnvilMenu::INPUT_SLOT); - if (slot != nullptr && slot->hasItem()) + if (slot != NULL && slot->hasItem()) { if (!slot->getItem()->hasCustomHoverName() && m_itemName.compare(slot->getItem()->getHoverName())==0) { @@ -245,7 +245,7 @@ void IUIScene_AnvilMenu::updateItemName() ByteArrayOutputStream baos; DataOutputStream dos(&baos); dos.writeUTF(m_itemName); - Minecraft::GetInstance()->localplayers[getPad()]->connection->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray())); + Minecraft::GetInstance()->localplayers[getPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray()))); } void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items) @@ -257,10 +257,10 @@ void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotI { if (slotIndex == AnvilMenu::INPUT_SLOT) { - m_itemName = item == nullptr ? L"" : item->getHoverName(); + m_itemName = item == NULL ? L"" : item->getHoverName(); setEditNameValue(m_itemName); - setEditNameEditable(item != nullptr); - if (item != nullptr) + setEditNameEditable(item != NULL); + if (item != NULL) { updateItemName(); } diff --git a/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.cpp index 3dede3d9..bb13deb8 100644 --- a/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.cpp @@ -216,13 +216,13 @@ void IUIScene_BeaconMenu::handleOtherClicked(int iPad, ESceneSection eSection, i { case eSectionBeaconConfirm: { - if( (m_beacon->getItem(0) == nullptr) || (m_beacon->getPrimaryPower() <= 0) ) return; + if( (m_beacon->getItem(0) == NULL) || (m_beacon->getPrimaryPower() <= 0) ) return; ByteArrayOutputStream baos; DataOutputStream dos(&baos); dos.writeInt(m_beacon->getPrimaryPower()); dos.writeInt(m_beacon->getSecondaryPower()); - Minecraft::GetInstance()->localplayers[getPad()]->connection->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::SET_BEACON_PACKET, baos.toByteArray())); + Minecraft::GetInstance()->localplayers[getPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_BEACON_PACKET, baos.toByteArray()))); if (m_beacon->getPrimaryPower() > 0) { @@ -286,7 +286,7 @@ void IUIScene_BeaconMenu::handleTick() for (int c = 0; c < count; c++) { - if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == nullptr) continue; + if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == NULL) continue; int effectId = BeaconTileEntity::BEACON_EFFECTS[tier][c]->id; int icon = BeaconTileEntity::BEACON_EFFECTS[tier][c]->getIcon(); @@ -315,7 +315,7 @@ void IUIScene_BeaconMenu::handleTick() for (int c = 0; c < count - 1; c++) { - if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == nullptr) continue; + if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == NULL) continue; int effectId = BeaconTileEntity::BEACON_EFFECTS[tier][c]->id; int icon = BeaconTileEntity::BEACON_EFFECTS[tier][c]->getIcon(); @@ -355,7 +355,7 @@ void IUIScene_BeaconMenu::handleTick() } } - SetConfirmButtonEnabled( (m_beacon->getItem(0) != nullptr) && (m_beacon->getPrimaryPower() > 0) ); + SetConfirmButtonEnabled( (m_beacon->getItem(0) != NULL) && (m_beacon->getPrimaryPower() > 0) ); } int IUIScene_BeaconMenu::GetId(int tier, int effectId) @@ -365,7 +365,7 @@ int IUIScene_BeaconMenu::GetId(int tier, int effectId) vector<HtmlString> *IUIScene_BeaconMenu::GetSectionHoverText(ESceneSection eSection) { - vector<HtmlString> *desc = nullptr; + vector<HtmlString> *desc = NULL; switch(eSection) { case eSectionBeaconSecondaryTwo: diff --git a/Minecraft.Client/Common/UI/IUIScene_CommandBlockMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_CommandBlockMenu.cpp index 3af01678..4371b4e5 100644 --- a/Minecraft.Client/Common/UI/IUIScene_CommandBlockMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_CommandBlockMenu.cpp @@ -20,6 +20,6 @@ void IUIScene_CommandBlockMenu::ConfirmButtonClicked() dos.writeInt(m_commandBlock->z); dos.writeUTF(GetCommand()); - Minecraft::GetInstance()->localplayers[GetPad()]->connection->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET, baos.toByteArray())); + Minecraft::GetInstance()->localplayers[GetPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET, baos.toByteArray()))); } diff --git a/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp index 6fddece9..fc012be3 100644 --- a/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp @@ -6,8 +6,6 @@ #include "..\..\LocalPlayer.h" #include "IUIScene_CraftingMenu.h" -#include "UI.h" - Recipy::_eGroupType IUIScene_CraftingMenu::m_GroupTypeMapping4GridA[IUIScene_CraftingMenu::m_iMaxGroup2x2]= { Recipy::eGroupType_Structure, @@ -156,10 +154,10 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[getPad()] != nullptr ) + if( pMinecraft->localgameModes[getPad()] != NULL ) { Tutorial *tutorial = pMinecraft->localgameModes[getPad()]->getTutorial(); - if(tutorial != nullptr) + if(tutorial != NULL) { tutorial->handleUIInput(iAction); if(ui.IsTutorialVisible(getPad()) && !tutorial->isInputAllowed(iAction)) @@ -213,10 +211,10 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr); //int iIcon=pTempItemInst->getItem()->getIcon(pTempItemInst->getAuxValue()); - if( pMinecraft->localgameModes[iPad] != nullptr) + if( pMinecraft->localgameModes[iPad] != NULL) { Tutorial *tutorial = pMinecraft->localgameModes[iPad]->getTutorial(); - if(tutorial != nullptr) + if(tutorial != NULL) { tutorial->onCrafted(pTempItemInst); } @@ -249,10 +247,10 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr); //int iIcon=pTempItemInst->getItem()->getIcon(pTempItemInst->getAuxValue()); - if( pMinecraft->localgameModes[iPad] != nullptr ) + if( pMinecraft->localgameModes[iPad] != NULL ) { Tutorial *tutorial = pMinecraft->localgameModes[iPad]->getTutorial(); - if(tutorial != nullptr) + if(tutorial != NULL) { tutorial->createItemSelected(pTempItemInst, pRecipeIngredientsRequired[iRecipe].bCanMake[iPad]); } @@ -290,12 +288,12 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) } // 4J Stu - Fix for #13097 - Bug: Milk Buckets are removed when crafting Cake - if (ingItemInst != nullptr) + if (ingItemInst != NULL) { if (ingItemInst->getItem()->hasCraftingRemainingItem()) { // replace item with remaining result - m_pPlayer->inventory->add(std::make_shared<ItemInstance>(ingItemInst->getItem()->getCraftingRemainingItem())); + m_pPlayer->inventory->add( shared_ptr<ItemInstance>( new ItemInstance(ingItemInst->getItem()->getCraftingRemainingItem()) ) ); } } @@ -610,7 +608,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable() // dump out the inventory /* for (unsigned int k = 0; k < m_pPlayer->inventory->items.length; k++) { - if (m_pPlayer->inventory->items[k] != nullptr) + if (m_pPlayer->inventory->items[k] != NULL) { wstring itemstring=m_pPlayer->inventory->items[k]->toString(); @@ -622,15 +620,15 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable() */ RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies(); Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray(); - int iRecipeC=static_cast<int>(recipes->size()); + int iRecipeC=(int)recipes->size(); auto itRecipe = recipes->begin(); // dump out the recipe products // for (int i = 0; i < iRecipeC; i++) // { - // shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[i].pRecipy->assemble(nullptr); - // if (pTempItemInst != nullptr) + // shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[i].pRecipy->assemble(NULL); + // if (pTempItemInst != NULL) // { // wstring itemstring=pTempItemInst->toString(); // @@ -685,7 +683,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable() // Does the player have this ingredient? for (unsigned int k = 0; k < m_pPlayer->inventory->items.length; k++) { - if (m_pPlayer->inventory->items[k] != nullptr) + if (m_pPlayer->inventory->items[k] != NULL) { // do they have the ingredient, and the aux value matches, and enough off it? if((m_pPlayer->inventory->items[k]->id == pRecipeIngredientsRequired[i].iIngIDA[j]) && @@ -705,7 +703,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable() for(unsigned int l=0;l<m_pPlayer->inventory->items.length;l++) { - if (m_pPlayer->inventory->items[l] != nullptr) + if (m_pPlayer->inventory->items[l] != NULL) { if( (m_pPlayer->inventory->items[l]->id == pRecipeIngredientsRequired[i].iIngIDA[j]) && @@ -1073,7 +1071,7 @@ void IUIScene_CraftingMenu::DisplayIngredients() int iAuxVal=pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i]; Item *item = Item::items[id]; - shared_ptr<ItemInstance> itemInst= std::make_shared<ItemInstance>(item, pRecipeIngredientsRequired[iRecipe].iIngValA[i], iAuxVal); + shared_ptr<ItemInstance> itemInst= shared_ptr<ItemInstance>(new ItemInstance(item,pRecipeIngredientsRequired[iRecipe].iIngValA[i],iAuxVal)); // 4J-PB - a very special case - the bed can use any kind of wool, so we can't use the item description // and the same goes for the painting @@ -1158,7 +1156,7 @@ void IUIScene_CraftingMenu::DisplayIngredients() { iAuxVal = 1; } - shared_ptr<ItemInstance> itemInst= std::make_shared<ItemInstance>(id, 1, iAuxVal); + shared_ptr<ItemInstance> itemInst= shared_ptr<ItemInstance>(new ItemInstance(id,1,iAuxVal)); setIngredientSlotItem(getPad(),index,itemInst); // show the ingredients we don't have if we can't make the recipe if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_CraftAnything)) diff --git a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp index a0c0ebdd..56aaf259 100644 --- a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp @@ -1,7 +1,6 @@ #include "stdafx.h" #include "IUIScene_CreativeMenu.h" -#include "UI.h" #include "..\..\Minecraft.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" @@ -14,7 +13,7 @@ #include "..\..\..\Minecraft.World\JavaMath.h" // 4J JEV - Images for each tab. -IUIScene_CreativeMenu::TabSpec **IUIScene_CreativeMenu::specs = nullptr; +IUIScene_CreativeMenu::TabSpec **IUIScene_CreativeMenu::specs = NULL; vector< shared_ptr<ItemInstance> > IUIScene_CreativeMenu::categoryGroups[eCreativeInventoryGroupsCount]; @@ -22,6 +21,7 @@ vector< shared_ptr<ItemInstance> > IUIScene_CreativeMenu::categoryGroups[eCreati #define ITEM_AUX(id, aux) list->push_back( shared_ptr<ItemInstance>(new ItemInstance(id, 1, aux)) ); #define DEF(index) list = &categoryGroups[index]; + void IUIScene_CreativeMenu::staticCtor() { vector< shared_ptr<ItemInstance> > *list; @@ -488,14 +488,14 @@ void IUIScene_CreativeMenu::staticCtor() for(unsigned int i = 0; i < Enchantment::enchantments.length; ++i) { Enchantment *enchantment = Enchantment::enchantments[i]; - if (enchantment == nullptr || enchantment->category == nullptr) continue; + if (enchantment == NULL || enchantment->category == NULL) continue; list->push_back(Item::enchantedBook->createForEnchantment(new EnchantmentInstance(enchantment, enchantment->getMaxLevel()))); } #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn()) { - shared_ptr<ItemInstance> debugSword = std::make_shared<ItemInstance>(Item::sword_diamond_Id, 1, 0); + shared_ptr<ItemInstance> debugSword = shared_ptr<ItemInstance>(new ItemInstance(Item::sword_diamond_Id, 1, 0)); debugSword->enchant( Enchantment::damageBonus, 50 ); debugSword->setHoverName(L"Sword of Debug"); list->push_back(debugSword); @@ -673,7 +673,7 @@ void IUIScene_CreativeMenu::staticCtor() #ifndef _CONTENT_PACKAGE ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration}; ECreative_Inventory_Groups debugDecorationsGroup[] = {eCreativeInventory_ArtToolsDecorations}; - specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, nullptr, 1, debugDecorationsGroup); + specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, NULL, 1, debugDecorationsGroup); #else ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration}; specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup); @@ -707,7 +707,7 @@ void IUIScene_CreativeMenu::staticCtor() #ifndef _CONTENT_PACKAGE ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc}; ECreative_Inventory_Groups debugMiscGroup[] = {eCreativeInventory_ArtToolsMisc}; - specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, nullptr, 1, debugMiscGroup); + specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, NULL, 1, debugMiscGroup); #else ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc}; specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup); @@ -766,12 +766,12 @@ void IUIScene_CreativeMenu::ScrollBar(UIVec2D pointerPos) // 4J JEV - Tab Spec Struct -IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups, int debugGroupsCount /*= 0*/, ECreative_Inventory_Groups *debugGroups /*= nullptr*/) +IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups, int debugGroupsCount /*= 0*/, ECreative_Inventory_Groups *debugGroups /*= NULL*/) : m_icon(icon), m_descriptionId(descriptionId), m_staticGroupsCount(staticGroupsCount), m_dynamicGroupsCount(dynamicGroupsCount), m_debugGroupsCount(debugGroupsCount) { m_pages = 0; - m_staticGroupsA = nullptr; + m_staticGroupsA = NULL; unsigned int dynamicItems = 0; m_staticItems = 0; @@ -786,7 +786,7 @@ IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int sta } } - m_debugGroupsA = nullptr; + m_debugGroupsA = NULL; m_debugItems = 0; if(debugGroupsCount > 0) { @@ -798,8 +798,8 @@ IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int sta } } - m_dynamicGroupsA = nullptr; - if(dynamicGroupsCount > 0 && dynamicGroups != nullptr) + m_dynamicGroupsA = NULL; + if(dynamicGroupsCount > 0 && dynamicGroups != NULL) { m_dynamicGroupsA = new ECreative_Inventory_Groups[dynamicGroupsCount]; for(int i = 0; i < dynamicGroupsCount; ++i) @@ -816,9 +816,9 @@ IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int sta IUIScene_CreativeMenu::TabSpec::~TabSpec() { - if(m_staticGroupsA != nullptr) delete [] m_staticGroupsA; - if(m_dynamicGroupsA != nullptr) delete [] m_dynamicGroupsA; - if(m_debugGroupsA != nullptr) delete [] m_debugGroupsA; + if(m_staticGroupsA != NULL) delete [] m_staticGroupsA; + if(m_dynamicGroupsA != NULL) delete [] m_dynamicGroupsA; + if(m_debugGroupsA != NULL) delete [] m_debugGroupsA; } void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, int dynamicIndex, unsigned int page) @@ -826,7 +826,7 @@ void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, i int lastSlotIndex = 0; // Fill the dynamic group - if(m_dynamicGroupsCount > 0 && m_dynamicGroupsA != nullptr) + if(m_dynamicGroupsCount > 0 && m_dynamicGroupsA != NULL) { for (auto it = categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin(); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it) { @@ -957,7 +957,7 @@ IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( shared_ptr<SimpleContaine //int startLength = slots->size(); - Slot *slot = nullptr; + Slot *slot = NULL; for (int i = 0; i < TabSpec::MAX_SIZE; i++) { // 4J JEV - These values get set by addSlot anyway. @@ -1036,11 +1036,11 @@ bool IUIScene_CreativeMenu::handleValidKeyPress(int iPad, int buttonNum, BOOL qu { shared_ptr<ItemInstance> newItem = m_menu->getSlot(i)->getItem(); - if(newItem != nullptr) + if(newItem != NULL) { m_menu->getSlot(i)->set(nullptr); // call this function to synchronize multiplayer item bar - pMinecraft->localgameModes[iPad]->handleCreativeModeItemAdd(nullptr, i - static_cast<int>(m_menu->slots.size()) + 9 + InventoryMenu::USE_ROW_SLOT_START); + pMinecraft->localgameModes[iPad]->handleCreativeModeItemAdd(nullptr, i - (int)m_menu->slots.size() + 9 + InventoryMenu::USE_ROW_SLOT_START); } } return true; @@ -1054,7 +1054,7 @@ void IUIScene_CreativeMenu::handleOutsideClicked(int iPad, int buttonNum, BOOL q Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[iPad]->inventory; - if (playerInventory->getCarried() != nullptr) + if (playerInventory->getCarried() != NULL) { if (buttonNum == 0) { @@ -1082,8 +1082,8 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction) // Fall through intentional case ACTION_MENU_RIGHT_SCROLL: { - ECreativeInventoryTabs tab = static_cast<ECreativeInventoryTabs>(m_curTab + dir); - if (tab < 0) tab = static_cast<ECreativeInventoryTabs>(eCreativeInventoryTab_COUNT - 1); + ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir); + if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1); if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks; switchTab(tab); ui.PlayUISFX(eSFX_Focus); @@ -1143,7 +1143,7 @@ void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int bu shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[getPad()]->inventory; shared_ptr<ItemInstance> carried = playerInventory->getCarried(); shared_ptr<ItemInstance> clicked = m_menu->getSlot(currentIndex)->getItem(); - if (clicked != nullptr) + if (clicked != NULL) { playerInventory->setCarried(ItemInstance::clone(clicked)); carried = playerInventory->getCarried(); @@ -1176,7 +1176,7 @@ void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int bu m_menu->clicked(currentIndex, buttonNum, quickKeyHeld?AbstractContainerMenu::CLICK_QUICK_MOVE:AbstractContainerMenu::CLICK_PICKUP, pMinecraft->localplayers[getPad()]); shared_ptr<ItemInstance> newItem = m_menu->getSlot(currentIndex)->getItem(); // call this function to synchronize multiplayer item bar - pMinecraft->localgameModes[getPad()]->handleCreativeModeItemAdd(newItem, currentIndex - static_cast<int>(m_menu->slots.size()) + 9 + InventoryMenu::USE_ROW_SLOT_START); + pMinecraft->localgameModes[getPad()]->handleCreativeModeItemAdd(newItem, currentIndex - (int)m_menu->slots.size() + 9 + InventoryMenu::USE_ROW_SLOT_START); if(m_bCarryingCreativeItem) { @@ -1224,7 +1224,7 @@ bool IUIScene_CreativeMenu::getEmptyInventorySlot(shared_ptr<ItemInstance> item, for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { shared_ptr<ItemInstance> slotItem = m_menu->getSlot(i)->getItem(); - if( slotItem != nullptr && slotItem->sameItemWithTags(item) && (slotItem->GetCount() + item->GetCount() <= item->getMaxStackSize() )) + if( slotItem != NULL && slotItem->sameItemWithTags(item) && (slotItem->GetCount() + item->GetCount() <= item->getMaxStackSize() )) { sameItemFound = true; slotX = i - TabSpec::MAX_SIZE; @@ -1237,7 +1237,7 @@ bool IUIScene_CreativeMenu::getEmptyInventorySlot(shared_ptr<ItemInstance> item, // Find an empty slot for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { - if( m_menu->getSlot(i)->getItem() == nullptr ) + if( m_menu->getSlot(i)->getItem() == NULL ) { slotX = i - TabSpec::MAX_SIZE; emptySlotFound = true; @@ -1316,7 +1316,7 @@ void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *lis // diamonds give trails if (trail) expTag->putBoolean(FireworksItem::TAG_E_TRAIL, true); - intArray colorArray(static_cast<unsigned int>(colors.size())); + intArray colorArray(colors.size()); for (int i = 0; i < colorArray.length; i++) { colorArray[i] = colors.at(i); @@ -1335,7 +1335,7 @@ void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *lis vector<int> colors; colors.push_back(DyePowderItem::COLOR_RGB[fadeColor]); - intArray colorArray(static_cast<unsigned int>(colors.size())); + intArray colorArray(colors.size()); for (int i = 0; i < colorArray.length; i++) { colorArray[i] = colors.at(i); @@ -1350,7 +1350,7 @@ void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *lis shared_ptr<ItemInstance> firework; { - firework = std::make_shared<ItemInstance>(Item::fireworks); + firework = shared_ptr<ItemInstance>( new ItemInstance(Item::fireworks) ); CompoundTag *itemTag = new CompoundTag(); CompoundTag *fireTag = new CompoundTag(FireworksItem::TAG_FIREWORKS); ListTag<CompoundTag> *expTags = new ListTag<CompoundTag>(FireworksItem::TAG_EXPLOSIONS); @@ -1358,7 +1358,7 @@ void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *lis expTags->add(expTag); fireTag->put(FireworksItem::TAG_EXPLOSIONS, expTags); - fireTag->putByte(FireworksItem::TAG_FLIGHT, static_cast<byte>(sulphur)); + fireTag->putByte(FireworksItem::TAG_FLIGHT, (byte) sulphur); itemTag->put(FireworksItem::TAG_FIREWORKS, fireTag); diff --git a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h index 864fb560..64b78029 100644 --- a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h +++ b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h @@ -69,7 +69,7 @@ public: unsigned int m_debugItems; public: - TabSpec( LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount = 0, ECreative_Inventory_Groups *dynamicGroups = nullptr, int debugGroupsCount = 0, ECreative_Inventory_Groups *debugGroups = nullptr ); + TabSpec( LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount = 0, ECreative_Inventory_Groups *dynamicGroups = NULL, int debugGroupsCount = 0, ECreative_Inventory_Groups *debugGroups = NULL ); ~TabSpec(); void populateMenu(AbstractContainerMenu *menu, int dynamicIndex, unsigned int page); diff --git a/Minecraft.Client/Common/UI/IUIScene_EnchantingMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_EnchantingMenu.cpp index fbbf7c24..c73f7dc5 100644 --- a/Minecraft.Client/Common/UI/IUIScene_EnchantingMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_EnchantingMenu.cpp @@ -181,5 +181,5 @@ bool IUIScene_EnchantingMenu::IsSectionSlotList( ESceneSection eSection ) EnchantmentMenu *IUIScene_EnchantingMenu::getMenu() { - return static_cast<EnchantmentMenu *>(m_menu); + return (EnchantmentMenu *)m_menu; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/UI/IUIScene_HUD.cpp b/Minecraft.Client/Common/UI/IUIScene_HUD.cpp index fd977966..03adbd2c 100644 --- a/Minecraft.Client/Common/UI/IUIScene_HUD.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_HUD.cpp @@ -7,8 +7,6 @@ #include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "IUIScene_HUD.h" -#include "UI.h" - IUIScene_HUD::IUIScene_HUD() { m_lastActiveSlot = -1; @@ -81,7 +79,7 @@ void IUIScene_HUD::updateFrameTick() { //SetRidingHorse(false, 0); shared_ptr<Entity> riding = pMinecraft->localplayers[iPad]->riding; - if(riding == nullptr) + if(riding == NULL) { SetRidingHorse(false, false, 0); } @@ -148,8 +146,8 @@ void IUIScene_HUD::updateFrameTick() { if(uiOpacityTimer<10) { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fStep=(80.0f-(float)ucAlpha)/10.0f; + fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { @@ -158,7 +156,7 @@ void IUIScene_HUD::updateFrameTick() } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } } else @@ -168,12 +166,12 @@ void IUIScene_HUD::updateFrameTick() { ucAlpha=15; } - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } SetOpacity(fVal); bool bDisplayGui=app.GetGameStarted() && !ui.GetMenuDisplayed(iPad) && !(app.GetXuiAction(iPad)==eAppAction_AutosaveSaveGameCapturedThumbnail) && app.GetGameSettings(iPad,eGameSetting_DisplayHUD)!=0; - if(bDisplayGui && pMinecraft->localplayers[iPad] != nullptr) + if(bDisplayGui && pMinecraft->localplayers[iPad] != NULL) { SetVisible(true); } @@ -200,7 +198,7 @@ void IUIScene_HUD::renderPlayerHealth() bool bHasPoison = pMinecraft->localplayers[iPad]->hasEffect(MobEffect::poison); bool bHasWither = pMinecraft->localplayers[iPad]->hasEffect(MobEffect::wither); AttributeInstance *maxHealthAttribute = pMinecraft->localplayers[iPad]->getAttribute(SharedMonsterAttributes::MAX_HEALTH); - float maxHealth = static_cast<float>(maxHealthAttribute->getValue()); + float maxHealth = (float)maxHealthAttribute->getValue(); float totalAbsorption = pMinecraft->localplayers[iPad]->getAbsorptionAmount(); // Update armour @@ -221,7 +219,7 @@ void IUIScene_HUD::renderPlayerHealth() shared_ptr<Entity> riding = pMinecraft->localplayers[iPad]->riding; - if(riding == nullptr || riding && !riding->instanceof(eTYPE_LIVINGENTITY)) + if(riding == NULL || riding && !riding->instanceof(eTYPE_LIVINGENTITY)) { SetRidingHorse(false, false, 0); @@ -244,8 +242,8 @@ void IUIScene_HUD::renderPlayerHealth() if (pMinecraft->localplayers[iPad]->isUnderLiquid(Material::water)) { ShowAir(true); - int count = static_cast<int>(ceil((pMinecraft->localplayers[iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY)); - int extra = static_cast<int>(ceil((pMinecraft->localplayers[iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY)) - count; + int count = (int) ceil((pMinecraft->localplayers[iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY); + int extra = (int) ceil((pMinecraft->localplayers[iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count; SetAir(count, extra); } else @@ -256,7 +254,7 @@ void IUIScene_HUD::renderPlayerHealth() else if(riding->instanceof(eTYPE_LIVINGENTITY) ) { shared_ptr<LivingEntity> living = dynamic_pointer_cast<LivingEntity>(riding); - int riderCurrentHealth = static_cast<int>(ceil(living->getHealth())); + int riderCurrentHealth = (int) ceil(living->getHealth()); float maxRiderHealth = living->getMaxHealth(); SetRidingHorse(true, pMinecraft->localplayers[iPad]->isRidingJumpable(), maxRiderHealth); diff --git a/Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp index e88ed08c..ab1767d4 100644 --- a/Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp @@ -52,7 +52,7 @@ int IUIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStor if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin()) { TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack(); if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" )) @@ -229,7 +229,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4 { // 4J-PB - need to check this user can access the store bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -248,7 +248,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4 app.DebugPrintf("Texture Pack - %s\n",pchPackName); SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName); - if(pSONYDLCInfo!=nullptr) + if(pSONYDLCInfo!=NULL) { char chName[42]; char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN]; @@ -300,7 +300,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4 DLC_INFO *pDLCInfo=app.GetDLCInfoForProductName((WCHAR *)pDLCPack->getName().c_str()); - StorageManager.InstallOffer(1,(WCHAR *)pDLCInfo->wsProductId.c_str(),nullptr,nullptr); + StorageManager.InstallOffer(1,(WCHAR *)pDLCInfo->wsProductId.c_str(),NULL,NULL); // the license change coming in when the offer has been installed will cause this scene to refresh } @@ -336,7 +336,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4 // need to allow downloads here, or the player would need to quit the game to let the download of a texture pack happen. This might affect the network traffic, since the download could take all the bandwidth... XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } else @@ -352,7 +352,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4 int IUIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter ) { - bool bAutosave=static_cast<bool>(lpParameter); + bool bAutosave=(bool)lpParameter; if(bAutosave) { app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_AutoSaveGame); @@ -421,7 +421,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) bool saveStats = true; if (pMinecraft->isClientSide() || g_NetworkManager.IsInSession()) { - if(lpParameter != nullptr ) + if(lpParameter != NULL ) { // 4J-PB - check if we have lost connection to Live if(ProfileManager.GetLiveConnectionStatus()!=XONLINE_S_LOGON_CONNECTION_ESTABLISHED ) @@ -522,17 +522,17 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) exitReasonStringId = -1; // 4J - Force a disconnection, this handles the situation that the server has already disconnected - if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect(false); - if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect(false); - if( pMinecraft->levels[2] != nullptr ) pMinecraft->levels[2]->disconnect(false); + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(false); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(false); + if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect(false); } else { exitReasonStringId = IDS_EXITING_GAME; pMinecraft->progressRenderer->progressStartNoAbort( IDS_EXITING_GAME ); - if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect(); - if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect(); - if( pMinecraft->levels[2] != nullptr ) pMinecraft->levels[2]->disconnect(); + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(); + if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect(); } // 4J Stu - This only does something if we actually have a server, so don't need to do any other checks @@ -548,7 +548,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) } else { - if(lpParameter != nullptr && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) ) + if(lpParameter != NULL && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) ) { switch( app.GetDisconnectReason() ) { @@ -625,7 +625,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) { Sleep(1); } - pMinecraft->setLevel(nullptr,exitReasonStringId,nullptr,saveStats); + pMinecraft->setLevel(NULL,exitReasonStringId,nullptr,saveStats); TelemetryManager->Flush(); diff --git a/Minecraft.Client/Common/UI/IUIScene_StartGame.cpp b/Minecraft.Client/Common/UI/IUIScene_StartGame.cpp index 735da438..d3a9e8f0 100644 --- a/Minecraft.Client/Common/UI/IUIScene_StartGame.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_StartGame.cpp @@ -45,7 +45,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete() // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this // REMOVE UNTIL WORKING - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -86,7 +86,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete() // add a TMS request for them app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); - if(m_iConfigA!=nullptr) + if(m_iConfigA!=NULL) { delete m_iConfigA; } @@ -123,7 +123,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete() void IUIScene_StartGame::handleSelectionChanged(F64 selectedId) { - m_iSetTexturePackDescription = static_cast<int>(selectedId); + m_iSetTexturePackDescription = (int)selectedId; if(!m_texturePackDescDisplayed) { @@ -135,13 +135,13 @@ void IUIScene_StartGame::UpdateTexturePackDescription(int index) { TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(index); - if(tp==nullptr) + if(tp==NULL) { #if TO_BE_IMPLEMENTED // this is probably a texture pack icon added from TMS DWORD dwBytes=0,dwFileBytes=0; - PBYTE pbData=nullptr,pbFileData=nullptr; + PBYTE pbData=NULL,pbFileData=NULL; CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data @@ -171,7 +171,7 @@ void IUIScene_StartGame::UpdateTexturePackDescription(int index) } else { - m_texturePackComparison->UseBrush(nullptr); + m_texturePackComparison->UseBrush(NULL); } #endif } @@ -214,7 +214,7 @@ void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot) TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(m_currentTexturePackIndex); // if the texture pack is null, you don't have it yet - if(tp==nullptr) + if(tp==NULL) { #if TO_BE_IMPLEMENTED // Upsell @@ -254,7 +254,7 @@ void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot) int IUIScene_StartGame::TrialTexturePackWarningReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam); + IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { @@ -269,7 +269,7 @@ int IUIScene_StartGame::TrialTexturePackWarningReturned(void *pParam,int iPad,C4 int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam); + IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { @@ -279,7 +279,7 @@ int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStora ULONGLONG ullIndexA[1]; DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId()); - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullIndexA[0]=pDLCInfo->ullOfferID_Full; } @@ -289,9 +289,9 @@ int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStora } - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); #elif defined _XBOX_ONE - //StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,nullptr,nullptr); + //StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,NULL,NULL); #endif // the license change coming in when the offer has been installed will cause this scene to refresh @@ -311,7 +311,7 @@ int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStora int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - IUIScene_StartGame *pClass = static_cast<IUIScene_StartGame *>(pParam); + IUIScene_StartGame *pClass = (IUIScene_StartGame *)pParam; #ifdef _XBOX @@ -332,7 +332,7 @@ int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStora if( result==C4JStorage::EMessage_ResultAccept ) // Full version { ullIndexA[0]=ullOfferID_Full; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } else // trial version @@ -343,7 +343,7 @@ int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStora { ullIndexA[0]=pDLCInfo->ullOfferID_Trial; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } } @@ -360,7 +360,7 @@ int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStora app.GetDLCFullOfferIDForPackID(pClass->m_MoreOptionsParams.dwTexturePack,ProductId); - StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),nullptr,nullptr); + StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL); // the license change coming in when the offer has been installed will cause this scene to refresh } diff --git a/Minecraft.Client/Common/UI/IUIScene_TradingMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_TradingMenu.cpp index 0b1e0df2..059f9b75 100644 --- a/Minecraft.Client/Common/UI/IUIScene_TradingMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_TradingMenu.cpp @@ -8,14 +8,12 @@ #include "..\..\ClientConnection.h" #include "IUIScene_TradingMenu.h" -#include "UI.h" - IUIScene_TradingMenu::IUIScene_TradingMenu() { m_validOffersCount = 0; m_selectedSlot = 0; m_offersStartIndex = 0; - m_menu = nullptr; + m_menu = NULL; m_bHasUpdatedOnce = false; } @@ -33,10 +31,10 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[getPad()] != nullptr ) + if( pMinecraft->localgameModes[getPad()] != NULL ) { Tutorial *tutorial = pMinecraft->localgameModes[getPad()]->getTutorial(); - if(tutorial != nullptr) + if(tutorial != NULL) { tutorial->handleUIInput(iAction); if(ui.IsTutorialVisible(getPad()) && !tutorial->isInputAllowed(iAction)) @@ -78,7 +76,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()]; int buyAMatches = player->inventory->countMatches(buyAItem); int buyBMatches = player->inventory->countMatches(buyBItem); - if( (buyAItem != nullptr && buyAMatches >= buyAItem->count) && (buyBItem == nullptr || buyBMatches >= buyBItem->count) ) + if( (buyAItem != NULL && buyAMatches >= buyAItem->count) && (buyBItem == NULL || buyBMatches >= buyBItem->count) ) { // 4J-JEV: Fix for PS4 #7111: [PATCH 1.12] Trading Librarian villagers for multiple �Enchanted Books� will cause the title to crash. int actualShopItem = m_activeOffers.at(selectedShopItem).second; @@ -97,7 +95,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) } // Send a packet to the server - player->connection->send(std::make_shared<TradeItemPacket>(m_menu->containerId, actualShopItem)); + player->connection->send( shared_ptr<TradeItemPacket>( new TradeItemPacket(m_menu->containerId, actualShopItem) ) ); updateDisplay(); } @@ -154,7 +152,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) ByteArrayOutputStream rawOutput; DataOutputStream output(&rawOutput); output.writeInt(actualShopItem); - Minecraft::GetInstance()->getConnection(getPad())->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray())); + Minecraft::GetInstance()->getConnection(getPad())->send(shared_ptr<CustomPayloadPacket>( new CustomPayloadPacket(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray()))); } } return handled; @@ -164,7 +162,7 @@ void IUIScene_TradingMenu::handleTick() { int offerCount = 0; MerchantRecipeList *offers = m_merchant->getOffers(Minecraft::GetInstance()->localplayers[getPad()]); - if (offers != nullptr) + if (offers != NULL) { offerCount = offers->size(); @@ -183,7 +181,7 @@ void IUIScene_TradingMenu::updateDisplay() int iA = -1; MerchantRecipeList *unfilteredOffers = m_merchant->getOffers(Minecraft::GetInstance()->localplayers[getPad()]); - if (unfilteredOffers != nullptr) + if (unfilteredOffers != NULL) { m_activeOffers.clear(); int unfilteredIndex = 0; @@ -207,7 +205,7 @@ void IUIScene_TradingMenu::updateDisplay() ByteArrayOutputStream rawOutput; DataOutputStream output(&rawOutput); output.writeInt(firstValidTrade); - Minecraft::GetInstance()->getConnection(getPad())->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray())); + Minecraft::GetInstance()->getConnection(getPad())->send(shared_ptr<CustomPayloadPacket>( new CustomPayloadPacket(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray()))); } } @@ -243,7 +241,7 @@ void IUIScene_TradingMenu::updateDisplay() // 4J-PB - need to get the villager type here wsTemp = app.GetString(IDS_VILLAGER_OFFERS_ITEM); wsTemp = replaceAll(wsTemp,L"{*VILLAGER_TYPE*}",m_merchant->getDisplayName()); - size_t iPos=wsTemp.find(L"%s"); + int iPos=wsTemp.find(L"%s"); wsTemp.replace(iPos,2,activeRecipe->getSellItem()->getHoverName()); setTitle(wsTemp.c_str()); @@ -257,10 +255,10 @@ void IUIScene_TradingMenu::updateDisplay() setRequest1Item(buyAItem); setRequest2Item(buyBItem); - if(buyAItem != nullptr) setRequest1Name(buyAItem->getHoverName()); + if(buyAItem != NULL) setRequest1Name(buyAItem->getHoverName()); else setRequest1Name(L""); - if(buyBItem != nullptr) setRequest2Name(buyBItem->getHoverName()); + if(buyBItem != NULL) setRequest2Name(buyBItem->getHoverName()); else setRequest2Name(L""); bool canMake = true; @@ -286,15 +284,15 @@ void IUIScene_TradingMenu::updateDisplay() } else { - if(buyBItem!=nullptr) + if(buyBItem!=NULL) { setRequest2RedBox(true); canMake = false; } else { - setRequest2RedBox(buyBItem != nullptr); - canMake = canMake && buyBItem == nullptr; + setRequest2RedBox(buyBItem != NULL); + canMake = canMake && buyBItem == NULL; } } @@ -322,7 +320,7 @@ void IUIScene_TradingMenu::updateDisplay() bool IUIScene_TradingMenu::canMake(MerchantRecipe *recipe) { bool canMake = false; - if (recipe != nullptr) + if (recipe != NULL) { if(recipe->isDeprecated()) return false; @@ -337,7 +335,7 @@ bool IUIScene_TradingMenu::canMake(MerchantRecipe *recipe) } else { - canMake = buyAItem == nullptr; + canMake = buyAItem == NULL; } int buyBMatches = player->inventory->countMatches(buyBItem); @@ -347,7 +345,7 @@ bool IUIScene_TradingMenu::canMake(MerchantRecipe *recipe) } else { - canMake = canMake && buyBItem == nullptr; + canMake = canMake && buyBItem == NULL; } } return canMake; diff --git a/Minecraft.Client/Common/UI/UI.h b/Minecraft.Client/Common/UI/UI.h index a7c416f8..428b3b90 100644 --- a/Minecraft.Client/Common/UI/UI.h +++ b/Minecraft.Client/Common/UI/UI.h @@ -123,6 +123,4 @@ #include "UIScene_TeleportMenu.h" #include "UIScene_EndPoem.h" #include "UIScene_EULA.h" -#include "UIScene_NewUpdateMessage.h" - -extern ConsoleUIController ui;
\ No newline at end of file +#include "UIScene_NewUpdateMessage.h"
\ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIBitmapFont.cpp b/Minecraft.Client/Common/UI/UIBitmapFont.cpp index e9d110b7..afc2b139 100644 --- a/Minecraft.Client/Common/UI/UIBitmapFont.cpp +++ b/Minecraft.Client/Common/UI/UIBitmapFont.cpp @@ -53,42 +53,42 @@ void UIAbstractBitmapFont::registerFont() IggyFontMetrics * RADLINK UIAbstractBitmapFont::GetFontMetrics_Callback(void *user_context,IggyFontMetrics *metrics) { - return static_cast<UIAbstractBitmapFont *>(user_context)->GetFontMetrics(metrics); + return ((UIAbstractBitmapFont *) user_context)->GetFontMetrics(metrics); } S32 RADLINK UIAbstractBitmapFont::GetCodepointGlyph_Callback(void *user_context,U32 codepoint) { - return static_cast<UIAbstractBitmapFont *>(user_context)->GetCodepointGlyph(codepoint); + return ((UIAbstractBitmapFont *) user_context)->GetCodepointGlyph(codepoint); } IggyGlyphMetrics * RADLINK UIAbstractBitmapFont::GetGlyphMetrics_Callback(void *user_context,S32 glyph,IggyGlyphMetrics *metrics) { - return static_cast<UIAbstractBitmapFont *>(user_context)->GetGlyphMetrics(glyph,metrics); + return ((UIAbstractBitmapFont *) user_context)->GetGlyphMetrics(glyph,metrics); } rrbool RADLINK UIAbstractBitmapFont::IsGlyphEmpty_Callback(void *user_context,S32 glyph) { - return static_cast<UIAbstractBitmapFont *>(user_context)->IsGlyphEmpty(glyph); + return ((UIAbstractBitmapFont *) user_context)->IsGlyphEmpty(glyph); } F32 RADLINK UIAbstractBitmapFont::GetKerningForGlyphPair_Callback(void *user_context,S32 first_glyph,S32 second_glyph) { - return static_cast<UIAbstractBitmapFont *>(user_context)->GetKerningForGlyphPair(first_glyph,second_glyph); + return ((UIAbstractBitmapFont *) user_context)->GetKerningForGlyphPair(first_glyph,second_glyph); } rrbool RADLINK UIAbstractBitmapFont::CanProvideBitmap_Callback(void *user_context,S32 glyph,F32 pixel_scale) { - return static_cast<UIAbstractBitmapFont *>(user_context)->CanProvideBitmap(glyph,pixel_scale); + return ((UIAbstractBitmapFont *) user_context)->CanProvideBitmap(glyph,pixel_scale); } rrbool RADLINK UIAbstractBitmapFont::GetGlyphBitmap_Callback(void *user_context,S32 glyph,F32 pixel_scale,IggyBitmapCharacter *bitmap) { - return static_cast<UIAbstractBitmapFont *>(user_context)->GetGlyphBitmap(glyph,pixel_scale,bitmap); + return ((UIAbstractBitmapFont *) user_context)->GetGlyphBitmap(glyph,pixel_scale,bitmap); } void RADLINK UIAbstractBitmapFont::FreeGlyphBitmap_Callback(void *user_context,S32 glyph,F32 pixel_scale,IggyBitmapCharacter *bitmap) { - return static_cast<UIAbstractBitmapFont *>(user_context)->FreeGlyphBitmap(glyph,pixel_scale,bitmap); + return ((UIAbstractBitmapFont *) user_context)->FreeGlyphBitmap(glyph,pixel_scale,bitmap); } UIBitmapFont::UIBitmapFont( SFontData &sfontdata ) @@ -321,7 +321,7 @@ rrbool UIBitmapFont::GetGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacte // 4J-PB - this was chopping off the top of the characters, so accented ones were losing a couple of pixels at the top // DaveK has reduced the height of the accented capitalised characters, and we've dropped this from 0.65 to 0.64 - bitmap->top_left_y = -static_cast<S32>(m_cFontData->getFontData()->m_uiGlyphHeight) * m_cFontData->getFontData()->m_fAscent; + bitmap->top_left_y = -((S32) m_cFontData->getFontData()->m_uiGlyphHeight) * m_cFontData->getFontData()->m_fAscent; bitmap->oversample = 0; bitmap->point_sample = true; @@ -351,7 +351,7 @@ rrbool UIBitmapFont::GetGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacte bitmap->stride_in_bytes = m_cFontData->getFontData()->m_uiGlyphMapX; // 4J-JEV: Additional information needed to release memory afterwards. - bitmap->user_context_for_free = nullptr; + bitmap->user_context_for_free = NULL; return true; } diff --git a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp index 555f36e4..901b5a77 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp @@ -46,7 +46,7 @@ void UIComponent_Chat::handleTimerComplete(int id) Minecraft *pMinecraft = Minecraft::GetInstance(); bool anyVisible = false; - if(pMinecraft->localplayers[m_iPad]!= nullptr) + if(pMinecraft->localplayers[m_iPad]!= NULL) { Gui *pGui = pMinecraft->gui; //DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) ); @@ -102,15 +102,15 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); @@ -124,14 +124,14 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - tileHeight = static_cast<S32>(ui.getScreenHeight()); + tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: diff --git a/Minecraft.Client/Common/UI/UIComponent_DebugUIMarketingGuide.cpp b/Minecraft.Client/Common/UI/UIComponent_DebugUIMarketingGuide.cpp index 3aab5b98..240429bc 100644 --- a/Minecraft.Client/Common/UI/UIComponent_DebugUIMarketingGuide.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_DebugUIMarketingGuide.cpp @@ -10,7 +10,7 @@ UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, v IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; - value[0].number = static_cast<F64>(0); // WIN64 + value[0].number = (F64)0; // WIN64 #if defined _XBOX value[0].number = (F64)1; #elif defined _DURANGO @@ -22,7 +22,7 @@ UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, v #elif defined __PSVITA__ value[0].number = (F64)5; #elif defined _WINDOWS64 - value[0].number = static_cast<F64>(0); + value[0].number = (F64)0; #endif IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value ); } diff --git a/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp index 1718e8cb..d3a4c4c0 100644 --- a/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp @@ -42,15 +42,15 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); @@ -64,14 +64,14 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - tileHeight = static_cast<S32>(ui.getScreenHeight()); + tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: diff --git a/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp b/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp index a5b93118..a52ebd72 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp @@ -45,7 +45,7 @@ void UIComponent_Panorama::tick() Minecraft *pMinecraft = Minecraft::GetInstance(); EnterCriticalSection(&pMinecraft->m_setLevelCS); - if(pMinecraft->level!=nullptr) + if(pMinecraft->level!=NULL) { int64_t i64TimeOfDay =0; // are we in the Nether? - Leave the time as 0 if we are, so we show daylight @@ -85,10 +85,10 @@ void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportTyp switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); break; } ui.setupRenderPosition(xPos, yPos); @@ -99,7 +99,7 @@ void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportTyp S32 tileXStart = 0; S32 tileYStart = 0; S32 tileWidth = width; - S32 tileHeight = static_cast<S32>(ui.getScreenHeight()); + S32 tileHeight = (S32)(ui.getScreenHeight()); IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); diff --git a/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp b/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp index 85661125..255740c9 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp @@ -154,8 +154,8 @@ void UIComponent_Tooltips::tick() { if(uiOpacityTimer<10) { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fStep=(80.0f-(float)ucAlpha)/10.0f; + fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { @@ -164,7 +164,7 @@ void UIComponent_Tooltips::tick() } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } } else @@ -174,7 +174,7 @@ void UIComponent_Tooltips::tick() { ucAlpha=15; } - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } setOpacity(fVal); @@ -206,15 +206,15 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); @@ -228,14 +228,14 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - tileHeight = static_cast<S32>(ui.getScreenHeight()); + tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: @@ -351,7 +351,7 @@ void UIComponent_Tooltips::_SetTooltip(unsigned int iToolTipId, UIString label, void UIComponent_Tooltips::_Relayout() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcUpdateLayout, 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcUpdateLayout, 0 , NULL ); #ifdef __PSVITA__ // rebuild touchboxes diff --git a/Minecraft.Client/Common/UI/UIComponent_TutorialPopup.cpp b/Minecraft.Client/Common/UI/UIComponent_TutorialPopup.cpp index fcbd17f3..3b4eb097 100644 --- a/Minecraft.Client/Common/UI/UIComponent_TutorialPopup.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_TutorialPopup.cpp @@ -12,8 +12,8 @@ UIComponent_TutorialPopup::UIComponent_TutorialPopup(int iPad, void *initData, U // Setup all the Iggy references we need for this scene initialiseMovie(); - m_interactScene = nullptr; - m_lastInteractSceneMoved = nullptr; + m_interactScene = NULL; + m_lastInteractSceneMoved = NULL; m_lastSceneMovedLeft = false; m_bAllowFade = false; m_iconItem = nullptr; @@ -90,7 +90,7 @@ void UIComponent_TutorialPopup::RemoveInteractSceneReference(UIScene *scene) { if( m_interactScene == scene ) { - m_interactScene = nullptr; + m_interactScene = NULL; } } @@ -132,7 +132,7 @@ void UIComponent_TutorialPopup::_SetDescription(UIScene *interactScene, const ws { m_interactScene = interactScene; app.DebugPrintf("Setting m_interactScene to %08x\n", m_interactScene); - if( interactScene != m_lastInteractSceneMoved ) m_lastInteractSceneMoved = nullptr; + if( interactScene != m_lastInteractSceneMoved ) m_lastInteractSceneMoved = NULL; if(desc.empty()) { SetVisible( false ); @@ -212,20 +212,20 @@ wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, if( icon != TUTORIAL_NO_ICON ) { m_iconIsFoil = false; - m_iconItem = std::make_shared<ItemInstance>(icon, 1, iAuxVal); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(icon,1,iAuxVal)); } else { m_iconItem = nullptr; wstring openTag(L"{*ICON*}"); wstring closeTag(L"{*/ICON*}"); - size_t iconTagStartPos = temp.find(openTag); - size_t iconStartPos = iconTagStartPos + openTag.length(); - if( iconTagStartPos > 0 && iconStartPos < temp.length() ) + int iconTagStartPos = (int)temp.find(openTag); + int iconStartPos = iconTagStartPos + (int)openTag.length(); + if( iconTagStartPos > 0 && iconStartPos < (int)temp.length() ) { - size_t iconEndPos = temp.find(closeTag, iconStartPos); + int iconEndPos = (int)temp.find( closeTag, iconStartPos ); - if(iconEndPos > iconStartPos && iconEndPos < temp.length() ) + if(iconEndPos > iconStartPos && iconEndPos < (int)temp.length() ) { wstring id = temp.substr(iconStartPos, iconEndPos - iconStartPos); @@ -241,7 +241,7 @@ wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, { iAuxVal = 0; } - m_iconItem = std::make_shared<ItemInstance>(iconId, 1, iAuxVal); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(iconId,1,iAuxVal)); temp.replace(iconTagStartPos, iconEndPos - iconTagStartPos + closeTag.length(), L""); } @@ -250,63 +250,63 @@ wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, // remove any icon text else if(temp.find(L"{*CraftingTableIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Tile::workBench_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::workBench_Id,1,0)); } else if(temp.find(L"{*SticksIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::stick_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::stick_Id,1,0)); } else if(temp.find(L"{*PlanksIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Tile::wood_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::wood_Id,1,0)); } else if(temp.find(L"{*WoodenShovelIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::shovel_wood_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::shovel_wood_Id,1,0)); } else if(temp.find(L"{*WoodenHatchetIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::hatchet_wood_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::hatchet_wood_Id,1,0)); } else if(temp.find(L"{*WoodenPickaxeIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::pickAxe_wood_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::pickAxe_wood_Id,1,0)); } else if(temp.find(L"{*FurnaceIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Tile::furnace_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::furnace_Id,1,0)); } else if(temp.find(L"{*WoodenDoorIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::door_wood, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::door_wood,1,0)); } else if(temp.find(L"{*TorchIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Tile::torch_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::torch_Id,1,0)); } else if(temp.find(L"{*BoatIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::boat_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::boat_Id,1,0)); } else if(temp.find(L"{*FishingRodIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::fishingRod_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::fishingRod_Id,1,0)); } else if(temp.find(L"{*FishIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::fish_raw_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::fish_raw_Id,1,0)); } else if(temp.find(L"{*MinecartIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Item::minecart_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::minecart_Id,1,0)); } else if(temp.find(L"{*RailIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Tile::rail_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::rail_Id,1,0)); } else if(temp.find(L"{*PoweredRailIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Tile::goldenRail_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::goldenRail_Id,1,0)); } else if(temp.find(L"{*StructuresIcon*}")!=wstring::npos) { @@ -320,15 +320,15 @@ wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, } else if(temp.find(L"{*StoneIcon*}")!=wstring::npos) { - m_iconItem = std::make_shared<ItemInstance>(Tile::stone_Id, 1, 0); + m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::stone_Id,1,0)); } else { m_iconItem = nullptr; } } - if(!isFixedIcon && m_iconItem != nullptr) setupIconHolder(e_ICON_TYPE_IGGY); - m_controlIconHolder.setVisible( isFixedIcon || m_iconItem != nullptr); + if(!isFixedIcon && m_iconItem != NULL) setupIconHolder(e_ICON_TYPE_IGGY); + m_controlIconHolder.setVisible( isFixedIcon || m_iconItem != NULL); return temp; } @@ -341,13 +341,13 @@ wstring UIComponent_TutorialPopup::_SetImage(wstring &desc) wstring openTag(L"{*IMAGE*}"); wstring closeTag(L"{*/IMAGE*}"); - size_t imageTagStartPos = desc.find(openTag); - size_t imageStartPos = imageTagStartPos + openTag.length(); - if( imageTagStartPos > 0 && imageStartPos < desc.length() ) + int imageTagStartPos = (int)desc.find(openTag); + int imageStartPos = imageTagStartPos + (int)openTag.length(); + if( imageTagStartPos > 0 && imageStartPos < (int)desc.length() ) { - size_t imageEndPos = desc.find( closeTag, imageStartPos ); + int imageEndPos = (int)desc.find( closeTag, imageStartPos ); - if(imageEndPos > imageStartPos && imageEndPos < desc.length() ) + if(imageEndPos > imageStartPos && imageEndPos < (int)desc.length() ) { wstring id = desc.substr(imageStartPos, imageEndPos - imageStartPos); m_image.SetImagePath( id.c_str() ); @@ -425,7 +425,7 @@ wstring UIComponent_TutorialPopup::ParseDescription(int iPad, wstring &text) void UIComponent_TutorialPopup::UpdateInteractScenePosition(bool visible) { - if( m_interactScene == nullptr ) return; + if( m_interactScene == NULL ) return; // 4J-PB - check this players screen section to see if we should allow the animation bool bAllowAnim=false; @@ -479,20 +479,20 @@ void UIComponent_TutorialPopup::render(S32 width, S32 height, C4JRender::eViewpo switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; } //Adjust for safezone @@ -529,7 +529,7 @@ void UIComponent_TutorialPopup::render(S32 width, S32 height, C4JRender::eViewpo void UIComponent_TutorialPopup::customDraw(IggyCustomDrawCallbackRegion *region) { - if(m_iconItem != nullptr) customDrawSlotControl(region,m_iPad,m_iconItem,1.0f,m_iconItem->isFoil() || m_iconIsFoil,false); + if(m_iconItem != NULL) customDrawSlotControl(region,m_iPad,m_iconItem,1.0f,m_iconItem->isFoil() || m_iconIsFoil,false); } void UIComponent_TutorialPopup::setupIconHolder(EIcons icon) @@ -538,7 +538,7 @@ void UIComponent_TutorialPopup::setupIconHolder(EIcons icon) IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; - value[0].number = static_cast<F64>(icon); + value[0].number = (F64)icon; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetupIconHolder , 1 , value ); m_iconType = icon; diff --git a/Minecraft.Client/Common/UI/UIControl.cpp b/Minecraft.Client/Common/UI/UIControl.cpp index 7582e82f..3d853ac4 100644 --- a/Minecraft.Client/Common/UI/UIControl.cpp +++ b/Minecraft.Client/Common/UI/UIControl.cpp @@ -6,7 +6,7 @@ UIControl::UIControl() { - m_parentScene = nullptr; + m_parentScene = NULL; m_lastOpacity = 1.0f; m_controlName = ""; m_isVisible = true; @@ -31,15 +31,15 @@ bool UIControl::setupControl(UIScene *scene, IggyValuePath *parent, const string m_nameVisible = registerFastName(L"visible"); F64 fx, fy, fwidth, fheight; - IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , nullptr , &fx ); - IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , nullptr , &fy ); - IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , nullptr , &fwidth ); - IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , nullptr , &fheight ); + IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , NULL , &fx ); + IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , NULL , &fy ); + IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , NULL , &fwidth ); + IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , NULL , &fheight ); - m_x = static_cast<S32>(fx); - m_y = static_cast<S32>(fy); - m_width = static_cast<S32>(Math::round(fwidth)); - m_height = static_cast<S32>(Math::round(fheight)); + m_x = (S32)fx; + m_y = (S32)fy; + m_width = (S32)Math::round(fwidth); + m_height = (S32)Math::round(fheight); return res; } @@ -47,14 +47,14 @@ bool UIControl::setupControl(UIScene *scene, IggyValuePath *parent, const string void UIControl::UpdateControl() { F64 fx, fy, fwidth, fheight; - IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , nullptr , &fx ); - IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , nullptr , &fy ); - IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , nullptr , &fwidth ); - IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , nullptr , &fheight ); - m_x = static_cast<S32>(fx); - m_y = static_cast<S32>(fy); - m_width = static_cast<S32>(Math::round(fwidth)); - m_height = static_cast<S32>(Math::round(fheight)); + IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , NULL , &fx ); + IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , NULL , &fy ); + IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , NULL , &fwidth ); + IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , NULL , &fheight ); + m_x = (S32)fx; + m_y = (S32)fy; + m_width = (S32)Math::round(fwidth); + m_height = (S32)Math::round(fheight); } void UIControl::ReInit() @@ -76,7 +76,7 @@ void UIControl::ReInit() IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, m_parentScene->m_rootPath , m_funcSetAlpha , 2 , value ); } - IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, nullptr, m_isVisible ); + IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, NULL, m_isVisible ); } IggyValuePath *UIControl::getIggyValuePath() @@ -130,7 +130,7 @@ void UIControl::setVisible(bool visible) { if(visible != m_isVisible) { - rrbool succ = IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, nullptr, visible ); + rrbool succ = IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, NULL, visible ); if(succ) m_isVisible = visible; else app.DebugPrintf("Failed to set visibility for control\n"); } @@ -140,7 +140,7 @@ bool UIControl::getVisible() { rrbool bVisible = false; - IggyResult result = IggyValueGetBooleanRS ( getIggyValuePath() , m_nameVisible, nullptr, &bVisible ); + IggyResult result = IggyValueGetBooleanRS ( getIggyValuePath() , m_nameVisible, NULL, &bVisible ); m_isVisible = bVisible; diff --git a/Minecraft.Client/Common/UI/UIControl_Base.cpp b/Minecraft.Client/Common/UI/UIControl_Base.cpp index 87c2862f..7a4a24e5 100644 --- a/Minecraft.Client/Common/UI/UIControl_Base.cpp +++ b/Minecraft.Client/Common/UI/UIControl_Base.cpp @@ -72,7 +72,7 @@ void UIControl_Base::setLabel(UIString label, bool instant, bool force) const wchar_t* UIControl_Base::getLabel() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcGetLabel, 0, nullptr); + IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcGetLabel, 0, NULL); if(result.type == IGGY_DATATYPE_string_UTF16) { @@ -90,7 +90,7 @@ void UIControl_Base::setAllPossibleLabels(int labelCount, wchar_t labels[][256]) for(unsigned int i = 0; i < labelCount; ++i) { - stringVal[i].string = static_cast<IggyUTF16 *>(labels[i]); + stringVal[i].string = (IggyUTF16 *)labels[i]; stringVal[i].length = wcslen(labels[i]); value[i].type = IGGY_DATATYPE_string_UTF16; value[i].string16 = stringVal[i]; diff --git a/Minecraft.Client/Common/UI/UIControl_ButtonList.cpp b/Minecraft.Client/Common/UI/UIControl_ButtonList.cpp index 4f0e5ca0..4d60a477 100644 --- a/Minecraft.Client/Common/UI/UIControl_ButtonList.cpp +++ b/Minecraft.Client/Common/UI/UIControl_ButtonList.cpp @@ -60,7 +60,7 @@ void UIControl_ButtonList::ReInit() void UIControl_ButtonList::clearList() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_removeAllItemsFunc , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_removeAllItemsFunc , 0 , NULL ); m_itemCount = 0; } @@ -82,7 +82,7 @@ void UIControl_ButtonList::addItem(const string &label, int data) IggyStringUTF8 stringVal; stringVal.string = (char*)label.c_str(); - stringVal.length = static_cast<S32>(label.length()); + stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal; diff --git a/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp b/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp index e5f4da7a..1c3e8afe 100644 --- a/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp +++ b/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp @@ -60,7 +60,7 @@ void UIControl_CheckBox::init(UIString label, int id, bool checked) bool UIControl_CheckBox::IsChecked() { rrbool checked = false; - IggyResult result = IggyValueGetBooleanRS ( &m_iggyPath , m_checkedProp, nullptr, &checked ); + IggyResult result = IggyValueGetBooleanRS ( &m_iggyPath , m_checkedProp, NULL, &checked ); m_bChecked = checked; return checked; } diff --git a/Minecraft.Client/Common/UI/UIControl_DLCList.cpp b/Minecraft.Client/Common/UI/UIControl_DLCList.cpp index 39f8ff39..35e6b08a 100644 --- a/Minecraft.Client/Common/UI/UIControl_DLCList.cpp +++ b/Minecraft.Client/Common/UI/UIControl_DLCList.cpp @@ -20,7 +20,7 @@ void UIControl_DLCList::addItem(const string &label, bool showTick, int iId) IggyStringUTF8 stringVal; stringVal.string = (char*)label.c_str(); - stringVal.length = static_cast<S32>(label.length()); + stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal; @@ -41,7 +41,7 @@ void UIControl_DLCList::addItem(const wstring &label, bool showTick, int iId) IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16 *)label.c_str(); - stringVal.length = static_cast<S32>(label.length()); + stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; diff --git a/Minecraft.Client/Common/UI/UIControl_DynamicLabel.cpp b/Minecraft.Client/Common/UI/UIControl_DynamicLabel.cpp index 8c275893..fa29a137 100644 --- a/Minecraft.Client/Common/UI/UIControl_DynamicLabel.cpp +++ b/Minecraft.Client/Common/UI/UIControl_DynamicLabel.cpp @@ -74,12 +74,12 @@ void UIControl_DynamicLabel::TouchScroll(S32 iY, bool bActive) S32 UIControl_DynamicLabel::GetRealWidth() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth, 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth, 0 , NULL ); S32 iRealWidth = m_width; if(result.type == IGGY_DATATYPE_number) { - iRealWidth = static_cast<S32>(result.number); + iRealWidth = (S32)result.number; } return iRealWidth; } @@ -87,12 +87,12 @@ S32 UIControl_DynamicLabel::GetRealWidth() S32 UIControl_DynamicLabel::GetRealHeight() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL ); S32 iRealHeight = m_height; if(result.type == IGGY_DATATYPE_number) { - iRealHeight = static_cast<S32>(result.number); + iRealHeight = (S32)result.number; } return iRealHeight; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIControl_EnchantmentBook.cpp b/Minecraft.Client/Common/UI/UIControl_EnchantmentBook.cpp index f091b0fc..9664dbf4 100644 --- a/Minecraft.Client/Common/UI/UIControl_EnchantmentBook.cpp +++ b/Minecraft.Client/Common/UI/UIControl_EnchantmentBook.cpp @@ -12,7 +12,7 @@ UIControl_EnchantmentBook::UIControl_EnchantmentBook() { UIControl::setControlType(UIControl::eEnchantmentBook); - model = nullptr; + model = NULL; last = nullptr; time = 0; @@ -69,12 +69,12 @@ void UIControl_EnchantmentBook::render(IggyCustomDrawCallbackRegion *region) glEnable(GL_CULL_FACE); - if(model == nullptr) + if(model == NULL) { // Share the model the the EnchantTableRenderer - EnchantTableRenderer *etr = static_cast<EnchantTableRenderer *>(TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY)); - if(etr != nullptr) + EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY); + if(etr != NULL) { model = etr->bookModel; } @@ -96,7 +96,7 @@ void UIControl_EnchantmentBook::render(IggyCustomDrawCallbackRegion *region) void UIControl_EnchantmentBook::tickBook() { - UIScene_EnchantingMenu *m_containerScene = static_cast<UIScene_EnchantingMenu *>(m_parentScene); + UIScene_EnchantingMenu *m_containerScene = (UIScene_EnchantingMenu *)m_parentScene; EnchantmentMenu *menu = m_containerScene->getMenu(); shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem(); if (!ItemInstance::matches(current, last)) diff --git a/Minecraft.Client/Common/UI/UIControl_EnchantmentButton.cpp b/Minecraft.Client/Common/UI/UIControl_EnchantmentButton.cpp index 156f9815..f1e2735a 100644 --- a/Minecraft.Client/Common/UI/UIControl_EnchantmentButton.cpp +++ b/Minecraft.Client/Common/UI/UIControl_EnchantmentButton.cpp @@ -55,7 +55,7 @@ void UIControl_EnchantmentButton::tick() void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region) { - UIScene_EnchantingMenu *enchantingScene = static_cast<UIScene_EnchantingMenu *>(m_parentScene); + UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene; EnchantmentMenu *menu = enchantingScene->getMenu(); float width = region->x1 - region->x0; @@ -108,7 +108,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region) if (pMinecraft->localplayers[enchantingScene->getPad()]->experienceLevel < cost && !pMinecraft->localplayers[enchantingScene->getPad()]->abilities.instabuild) { col = m_textDisabledColour; - font->drawWordWrap(m_enchantmentString, 0, 0, static_cast<float>(m_width)/ss, col, static_cast<float>(m_height)/ss); + font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss); font = pMinecraft->font; //col = (0x80ff20 & 0xfefefe) >> 1; //font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col); @@ -120,7 +120,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region) //col = 0xffff80; col = m_textFocusColour; } - font->drawWordWrap(m_enchantmentString, 0, 0, static_cast<float>(m_width)/ss, col, static_cast<float>(m_height)/ss); + font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss); font = pMinecraft->font; //col = 0x80ff20; //font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col); @@ -137,7 +137,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region) void UIControl_EnchantmentButton::updateState() { - UIScene_EnchantingMenu *enchantingScene = static_cast<UIScene_EnchantingMenu *>(m_parentScene); + UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene; EnchantmentMenu *menu = enchantingScene->getMenu(); EState state = eState_Inactive; @@ -182,7 +182,7 @@ void UIControl_EnchantmentButton::updateState() IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; - value[0].number = static_cast<int>(state); + value[0].number = (int)state; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value ); if(out == IGGY_RESULT_SUCCESS) m_lastState = state; diff --git a/Minecraft.Client/Common/UI/UIControl_HTMLLabel.cpp b/Minecraft.Client/Common/UI/UIControl_HTMLLabel.cpp index b6bd3e47..8b7eb9a1 100644 --- a/Minecraft.Client/Common/UI/UIControl_HTMLLabel.cpp +++ b/Minecraft.Client/Common/UI/UIControl_HTMLLabel.cpp @@ -23,7 +23,7 @@ bool UIControl_HTMLLabel::setupControl(UIScene *scene, IggyValuePath *parent, co void UIControl_HTMLLabel::startAutoScroll() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcStartAutoScroll , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcStartAutoScroll , 0 , NULL ); } void UIControl_HTMLLabel::ReInit() @@ -79,12 +79,12 @@ void UIControl_HTMLLabel::TouchScroll(S32 iY, bool bActive) S32 UIControl_HTMLLabel::GetRealWidth() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth, 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth, 0 , NULL ); S32 iRealWidth = m_width; if(result.type == IGGY_DATATYPE_number) { - iRealWidth = static_cast<S32>(result.number); + iRealWidth = (S32)result.number; } return iRealWidth; } @@ -92,12 +92,12 @@ S32 UIControl_HTMLLabel::GetRealWidth() S32 UIControl_HTMLLabel::GetRealHeight() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL ); S32 iRealHeight = m_height; if(result.type == IGGY_DATATYPE_number) { - iRealHeight = static_cast<S32>(result.number); + iRealHeight = (S32)result.number; } return iRealHeight; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIControl_LeaderboardList.cpp b/Minecraft.Client/Common/UI/UIControl_LeaderboardList.cpp index 3920e004..c34b5e87 100644 --- a/Minecraft.Client/Common/UI/UIControl_LeaderboardList.cpp +++ b/Minecraft.Client/Common/UI/UIControl_LeaderboardList.cpp @@ -45,7 +45,7 @@ void UIControl_LeaderboardList::ReInit() void UIControl_LeaderboardList::clearList() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcResetLeaderboard , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcResetLeaderboard , 0 , NULL ); } void UIControl_LeaderboardList::setupTitles(const wstring &rank, const wstring &gamertag) diff --git a/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp b/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp index 25fc0316..457e2028 100644 --- a/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp +++ b/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp @@ -27,10 +27,10 @@ UIControl_MinecraftHorse::UIControl_MinecraftHorse() Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; } void UIControl_MinecraftHorse::render(IggyCustomDrawCallbackRegion *region) @@ -49,7 +49,7 @@ void UIControl_MinecraftHorse::render(IggyCustomDrawCallbackRegion *region) glTranslatef(xo, yo - (height / 7.5f), 50.0f); //UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene; - UIScene_HorseInventoryMenu *containerMenu = static_cast<UIScene_HorseInventoryMenu *>(m_parentScene); + UIScene_HorseInventoryMenu *containerMenu = (UIScene_HorseInventoryMenu *)m_parentScene; shared_ptr<LivingEntity> entityHorse = containerMenu->m_horse; diff --git a/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp b/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp index ae65ac2b..d0625bce 100644 --- a/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp +++ b/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp @@ -19,10 +19,10 @@ UIControl_MinecraftPlayer::UIControl_MinecraftPlayer() Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; } void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region) @@ -49,7 +49,7 @@ void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region) glScalef(-ss, ss, ss); glRotatef(180, 0, 0, 1); - UIScene_InventoryMenu *containerMenu = static_cast<UIScene_InventoryMenu *>(m_parentScene); + UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene; float oybr = pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot; float oyr = pMinecraft->localplayers[containerMenu->getPad()]->yRot; diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerList.cpp b/Minecraft.Client/Common/UI/UIControl_PlayerList.cpp index 0703919f..41534dc2 100644 --- a/Minecraft.Client/Common/UI/UIControl_PlayerList.cpp +++ b/Minecraft.Client/Common/UI/UIControl_PlayerList.cpp @@ -21,7 +21,7 @@ void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iV IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); - stringVal.length = static_cast<S32>(label.length()); + stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp index b8c439b1..d74bd185 100644 --- a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp +++ b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp @@ -23,10 +23,10 @@ UIControl_PlayerSkinPreview::UIControl_PlayerSkinPreview() Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; m_customTextureUrl = L"default"; m_backupTexture = TN_MOB_CHAR; @@ -55,7 +55,7 @@ UIControl_PlayerSkinPreview::UIControl_PlayerSkinPreview() m_fOriginalRotation = 0.0f; m_framesAnimatingRotation = 0; m_bAnimatingToFacing = false; - m_pvAdditionalModelParts=nullptr; + m_pvAdditionalModelParts=NULL; m_uiAnimOverrideBitmask=0L; } @@ -167,7 +167,7 @@ void UIControl_PlayerSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAni void UIControl_PlayerSkinPreview::CycleNextAnimation() { - m_currentAnimation = static_cast<ESkinPreviewAnimations>(m_currentAnimation + 1); + m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation + 1); if(m_currentAnimation >= e_SkinPreviewAnimation_Count) m_currentAnimation = e_SkinPreviewAnimation_Walking; m_swingTime = 0.0f; @@ -175,8 +175,8 @@ void UIControl_PlayerSkinPreview::CycleNextAnimation() void UIControl_PlayerSkinPreview::CyclePreviousAnimation() { - m_currentAnimation = static_cast<ESkinPreviewAnimations>(m_currentAnimation - 1); - if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = static_cast<ESkinPreviewAnimations>(e_SkinPreviewAnimation_Count - 1); + m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1); + if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = (ESkinPreviewAnimations)(e_SkinPreviewAnimation_Count - 1); m_swingTime = 0.0f; } @@ -210,7 +210,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region) Lighting::turnOn(); //glRotatef(-45 - 90, 0, 1, 0); - glRotatef(-static_cast<float>(m_xRot), 1, 0, 0); + glRotatef(-(float)m_xRot, 1, 0, 0); // 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen bool wasHidingGui = pMinecraft->options->hideGui; @@ -218,7 +218,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region) //EntityRenderDispatcher::instance->render(pMinecraft->localplayers[0], 0, 0, 0, 0, 1); EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_LOCALPLAYER); - if (renderer != nullptr) + if (renderer != NULL) { // 4J-PB - any additional parts to turn on for this player (skin dependent) //vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts(); @@ -257,12 +257,12 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou glPushMatrix(); glDisable(GL_CULL_FACE); - HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel()); + HumanoidModel *model = (HumanoidModel *)renderer->getModel(); //getAttackAnim(mob, a); - //if (armor != nullptr) armor->attackTime = model->attackTime; + //if (armor != NULL) armor->attackTime = model->attackTime; //model->riding = mob->isRiding(); - //if (armor != nullptr) armor->riding = model->riding; + //if (armor != NULL) armor->riding = model->riding; // 4J Stu - Remember to reset these values once the rendering is done if you add another one model->attackTime = 0; @@ -292,7 +292,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou { m_swingTime = 0; } - model->attackTime = m_swingTime / static_cast<float>(Player::SWING_DURATION * 3); + model->attackTime = m_swingTime / (float) (Player::SWING_DURATION * 3); break; default: break; @@ -306,7 +306,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou //setupPosition(mob, x, y, z); // is equivalent to - glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)); + glTranslatef((float) x, (float) y, (float) z); //float bob = getBob(mob, a); #ifdef SKIN_PREVIEW_BOB_ANIM @@ -383,11 +383,11 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou double xa = sin(yr * PI / 180); double za = -cos(yr * PI / 180); - float flap = static_cast<float>(yd) * 10; + float flap = (float) yd * 10; if (flap < -6) flap = -6; if (flap > 32) flap = 32; - float lean = static_cast<float>(xd * xa + zd * za) * 100; - float lean2 = static_cast<float>(xd * za - zd * xa) * 100; + float lean = (float) (xd * xa + zd * za) * 100; + float lean2 = (float) (xd * za - zd * xa) * 100; if (lean < 0) lean = 0; //float pow = 1;//mob->oBob + (bob - mob->oBob) * a; diff --git a/Minecraft.Client/Common/UI/UIControl_Progress.cpp b/Minecraft.Client/Common/UI/UIControl_Progress.cpp index 20dc1ff7..78e7c1d0 100644 --- a/Minecraft.Client/Common/UI/UIControl_Progress.cpp +++ b/Minecraft.Client/Common/UI/UIControl_Progress.cpp @@ -53,7 +53,7 @@ void UIControl_Progress::setProgress(int current) { m_current = current; - float percent = static_cast<float>((m_current - m_min))/(m_max-m_min); + float percent = (float)((m_current-m_min))/(m_max-m_min); if(percent != m_lastPercent) { diff --git a/Minecraft.Client/Common/UI/UIControl_SaveList.cpp b/Minecraft.Client/Common/UI/UIControl_SaveList.cpp index 5ae9c8f0..f83454d7 100644 --- a/Minecraft.Client/Common/UI/UIControl_SaveList.cpp +++ b/Minecraft.Client/Common/UI/UIControl_SaveList.cpp @@ -52,7 +52,7 @@ void UIControl_SaveList::addItem(const string &label, const wstring &iconName, i IggyStringUTF8 stringVal; stringVal.string = (char*)label.c_str(); - stringVal.length = static_cast<S32>(label.length()); + stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal; @@ -74,7 +74,7 @@ void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); - stringVal.length = static_cast<S32>(label.length()); + stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; diff --git a/Minecraft.Client/Common/UI/UIControl_Slider.cpp b/Minecraft.Client/Common/UI/UIControl_Slider.cpp index 2d56a29c..c2168002 100644 --- a/Minecraft.Client/Common/UI/UIControl_Slider.cpp +++ b/Minecraft.Client/Common/UI/UIControl_Slider.cpp @@ -92,12 +92,12 @@ void UIControl_Slider::SetSliderTouchPos(float fTouchPos) S32 UIControl_Slider::GetRealWidth() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth , 0 , NULL ); S32 iRealWidth = m_width; if(result.type == IGGY_DATATYPE_number) { - iRealWidth = static_cast<S32>(result.number); + iRealWidth = (S32)result.number; } return iRealWidth; } diff --git a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp index 75bbac29..653b0592 100644 --- a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp +++ b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp @@ -63,7 +63,7 @@ void UIControl_SpaceIndicatorBar::reset() void UIControl_SpaceIndicatorBar::addSave(int64_t size) { - float startPercent = static_cast<float>((m_currentTotal - m_min))/(m_max-m_min); + float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min); m_sizeAndOffsets.push_back( pair<int64_t, float>(size, startPercent) ); @@ -90,7 +90,7 @@ void UIControl_SpaceIndicatorBar::setSaveSize(int64_t size) { m_currentSave = size; - float percent = static_cast<float>((m_currentSave - m_min))/(m_max-m_min); + float percent = (float)((m_currentSave-m_min))/(m_max-m_min); IggyDataValue result; IggyDataValue value[1]; @@ -101,7 +101,7 @@ void UIControl_SpaceIndicatorBar::setSaveSize(int64_t size) void UIControl_SpaceIndicatorBar::setTotalSize(int64_t size) { - float percent = static_cast<float>((m_currentTotal - m_min))/(m_max-m_min); + float percent = (float)((m_currentTotal-m_min))/(m_max-m_min); IggyDataValue result; IggyDataValue value[1]; diff --git a/Minecraft.Client/Common/UI/UIControl_TexturePackList.cpp b/Minecraft.Client/Common/UI/UIControl_TexturePackList.cpp index 7f721493..02336e00 100644 --- a/Minecraft.Client/Common/UI/UIControl_TexturePackList.cpp +++ b/Minecraft.Client/Common/UI/UIControl_TexturePackList.cpp @@ -83,7 +83,7 @@ void UIControl_TexturePackList::selectSlot(int id) void UIControl_TexturePackList::clearSlots() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_clearSlotsFunc ,0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_clearSlotsFunc ,0 , NULL ); } void UIControl_TexturePackList::setEnabled(bool enable) @@ -125,7 +125,7 @@ bool UIControl_TexturePackList::CanTouchTrigger(S32 iX, S32 iY) S32 bCanTouchTrigger = false; if(result.type == IGGY_DATATYPE_boolean) { - bCanTouchTrigger = static_cast<bool>(result.boolval); + bCanTouchTrigger = (bool)result.boolval; } return bCanTouchTrigger; } @@ -133,12 +133,12 @@ bool UIControl_TexturePackList::CanTouchTrigger(S32 iX, S32 iY) S32 UIControl_TexturePackList::GetRealHeight() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL ); S32 iRealHeight = m_height; if(result.type == IGGY_DATATYPE_number) { - iRealHeight = static_cast<S32>(result.number); + iRealHeight = (S32)result.number; } return iRealHeight; } diff --git a/Minecraft.Client/Common/UI/UIController.cpp b/Minecraft.Client/Common/UI/UIController.cpp index 3da1b11a..840ed389 100644 --- a/Minecraft.Client/Common/UI/UIController.cpp +++ b/Minecraft.Client/Common/UI/UIController.cpp @@ -61,14 +61,14 @@ DWORD UIController::m_dwTrialTimerLimitSecs=DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; static UIControl_Slider *FindSliderById(UIScene *pScene, int sliderId) { vector<UIControl *> *controls = pScene->GetControls(); - if (!controls) return nullptr; + if (!controls) return NULL; for (size_t i = 0; i < controls->size(); ++i) { UIControl *ctrl = (*controls)[i]; if (ctrl && ctrl->getControlType() == UIControl::eSlider && ctrl->getId() == sliderId) - return static_cast<UIControl_Slider *>(ctrl); + return (UIControl_Slider *)ctrl; } - return nullptr; + return NULL; } #endif @@ -148,7 +148,7 @@ int64_t UIController::iggyAllocCount = 0; static unordered_map<void *,size_t> allocations; static void * RADLINK AllocateFunction ( void * alloc_callback_user_data , size_t size_requested , size_t * size_returned ) { - UIController *controller = static_cast<UIController *>(alloc_callback_user_data); + UIController *controller = (UIController *)alloc_callback_user_data; EnterCriticalSection(&controller->m_Allocatorlock); #ifdef EXCLUDE_IGGY_ALLOCATIONS_FROM_HEAP_INSPECTOR void *alloc = __real_malloc(size_requested); @@ -165,7 +165,7 @@ static void * RADLINK AllocateFunction ( void * alloc_callback_user_data , size_ static void RADLINK DeallocateFunction ( void * alloc_callback_user_data , void * ptr ) { - UIController *controller = static_cast<UIController *>(alloc_callback_user_data); + UIController *controller = (UIController *)alloc_callback_user_data; EnterCriticalSection(&controller->m_Allocatorlock); size_t size = allocations[ptr]; UIController::iggyAllocCount -= size; @@ -181,15 +181,15 @@ static void RADLINK DeallocateFunction ( void * alloc_callback_user_data , void UIController::UIController() { - m_uiDebugConsole = nullptr; - m_reloadSkinThread = nullptr; + m_uiDebugConsole = NULL; + m_reloadSkinThread = NULL; m_navigateToHomeOnReload = false; m_bCleanupOnReload = false; - m_mcTTFFont = nullptr; - m_moj7 = nullptr; - m_moj11 = nullptr; + m_mcTTFFont = NULL; + m_moj7 = NULL; + m_moj11 = NULL; // 4J-JEV: It's important that these remain the same, unless updateCurrentLanguage is going to be called. m_eCurrentFont = m_eTargetFont = eFont_NotLoaded; @@ -270,7 +270,7 @@ void UIController::SetSysUIShowing(bool bVal) void UIController::SetSystemUIShowing(LPVOID lpParam,bool bVal) { - UIController *pClass=static_cast<UIController *>(lpParam); + UIController *pClass=(UIController *)lpParam; pClass->SetSysUIShowing(bVal); } @@ -310,13 +310,13 @@ void UIController::postInit() for(unsigned int i = 0; i < eUIGroup_COUNT; ++i) { - m_groups[i] = new UIGroup(static_cast<EUIGroup>(i),i-1); + m_groups[i] = new UIGroup((EUIGroup)i,i-1); } #ifdef ENABLE_IGGY_EXPLORER iggy_explorer = IggyExpCreate("127.0.0.1", 9190, malloc(IGGYEXP_MIN_STORAGE), IGGYEXP_MIN_STORAGE); - if ( iggy_explorer == nullptr ) + if ( iggy_explorer == NULL ) { // not normally an error, just an error for this demo! app.DebugPrintf( "Couldn't connect to Iggy Explorer, did you run it first?" ); @@ -329,7 +329,7 @@ void UIController::postInit() #ifdef ENABLE_IGGY_PERFMON m_iggyPerfmonEnabled = false; - iggy_perfmon = IggyPerfmonCreate(perf_malloc, perf_free, nullptr); + iggy_perfmon = IggyPerfmonCreate(perf_malloc, perf_free, NULL); IggyInstallPerfmon(iggy_perfmon); #endif @@ -370,7 +370,7 @@ UITTFFont *UIController::createFont(EFont fontLanguage) #endif // 4J-JEV, Cyrillic characters have been added to this font now, (4/July/14) // XC_LANGUAGE_RUSSIAN and XC_LANGUAGE_GREEK: - default: return nullptr; + default: return NULL; } } @@ -397,17 +397,17 @@ void UIController::SetupFont() if (m_eCurrentFont != eFont_NotLoaded) app.DebugPrintf("[UIController] Font switch required for language transition to %i.\n", nextLanguage); else app.DebugPrintf("[UIController] Initialising font for language %i.\n", nextLanguage); - if (m_mcTTFFont != nullptr) + if (m_mcTTFFont != NULL) { delete m_mcTTFFont; - m_mcTTFFont = nullptr; + m_mcTTFFont = NULL; } if(m_eTargetFont == eFont_Bitmap) { // these may have been set up by a previous language being chosen - if (m_moj7 == nullptr) m_moj7 = new UIBitmapFont(SFontData::Mojangles_7); - if (m_moj11 == nullptr) m_moj11 = new UIBitmapFont(SFontData::Mojangles_11); + if (m_moj7 == NULL) m_moj7 = new UIBitmapFont(SFontData::Mojangles_7); + if (m_moj11 == NULL) m_moj11 = new UIBitmapFont(SFontData::Mojangles_11); // 4J-JEV: Ensure we redirect to them correctly, even if the objects were previously initialised. m_moj7->registerFont(); @@ -615,7 +615,7 @@ IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinN if(!skinPath.empty() && app.hasArchiveFile(skinPath)) { byteArray baFile = app.getArchiveFile(skinPath); - lib = IggyLibraryCreateFromMemoryUTF16( (IggyUTF16 *)skinName.c_str() , (void *)baFile.data, baFile.length, nullptr ); + lib = IggyLibraryCreateFromMemoryUTF16( (IggyUTF16 *)skinName.c_str() , (void *)baFile.data, baFile.length, NULL ); delete[] baFile.data; #ifdef _DEBUG @@ -623,12 +623,12 @@ IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinN rrbool res; int iteration = 0; int64_t totalStatic = 0; - while(res = IggyDebugGetMemoryUseInfo (nullptr, - lib , - "" , - 0 , - iteration , - &memoryInfo )) + while(res = IggyDebugGetMemoryUseInfo ( NULL , + lib , + "" , + 0 , + iteration , + &memoryInfo )) { totalStatic += memoryInfo.static_allocation_bytes; app.DebugPrintf(app.USER_SR, "%ls - %.*s, static: %dB, dynamic: %dB\n", skinPath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory, memoryInfo.static_allocation_bytes, memoryInfo.dynamic_allocation_bytes); @@ -692,7 +692,7 @@ void UIController::StartReloadSkinThread() int UIController::reloadSkinThreadProc(void* lpParam) { EnterCriticalSection(&ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded - UIController *controller = static_cast<UIController *>(lpParam); + UIController *controller = (UIController *)lpParam; // Load new skin controller->loadSkins(); @@ -727,7 +727,7 @@ bool UIController::IsExpectingOrReloadingSkin() void UIController::CleanUpSkinReload() { delete m_reloadSkinThread; - m_reloadSkinThread = nullptr; + m_reloadSkinThread = NULL; if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin()) { @@ -787,28 +787,26 @@ void UIController::tickInput() #endif { #ifdef _WINDOWS64 - m_mouseClickConsumedByScene = false; - if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) - { - UIScene *pScene = nullptr; - - // Search by layer priority across all groups (layer-first). - // Tooltip layer is skipped because it holds non-interactive - // overlays (button hints, timer) that should never capture mouse. - // Old group-first order found those tooltips on eUIGroup_Fullscreen - // before reaching in-game menus on eUIGroup_Player1. - static const EUILayer mouseLayers[] = { + m_mouseClickConsumedByScene = false; + if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) + { + UIScene *pScene = NULL; + // Search by layer priority across all groups (layer-first). + // Tooltip layer is skipped because it holds non-interactive + // overlays (button hints, timer) that should never capture mouse. + // Old group-first order found those tooltips on eUIGroup_Fullscreen + // before reaching in-game menus on eUIGroup_Player1. + static const EUILayer mouseLayers[] = { #ifndef _CONTENT_PACKAGE - eUILayer_Debug, + eUILayer_Debug, #endif - eUILayer_Error, - eUILayer_Alert, - eUILayer_Popup, - eUILayer_Fullscreen, - eUILayer_Scene, - }; - - for (int l = 0; l < _countof(mouseLayers) && !pScene; ++l) + eUILayer_Error, + eUILayer_Alert, + eUILayer_Popup, + eUILayer_Fullscreen, + eUILayer_Scene, + }; + for (int l = 0; l < _countof(mouseLayers) && !pScene; ++l) { for (int grp = 0; grp < eUIGroup_COUNT && !pScene; ++grp) { @@ -816,25 +814,9 @@ void UIController::tickInput() } } if (pScene && pScene->getMovie()) - { - int rawMouseX = g_KBMInput.GetMouseX(); - int rawMouseY = g_KBMInput.GetMouseY(); - F32 mouseX = static_cast<F32>(rawMouseX); - F32 mouseY = static_cast<F32>(rawMouseY); - - extern HWND g_hWnd; - if (g_hWnd) - { - RECT rc; - GetClientRect(g_hWnd, &rc); - int winW = rc.right - rc.left; - int winH = rc.bottom - rc.top; - if (winW > 0 && winH > 0) - { - mouseX = mouseX * (m_fScreenWidth / static_cast<F32>(winW)); - mouseY = mouseY * (m_fScreenHeight / static_cast<F32>(winH)); - } - } + { + int rawMouseX = g_KBMInput.GetMouseX(); + int rawMouseY = g_KBMInput.GetMouseY(); // Only update hover focus when the mouse has actually moved, // so that mouse-wheel scrolling can change list selection @@ -1034,7 +1016,7 @@ void UIController::tickInput() if (pMainPanel && ctrl->getParentPanel() != pMainPanel) continue; - UIControl_Slider *pSlider = static_cast<UIControl_Slider *>(ctrl); + UIControl_Slider *pSlider = (UIControl_Slider *)ctrl; pSlider->UpdateControl(); S32 cx = pSlider->getXPos() + panelOffsetX; S32 cy = pSlider->getYPos() + panelOffsetY; @@ -1063,7 +1045,7 @@ void UIController::tickInput() S32 sliderWidth = pSlider->GetRealWidth(); if (sliderWidth > 0) { - float fNewSliderPos = (sceneMouseX - static_cast<float>(sliderX)) / static_cast<float>(sliderWidth); + float fNewSliderPos = (sceneMouseX - (float)sliderX) / (float)sliderWidth; if (fNewSliderPos < 0.0f) fNewSliderPos = 0.0f; if (fNewSliderPos > 1.0f) fNewSliderPos = 1.0f; pSlider->SetSliderTouchPos(fNewSliderPos); @@ -1150,7 +1132,7 @@ void UIController::handleInput() if(ProfileManager.GetLockedProfile() >= 0 && !InputManager.IsPadLocked( ProfileManager.GetLockedProfile() ) && firstUnfocussedUnhandledPad >= 0) { - ProfileManager.RequestSignInUI(false, false, false, false, true, nullptr, nullptr, firstUnfocussedUnhandledPad ); + ProfileManager.RequestSignInUI(false, false, false, false, true, NULL, NULL, firstUnfocussedUnhandledPad ); } } #endif @@ -1177,8 +1159,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key) if((m_bTouchscreenPressed==false) && pTouchData->reportNum==1) { // no active touch? clear active and highlighted touch UI elements - m_ActiveUIElement = nullptr; - m_HighlightedUIElement = nullptr; + m_ActiveUIElement = NULL; + m_HighlightedUIElement = NULL; // fullscreen first UIScene *pScene=m_groups[(int)eUIGroup_Fullscreen]->getCurrentScene(); @@ -1478,7 +1460,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key) IggyMemoryUseInfo memoryInfo; rrbool res; int iteration = 0; - while(res = IggyDebugGetMemoryUseInfo ( nullptr , + while(res = IggyDebugGetMemoryUseInfo ( NULL , m_iggyLibraries[i] , "" , 0 , @@ -1509,7 +1491,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key) bool handled = false; // Send the key to the fullscreen group first - m_groups[static_cast<int>(eUIGroup_Fullscreen)]->handleInput(iPad, key, repeat, pressed, released, handled); + m_groups[(int)eUIGroup_Fullscreen]->handleInput(iPad, key, repeat, pressed, released, handled); if(!handled) { // If it's not been handled yet, then pass the event onto the players specific group @@ -1520,9 +1502,9 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key) rrbool RADLINK UIController::ExternalFunctionCallback( void * user_callback_data , Iggy * player , IggyExternalFunctionCallUTF16 * call) { - UIScene *scene = static_cast<UIScene *>(IggyPlayerGetUserdata(player)); + UIScene *scene = (UIScene *)IggyPlayerGetUserdata(player); - if(scene != nullptr) + if(scene != NULL) { scene->externalCallback(call); } @@ -1587,25 +1569,25 @@ void UIController::getRenderDimensions(C4JRender::eViewportType viewport, S32 &w switch( viewport ) { case C4JRender::VIEWPORT_TYPE_FULLSCREEN: - width = static_cast<S32>(getScreenWidth()); - height = static_cast<S32>(getScreenHeight()); + width = (S32)(getScreenWidth()); + height = (S32)(getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - width = static_cast<S32>(getScreenWidth() / 2); - height = static_cast<S32>(getScreenHeight() / 2); + width = (S32)(getScreenWidth() / 2); + height = (S32)(getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - width = static_cast<S32>(getScreenWidth() / 2); - height = static_cast<S32>(getScreenHeight() / 2); + width = (S32)(getScreenWidth() / 2); + height = (S32)(getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - width = static_cast<S32>(getScreenWidth() / 2); - height = static_cast<S32>(getScreenHeight() / 2); + width = (S32)(getScreenWidth() / 2); + height = (S32)(getScreenHeight() / 2); break; } } @@ -1621,30 +1603,30 @@ void UIController::setupRenderPosition(C4JRender::eViewportType viewport) switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - xPos = static_cast<S32>(getScreenWidth() / 4); + xPos = (S32)(getScreenWidth() / 4); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - xPos = static_cast<S32>(getScreenWidth() / 4); - yPos = static_cast<S32>(getScreenHeight() / 2); + xPos = (S32)(getScreenWidth() / 4); + yPos = (S32)(getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - yPos = static_cast<S32>(getScreenHeight() / 4); + yPos = (S32)(getScreenHeight() / 4); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - xPos = static_cast<S32>(getScreenWidth() / 2); - yPos = static_cast<S32>(getScreenHeight() / 4); + xPos = (S32)(getScreenWidth() / 2); + yPos = (S32)(getScreenHeight() / 4); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(getScreenWidth() / 2); + xPos = (S32)(getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(getScreenHeight() / 2); + yPos = (S32)(getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(getScreenWidth() / 2); - yPos = static_cast<S32>(getScreenHeight() / 2); + xPos = (S32)(getScreenWidth() / 2); + yPos = (S32)(getScreenHeight() / 2); break; } m_tileOriginX = xPos; @@ -1709,8 +1691,8 @@ void UIController::setupCustomDrawMatrices(UIScene *scene, CustomDrawData *custo Minecraft *pMinecraft=Minecraft::GetInstance(); // Clear just the region required for this control. - float sceneWidth = static_cast<float>(scene->getRenderWidth()); - float sceneHeight = static_cast<float>(scene->getRenderHeight()); + float sceneWidth = (float)scene->getRenderWidth(); + float sceneHeight = (float)scene->getRenderHeight(); LONG left, right, top, bottom; #ifdef __PS3__ @@ -1738,10 +1720,10 @@ void UIController::setupCustomDrawMatrices(UIScene *scene, CustomDrawData *custo if(!m_bScreenWidthSetup) { Minecraft *pMinecraft=Minecraft::GetInstance(); - if(pMinecraft != nullptr) + if(pMinecraft != NULL) { - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fScreenHeight=(float)pMinecraft->height_phys; m_bScreenWidthSetup = true; } } @@ -1785,9 +1767,9 @@ void UIController::endCustomDrawGameStateAndMatrices() void RADLINK UIController::CustomDrawCallback(void *user_callback_data, Iggy *player, IggyCustomDrawCallbackRegion *region) { - UIScene *scene = static_cast<UIScene *>(IggyPlayerGetUserdata(player)); + UIScene *scene = (UIScene *)IggyPlayerGetUserdata(player); - if(scene != nullptr) + if(scene != NULL) { scene->customDraw(region); } @@ -1799,7 +1781,7 @@ void RADLINK UIController::CustomDrawCallback(void *user_callback_data, Iggy *pl //width - Input value: optional number of pixels wide specified from AS3, or -1 if not defined. Output value: the number of pixels wide to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is. //height - Input value: optional number of pixels high specified from AS3, or -1 if not defined. Output value: the number of pixels high to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is. //destroy_callback_data - Optional additional output value you can set; the value will be passed along to the corresponding Iggy_TextureSubstitutionDestroyCallback (e.g. you can store the pointer to your own internal structure here). -//return - A platform-independent wrapped texture handle provided by GDraw, or nullptr (nullptr with throw an ActionScript 3 ArgumentError that the Flash developer can catch) Use by calling IggySetTextureSubstitutionCallbacks. +//return - A platform-independent wrapped texture handle provided by GDraw, or NULL (NULL with throw an ActionScript 3 ArgumentError that the Flash developer can catch) Use by calling IggySetTextureSubstitutionCallbacks. // //Discussion // @@ -1814,7 +1796,7 @@ GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void * app.DebugPrintf("Found substitution texture %ls, with %d bytes\n", texture_name,it->second.length); BufferedImage image(it->second.data, it->second.length); - if( image.getData() != nullptr ) + if( image.getData() != NULL ) { image.preMultiplyAlpha(); Textures *t = Minecraft::GetInstance()->textures; @@ -1832,18 +1814,18 @@ GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void * #endif *destroy_callback_data = (void *)id; - app.DebugPrintf("Found substitution texture %ls (%d) - %dx%d\n", static_cast<wchar_t *>(texture_name), id, image.getWidth(), image.getHeight()); + app.DebugPrintf("Found substitution texture %ls (%d) - %dx%d\n", (wchar_t *)texture_name, id, image.getWidth(), image.getHeight()); return ui.getSubstitutionTexture(id); } else { - return nullptr; + return NULL; } } else { - app.DebugPrintf("Could not find substitution texture %ls\n", static_cast<wchar_t *>(texture_name)); - return nullptr; + app.DebugPrintf("Could not find substitution texture %ls\n", (wchar_t *)texture_name); + return NULL; } } @@ -1853,7 +1835,7 @@ void RADLINK UIController::TextureSubstitutionDestroyCallback ( void * user_call { // Orbis complains about casting a pointer to an int LONGLONG llVal=(LONGLONG)destroy_callback_data; - int id=static_cast<int>(llVal); + int id=(int)llVal; app.DebugPrintf("Destroying iggy texture %d\n", id); ui.destroySubstitutionTexture(user_callback_data, handle); @@ -1955,7 +1937,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI if( ( iPad != 255 ) && ( iPad >= 0 ) ) { menuDisplayedPad = iPad; - group = static_cast<EUIGroup>(iPad + 1); + group = (EUIGroup)(iPad+1); } else group = eUIGroup_Fullscreen; } @@ -1970,7 +1952,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI EnterCriticalSection(&m_navigationLock); SetMenuDisplayed(menuDisplayedPad,true); - bool success = m_groups[static_cast<int>(group)]->NavigateToScene(iPad, scene, initData, layer); + bool success = m_groups[(int)group]->NavigateToScene(iPad, scene, initData, layer); if(success && group == eUIGroup_Fullscreen) setFullscreenMenuDisplayed(true); LeaveCriticalSection(&m_navigationLock); @@ -1985,18 +1967,18 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI bool navComplete = false; if( app.GetGameStarted() ) { - bool navComplete = m_groups[static_cast<int>(eUIGroup_Fullscreen)]->NavigateBack(iPad, eScene, eLayer); + bool navComplete = m_groups[(int)eUIGroup_Fullscreen]->NavigateBack(iPad, eScene, eLayer); if(!navComplete && ( iPad != 255 ) && ( iPad >= 0 ) ) { - EUIGroup group = static_cast<EUIGroup>(iPad + 1); - navComplete = m_groups[static_cast<int>(group)]->NavigateBack(iPad, eScene, eLayer); - if(!m_groups[static_cast<int>(group)]->GetMenuDisplayed())SetMenuDisplayed(iPad,false); + EUIGroup group = (EUIGroup)(iPad+1); + navComplete = m_groups[(int)group]->NavigateBack(iPad, eScene, eLayer); + if(!m_groups[(int)group]->GetMenuDisplayed())SetMenuDisplayed(iPad,false); } // 4J-PB - autosave in fullscreen doesn't clear the menuDisplayed flag else { - if(!m_groups[static_cast<int>(eUIGroup_Fullscreen)]->GetMenuDisplayed()) + if(!m_groups[(int)eUIGroup_Fullscreen]->GetMenuDisplayed()) { setFullscreenMenuDisplayed(false); for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) @@ -2008,8 +1990,8 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI } else { - navComplete = m_groups[static_cast<int>(eUIGroup_Fullscreen)]->NavigateBack(iPad, eScene, eLayer); - if(!m_groups[static_cast<int>(eUIGroup_Fullscreen)]->GetMenuDisplayed()) SetMenuDisplayed(XUSER_INDEX_ANY,false); + navComplete = m_groups[(int)eUIGroup_Fullscreen]->NavigateBack(iPad, eScene, eLayer); + if(!m_groups[(int)eUIGroup_Fullscreen]->GetMenuDisplayed()) SetMenuDisplayed(XUSER_INDEX_ANY,false); } return navComplete; } @@ -2030,11 +2012,11 @@ void UIController::NavigateToHomeMenu() TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected(); - DLCTexturePack *pDLCTexPack=nullptr; + DLCTexturePack *pDLCTexPack=NULL; if(pTexPack->hasAudio()) { // get the dlc texture pack, and store it - pDLCTexPack=static_cast<DLCTexturePack *>(pTexPack); + pDLCTexPack=(DLCTexturePack *)pTexPack; } // change to the default texture pack @@ -2051,11 +2033,11 @@ void UIController::NavigateToHomeMenu() eStream_CD_1); pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 1, 1); - // if(pDLCTexPack->m_pStreamedWaveBank!=nullptr) + // if(pDLCTexPack->m_pStreamedWaveBank!=NULL) // { // pDLCTexPack->m_pStreamedWaveBank->Destroy(); // } - // if(pDLCTexPack->m_pSoundBank!=nullptr) + // if(pDLCTexPack->m_pSoundBank!=NULL) // { // pDLCTexPack->m_pSoundBank->Destroy(); // } @@ -2089,7 +2071,7 @@ UIScene *UIController::GetTopScene(int iPad, EUILayer layer, EUIGroup group) // If the game isn't running treat as user 0, otherwise map index directly from pad if( ( iPad != 255 ) && ( iPad >= 0 ) ) { - group = static_cast<EUIGroup>(iPad + 1); + group = (EUIGroup)(iPad+1); } else group = eUIGroup_Fullscreen; } @@ -2099,7 +2081,7 @@ UIScene *UIController::GetTopScene(int iPad, EUILayer layer, EUIGroup group) group = eUIGroup_Fullscreen; } } - return m_groups[static_cast<int>(group)]->GetTopScene(layer); + return m_groups[(int)group]->GetTopScene(layer); } size_t UIController::RegisterForCallbackId(UIScene *scene) @@ -2126,7 +2108,7 @@ void UIController::UnregisterCallbackId(size_t id) UIScene *UIController::GetSceneFromCallbackId(size_t id) { - UIScene *scene = nullptr; + UIScene *scene = NULL; auto it = m_registeredCallbackScenes.find(id); if(it != m_registeredCallbackScenes.end() ) { @@ -2147,7 +2129,7 @@ void UIController::LeaveCallbackIdCriticalSection() void UIController::CloseAllPlayersScenes() { - m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getTooltips()->SetTooltips(-1); + m_groups[(int)eUIGroup_Fullscreen]->getTooltips()->SetTooltips(-1); for(unsigned int i = 0; i < eUIGroup_COUNT; ++i) { //m_bCloseAllScenes[i] = true; @@ -2170,7 +2152,7 @@ void UIController::CloseUIScenes(int iPad, bool forceIPad) if( app.GetGameStarted() || forceIPad ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else @@ -2178,22 +2160,22 @@ void UIController::CloseUIScenes(int iPad, bool forceIPad) group = eUIGroup_Fullscreen; } - m_groups[static_cast<int>(group)]->closeAllScenes(); - m_groups[static_cast<int>(group)]->getTooltips()->SetTooltips(-1); + m_groups[(int)group]->closeAllScenes(); + m_groups[(int)group]->getTooltips()->SetTooltips(-1); // This should cause the popup to dissappear TutorialPopupInfo popupInfo; - if(m_groups[static_cast<int>(group)]->getTutorialPopup()) m_groups[static_cast<int>(group)]->getTutorialPopup()->SetTutorialDescription(&popupInfo); + if(m_groups[(int)group]->getTutorialPopup()) m_groups[(int)group]->getTutorialPopup()->SetTutorialDescription(&popupInfo); if(group==eUIGroup_Fullscreen) setFullscreenMenuDisplayed(false); - SetMenuDisplayed((group == eUIGroup_Fullscreen ? XUSER_INDEX_ANY : iPad), m_groups[static_cast<int>(group)]->GetMenuDisplayed()); + SetMenuDisplayed((group == eUIGroup_Fullscreen ? XUSER_INDEX_ANY : iPad), m_groups[(int)group]->GetMenuDisplayed()); } void UIController::setFullscreenMenuDisplayed(bool displayed) { // Show/hide the tooltips for the fullscreen group - m_groups[static_cast<int>(eUIGroup_Fullscreen)]->showComponent(ProfileManager.GetPrimaryPad(),eUIComponent_Tooltips,eUILayer_Tooltips,displayed); + m_groups[(int)eUIGroup_Fullscreen]->showComponent(ProfileManager.GetPrimaryPad(),eUIComponent_Tooltips,eUILayer_Tooltips,displayed); // Show/hide tooltips for the other layers for(unsigned int i = (eUIGroup_Fullscreen+1); i < eUIGroup_COUNT; ++i) @@ -2208,14 +2190,14 @@ bool UIController::IsPauseMenuDisplayed(int iPad) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - return m_groups[static_cast<int>(group)]->IsPauseMenuDisplayed(); + return m_groups[(int)group]->IsPauseMenuDisplayed(); } bool UIController::IsContainerMenuDisplayed(int iPad) @@ -2224,14 +2206,14 @@ bool UIController::IsContainerMenuDisplayed(int iPad) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - return m_groups[static_cast<int>(group)]->IsContainerMenuDisplayed(); + return m_groups[(int)group]->IsContainerMenuDisplayed(); } bool UIController::IsIgnorePlayerJoinMenuDisplayed(int iPad) @@ -2240,14 +2222,14 @@ bool UIController::IsIgnorePlayerJoinMenuDisplayed(int iPad) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - return m_groups[static_cast<int>(group)]->IsIgnorePlayerJoinMenuDisplayed(); + return m_groups[(int)group]->IsIgnorePlayerJoinMenuDisplayed(); } bool UIController::IsIgnoreAutosaveMenuDisplayed(int iPad) @@ -2256,14 +2238,14 @@ bool UIController::IsIgnoreAutosaveMenuDisplayed(int iPad) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - return m_groups[static_cast<int>(eUIGroup_Fullscreen)]->IsIgnoreAutosaveMenuDisplayed() || (group != eUIGroup_Fullscreen && m_groups[static_cast<int>(group)]->IsIgnoreAutosaveMenuDisplayed()); + return m_groups[(int)eUIGroup_Fullscreen]->IsIgnoreAutosaveMenuDisplayed() || (group != eUIGroup_Fullscreen && m_groups[(int)group]->IsIgnoreAutosaveMenuDisplayed()); } void UIController::SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) @@ -2277,14 +2259,14 @@ bool UIController::IsSceneInStack(int iPad, EUIScene eScene) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - return m_groups[static_cast<int>(group)]->IsSceneInStack(eScene); + return m_groups[(int)group]->IsSceneInStack(eScene); } bool UIController::GetMenuDisplayed(int iPad) @@ -2365,14 +2347,14 @@ void UIController::SetTooltipText( unsigned int iPad, unsigned int tooltip, int if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTooltips()) m_groups[static_cast<int>(group)]->getTooltips()->SetTooltipText(tooltip, iTextID); + if(m_groups[(int)group]->getTooltips()) m_groups[(int)group]->getTooltips()->SetTooltipText(tooltip, iTextID); } void UIController::SetEnableTooltips( unsigned int iPad, BOOL bVal ) @@ -2381,14 +2363,14 @@ void UIController::SetEnableTooltips( unsigned int iPad, BOOL bVal ) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTooltips()) m_groups[static_cast<int>(group)]->getTooltips()->SetEnableTooltips(bVal); + if(m_groups[(int)group]->getTooltips()) m_groups[(int)group]->getTooltips()->SetEnableTooltips(bVal); } void UIController::ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ) @@ -2397,14 +2379,14 @@ void UIController::ShowTooltip( unsigned int iPad, unsigned int tooltip, bool sh if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTooltips()) m_groups[static_cast<int>(group)]->getTooltips()->ShowTooltip(tooltip,show); + if(m_groups[(int)group]->getTooltips()) m_groups[(int)group]->getTooltips()->ShowTooltip(tooltip,show); } void UIController::SetTooltips( unsigned int iPad, int iA, int iB, int iX, int iY, int iLT, int iRT, int iLB, int iRB, int iLS, int iRS, int iBack, bool forceUpdate) @@ -2426,14 +2408,14 @@ void UIController::SetTooltips( unsigned int iPad, int iA, int iB, int iX, int i if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTooltips()) m_groups[static_cast<int>(group)]->getTooltips()->SetTooltips(iA, iB, iX, iY, iLT, iRT, iLB, iRB, iLS, iRS, iBack, forceUpdate); + if(m_groups[(int)group]->getTooltips()) m_groups[(int)group]->getTooltips()->SetTooltips(iA, iB, iX, iY, iLT, iRT, iLB, iRB, iLS, iRS, iBack, forceUpdate); } void UIController::EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ) @@ -2442,14 +2424,14 @@ void UIController::EnableTooltip( unsigned int iPad, unsigned int tooltip, bool if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTooltips()) m_groups[static_cast<int>(group)]->getTooltips()->EnableTooltip(tooltip,enable); + if(m_groups[(int)group]->getTooltips()) m_groups[(int)group]->getTooltips()->EnableTooltip(tooltip,enable); } void UIController::RefreshTooltips(unsigned int iPad) @@ -2468,7 +2450,7 @@ void UIController::AnimateKeyPress(int iPad, int iAction, bool bRepeat, bool bPr if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else @@ -2476,7 +2458,7 @@ void UIController::AnimateKeyPress(int iPad, int iAction, bool bRepeat, bool bPr group = eUIGroup_Fullscreen; } bool handled = false; - if(m_groups[static_cast<int>(group)]->getTooltips()) m_groups[static_cast<int>(group)]->getTooltips()->handleInput(iPad, iAction, bRepeat, bPressed, bReleased, handled); + if(m_groups[(int)group]->getTooltips()) m_groups[(int)group]->getTooltips()->handleInput(iPad, iAction, bRepeat, bPressed, bReleased, handled); } void UIController::OverrideSFX(int iPad, int iAction,bool bVal) @@ -2486,7 +2468,7 @@ void UIController::OverrideSFX(int iPad, int iAction,bool bVal) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else @@ -2494,7 +2476,7 @@ void UIController::OverrideSFX(int iPad, int iAction,bool bVal) group = eUIGroup_Fullscreen; } bool handled = false; - if(m_groups[static_cast<int>(group)]->getTooltips()) m_groups[static_cast<int>(group)]->getTooltips()->overrideSFX(iPad, iAction,bVal); + if(m_groups[(int)group]->getTooltips()) m_groups[(int)group]->getTooltips()->overrideSFX(iPad, iAction,bVal); } void UIController::PlayUISFX(ESoundEffect eSound) @@ -2522,13 +2504,13 @@ void UIController::DisplayGamertag(unsigned int iPad, bool show) { show = false; } - EUIGroup group = static_cast<EUIGroup>(iPad + 1); - if(m_groups[static_cast<int>(group)]->getHUD()) m_groups[static_cast<int>(group)]->getHUD()->ShowDisplayName(show); + EUIGroup group = (EUIGroup)(iPad+1); + if(m_groups[(int)group]->getHUD()) m_groups[(int)group]->getHUD()->ShowDisplayName(show); // Update TutorialPopup in Splitscreen if no container is displayed (to make sure the Popup does not overlap with the Gamertag!) - if(app.GetLocalPlayerCount() > 1 && m_groups[static_cast<int>(group)]->getTutorialPopup() && !m_groups[static_cast<int>(group)]->IsContainerMenuDisplayed()) + if(app.GetLocalPlayerCount() > 1 && m_groups[(int)group]->getTutorialPopup() && !m_groups[(int)group]->IsContainerMenuDisplayed()) { - m_groups[static_cast<int>(group)]->getTutorialPopup()->UpdateTutorialPopup(); + m_groups[(int)group]->getTutorialPopup()->UpdateTutorialPopup(); } } @@ -2539,7 +2521,7 @@ void UIController::SetSelectedItem(unsigned int iPad, const wstring &name) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else @@ -2547,7 +2529,7 @@ void UIController::SetSelectedItem(unsigned int iPad, const wstring &name) group = eUIGroup_Fullscreen; } bool handled = false; - if(m_groups[static_cast<int>(group)]->getHUD()) m_groups[static_cast<int>(group)]->getHUD()->SetSelectedLabel(name); + if(m_groups[(int)group]->getHUD()) m_groups[(int)group]->getHUD()->SetSelectedLabel(name); } void UIController::UpdateSelectedItemPos(unsigned int iPad) @@ -2600,10 +2582,10 @@ void UIController::HandleInventoryUpdated(int iPad) EUIGroup group = eUIGroup_Fullscreen; if( app.GetGameStarted() && ( iPad != 255 ) && ( iPad >= 0 ) ) { - group = static_cast<EUIGroup>(iPad + 1); + group = (EUIGroup)(iPad+1); } - m_groups[group]->HandleMessage(eUIMessage_InventoryUpdated, nullptr); + m_groups[group]->HandleMessage(eUIMessage_InventoryUpdated, NULL); } void UIController::HandleGameTick() @@ -2622,14 +2604,14 @@ void UIController::SetTutorial(int iPad, Tutorial *tutorial) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTutorialPopup()) m_groups[static_cast<int>(group)]->getTutorialPopup()->SetTutorial(tutorial); + if(m_groups[(int)group]->getTutorialPopup()) m_groups[(int)group]->getTutorialPopup()->SetTutorial(tutorial); } void UIController::SetTutorialDescription(int iPad, TutorialPopupInfo *info) @@ -2638,7 +2620,7 @@ void UIController::SetTutorialDescription(int iPad, TutorialPopupInfo *info) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else @@ -2646,11 +2628,11 @@ void UIController::SetTutorialDescription(int iPad, TutorialPopupInfo *info) group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTutorialPopup()) + if(m_groups[(int)group]->getTutorialPopup()) { // tutorial popup needs to know if a container menu is being displayed - m_groups[static_cast<int>(group)]->getTutorialPopup()->SetContainerMenuVisible(m_groups[static_cast<int>(group)]->IsContainerMenuDisplayed()); - m_groups[static_cast<int>(group)]->getTutorialPopup()->SetTutorialDescription(info); + m_groups[(int)group]->getTutorialPopup()->SetContainerMenuVisible(m_groups[(int)group]->IsContainerMenuDisplayed()); + m_groups[(int)group]->getTutorialPopup()->SetTutorialDescription(info); } } @@ -2658,9 +2640,9 @@ void UIController::SetTutorialDescription(int iPad, TutorialPopupInfo *info) void UIController::RemoveInteractSceneReference(int iPad, UIScene *scene) { EUIGroup group; - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; - if(m_groups[static_cast<int>(group)]->getTutorialPopup()) m_groups[static_cast<int>(group)]->getTutorialPopup()->RemoveInteractSceneReference(scene); + if(m_groups[(int)group]->getTutorialPopup()) m_groups[(int)group]->getTutorialPopup()->RemoveInteractSceneReference(scene); } #endif @@ -2670,14 +2652,14 @@ void UIController::SetTutorialVisible(int iPad, bool visible) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else { group = eUIGroup_Fullscreen; } - if(m_groups[static_cast<int>(group)]->getTutorialPopup()) m_groups[static_cast<int>(group)]->getTutorialPopup()->SetVisible(visible); + if(m_groups[(int)group]->getTutorialPopup()) m_groups[(int)group]->getTutorialPopup()->SetVisible(visible); } bool UIController::IsTutorialVisible(int iPad) @@ -2686,7 +2668,7 @@ bool UIController::IsTutorialVisible(int iPad) if( app.GetGameStarted() ) { // If the game isn't running treat as user 0, otherwise map index directly from pad - if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = static_cast<EUIGroup>(iPad + 1); + if( ( iPad != 255 ) && ( iPad >= 0 ) ) group = (EUIGroup)(iPad+1); else group = eUIGroup_Fullscreen; } else @@ -2694,7 +2676,7 @@ bool UIController::IsTutorialVisible(int iPad) group = eUIGroup_Fullscreen; } bool visible = false; - if(m_groups[static_cast<int>(group)]->getTutorialPopup()) visible = m_groups[static_cast<int>(group)]->getTutorialPopup()->IsVisible(); + if(m_groups[(int)group]->getTutorialPopup()) visible = m_groups[(int)group]->getTutorialPopup()->IsVisible(); return visible; } @@ -2704,7 +2686,7 @@ void UIController::UpdatePlayerBasePositions() for( BYTE idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(pMinecraft->localplayers[idx] != nullptr) + if(pMinecraft->localplayers[idx] != NULL) { if(pMinecraft->localplayers[idx]->m_iScreenSection==C4JRender::VIEWPORT_TYPE_FULLSCREEN) { @@ -2714,7 +2696,7 @@ void UIController::UpdatePlayerBasePositions() { DisplayGamertag(idx,true); } - m_groups[idx+1]->SetViewportType(static_cast<C4JRender::eViewportType>(pMinecraft->localplayers[idx]->m_iScreenSection)); + m_groups[idx+1]->SetViewportType((C4JRender::eViewportType)pMinecraft->localplayers[idx]->m_iScreenSection); } else { @@ -2747,7 +2729,7 @@ void UIController::ShowOtherPlayersBaseScene(unsigned int iPad, bool show) void UIController::ShowTrialTimer(bool show) { - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->showTrialTimer(show); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->showTrialTimer(show); } void UIController::SetTrialTimerLimitSecs(unsigned int uiSeconds) @@ -2759,7 +2741,7 @@ void UIController::UpdateTrialTimer(unsigned int iPad) { WCHAR wcTime[20]; - DWORD dwTimeTicks=static_cast<DWORD>(app.getTrialTimer()); + DWORD dwTimeTicks=(DWORD)app.getTrialTimer(); if(dwTimeTicks>m_dwTrialTimerLimitSecs) { @@ -2778,11 +2760,11 @@ void UIController::UpdateTrialTimer(unsigned int iPad) int iMins=dwTimeTicks/60; int iSeconds=dwTimeTicks%60; swprintf( wcTime, 20, L"%d:%02d",iMins,iSeconds); - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->setTrialTimer(wcTime); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->setTrialTimer(wcTime); } else { - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->setTrialTimer(L""); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->setTrialTimer(L""); } // are we out of time? @@ -2792,7 +2774,7 @@ void UIController::UpdateTrialTimer(unsigned int iPad) // bring up the pause menu to stop the trial over message box being called again? if(!ui.GetMenuDisplayed( iPad ) ) { - ui.NavigateToScene(iPad, eUIScene_PauseMenu, nullptr, eUILayer_Scene); + ui.NavigateToScene(iPad, eUIScene_PauseMenu, NULL, eUILayer_Scene); app.SetAction(iPad,eAppAction_TrialOver); } @@ -2801,7 +2783,7 @@ void UIController::UpdateTrialTimer(unsigned int iPad) void UIController::ReduceTrialTimerValue() { - DWORD dwTimeTicks=static_cast<int>(app.getTrialTimer()); + DWORD dwTimeTicks=(int)app.getTrialTimer(); if(dwTimeTicks>m_dwTrialTimerLimitSecs) { @@ -2813,7 +2795,7 @@ void UIController::ReduceTrialTimerValue() void UIController::ShowAutosaveCountdownTimer(bool show) { - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->showTrialTimer(show); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->showTrialTimer(show); } void UIController::UpdateAutosaveCountdownTimer(unsigned int uiSeconds) @@ -2821,7 +2803,7 @@ void UIController::UpdateAutosaveCountdownTimer(unsigned int uiSeconds) #if !(defined(_XBOX_ONE) || defined(__ORBIS__)) WCHAR wcAutosaveCountdown[100]; swprintf( wcAutosaveCountdown, 100, app.GetString(IDS_AUTOSAVE_COUNTDOWN),uiSeconds); - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->setTrialTimer(wcAutosaveCountdown); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->setTrialTimer(wcAutosaveCountdown); #endif } @@ -2838,12 +2820,12 @@ void UIController::ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessa show = true; break; } - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->showSaveIcon(show); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->showSaveIcon(show); } void UIController::ShowPlayerDisplayname(bool show) { - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->showPlayerDisplayName(show); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->showPlayerDisplayName(show); } void UIController::SetWinUserIndex(unsigned int iPad) @@ -2862,12 +2844,12 @@ void UIController::ShowUIDebugConsole(bool show) if(show) { - m_uiDebugConsole = static_cast<UIComponent_DebugUIConsole *>(m_groups[eUIGroup_Fullscreen]->addComponent(0, eUIComponent_DebugUIConsole, eUILayer_Debug)); + m_uiDebugConsole = (UIComponent_DebugUIConsole *)m_groups[eUIGroup_Fullscreen]->addComponent(0, eUIComponent_DebugUIConsole, eUILayer_Debug); } else { m_groups[eUIGroup_Fullscreen]->removeComponent(eUIComponent_DebugUIConsole, eUILayer_Debug); - m_uiDebugConsole = nullptr; + m_uiDebugConsole = NULL; } #endif } @@ -2878,12 +2860,12 @@ void UIController::ShowUIDebugMarketingGuide(bool show) if(show) { - m_uiDebugMarketingGuide = static_cast<UIComponent_DebugUIMarketingGuide *>(m_groups[eUIGroup_Fullscreen]->addComponent(0, eUIComponent_DebugUIMarketingGuide, eUILayer_Debug)); + m_uiDebugMarketingGuide = (UIComponent_DebugUIMarketingGuide *)m_groups[eUIGroup_Fullscreen]->addComponent(0, eUIComponent_DebugUIMarketingGuide, eUILayer_Debug); } else { m_groups[eUIGroup_Fullscreen]->removeComponent(eUIComponent_DebugUIMarketingGuide, eUILayer_Debug); - m_uiDebugMarketingGuide = nullptr; + m_uiDebugMarketingGuide = NULL; } #endif } @@ -2901,13 +2883,13 @@ bool UIController::PressStartPlaying(unsigned int iPad) void UIController::ShowPressStart(unsigned int iPad) { m_iPressStartQuadrantsMask|=1<<iPad; - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->showPressStart(iPad, true); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->showPressStart(iPad, true); } void UIController::HidePressStart() { ClearPressStart(); - if(m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()) m_groups[static_cast<int>(eUIGroup_Fullscreen)]->getPressStartToPlay()->showPressStart(0, false); + if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->showPressStart(0, false); } void UIController::ClearPressStart() @@ -2970,7 +2952,7 @@ C4JStorage::EMessageResult UIController::RequestMessageBox(UINT uiTitle, UINT ui } } -C4JStorage::EMessageResult UIController::RequestUGCMessageBox(UINT title/* = -1 */, UINT message/* = -1 */, int iPad/* = -1*/, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)/* = nullptr*/, LPVOID lpParam/* = nullptr*/) +C4JStorage::EMessageResult UIController::RequestUGCMessageBox(UINT title/* = -1 */, UINT message/* = -1 */, int iPad/* = -1*/, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)/* = NULL*/, LPVOID lpParam/* = NULL*/) { // Default title / messages if (title == -1) @@ -3002,7 +2984,7 @@ C4JStorage::EMessageResult UIController::RequestUGCMessageBox(UINT title/* = -1 #endif } -C4JStorage::EMessageResult UIController::RequestContentRestrictedMessageBox(UINT title/* = -1 */, UINT message/* = -1 */, int iPad/* = -1*/, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)/* = nullptr*/, LPVOID lpParam/* = nullptr*/) +C4JStorage::EMessageResult UIController::RequestContentRestrictedMessageBox(UINT title/* = -1 */, UINT message/* = -1 */, int iPad/* = -1*/, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)/* = NULL*/, LPVOID lpParam/* = NULL*/) { // Default title / messages if (title == -1) @@ -3040,7 +3022,7 @@ C4JStorage::EMessageResult UIController::RequestContentRestrictedMessageBox(UINT void UIController::setFontCachingCalculationBuffer(int length) { /* 4J-JEV: As described in an email from Sean. - If your `optional_temp_buffer` is nullptr, Iggy will allocate the temp + If your `optional_temp_buffer` is NULL, Iggy will allocate the temp buffer on the stack during Iggy draw calls. The size of the buffer it will allocate is 16 bytes times `max_chars` in 32-bit, and 24 bytes times `max_chars` in 64-bit. If the stack of the thread making the @@ -3053,10 +3035,10 @@ void UIController::setFontCachingCalculationBuffer(int length) static const int CHAR_SIZE = 16; #endif - if (m_tempBuffer != nullptr) delete [] m_tempBuffer; + if (m_tempBuffer != NULL) delete [] m_tempBuffer; if (length<0) { - if (m_defaultBuffer == nullptr) m_defaultBuffer = new char[CHAR_SIZE*5000]; + if (m_defaultBuffer == NULL) m_defaultBuffer = new char[CHAR_SIZE*5000]; IggySetFontCachingCalculationBuffer(5000, m_defaultBuffer, CHAR_SIZE*5000); } else @@ -3066,16 +3048,16 @@ void UIController::setFontCachingCalculationBuffer(int length) } } -// Returns the first scene of given type if it exists, nullptr otherwise +// Returns the first scene of given type if it exists, NULL otherwise UIScene *UIController::FindScene(EUIScene sceneType) { - UIScene *pScene = nullptr; + UIScene *pScene = NULL; for (int i = 0; i < eUIGroup_COUNT; i++) { pScene = m_groups[i]->FindScene(sceneType); #ifdef __PS3__ - if (pScene != nullptr) return pScene; + if (pScene != NULL) return pScene; #else if (pScene != nullptr) return pScene; #endif @@ -3241,7 +3223,7 @@ bool UIController::TouchBoxHit(UIScene *pUIScene,S32 x, S32 y) } //app.DebugPrintf("MISS at x = %i y = %i\n", (int)x, (int)y); - m_HighlightedUIElement = nullptr; + m_HighlightedUIElement = NULL; return false; } diff --git a/Minecraft.Client/Common/UI/UIController.h b/Minecraft.Client/Common/UI/UIController.h index f6d0e87d..5b897b13 100644 --- a/Minecraft.Client/Common/UI/UIController.h +++ b/Minecraft.Client/Common/UI/UIController.h @@ -293,7 +293,7 @@ protected: static GDrawTexture * RADLINK TextureSubstitutionCreateCallback( void * user_callback_data , IggyUTF16 * texture_name , S32 * width , S32 * height , void **destroy_callback_data ); static void RADLINK TextureSubstitutionDestroyCallback( void * user_callback_data , void * destroy_callback_data , GDrawTexture * handle ); - virtual GDrawTexture *getSubstitutionTexture(int textureId) { return nullptr; } + virtual GDrawTexture *getSubstitutionTexture(int textureId) { return NULL; } virtual void destroySubstitutionTexture(void *destroyCallBackData, GDrawTexture *handle) {} public: @@ -302,7 +302,7 @@ public: public: // NAVIGATION - bool NavigateToScene(int iPad, EUIScene scene, void *initData = nullptr, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD); + bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD); bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT); void NavigateToHomeMenu(); UIScene *GetTopScene(int iPad, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD); @@ -382,14 +382,14 @@ public: virtual void HidePressStart(); void ClearPressStart(); - virtual C4JStorage::EMessageResult RequestAlertMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=nullptr,LPVOID lpParam=nullptr, WCHAR *pwchFormatString=nullptr); - virtual C4JStorage::EMessageResult RequestErrorMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=nullptr,LPVOID lpParam=nullptr, WCHAR *pwchFormatString=nullptr); + virtual C4JStorage::EMessageResult RequestAlertMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, WCHAR *pwchFormatString=NULL); + virtual C4JStorage::EMessageResult RequestErrorMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, WCHAR *pwchFormatString=NULL); private: virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad,int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString,DWORD dwFocusButton, bool bIsError); public: - C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = nullptr, LPVOID lpParam = nullptr); - C4JStorage::EMessageResult RequestContentRestrictedMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = nullptr, LPVOID lpParam = nullptr); + C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL); + C4JStorage::EMessageResult RequestContentRestrictedMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL); virtual void SetWinUserIndex(unsigned int iPad); unsigned int GetWinUserIndex(); diff --git a/Minecraft.Client/Common/UI/UIFontData.cpp b/Minecraft.Client/Common/UI/UIFontData.cpp index 715d08dd..c5ad46ef 100644 --- a/Minecraft.Client/Common/UI/UIFontData.cpp +++ b/Minecraft.Client/Common/UI/UIFontData.cpp @@ -145,9 +145,9 @@ CFontData::CFontData() { m_unicodeMap = unordered_map<unsigned int, unsigned short>(); - m_sFontData = nullptr; - m_kerningTable = nullptr; - m_pbRawImage = nullptr; + m_sFontData = NULL; + m_kerningTable = NULL; + m_pbRawImage = NULL; } CFontData::CFontData(SFontData &sFontData, int *pbRawImage) diff --git a/Minecraft.Client/Common/UI/UIGroup.cpp b/Minecraft.Client/Common/UI/UIGroup.cpp index baccc17f..79d3c38f 100644 --- a/Minecraft.Client/Common/UI/UIGroup.cpp +++ b/Minecraft.Client/Common/UI/UIGroup.cpp @@ -1,8 +1,6 @@ #include "stdafx.h" #include "UIGroup.h" -#include "UI.h" - UIGroup::UIGroup(EUIGroup group, int iPad) { m_group = group; @@ -25,22 +23,22 @@ UIGroup::UIGroup(EUIGroup group, int iPad) #endif } - m_tooltips = (UIComponent_Tooltips *)m_layers[static_cast<int>(eUILayer_Tooltips)]->addComponent(0, eUIComponent_Tooltips); + m_tooltips = (UIComponent_Tooltips *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_Tooltips); - m_tutorialPopup = nullptr; - m_hud = nullptr; - m_pressStartToPlay = nullptr; + m_tutorialPopup = NULL; + m_hud = NULL; + m_pressStartToPlay = NULL; if(m_group != eUIGroup_Fullscreen) { - m_tutorialPopup = (UIComponent_TutorialPopup *)m_layers[static_cast<int>(eUILayer_Popup)]->addComponent(m_iPad, eUIComponent_TutorialPopup); + m_tutorialPopup = (UIComponent_TutorialPopup *)m_layers[(int)eUILayer_Popup]->addComponent(m_iPad, eUIComponent_TutorialPopup); - m_hud = (UIScene_HUD *)m_layers[static_cast<int>(eUILayer_HUD)]->addComponent(m_iPad, eUIScene_HUD); + m_hud = (UIScene_HUD *)m_layers[(int)eUILayer_HUD]->addComponent(m_iPad, eUIScene_HUD); //m_layers[(int)eUILayer_Chat]->addComponent(m_iPad, eUIComponent_Chat); } else { - m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[static_cast<int>(eUILayer_Tooltips)]->addComponent(0, eUIComponent_PressStartToPlay); + m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_PressStartToPlay); } // 4J Stu - Pre-allocate this for cached rendering in scenes. It's horribly slow to do dynamically, but we should only need one @@ -67,7 +65,7 @@ void UIGroup::ReloadAll() if(highestRenderable < eUILayer_Fullscreen) highestRenderable = eUILayer_Fullscreen; for(; highestRenderable >= 0; --highestRenderable) { - if(highestRenderable < eUILayer_COUNT) m_layers[highestRenderable]->ReloadAll(highestRenderable != static_cast<int>(eUILayer_Fullscreen)); + if(highestRenderable < eUILayer_COUNT) m_layers[highestRenderable]->ReloadAll(highestRenderable != (int)eUILayer_Fullscreen); } } @@ -129,7 +127,7 @@ void UIGroup::getRenderDimensions(S32 &width, S32 &height) // NAVIGATION bool UIGroup::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer) { - bool succeeded = m_layers[static_cast<int>(layer)]->NavigateToScene(iPad, scene, initData); + bool succeeded = m_layers[(int)layer]->NavigateToScene(iPad, scene, initData); updateStackStates(); return succeeded; } @@ -153,9 +151,9 @@ void UIGroup::closeAllScenes() Minecraft *pMinecraft = Minecraft::GetInstance(); if( m_iPad >= 0 ) { - if(pMinecraft != nullptr && pMinecraft->localgameModes[m_iPad] != nullptr ) + if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; // This just allows it to be shown gameMode->getTutorial()->showTutorialPopup(true); @@ -165,14 +163,14 @@ void UIGroup::closeAllScenes() for(unsigned int i = 0; i < eUILayer_COUNT; ++i) { // Ignore the error layer - if(i != static_cast<int>(eUILayer_Error)) m_layers[i]->closeAllScenes(); + if(i != (int)eUILayer_Error) m_layers[i]->closeAllScenes(); } updateStackStates(); } UIScene *UIGroup::GetTopScene(EUILayer layer) { - return m_layers[static_cast<int>(layer)]->GetTopScene(); + return m_layers[(int)layer]->GetTopScene(); } bool UIGroup::GetMenuDisplayed() @@ -216,10 +214,10 @@ UIScene *UIGroup::getCurrentScene() { pScene=m_layers[i]->getCurrentScene(); - if(pScene!=nullptr) return pScene; + if(pScene!=NULL) return pScene; } - return nullptr; + return NULL; } #endif @@ -414,16 +412,16 @@ int UIGroup::getCommandBufferList() return m_commandBufferList; } -// Returns the first scene of given type if it exists, nullptr otherwise +// Returns the first scene of given type if it exists, NULL otherwise UIScene *UIGroup::FindScene(EUIScene sceneType) { - UIScene *pScene = nullptr; + UIScene *pScene = NULL; for (int i = 0; i < eUILayer_COUNT; i++) { pScene = m_layers[i]->FindScene(sceneType); #ifdef __PS3__ - if (pScene != nullptr) return pScene; + if (pScene != NULL) return pScene; #else if (pScene != nullptr) return pScene; #endif diff --git a/Minecraft.Client/Common/UI/UILayer.cpp b/Minecraft.Client/Common/UI/UILayer.cpp index bf360c07..2063778b 100644 --- a/Minecraft.Client/Common/UI/UILayer.cpp +++ b/Minecraft.Client/Common/UI/UILayer.cpp @@ -102,7 +102,7 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport) bool UILayer::IsSceneInStack(EUIScene scene) { bool inStack = false; - for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i) + for(int i = m_sceneStack.size() - 1;i >= 0; --i) { if(m_sceneStack[i]->getSceneType() == scene) { @@ -118,7 +118,7 @@ bool UILayer::HasFocus(int iPad) bool hasFocus = false; if(m_hasFocus) { - for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i) + for(int i = m_sceneStack.size() - 1;i >= 0; --i) { if(m_sceneStack[i]->stealsFocus() ) { @@ -146,7 +146,7 @@ bool UILayer::hidesLowerScenes() } if(!hidesScenes && !m_sceneStack.empty()) { - for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i) + for(int i = m_sceneStack.size() - 1;i >= 0; --i) { if(m_sceneStack[i]->hidesLowerScenes()) { @@ -197,7 +197,7 @@ bool UILayer::GetMenuDisplayed() bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData) { - UIScene *newScene = nullptr; + UIScene *newScene = NULL; switch(scene) { // Debug @@ -424,7 +424,7 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData) break; }; - if(newScene == nullptr) + if(newScene == NULL) { app.DebugPrintf("WARNING: Scene %d was not created. Add it to UILayer::NavigateToScene\n", scene); return false; @@ -451,7 +451,7 @@ bool UILayer::NavigateBack(int iPad, EUIScene eScene) bool navigated = false; if(eScene < eUIScene_COUNT) { - UIScene *scene = nullptr; + UIScene *scene = NULL; do { scene = m_sceneStack.back(); @@ -523,9 +523,9 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData) return itComp; } } - return nullptr; + return NULL; } - UIScene *newScene = nullptr; + UIScene *newScene = NULL; switch(scene) { @@ -573,7 +573,7 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData) break; }; - if(newScene == nullptr) return nullptr; + if(newScene == NULL) return NULL; m_components.push_back(newScene); @@ -661,12 +661,12 @@ void UILayer::closeAllScenes() } } -// Get top scene on stack (or nullptr if stack is empty) +// Get top scene on stack (or NULL if stack is empty) UIScene *UILayer::GetTopScene() { if(m_sceneStack.size() == 0) { - return nullptr; + return NULL; } else { @@ -789,7 +789,7 @@ UIScene *UILayer::getCurrentScene() } } - return nullptr; + return NULL; } #endif @@ -894,10 +894,10 @@ void UILayer::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic) totalDynamic += layerDynamic; } -// Returns the first scene of given type if it exists, nullptr otherwise +// Returns the first scene of given type if it exists, NULL otherwise UIScene *UILayer::FindScene(EUIScene sceneType) { - for (size_t i = 0; i < m_sceneStack.size(); i++) + for (int i = 0; i < m_sceneStack.size(); i++) { if (m_sceneStack[i]->getSceneType() == sceneType) { @@ -905,5 +905,5 @@ UIScene *UILayer::FindScene(EUIScene sceneType) } } - return nullptr; + return NULL; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UILayer.h b/Minecraft.Client/Common/UI/UILayer.h index 7f1a0bf5..ec6a1f8a 100644 --- a/Minecraft.Client/Common/UI/UILayer.h +++ b/Minecraft.Client/Common/UI/UILayer.h @@ -61,7 +61,7 @@ public: // E.g. you can keep a component active while performing navigation with other scenes on this layer void showComponent(int iPad, EUIScene scene, bool show); bool isComponentVisible(EUIScene scene); - UIScene *addComponent(int iPad, EUIScene scene, void *initData = nullptr); + UIScene *addComponent(int iPad, EUIScene scene, void *initData = NULL); void removeComponent(EUIScene scene); // INPUT diff --git a/Minecraft.Client/Common/UI/UIScene.cpp b/Minecraft.Client/Common/UI/UIScene.cpp index a714d32e..3f204414 100644 --- a/Minecraft.Client/Common/UI/UIScene.cpp +++ b/Minecraft.Client/Common/UI/UIScene.cpp @@ -11,8 +11,8 @@ UIScene::UIScene(int iPad, UILayer *parentLayer) { m_parentLayer = parentLayer; m_iPad = iPad; - swf = nullptr; - m_pItemRenderer = nullptr; + swf = NULL; + m_pItemRenderer = NULL; bHasFocus = false; m_hasTickedOnce = false; @@ -26,7 +26,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer) m_lastOpacity = 1.0f; m_bUpdateOpacity = false; - m_backScene = nullptr; + m_backScene = NULL; m_cacheSlotRenders = false; m_needsCacheRendered = true; @@ -49,14 +49,14 @@ UIScene::~UIScene() ui.UnregisterCallbackId(m_callbackUniqueId); } - if(m_pItemRenderer != nullptr) delete m_pItemRenderer; + if(m_pItemRenderer != NULL) delete m_pItemRenderer; } void UIScene::destroyMovie() { /* Destroy the Iggy player. */ IggyPlayerDestroy( swf ); - swf = nullptr; + swf = NULL; // Clear out the controls collection (doesn't delete the controls, and they get re-setup later) m_controls.clear(); @@ -115,7 +115,7 @@ bool UIScene::needsReloaded() bool UIScene::hasMovie() { - return swf != nullptr; + return swf != NULL; } F64 UIScene::getSafeZoneHalfHeight() @@ -330,7 +330,7 @@ void UIScene::loadMovie() byteArray baFile = ui.getMovieData(moviePath.c_str()); int64_t beforeLoad = ui.iggyAllocCount; - swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, nullptr); + swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL); int64_t afterLoad = ui.iggyAllocCount; IggyPlayerInitializeAndTickRS ( swf ); int64_t afterTick = ui.iggyAllocCount; @@ -365,7 +365,7 @@ void UIScene::loadMovie() int64_t totalStatic = 0; int64_t totalDynamic = 0; while(res = IggyDebugGetMemoryUseInfo ( swf , - nullptr , + NULL , 0 , 0 , iteration , @@ -389,22 +389,21 @@ void UIScene::loadMovie() void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo) { - rrbool res; - IggyMemoryUseInfo internalMemoryInfo; - int internalIteration = 0; - while (res = IggyDebugGetMemoryUseInfo(swf, - 0, - memoryInfo.subcategory, - memoryInfo.subcategory_stringlen, - internalIteration, - &internalMemoryInfo)) - { - app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory, - internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count); - ++internalIteration; - if (internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) - getDebugMemoryUseRecursive(moviePath, internalMemoryInfo); - } + rrbool res; + IggyMemoryUseInfo internalMemoryInfo; + int internalIteration = 0; + while(res = IggyDebugGetMemoryUseInfo ( swf , + NULL , + memoryInfo.subcategory , + memoryInfo.subcategory_stringlen , + internalIteration , + &internalMemoryInfo )) + { + app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory, + internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count); + ++internalIteration; + if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo); + } } void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic) @@ -417,7 +416,7 @@ void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic) int64_t sceneStatic = 0; int64_t sceneDynamic = 0; while(res = IggyDebugGetMemoryUseInfo ( swf , - 0 , + NULL , "" , 0 , iteration , @@ -465,7 +464,7 @@ void UIScene::tick() UIControl* UIScene::GetMainPanel() { - return nullptr; + return NULL; } #ifdef _WINDOWS64 @@ -667,19 +666,19 @@ void UIScene::removeControl( UIControl_Base *control, bool centreScene) void UIScene::slideLeft() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , NULL ); } void UIScene::slideRight() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , NULL ); } void UIScene::doHorizontalResizeCheck() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , NULL ); } void UIScene::render(S32 width, S32 height, C4JRender::eViewportType viewport) @@ -722,7 +721,7 @@ void UIScene::customDraw(IggyCustomDrawCallbackRegion *region) void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations) { - if (item!= nullptr) + if (item!= NULL) { if(m_cacheSlotRenders) { @@ -850,7 +849,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt if (pop > 0) { glPushMatrix(); - float squeeze = 1 + pop / static_cast<float>(Inventory::POP_TIME_DURATION); + float squeeze = 1 + pop / (float) Inventory::POP_TIME_DURATION; float sx = x; float sy = y; float sxoffs = 8 * scaleX; @@ -861,7 +860,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt } PIXBeginNamedEvent(0,"Render and decorate"); - if(m_pItemRenderer == nullptr) m_pItemRenderer = new ItemRenderer(); + if(m_pItemRenderer == NULL) m_pItemRenderer = new ItemRenderer(); RenderManager.StateSetBlendEnable(true); RenderManager.StateSetBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); RenderManager.StateSetBlendFactor(0xffffffff); @@ -879,15 +878,15 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt { glPushMatrix(); glScalef(scaleX, scaleY, 1.0f); - int iX= static_cast<int>(0.5f + ((float)x) / scaleX); - int iY= static_cast<int>(0.5f + ((float)y) / scaleY); + int iX= (int)(0.5f+((float)x)/scaleX); + int iY= (int)(0.5f+((float)y)/scaleY); m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, iX, iY, fAlpha); glPopMatrix(); } else { - m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, static_cast<int>(x), static_cast<int>(y), fAlpha); + m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, (int)x, (int)y, fAlpha); } } @@ -898,9 +897,9 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt // 4J Stu - Not threadsafe //void UIScene::navigateForward(int iPad, EUIScene scene, void *initData) //{ -// if(m_parentLayer == nullptr) +// if(m_parentLayer == NULL) // { -// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is nullptr!\n"); +// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is NULL!\n"); //#ifndef _CONTENT_PACKAGE // __debugbreak(); //#endif @@ -918,9 +917,9 @@ void UIScene::navigateBack() ui.NavigateBack(m_iPad); - if(m_parentLayer == nullptr) + if(m_parentLayer == NULL) { -// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is nullptr!\n"); +// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is NULL!\n"); #ifndef _CONTENT_PACKAGE // __debugbreak(); #endif @@ -1043,7 +1042,7 @@ void UIScene::sendInputToMovie(int key, bool repeat, bool pressed, bool released IggyEvent keyEvent; // 4J Stu - Keyloc is always standard as we don't care about shift/alt - IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, static_cast<IggyKeycode>(iggyKeyCode), IGGY_KEYLOC_Standard ); + IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, (IggyKeycode)iggyKeyCode, IGGY_KEYLOC_Standard ); IggyEventResult result; IggyPlayerDispatchEventRS ( swf , &keyEvent , &result ); @@ -1332,8 +1331,8 @@ bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName) void UIScene::_handleFocusChange(F64 controlId, F64 childId) { - m_iFocusControl = static_cast<int>(controlId); - m_iFocusChild = static_cast<int>(childId); + m_iFocusControl = (int)controlId; + m_iFocusChild = (int)childId; handleFocusChange(controlId, childId); ui.PlayUISFX(eSFX_Focus); @@ -1341,8 +1340,8 @@ void UIScene::_handleFocusChange(F64 controlId, F64 childId) void UIScene::_handleInitFocus(F64 controlId, F64 childId) { - m_iFocusControl = static_cast<int>(controlId); - m_iFocusChild = static_cast<int>(childId); + m_iFocusControl = (int)controlId; + m_iFocusChild = (int)childId; //handleInitFocus(controlId, childId); handleFocusChange(controlId, childId); diff --git a/Minecraft.Client/Common/UI/UIScene.h b/Minecraft.Client/Common/UI/UIScene.h index ca089d39..e45ecdd1 100644 --- a/Minecraft.Client/Common/UI/UIScene.h +++ b/Minecraft.Client/Common/UI/UIScene.h @@ -265,7 +265,7 @@ public: // NAVIGATION protected: - //void navigateForward(int iPad, EUIScene scene, void *initData = nullptr); + //void navigateForward(int iPad, EUIScene scene, void *initData = NULL); void navigateBack(); public: diff --git a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp index b8193bac..6b196c1b 100644 --- a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp @@ -49,15 +49,15 @@ void UIScene_AbstractContainerMenu::handleDestroy() #endif Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(pMinecraft->localplayers[m_iPad] != nullptr && pMinecraft->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId) + if(pMinecraft->localplayers[m_iPad] != NULL && pMinecraft->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId) { pMinecraft->localplayers[m_iPad]->closeContainer(); } @@ -149,8 +149,8 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) m_fPointerMaxX = m_fPanelMaxX + fPointerWidth; m_fPointerMaxY = m_fPanelMaxY + (fPointerHeight/2); -// m_hPointerText=nullptr; -// m_hPointerTextBkg=nullptr; +// m_hPointerText=NULL; +// m_hPointerTextBkg=NULL; // Put the pointer over first item in use row to start with. UIVec2D itemPos; @@ -187,8 +187,8 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) IggyEvent mouseEvent; S32 width, height; m_parentLayer->getRenderDimensions(width, height); - S32 x = m_pointerPos.x*(static_cast<float>(width)/m_movieWidth); - S32 y = m_pointerPos.y*(static_cast<float>(height)/m_movieHeight); + S32 x = m_pointerPos.x*((float)width/m_movieWidth); + S32 y = m_pointerPos.y*((float)height/m_movieHeight); IggyMakeEventMouseMove( &mouseEvent, x, y); IggyEventResult result; @@ -212,8 +212,8 @@ void UIScene_AbstractContainerMenu::tick() S32 width, height; m_parentLayer->getRenderDimensions(width, height); - S32 x = static_cast<S32>(m_pointerPos.x * ((float)width / m_movieWidth)); - S32 y = static_cast<S32>(m_pointerPos.y * ((float)height / m_movieHeight)); + S32 x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth)); + S32 y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight)); IggyMakeEventMouseMove( &mouseEvent, x, y); @@ -254,7 +254,7 @@ void UIScene_AbstractContainerMenu::render(S32 width, S32 height, C4JRender::eVi void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; shared_ptr<ItemInstance> item = nullptr; int slotId = -1; @@ -265,7 +265,7 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg } else { - swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId); + swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if (slotId == -1) { app.DebugPrintf("This is not the control we are looking for\n"); @@ -278,7 +278,7 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg } } - if(item != nullptr) customDrawSlotControl(region,m_iPad,item,m_menu->isValidIngredient(item, slotId)?1.0f:0.5f,item->isFoil(),true); + if(item != NULL) customDrawSlotControl(region,m_iPad,item,m_menu->isValidIngredient(item, slotId)?1.0f:0.5f,item->isFoil(),true); } void UIScene_AbstractContainerMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) @@ -337,7 +337,7 @@ Slot *UIScene_AbstractContainerMenu::getSlot(ESceneSection eSection, int iSlot) { Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot ); if(slot) return slot; - else return nullptr; + else return NULL; } bool UIScene_AbstractContainerMenu::isSlotEmpty(ESceneSection eSection, int iSlot) diff --git a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h index c6ef29bb..605f5dbd 100644 --- a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h +++ b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h @@ -53,7 +53,7 @@ protected: virtual bool isSlotEmpty(ESceneSection eSection, int iSlot); virtual void adjustPointerForSafeZone(); - virtual UIControl *getSection(ESceneSection eSection) { return nullptr; } + virtual UIControl *getSection(ESceneSection eSection) { return NULL; } virtual int GetBaseSlotCount() { return 0; } public: diff --git a/Minecraft.Client/Common/UI/UIScene_AnvilMenu.cpp b/Minecraft.Client/Common/UI/UIScene_AnvilMenu.cpp index a3fb0d2d..4d43a638 100644 --- a/Minecraft.Client/Common/UI/UIScene_AnvilMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_AnvilMenu.cpp @@ -16,13 +16,13 @@ UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void *_initData, UILayer *parentL m_labelAnvil.init( app.GetString(IDS_REPAIR_AND_NAME) ); - AnvilScreenInput *initData = static_cast<AnvilScreenInput *>(_initData); + AnvilScreenInput *initData = (AnvilScreenInput *)_initData; m_inventory = initData->inventory; Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[iPad] != nullptr ) + if( pMinecraft->localgameModes[iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this); } @@ -263,7 +263,7 @@ void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x, in int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionAnvilItem1: @@ -291,7 +291,7 @@ void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x, in UIControl *UIScene_AnvilMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionAnvilItem1: @@ -334,7 +334,7 @@ void UIScene_AnvilMenu::onDirectEditFinished(UIControl_TextInput *input, UIContr int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes) { - UIScene_AnvilMenu *pClass=static_cast<UIScene_AnvilMenu *>(lpParam); + UIScene_AnvilMenu *pClass=(UIScene_AnvilMenu *)lpParam; pClass->setIgnoreInput(false); if (bRes) @@ -343,8 +343,8 @@ int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes) uint16_t pchText[128]; ZeroMemory(pchText, 128 * sizeof(uint16_t)); Win64_GetKeyboardText(pchText, 128); - pClass->setEditNameValue(reinterpret_cast<wchar_t *>(pchText)); - pClass->m_itemName = reinterpret_cast<wchar_t *>(pchText); + pClass->setEditNameValue((wchar_t *)pchText); + pClass->m_itemName = (wchar_t *)pchText; pClass->updateItemName(); #else uint16_t pchText[128]; @@ -395,7 +395,7 @@ void UIScene_AnvilMenu::handleEditNamePressed() break; } #else - InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),static_cast<DWORD>(m_iPad),30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default); + InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default); #endif #endif } diff --git a/Minecraft.Client/Common/UI/UIScene_BeaconMenu.cpp b/Minecraft.Client/Common/UI/UIScene_BeaconMenu.cpp index 64e12373..e70397d6 100644 --- a/Minecraft.Client/Common/UI/UIScene_BeaconMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_BeaconMenu.cpp @@ -21,12 +21,12 @@ UIScene_BeaconMenu::UIScene_BeaconMenu(int iPad, void *_initData, UILayer *paren m_buttonsPowers[eControl_Secondary1].setVisible(false); m_buttonsPowers[eControl_Secondary2].setVisible(false); - BeaconScreenInput *initData = static_cast<BeaconScreenInput *>(_initData); + BeaconScreenInput *initData = (BeaconScreenInput *)_initData; Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Beacon_Menu, this); } @@ -254,7 +254,7 @@ void UIScene_BeaconMenu::setSectionSelectedSlot(ESceneSection eSection, int x, i int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionBeaconItem: @@ -276,7 +276,7 @@ void UIScene_BeaconMenu::setSectionSelectedSlot(ESceneSection eSection, int x, i UIControl *UIScene_BeaconMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionBeaconItem: @@ -324,11 +324,11 @@ UIControl *UIScene_BeaconMenu::getSection(ESceneSection eSection) void UIScene_BeaconMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; shared_ptr<ItemInstance> item = nullptr; int slotId = -1; - swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId); + swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if(slotId >= 0 && slotId >= m_menu->getSize() ) { @@ -336,22 +336,22 @@ void UIScene_BeaconMenu::customDraw(IggyCustomDrawCallbackRegion *region) switch(icon) { case 0: - item = std::make_shared<ItemInstance>(Item::emerald); + item = shared_ptr<ItemInstance>(new ItemInstance(Item::emerald) ); break; case 1: - item = std::make_shared<ItemInstance>(Item::diamond); + item = shared_ptr<ItemInstance>(new ItemInstance(Item::diamond) ); break; case 2: - item = std::make_shared<ItemInstance>(Item::goldIngot); + item = shared_ptr<ItemInstance>(new ItemInstance(Item::goldIngot) ); break; case 3: - item = std::make_shared<ItemInstance>(Item::ironIngot); + item = shared_ptr<ItemInstance>(new ItemInstance(Item::ironIngot) ); break; default: assert(false); break; }; - if(item != nullptr) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true); + if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true); } else { diff --git a/Minecraft.Client/Common/UI/UIScene_BrewingStandMenu.cpp b/Minecraft.Client/Common/UI/UIScene_BrewingStandMenu.cpp index 129868fd..8563054c 100644 --- a/Minecraft.Client/Common/UI/UIScene_BrewingStandMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_BrewingStandMenu.cpp @@ -14,15 +14,15 @@ UIScene_BrewingStandMenu::UIScene_BrewingStandMenu(int iPad, void *_initData, UI m_progressBrewingArrow.init(L"",0,0,PotionBrewing::BREWING_TIME_SECONDS * SharedConstants::TICKS_PER_SECOND,0); m_progressBrewingBubbles.init(L"",0,0,30,0); - BrewingScreenInput *initData = static_cast<BrewingScreenInput *>(_initData); + BrewingScreenInput *initData = (BrewingScreenInput *)_initData; m_brewingStand = initData->brewingStand; m_labelBrewingStand.init( m_brewingStand->getName() ); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this); } @@ -249,7 +249,7 @@ void UIScene_BrewingStandMenu::setSectionSelectedSlot(ESceneSection eSection, in int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionBrewingBottle1: @@ -280,7 +280,7 @@ void UIScene_BrewingStandMenu::setSectionSelectedSlot(ESceneSection eSection, in UIControl *UIScene_BrewingStandMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionBrewingBottle1: diff --git a/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp b/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp index e10a5a62..968072a8 100644 --- a/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp +++ b/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp @@ -15,7 +15,7 @@ UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData m_progressBar.setVisible( false ); m_labelTip.setVisible( false ); - ConnectionProgressParams *param = static_cast<ConnectionProgressParams *>(_initData); + ConnectionProgressParams *param = (ConnectionProgressParams *)_initData; if( param->stringId >= 0 ) { @@ -210,7 +210,7 @@ void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, boo // 4J-PB - Removed the option to cancel join - it didn't work anyway // case ACTION_MENU_CANCEL: // { -// if(m_cancelFunc != nullptr) +// if(m_cancelFunc != NULL) // { // m_cancelFunc(m_cancelFuncParam); // } @@ -245,7 +245,7 @@ void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, boo void UIScene_ConnectingProgress::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Confirm: if(m_showingButton) diff --git a/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp index b26ae48e..9e48a57b 100644 --- a/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp @@ -13,7 +13,7 @@ UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { - ContainerScreenInput *initData = static_cast<ContainerScreenInput *>(_initData); + ContainerScreenInput *initData = (ContainerScreenInput *)_initData; m_bLargeChest = (initData->container->getContainerSize() > 3*9)?true:false; // Setup all the Iggy references we need for this scene @@ -24,9 +24,9 @@ UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void *_initData, UILayer ContainerMenu* menu = new ContainerMenu( initData->inventory, initData->container ); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[iPad] != nullptr ) + if( pMinecraft->localgameModes[iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this); } @@ -181,7 +181,7 @@ void UIScene_ContainerMenu::setSectionSelectedSlot(ESceneSection eSection, int x int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionContainerChest: @@ -203,7 +203,7 @@ void UIScene_ContainerMenu::setSectionSelectedSlot(ESceneSection eSection, int x UIControl *UIScene_ContainerMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionContainerChest: diff --git a/Minecraft.Client/Common/UI/UIScene_ControlsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_ControlsMenu.cpp index 939efde1..57567248 100644 --- a/Minecraft.Client/Common/UI/UIScene_ControlsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_ControlsMenu.cpp @@ -13,7 +13,7 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *pa IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; #if defined(_XBOX) || defined(_WIN64) - value[0].number = static_cast<F64>(0); + value[0].number = (F64)0; #elif defined(_DURANGO) value[0].number = (F64)1; #elif defined(__PS3__) @@ -25,7 +25,7 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *pa #endif IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value ); - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { @@ -84,7 +84,7 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *pa IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; - value[0].number = static_cast<F64>(m_iCurrentNavigatedControlsLayout); + value[0].number = (F64)m_iCurrentNavigatedControlsLayout; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetControllerLayout , 1 , value ); } @@ -180,7 +180,7 @@ void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat, bool pres void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_InvertLook: app.SetGameSettings(m_iPad,eGameSetting_ControlInvertLook,(unsigned char)( selected ) ); @@ -194,13 +194,13 @@ void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected) void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) { - int control = static_cast<int>(controlId); + int control = (int)controlId; switch(control) { case eControl_Button0: case eControl_Button1: case eControl_Button2: - app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,static_cast<unsigned char>(control)); + app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,(unsigned char)control); LPWSTR layoutString = new wchar_t[ 128 ]; swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[control])); #ifdef __ORBIS__ @@ -216,7 +216,7 @@ void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId) { - int control = static_cast<int>(controlId); + int control = (int)controlId; switch(control) { case eControl_Button0: diff --git a/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp index 16b63c4c..2d1b4302 100644 --- a/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp @@ -22,7 +22,7 @@ UIScene_CraftingMenu::UIScene_CraftingMenu(int iPad, void *_initData, UILayer *p #endif m_bIgnoreKeyPresses = false; - CraftingPanelScreenInput* initData = static_cast<CraftingPanelScreenInput *>(_initData); + CraftingPanelScreenInput* initData = (CraftingPanelScreenInput*)_initData; m_iContainerType=initData->iContainerType; m_pPlayer=initData->player; m_bSplitscreen=initData->bSplitscreen; @@ -117,9 +117,9 @@ UIScene_CraftingMenu::UIScene_CraftingMenu(int iPad, void *_initData, UILayer *p // Update the tutorial state Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); if(m_iContainerType==RECIPE_TYPE_2x2) { @@ -198,14 +198,14 @@ void UIScene_CraftingMenu::handleDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr && Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId) + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL && Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId) { Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); } @@ -525,14 +525,14 @@ void UIScene_CraftingMenu::handleReload() void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; shared_ptr<ItemInstance> item = nullptr; int slotId = -1; float alpha = 1.0f; bool decorations = true; bool inventoryItem = false; - swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId); + swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if (slotId == -1) { app.DebugPrintf("This is not the control we are looking for\n"); @@ -560,7 +560,7 @@ void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region) if(m_vSlotsInfo[iIndex].show) { item = m_vSlotsInfo[iIndex].item; - alpha = static_cast<float>(m_vSlotsInfo[iIndex].alpha)/31.0f; + alpha = ((float)m_vSlotsInfo[iIndex].alpha)/31.0f; } } else if(slotId >= CRAFTING_H_SLOT_START && slotId < (CRAFTING_H_SLOT_START + m_iCraftablesMaxHSlotC) ) @@ -596,7 +596,7 @@ void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region) if(m_hSlotsInfo[iIndex].show) { item = m_hSlotsInfo[iIndex].item; - alpha = static_cast<float>(m_hSlotsInfo[iIndex].alpha)/31.0f; + alpha = ((float)m_hSlotsInfo[iIndex].alpha)/31.0f; } } else if(slotId >= CRAFTING_INGREDIENTS_LAYOUT_START && slotId < (CRAFTING_INGREDIENTS_LAYOUT_START + m_iIngredientsMaxSlotC) ) @@ -605,7 +605,7 @@ void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region) if(m_ingredientsSlotsInfo[iIndex].show) { item = m_ingredientsSlotsInfo[iIndex].item; - alpha = static_cast<float>(m_ingredientsSlotsInfo[iIndex].alpha)/31.0f; + alpha = ((float)m_ingredientsSlotsInfo[iIndex].alpha)/31.0f; } } else if(slotId >= CRAFTING_INGREDIENTS_DESCRIPTION_START && slotId < (CRAFTING_INGREDIENTS_DESCRIPTION_START + 4) ) @@ -614,7 +614,7 @@ void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region) if(m_ingredientsInfo[iIndex].show) { item = m_ingredientsInfo[iIndex].item; - alpha = static_cast<float>(m_ingredientsInfo[iIndex].alpha)/31.0f; + alpha = ((float)m_ingredientsInfo[iIndex].alpha)/31.0f; } } else if(slotId == CRAFTING_OUTPUT_SLOT_START ) @@ -622,11 +622,11 @@ void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region) if(m_craftingOutputSlotInfo.show) { item = m_craftingOutputSlotInfo.item; - alpha = static_cast<float>(m_craftingOutputSlotInfo.alpha)/31.0f; + alpha = ((float)m_craftingOutputSlotInfo.alpha)/31.0f; } } - if(item != nullptr) + if(item != NULL) { if(!inventoryItem) { @@ -742,7 +742,7 @@ void UIScene_CraftingMenu::setCraftingOutputSlotItem(int iPad, shared_ptr<ItemIn { m_craftingOutputSlotInfo.item = item; m_craftingOutputSlotInfo.alpha = 31; - m_craftingOutputSlotInfo.show = item != nullptr; + m_craftingOutputSlotInfo.show = item != NULL; } void UIScene_CraftingMenu::setCraftingOutputSlotRedBox(bool show) @@ -754,7 +754,7 @@ void UIScene_CraftingMenu::setIngredientSlotItem(int iPad, int index, shared_ptr { m_ingredientsSlotsInfo[index].item = item; m_ingredientsSlotsInfo[index].alpha = 31; - m_ingredientsSlotsInfo[index].show = item != nullptr; + m_ingredientsSlotsInfo[index].show = item != NULL; } void UIScene_CraftingMenu::setIngredientSlotRedBox(int index, bool show) @@ -766,7 +766,7 @@ void UIScene_CraftingMenu::setIngredientDescriptionItem(int iPad, int index, sha { m_ingredientsInfo[index].item = item; m_ingredientsInfo[index].alpha = 31; - m_ingredientsInfo[index].show = item != nullptr; + m_ingredientsInfo[index].show = item != NULL; IggyDataValue result; IggyDataValue value[2]; diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp index ef72ec16..67c0fd8c 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp @@ -82,7 +82,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay m_bGameModeCreative = false; m_iGameModeId = GameType::SURVIVAL->getId(); - m_pDLCPack = nullptr; + m_pDLCPack = NULL; m_bRebuildTouchBoxes = false; m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); @@ -96,7 +96,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay // #ifdef __PS3__ // if(ProfileManager.IsSignedInLive( m_iPad )) // { - // ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,nullptr); + // ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,NULL); // } // #endif @@ -184,7 +184,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay #if TO_BE_IMPLEMENTED // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -289,6 +289,7 @@ void UIScene_CreateWorldMenu::tick() { UIScene::tick(); + if(m_iSetTexturePackDescription >= 0 ) { UpdateTexturePackDescription( m_iSetTexturePackDescription ); @@ -431,7 +432,7 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) //CD - Added for audio ui.PlayUISFX(eSFX_Press); - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_EditWorldName: { @@ -481,7 +482,7 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) break; case eControl_TexturePackList: { - UpdateCurrentTexturePack(static_cast<int>(childId)); + UpdateCurrentTexturePack((int)childId); } break; case eControl_NewWorld: @@ -527,7 +528,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow() // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - if(pTexturePack==nullptr) + if(pTexturePack==NULL) { #if TO_BE_IMPLEMENTED // They've selected a texture pack they don't have yet @@ -577,7 +578,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow() { // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack; m_pDLCPack=pDLCTexPack->getDLCInfoParentPack(); // do we have a license? @@ -605,7 +606,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow() DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId()); ULONGLONG ullOfferID_Full; - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullOfferID_Full=pDLCInfo->ullOfferID_Full; } @@ -648,8 +649,8 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow() void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; - int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value); @@ -724,7 +725,7 @@ void UIScene_CreateWorldMenu::handleTimerComplete(int id) if(m_iConfigA[i]!=-1) { DWORD dwBytes=0; - PBYTE pbData=nullptr; + PBYTE pbData=NULL; //app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]); app.GetTPD(m_iConfigA[i],&pbData,&dwBytes); @@ -733,7 +734,7 @@ void UIScene_CreateWorldMenu::handleTimerComplete(int id) if(dwBytes > 0 && pbData) { DWORD dwImageBytes=0; - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); ListInfo.fEnabled = TRUE; @@ -763,7 +764,7 @@ void UIScene_CreateWorldMenu::handleGainFocus(bool navBack) int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes) { - UIScene_CreateWorldMenu *pClass=static_cast<UIScene_CreateWorldMenu *>(lpParam); + UIScene_CreateWorldMenu *pClass=(UIScene_CreateWorldMenu *)lpParam; pClass->m_bIgnoreInput=false; // 4J HEG - No reason to set value if keyboard was cancelled if (bRes) @@ -890,7 +891,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; - ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr); + ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } @@ -910,7 +911,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; -// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false); +// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); return; } } @@ -950,7 +951,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() #if defined(__PS3__) || defined(__PSVITA__) if(isOnlineGame && isSignedInLive) { - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,NULL,&bContentRestricted,NULL); } #endif @@ -979,7 +980,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; - ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr); + ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } @@ -997,7 +998,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; -// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false); +// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); } #endif @@ -1039,7 +1040,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; - ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr); + ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } @@ -1061,7 +1062,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; -// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false); +// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); } #endif @@ -1071,7 +1072,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() if(isOnlineGame) { bool chatRestricted = false; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() ); @@ -1135,7 +1136,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD if (wSeed.length() != 0) { int64_t value = 0; - unsigned int len = static_cast<unsigned int>(wSeed.length()); + unsigned int len = (unsigned int)wSeed.length(); //Check if the input string contains a numerical value bool isNumber = true; @@ -1173,7 +1174,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD param->seed = seedValue; - param->saveData = nullptr; + param->saveData = NULL; param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; Minecraft *pMinecraft = Minecraft::GetInstance(); @@ -1209,8 +1210,8 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false); #ifdef _LARGE_WORLDS app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN - pClass->m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1); - pClass->m_MoreOptionsParams.newWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1); + pClass->m_MoreOptionsParams.currentWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1); + pClass->m_MoreOptionsParams.newWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1); #endif g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0); @@ -1252,7 +1253,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; // Reset the autosave time app.SetAutosaveTimerTime(); @@ -1270,7 +1271,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam); + UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam; if(bContinue==true) { @@ -1378,7 +1379,7 @@ int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinu int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam); + UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { @@ -1431,7 +1432,7 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor if(isOnlineGame) { bool chatRestricted = false; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() ); diff --git a/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp index ba2cd845..0895cdff 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp @@ -19,9 +19,9 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *p // Setup all the Iggy references we need for this scene initialiseMovie(); - InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(_initData); + InventoryScreenInput *initData = (InventoryScreenInput *)_initData; - shared_ptr<SimpleContainer> creativeContainer = std::make_shared<SimpleContainer>(0, L"", false, TabSpec::MAX_SIZE); + shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, L"", false, TabSpec::MAX_SIZE )); itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory); Initialize( initData->iPad, itemPickerMenu, false, -1, eSectionInventoryCreativeUsing, eSectionInventoryCreativeMax, initData->bNavigateBack); @@ -42,9 +42,9 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *p } Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Creative_Inventory_Menu, this); } @@ -144,7 +144,7 @@ void UIScene_CreativeMenu::handleOtherClicked(int iPad, ESceneSection eSection, case eSectionInventoryCreativeTab_6: case eSectionInventoryCreativeTab_7: { - ECreativeInventoryTabs tab = static_cast<ECreativeInventoryTabs>((int)eCreativeInventoryTab_BuildingBlocks + (int)eSection - (int)eSectionInventoryCreativeTab_0); + ECreativeInventoryTabs tab = (ECreativeInventoryTabs)((int)eCreativeInventoryTab_BuildingBlocks + (int)eSection - (int)eSectionInventoryCreativeTab_0); if(tab != m_curTab) { switchTab(tab); @@ -193,8 +193,8 @@ void UIScene_CreativeMenu::handleInput(int iPad, int key, bool repeat, bool pres // Fall through intentional case VK_PAD_RSHOULDER: { - ECreativeInventoryTabs tab = static_cast<ECreativeInventoryTabs>(m_curTab + dir); - if (tab < 0) tab = static_cast<ECreativeInventoryTabs>(eCreativeInventoryTab_COUNT - 1); + ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir); + if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1); if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks; switchTab(tab); ui.PlayUISFX(eSFX_Focus); @@ -220,7 +220,7 @@ void UIScene_CreativeMenu::updateTabHighlightAndText(ECreativeInventoryTabs tab) IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; - value[0].number = static_cast<F64>(tab); + value[0].number = (F64)tab; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetActiveTab , 1 , value ); @@ -400,7 +400,7 @@ void UIScene_CreativeMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionInventoryCreativeSelector: @@ -419,7 +419,7 @@ void UIScene_CreativeMenu::setSectionSelectedSlot(ESceneSection eSection, int x, UIControl *UIScene_CreativeMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionInventoryCreativeSelector: @@ -468,10 +468,10 @@ void UIScene_CreativeMenu::updateScrollCurrentPage(int currentPage, int pageCoun IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; - value[0].number = static_cast<F64>(pageCount); + value[0].number = (F64)pageCount; value[1].type = IGGY_DATATYPE_number; - value[1].number = static_cast<F64>(currentPage) - 1; + value[1].number = (F64)currentPage - 1; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetScrollBar , 2 , value ); }
\ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIScene_Credits.cpp b/Minecraft.Client/Common/UI/UIScene_Credits.cpp index 9900169c..75ddf92f 100644 --- a/Minecraft.Client/Common/UI/UIScene_Credits.cpp +++ b/Minecraft.Client/Common/UI/UIScene_Credits.cpp @@ -593,11 +593,11 @@ void UIScene_Credits::tick() } // Set up the new text element. - if(pDef->m_Text!=nullptr) // 4J-PB - think the RAD logo ones aren't set up yet and are coming is as null + if(pDef->m_Text!=NULL) // 4J-PB - think the RAD logo ones aren't set up yet and are coming is as null { if ( pDef->m_iStringID[0] == CREDIT_ICON ) { - addImage(static_cast<ECreditIcons>(pDef->m_iStringID[1])); + addImage((ECreditIcons)pDef->m_iStringID[1]); } else // using additional translated string. { @@ -670,7 +670,7 @@ void UIScene_Credits::setNextLabel(const wstring &label, ECreditTextTypes size) value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; - value[1].number = static_cast<int>(size); + value[1].number = (int)size; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = (m_iCurrDefIndex == (m_iNumTextDefs - 1)); @@ -684,7 +684,7 @@ void UIScene_Credits::addImage(ECreditIcons icon) IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; - value[0].number = static_cast<int>(icon); + value[0].number = (int)icon; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = (m_iCurrDefIndex == (m_iNumTextDefs - 1)); diff --git a/Minecraft.Client/Common/UI/UIScene_DLCMainMenu.cpp b/Minecraft.Client/Common/UI/UIScene_DLCMainMenu.cpp index 6d705765..77ffdffd 100644 --- a/Minecraft.Client/Common/UI/UIScene_DLCMainMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DLCMainMenu.cpp @@ -121,11 +121,11 @@ void UIScene_DLCMainMenu::handleInput(int iPad, int key, bool repeat, bool press void UIScene_DLCMainMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_OffersList: { - int iIndex = static_cast<int>(childId); + int iIndex = (int)childId; DLCOffersParam *param = new DLCOffersParam(); param->iPad = m_iPad; @@ -134,7 +134,7 @@ void UIScene_DLCMainMenu::handlePress(F64 controlId, F64 childId) // Xbox One will have requested the marketplace content - there is only that type #ifndef _XBOX_ONE - app.AddDLCRequest(static_cast<eDLCMarketplaceType>(iIndex), true); + app.AddDLCRequest((eDLCMarketplaceType)iIndex, true); #endif killTimer(PLAYER_ONLINE_TIMER_ID); ui.NavigateToScene(m_iPad, eUIScene_DLCOffersMenu, param); @@ -166,7 +166,7 @@ void UIScene_DLCMainMenu::handleTimerComplete(int id) int UIScene_DLCMainMenu::ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_DLCMainMenu* pClass = static_cast<UIScene_DLCMainMenu *>(pParam); + UIScene_DLCMainMenu* pClass = (UIScene_DLCMainMenu*)pParam; #if defined __ORBIS__ || defined __PSVITA__ app.GetCommerce()->HidePsStoreIcon(); diff --git a/Minecraft.Client/Common/UI/UIScene_DLCOffersMenu.cpp b/Minecraft.Client/Common/UI/UIScene_DLCOffersMenu.cpp index 5e644803..c109ed62 100644 --- a/Minecraft.Client/Common/UI/UIScene_DLCOffersMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DLCOffersMenu.cpp @@ -16,12 +16,12 @@ UIScene_DLCOffersMenu::UIScene_DLCOffersMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_bProductInfoShown=false; - DLCOffersParam *param=static_cast<DLCOffersParam *>(initData); + DLCOffersParam *param=(DLCOffersParam *)initData; m_iProductInfoIndex=param->iType; m_iCurrentDLC=0; m_iTotalDLC=0; #if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) - m_pvProductInfo=nullptr; + m_pvProductInfo=NULL; #endif m_bAddAllDLCButtons=true; @@ -51,7 +51,7 @@ UIScene_DLCOffersMenu::UIScene_DLCOffersMenu(int iPad, void *initData, UILayer * } #ifdef _DURANGO - m_pNoImageFor_DLC = nullptr; + m_pNoImageFor_DLC = NULL; // If we don't yet have this DLC, we need to display a timer m_bDLCRequiredIsRetrieved=false; m_bIgnorePress=true; @@ -103,7 +103,7 @@ void UIScene_DLCOffersMenu::handleTimerComplete(int id) int UIScene_DLCOffersMenu::ExitDLCOffersMenu(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_DLCOffersMenu* pClass = static_cast<UIScene_DLCOffersMenu *>(pParam); + UIScene_DLCOffersMenu* pClass = (UIScene_DLCOffersMenu*)pParam; #if defined __ORBIS__ || defined __PSVITA__ app.GetCommerce()->HidePsStoreIcon(); @@ -217,7 +217,7 @@ void UIScene_DLCOffersMenu::handleInput(int iPad, int key, bool repeat, bool pre void UIScene_DLCOffersMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_OffersList: { @@ -261,13 +261,13 @@ void UIScene_DLCOffersMenu::handlePress(F64 controlId, F64 childId) #endif // __PS3__ #elif defined _XBOX_ONE int iIndex = (int)childId; - StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,nullptr,nullptr); + StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,NULL,NULL); #else - int iIndex = static_cast<int>(childId); + int iIndex = (int)childId; ULONGLONG ullIndexA[1]; ullIndexA[0]=StorageManager.GetOffer(iIndex).qwOfferID; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); #endif } break; @@ -343,10 +343,10 @@ void UIScene_DLCOffersMenu::tick() { m_bAddAllDLCButtons=false; // add the categories to the list box - if(m_pvProductInfo==nullptr) + if(m_pvProductInfo==NULL) { m_pvProductInfo=app.GetProductList(m_iProductInfoIndex); - if(m_pvProductInfo==nullptr) + if(m_pvProductInfo==NULL) { m_iTotalDLC=0; // need to display text to say no downloadable content available yet @@ -690,7 +690,7 @@ void UIScene_DLCOffersMenu::GetDLCInfo( int iOfferC, bool bUpdateOnly ) // Check that this is in the list of known DLC DLC_INFO *pDLC=app.GetDLCInfoForFullOfferID(xOffer.wszProductID); - if(pDLC!=nullptr) + if(pDLC!=NULL) { OrderA[uiDLCCount].uiContentIndex=i; OrderA[uiDLCCount++].uiSortIndex=pDLC->uiSortIndex; @@ -710,7 +710,7 @@ void UIScene_DLCOffersMenu::GetDLCInfo( int iOfferC, bool bUpdateOnly ) // Check that this is in the list of known DLC DLC_INFO *pDLC=app.GetDLCInfoForFullOfferID(xOffer.wszProductID); - if(pDLC==nullptr) + if(pDLC==NULL) { // skip this one app.DebugPrintf("Unknown offer - %ls\n",xOffer.wszOfferName); @@ -736,7 +736,7 @@ void UIScene_DLCOffersMenu::GetDLCInfo( int iOfferC, bool bUpdateOnly ) // find the DLC in the installed packages XCONTENT_DATA *pContentData=StorageManager.GetInstalledDLC(xOffer.wszProductID); - if(pContentData!=nullptr) + if(pContentData!=NULL) { m_buttonListOffers.addItem(wstrTemp,!pContentData->bTrialLicense,OrderA[i].uiContentIndex); } @@ -809,7 +809,7 @@ bool UIScene_DLCOffersMenu::UpdateDisplay(MARKETPLACE_CONTENTOFFER_INFO& xOffer) DLC_INFO *dlc = app.GetDLCInfoForFullOfferID(xOffer.wszOfferName); #endif - if (dlc != nullptr) + if (dlc != NULL) { WCHAR *cString = dlc->wchBanner; @@ -844,7 +844,7 @@ bool UIScene_DLCOffersMenu::UpdateDisplay(MARKETPLACE_CONTENTOFFER_INFO& xOffer) { if(hasRegisteredSubstitutionTexture(cString)==false) { - BYTE *pData=nullptr; + BYTE *pData=NULL; DWORD dwSize=0; app.GetMemFileDetails(cString,&pData,&dwSize); // set the image diff --git a/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp b/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp index a4dbe8a8..8f0f4c11 100644 --- a/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp @@ -18,9 +18,9 @@ UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLa m_bIgnoreInput = false; Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft != nullptr && pMinecraft->localgameModes[iPad] != nullptr ) + if(pMinecraft != NULL && pMinecraft->localgameModes[iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad]; // This just allows it to be shown gameMode->getTutorial()->showTutorialPopup(false); @@ -30,9 +30,9 @@ UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLa UIScene_DeathMenu::~UIScene_DeathMenu() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft != nullptr && pMinecraft->localgameModes[m_iPad] != nullptr ) + if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; // This just allows it to be shown gameMode->getTutorial()->showTutorialPopup(true); @@ -81,7 +81,7 @@ void UIScene_DeathMenu::handleInput(int iPad, int key, bool repeat, bool pressed void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Respawn: m_bIgnoreInput = true; @@ -104,9 +104,9 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId) { UINT uiIDA[3]; int playTime = -1; - if( pMinecraft->localplayers[m_iPad] != nullptr ) + if( pMinecraft->localplayers[m_iPad] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer(); } TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed); diff --git a/Minecraft.Client/Common/UI/UIScene_DebugCreateSchematic.cpp b/Minecraft.Client/Common/UI/UIScene_DebugCreateSchematic.cpp index d698b51f..d3da0870 100644 --- a/Minecraft.Client/Common/UI/UIScene_DebugCreateSchematic.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DebugCreateSchematic.cpp @@ -132,96 +132,82 @@ void UIScene_DebugCreateSchematic::handleInput(int iPad, int key, bool repeat, b void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId) { #ifdef _WINDOWS64 - if (isDirectEditBlocking()) - return; + if (isDirectEditBlocking()) return; #endif + switch((int)controlId) + { + case eControl_Create: + { + // We want the start to be even + if(m_data->startX > 0 && m_data->startX%2 != 0) + m_data->startX-=1; + else if(m_data->startX < 0 && m_data->startX%2 !=0) + m_data->startX-=1; + if(m_data->startY < 0) m_data->startY = 0; + else if(m_data->startY > 0 && m_data->startY%2 != 0) + m_data->startY-=1; + if(m_data->startZ > 0 && m_data->startZ%2 != 0) + m_data->startZ-=1; + else if(m_data->startZ < 0 && m_data->startZ%2 !=0) + m_data->startZ-=1; + + // We want the end to be odd to have a total size that is even + if(m_data->endX > 0 && m_data->endX%2 == 0) + m_data->endX+=1; + else if(m_data->endX < 0 && m_data->endX%2 ==0) + m_data->endX+=1; + if(m_data->endY > Level::maxBuildHeight) + m_data->endY = Level::maxBuildHeight; + else if(m_data->endY > 0 && m_data->endY%2 == 0) + m_data->endY+=1; + else if(m_data->endY < 0 && m_data->endY%2 ==0) + m_data->endY+=1; + if(m_data->endZ > 0 && m_data->endZ%2 == 0) + m_data->endZ+=1; + else if(m_data->endZ < 0 && m_data->endZ%2 ==0) + m_data->endZ+=1; + + app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, (void *)m_data); - switch (static_cast<int>(controlId)) - { - case eControl_Create: - { - // We want the start to be even - if (m_data->startX > 0 && m_data->startX % 2 != 0) - m_data->startX -= 1; - else if (m_data->startX < 0 && m_data->startX % 2 != 0) - m_data->startX -= 1; - - if (m_data->startY < 0) - m_data->startY = 0; - else if (m_data->startY > 0 && m_data->startY % 2 != 0) - m_data->startY -= 1; - - if (m_data->startZ > 0 && m_data->startZ % 2 != 0) - m_data->startZ -= 1; - else if (m_data->startZ < 0 && m_data->startZ % 2 != 0) - m_data->startZ -= 1; - - // We want the end to be odd to have a total size that is even - if (m_data->endX > 0 && m_data->endX % 2 == 0) - m_data->endX += 1; - else if (m_data->endX < 0 && m_data->endX % 2 == 0) - m_data->endX += 1; - - if (m_data->endY > Level::maxBuildHeight) - m_data->endY = Level::maxBuildHeight; - else if (m_data->endY > 0 && m_data->endY % 2 == 0) - m_data->endY += 1; - else if (m_data->endY < 0 && m_data->endY % 2 == 0) - m_data->endY += 1; - - if (m_data->endZ > 0 && m_data->endZ % 2 == 0) - m_data->endZ += 1; - else if (m_data->endZ < 0 && m_data->endZ % 2 == 0) - m_data->endZ += 1; - - app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, static_cast<void*>(m_data)); - navigateBack(); - } - break; - - case eControl_Name: - case eControl_StartX: - case eControl_StartY: - case eControl_StartZ: - case eControl_EndX: - case eControl_EndY: - case eControl_EndZ: - { - m_keyboardCallbackControl = static_cast<eControls>(static_cast<int>(controlId)); + navigateBack(); + } + break; + case eControl_Name: + case eControl_StartX: + case eControl_StartY: + case eControl_StartZ: + case eControl_EndX: + case eControl_EndY: + case eControl_EndZ: + { + m_keyboardCallbackControl = (eControls)((int)controlId); #ifdef _WINDOWS64 - if (g_KBMInput.IsKBMActive()) - { - UIControl_TextInput* input = getTextInputForControl(m_keyboardCallbackControl); - if (input) input->beginDirectEdit(25); - } - else - { - UIKeyboardInitData kbData; - kbData.title = L"Enter something"; - kbData.defaultText = L""; - kbData.maxChars = 25; - kbData.callback = &UIScene_DebugCreateSchematic::KeyboardCompleteCallback; - kbData.lpParam = this; - ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen); - } + if (g_KBMInput.IsKBMActive()) + { + UIControl_TextInput* input = getTextInputForControl(m_keyboardCallbackControl); + if (input) input->beginDirectEdit(25); + } + else + { + UIKeyboardInitData kbData; + kbData.title = L"Enter something"; + kbData.defaultText = L""; + kbData.maxChars = 25; + kbData.callback = &UIScene_DebugCreateSchematic::KeyboardCompleteCallback; + kbData.lpParam = this; + ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen); + } #else - InputManager.RequestKeyboard( - L"Enter something", - L"", - static_cast<DWORD>(0), - 25, - &UIScene_DebugCreateSchematic::KeyboardCompleteCallback, - this, - C_4JInput::EKeyboardMode_Default); + InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugCreateSchematic::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default); #endif - } - break; - } + } + break; + }; } void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool selected) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_SaveMobs: m_data->bSaveMobs = selected; @@ -237,7 +223,7 @@ void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool sel int UIScene_DebugCreateSchematic::KeyboardCompleteCallback(LPVOID lpParam,bool bRes) { - UIScene_DebugCreateSchematic *pClass=static_cast<UIScene_DebugCreateSchematic *>(lpParam); + UIScene_DebugCreateSchematic *pClass=(UIScene_DebugCreateSchematic *)lpParam; #ifdef _WINDOWS64 uint16_t pchText[128]; diff --git a/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp b/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp index c997fb31..fafcea02 100644 --- a/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp @@ -21,16 +21,16 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa // Setup all the Iggy references we need for this scene initialiseMovie(); - const Minecraft *pMinecraft = Minecraft::GetInstance(); - WCHAR tempString[256]; - const int fovSliderVal = app.GetGameSettings(m_iPad, eGameSetting_FOV); - const int fovDeg = 70 + fovSliderVal * 40 / 100; - swprintf( tempString, 256, L"Set fov (%d)", fovDeg); - m_sliderFov.init(tempString,eControl_FOV,0,100,fovSliderVal); + Minecraft *pMinecraft = Minecraft::GetInstance(); + WCHAR TempString[256]; + int fovSliderVal = app.GetGameSettings(m_iPad, eGameSetting_FOV); + int fovDeg = 70 + fovSliderVal * 40 / 100; + swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", fovDeg); + m_sliderFov.init(TempString,eControl_FOV,0,100,fovSliderVal); - const float currentTime = pMinecraft->level->getLevelData()->getGameTime() % 24000; - swprintf( tempString, 256, L"Set time (unsafe) (%d)", static_cast<int>(currentTime)); - m_sliderTime.init(tempString,eControl_Time,0,240,currentTime/100); + float currentTime = pMinecraft->level->getLevelData()->getGameTime() % 24000; + swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime); + m_sliderTime.init(TempString,eControl_Time,0,240,currentTime/100); m_buttonRain.init(L"Toggle Rain",eControl_Rain); m_buttonThunder.init(L"Toggle Thunder",eControl_Thunder); @@ -46,7 +46,7 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa std::vector<std::pair<std::wstring, unsigned int>> sortedItems; for (size_t i = 0; i < Item::items.length; ++i) { - if (Item::items[i] != nullptr) + if (Item::items[i] != NULL) { sortedItems.emplace_back(std::wstring(app.GetString(Item::items[i]->getDescriptionId())), i); } @@ -138,19 +138,19 @@ wstring UIScene_DebugOverlay::getMoviePath() void UIScene_DebugOverlay::customDraw(IggyCustomDrawCallbackRegion *region) { - const Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + Minecraft *pMinecraft = Minecraft::GetInstance(); + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; int itemId = -1; - swscanf(static_cast<wchar_t *>(region->name),L"item_%d",&itemId); - if (itemId == -1 || itemId > Item::ITEM_NUM_COUNT || Item::items[itemId] == nullptr) + swscanf((wchar_t*)region->name,L"item_%d",&itemId); + if (itemId == -1 || itemId > Item::ITEM_NUM_COUNT || Item::items[itemId] == NULL) { app.DebugPrintf("This is not the control we are looking for\n"); } else { - const auto item = std::make_shared<ItemInstance>(itemId, 1, 0); - if(item != nullptr) customDrawSlotControl(region,m_iPad,item,1.0f,false,false); + shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( new ItemInstance(itemId,1,0) ); + if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,false,false); } } @@ -183,7 +183,7 @@ void UIScene_DebugOverlay::handleInput(int iPad, int key, bool repeat, bool pres void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Items: { @@ -213,14 +213,14 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) case eControl_Schematic: { #ifndef _CONTENT_PACKAGE - ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic,nullptr,eUILayer_Debug); + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic,NULL,eUILayer_Debug); #endif } break; case eControl_SetCamera: { #ifndef _CONTENT_PACKAGE - ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugSetCamera,nullptr,eUILayer_Debug); + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugSetCamera,NULL,eUILayer_Debug); #endif } break; @@ -254,7 +254,7 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue) { - switch(static_cast<int>(sliderId)) + switch((int)sliderId) { case eControl_Time: { @@ -266,25 +266,25 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue) MinecraftServer::SetTime(currentValue * 100); pMinecraft->level->getLevelData()->setGameTime(currentValue * 100); - WCHAR tempString[256]; + WCHAR TempString[256]; float currentTime = currentValue * 100; - swprintf( tempString, 256, L"Set time (unsafe) (%d)", static_cast<int>(currentTime)); - m_sliderTime.setLabel(tempString); + swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime); + m_sliderTime.setLabel(TempString); } break; case eControl_FOV: { Minecraft *pMinecraft = Minecraft::GetInstance(); - int v = static_cast<int>(currentValue); + int v = (int)currentValue; if (v < 0) v = 0; if (v > 100) v = 100; int fovDeg = 70 + v * 40 / 100; - pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovDeg)); + pMinecraft->gameRenderer->SetFovVal((float)fovDeg); app.SetGameSettings(m_iPad, eGameSetting_FOV, v); - WCHAR tempString[256]; - swprintf( tempString, 256, L"Set fov (%d)", fovDeg); - m_sliderFov.setLabel(tempString); + WCHAR TempString[256]; + swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", fovDeg); + m_sliderFov.setLabel(TempString); } break; }; diff --git a/Minecraft.Client/Common/UI/UIScene_DebugSetCamera.cpp b/Minecraft.Client/Common/UI/UIScene_DebugSetCamera.cpp index 51eab5aa..62ee60b1 100644 --- a/Minecraft.Client/Common/UI/UIScene_DebugSetCamera.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DebugSetCamera.cpp @@ -17,7 +17,7 @@ UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void *initData, UILayer currentPosition->player = playerNo; Minecraft *pMinecraft = Minecraft::GetInstance(); - if (pMinecraft != nullptr) + if (pMinecraft != NULL) { Vec3 *vec = pMinecraft->localplayers[playerNo]->getPos(1.0); @@ -143,7 +143,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId) #ifdef _WINDOWS64 if (isDirectEditBlocking()) return; #endif - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Teleport: app.SetXuiServerAction( ProfileManager.GetPrimaryPad(), @@ -155,7 +155,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId) case eControl_CamZ: case eControl_YRot: case eControl_Elevation: - m_keyboardCallbackControl = static_cast<eControls>(static_cast<int>(controlId)); + m_keyboardCallbackControl = (eControls)((int)controlId); #ifdef _WINDOWS64 if (g_KBMInput.IsKBMActive()) { @@ -173,7 +173,6 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId) ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen); } #else ->>>>>>> origin/main InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugSetCamera::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default); #endif break; @@ -182,7 +181,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId) void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId, bool selected) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_LockPlayer: app.SetFreezePlayers(selected); @@ -192,19 +191,18 @@ void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId, bool selected) int UIScene_DebugSetCamera::KeyboardCompleteCallback(LPVOID lpParam,bool bRes) { - UIScene_DebugSetCamera *pClass=static_cast<UIScene_DebugSetCamera *>(lpParam); + UIScene_DebugSetCamera *pClass=(UIScene_DebugSetCamera *)lpParam; uint16_t pchText[2048]; ZeroMemory(pchText, 2048 * sizeof(uint16_t)); #ifdef _WINDOWS64 Win64_GetKeyboardText(pchText, 2048); #else ->>>>>>> origin/main InputManager.GetText(pchText); #endif if(pchText[0]!=0) { - wstring value = reinterpret_cast<wchar_t*>(pchText); + wstring value = (wchar_t *)pchText; double val = 0; if(!value.empty()) val = _fromString<double>( value ); switch(pClass->m_keyboardCallbackControl) diff --git a/Minecraft.Client/Common/UI/UIScene_DispenserMenu.cpp b/Minecraft.Client/Common/UI/UIScene_DispenserMenu.cpp index 2e47dda4..97cf842a 100644 --- a/Minecraft.Client/Common/UI/UIScene_DispenserMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DispenserMenu.cpp @@ -10,14 +10,14 @@ UIScene_DispenserMenu::UIScene_DispenserMenu(int iPad, void *_initData, UILayer // Setup all the Iggy references we need for this scene initialiseMovie(); - TrapScreenInput *initData = static_cast<TrapScreenInput *>(_initData); + TrapScreenInput *initData = (TrapScreenInput *)_initData; m_labelDispenser.init(initData->trap->getName()); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu, this); } @@ -156,7 +156,7 @@ void UIScene_DispenserMenu::setSectionSelectedSlot(ESceneSection eSection, int x int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionTrapTrap: @@ -177,7 +177,7 @@ void UIScene_DispenserMenu::setSectionSelectedSlot(ESceneSection eSection, int x UIControl *UIScene_DispenserMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionTrapTrap: diff --git a/Minecraft.Client/Common/UI/UIScene_EULA.cpp b/Minecraft.Client/Common/UI/UIScene_EULA.cpp index 41195621..3177344d 100644 --- a/Minecraft.Client/Common/UI/UIScene_EULA.cpp +++ b/Minecraft.Client/Common/UI/UIScene_EULA.cpp @@ -48,8 +48,8 @@ UIScene_EULA::UIScene_EULA(int iPad, void *initData, UILayer *parentLayer) : UIS #endif vector<wstring> paragraphs; - size_t lastIndex = 0; - for ( size_t index = EULA.find(L"\r\n", lastIndex, 2); + int lastIndex = 0; + for ( int index = EULA.find(L"\r\n", lastIndex, 2); index != wstring::npos; index = EULA.find(L"\r\n", lastIndex, 2) ) @@ -132,7 +132,7 @@ void UIScene_EULA::handleInput(int iPad, int key, bool repeat, bool pressed, boo void UIScene_EULA::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Confirm: //CD - Added for audio diff --git a/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp b/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp index f90c4b12..27459ccc 100644 --- a/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp @@ -14,14 +14,14 @@ UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void *_initData, UILaye m_enchantButton[1].init(1); m_enchantButton[2].init(2); - EnchantingScreenInput *initData = static_cast<EnchantingScreenInput *>(_initData); + EnchantingScreenInput *initData = (EnchantingScreenInput *)_initData; m_labelEnchant.init( initData->name.empty() ? app.GetString(IDS_ENCHANT) : initData->name ); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Enchanting_Menu, this); } @@ -194,7 +194,7 @@ void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection, int int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionEnchantSlot: @@ -216,7 +216,7 @@ void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection, int UIControl *UIScene_EnchantingMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionEnchantSlot: @@ -247,7 +247,7 @@ UIControl *UIScene_EnchantingMenu::getSection(ESceneSection eSection) void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; if(wcscmp((wchar_t *)region->name,L"EnchantmentBook")==0) @@ -264,7 +264,7 @@ void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion *region) else { int slotId = -1; - swscanf(static_cast<wchar_t *>(region->name),L"slot_Button%d",&slotId); + swscanf((wchar_t*)region->name,L"slot_Button%d",&slotId); if(slotId >= 0) { // Setup GDraw, normal game render states and matrices diff --git a/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp b/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp index 5b10e8cf..2f43cada 100644 --- a/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp +++ b/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp @@ -50,7 +50,7 @@ UIScene_EndPoem::UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer) Minecraft *pMinecraft = Minecraft::GetInstance(); wstring playerName = L""; - if(pMinecraft->localplayers[ui.GetWinUserIndex()] != nullptr) + if(pMinecraft->localplayers[ui.GetWinUserIndex()] != NULL) { playerName = escapeXML( pMinecraft->localplayers[ui.GetWinUserIndex()]->getDisplayName() ); } @@ -159,14 +159,14 @@ void UIScene_EndPoem::handleInput(int iPad, int key, bool repeat, bool pressed, Minecraft *pMinecraft = Minecraft::GetInstance(); for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { - if(pMinecraft->localplayers[i] != nullptr) + if(pMinecraft->localplayers[i] != NULL) { app.SetAction(i,eAppAction_Respawn); } } // This just allows it to be shown - if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); + if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); updateTooltips(); navigateBack(); @@ -191,7 +191,7 @@ void UIScene_EndPoem::handleDestroy() void UIScene_EndPoem::handleRequestMoreData(F64 startIndex, bool up) { - m_requestedLabel = static_cast<int>(startIndex); + m_requestedLabel = (int)startIndex; } void UIScene_EndPoem::updateNoise() @@ -221,13 +221,13 @@ void UIScene_EndPoem::updateNoise() { if (ui.UsingBitmapFont()) { - randomChar = SharedConstants::acceptableLetters[random->nextInt(static_cast<int>(SharedConstants::acceptableLetters.length()))]; + randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())]; } else { // 4J-JEV: It'd be nice to avoid null characters when using asian languages. static wstring acceptableLetters = L"!\"#$%&'()*+,-./0123456789:;<=>?@[\\]^_'|}~"; - randomChar = acceptableLetters[ random->nextInt(static_cast<int>(acceptableLetters.length())) ]; + randomChar = acceptableLetters[ random->nextInt((int)acceptableLetters.length()) ]; } wstring randomCharStr = L""; diff --git a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp index b33e086a..1d24f989 100644 --- a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp @@ -11,14 +11,14 @@ UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer // Setup all the Iggy references we need for this scene initialiseMovie(); - FireworksScreenInput *initData = static_cast<FireworksScreenInput *>(_initData); + FireworksScreenInput *initData = (FireworksScreenInput *)_initData; m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS)); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this); } @@ -174,7 +174,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionFireworksIngredients: @@ -198,7 +198,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionFireworksIngredients: diff --git a/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp b/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp index e89c0626..fb17bda4 100644 --- a/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp +++ b/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp @@ -4,6 +4,7 @@ #include "..\..\Minecraft.h" #include "..\..\ProgressRenderer.h" + UIScene_FullscreenProgress::UIScene_FullscreenProgress(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene @@ -26,7 +27,7 @@ UIScene_FullscreenProgress::UIScene_FullscreenProgress(int iPad, void *initData, m_buttonConfirm.init( app.GetString( IDS_CONFIRM_OK ), eControl_Confirm ); m_buttonConfirm.setVisible(false); - LoadingInputParams *params = static_cast<LoadingInputParams *>(initData); + LoadingInputParams *params = (LoadingInputParams *)initData; m_CompletionData = params->completionData; m_iPad=params->completionData->iPad; @@ -101,7 +102,7 @@ void UIScene_FullscreenProgress::handleDestroy() DWORD exitcode = *((DWORD *)&code); // If we're active, have a cancel func, and haven't already cancelled, call cancel func - if( exitcode == STILL_ACTIVE && m_cancelFunc != nullptr && !m_bWasCancelled) + if( exitcode == STILL_ACTIVE && m_cancelFunc != NULL && !m_bWasCancelled) { m_bWasCancelled = true; m_cancelFunc(m_cancelFuncParam); @@ -223,7 +224,7 @@ void UIScene_FullscreenProgress::tick() // This just allows it to be shown Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); + if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); ui.UpdatePlayerBasePositions(); navigateBack(); } @@ -285,7 +286,7 @@ void UIScene_FullscreenProgress::handleInput(int iPad, int key, bool repeat, boo break; case ACTION_MENU_B: case ACTION_MENU_CANCEL: - if( pressed && m_cancelFunc != nullptr && !m_bWasCancelled ) + if( pressed && m_cancelFunc != NULL && !m_bWasCancelled ) { m_bWasCancelled = true; m_cancelFunc( m_cancelFuncParam ); @@ -297,7 +298,7 @@ void UIScene_FullscreenProgress::handleInput(int iPad, int key, bool repeat, boo void UIScene_FullscreenProgress::handlePress(F64 controlId, F64 childId) { - if(m_threadCompleted && static_cast<int>(controlId) == eControl_Confirm) + if(m_threadCompleted && (int)controlId == eControl_Confirm) { // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(m_iPad, ACTION_MENU_A, false, true, false); diff --git a/Minecraft.Client/Common/UI/UIScene_FurnaceMenu.cpp b/Minecraft.Client/Common/UI/UIScene_FurnaceMenu.cpp index 9dcbe45b..392221a6 100644 --- a/Minecraft.Client/Common/UI/UIScene_FurnaceMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_FurnaceMenu.cpp @@ -10,7 +10,7 @@ UIScene_FurnaceMenu::UIScene_FurnaceMenu(int iPad, void *_initData, UILayer *par // Setup all the Iggy references we need for this scene initialiseMovie(); - FurnaceScreenInput *initData = static_cast<FurnaceScreenInput *>(_initData); + FurnaceScreenInput *initData = (FurnaceScreenInput *)_initData; m_furnace = initData->furnace; m_labelFurnace.init(m_furnace->getName()); @@ -21,9 +21,9 @@ UIScene_FurnaceMenu::UIScene_FurnaceMenu(int iPad, void *_initData, UILayer *par m_progressFurnaceArrow.init(L"",0,0,24,0); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Furnace_Menu, this); } @@ -202,7 +202,7 @@ void UIScene_FurnaceMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionFurnaceResult: @@ -230,7 +230,7 @@ void UIScene_FurnaceMenu::setSectionSelectedSlot(ESceneSection eSection, int x, UIControl *UIScene_FurnaceMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionFurnaceResult: diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp index 2773b874..5f401c39 100644 --- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp @@ -114,7 +114,7 @@ void UIScene_HUD::tick() if(getMovie() && app.GetGameStarted()) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) { return; } @@ -155,10 +155,10 @@ void UIScene_HUD::tick() void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; int slot = -1; - swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slot); + swscanf((wchar_t*)region->name,L"slot_%d",&slot); if (slot == -1) { app.DebugPrintf("This is not the control we are looking for\n"); @@ -167,7 +167,7 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) { Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot); shared_ptr<ItemInstance> item = invSlot->getItem(); - if(item != nullptr) + if(item != NULL) { unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity); float fVal; @@ -180,8 +180,8 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) { if(uiOpacityTimer<10) { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fStep=(80.0f-(float)ucAlpha)/10.0f; + fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { @@ -190,12 +190,12 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } customDrawSlotControl(region,m_iPad,item,fVal,item->isFoil(),true); } @@ -254,7 +254,7 @@ void UIScene_HUD::handleReload() int iGuiScale; Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) { iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize); } @@ -595,7 +595,7 @@ void UIScene_HUD::SetSelectedLabel(const wstring &label) void UIScene_HUD::HideSelectedLabel() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , NULL ); } @@ -679,15 +679,15 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); @@ -701,14 +701,14 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - tileHeight = static_cast<S32>(ui.getScreenHeight()); + tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: @@ -744,7 +744,7 @@ void UIScene_HUD::handleTimerComplete(int id) Minecraft *pMinecraft = Minecraft::GetInstance(); bool anyVisible = false; - if(pMinecraft->localplayers[m_iPad]!= nullptr) + if(pMinecraft->localplayers[m_iPad]!= NULL) { Gui *pGui = pMinecraft->gui; //DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) ); @@ -802,11 +802,11 @@ void UIScene_HUD::repositionHud() { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - height = static_cast<S32>(ui.getScreenHeight()); + height = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - width = static_cast<S32>(ui.getScreenWidth()); + width = (S32)(ui.getScreenWidth()); break; } @@ -865,7 +865,7 @@ void UIScene_HUD::handleGameTick() if(getMovie() && app.GetGameStarted()) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) { m_parentLayer->showComponent(m_iPad, eUIScene_HUD,false); return; diff --git a/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp index ab79b940..292b77af 100644 --- a/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp @@ -8,7 +8,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData, // Setup all the Iggy references we need for this scene initialiseMovie(); - m_bNotInGame=(Minecraft::GetInstance()->level==nullptr); + m_bNotInGame=(Minecraft::GetInstance()->level==NULL); m_buttons[BUTTON_HAO_CHANGESKIN].init(IDS_CHANGE_SKIN,BUTTON_HAO_CHANGESKIN); m_buttons[BUTTON_HAO_HOWTOPLAY].init(IDS_HOW_TO_PLAY,BUTTON_HAO_HOWTOPLAY); @@ -41,7 +41,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData, // 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // any content to be re-installed? if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame) @@ -103,7 +103,7 @@ void UIScene_HelpAndOptionsMenu::updateTooltips() void UIScene_HelpAndOptionsMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -128,7 +128,7 @@ void UIScene_HelpAndOptionsMenu::handleReload() #endif // 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // any content to be re-installed? if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame) @@ -207,7 +207,7 @@ void UIScene_HelpAndOptionsMenu::handleInput(int iPad, int key, bool repeat, boo void UIScene_HelpAndOptionsMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case BUTTON_HAO_CHANGESKIN: ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu); diff --git a/Minecraft.Client/Common/UI/UIScene_HopperMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HopperMenu.cpp index 8c657c97..f0f6db18 100644 --- a/Minecraft.Client/Common/UI/UIScene_HopperMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HopperMenu.cpp @@ -10,14 +10,14 @@ UIScene_HopperMenu::UIScene_HopperMenu(int iPad, void *_initData, UILayer *paren // Setup all the Iggy references we need for this scene initialiseMovie(); - HopperScreenInput *initData = static_cast<HopperScreenInput *>(_initData); + HopperScreenInput *initData = (HopperScreenInput *)_initData; m_labelDispenser.init(initData->hopper->getName()); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Hopper_Menu, this); } @@ -156,7 +156,7 @@ void UIScene_HopperMenu::setSectionSelectedSlot(ESceneSection eSection, int x, i int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionHopperContents: @@ -177,7 +177,7 @@ void UIScene_HopperMenu::setSectionSelectedSlot(ESceneSection eSection, int x, i UIControl *UIScene_HopperMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionHopperContents: diff --git a/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.cpp index c062df4e..ab98e30f 100644 --- a/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.cpp @@ -11,16 +11,16 @@ UIScene_HorseInventoryMenu::UIScene_HorseInventoryMenu(int iPad, void *_initData // Setup all the Iggy references we need for this scene initialiseMovie(); - HorseScreenInput *initData = static_cast<HorseScreenInput *>(_initData); + HorseScreenInput *initData = (HorseScreenInput *)_initData; m_labelHorse.init( initData->container->getName() ); m_inventory = initData->inventory; m_horse = initData->horse; Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[iPad] != nullptr ) + if( pMinecraft->localgameModes[iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Horse_Menu, this); } @@ -240,7 +240,7 @@ void UIScene_HorseInventoryMenu::setSectionSelectedSlot(ESceneSection eSection, int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionHorseArmor: @@ -268,7 +268,7 @@ void UIScene_HorseInventoryMenu::setSectionSelectedSlot(ESceneSection eSection, UIControl *UIScene_HorseInventoryMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionHorseArmor: @@ -296,7 +296,7 @@ UIControl *UIScene_HorseInventoryMenu::getSection(ESceneSection eSection) void UIScene_HorseInventoryMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; if(wcscmp((wchar_t *)region->name,L"horse")==0) { diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlay.cpp b/Minecraft.Client/Common/UI/UIScene_HowToPlay.cpp index bc721802..e33e24fe 100644 --- a/Minecraft.Client/Common/UI/UIScene_HowToPlay.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HowToPlay.cpp @@ -136,7 +136,7 @@ UIScene_HowToPlay::UIScene_HowToPlay(int iPad, void *initData, UILayer *parentLa // Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address. size_t uiInitData = ( size_t )( initData ); - EHowToPlayPage eStartPage = static_cast<EHowToPlayPage>((uiInitData >> 16) & 0xFFF); // Ignores MSB which is set to 1! + EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1! TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage); @@ -216,10 +216,10 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed if(pressed) { // Next page - int iNextPage = static_cast<int>(m_eCurrPage) + 1; + int iNextPage = ( int )( m_eCurrPage ) + 1; if ( iNextPage != eHowToPlay_NumPages ) { - StartPage( static_cast<EHowToPlayPage>(iNextPage) ); + StartPage( ( EHowToPlayPage )( iNextPage ) ); ui.PlayUISFX(eSFX_Press); } handled = true; @@ -229,7 +229,7 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed if(pressed) { // Previous page - int iPrevPage = static_cast<int>(m_eCurrPage) - 1; + int iPrevPage = ( int )( m_eCurrPage ) - 1; // 4J Stu - Add back for future platforms #if 0 @@ -247,7 +247,7 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed { if ( iPrevPage >= 0 ) { - StartPage( static_cast<EHowToPlayPage>(iPrevPage) ); + StartPage( ( EHowToPlayPage )( iPrevPage ) ); ui.PlayUISFX(eSFX_Press); } @@ -300,8 +300,8 @@ void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage ) finalText = startTags + finalText; vector<wstring> paragraphs; - size_t lastIndex = 0; - for ( size_t index = finalText.find(L"\r\n", lastIndex, 2); + int lastIndex = 0; + for ( int index = finalText.find(L"\r\n", lastIndex, 2); index != wstring::npos; index = finalText.find(L"\r\n", lastIndex, 2) ) @@ -318,7 +318,7 @@ void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage ) IggyStringUTF16 * stringVal = new IggyStringUTF16[paragraphs.size()]; value[0].type = IGGY_DATATYPE_number; - value[0].number = gs_pageToFlashMapping[static_cast<int>(ePage)]; + value[0].number = gs_pageToFlashMapping[(int)ePage]; for(unsigned int i = 0; i < paragraphs.size(); ++i) { diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp index 728bd4c0..92e8bdef 100644 --- a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp @@ -122,7 +122,7 @@ void UIScene_HowToPlayMenu::updateTooltips() void UIScene_HowToPlayMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -191,13 +191,13 @@ void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pre void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId) { - if( static_cast<int>(controlId) == eControl_Buttons) + if( (int)controlId == eControl_Buttons) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); unsigned int uiInitData; - uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[static_cast<int>(childId)] << 16 ) | static_cast<short>(m_iPad) ); + uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) ); ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) ); } } diff --git a/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp index 51992e32..68ac537e 100644 --- a/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp @@ -126,7 +126,7 @@ void UIScene_InGameHostOptionsMenu::handleInput(int iPad, int key, bool repeat, shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; if(player->connection) { - player->connection->send(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions)); + player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) ); } } @@ -153,7 +153,7 @@ void UIScene_InGameHostOptionsMenu::handlePress(F64 controlId, F64 childId) TeleportMenuInitData *initData = new TeleportMenuInitData(); initData->iPad = m_iPad; initData->teleportToPlayer = false; - if( static_cast<int>(controlId) == eControl_TeleportToPlayer ) + if( (int)controlId == eControl_TeleportToPlayer ) { initData->teleportToPlayer = true; } diff --git a/Minecraft.Client/Common/UI/UIScene_InGameInfoMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InGameInfoMenu.cpp index 7fc3d035..57acf345 100644 --- a/Minecraft.Client/Common/UI/UIScene_InGameInfoMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_InGameInfoMenu.cpp @@ -23,7 +23,7 @@ UIScene_InGameInfoMenu::UIScene_InGameInfoMenu(int iPad, void *initData, UILayer { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if( player != nullptr ) + if( player != NULL ) { PlayerInfo *info = BuildPlayerInfo(player); @@ -36,7 +36,7 @@ UIScene_InGameInfoMenu::UIScene_InGameInfoMenu(int iPad, void *initData, UILayer INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad ); m_isHostPlayer = false; - if(thisPlayer != nullptr) m_isHostPlayer = thisPlayer->IsHost() == TRUE; + if(thisPlayer != NULL) m_isHostPlayer = thisPlayer->IsHost() == TRUE; Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[m_iPad]; @@ -109,7 +109,7 @@ void UIScene_InGameInfoMenu::updateTooltips() { keyA = IDS_TOOLTIPS_SELECT; } - else if( selectedPlayer != nullptr) + else if( selectedPlayer != NULL) { bool editingHost = selectedPlayer->IsHost(); if( (cheats && (m_isHostPlayer || !editingHost ) ) || (!trust && (m_isHostPlayer || !editingHost)) @@ -134,7 +134,7 @@ void UIScene_InGameInfoMenu::updateTooltips() if(!m_buttonGameOptions.hasFocus()) { // if the player is me, then view gamer profile - if(selectedPlayer != nullptr && selectedPlayer->IsLocal() && selectedPlayer->GetUserIndex()==m_iPad) + if(selectedPlayer != NULL && selectedPlayer->IsLocal() && selectedPlayer->GetUserIndex()==m_iPad) { ikeyY = IDS_TOOLTIPS_VIEW_GAMERPROFILE; } @@ -172,7 +172,7 @@ void UIScene_InGameInfoMenu::handleReload() { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if( player != nullptr ) + if( player != NULL ) { PlayerInfo *info = BuildPlayerInfo(player); @@ -183,7 +183,7 @@ void UIScene_InGameInfoMenu::handleReload() INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad ); m_isHostPlayer = false; - if(thisPlayer != nullptr) m_isHostPlayer = thisPlayer->IsHost() == TRUE; + if(thisPlayer != NULL) m_isHostPlayer = thisPlayer->IsHost() == TRUE; Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[m_iPad]; @@ -209,7 +209,7 @@ void UIScene_InGameInfoMenu::tick() { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if(player != nullptr) + if(player != NULL) { PlayerInfo *info = BuildPlayerInfo(player); @@ -283,7 +283,7 @@ void UIScene_InGameInfoMenu::handleInput(int iPad, int key, bool repeat, bool pr if(pressed && m_playerList.hasFocus() && (m_playerList.getItemCount() > 0) && (m_playerList.getCurrentSelection() < m_players.size()) ) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerList.getCurrentSelection()]->m_smallId); - if( player != nullptr ) + if( player != NULL ) { PlayerUID uid = player->GetUID(); if( uid != INVALID_XUID ) @@ -327,14 +327,14 @@ void UIScene_InGameInfoMenu::handleInput(int iPad, int key, bool repeat, bool pr void UIScene_InGameInfoMenu::handlePress(F64 controlId, F64 childId) { - app.DebugPrintf("Pressed = %d, %d\n", static_cast<int>(controlId), static_cast<int>(childId)); - switch(static_cast<int>(controlId)) + app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId); + switch((int)controlId) { case eControl_GameOptions: ui.NavigateToScene(m_iPad,eUIScene_InGameHostOptionsMenu); break; case eControl_GamePlayers: - int currentSelection = static_cast<int>(childId); + int currentSelection = (int)childId; INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId(m_players[currentSelection]->m_smallId); Minecraft *pMinecraft = Minecraft::GetInstance(); @@ -344,7 +344,7 @@ void UIScene_InGameInfoMenu::handlePress(F64 controlId, F64 childId) bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0; bool trust = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0; - if( isOp && selectedPlayer != nullptr) + if( isOp && selectedPlayer != NULL) { bool editingHost = selectedPlayer->IsHost(); if( (cheats && (m_isHostPlayer || !editingHost ) ) || (!trust && (m_isHostPlayer || !editingHost)) @@ -377,10 +377,10 @@ void UIScene_InGameInfoMenu::handlePress(F64 controlId, F64 childId) void UIScene_InGameInfoMenu::handleFocusChange(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_GamePlayers: - m_playerList.updateChildFocus( static_cast<int>(childId) ); + m_playerList.updateChildFocus( (int) childId ); }; updateTooltips(); } @@ -389,7 +389,7 @@ void UIScene_InGameInfoMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer { app.DebugPrintf("<UIScene_InGameInfoMenu::OnPlayerChanged> Player \"%ls\" %s (smallId: %d)\n", pPlayer->GetOnlineName(), leaving ? "leaving" : "joining", pPlayer->GetSmallId()); - UIScene_InGameInfoMenu *scene = static_cast<UIScene_InGameInfoMenu *>(callbackParam); + UIScene_InGameInfoMenu *scene = (UIScene_InGameInfoMenu *)callbackParam; bool playerFound = false; int foundIndex = 0; for(int i = 0; i < scene->m_players.size(); ++i) @@ -439,7 +439,7 @@ void UIScene_InGameInfoMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer int UIScene_InGameInfoMenu::KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - BYTE smallId = *static_cast<BYTE *>(pParam); + BYTE smallId = *(BYTE *)pParam; delete pParam; if(result==C4JStorage::EMessage_ResultAccept) @@ -448,7 +448,7 @@ int UIScene_InGameInfoMenu::KickPlayerReturned(void *pParam,int iPad,C4JStorage: shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[iPad]; if(localPlayer->connection) { - localPlayer->connection->send(std::make_shared<KickPlayerPacket>(smallId)); + localPlayer->connection->send( shared_ptr<KickPlayerPacket>( new KickPlayerPacket(smallId) ) ); } } @@ -473,7 +473,7 @@ UIScene_InGameInfoMenu::PlayerInfo *UIScene_InGameInfoMenu::BuildPlayerInfo(INet } int voiceStatus = 0; - if(player != nullptr && player->HasVoice() ) + if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { diff --git a/Minecraft.Client/Common/UI/UIScene_InGamePlayerOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InGamePlayerOptionsMenu.cpp index 57937543..db9c1d4d 100644 --- a/Minecraft.Client/Common/UI/UIScene_InGamePlayerOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_InGamePlayerOptionsMenu.cpp @@ -6,6 +6,7 @@ #include "..\..\ClientConnection.h" #include "..\..\..\Minecraft.World\net.minecraft.network.packet.h" + #define CHECKBOXES_TIMER_ID 0 #define CHECKBOXES_TIMER_TIME 100 @@ -16,21 +17,21 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(int iPad, void m_bShouldNavBack = false; - InGamePlayerOptionsInitData *initData = static_cast<InGamePlayerOptionsInitData *>(_initData); + InGamePlayerOptionsInitData *initData = (InGamePlayerOptionsInitData *)_initData; m_networkSmallId = initData->networkSmallId; m_playerPrivileges = initData->playerPrivileges; INetworkPlayer *localPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad ); INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId); - if(editingPlayer != nullptr) + if(editingPlayer != NULL) { m_labelGamertag.init(editingPlayer->GetDisplayName()); } bool trustPlayers = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0; bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0; - m_editingSelf = (localPlayer != nullptr && localPlayer == editingPlayer); + m_editingSelf = (localPlayer != NULL && localPlayer == editingPlayer); if( m_editingSelf || trustPlayers || editingPlayer->IsHost()) { @@ -240,7 +241,7 @@ void UIScene_InGamePlayerOptionsMenu::handleReload() bool trustPlayers = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0; bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0; - m_editingSelf = (localPlayer != nullptr && localPlayer == editingPlayer); + m_editingSelf = (localPlayer != NULL && localPlayer == editingPlayer); if( m_editingSelf || trustPlayers || editingPlayer->IsHost()) { @@ -371,7 +372,7 @@ void UIScene_InGamePlayerOptionsMenu::handleInput(int iPad, int key, bool repeat else { INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId); - if(!trustPlayers && (editingPlayer != nullptr && !editingPlayer->IsHost() ) ) + if(!trustPlayers && (editingPlayer != NULL && !editingPlayer->IsHost() ) ) { Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CannotMine,!m_checkboxes[eControl_BuildAndMine].IsChecked()); Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CannotBuild,!m_checkboxes[eControl_BuildAndMine].IsChecked()); @@ -404,7 +405,7 @@ void UIScene_InGamePlayerOptionsMenu::handleInput(int iPad, int key, bool repeat shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; if(player->connection) { - player->connection->send(std::make_shared<PlayerInfoPacket>(m_networkSmallId, -1, m_playerPrivileges)); + player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( m_networkSmallId, -1, m_playerPrivileges) ) ); } } navigateBack(); @@ -427,7 +428,7 @@ void UIScene_InGamePlayerOptionsMenu::handleInput(int iPad, int key, bool repeat void UIScene_InGamePlayerOptionsMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Kick: { @@ -445,7 +446,7 @@ void UIScene_InGamePlayerOptionsMenu::handlePress(F64 controlId, F64 childId) int UIScene_InGamePlayerOptionsMenu::KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - BYTE smallId = *static_cast<BYTE *>(pParam); + BYTE smallId = *(BYTE *)pParam; delete pParam; if(result==C4JStorage::EMessage_ResultAccept) @@ -454,7 +455,7 @@ int UIScene_InGamePlayerOptionsMenu::KickPlayerReturned(void *pParam,int iPad,C4 shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[iPad]; if(localPlayer->connection) { - localPlayer->connection->send(std::make_shared<KickPlayerPacket>(smallId)); + localPlayer->connection->send( shared_ptr<KickPlayerPacket>( new KickPlayerPacket(smallId) ) ); } // Fix for #61494 - [CRASH]: TU7: Code: Multiplayer: Title may crash while kicking a player from an online game. @@ -469,12 +470,12 @@ int UIScene_InGamePlayerOptionsMenu::KickPlayerReturned(void *pParam,int iPad,C4 void UIScene_InGamePlayerOptionsMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { app.DebugPrintf("UIScene_InGamePlayerOptionsMenu::OnPlayerChanged"); - UIScene_InGamePlayerOptionsMenu *scene = static_cast<UIScene_InGamePlayerOptionsMenu *>(callbackParam); + UIScene_InGamePlayerOptionsMenu *scene = (UIScene_InGamePlayerOptionsMenu *)callbackParam; - UIScene_InGameInfoMenu *infoScene = static_cast<UIScene_InGameInfoMenu *>(scene->getBackScene()); - if(infoScene != nullptr) UIScene_InGameInfoMenu::OnPlayerChanged(infoScene,pPlayer,leaving); + UIScene_InGameInfoMenu *infoScene = (UIScene_InGameInfoMenu *)scene->getBackScene(); + if(infoScene != NULL) UIScene_InGameInfoMenu::OnPlayerChanged(infoScene,pPlayer,leaving); - if(leaving && pPlayer != nullptr && pPlayer->GetSmallId() == scene->m_networkSmallId) + if(leaving && pPlayer != NULL && pPlayer->GetSmallId() == scene->m_networkSmallId) { scene->m_bShouldNavBack = true; } @@ -496,7 +497,7 @@ void UIScene_InGamePlayerOptionsMenu::resetCheatCheckboxes() void UIScene_InGamePlayerOptionsMenu::handleCheckboxToggled(F64 controlId, bool selected) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Op: // flag that the moderator state has changed diff --git a/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp index fb118b15..fa2c7e61 100644 --- a/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp @@ -8,7 +8,7 @@ int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { - UIScene_InGameSaveManagementMenu *pClass= static_cast<UIScene_InGameSaveManagementMenu *>(lpParam); + UIScene_InGameSaveManagementMenu *pClass= (UIScene_InGameSaveManagementMenu *)lpParam; app.DebugPrintf("Received data for save thumbnail\n"); @@ -20,9 +20,9 @@ int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpPar } else { - pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = nullptr; + pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = NULL; pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = 0; - app.DebugPrintf("Save thumbnail data is nullptr, or has size 0\n"); + app.DebugPrintf("Save thumbnail data is NULL, or has size 0\n"); } pClass->m_bSaveThumbnailReady = true; @@ -55,9 +55,9 @@ UIScene_InGameSaveManagementMenu::UIScene_InGameSaveManagementMenu(int iPad, voi m_bRetrievingSaveThumbnails = false; m_bSaveThumbnailReady = false; m_bExitScene=false; - m_pSaveDetails=nullptr; + m_pSaveDetails=NULL; m_bSavesDisplayed=false; - m_saveDetails = nullptr; + m_saveDetails = NULL; m_iSaveDetailsCount = 0; #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO) @@ -198,17 +198,17 @@ void UIScene_InGameSaveManagementMenu::tick() if(!m_bSavesDisplayed) { m_pSaveDetails=StorageManager.ReturnSavesInfo(); - if(m_pSaveDetails!=nullptr) + if(m_pSaveDetails!=NULL) { m_spaceIndicatorSaves.reset(); m_bSavesDisplayed=true; - if(m_saveDetails!=nullptr) + if(m_saveDetails!=NULL) { for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) { - if(m_saveDetails[i].pbThumbnailData!=nullptr) + if(m_saveDetails[i].pbThumbnailData!=NULL) { delete m_saveDetails[i].pbThumbnailData; } @@ -371,9 +371,9 @@ void UIScene_InGameSaveManagementMenu::GetSaveInfo( ) m_controlSavesTimer.setVisible(true); m_pSaveDetails=StorageManager.ReturnSavesInfo(); - if(m_pSaveDetails==nullptr) + if(m_pSaveDetails==NULL) { - C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,nullptr,this,"save"); + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } @@ -418,12 +418,12 @@ void UIScene_InGameSaveManagementMenu::handleInput(int iPad, int key, bool repea void UIScene_InGameSaveManagementMenu::handleInitFocus(F64 controlId, F64 childId) { - app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleInitFocus - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId)); + app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId); } void UIScene_InGameSaveManagementMenu::handleFocusChange(F64 controlId, F64 childId) { - app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleFocusChange - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId)); + app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId); m_iSaveListIndex = childId; if(m_bSavesDisplayed) m_bUpdateSaveSize = true; updateTooltips(); @@ -431,7 +431,7 @@ void UIScene_InGameSaveManagementMenu::handleFocusChange(F64 controlId, F64 chil void UIScene_InGameSaveManagementMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_SavesList: { @@ -452,7 +452,7 @@ void UIScene_InGameSaveManagementMenu::handlePress(F64 controlId, F64 childId) int UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_InGameSaveManagementMenu* pClass = static_cast<UIScene_InGameSaveManagementMenu *>(pParam); + UIScene_InGameSaveManagementMenu* pClass = (UIScene_InGameSaveManagementMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) @@ -477,7 +477,7 @@ int UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned(void *pParam,int int UIScene_InGameSaveManagementMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) { - UIScene_InGameSaveManagementMenu* pClass = static_cast<UIScene_InGameSaveManagementMenu *>(lpParam); + UIScene_InGameSaveManagementMenu* pClass = (UIScene_InGameSaveManagementMenu*)lpParam; if(bRes) { diff --git a/Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp index 4e217c77..4a9dab43 100644 --- a/Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp @@ -23,17 +23,17 @@ UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void *_initData, UILayer // Setup all the Iggy references we need for this scene initialiseMovie(); - InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(_initData); + InventoryScreenInput *initData = (InventoryScreenInput *)_initData; Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Inventory_Menu, this); } - InventoryMenu *menu = static_cast<InventoryMenu *>(initData->player->inventoryMenu); + InventoryMenu *menu = (InventoryMenu *)initData->player->inventoryMenu; initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory()); @@ -182,7 +182,7 @@ void UIScene_InventoryMenu::setSectionSelectedSlot(ESceneSection eSection, int x int index = (y * cols) + x; - UIControl_SlotList *slotList = nullptr; + UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionInventoryArmor: @@ -201,7 +201,7 @@ void UIScene_InventoryMenu::setSectionSelectedSlot(ESceneSection eSection, int x UIControl *UIScene_InventoryMenu::getSection(ESceneSection eSection) { - UIControl *control = nullptr; + UIControl *control = NULL; switch( eSection ) { case eSectionInventoryArmor: @@ -220,7 +220,7 @@ UIControl *UIScene_InventoryMenu::getSection(ESceneSection eSection) void UIScene_InventoryMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; if(wcscmp((wchar_t *)region->name,L"player")==0) { @@ -253,7 +253,7 @@ void UIScene_InventoryMenu::updateEffectsDisplay() Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; - if(player == nullptr) return; + if(player == NULL) return; vector<MobEffectInstance *> *activeEffects = player->getActiveEffects(); diff --git a/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp index 5ea5dd32..6e354922 100644 --- a/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp @@ -16,7 +16,7 @@ UIScene_JoinMenu::UIScene_JoinMenu(int iPad, void *_initData, UILayer *parentLay // Setup all the Iggy references we need for this scene initialiseMovie(); - JoinMenuInitData *initData = static_cast<JoinMenuInitData *>(_initData); + JoinMenuInitData *initData = (JoinMenuInitData *)_initData; m_selectedSession = initData->selectedSession; m_friendInfoUpdatedOK = false; m_friendInfoUpdatedERROR = false; @@ -62,7 +62,7 @@ void UIScene_JoinMenu::tick() #if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__ for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ ) { - if( m_selectedSession->data.players[i] != nullptr ) + if( m_selectedSession->data.players[i] != NULL ) { #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards))) @@ -88,7 +88,7 @@ void UIScene_JoinMenu::tick() } else { - // Leave the loop when we hit the first nullptr player + // Leave the loop when we hit the first NULL player break; } } @@ -224,7 +224,7 @@ void UIScene_JoinMenu::tick() void UIScene_JoinMenu::friendSessionUpdated(bool success, void *pParam) { - UIScene_JoinMenu *scene = static_cast<UIScene_JoinMenu *>(pParam); + UIScene_JoinMenu *scene = (UIScene_JoinMenu *)pParam; ui.NavigateBack(scene->m_iPad); if( success ) { @@ -238,7 +238,7 @@ void UIScene_JoinMenu::friendSessionUpdated(bool success, void *pParam) int UIScene_JoinMenu::ErrorDialogReturned(void *pParam, int iPad, const C4JStorage::EMessageResult) { - UIScene_JoinMenu *scene = static_cast<UIScene_JoinMenu *>(pParam); + UIScene_JoinMenu *scene = (UIScene_JoinMenu *)pParam; ui.NavigateBack(scene->m_iPad); return 0; @@ -272,7 +272,7 @@ void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, break; #ifdef _DURANGO case ACTION_MENU_Y: - if(m_selectedSession != nullptr && getControlFocus() == eControl_GamePlayers && m_buttonListPlayers.getItemCount() > 0) + if(m_selectedSession != NULL && getControlFocus() == eControl_GamePlayers && m_buttonListPlayers.getItemCount() > 0) { PlayerUID uid = m_selectedSession->searchResult.m_playerXuids[m_buttonListPlayers.getCurrentSelection()]; if( uid != INVALID_XUID ) ProfileManager.ShowProfileCard(ProfileManager.GetLockedProfile(),uid); @@ -301,7 +301,7 @@ void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, void UIScene_JoinMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_JoinGame: { @@ -324,10 +324,10 @@ void UIScene_JoinMenu::handlePress(F64 controlId, F64 childId) void UIScene_JoinMenu::handleFocusChange(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_GamePlayers: - m_buttonListPlayers.updateChildFocus( static_cast<int>(childId) ); + m_buttonListPlayers.updateChildFocus( (int) childId ); }; updateTooltips(); } @@ -370,7 +370,7 @@ void UIScene_JoinMenu::StartSharedLaunchFlow() int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - UIScene_JoinMenu* pClass = static_cast<UIScene_JoinMenu *>(ui.GetSceneFromCallbackId((size_t)pParam)); + UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam); if(pClass) { @@ -473,7 +473,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) #if defined(__PS3__) || defined(__PSVITA__) if(isSignedInLive) { - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,NULL,NULL); } #else ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); @@ -511,7 +511,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) { #if defined(__ORBIS__) || defined(__PSVITA__) bool chatRestricted = false; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() ); @@ -608,7 +608,7 @@ void UIScene_JoinMenu::handleTimerComplete(int id) int selectedIndex = 0; for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) { - if( m_selectedSession->data.players[i] != nullptr ) + if( m_selectedSession->data.players[i] != NULL ) { if(m_selectedSession->data.players[i] == selectedPlayerXUID) selectedIndex = i; playersList.InsertItems(i,1); @@ -625,7 +625,7 @@ void UIScene_JoinMenu::handleTimerComplete(int id) } else { - // Leave the loop when we hit the first nullptr player + // Leave the loop when we hit the first NULL player break; } } diff --git a/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp b/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp index 352f2b7b..b28564c3 100644 --- a/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp +++ b/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp @@ -17,8 +17,8 @@ UIScene_Keyboard::UIScene_Keyboard(int iPad, void *initData, UILayer *parentLaye initialiseMovie(); #ifdef _WINDOWS64 - m_win64Callback = nullptr; - m_win64CallbackParam = nullptr; + m_win64Callback = NULL; + m_win64CallbackParam = NULL; m_win64TextBuffer = L""; m_win64MaxChars = 25; @@ -28,7 +28,7 @@ UIScene_Keyboard::UIScene_Keyboard(int iPad, void *initData, UILayer *parentLaye m_bPCMode = false; if (initData) { - UIKeyboardInitData* kbData = static_cast<UIKeyboardInitData *>(initData); + UIKeyboardInitData* kbData = (UIKeyboardInitData*)initData; m_win64Callback = kbData->callback; m_win64CallbackParam = kbData->lpParam; if (kbData->title) titleText = kbData->title; @@ -105,11 +105,11 @@ UIScene_Keyboard::UIScene_Keyboard(int iPad, void *initData, UILayer *parentLaye }; IggyName nameVisible = registerFastName(L"visible"); IggyValuePath* root = IggyPlayerRootPath(getMovie()); - for (int i = 0; i < static_cast<int>(sizeof(s_keyNames) / sizeof(s_keyNames[0])); ++i) + for (int i = 0; i < (int)(sizeof(s_keyNames) / sizeof(s_keyNames[0])); ++i) { IggyValuePath keyPath; if (IggyValuePathMakeNameRef(&keyPath, root, s_keyNames[i])) - IggyValueSetBooleanRS(&keyPath, nameVisible, nullptr, false); + IggyValueSetBooleanRS(&keyPath, nameVisible, NULL, false); } } #endif @@ -192,7 +192,7 @@ void UIScene_Keyboard::tick() m_bKeyboardDonePressed = true; } } - else if (static_cast<int>(m_win64TextBuffer.length()) < m_win64MaxChars) + else if ((int)m_win64TextBuffer.length() < m_win64MaxChars) { m_win64TextBuffer += ch; changed = true; @@ -229,33 +229,33 @@ void UIScene_Keyboard::handleInput(int iPad, int key, bool repeat, bool pressed, handled = true; break; case ACTION_MENU_X: // X - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcBackspaceButtonPressed, 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcBackspaceButtonPressed, 0 , NULL ); handled = true; break; case ACTION_MENU_PAGEUP: // LT - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSymbolButtonPressed, 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSymbolButtonPressed, 0 , NULL ); handled = true; break; case ACTION_MENU_Y: // Y - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSpaceButtonPressed, 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSpaceButtonPressed, 0 , NULL ); handled = true; break; case ACTION_MENU_STICK_PRESS: // LS - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCapsButtonPressed, 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCapsButtonPressed, 0 , NULL ); handled = true; break; case ACTION_MENU_LEFT_SCROLL: // LB - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCursorLeftButtonPressed, 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCursorLeftButtonPressed, 0 , NULL ); handled = true; break; case ACTION_MENU_RIGHT_SCROLL: // RB - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCursorRightButtonPressed, 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCursorRightButtonPressed, 0 , NULL ); handled = true; break; case ACTION_MENU_PAUSEMENU: // Start if(!m_bKeyboardDonePressed) { - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcDoneButtonPressed, 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcDoneButtonPressed, 0 , NULL ); // kick off done timer addTimer(KEYBOARD_DONE_TIMER_ID,KEYBOARD_DONE_TIMER_TIME); @@ -281,7 +281,7 @@ void UIScene_Keyboard::handleInput(int iPad, int key, bool repeat, bool pressed, void UIScene_Keyboard::handlePress(F64 controlId, F64 childId) { - if(static_cast<int>(controlId) == 0) + if((int)controlId == 0) { // Done has been pressed. At this point we can query for the input string and pass it on to wherever it is needed. // we can not query for m_KeyboardTextInput.getLabel() here because we're in an iggy callback so we need to wait a frame. diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp index c2a30d3c..07039135 100644 --- a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp @@ -58,7 +58,7 @@ void UIScene_LanguageSelector::updateTooltips() void UIScene_LanguageSelector::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -112,14 +112,14 @@ void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId) { - if( static_cast<int>(controlId) == eControl_Buttons ) + if( (int)controlId == eControl_Buttons ) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); int newLanguage, newLocale; - newLanguage = uiLangMap[static_cast<int>(childId)]; - newLocale = uiLocaleMap[static_cast<int>(childId)]; + newLanguage = uiLangMap[(int)childId]; + newLocale = uiLocaleMap[(int)childId]; app.SetMinecraftLanguage(m_iPad, newLanguage); app.SetMinecraftLocale(m_iPad, newLocale); diff --git a/Minecraft.Client/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp index b2981ebf..96dd744e 100644 --- a/Minecraft.Client/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp @@ -20,7 +20,7 @@ UIScene_LaunchMoreOptionsMenu::UIScene_LaunchMoreOptionsMenu(int iPad, void *ini // Setup all the Iggy references we need for this scene initialiseMovie(); - m_params = static_cast<LaunchMoreOptionsMenuInitData *>(initData); + m_params = (LaunchMoreOptionsMenuInitData *)initData; m_labelWorldOptions.init(app.GetString(IDS_WORLD_OPTIONS)); @@ -116,9 +116,9 @@ UIScene_LaunchMoreOptionsMenu::UIScene_LaunchMoreOptionsMenu(int iPad, void *ini if(m_params->currentWorldSize != e_worldSize_Unknown) { m_labelWorldResize.init(app.GetString(IDS_INCREASE_WORLD_SIZE)); - int min= static_cast<int>(m_params->currentWorldSize)-1; + int min= int(m_params->currentWorldSize)-1; int max=3; - int curr = static_cast<int>(m_params->newWorldSize)-1; + int curr = int(m_params->newWorldSize)-1; m_sliderWorldResize.init(app.GetString(m_iWorldSizeTitleA[curr]),eControl_WorldResize,min,max,curr); m_checkboxes[eLaunchCheckbox_WorldResizeType].init(app.GetString(IDS_INCREASE_WORLD_SIZE_OVERWRITE_EDGES),eLaunchCheckbox_WorldResizeType,m_params->newWorldSizeOverwriteEdges); } @@ -308,7 +308,7 @@ void UIScene_LaunchMoreOptionsMenu::handleInput(int iPad, int key, bool repeat, m_tabIndex = m_tabIndex == 0 ? 1 : 0; updateTooltips(); IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcChangeTab , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcChangeTab , 0 , NULL ); } break; } @@ -330,7 +330,7 @@ void UIScene_LaunchMoreOptionsMenu::handleTouchInput(unsigned int iPad, S32 x, S m_tabIndex = iNewTabIndex; updateTooltips(); IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcChangeTab , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcChangeTab , 0 , NULL ); } ui.TouchBoxRebuild(this); break; @@ -354,7 +354,7 @@ void UIScene_LaunchMoreOptionsMenu::handleCheckboxToggled(F64 controlId, bool se //CD - Added for audio ui.PlayUISFX(eSFX_Press); - switch(static_cast<EControls>((int)controlId)) + switch((EControls)((int)controlId)) { case eLaunchCheckbox_Online: m_params->bOnlineGame = selected; @@ -428,7 +428,7 @@ void UIScene_LaunchMoreOptionsMenu::handleCheckboxToggled(F64 controlId, bool se void UIScene_LaunchMoreOptionsMenu::handleFocusChange(F64 controlId, F64 childId) { int stringId = 0; - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eLaunchCheckbox_Online: stringId = IDS_GAMEOPTION_ONLINE; @@ -549,7 +549,7 @@ void UIScene_LaunchMoreOptionsMenu::handleTimerComplete(int id) int UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback(LPVOID lpParam,bool bRes) { - UIScene_LaunchMoreOptionsMenu *pClass=static_cast<UIScene_LaunchMoreOptionsMenu *>(lpParam); + UIScene_LaunchMoreOptionsMenu *pClass=(UIScene_LaunchMoreOptionsMenu *)lpParam; pClass->m_bIgnoreInput=false; if (bRes) { @@ -595,7 +595,7 @@ void UIScene_LaunchMoreOptionsMenu::handlePress(F64 controlId, F64 childId) if (isDirectEditBlocking()) return; #endif - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_EditSeed: { @@ -642,8 +642,8 @@ void UIScene_LaunchMoreOptionsMenu::handlePress(F64 controlId, F64 childId) void UIScene_LaunchMoreOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { - int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_WorldSize: #ifdef _LARGE_WORLDS @@ -654,11 +654,11 @@ void UIScene_LaunchMoreOptionsMenu::handleSliderMove(F64 sliderId, F64 currentVa break; case eControl_WorldResize: #ifdef _LARGE_WORLDS - EGameHostOptionWorldSize changedSize = static_cast<EGameHostOptionWorldSize>(value + 1); + EGameHostOptionWorldSize changedSize = EGameHostOptionWorldSize(value+1); if(changedSize >= m_params->currentWorldSize) { m_sliderWorldResize.handleSliderMove(value); - m_params->newWorldSize = static_cast<EGameHostOptionWorldSize>(value + 1); + m_params->newWorldSize = EGameHostOptionWorldSize(value+1); m_sliderWorldResize.setLabel(app.GetString(m_iWorldSizeTitleA[value])); } #endif diff --git a/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp index ed0b3151..12b21905 100644 --- a/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp @@ -9,12 +9,12 @@ #define PLAYER_ONLINE_TIMER_TIME 100 // if the value is greater than 32000, it's an xzp icon that needs displayed, rather than the game icon -const int UIScene_LeaderboardsMenu::TitleIcons[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][7] = +const int UIScene_LeaderboardsMenu::TitleIcons[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][7] = { - {UIControl_LeaderboardList::e_ICON_TYPE_WALKED, UIControl_LeaderboardList::e_ICON_TYPE_FALLEN, Item::minecart_Id, Item::boat_Id, -1}, - {Tile::dirt_Id, Tile::cobblestone_Id, Tile::sand_Id, Tile::stone_Id, Tile::gravel_Id, Tile::clay_Id, Tile::obsidian_Id}, - {Item::egg_Id, Item::wheat_Id, Tile::mushroom_brown_Id, Tile::reeds_Id, Item::bucket_milk_Id, Tile::pumpkin_Id, -1}, - {UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIE, UIControl_LeaderboardList::e_ICON_TYPE_SKELETON, UIControl_LeaderboardList::e_ICON_TYPE_CREEPER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDERJOKEY, UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIEPIGMAN, UIControl_LeaderboardList::e_ICON_TYPE_SLIME}, + { UIControl_LeaderboardList::e_ICON_TYPE_WALKED, UIControl_LeaderboardList::e_ICON_TYPE_FALLEN, Item::minecart_Id, Item::boat_Id, NULL }, + { Tile::dirt_Id, Tile::cobblestone_Id, Tile::sand_Id, Tile::stone_Id, Tile::gravel_Id, Tile::clay_Id, Tile::obsidian_Id }, + { Item::egg_Id, Item::wheat_Id, Tile::mushroom_brown_Id, Tile::reeds_Id, Item::bucket_milk_Id, Tile::pumpkin_Id, NULL }, + { UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIE, UIControl_LeaderboardList::e_ICON_TYPE_SKELETON, UIControl_LeaderboardList::e_ICON_TYPE_CREEPER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDERJOKEY, UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIEPIGMAN, UIControl_LeaderboardList::e_ICON_TYPE_SLIME }, }; const UIScene_LeaderboardsMenu::LeaderboardDescriptor UIScene_LeaderboardsMenu::LEADERBOARD_DESCRIPTORS[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][4] = { { @@ -438,7 +438,7 @@ void UIScene_LeaderboardsMenu::ReadStats(int startIndex) } else { - m_newEntryIndex = static_cast<unsigned int>(startIndex); + m_newEntryIndex = (unsigned int)startIndex; // m_newReadSize = min((int)READ_SIZE, (int)m_leaderboard.m_totalEntryCount-(startIndex-1)); } @@ -462,7 +462,7 @@ void UIScene_LeaderboardsMenu::ReadStats(int startIndex) { m_interface.ReadStats_TopRank( this, - m_currentDifficulty, static_cast<LeaderboardManager::EStatsType>(m_currentLeaderboard), + m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard, m_newEntryIndex, m_newReadSize ); } @@ -472,7 +472,7 @@ void UIScene_LeaderboardsMenu::ReadStats(int startIndex) PlayerUID uid; ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true); m_interface.ReadStats_MyScore( this, - m_currentDifficulty, static_cast<LeaderboardManager::EStatsType>(m_currentLeaderboard), + m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard, uid /*ignored on PS3*/, m_newReadSize ); @@ -483,7 +483,7 @@ void UIScene_LeaderboardsMenu::ReadStats(int startIndex) PlayerUID uid; ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true); m_interface.ReadStats_Friends( this, - m_currentDifficulty, static_cast<LeaderboardManager::EStatsType>(m_currentLeaderboard), + m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard, uid /*ignored on PS3*/, m_newEntryIndex, m_newReadSize ); @@ -558,7 +558,7 @@ bool UIScene_LeaderboardsMenu::RetrieveStats() else { m_leaderboard.m_entries[entryIndex].m_columns[i] = UINT_MAX; - swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%.1fkm", static_cast<float>(m_leaderboard.m_entries[entryIndex].m_columns[i])/100.f/1000.f); + swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%.1fkm", ((float)m_leaderboard.m_entries[entryIndex].m_columns[i])/100.f/1000.f); } } @@ -576,7 +576,7 @@ bool UIScene_LeaderboardsMenu::RetrieveStats() return true; } - //assert( LeaderboardManager::Instance()->GetStats() != nullptr ); + //assert( LeaderboardManager::Instance()->GetStats() != NULL ); //PXUSER_STATS_READ_RESULTS stats = LeaderboardManager::Instance()->GetStats(); //if( m_currentFilter == LeaderboardManager::eFM_Friends ) LeaderboardManager::Instance()->SortFriendStats(); @@ -781,7 +781,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScor else if(iDigitC<8) { // km with a .X - swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.1fkm", static_cast<float>(leaderboardEntry->m_columns[i])/1000.f); + swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.1fkm", ((float)leaderboardEntry->m_columns[i])/1000.f); #ifdef _DEBUG //app.DebugPrintf("Display - %.1fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f); #endif @@ -789,7 +789,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScor else { // bigger than that, so no decimal point - swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.0fkm", static_cast<float>(leaderboardEntry->m_columns[i])/1000.f); + swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.0fkm", ((float)leaderboardEntry->m_columns[i])/1000.f); #ifdef _DEBUG //app.DebugPrintf("Display - %.0fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f); #endif @@ -964,14 +964,14 @@ int UIScene_LeaderboardsMenu::SetLeaderboardTitleIcons() void UIScene_LeaderboardsMenu::customDraw(IggyCustomDrawCallbackRegion *region) { int slotId = -1; - swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId); + swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if (slotId == -1) { //app.DebugPrintf("This is not the control we are looking for\n"); } else { - shared_ptr<ItemInstance> item = std::make_shared<ItemInstance>(TitleIcons[m_currentLeaderboard][slotId], 1, 0); + shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( new ItemInstance(TitleIcons[m_currentLeaderboard][slotId], 1, 0) ); customDrawSlotControl(region,m_iPad,item,1.0f,false,false); } } @@ -979,14 +979,14 @@ void UIScene_LeaderboardsMenu::customDraw(IggyCustomDrawCallbackRegion *region) void UIScene_LeaderboardsMenu::handleSelectionChanged(F64 selectedId) { ui.PlayUISFX(eSFX_Focus); - m_newSel = static_cast<int>(selectedId); + m_newSel = (int)selectedId; updateTooltips(); } // Handle a request from Iggy for more data void UIScene_LeaderboardsMenu::handleRequestMoreData(F64 startIndex, bool up) { - unsigned int item = static_cast<int>(startIndex); + unsigned int item = (int)startIndex; if( m_leaderboard.m_totalEntryCount > 0 && (item+1) < GetEntryStartIndex() ) { @@ -995,7 +995,7 @@ void UIScene_LeaderboardsMenu::handleRequestMoreData(F64 startIndex, bool up) int readIndex = (GetEntryStartIndex() + 1) - READ_SIZE; if( readIndex <= 0 ) readIndex = 1; - assert( readIndex >= 1 && readIndex <= static_cast<int>(m_leaderboard.m_totalEntryCount)); + assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount ); ReadStats(readIndex); } } @@ -1004,7 +1004,7 @@ void UIScene_LeaderboardsMenu::handleRequestMoreData(F64 startIndex, bool up) if( LeaderboardManager::Instance()->isIdle() ) { int readIndex = (GetEntryStartIndex() + 1) + m_leaderboard.m_entries.size(); - assert( readIndex >= 1 && readIndex <= static_cast<int>(m_leaderboard.m_totalEntryCount)); + assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount ); ReadStats(readIndex); } } @@ -1033,7 +1033,7 @@ void UIScene_LeaderboardsMenu::handleTimerComplete(int id) int UIScene_LeaderboardsMenu::ExitLeaderboards(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LeaderboardsMenu* pClass = static_cast<UIScene_LeaderboardsMenu *>(pParam); + UIScene_LeaderboardsMenu* pClass = (UIScene_LeaderboardsMenu*)pParam; pClass->navigateBack(); diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp index d61a7902..ed3c8137 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp @@ -34,7 +34,7 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]= int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { - UIScene_LoadMenu *pClass= static_cast<UIScene_LoadMenu *>(ui.GetSceneFromCallbackId((size_t)lpParam)); + UIScene_LoadMenu *pClass= (UIScene_LoadMenu *)ui.GetSceneFromCallbackId((size_t)lpParam); if(pClass) { @@ -50,7 +50,7 @@ int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumb } else { - app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n"); + app.DebugPrintf("Thumbnail data is NULL, or has size 0\n"); pClass->m_bThumbnailGetFailed = true; } pClass->m_bRetrievingSaveThumbnail = false; @@ -64,7 +64,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye // Setup all the Iggy references we need for this scene initialiseMovie(); - LoadMenuInitData *params = static_cast<LoadMenuInitData *>(initData); + LoadMenuInitData *params = (LoadMenuInitData *)initData; m_labelGameName.init(app.GetString(IDS_WORLD_NAME)); m_labelSeed.init(L""); @@ -102,7 +102,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye m_bSaveThumbnailReady = false; m_bRetrievingSaveThumbnail = true; m_bShowTimer = false; - m_pDLCPack = nullptr; + m_pDLCPack = NULL; m_bAvailableTexturePacksChecked=false; m_bRequestQuadrantSignin = false; m_iTexturePacksNotInstalled=0; @@ -249,7 +249,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye #endif #endif #ifdef _WINDOWS64 - if (params->saveDetails != nullptr && params->saveDetails->UTF8SaveName[0] != '\0') + if (params->saveDetails != NULL && params->saveDetails->UTF8SaveName[0] != '\0') { wchar_t wSaveName[128]; ZeroMemory(wSaveName, sizeof(wSaveName)); @@ -305,7 +305,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye if(!m_bAvailableTexturePacksChecked) #endif { - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -451,9 +451,9 @@ void UIScene_LoadMenu::tick() // #ifdef _DEBUG // // dump out the thumbnail - // HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr); + // HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL); // DWORD dwBytes; - // WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,nullptr); + // WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,NULL); // XCloseHandle(hThumbnail); // #endif @@ -477,7 +477,7 @@ void UIScene_LoadMenu::tick() m_MoreOptionsParams.bTNT = app.GetGameHostOption(uiHostOptions,eGameHostOption_TNT)>0?TRUE:FALSE; m_MoreOptionsParams.bHostPrivileges = app.GetGameHostOption(uiHostOptions,eGameHostOption_CheatsEnabled)>0?TRUE:FALSE; m_MoreOptionsParams.bDisableSaving = app.GetGameHostOption(uiHostOptions,eGameHostOption_DisableSaving)>0?TRUE:FALSE; - m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(app.GetGameHostOption(uiHostOptions, eGameHostOption_WorldSize)); + m_MoreOptionsParams.currentWorldSize = (EGameHostOptionWorldSize)app.GetGameHostOption(uiHostOptions,eGameHostOption_WorldSize); m_MoreOptionsParams.newWorldSize = m_MoreOptionsParams.currentWorldSize; m_MoreOptionsParams.bMobGriefing = app.GetGameHostOption(uiHostOptions, eGameHostOption_MobGriefing); @@ -696,7 +696,7 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId) //CD - Added for audio ui.PlayUISFX(eSFX_Press); - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_GameMode: switch(m_iGameModeId) @@ -725,7 +725,7 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId) break; case eControl_TexturePackList: { - UpdateCurrentTexturePack(static_cast<int>(childId)); + UpdateCurrentTexturePack((int)childId); } break; case eControl_LoadWorld: @@ -771,7 +771,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - if(pTexturePack==nullptr) + if(pTexturePack==NULL) { #if TO_BE_IMPLEMENTED // They've selected a texture pack they don't have yet @@ -821,7 +821,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() { // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack; m_pDLCPack=pDLCTexPack->getDLCInfoParentPack(); // do we have a license? @@ -849,7 +849,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId()); ULONGLONG ullOfferID_Full; - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullOfferID_Full=pDLCInfo->ullOfferID_Full; } @@ -946,8 +946,8 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; - int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value); @@ -1107,7 +1107,7 @@ void UIScene_LoadMenu::LaunchGame(void) // inform them that leaderboard writes and achievements will be disabled //ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable()); - if(m_levelGen != nullptr) + if(m_levelGen != NULL) { m_bIsCorrupt = false; LoadDataComplete(this); @@ -1150,7 +1150,7 @@ void UIScene_LoadMenu::LaunchGame(void) } else { - if(m_levelGen != nullptr) + if(m_levelGen != NULL) { m_bIsCorrupt = false; LoadDataComplete(this); @@ -1182,7 +1182,7 @@ void UIScene_LoadMenu::LaunchGame(void) int UIScene_LoadMenu::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) @@ -1206,11 +1206,11 @@ int UIScene_LoadMenu::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage: int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { - if(pClass->m_levelGen != nullptr) + if(pClass->m_levelGen != NULL) { pClass->m_bIsCorrupt = false; pClass->LoadDataComplete(pClass); @@ -1246,7 +1246,7 @@ int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMes int UIScene_LoadMenu::LoadDataComplete(void *pParam) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; if(!pClass->m_bIsCorrupt) { @@ -1312,7 +1312,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam) #if defined(__PS3__) || defined(__PSVITA__) if(isOnlineGame) { - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,NULL,&bContentRestricted,NULL); } #endif @@ -1362,7 +1362,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam) // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; - ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr); + ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return 0; } @@ -1381,7 +1381,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam) // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; -// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false); +// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),NULL,0,false); } #endif @@ -1392,7 +1392,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam) if(isOnlineGame) { bool chatRestricted = false; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() ); @@ -1431,7 +1431,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam) // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; - ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr); + ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return 0; } @@ -1450,7 +1450,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam) // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; -// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false); +// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),NULL,0,false); } #endif else @@ -1484,7 +1484,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam) int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; pClass->m_bIsCorrupt=bIsCorrupt; @@ -1520,13 +1520,13 @@ int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bI int UIScene_LoadMenu::TrophyDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; return LoadDataComplete(pClass); } int UIScene_LoadMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) @@ -1543,7 +1543,7 @@ int UIScene_LoadMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage: int UIScene_LoadMenu::DeleteSaveDataReturned(void *pParam,bool bSuccess) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; app.SetCorruptSaveDeleted(true); pClass->navigateBack(); @@ -1554,7 +1554,7 @@ int UIScene_LoadMenu::DeleteSaveDataReturned(void *pParam,bool bSuccess) // 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask) { - if(pClass->m_levelGen == nullptr) + if(pClass->m_levelGen == NULL) { INT saveOrCheckpointId = 0; bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId); @@ -1582,7 +1582,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal NetworkGameInitData *param = new NetworkGameInitData(); param->seed = pClass->m_seed; - param->saveData = nullptr; + param->saveData = NULL; param->levelGen = pClass->m_levelGen; param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; param->levelName = pClass->m_levelName; @@ -1642,7 +1642,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; // Reset the autosave time app.SetAutosaveTimerTime(); @@ -1676,7 +1676,7 @@ void UIScene_LoadMenu::checkStateAndStartGame() int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam); + UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam; if(bContinue==true) { @@ -1779,7 +1779,7 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int if(ProfileManager.IsSignedInLive(i)) { bool chatRestricted = false; - ProfileManager.GetChatAndContentRestrictions(i,false,&chatRestricted,nullptr,nullptr); + ProfileManager.GetChatAndContentRestrictions(i,false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, i ); diff --git a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp index c4829350..00462a90 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp @@ -36,13 +36,13 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath) if (slashPos != wstring::npos) { wstring sidecarPath = filePath.substr(0, slashPos + 1) + L"worldname.txt"; - FILE *fr = nullptr; + FILE *fr = NULL; if (_wfopen_s(&fr, sidecarPath.c_str(), L"r") == 0 && fr) { char buf[128] = {}; if (fgets(buf, sizeof(buf), fr)) { - int len = static_cast<int>(strlen(buf)); + int len = (int)strlen(buf); while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' ')) buf[--len] = '\0'; fclose(fr); @@ -57,15 +57,15 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath) } } - HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr); + HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL); if (hFile == INVALID_HANDLE_VALUE) return L""; - DWORD fileSize = GetFileSize(hFile, nullptr); + DWORD fileSize = GetFileSize(hFile, NULL); if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) { CloseHandle(hFile); return L""; } unsigned char *rawData = new unsigned char[fileSize]; DWORD bytesRead = 0; - if (!ReadFile(hFile, rawData, fileSize, &bytesRead, nullptr) || bytesRead != fileSize) + if (!ReadFile(hFile, rawData, fileSize, &bytesRead, NULL) || bytesRead != fileSize) { CloseHandle(hFile); delete[] rawData; @@ -73,7 +73,7 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath) } CloseHandle(hFile); - unsigned char *saveData = nullptr; + unsigned char *saveData = NULL; unsigned int saveSize = 0; bool freeSaveData = false; @@ -120,10 +120,10 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath) ba.data = (byte*)(saveData + off); ba.length = len; CompoundTag *root = NbtIo::decompress(ba); - if (root != nullptr) + if (root != NULL) { CompoundTag *dataTag = root->getCompound(L"Data"); - if (dataTag != nullptr) + if (dataTag != NULL) result = dataTag->getString(L"LevelName"); delete root; } @@ -172,7 +172,7 @@ C4JStorage::SAVETRANSFER_FILE_DETAILS UIScene_LoadOrJoinMenu::m_debugTransferDet int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { - UIScene_LoadOrJoinMenu *pClass= static_cast<UIScene_LoadOrJoinMenu *>(lpParam); + UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; app.DebugPrintf("Received data for save thumbnail\n"); @@ -184,9 +184,9 @@ int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE p } else { - pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = nullptr; + pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = NULL; pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = 0; - app.DebugPrintf("Save thumbnail data is nullptr, or has size 0\n"); + app.DebugPrintf("Save thumbnail data is NULL, or has size 0\n"); } pClass->m_bSaveThumbnailReady = true; @@ -215,7 +215,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer m_bIgnoreInput = false; m_bShowingPartyGamesOnly = false; m_bInParty = false; - m_currentSessions = nullptr; + m_currentSessions = NULL; m_iState=e_SavesIdle; //m_bRetrievingSaveInfo=false; @@ -239,9 +239,9 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer m_bRetrievingSaveThumbnails = false; m_bSaveThumbnailReady = false; m_bExitScene=false; - m_pSaveDetails=nullptr; + m_pSaveDetails=NULL; m_bSavesDisplayed=false; - m_saveDetails = nullptr; + m_saveDetails = NULL; m_iSaveDetailsCount = 0; m_iTexturePacksNotInstalled = 0; m_bCopying = false; @@ -320,7 +320,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer #ifdef _XBOX // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -399,11 +399,11 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu() { - g_NetworkManager.SetSessionsUpdatedCallback( nullptr, nullptr ); + g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL ); app.SetLiveLinkRequired( false ); delete m_currentSessions; - m_currentSessions = nullptr; + m_currentSessions = NULL; #if TO_BE_IMPLEMENTED // Reset the background downloading, in case we changed it by attempting to download a texture pack @@ -705,7 +705,7 @@ void UIScene_LoadOrJoinMenu::tick() if(!m_bSavesDisplayed) { m_pSaveDetails=StorageManager.ReturnSavesInfo(); - if(m_pSaveDetails!=nullptr) + if(m_pSaveDetails!=NULL) { //CD - Fix - Adding define for ORBIS/XBOXONE #if defined(_XBOX_ONE) || defined(__ORBIS__) @@ -716,11 +716,11 @@ void UIScene_LoadOrJoinMenu::tick() m_bSavesDisplayed=true; UpdateGamesList(); - if(m_saveDetails!=nullptr) + if(m_saveDetails!=NULL) { for(unsigned int i = 0; i < m_iSaveDetailsCount; ++i) { - if(m_saveDetails[i].pbThumbnailData!=nullptr) + if(m_saveDetails[i].pbThumbnailData!=NULL) { delete m_saveDetails[i].pbThumbnailData; } @@ -1000,9 +1000,9 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo() #ifdef __ORBIS__ // We need to make sure this is non-null so that we have an idea of free space m_pSaveDetails=StorageManager.ReturnSavesInfo(); - if(m_pSaveDetails==nullptr) + if(m_pSaveDetails==NULL) { - C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,nullptr,this,"save"); + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #endif @@ -1015,7 +1015,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo() if( savesDir.exists() ) { m_saves = savesDir.listFiles(); - uiSaveC = static_cast<unsigned int>(m_saves->size()); + uiSaveC = (unsigned int)m_saves->size(); } // add the New Game and Tutorial after the saves list is retrieved, if there are any saves @@ -1049,10 +1049,10 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo() m_controlSavesTimer.setVisible(true); m_pSaveDetails=StorageManager.ReturnSavesInfo(); - if(m_pSaveDetails==nullptr) + if(m_pSaveDetails==NULL) { char savename[] = "save"; - C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, nullptr, this, savename); + C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, NULL, this, savename); } #if TO_BE_IMPLEMENTED @@ -1391,7 +1391,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes) { // 4J HEG - No reason to set value if keyboard was cancelled - UIScene_LoadOrJoinMenu *pClass=static_cast<UIScene_LoadOrJoinMenu *>(lpParam); + UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam; pClass->m_bIgnoreInput=false; if (bRes) { @@ -1416,7 +1416,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo // Convert the ui16Text input to a wide string wchar_t wNewName[128] = {}; for (int k = 0; k < 127 && ui16Text[k]; k++) - wNewName[k] = static_cast<wchar_t>(ui16Text[k]); + wNewName[k] = (wchar_t)ui16Text[k]; // Convert to narrow for storage and in-memory update char narrowName[128] = {}; @@ -1427,7 +1427,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo mbstowcs(wFilename, pClass->m_saveDetails[listPos].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1); wstring sidecarPath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\worldname.txt"); - FILE *fw = nullptr; + FILE *fw = NULL; if (_wfopen_s(&fw, sidecarPath.c_str(), L"w") == 0 && fw) { fputs(narrowName, fw); @@ -1460,18 +1460,18 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo } void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId) { - app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId)); + app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId); } void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) { - app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId)); + app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId); - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_GamesList: m_iGameListIndex = childId; - m_buttonListGames.updateChildFocus( static_cast<int>(childId) ); + m_buttonListGames.updateChildFocus( (int) childId ); break; case eControl_SavesList: m_iSaveListIndex = childId; @@ -1493,18 +1493,18 @@ void UIScene_LoadOrJoinMenu::remoteStorageGetSaveCallback(LPVOID lpParam, SonyRe void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_SavesList: { m_bIgnoreInput=true; - int lGenID = static_cast<int>(childId) - 1; + int lGenID = (int)childId - 1; //CD - Added for audio ui.PlayUISFX(eSFX_Press); - if(static_cast<int>(childId) == JOIN_LOAD_CREATE_BUTTON_INDEX) + if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX) { app.SetTutorialMode( false ); @@ -1535,7 +1535,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) params->iSaveGameInfoIndex=-1; //params->pbSaveRenamed=&m_bSaveRenamed; params->levelGen = levelGen; - params->saveDetails = nullptr; + params->saveDetails = NULL; // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); @@ -1546,7 +1546,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) #ifdef __ORBIS__ // check if this is a damaged save PSAVE_INFO pSaveInfo = &m_pSaveDetails->SaveInfoA[((int)childId)-m_iDefaultButtonsC]; - if(pSaveInfo->thumbnailData == nullptr && pSaveInfo->modifiedTime == 0) // no thumbnail data and time of zero and zero blocks useset for corrupt files + if(pSaveInfo->thumbnailData == NULL && pSaveInfo->modifiedTime == 0) // no thumbnail data and time of zero and zero blocks useset for corrupt files { // give the option to delete the save UINT uiIDA[2]; @@ -1562,17 +1562,17 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { - LoadSaveFromDisk(m_saves->at(static_cast<int>(childId)-m_iDefaultButtonsC)); + LoadSaveFromDisk(m_saves->at((int)childId-m_iDefaultButtonsC)); } else { LoadMenuInitData *params = new LoadMenuInitData(); params->iPad = m_iPad; // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting - params->iSaveGameInfoIndex=m_saveDetails[static_cast<int>(childId)-m_iDefaultButtonsC].saveId; + params->iSaveGameInfoIndex=m_saveDetails[((int)childId)-m_iDefaultButtonsC].saveId; //params->pbSaveRenamed=&m_bSaveRenamed; - params->levelGen = nullptr; - params->saveDetails = &m_saveDetails[ static_cast<int>(childId)-m_iDefaultButtonsC ]; + params->levelGen = NULL; + params->saveDetails = &m_saveDetails[ ((int)childId)-m_iDefaultButtonsC ]; #ifdef _XBOX_ONE // On XB1, saves might need syncing, in which case inform the user so they can decide whether they want to wait for this to happen @@ -1606,7 +1606,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) ui.PlayUISFX(eSFX_Press); { - int nIndex = static_cast<int>(childId); + int nIndex = (int)childId; m_iGameListIndex = nIndex; CheckAndJoinGame(nIndex); } @@ -1626,7 +1626,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) bool bContentRestricted=false; // we're online, since we are joining a game - ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL); #ifdef __ORBIS__ // 4J Stu - On PS4 we don't restrict playing multiplayer based on chat restriction, so remove this check @@ -1670,7 +1670,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; // Not allowed to play online - ui.RequestAlertMessage(IDS_ONLINE_GAME, IDS_CHAT_RESTRICTION_UGC, uiIDA, 1, m_iPad,nullptr,this); + ui.RequestAlertMessage(IDS_ONLINE_GAME, IDS_CHAT_RESTRICTION_UGC, uiIDA, 1, m_iPad,NULL,this); #else // Not allowed to play online ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, 0 ); @@ -1715,7 +1715,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; - ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr); + ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } @@ -1735,7 +1735,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) // UINT uiIDA[2]; // uiIDA[0]=IDS_CONFIRM_OK; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; - // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false); + // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); m_bIgnoreInput=false; return; @@ -1837,7 +1837,7 @@ void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; - param->saveData = nullptr; + param->saveData = NULL; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ); param->levelGen = levelGen; @@ -1856,7 +1856,7 @@ void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -1870,9 +1870,9 @@ void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) void UIScene_LoadOrJoinMenu::UpdateGamesListCallback(LPVOID pParam) { - if(pParam != nullptr) + if(pParam != NULL) { - UIScene_LoadOrJoinMenu *pScene = static_cast<UIScene_LoadOrJoinMenu *>(pParam); + UIScene_LoadOrJoinMenu *pScene = (UIScene_LoadOrJoinMenu *)pParam; pScene->UpdateGamesList(); } } @@ -1892,7 +1892,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() } - FriendSessionInfo *pSelectedSession = nullptr; + FriendSessionInfo *pSelectedSession = NULL; if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) { unsigned int nIndex = m_buttonListGames.getCurrentSelection(); @@ -1901,8 +1901,8 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() SessionID selectedSessionId; ZeroMemory(&selectedSessionId,sizeof(SessionID)); - if( pSelectedSession != nullptr )selectedSessionId = pSelectedSession->sessionId; - pSelectedSession = nullptr; + if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId; + pSelectedSession = NULL; m_controlJoinTimer.setVisible( false ); @@ -1917,7 +1917,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() // Update the xui list displayed unsigned int xuiListSize = m_buttonListGames.getItemCount(); - unsigned int filteredListSize = static_cast<unsigned int>(m_currentSessions->size()); + unsigned int filteredListSize = (unsigned int)m_currentSessions->size(); BOOL gamesListHasFocus = DoesGamesListHaveFocus(); @@ -1968,12 +1968,12 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() HRESULT hr; DWORD dwImageBytes=0; - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; - if(tp==nullptr) + if(tp==NULL) { DWORD dwBytes=0; - PBYTE pbData=nullptr; + PBYTE pbData=NULL; app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes); // is it in the tpd data ? @@ -2174,7 +2174,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save int64_t fileSize = saveFile->length(); FileInputStream fis(*saveFile); - byteArray ba(static_cast<unsigned int>(fileSize)); + byteArray ba(fileSize); fis.read(ba); fis.close(); @@ -2208,7 +2208,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -2314,7 +2314,7 @@ static bool Win64_DeleteSaveDirectory(const wchar_t* wPath) int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LoadOrJoinMenu* pClass = static_cast<UIScene_LoadOrJoinMenu *>(pParam); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog // Check that we have a valid save selected (can get a bad index if the save list has been refreshed) @@ -2336,7 +2336,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JSt if (pClass->m_saveDetails && displayIdx >= 0 && pClass->m_saveDetails[displayIdx].UTF8SaveFilename[0]) { wchar_t wFilename[MAX_SAVEFILENAME_LENGTH] = {}; - mbstowcs_s(nullptr, wFilename, MAX_SAVEFILENAME_LENGTH, pClass->m_saveDetails[displayIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1); + mbstowcs_s(NULL, wFilename, MAX_SAVEFILENAME_LENGTH, pClass->m_saveDetails[displayIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1); wchar_t wFolderPath[MAX_PATH] = {}; swprintf_s(wFolderPath, MAX_PATH, L"Windows64\\GameHDD\\%s", wFilename); bSuccess = Win64_DeleteSaveDirectory(wFolderPath); @@ -2360,7 +2360,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JSt int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) { ui.EnterCallbackIdCriticalSection(); - UIScene_LoadOrJoinMenu* pClass = static_cast<UIScene_LoadOrJoinMenu *>(ui.GetSceneFromCallbackId((size_t)lpParam)); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); if(pClass) { @@ -2380,7 +2380,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) int UIScene_LoadOrJoinMenu::RenameSaveDataReturned(LPVOID lpParam,bool bRes) { - UIScene_LoadOrJoinMenu* pClass = static_cast<UIScene_LoadOrJoinMenu *>(lpParam); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)lpParam; if(bRes) { @@ -2412,7 +2412,7 @@ void UIScene_LoadOrJoinMenu::LoadRemoteFileFromDisk(char* remoteFilename) int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LoadOrJoinMenu* pClass = static_cast<UIScene_LoadOrJoinMenu *>(pParam); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog // EMessage_ResultAccept means cancel @@ -2425,7 +2425,7 @@ int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JS { wchar_t wSaveName[128]; ZeroMemory(wSaveName, 128 * sizeof(wchar_t)); - mbstowcs_s(nullptr, wSaveName, 128, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, _TRUNCATE); + mbstowcs_s(NULL, wSaveName, 128, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, _TRUNCATE); UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_RENAME_WORLD_TITLE); kbData.defaultText = wSaveName; @@ -2542,7 +2542,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bCon if(bContinue==true) { SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); - if(pSONYDLCInfo!=nullptr) + if(pSONYDLCInfo!=NULL) { char chName[42]; char chKeyName[20]; @@ -2551,7 +2551,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bCon memset(chSkuID,0,SCE_NP_COMMERCE2_SKU_ID_LEN); // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. // So we assume the first sku for the product is the one we want - // MGH - keyname in the DLC file is 16 chars long, but there's no space for a nullptr terminating char + // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char memset(chKeyName, 0, sizeof(chKeyName)); strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); @@ -2583,7 +2583,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bCon int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_LoadOrJoinMenu *pClass = static_cast<UIScene_LoadOrJoinMenu *>(pParam); + UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; // Exit with or without saving if(result==C4JStorage::EMessage_ResultAccept) @@ -2605,7 +2605,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS #endif SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); - if(pSONYDLCInfo!=nullptr) + if(pSONYDLCInfo!=NULL) { char chName[42]; char chKeyName[20]; @@ -2614,7 +2614,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS memset(chSkuID,0,SCE_NP_COMMERCE2_SKU_ID_LEN); // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. // So we assume the first sku for the product is the one we want - // MGH - keyname in the DLC file is 16 chars long, but there's no space for a nullptr terminating char + // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char memset(chKeyName, 0, sizeof(chKeyName)); strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); @@ -2648,7 +2648,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS wstring ProductId; app.GetDLCFullOfferIDForPackID(pClass->m_initData->selectedSession->data.texturePackParentId,ProductId); - StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),nullptr,nullptr); + StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL); } else { @@ -2840,7 +2840,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter pMinecraft->progressRenderer->progressStart(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD); pMinecraft->progressRenderer->progressStage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD ); - ConsoleSaveFile* pSave = nullptr; + ConsoleSaveFile* pSave = NULL; pClass->m_eSaveTransferState = eSaveTransfer_GetRemoteSaveInfo; @@ -2895,10 +2895,10 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter const char* pNameUTF8 = app.getRemoteStorage()->getSaveNameUTF8(); mbstowcs(wSaveName, pNameUTF8, strlen(pNameUTF8)+1); // plus null StorageManager.SetSaveTitle(wSaveName); - PBYTE pbThumbnailData=nullptr; + PBYTE pbThumbnailData=NULL; DWORD dwThumbnailDataSize=0; - PBYTE pbDataSaveImage=nullptr; + PBYTE pbDataSaveImage=NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t @@ -3059,10 +3059,10 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter StorageManager.ResetSaveData(); { - PBYTE pbThumbnailData=nullptr; + PBYTE pbThumbnailData=NULL; DWORD dwThumbnailDataSize=0; - PBYTE pbDataSaveImage=nullptr; + PBYTE pbDataSaveImage=NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t @@ -3270,7 +3270,7 @@ void UIScene_LoadOrJoinMenu::SaveTransferReturned(LPVOID lpParam, SonyRemoteStor } ConsoleSaveFile* UIScene_LoadOrJoinMenu::SonyCrossSaveConvert() { - return nullptr; + return NULL; } void UIScene_LoadOrJoinMenu::CancelSaveTransferCallback(LPVOID lpParam) @@ -3493,7 +3493,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) SaveTransferStateContainer *pStateContainer = (SaveTransferStateContainer *) lpParameter; Minecraft *pMinecraft=Minecraft::GetInstance(); - ConsoleSaveFile* pSave = nullptr; + ConsoleSaveFile* pSave = NULL; while(StorageManager.SaveTransferClearState()!=C4JStorage::eSaveTransfer_Idle) { @@ -3595,7 +3595,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seedVal, true, uiHostOptions, dwTexturePack); // set the icon and save image - StorageManager.SetSaveImages(ba.data, ba.length, nullptr, 0, bTextMetadata, iTextMetadataBytes); + StorageManager.SetSaveImages(ba.data, ba.length, NULL, 0, bTextMetadata, iTextMetadataBytes); delete ba.data; } @@ -3758,12 +3758,12 @@ void UIScene_LoadOrJoinMenu::RequestFileData( SaveTransferStateContainer *pClass File targetFile( wstring(L"FakeTMSPP\\").append(filename) ); if(targetFile.exists()) { - HANDLE hSaveFile = CreateFile( targetFile.getPath().c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, nullptr); + HANDLE hSaveFile = CreateFile( targetFile.getPath().c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, NULL); m_debugTransferDetails.pbData = new BYTE[m_debugTransferDetails.ulFileLen]; DWORD numberOfBytesRead = 0; - ReadFile( hSaveFile,m_debugTransferDetails.pbData,m_debugTransferDetails.ulFileLen,&numberOfBytesRead,nullptr); + ReadFile( hSaveFile,m_debugTransferDetails.pbData,m_debugTransferDetails.ulFileLen,&numberOfBytesRead,NULL); assert(numberOfBytesRead == m_debugTransferDetails.ulFileLen); CloseHandle(hSaveFile); @@ -3791,7 +3791,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferReturned(LPVOID lpParam,C4JStorage::SAVE app.DebugPrintf("Save Transfer - size is %d\n",pSaveTransferDetails->ulFileLen); // if the file data is null, then assume this is the file size retrieval - if(pSaveTransferDetails->pbData==nullptr) + if(pSaveTransferDetails->pbData==NULL) { pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_FileSizeRetrieved; UIScene_LoadOrJoinMenu::s_ulFileSize=pSaveTransferDetails->ulFileLen; diff --git a/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp b/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp index a1cbc144..fe743adc 100644 --- a/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp @@ -12,7 +12,7 @@ Random *UIScene_MainMenu::random = new Random(); -EUIScene UIScene_MainMenu::eNavigateWhenReady = static_cast<EUIScene>(-1); +EUIScene UIScene_MainMenu::eNavigateWhenReady = (EUIScene) -1; UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { @@ -33,29 +33,29 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye m_bIgnorePress=false; - m_buttons[static_cast<int>(eControl_PlayGame)].init(IDS_PLAY_GAME,eControl_PlayGame); + m_buttons[(int)eControl_PlayGame].init(IDS_PLAY_GAME,eControl_PlayGame); #ifdef _XBOX_ONE if(!ProfileManager.IsFullVersion()) m_buttons[(int)eControl_PlayGame].setLabel(IDS_PLAY_TRIAL_GAME); app.SetReachedMainMenu(); #endif - m_buttons[static_cast<int>(eControl_Leaderboards)].init(IDS_LEADERBOARDS,eControl_Leaderboards); - m_buttons[static_cast<int>(eControl_Achievements)].init( (UIString)IDS_ACHIEVEMENTS,eControl_Achievements); - m_buttons[static_cast<int>(eControl_HelpAndOptions)].init(IDS_HELP_AND_OPTIONS,eControl_HelpAndOptions); + m_buttons[(int)eControl_Leaderboards].init(IDS_LEADERBOARDS,eControl_Leaderboards); + m_buttons[(int)eControl_Achievements].init( (UIString)IDS_ACHIEVEMENTS,eControl_Achievements); + m_buttons[(int)eControl_HelpAndOptions].init(IDS_HELP_AND_OPTIONS,eControl_HelpAndOptions); if(ProfileManager.IsFullVersion()) { m_bTrialVersion=false; - m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(IDS_DOWNLOADABLECONTENT,eControl_UnlockOrDLC); + m_buttons[(int)eControl_UnlockOrDLC].init(IDS_DOWNLOADABLECONTENT,eControl_UnlockOrDLC); } else { m_bTrialVersion=true; - m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(IDS_UNLOCK_FULL_GAME,eControl_UnlockOrDLC); + m_buttons[(int)eControl_UnlockOrDLC].init(IDS_UNLOCK_FULL_GAME,eControl_UnlockOrDLC); } #ifndef _DURANGO - m_buttons[static_cast<int>(eControl_Exit)].init(app.GetString(IDS_EXIT_GAME),eControl_Exit); + m_buttons[(int)eControl_Exit].init(app.GetString(IDS_EXIT_GAME),eControl_Exit); #else m_buttons[(int)eControl_XboxHelp].init(IDS_XBOX_HELP_APP, eControl_XboxHelp); #endif @@ -104,7 +104,7 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye m_bLoadTrialOnNetworkManagerReady = false; // 4J Stu - Clear out any loaded game rules - app.setLevelGenerationOptions(nullptr); + app.setLevelGenerationOptions(NULL); // 4J Stu - Reset the leaving game flag so that we correctly handle signouts while in the menus g_NetworkManager.ResetLeavingGame(); @@ -182,7 +182,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack) if(navBack && ProfileManager.IsFullVersion()) { // Replace the Unlock Full Game with Downloadable Content - m_buttons[static_cast<int>(eControl_UnlockOrDLC)].setLabel(IDS_DOWNLOADABLECONTENT); + m_buttons[(int)eControl_UnlockOrDLC].setLabel(IDS_DOWNLOADABLECONTENT); } #if TO_BE_IMPLEMENTED @@ -196,7 +196,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack) #ifdef __PSVITA__ int splashIndex = eSplashRandomStart + 2 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 2) ); #else - int splashIndex = eSplashRandomStart + 1 + random->nextInt( static_cast<int>(m_splashes.size()) - (eSplashRandomStart + 1) ); + int splashIndex = eSplashRandomStart + 1 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 1) ); #endif // Override splash text on certain dates @@ -303,12 +303,12 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) int primaryPad = ProfileManager.GetPrimaryPad(); #ifdef _XBOX_ONE - int (*signInReturnedFunc) (LPVOID,const bool, const int iPad, const int iController) = nullptr; + int (*signInReturnedFunc) (LPVOID,const bool, const int iPad, const int iController) = NULL; #else - int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = nullptr; + int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL; #endif - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_PlayGame: #ifdef __ORBIS__ @@ -396,7 +396,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) bool confirmUser = false; // Note: if no sign in returned func, assume this isn't required - if (signInReturnedFunc != nullptr) + if (signInReturnedFunc != NULL) { if(ProfileManager.IsSignedIn(primaryPad)) { @@ -466,10 +466,10 @@ void UIScene_MainMenu::customDrawSplash(IggyCustomDrawCallbackRegion *region) // 4J Stu - Move this to the ctor when the main menu is not the first scene we navigate to ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; // Setup GDraw, normal game render states and matrices @@ -513,7 +513,7 @@ void UIScene_MainMenu::customDrawSplash(IggyCustomDrawCallbackRegion *region) int UIScene_MainMenu::MustSignInReturned(void *pParam, int iPad, C4JStorage::EMessageResult result) { - UIScene_MainMenu* pClass = static_cast<UIScene_MainMenu *>(pParam); + UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { @@ -643,7 +643,7 @@ int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue, int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad) #endif { - UIScene_MainMenu *pClass = static_cast<UIScene_MainMenu *>(pParam); + UIScene_MainMenu *pClass = (UIScene_MainMenu *)pParam; if(bContinue) { @@ -714,7 +714,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, int iPad) #endif { - UIScene_MainMenu* pClass = static_cast<UIScene_MainMenu *>(pParam); + UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; if(bContinue) { @@ -916,7 +916,7 @@ int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,in int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,int iPad) #endif { - UIScene_MainMenu *pClass = static_cast<UIScene_MainMenu *>(pParam); + UIScene_MainMenu *pClass = (UIScene_MainMenu *)pParam; if(bContinue) { @@ -940,7 +940,7 @@ int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,in { bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) - ProfileManager.GetChatAndContentRestrictions(iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { @@ -986,7 +986,7 @@ int UIScene_MainMenu::Achievements_SignInReturned(void *pParam,bool bContinue,in int UIScene_MainMenu::Achievements_SignInReturned(void *pParam,bool bContinue,int iPad) #endif { - UIScene_MainMenu *pClass = static_cast<UIScene_MainMenu *>(pParam); + UIScene_MainMenu *pClass = (UIScene_MainMenu *)pParam; if (bContinue) { @@ -1020,7 +1020,7 @@ int UIScene_MainMenu::UnlockFullGame_SignInReturned(void *pParam,bool bContinue, int UIScene_MainMenu::UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad) #endif { - UIScene_MainMenu* pClass = static_cast<UIScene_MainMenu *>(pParam); + UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; if (bContinue) { @@ -1098,7 +1098,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void * UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; - int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = nullptr; + int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL; // 4J-PB - Check if there is a patch for the game pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad()); @@ -1141,7 +1141,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void * // UINT uiIDA[1]; // uiIDA[0]=IDS_OK; -// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,nullptr,pClass); +// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass); } // Check if PSN is unavailable because of age restriction @@ -1157,7 +1157,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void * bool confirmUser = false; // Note: if no sign in returned func, assume this isn't required - if (signInReturnedFunc != nullptr) + if (signInReturnedFunc != NULL) { if(ProfileManager.IsSignedIn(primaryPad)) { @@ -1187,7 +1187,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(vo UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; - int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = nullptr; + int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL; // 4J-PB - Check if there is a patch for the game pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad()); @@ -1228,7 +1228,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(vo // UINT uiIDA[1]; // uiIDA[0]=IDS_OK; -// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,nullptr,pClass); +// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass); } bool confirmUser = false; @@ -1247,7 +1247,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(vo } // Note: if no sign in returned func, assume this isn't required - if (signInReturnedFunc != nullptr) + if (signInReturnedFunc != NULL) { if(ProfileManager.IsSignedIn(primaryPad)) { @@ -1600,7 +1600,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad) bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) - ProfileManager.GetChatAndContentRestrictions(iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { @@ -1608,7 +1608,7 @@ void UIScene_MainMenu::RunLeaderboards(int iPad) // you can't see leaderboards UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),nullptr,this); + ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this); #endif } else @@ -1669,7 +1669,7 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad) // UINT uiIDA[1]; // uiIDA[0]=IDS_OK; -// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,nullptr,this); +// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,this); return; } @@ -1704,7 +1704,7 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad) { bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) - ProfileManager.GetChatAndContentRestrictions(iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { @@ -1713,7 +1713,7 @@ void UIScene_MainMenu::RunUnlockOrDLC(int iPad) // you can't see the store UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),nullptr,this); + ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this); #endif } else @@ -1898,7 +1898,7 @@ void UIScene_MainMenu::tick() { app.DebugPrintf("[MainMenu] Navigating away from MainMenu.\n"); ui.NavigateToScene(lockedProfile, eNavigateWhenReady); - eNavigateWhenReady = static_cast<EUIScene>(-1); + eNavigateWhenReady = (EUIScene) -1; } #ifdef _DURANGO else @@ -1925,7 +1925,7 @@ void UIScene_MainMenu::tick() // 4J-PB - need to check this user can access the store bool bContentRestricted=false; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -2102,7 +2102,7 @@ void UIScene_MainMenu::LoadTrial(void) NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; - param->saveData = nullptr; + param->saveData = NULL; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ) | app.GetGameHostOption(eGameHostOption_DisableSaving); vector<LevelGenerationOptions *> *generators = app.getLevelGenerators(); @@ -2110,7 +2110,7 @@ void UIScene_MainMenu::LoadTrial(void) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -2129,7 +2129,7 @@ void UIScene_MainMenu::LoadTrial(void) void UIScene_MainMenu::handleUnlockFullVersion() { - m_buttons[static_cast<int>(eControl_UnlockOrDLC)].setLabel(IDS_DOWNLOADABLECONTENT,true); + m_buttons[(int)eControl_UnlockOrDLC].setLabel(IDS_DOWNLOADABLECONTENT,true); } diff --git a/Minecraft.Client/Common/UI/UIScene_MessageBox.cpp b/Minecraft.Client/Common/UI/UIScene_MessageBox.cpp index 7a0749d4..6b8dc552 100644 --- a/Minecraft.Client/Common/UI/UIScene_MessageBox.cpp +++ b/Minecraft.Client/Common/UI/UIScene_MessageBox.cpp @@ -7,7 +7,7 @@ UIScene_MessageBox::UIScene_MessageBox(int iPad, void *initData, UILayer *parent // Setup all the Iggy references we need for this scene initialiseMovie(); - MessageBoxInfo *param = static_cast<MessageBoxInfo *>(initData); + MessageBoxInfo *param = (MessageBoxInfo *)initData; m_buttonCount = param->uiOptionC; @@ -41,7 +41,7 @@ UIScene_MessageBox::UIScene_MessageBox(int iPad, void *initData, UILayer *parent m_labelTitle.init(app.GetString(param->uiTitle)); m_labelContent.init(app.GetString(param->uiText)); - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL ); m_Func = param->Func; m_lpParam = param->lpParam; @@ -84,10 +84,10 @@ void UIScene_MessageBox::handleReload() value[0].number = m_buttonCount; value[1].type = IGGY_DATATYPE_number; - value[1].number = static_cast<F64>(getControlFocus()); + value[1].number = (F64)getControlFocus(); IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcInit , 2 , value ); - out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , nullptr ); + out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL ); } void UIScene_MessageBox::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) @@ -120,7 +120,7 @@ void UIScene_MessageBox::handleInput(int iPad, int key, bool repeat, bool presse void UIScene_MessageBox::handlePress(F64 controlId, F64 childId) { C4JStorage::EMessageResult result = C4JStorage::EMessage_Cancelled; - switch(static_cast<int>(controlId)) + switch((int)controlId) { case 0: result = C4JStorage::EMessage_ResultAccept; diff --git a/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.cpp b/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.cpp index 118712a4..998679ca 100644 --- a/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.cpp +++ b/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.cpp @@ -19,8 +19,8 @@ UIScene_NewUpdateMessage::UIScene_NewUpdateMessage(int iPad, void *initData, UIL message=app.FormatHTMLString(m_iPad,message); vector<wstring> paragraphs; - size_t lastIndex = 0; - for ( size_t index = message.find(L"\r\n", lastIndex, 2); + int lastIndex = 0; + for ( int index = message.find(L"\r\n", lastIndex, 2); index != wstring::npos; index = message.find(L"\r\n", lastIndex, 2) ) @@ -100,7 +100,7 @@ void UIScene_NewUpdateMessage::handleInput(int iPad, int key, bool repeat, bool void UIScene_NewUpdateMessage::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Confirm: { diff --git a/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp b/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp index 7cec38b3..6f502db8 100644 --- a/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp @@ -101,9 +101,9 @@ UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLa TelemetryManager->RecordPauseOrInactive(m_iPad); Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft != nullptr && pMinecraft->localgameModes[iPad] != nullptr ) + if(pMinecraft != NULL && pMinecraft->localgameModes[iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad]; // This just allows it to be shown gameMode->getTutorial()->showTutorialPopup(false); @@ -114,9 +114,9 @@ UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLa UIScene_PauseMenu::~UIScene_PauseMenu() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft != nullptr && pMinecraft->localgameModes[m_iPad] != nullptr ) + if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; // This just allows it to be shown gameMode->getTutorial()->showTutorialPopup(true); @@ -506,7 +506,7 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) { if(m_bIgnoreInput) return; - switch(static_cast<int>(controlId)) + switch((int)controlId) { case BUTTON_PAUSE_RESUMEGAME: if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() ) @@ -593,7 +593,7 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) { bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) - ProfileManager.GetChatAndContentRestrictions(m_iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(m_iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { @@ -654,9 +654,9 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) if(m_iPad==ProfileManager.GetPrimaryPad()) { int playTime = -1; - if( pMinecraft->localplayers[m_iPad] != nullptr ) + if( pMinecraft->localplayers[m_iPad] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer(); } #if defined(_XBOX_ONE) || defined(__ORBIS__) @@ -723,9 +723,9 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) else { int playTime = -1; - if( pMinecraft->localplayers[m_iPad] != nullptr ) + if( pMinecraft->localplayers[m_iPad] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer(); } TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited); @@ -741,9 +741,9 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) if(m_iPad==ProfileManager.GetPrimaryPad()) { int playTime = -1; - if( pMinecraft->localplayers[m_iPad] != nullptr ) + if( pMinecraft->localplayers[m_iPad] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer(); } // adjust the trial time played @@ -759,9 +759,9 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) else { int playTime = -1; - if( pMinecraft->localplayers[m_iPad] != nullptr ) + if( pMinecraft->localplayers[m_iPad] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer(); } TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited); @@ -839,7 +839,7 @@ void UIScene_PauseMenu::PerformActionSaveGame() if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin()) { TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack(); @@ -979,7 +979,7 @@ int UIScene_PauseMenu::UnlockFullSaveReturned(void *pParam,int iPad,C4JStorage:: // 4J-PB - need to check this user can access the store #if defined(__PS3__) || defined(__PSVITA__) bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -1003,7 +1003,7 @@ int UIScene_PauseMenu::UnlockFullSaveReturned(void *pParam,int iPad,C4JStorage:: int UIScene_PauseMenu::SaveGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(ui.GetSceneFromCallbackId((size_t)pParam)); + UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)ui.GetSceneFromCallbackId((size_t)pParam); if(pClass) pClass->SetIgnoreInput(false); if(bContinue==true) @@ -1112,7 +1112,7 @@ int UIScene_PauseMenu::ViewLeaderboards_SignInReturned(void *pParam,bool bContin { #ifndef __ORBIS__ bool bContentRestricted=false; - ProfileManager.GetChatAndContentRestrictions(pClass->m_iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(pClass->m_iPad,true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { // you can't see leaderboards @@ -1183,7 +1183,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J #ifndef __ORBIS__ // 4J-PB - need to check this user can access the store bool bContentRestricted=false; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -1203,7 +1203,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J app.DebugPrintf("Texture Pack - %s\n",pchPackName); SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName); - if(pSONYDLCInfo!=nullptr) + if(pSONYDLCInfo!=NULL) { char chName[42]; char chKeyName[20]; @@ -1214,7 +1214,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. // So we assume the first sku for the product is the one we want - // MGH - keyname in the DLC file is 16 chars long, but there's no space for a nullptr terminating char + // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char memset(chKeyName, 0, sizeof(chKeyName)); strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); @@ -1260,7 +1260,7 @@ int UIScene_PauseMenu::BuyTexturePack_SignInReturned(void *pParam,bool bContinue #ifndef __ORBIS__ // 4J-PB - need to check this user can access the store bool bContentRestricted=false; - ProfileManager.GetChatAndContentRestrictions(iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; @@ -1280,7 +1280,7 @@ int UIScene_PauseMenu::BuyTexturePack_SignInReturned(void *pParam,bool bContinue app.DebugPrintf("Texture Pack - %s\n",pchPackName); SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName); - if(pSONYDLCInfo!=nullptr) + if(pSONYDLCInfo!=NULL) { char chName[42]; char chKeyName[20]; @@ -1291,7 +1291,7 @@ int UIScene_PauseMenu::BuyTexturePack_SignInReturned(void *pParam,bool bContinue // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. // So we assume the first sku for the product is the one we want - // MGH - keyname in the DLC file is 16 chars long, but there's no space for a nullptr terminating char + // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char memset(chKeyName, 0, sizeof(chKeyName)); strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); diff --git a/Minecraft.Client/Common/UI/UIScene_QuadrantSignin.cpp b/Minecraft.Client/Common/UI/UIScene_QuadrantSignin.cpp index 76676561..0cb6cf2b 100644 --- a/Minecraft.Client/Common/UI/UIScene_QuadrantSignin.cpp +++ b/Minecraft.Client/Common/UI/UIScene_QuadrantSignin.cpp @@ -11,7 +11,7 @@ UIScene_QuadrantSignin::UIScene_QuadrantSignin(int iPad, void *_initData, UILaye // Setup all the Iggy references we need for this scene initialiseMovie(); - m_signInInfo = *static_cast<SignInInfo *>(_initData); + m_signInInfo = *((SignInInfo *)_initData); m_bIgnoreInput = false; @@ -167,7 +167,7 @@ int UIScene_QuadrantSignin::SignInReturned(void *pParam,bool bContinue, int iPad { app.DebugPrintf("SignInReturned for pad %d\n", iPad); - UIScene_QuadrantSignin *pClass = static_cast<UIScene_QuadrantSignin *>(pParam); + UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)pParam; #ifdef _XBOX_ONE if(bContinue && pClass->m_signInInfo.requireOnline && ProfileManager.IsSignedIn(iPad)) @@ -264,7 +264,7 @@ void UIScene_QuadrantSignin::setControllerState(int iPad, EControllerStatus stat value[0].number = iPad; value[1].type = IGGY_DATATYPE_number; - value[1].number = static_cast<int>(state); + value[1].number = (int)state; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetControllerStatus , 2 , value ); } @@ -272,9 +272,9 @@ void UIScene_QuadrantSignin::setControllerState(int iPad, EControllerStatus stat int UIScene_QuadrantSignin::AvatarReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { - UIScene_QuadrantSignin *pClass = static_cast<UIScene_QuadrantSignin *>(lpParam); + UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)lpParam; app.DebugPrintf(app.USER_SR,"AvatarReturned callback\n"); - if(pbThumbnail != nullptr) + if(pbThumbnail != NULL) { // 4J-JEV - Added to ensure each new texture gets a unique name. static unsigned int quadrantImageCount = 0; diff --git a/Minecraft.Client/Common/UI/UIScene_ReinstallMenu.cpp b/Minecraft.Client/Common/UI/UIScene_ReinstallMenu.cpp index c713a390..3b67f79e 100644 --- a/Minecraft.Client/Common/UI/UIScene_ReinstallMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_ReinstallMenu.cpp @@ -36,7 +36,7 @@ void UIScene_ReinstallMenu::updateTooltips() void UIScene_ReinstallMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); diff --git a/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp b/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp index 0b8e0ca4..b58f86fd 100644 --- a/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp @@ -19,7 +19,7 @@ UIScene_SaveMessage::UIScene_SaveMessage(int iPad, void *initData, UILayer *pare IggyDataValue result; // Russian needs to resize the box - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , nullptr ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL ); // 4J-PB - If we have a signed in user connected, let's get the DLC now for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) @@ -101,7 +101,7 @@ void UIScene_SaveMessage::handleInput(int iPad, int key, bool repeat, bool press void UIScene_SaveMessage::handlePress(F64 controlId, F64 childId) { - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Confirm: diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsAudioMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsAudioMenu.cpp index 083fbd35..6d892d70 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsAudioMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsAudioMenu.cpp @@ -47,7 +47,7 @@ void UIScene_SettingsAudioMenu::updateTooltips() void UIScene_SettingsAudioMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -93,8 +93,8 @@ void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat, bool void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; - int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_Music: m_sliderMusic.handleSliderMove(value); diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp index 7dbd243b..d5447f77 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp @@ -47,7 +47,7 @@ void UIScene_SettingsControlMenu::updateTooltips() void UIScene_SettingsControlMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -93,8 +93,8 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bo void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; - int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_SensitivityInGame: m_sliderSensitivityInGame.handleSliderMove(value); diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp index b258d8c3..423c8f4b 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp @@ -7,21 +7,20 @@ namespace { - constexpr int FOV_MIN = 70; - constexpr int FOV_MAX = 110; - constexpr int FOV_SLIDER_MAX = 100; + const int FOV_MIN = 70; + const int FOV_MAX = 110; + const int FOV_SLIDER_MAX = 100; - int ClampFov(int value) + int clampFov(int value) { if (value < FOV_MIN) return FOV_MIN; if (value > FOV_MAX) return FOV_MAX; return value; } - [[maybe_unused]] - int FovToSliderValue(float fov) + int fovToSliderValue(float fov) { - const int clampedFov = ClampFov(static_cast<int>(fov + 0.5f)); + int clampedFov = clampFov((int)(fov + 0.5f)); return ((clampedFov - FOV_MIN) * FOV_SLIDER_MAX) / (FOV_MAX - FOV_MIN); } @@ -57,7 +56,7 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD initialiseMovie(); Minecraft* pMinecraft = Minecraft::GetInstance(); - m_bNotInGame=(Minecraft::GetInstance()->level==nullptr); + m_bNotInGame=(Minecraft::GetInstance()->level==NULL); m_checkboxClouds.init(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS),eControl_Clouds,(app.GetGameSettings(m_iPad,eGameSetting_Clouds)!=0)); m_checkboxBedrockFog.init(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG),eControl_BedrockFog,(app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)!=0)); @@ -66,24 +65,24 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD WCHAR TempString[256]; - swprintf(TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)); + swprintf((WCHAR*)TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)); m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance))); - swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma)); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma)); m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma)); - const int initialFovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV); - const int initialFovDeg = sliderValueToFov(initialFovSlider); - swprintf(TempString, 256, L"FOV: %d", initialFovDeg); + int initialFovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV); + int initialFovDeg = sliderValueToFov(initialFovSlider); + swprintf((WCHAR*)TempString, 256, L"FOV: %d", initialFovDeg); m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, initialFovSlider); - swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity)); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity)); m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity)); doHorizontalResizeCheck(); - - const bool bInGame=(Minecraft::GetInstance()->level!=nullptr); - const bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad); + + bool bInGame=(Minecraft::GetInstance()->level!=NULL); + bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad); // if we're not in the game, we need to use basescene 0 if(bInGame) { @@ -137,7 +136,7 @@ void UIScene_SettingsGraphicsMenu::updateTooltips() void UIScene_SettingsGraphicsMenu::updateComponents() { - const bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -188,20 +187,20 @@ void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, b void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; - const int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_RenderDistance: { m_sliderRenderDistance.handleSliderMove(value); - const int dist = LevelToDistance(value); + int dist = LevelToDistance(value); app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist); - const Minecraft* mc = Minecraft::GetInstance(); + Minecraft* mc = Minecraft::GetInstance(); mc->options->viewDistance = 3 - value; - swprintf(TempString,256,L"Render Distance: %d",dist); + swprintf((WCHAR*)TempString,256,L"Render Distance: %d",dist); m_sliderRenderDistance.setLabel(TempString); } break; @@ -210,7 +209,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal m_sliderGamma.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Gamma,value); - swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value); m_sliderGamma.setLabel(TempString); break; @@ -218,13 +217,13 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal case eControl_FOV: { m_sliderFOV.handleSliderMove(value); - const Minecraft* pMinecraft = Minecraft::GetInstance(); - const int fovValue = sliderValueToFov(value); - pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovValue)); + Minecraft* pMinecraft = Minecraft::GetInstance(); + int fovValue = sliderValueToFov(value); + pMinecraft->gameRenderer->SetFovVal((float)fovValue); app.SetGameSettings(m_iPad, eGameSetting_FOV, value); - WCHAR tempString[256]; - swprintf(tempString, 256, L"FOV: %d", fovValue); - m_sliderFOV.setLabel(tempString); + WCHAR TempString[256]; + swprintf((WCHAR*)TempString, 256, L"FOV: %d", fovValue); + m_sliderFOV.setLabel(TempString); } break; @@ -232,7 +231,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal m_sliderInterfaceOpacity.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value); - swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value); m_sliderInterfaceOpacity.setLabel(TempString); break; diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp index 2ae9c897..39a0b7c6 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp @@ -8,7 +8,7 @@ UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *pa // Setup all the Iggy references we need for this scene initialiseMovie(); - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); m_buttons[BUTTON_ALL_OPTIONS].init(IDS_OPTIONS,BUTTON_ALL_OPTIONS); m_buttons[BUTTON_ALL_AUDIO].init(IDS_AUDIO,BUTTON_ALL_AUDIO); @@ -51,7 +51,7 @@ wstring UIScene_SettingsMenu::getMoviePath() void UIScene_SettingsMenu::handleReload() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(ProfileManager.GetPrimaryPad()!=m_iPad) { removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame); @@ -68,7 +68,7 @@ void UIScene_SettingsMenu::updateTooltips() void UIScene_SettingsMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -119,7 +119,7 @@ void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId) //CD - Added for audio ui.PlayUISFX(eSFX_Press); - switch(static_cast<int>(controlId)) + switch((int)controlId) { case BUTTON_ALL_OPTIONS: ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu); @@ -151,7 +151,7 @@ void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId) int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_SettingsMenu* pClass = static_cast<UIScene_SettingsMenu *>(pParam); + UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp index 7b4d3d9d..6898d489 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp @@ -29,7 +29,7 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat // Setup all the Iggy references we need for this scene initialiseMovie(); - m_bNotInGame=(Minecraft::GetInstance()->level==nullptr); + m_bNotInGame=(Minecraft::GetInstance()->level==NULL); m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); @@ -99,7 +99,7 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; if(!bPrimaryPlayer) { @@ -196,7 +196,7 @@ void UIScene_SettingsOptionsMenu::updateTooltips() void UIScene_SettingsOptionsMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -243,7 +243,7 @@ void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId) //CD - Added for audio ui.PlayUISFX(eSFX_Press); - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Languages: m_bNavigateToLanguageSelector = true; @@ -324,7 +324,7 @@ void UIScene_SettingsOptionsMenu::handleReload() bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; if(!bPrimaryPlayer) { @@ -378,8 +378,8 @@ void UIScene_SettingsOptionsMenu::handleReload() void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { - int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_Autosave: m_sliderAutosave.handleSliderMove(value); diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp index 873564f6..917012d6 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp @@ -7,7 +7,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer // Setup all the Iggy references we need for this scene initialiseMovie(); - m_bNotInGame=(Minecraft::GetInstance()->level==nullptr); + m_bNotInGame=(Minecraft::GetInstance()->level==NULL); m_checkboxDisplayHUD.init(app.GetString(IDS_CHECKBOX_DISPLAY_HUD),eControl_DisplayHUD,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0)); m_checkboxDisplayHand.init(app.GetString(IDS_CHECKBOX_DISPLAY_HAND),eControl_DisplayHand,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0)); @@ -26,7 +26,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer doHorizontalResizeCheck(); - bool bInGame=(Minecraft::GetInstance()->level!=nullptr); + bool bInGame=(Minecraft::GetInstance()->level!=NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; // if we're not in the game, we need to use basescene 0 @@ -57,7 +57,7 @@ void UIScene_SettingsUIMenu::updateTooltips() void UIScene_SettingsUIMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -146,8 +146,8 @@ void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pr void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; - int value = static_cast<int>(currentValue); - switch(static_cast<int>(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_UISize: m_sliderUISize.handleSliderMove(value); diff --git a/Minecraft.Client/Common/UI/UIScene_SignEntryMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SignEntryMenu.cpp index 5ef783d3..9f049c8c 100644 --- a/Minecraft.Client/Common/UI/UIScene_SignEntryMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SignEntryMenu.cpp @@ -13,7 +13,7 @@ UIScene_SignEntryMenu::UIScene_SignEntryMenu(int iPad, void *_initData, UILayer // Setup all the Iggy references we need for this scene initialiseMovie(); - SignEntryScreenInput* initData = static_cast<SignEntryScreenInput *>(_initData); + SignEntryScreenInput* initData = (SignEntryScreenInput*)_initData; m_sign = initData->sign; m_bConfirmed = false; @@ -175,9 +175,9 @@ void UIScene_SignEntryMenu::tick() if (pMinecraft->level->isClientSide) { shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; - if(player != nullptr && player->connection && player->connection->isStarted()) + if(player != NULL && player->connection && player->connection->isStarted()) { - player->connection->send(std::make_shared<SignUpdatePacket>(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages())); + player->connection->send( shared_ptr<SignUpdatePacket>( new SignUpdatePacket(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages()) ) ); } } ui.CloseUIScenes(m_iPad); @@ -309,7 +309,7 @@ bool UIScene_SignEntryMenu::handleMouseClick(F32 x, F32 y) int UIScene_SignEntryMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes) { - const auto pClass=static_cast<UIScene_SignEntryMenu *>(lpParam); + UIScene_SignEntryMenu *pClass=(UIScene_SignEntryMenu *)lpParam; pClass->m_bIgnoreInput = false; if (bRes) { @@ -317,7 +317,7 @@ int UIScene_SignEntryMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes) uint16_t pchText[128]; ZeroMemory(pchText, 128 * sizeof(uint16_t)); Win64_GetKeyboardText(pchText, 128); - pClass->m_textInputLines[pClass->m_iEditingLine].setLabel(reinterpret_cast<wchar_t *>(pchText)); + pClass->m_textInputLines[pClass->m_iEditingLine].setLabel((wchar_t *)pchText); #else uint16_t pchText[128]; ZeroMemory(pchText, 128 * sizeof(uint16_t) ); @@ -333,7 +333,7 @@ void UIScene_SignEntryMenu::handlePress(F64 controlId, F64 childId) #ifdef _WINDOWS64 if (isDirectEditBlocking()) return; #endif - switch(static_cast<int>(controlId)) + switch((int)controlId) { case eControl_Confirm: { @@ -345,7 +345,7 @@ void UIScene_SignEntryMenu::handlePress(F64 controlId, F64 childId) case eControl_Line3: case eControl_Line4: { - m_iEditingLine = static_cast<int>(controlId); + m_iEditingLine = (int)controlId; #ifdef _WINDOWS64 if (g_KBMInput.IsKBMActive()) { @@ -384,7 +384,7 @@ void UIScene_SignEntryMenu::handlePress(F64 controlId, F64 childId) break; } #else - InputManager.RequestKeyboard(app.GetString(IDS_SIGN_TITLE),m_textInputLines[m_iEditingLine].getLabel(),static_cast<DWORD>(m_iPad),15,&UIScene_SignEntryMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Alphabet); + InputManager.RequestKeyboard(app.GetString(IDS_SIGN_TITLE),m_textInputLines[m_iEditingLine].getLabel(),(DWORD)m_iPad,15,&UIScene_SignEntryMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Alphabet); #endif #endif } diff --git a/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp index a3482a24..9e0059f3 100644 --- a/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp @@ -40,7 +40,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer m_bIgnoreInput=false; m_bNoSkinsToShow = false; - m_currentPack = nullptr; + m_currentPack = NULL; m_packIndex = SKIN_SELECT_PACK_DEFAULT; m_skinIndex = 0; @@ -48,7 +48,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer m_currentSkinPath = app.GetPlayerSkinName(iPad); m_selectedSkinPath = L""; m_selectedCapePath = L""; - m_vAdditionalSkinBoxes = nullptr; + m_vAdditionalSkinBoxes = NULL; m_bSlidingSkins = false; m_bAnimatingMove = false; @@ -107,7 +107,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer // Change to display the favorites if there are any. The current skin will be in there (probably) - need to check for it m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath); bool bFound; - if(m_currentPack != nullptr) + if(m_currentPack != NULL) { m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS; } @@ -436,7 +436,7 @@ void UIScene_SkinSelectMenu::InputActionOK(unsigned int iPad) } break; default: - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { bool renableInputAfterOperation = true; m_bIgnoreInput = true; @@ -520,7 +520,7 @@ void UIScene_SkinSelectMenu::InputActionOK(unsigned int iPad) DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_currentPack->getPurchaseOfferId()); ULONGLONG ullOfferID_Full; - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullOfferID_Full=pDLCInfo->ullOfferID_Full; } @@ -534,7 +534,7 @@ void UIScene_SkinSelectMenu::InputActionOK(unsigned int iPad) #endif bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) - ProfileManager.GetChatAndContentRestrictions(m_iPad,true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(m_iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { @@ -599,7 +599,7 @@ void UIScene_SkinSelectMenu::InputActionOK(unsigned int iPad) void UIScene_SkinSelectMenu::customDraw(IggyCustomDrawCallbackRegion *region) { int characterId = -1; - swscanf(static_cast<wchar_t *>(region->name),L"Character%d",&characterId); + swscanf((wchar_t*)region->name,L"Character%d",&characterId); if (characterId == -1) { app.DebugPrintf("Invalid character to render found\n"); @@ -635,8 +635,8 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() wstring skinOrigin = L""; bool bSkinIsFree=false; bool bLicensed=false; - DLCSkinFile *skinFile=nullptr; - DLCPack *Pack=nullptr; + DLCSkinFile *skinFile=NULL; + DLCPack *Pack=NULL; BYTE sidePreviewControlsL,sidePreviewControlsR; m_bNoSkinsToShow=false; @@ -646,7 +646,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() m_controlSkinNamePlate.setVisible( false ); - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { skinFile = m_currentPack->getSkinFile(m_skinIndex); m_selectedSkinPath = skinFile->getPath(); @@ -673,7 +673,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() { m_selectedSkinPath = L""; m_selectedCapePath = L""; - m_vAdditionalSkinBoxes = nullptr; + m_vAdditionalSkinBoxes = NULL; switch(m_packIndex) { @@ -758,13 +758,13 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() // add the boxes to the humanoid model, but only if we've not done this already vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID()); - if(pAdditionalModelParts==nullptr) + if(pAdditionalModelParts==NULL) { pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes); } } - if(skinFile!=nullptr) + if(skinFile!=NULL) { app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask()); } @@ -779,7 +779,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() wstring otherSkinPath = L""; wstring otherCapePath = L""; - vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr; + vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL; wchar_t chars[256]; // turn off all displays @@ -824,11 +824,11 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() { if(showNext) { - skinFile=nullptr; + skinFile=NULL; m_characters[eCharacter_Next1 + i].setVisible(true); - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { skinFile = m_currentPack->getSkinFile(nextIndex); otherSkinPath = skinFile->getPath(); @@ -840,7 +840,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() { otherSkinPath = L""; otherCapePath = L""; - othervAdditionalSkinBoxes=nullptr; + othervAdditionalSkinBoxes=NULL; switch(m_packIndex) { case SKIN_SELECT_PACK_DEFAULT: @@ -872,13 +872,13 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0) { vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID()); - if(pAdditionalModelParts==nullptr) + if(pAdditionalModelParts==NULL) { pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes); } } // 4J-PB - anim override needs set before SetTexture - if(skinFile!=nullptr) + if(skinFile!=NULL) { app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask()); } @@ -895,11 +895,11 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() { if(showPrevious) { - skinFile=nullptr; + skinFile=NULL; m_characters[eCharacter_Previous1 + i].setVisible(true); - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { skinFile = m_currentPack->getSkinFile(previousIndex); otherSkinPath = skinFile->getPath(); @@ -911,7 +911,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() { otherSkinPath = L""; otherCapePath = L""; - othervAdditionalSkinBoxes=nullptr; + othervAdditionalSkinBoxes=NULL; switch(m_packIndex) { case SKIN_SELECT_PACK_DEFAULT: @@ -943,7 +943,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged() if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0) { vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID()); - if(pAdditionalModelParts==nullptr) + if(pAdditionalModelParts==NULL) { pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes); } @@ -1021,7 +1021,7 @@ int UIScene_SkinSelectMenu::getNextSkinIndex(DWORD sourceIndex) { nextSkin = eDefaultSkins_ServerSelected; } - else if(m_currentPack != nullptr && nextSkin>=m_currentPack->getSkinCount()) + else if(m_currentPack != NULL && nextSkin>=m_currentPack->getSkinCount()) { nextSkin = 0; } @@ -1055,7 +1055,7 @@ int UIScene_SkinSelectMenu::getPreviousSkinIndex(DWORD sourceIndex) { previousSkin = eDefaultSkins_Count - 1; } - else if(m_currentPack != nullptr) + else if(m_currentPack != NULL) { previousSkin = m_currentPack->getSkinCount()-1; } @@ -1079,10 +1079,10 @@ void UIScene_SkinSelectMenu::handlePackIndexChanged() } else { - m_currentPack = nullptr; + m_currentPack = NULL; } m_skinIndex = 0; - if(m_currentPack != nullptr) + if(m_currentPack != NULL) { bool found; DWORD currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found); @@ -1099,7 +1099,7 @@ void UIScene_SkinSelectMenu::handlePackIndexChanged() DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId); if( ugcSkinIndex == 0 ) { - m_skinIndex = static_cast<EDefaultSkins>(defaultSkinIndex); + m_skinIndex = (EDefaultSkins) defaultSkinIndex; } } break; @@ -1130,7 +1130,7 @@ void UIScene_SkinSelectMenu::handlePackIndexChanged() std::wstring fakeWideToRealWide(const wchar_t* original) { const char* name = reinterpret_cast<const char*>(original); - int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, nullptr, 0); + int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0); std::wstring wName(len, 0); MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len); return wName.c_str(); @@ -1500,7 +1500,7 @@ void UIScene_SkinSelectMenu::HandleDLCMountingComplete() if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0) { m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath); - if(m_currentPack != nullptr) + if(m_currentPack != NULL) { bool bFound = false; m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS; @@ -1520,7 +1520,7 @@ void UIScene_SkinSelectMenu::HandleDLCMountingComplete() m_bIgnoreInput=false; app.m_dlcManager.checkForCorruptDLCAndAlert(); - bool bInGame=(Minecraft::GetInstance()->level!=nullptr); + bool bInGame=(Minecraft::GetInstance()->level!=NULL); #if TO_BE_IMPLEMENTED if(bInGame) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); @@ -1534,7 +1534,7 @@ void UIScene_SkinSelectMenu::showNotOnlineDialog(int iPad) { // need to be signed in to live. get them to sign in to online #if defined(__PS3__) - SQRNetworkManager_PS3::AttemptPSNSignIn(nullptr, this); + SQRNetworkManager_PS3::AttemptPSNSignIn(NULL, this); #elif defined(__PSVITA__) if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus()) @@ -1543,15 +1543,15 @@ void UIScene_SkinSelectMenu::showNotOnlineDialog(int iPad) UINT uiIDA[2]; uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1]=IDS_CANCEL; - ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_SkinSelectMenu::MustSignInReturned,nullptr); + ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_SkinSelectMenu::MustSignInReturned,NULL); } else { - SQRNetworkManager_Vita::AttemptPSNSignIn(nullptr, this); + SQRNetworkManager_Vita::AttemptPSNSignIn(NULL, this); } #elif defined(__ORBIS__) - SQRNetworkManager_Orbis::AttemptPSNSignIn(nullptr, this, false, iPad); + SQRNetworkManager_Orbis::AttemptPSNSignIn(NULL, this, false, iPad); #elif defined(_DURANGO) @@ -1563,7 +1563,7 @@ void UIScene_SkinSelectMenu::showNotOnlineDialog(int iPad) int UIScene_SkinSelectMenu::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_SkinSelectMenu* pScene = static_cast<UIScene_SkinSelectMenu *>(pParam); + UIScene_SkinSelectMenu* pScene = (UIScene_SkinSelectMenu*)pParam; if ( (result == C4JStorage::EMessage_ResultAccept) && ProfileManager.IsSignedIn(iPad) @@ -1579,7 +1579,7 @@ int UIScene_SkinSelectMenu::UnlockSkinReturned(void *pParam,int iPad,C4JStorage: const char *pchPackName=wstringtofilename(wStrPackName); SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName); - if (pSONYDLCInfo != nullptr) + if (pSONYDLCInfo != NULL) { char chName[42]; char chKeyName[20]; @@ -1593,7 +1593,7 @@ int UIScene_SkinSelectMenu::UnlockSkinReturned(void *pParam,int iPad,C4JStorage: // while the store is screwed, hardcode the sku //sprintf(chName,"%s-%s-%s",app.GetCommerceCategory(),pSONYDLCInfo->chDLCKeyname,"EURO"); - // MGH - keyname in the DLC file is 16 chars long, but there's no space for a nullptr terminating char + // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char memset(chKeyName, 0, sizeof(chKeyName)); strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); @@ -1623,7 +1623,7 @@ int UIScene_SkinSelectMenu::UnlockSkinReturned(void *pParam,int iPad,C4JStorage: // need to re-enable input because the user can back out of the store purchase, and we'll be stuck pScene->m_bIgnoreInput = false; // MGH - moved this to outside the pSONYDLCInfo, so we don't get stuck #elif defined _XBOX_ONE - StorageManager.InstallOffer(1,(WCHAR *)(pScene->m_currentPack->getPurchaseOfferId().c_str()), &RenableInput, pScene, nullptr); + StorageManager.InstallOffer(1,(WCHAR *)(pScene->m_currentPack->getPurchaseOfferId().c_str()), &RenableInput, pScene, NULL); #endif } else // Is signed in, but not live. @@ -1642,7 +1642,7 @@ int UIScene_SkinSelectMenu::UnlockSkinReturned(void *pParam,int iPad,C4JStorage: int UIScene_SkinSelectMenu::RenableInput(LPVOID lpVoid, int, int) { - static_cast<UIScene_SkinSelectMenu *>(lpVoid)->m_bIgnoreInput = false; + ((UIScene_SkinSelectMenu*) lpVoid)->m_bIgnoreInput = false; return 0; } diff --git a/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp b/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp index 017af93e..f6916d13 100644 --- a/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp @@ -12,7 +12,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa // Setup all the Iggy references we need for this scene initialiseMovie(); - TeleportMenuInitData *initParam = static_cast<TeleportMenuInitData *>(initData); + TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData; m_teleportToPlayer = initParam->teleportToPlayer; @@ -41,7 +41,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if( player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) + if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; @@ -59,7 +59,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa } int voiceStatus = 0; - if(player != nullptr && player->HasVoice() ) + if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { @@ -131,7 +131,7 @@ void UIScene_TeleportMenu::handleReload() { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if( player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) + if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; @@ -149,7 +149,7 @@ void UIScene_TeleportMenu::handleReload() } int voiceStatus = 0; - if(player != nullptr && player->HasVoice() ) + if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { @@ -189,7 +189,7 @@ void UIScene_TeleportMenu::tick() { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] ); - if( player != nullptr ) + if( player != NULL ) { m_players[i] = player->GetSmallId(); @@ -250,11 +250,11 @@ void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat, bool pres void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId) { - app.DebugPrintf("Pressed = %d, %d\n", static_cast<int>(controlId), static_cast<int>(childId)); - switch(static_cast<int>(controlId)) + app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId); + switch((int)controlId) { case eControl_GamePlayers: - int currentSelection = static_cast<int>(childId); + int currentSelection = (int)childId; INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] ); INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad); @@ -275,7 +275,7 @@ void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId) void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { - UIScene_TeleportMenu *scene = static_cast<UIScene_TeleportMenu *>(callbackParam); + UIScene_TeleportMenu *scene = (UIScene_TeleportMenu *)callbackParam; bool playerFound = false; int foundIndex = 0; for(int i = 0; i < scene->m_playersCount; ++i) @@ -320,7 +320,7 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer * } int voiceStatus = 0; - if(pPlayer != nullptr && pPlayer->HasVoice() ) + if(pPlayer != NULL && pPlayer->HasVoice() ) { if( pPlayer->IsMutedByLocalUser(scene->m_iPad) ) { diff --git a/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp b/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp index bb9e30af..0a35c8e5 100644 --- a/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp @@ -25,13 +25,13 @@ UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void *_initData, UILayer *par m_labelRequest1.init(L""); m_labelRequest2.init(L""); - TradingScreenInput *initData = static_cast<TradingScreenInput *>(_initData); + TradingScreenInput *initData = (TradingScreenInput *)_initData; m_merchant = initData->trader; Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[iPad] != nullptr ) + if( pMinecraft->localgameModes[iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this); } @@ -87,15 +87,15 @@ void UIScene_TradingMenu::handleDestroy() { app.DebugPrintf("UIScene_TradingMenu::handleDestroy\n"); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(pMinecraft->localplayers[m_iPad] != nullptr) pMinecraft->localplayers[m_iPad]->closeContainer(); + if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer(); ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false); @@ -155,11 +155,11 @@ void UIScene_TradingMenu::handleInput(int iPad, int key, bool repeat, bool press void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; shared_ptr<ItemInstance> item = nullptr; int slotId = -1; - swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId); + swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if(slotId < MerchantMenu::USE_ROW_SLOT_END) { @@ -190,7 +190,7 @@ void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region) }; } } - if(item != nullptr) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true); + if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true); } void UIScene_TradingMenu::showScrollRightArrow(bool show) diff --git a/Minecraft.Client/Common/UI/UIScene_TrialExitUpsell.cpp b/Minecraft.Client/Common/UI/UIScene_TrialExitUpsell.cpp index 9338daba..9ef8f189 100644 --- a/Minecraft.Client/Common/UI/UIScene_TrialExitUpsell.cpp +++ b/Minecraft.Client/Common/UI/UIScene_TrialExitUpsell.cpp @@ -50,7 +50,7 @@ void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat, bool p // 4J-PB - need to check this user can access the store #if defined(__PS3__) || defined(__PSVITA__) bool bContentRestricted; - ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,nullptr,&bContentRestricted,nullptr); + ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; diff --git a/Minecraft.Client/Common/UI/UIString.cpp b/Minecraft.Client/Common/UI/UIString.cpp index 04d8b8e3..288fa87a 100644 --- a/Minecraft.Client/Common/UI/UIString.cpp +++ b/Minecraft.Client/Common/UI/UIString.cpp @@ -139,7 +139,7 @@ UIString::~UIString() bool UIString::empty() { - return m_core.get() == nullptr; + return m_core.get() == NULL; } bool UIString::compare(const UIString &uiString) @@ -149,19 +149,19 @@ bool UIString::compare(const UIString &uiString) bool UIString::needsUpdating() { - if (m_core != nullptr) return m_core->needsUpdating(); + if (m_core != NULL) return m_core->needsUpdating(); else return false; } void UIString::setUpdated() { - if (m_core != nullptr) m_core->setUpdated(); + if (m_core != NULL) m_core->setUpdated(); } wstring &UIString::getString() { static wstring blank(L""); - if (m_core != nullptr) return m_core->getString(); + if (m_core != NULL) return m_core->getString(); else return blank; } diff --git a/Minecraft.Client/Common/UI/UIStructs.h b/Minecraft.Client/Common/UI/UIStructs.h index e5f5a833..ac83458f 100644 --- a/Minecraft.Client/Common/UI/UIStructs.h +++ b/Minecraft.Client/Common/UI/UIStructs.h @@ -196,8 +196,8 @@ typedef struct _ConnectionProgressParams showTooltips = false; setFailTimer = false; timerTime = 0; - cancelFunc = nullptr; - cancelFuncParam = nullptr; + cancelFunc = NULL; + cancelFuncParam = NULL; } } ConnectionProgressParams; @@ -250,7 +250,7 @@ typedef struct _SaveListDetails _SaveListDetails() { saveId = 0; - pbThumbnailData = nullptr; + pbThumbnailData = NULL; dwThumbnailSize = 0; #ifdef _DURANGO ZeroMemory(UTF16SaveName,sizeof(wchar_t)*128); @@ -403,15 +403,15 @@ typedef struct _LoadingInputParams _LoadingInputParams() { - func = nullptr; - lpParam = nullptr; - completionData = nullptr; + func = NULL; + lpParam = NULL; + completionData = NULL; cancelText = -1; - cancelFunc = nullptr; - completeFunc = nullptr; - m_cancelFuncParam = nullptr; - m_completeFuncParam = nullptr; + cancelFunc = NULL; + completeFunc = NULL; + m_cancelFuncParam = NULL; + m_completeFuncParam = NULL; waitForThreadToDelete = false; } } LoadingInputParams; @@ -439,7 +439,7 @@ typedef struct _TutorialPopupInfo _TutorialPopupInfo() { - interactScene = nullptr; + interactScene = NULL; desc = L""; title = L""; icon = -1; @@ -447,7 +447,7 @@ typedef struct _TutorialPopupInfo isFoil = false; allowFade = true; isReminder = false; - tutorial = nullptr; + tutorial = NULL; } } TutorialPopupInfo; diff --git a/Minecraft.Client/Common/UI/UITTFFont.cpp b/Minecraft.Client/Common/UI/UITTFFont.cpp index 359ac76b..5d72ed97 100644 --- a/Minecraft.Client/Common/UI/UITTFFont.cpp +++ b/Minecraft.Client/Common/UI/UITTFFont.cpp @@ -11,9 +11,9 @@ UITTFFont::UITTFFont(const string &name, const string &path, S32 fallbackCharact #ifdef _UNICODE wstring wPath = convStringToWstring(path); - HANDLE file = CreateFile(wPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(wPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #else - HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); + HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #endif if( file == INVALID_HANDLE_VALUE ) { @@ -30,7 +30,7 @@ UITTFFont::UITTFFont(const string &name, const string &path, S32 fallbackCharact DWORD bytesRead; pbData = (PBYTE) new BYTE[dwFileSize]; - BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr); + BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL); if(bSuccess==FALSE) { app.FatalLoadError(); diff --git a/Minecraft.Client/Common/XUI/XUI_Chat.cpp b/Minecraft.Client/Common/XUI/XUI_Chat.cpp index 64005621..3e3faa77 100644 --- a/Minecraft.Client/Common/XUI/XUI_Chat.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Chat.cpp @@ -5,7 +5,7 @@ HRESULT CScene_Chat::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; MapChildControls(); @@ -37,7 +37,7 @@ HRESULT CScene_Chat::OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled) m_Labels[i].SetOpacity(0); } } - if(pMinecraft->localplayers[m_iPad]!= nullptr) + if(pMinecraft->localplayers[m_iPad]!= NULL) { m_Jukebox.SetText( pGui->getJukeboxMessage(m_iPad).c_str() ); m_Jukebox.SetOpacity( pGui->getJukeboxOpacity(m_iPad) ); diff --git a/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.cpp b/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.cpp index 5ae736a3..9a82a7b3 100644 --- a/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.cpp +++ b/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.cpp @@ -12,7 +12,7 @@ //---------------------------------------------------------------------------------- HRESULT CScene_ConnectingProgress::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - ConnectionProgressParams *param = static_cast<ConnectionProgressParams *>(pInitData->pvInitData); + ConnectionProgressParams *param = (ConnectionProgressParams *)pInitData->pvInitData; m_iPad = param->iPad; MapChildControls(); @@ -203,7 +203,7 @@ HRESULT CScene_ConnectingProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHand UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; #ifdef _XBOX - StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); #endif exitReasonStringId = -1; diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_4JEdit.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_4JEdit.cpp index 576b7557..cc3afeca 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_4JEdit.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_4JEdit.cpp @@ -10,7 +10,7 @@ HRESULT CXuiCtrl4JEdit::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled) // set a limit for the text box m_uTextLimit=XUI_4JEDIT_MAX_CHARS-1; XuiEditSetTextLimit(m_hObj,m_uTextLimit); - // Find the text limit. (Add one for nullptr terminator) + // Find the text limit. (Add one for NULL terminator) //m_uTextLimit = min( XuiEditGetTextLimit(m_hObj) + 1, XUI_4JEDIT_MAX_CHARS); ZeroMemory( wchText , sizeof(WCHAR)*(m_uTextLimit+1) ); @@ -127,7 +127,7 @@ HRESULT CXuiCtrl4JEdit::OnChar(XUIMessageChar* pInputData, BOOL& rfHandled) XuiSendMessage( hBaseObj, &xuiMsg ); rfHandled = TRUE; - SendNotifyValueChanged(static_cast<int>(pInputData->wch)); + SendNotifyValueChanged((int)pInputData->wch); return hr; } @@ -145,7 +145,7 @@ HRESULT CXuiCtrl4JEdit::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) if( pThis->m_bReadOnly ) return hr; - // Find the text limit. (Add one for nullptr terminator) + // Find the text limit. (Add one for NULL terminator) //m_uTextLimit = min( XuiEditGetTextLimit(m_hObj) + 1, XUI_4JEDIT_MAX_CHARS); if((((pInputData->dwKeyCode == VK_PAD_A) && (pInputData->wch == 0)) || (pInputData->dwKeyCode == VK_PAD_START)) && !(pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT)) @@ -185,14 +185,14 @@ HRESULT CXuiCtrl4JEdit::SendNotifyValueChanged(int iValue) int CXuiCtrl4JEdit::KeyboardReturned(void *pParam,bool bSet) { - CXuiCtrl4JEdit* pClass = static_cast<CXuiCtrl4JEdit *>(pParam); + CXuiCtrl4JEdit* pClass = (CXuiCtrl4JEdit*)pParam; HRESULT hr = S_OK; if(bSet) { pClass->SetText(pClass->wchText); // need to move the caret to the end of the newly set text - XuiEditSetCaretPosition(pClass->m_hObj, static_cast<int>(wcsnlen(pClass->wchText, 50))); + XuiEditSetCaretPosition(pClass->m_hObj, (int)wcsnlen(pClass->wchText, 50)); pClass->SendNotifyValueChanged(10); // 10 for a return } diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_4JIcon.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_4JIcon.cpp index a4ff8d37..8895b60e 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_4JIcon.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_4JIcon.cpp @@ -3,7 +3,7 @@ HRESULT CXuiCtrl4JIcon::OnInit(XUIMessageInit *pInitData, BOOL& bHandled) { - m_hBrush=nullptr; + m_hBrush=NULL; return S_OK; } diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_4JList.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_4JList.cpp index 7523c523..4c615979 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_4JList.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_4JList.cpp @@ -7,7 +7,7 @@ HRESULT CXuiCtrl4JList::OnInit(XUIMessageInit *pInitData, BOOL& bHandled) { InitializeCriticalSection(&m_AccessListData); - m_hSelectionChangedHandlerObj = nullptr; + m_hSelectionChangedHandlerObj = NULL; return S_OK; } @@ -22,13 +22,13 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom if(ItemInfo.pwszText) { - dwLen1=static_cast<int>(wcslen(ItemInfo.pwszText))*sizeof(WCHAR); + dwLen1=(int)wcslen(ItemInfo.pwszText)*sizeof(WCHAR); dwBytes+=dwLen1+sizeof(WCHAR); } if(ItemInfo.pwszImage) { - dwLen2=static_cast<int>(wcslen(ItemInfo.pwszImage))*sizeof(WCHAR); + dwLen2=(int)(wcslen(ItemInfo.pwszImage))*sizeof(WCHAR); dwBytes+=dwLen2+sizeof(WCHAR); } @@ -59,11 +59,11 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom // need to remember the original index of this addition before it gets sorted - this will get used to load the game if(iSortListFromIndex!=-1) { - pItemInfo->iIndex=static_cast<int>(m_vListData.size())-iSortListFromIndex; + pItemInfo->iIndex=(int)m_vListData.size()-iSortListFromIndex; } else { - pItemInfo->iIndex=static_cast<int>(m_vListData.size()); + pItemInfo->iIndex=(int)m_vListData.size(); } // added to force a sort order for DLC @@ -110,7 +110,7 @@ void CXuiCtrl4JList::RemoveAllData( ) { EnterCriticalSection(&m_AccessListData); - int iSize=static_cast<int>(m_vListData.size()); + int iSize=(int)m_vListData.size(); for(int i=0;i<iSize;i++) { LIST_ITEM_INFO *pBack = m_vListData.back(); @@ -304,7 +304,7 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceT HRESULT CXuiCtrl4JList::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData,BOOL& bHandled) { - pGetItemCountData->cItems = static_cast<int>(m_vListData.size()); + pGetItemCountData->cItems = (int)m_vListData.size(); bHandled = TRUE; return S_OK; } @@ -315,7 +315,7 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourc { // Check for a brush EnterCriticalSection(&m_AccessListData); - if(GetData(pGetSourceImageData->iItem).hXuiBrush!=nullptr) + if(GetData(pGetSourceImageData->iItem).hXuiBrush!=NULL) { pGetSourceImageData->hBrush=GetData(pGetSourceImageData->iItem).hXuiBrush; } diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_BrewProgress.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_BrewProgress.cpp index e74b92b4..074b7300 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_BrewProgress.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_BrewProgress.cpp @@ -10,9 +10,9 @@ int CXuiCtrlBrewProgress::GetValue() void* pvUserData; this->GetUserData( &pvUserData ); - if( pvUserData != nullptr ) + if( pvUserData != NULL ) { - BrewingStandTileEntity *pBrewingStandTileEntity = static_cast<BrewingStandTileEntity *>(pvUserData); + BrewingStandTileEntity *pBrewingStandTileEntity = (BrewingStandTileEntity *)pvUserData; return pBrewingStandTileEntity->getBrewTime(); } diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_BubblesProgress.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_BubblesProgress.cpp index 48a130c4..cc5d996f 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_BubblesProgress.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_BubblesProgress.cpp @@ -8,9 +8,9 @@ int CXuiCtrlBubblesProgress::GetValue() void* pvUserData; this->GetUserData( &pvUserData ); - if( pvUserData != nullptr ) + if( pvUserData != NULL ) { - BrewingStandTileEntity *pBrewingStandTileEntity = static_cast<BrewingStandTileEntity *>(pvUserData); + BrewingStandTileEntity *pBrewingStandTileEntity = (BrewingStandTileEntity *)pvUserData; int value = 0; int bubbleStep = (pBrewingStandTileEntity->getBrewTime() / 2) % 7; diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_BurnProgress.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_BurnProgress.cpp index 5a1a3674..8e514094 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_BurnProgress.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_BurnProgress.cpp @@ -10,9 +10,9 @@ int CXuiCtrlBurnProgress::GetValue() void* pvUserData; this->GetUserData( &pvUserData ); - if( pvUserData != nullptr ) + if( pvUserData != NULL ) { - FurnaceTileEntity *pFurnaceTileEntity = static_cast<FurnaceTileEntity *>(pvUserData); + FurnaceTileEntity *pFurnaceTileEntity = (FurnaceTileEntity *)pvUserData; // TODO This param is a magic number in Java but we should really define it somewhere with a name // I think it is the number of states of the progress display (ie the max value) diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_CraftIngredientSlot.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_CraftIngredientSlot.cpp index 46bcc983..82b6c3ed 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_CraftIngredientSlot.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_CraftIngredientSlot.cpp @@ -11,7 +11,7 @@ CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot() { m_iID=0; - m_Desc=nullptr; + m_Desc=NULL; m_isFoil = false; m_isDirty = false; m_item = nullptr; @@ -29,7 +29,7 @@ HRESULT CXuiCtrlCraftIngredientSlot::OnInit(XUIMessageInit* pInitData, BOOL& rfH //----------------------------------------------------------------------------- HRESULT CXuiCtrlCraftIngredientSlot::OnCustomMessage_GetSlotItem(CustomMessage_GetSlotItem_Struct *pData, BOOL& bHandled) { - if( m_iID != 0 || m_item != nullptr ) + if( m_iID != 0 || m_item != NULL ) { pData->item = m_item; pData->iItemBitField = MAKE_SLOTDISPLAY_ITEM_BITMASK(m_iID,m_iAuxVal,m_isFoil); @@ -94,7 +94,7 @@ void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCo void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, shared_ptr<ItemInstance> item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow) { - if(item == nullptr) SetIcon(iPad, 0,0,0,0,0,false,false,bShow); + if(item == NULL) SetIcon(iPad, 0,0,0,0,0,false,false,bShow); else { m_item = item; @@ -118,6 +118,6 @@ void CXuiCtrlCraftIngredientSlot::SetDescription(LPCWSTR Desc) hr=GetVisual(&hObj); XuiElementGetChildById(hObj,L"text_name",&hObjChild); XuiControlSetText(hObjChild,Desc); - XuiElementSetShow(hObjChild,Desc==nullptr?FALSE:TRUE); + XuiElementSetShow(hObjChild,Desc==NULL?FALSE:TRUE); m_Desc=Desc; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp index 9a312287..6c7876c9 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp @@ -15,10 +15,10 @@ HRESULT CXuiCtrlEnchantmentButton::OnInit(XUIMessageInit* pInitData, BOOL& rfHan Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; HXUIOBJ parent = m_hObj; HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneEnchant" ); @@ -28,13 +28,13 @@ HRESULT CXuiCtrlEnchantmentButton::OnInit(XUIMessageInit* pInitData, BOOL& rfHan { XuiElementGetParent(parent,&parent); currentClass = XuiGetObjectClass( parent ); - } while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); + } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); - assert( parent != nullptr ); + assert( parent != NULL ); VOID *pObj; XuiObjectFromHandle( parent, &pObj ); - m_containerScene = static_cast<CXuiSceneEnchant *>(pObj); + m_containerScene = (CXuiSceneEnchant *)pObj; m_index = 0; m_lastCost = 0; diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp index a83b7811..8a56a0ea 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp @@ -30,12 +30,12 @@ CXuiCtrlEnchantmentBook::CXuiCtrlEnchantmentBook() : Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; - model = nullptr; + model = NULL; time = 0; flip = oFlip = flipT = flipA = 0.0f; @@ -44,7 +44,7 @@ CXuiCtrlEnchantmentBook::CXuiCtrlEnchantmentBook() : CXuiCtrlEnchantmentBook::~CXuiCtrlEnchantmentBook() { - //if(model != nullptr) delete model; + //if(model != NULL) delete model; } //----------------------------------------------------------------------------- @@ -60,13 +60,13 @@ HRESULT CXuiCtrlEnchantmentBook::OnInit(XUIMessageInit* pInitData, BOOL& rfHandl { XuiElementGetParent(parent,&parent); currentClass = XuiGetObjectClass( parent ); - } while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); + } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); - assert( parent != nullptr ); + assert( parent != NULL ); VOID *pObj; XuiObjectFromHandle( parent, &pObj ); - m_containerScene = static_cast<CXuiSceneEnchant *>(pObj); + m_containerScene = (CXuiSceneEnchant *)pObj; last = nullptr; @@ -166,12 +166,12 @@ HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL &b glEnable(GL_CULL_FACE); - if(model == nullptr) + if(model == NULL) { // Share the model the the EnchantTableRenderer EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY); - if(etr != nullptr) + if(etr != NULL) { model = etr->bookModel; } @@ -181,7 +181,7 @@ HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL &b } } - model->render(nullptr, 0, ff1, ff2, o, 0, 1 / 16.0f,true); + model->render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f,true); glDisable(GL_CULL_FACE); glPopMatrix(); @@ -281,7 +281,7 @@ HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL &b // // glEnable(GL_RESCALE_NORMAL); // -// model.render(nullptr, 0, ff1, ff2, o, 0, 1 / 16.0f,true); +// model.render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f,true); // // glDisable(GL_RESCALE_NORMAL); // Lighting::turnOff(); diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp index ecb6132d..60156a0a 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp @@ -25,10 +25,10 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnInit(XUIMessageInit* pInitData, BOOL& r Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; HXUIOBJ parent = m_hObj; HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiCtrlEnchantmentButton" ); @@ -38,13 +38,13 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnInit(XUIMessageInit* pInitData, BOOL& r { XuiElementGetParent(parent,&parent); currentClass = XuiGetObjectClass( parent ); - } while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); + } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); - assert( parent != nullptr ); + assert( parent != NULL ); VOID *pObj; XuiObjectFromHandle( parent, &pObj ); - m_parentControl = static_cast<CXuiCtrlEnchantmentButton *>(pObj); + m_parentControl = (CXuiCtrlEnchantmentButton *)pObj; m_lastCost = 0; m_enchantmentString = L""; @@ -75,10 +75,10 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B // Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it. // Clear just the region required for this control. D3DRECT clearRect; - clearRect.x1 = static_cast<int>(matrix._41) - 2; - clearRect.y1 = static_cast<int>(matrix._42) - 2; - clearRect.x2 = static_cast<int>(matrix._41 + (bwidth * matrix._11)) + 2; - clearRect.y2 = static_cast<int>(matrix._42 + (bheight * matrix._22)) + 2; + clearRect.x1 = (int)(matrix._41) - 2; + clearRect.y1 = (int)(matrix._42) - 2; + clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2; + clearRect.y2 = (int)(matrix._42 + ( bheight * matrix._22 )) + 2; RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect); // glClear(GL_DEPTH_BUFFER_BIT); diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_FireProgress.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_FireProgress.cpp index 3d55db19..b125af39 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_FireProgress.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_FireProgress.cpp @@ -10,9 +10,9 @@ int CXuiCtrlFireProgress::GetValue() void* pvUserData; this->GetUserData( &pvUserData ); - if( pvUserData != nullptr ) + if( pvUserData != NULL ) { - FurnaceTileEntity *pFurnaceTileEntity = static_cast<FurnaceTileEntity *>(pvUserData); + FurnaceTileEntity *pFurnaceTileEntity = (FurnaceTileEntity *)pvUserData; // TODO This param is a magic number in Java but we should really define it somewhere with a name // I think it is the number of states of the progress display (ie the max value) diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp index 98ff1c26..02ee7c93 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp @@ -22,10 +22,10 @@ CXuiCtrlMinecraftPlayer::CXuiCtrlMinecraftPlayer() : Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; } //----------------------------------------------------------------------------- @@ -41,13 +41,13 @@ HRESULT CXuiCtrlMinecraftPlayer::OnInit(XUIMessageInit* pInitData, BOOL& rfHandl { XuiElementGetParent(parent,&parent); currentClass = XuiGetObjectClass( parent ); - } while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); + } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); - assert( parent != nullptr ); + assert( parent != NULL ); VOID *pObj; XuiObjectFromHandle( parent, &pObj ); - m_containerScene = static_cast<CXuiSceneInventory *>(pObj); + m_containerScene = (CXuiSceneInventory *)pObj; m_iPad = m_containerScene->getPad(); @@ -116,7 +116,7 @@ HRESULT CXuiCtrlMinecraftPlayer::OnRender(XUIMessageRender *pRenderData, BOOL &b // // for(int i=0;i<XUSER_MAX_COUNT;i++) // { -// if(pMinecraft->localplayers[i] != nullptr) +// if(pMinecraft->localplayers[i] != NULL) // { // iPlayerC++; // } diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp index 1fa44d3f..0acd250f 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp @@ -30,10 +30,10 @@ CXuiCtrlMinecraftSkinPreview::CXuiCtrlMinecraftSkinPreview() : Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; m_customTextureUrl = L"default"; m_backupTexture = TN_MOB_CHAR; @@ -62,7 +62,7 @@ CXuiCtrlMinecraftSkinPreview::CXuiCtrlMinecraftSkinPreview() : m_fOriginalRotation = 0.0f; m_framesAnimatingRotation = 0; m_bAnimatingToFacing = false; - m_pvAdditionalModelParts=nullptr; + m_pvAdditionalModelParts=NULL; m_uiAnimOverrideBitmask=0L; } @@ -137,7 +137,7 @@ void CXuiCtrlMinecraftSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAn void CXuiCtrlMinecraftSkinPreview::CycleNextAnimation() { - m_currentAnimation = static_cast<ESkinPreviewAnimations>(m_currentAnimation + 1); + m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation + 1); if(m_currentAnimation >= e_SkinPreviewAnimation_Count) m_currentAnimation = e_SkinPreviewAnimation_Walking; m_swingTime = 0.0f; @@ -145,8 +145,8 @@ void CXuiCtrlMinecraftSkinPreview::CycleNextAnimation() void CXuiCtrlMinecraftSkinPreview::CyclePreviousAnimation() { - m_currentAnimation = static_cast<ESkinPreviewAnimations>(m_currentAnimation - 1); - if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = static_cast<ESkinPreviewAnimations>(e_SkinPreviewAnimation_Count - 1); + m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1); + if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = (ESkinPreviewAnimations)(e_SkinPreviewAnimation_Count - 1); m_swingTime = 0.0f; } @@ -241,7 +241,7 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO Lighting::turnOn(); //glRotatef(-45 - 90, 0, 1, 0); - glRotatef(-static_cast<float>(m_xRot), 1, 0, 0); + glRotatef(-(float)m_xRot, 1, 0, 0); // 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen bool wasHidingGui = pMinecraft->options->hideGui; @@ -249,7 +249,7 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO //EntityRenderDispatcher::instance->render(pMinecraft->localplayers[0], 0, 0, 0, 0, 1); EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER); - if (renderer != nullptr) + if (renderer != NULL) { // 4J-PB - any additional parts to turn on for this player (skin dependent) //vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts(); @@ -294,12 +294,12 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do glPushMatrix(); glDisable(GL_CULL_FACE); - HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel()); + HumanoidModel *model = (HumanoidModel *)renderer->getModel(); //getAttackAnim(mob, a); - //if (armor != nullptr) armor->attackTime = model->attackTime; + //if (armor != NULL) armor->attackTime = model->attackTime; //model->riding = mob->isRiding(); - //if (armor != nullptr) armor->riding = model->riding; + //if (armor != NULL) armor->riding = model->riding; // 4J Stu - Remember to reset these values once the rendering is done if you add another one model->attackTime = 0; @@ -329,7 +329,7 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do { m_swingTime = 0; } - model->attackTime = m_swingTime / static_cast<float>(Player::SWING_DURATION * 3); + model->attackTime = m_swingTime / (float) (Player::SWING_DURATION * 3); break; default: break; @@ -343,7 +343,7 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do //setupPosition(mob, x, y, z); // is equivalent to - glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)); + glTranslatef((float) x, (float) y, (float) z); //float bob = getBob(mob, a); #ifdef SKIN_PREVIEW_BOB_ANIM @@ -415,11 +415,11 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do double xa = sin(yr * PI / 180); double za = -cos(yr * PI / 180); - float flap = static_cast<float>(yd) * 10; + float flap = (float) yd * 10; if (flap < -6) flap = -6; if (flap > 32) flap = 32; - float lean = static_cast<float>(xd * xa + zd * za) * 100; - float lean2 = static_cast<float>(xd * za - zd * xa) * 100; + float lean = (float) (xd * xa + zd * za) * 100; + float lean2 = (float) (xd * za - zd * xa) * 100; if (lean < 0) lean = 0; //float pow = 1;//mob->oBob + (bob - mob->oBob) * a; diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSlot.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSlot.cpp index 9b64dbcb..84273eb5 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSlot.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSlot.cpp @@ -40,7 +40,7 @@ LPCWSTR CXuiCtrlMinecraftSlot::xzpIcons[15]= //----------------------------------------------------------------------------- CXuiCtrlMinecraftSlot::CXuiCtrlMinecraftSlot() : - //m_hBrush(nullptr), + //m_hBrush(NULL), m_bDirty(FALSE), m_iPassThroughDataAssociation(0), m_iPassThroughIdAssociation(0), @@ -60,10 +60,10 @@ CXuiCtrlMinecraftSlot::CXuiCtrlMinecraftSlot() : Minecraft *pMinecraft=Minecraft::GetInstance(); - if(pMinecraft != nullptr) + if(pMinecraft != NULL) { - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fScreenHeight=(float)pMinecraft->height_phys; m_bScreenWidthSetup = true; } } @@ -109,14 +109,14 @@ HRESULT CXuiCtrlMinecraftSlot::OnGetSourceImage(XUIMessageGetSourceImage* pData, pData->szPath = MsgGetSlotItem.szPath; pData->bDirty = MsgGetSlotItem.bDirty; - if(MsgGetSlotItem.item != nullptr) + if(MsgGetSlotItem.item != NULL) { m_item = MsgGetSlotItem.item; m_iID = m_item->id; m_iPad = GET_SLOTDISPLAY_USERINDEX_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField); - m_fAlpha = static_cast<float>(GET_SLOTDISPLAY_ALPHA_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/31.0f; + m_fAlpha = ((float)GET_SLOTDISPLAY_ALPHA_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/31.0f; m_bDecorations = GET_SLOTDISPLAY_DECORATIONS_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField); - m_fScale = static_cast<float>(GET_SLOTDISPLAY_SCALE_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/10.0f; + m_fScale = ((float)GET_SLOTDISPLAY_SCALE_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/10.0f; } else { @@ -128,10 +128,10 @@ HRESULT CXuiCtrlMinecraftSlot::OnGetSourceImage(XUIMessageGetSourceImage* pData, // 4J Stu - Some parent controls may overide this, others will leave it as what we passed in m_iPad = GET_SLOTDISPLAY_USERINDEX_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField); - m_fAlpha = static_cast<float>(GET_SLOTDISPLAY_ALPHA_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/31.0f; + m_fAlpha = ((float)GET_SLOTDISPLAY_ALPHA_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/31.0f; m_bDecorations = GET_SLOTDISPLAY_DECORATIONS_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField); m_iCount = GET_SLOTDISPLAY_COUNT_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField); - m_fScale = static_cast<float>(GET_SLOTDISPLAY_SCALE_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/10.0f; + m_fScale = ((float)GET_SLOTDISPLAY_SCALE_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField))/10.0f; m_popTime = GET_SLOTDISPLAY_POPTIME_FROM_DATA_BITMASK(MsgGetSlotItem.iDataBitField); m_iAuxVal = GET_SLOTDISPLAY_AUXVAL_FROM_ITEM_BITMASK(MsgGetSlotItem.iItemBitField); @@ -145,7 +145,7 @@ HRESULT CXuiCtrlMinecraftSlot::OnGetSourceImage(XUIMessageGetSourceImage* pData, pData->szPath = xzpIcons[m_iID-32000]; } - if(m_item != nullptr && (m_item->id != m_iID || m_item->getAuxValue() != m_iAuxVal || m_item->GetCount() != m_iCount) ) m_item = nullptr; + if(m_item != NULL && (m_item->id != m_iID || m_item->getAuxValue() != m_iAuxVal || m_item->GetCount() != m_iCount) ) m_item = nullptr; } @@ -184,11 +184,11 @@ HRESULT CXuiCtrlMinecraftSlot::OnRender(XUIMessageRender *pRenderData, BOOL &bHa hr = XuiSendMessage(m_hObj, &Message); // We cannot have an Item with id 0 - if(m_item != nullptr || (m_iID > 0 && m_iID<32000) ) + if(m_item != NULL || (m_iID > 0 && m_iID<32000) ) { HXUIDC hDC = pRenderData->hDC; CXuiControl xuiControl(m_hObj); - if(m_item == nullptr) m_item = std::make_shared<ItemInstance>(m_iID, m_iCount, m_iAuxVal); + if(m_item == NULL) m_item = shared_ptr<ItemInstance>( new ItemInstance(m_iID, m_iCount, m_iAuxVal) ); // build and render with the game call @@ -217,18 +217,18 @@ HRESULT CXuiCtrlMinecraftSlot::OnRender(XUIMessageRender *pRenderData, BOOL &bHa // Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it. // Clear just the region required for this control. D3DRECT clearRect; - clearRect.x1 = static_cast<int>(matrix._41) - 2; - clearRect.y1 = static_cast<int>(matrix._42) - 2; - clearRect.x2 = static_cast<int>(matrix._41 + (bwidth * matrix._11)) + 2; - clearRect.y2 = static_cast<int>(matrix._42 + (bheight * matrix._22)) + 2; + clearRect.x1 = (int)(matrix._41) - 2; + clearRect.y1 = (int)(matrix._42) - 2; + clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2; + clearRect.y2 = (int)(matrix._42 + ( bheight * matrix._22 )) + 2; if(!m_bScreenWidthSetup) { Minecraft *pMinecraft=Minecraft::GetInstance(); - if(pMinecraft != nullptr) + if(pMinecraft != NULL) { - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fScreenHeight=(float)pMinecraft->height_phys; m_bScreenWidthSetup = true; } } @@ -261,14 +261,14 @@ HRESULT CXuiCtrlMinecraftSlot::OnRender(XUIMessageRender *pRenderData, BOOL &bHa if (pop > 0) { glPushMatrix(); - float squeeze = 1 + pop / static_cast<float>(Inventory::POP_TIME_DURATION); + float squeeze = 1 + pop / (float) Inventory::POP_TIME_DURATION; float sx = x; float sy = y; float sxoffs = 8 * scaleX; float syoffs = 12 * scaleY; - glTranslatef(static_cast<float>(sx + sxoffs), static_cast<float>(sy + syoffs), 0); + glTranslatef((float)(sx + sxoffs), (float)(sy + syoffs), 0); glScalef(1 / squeeze, (squeeze + 1) / 2, 1); - glTranslatef(static_cast<float>(-(sx + sxoffs)), static_cast<float>(-(sy + syoffs)), 0); + glTranslatef((float)-(sx + sxoffs), (float)-(sy + syoffs), 0); } m_pItemRenderer->renderAndDecorateItem(pMinecraft->font, pMinecraft->textures, m_item, x, y,scaleX,scaleY,m_fAlpha,m_isFoil,false); @@ -284,15 +284,15 @@ HRESULT CXuiCtrlMinecraftSlot::OnRender(XUIMessageRender *pRenderData, BOOL &bHa { glPushMatrix(); glScalef(scaleX, scaleY, 1.0f); - int iX= static_cast<int>(0.5f + ((float)x) / scaleX); - int iY= static_cast<int>(0.5f + ((float)y) / scaleY); + int iX= (int)(0.5f+((float)x)/scaleX); + int iY= (int)(0.5f+((float)y)/scaleY); m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, m_item, iX, iY, m_fAlpha); glPopMatrix(); } else { - m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, m_item, static_cast<int>(x), static_cast<int>(y), m_fAlpha); + m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, m_item, (int)x, (int)y, m_fAlpha); } } @@ -329,9 +329,9 @@ void CXuiCtrlMinecraftSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCount, i m_iAuxVal = 0; m_iCount=iCount; - m_fScale = static_cast<float>(iScale)/10.0f; + m_fScale = (float)(iScale)/10.0f; //m_uiAlpha=uiAlpha; - m_fAlpha =static_cast<float>(uiAlpha) / 255.0f; + m_fAlpha =((float)(uiAlpha)) / 255.0f; m_bDecorations = bDecorations; // mif(bDecorations) m_iDecorations=1; // else m_iDecorations=0; @@ -348,8 +348,8 @@ void CXuiCtrlMinecraftSlot::SetIcon(int iPad, shared_ptr<ItemInstance> item, int m_item = item; m_isFoil = item->isFoil(); m_iPad = iPad; - m_fScale = static_cast<float>(iScale)/10.0f; - m_fAlpha =static_cast<float>(uiAlpha) / 31; + m_fScale = (float)(iScale)/10.0f; + m_fAlpha =((float)(uiAlpha)) / 31; m_bDecorations = bDecorations; m_bDirty = TRUE; XuiElementSetShow(m_hObj,bShow); diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_MobEffect.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_MobEffect.cpp index 6a76980d..23b22573 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_MobEffect.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_MobEffect.cpp @@ -38,9 +38,9 @@ HRESULT CXuiCtrlMobEffect::OnGetSourceDataText(XUIMessageGetSourceText *pGetSour pGetSourceTextData->szText = m_name.c_str(); pGetSourceTextData->bDisplay = TRUE; - if(FAILED(PlayVisualRange(iconFrameNames[m_icon],nullptr,iconFrameNames[m_icon]))) + if(FAILED(PlayVisualRange(iconFrameNames[m_icon],NULL,iconFrameNames[m_icon]))) { - PlayVisualRange(L"Normal",nullptr,L"Normal"); + PlayVisualRange(L"Normal",NULL,L"Normal"); } bHandled = TRUE; diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_SliderWrapper.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_SliderWrapper.cpp index 18995854..a4e9f6be 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_SliderWrapper.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_SliderWrapper.cpp @@ -10,11 +10,11 @@ HRESULT CXuiCtrlSliderWrapper::OnInit( XUIMessageInit* pInitData, BOOL& bHandled XuiElementGetChildById(m_hObj,L"FocusSink",&hObjChild); XuiObjectFromHandle( hObjChild, &pObj ); - m_pFocusSink = static_cast<CXuiControl *>(pObj); + m_pFocusSink = (CXuiControl *)pObj; XuiElementGetChildById(m_hObj,L"XuiSlider",&hObjChild); XuiObjectFromHandle( hObjChild, &pObj ); - m_pSlider = static_cast<CXuiSlider *>(pObj); + m_pSlider = (CXuiSlider *)pObj; m_sliderActive = false; m_bDisplayVal=true; @@ -119,7 +119,7 @@ HRESULT CXuiCtrlSliderWrapper::SetValueDisplay( BOOL bShow ) hr=XuiControlGetVisual(pThis->m_pSlider->m_hObj,&hVisual); hr=XuiElementGetChildById(hVisual,L"Text_Value",&hText); - if(hText!=nullptr) + if(hText!=NULL) { XuiElementSetShow(hText,bShow); } @@ -132,7 +132,7 @@ LPCWSTR CXuiCtrlSliderWrapper::GetText( ) CXuiCtrlSliderWrapper *pThis; HRESULT hr = XuiObjectFromHandle(m_hObj, (void **) &pThis); if (FAILED(hr)) - return nullptr; + return NULL; return pThis->m_pSlider->GetText(); //return S_OK; } @@ -159,7 +159,7 @@ HXUIOBJ CXuiCtrlSliderWrapper::GetSlider() CXuiCtrlSliderWrapper *pThis; HRESULT hr = XuiObjectFromHandle(m_hObj, (void **) &pThis); if (FAILED(hr)) - return nullptr; + return NULL; return pThis->m_pSlider->m_hObj; } diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.cpp index 8a45d6fc..f8ceeb69 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.cpp @@ -12,7 +12,7 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnInit( HXUIOBJ hObj, XUIMessageInit* pInitDat { HRESULT hr = S_OK; SlotControlUserDataContainer* pvUserData = new SlotControlUserDataContainer(); - hr = XuiElementSetUserData(hObj, static_cast<void *>(pvUserData) ); + hr = XuiElementSetUserData(hObj, (void *)pvUserData ); // 4J WESTY : Pointer Prototype : Added to support prototype only. m_bSkipDefaultNavigation = false; @@ -26,7 +26,7 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnDestroy( HXUIOBJ hObj ) void* pvUserData; hr = XuiElementGetUserData( hObj, &pvUserData ); - if( pvUserData != nullptr ) + if( pvUserData != NULL ) { delete pvUserData; } @@ -41,19 +41,19 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnCustomMessage_GetSlotItem(HXUIOBJ hObj, Cust void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; - if( pUserDataContainer->slot != nullptr ) + if( pUserDataContainer->slot != NULL ) { item = pUserDataContainer->slot->getItem(); } else if(pUserDataContainer->m_iPad >= 0 && pUserDataContainer->m_iPad < XUSER_MAX_COUNT) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad] ); - if(player != nullptr) item = player->inventory->getCarried(); + if(player != NULL) item = player->inventory->getCarried(); } - if( item != nullptr ) + if( item != NULL ) { pData->item = item; pData->iItemBitField = MAKE_SLOTDISPLAY_ITEM_BITMASK(item->id,item->getAuxValue(),item->isFoil()); @@ -64,7 +64,7 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnCustomMessage_GetSlotItem(HXUIOBJ hObj, Cust // 11 bits - auxval // 6 bits - count // 6 bits - scale - pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(pUserDataContainer->m_iPad, static_cast<int>(31 * pUserDataContainer->m_fAlpha),true,item->GetCount(),7,item->popTime); + pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(pUserDataContainer->m_iPad, (int)(31*pUserDataContainer->m_fAlpha),true,item->GetCount(),7,item->popTime); } else { @@ -82,7 +82,7 @@ void CXuiCtrlSlotItemCtrlBase::SetSlot( HXUIOBJ hObj, Slot* slot ) void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; pUserDataContainer->slot = slot; } @@ -92,7 +92,7 @@ void CXuiCtrlSlotItemCtrlBase::SetUserIndex( HXUIOBJ hObj, int iPad ) void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; pUserDataContainer->m_iPad = iPad; } @@ -102,7 +102,7 @@ void CXuiCtrlSlotItemCtrlBase::SetAlpha( HXUIOBJ hObj, float fAlpha ) void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; pUserDataContainer->m_fAlpha = fAlpha; } @@ -111,16 +111,16 @@ bool CXuiCtrlSlotItemCtrlBase::isEmpty( HXUIOBJ hObj ) { void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; - if(pUserDataContainer->slot != nullptr) + if(pUserDataContainer->slot != NULL) { return !pUserDataContainer->slot->hasItem(); } else if(pUserDataContainer->m_iPad >= 0 && pUserDataContainer->m_iPad < XUSER_MAX_COUNT) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad] ); - if(player != nullptr) return player->inventory->getCarried() == nullptr; + if(player != NULL) return player->inventory->getCarried() == NULL; } return true; @@ -130,9 +130,9 @@ wstring CXuiCtrlSlotItemCtrlBase::GetItemDescription( HXUIOBJ hObj, vector<wstri { void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; - if(pUserDataContainer->slot != nullptr) + if(pUserDataContainer->slot != NULL) { wstring desc = L""; vector<wstring> *strings = pUserDataContainer->slot->getItem()->getHoverText(Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad], false, unformattedStrings); @@ -167,10 +167,10 @@ wstring CXuiCtrlSlotItemCtrlBase::GetItemDescription( HXUIOBJ hObj, vector<wstri else if(pUserDataContainer->m_iPad >= 0 && pUserDataContainer->m_iPad < XUSER_MAX_COUNT) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad] ); - if(player != nullptr) + if(player != NULL) { shared_ptr<ItemInstance> item = player->inventory->getCarried(); - if(item != nullptr) return app.GetString( item->getDescriptionId() ); + if(item != NULL) return app.GetString( item->getDescriptionId() ); } } @@ -181,16 +181,16 @@ shared_ptr<ItemInstance> CXuiCtrlSlotItemCtrlBase::getItemInstance( HXUIOBJ hObj { void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; - if(pUserDataContainer->slot != nullptr) + if(pUserDataContainer->slot != NULL) { return pUserDataContainer->slot->getItem(); } else if(pUserDataContainer->m_iPad >= 0 && pUserDataContainer->m_iPad < XUSER_MAX_COUNT) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad] ); - if(player != nullptr) return player->inventory->getCarried(); + if(player != NULL) return player->inventory->getCarried(); } return nullptr; @@ -200,7 +200,7 @@ Slot *CXuiCtrlSlotItemCtrlBase::getSlot( HXUIOBJ hObj ) { void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; return pUserDataContainer->slot; } @@ -254,11 +254,11 @@ int CXuiCtrlSlotItemCtrlBase::GetObjectCount( HXUIOBJ hObj ) { void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; int iCount = 0; - if(pUserDataContainer->slot != nullptr) + if(pUserDataContainer->slot != NULL) { if ( pUserDataContainer->slot->hasItem() ) { @@ -268,7 +268,7 @@ int CXuiCtrlSlotItemCtrlBase::GetObjectCount( HXUIOBJ hObj ) else if(pUserDataContainer->m_iPad >= 0 && pUserDataContainer->m_iPad < XUSER_MAX_COUNT) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad] ); - if(player != nullptr && player->inventory->getCarried() != nullptr) + if(player != NULL && player->inventory->getCarried() != NULL) { iCount = player->inventory->getCarried()->count; } @@ -294,9 +294,9 @@ bool CXuiCtrlSlotItemCtrlBase::IsSameItemAs( HXUIOBJ hThisObj, HXUIOBJ hOtherObj // Get the info on this item. void* pvThisUserData; XuiElementGetUserData( hThisObj, &pvThisUserData ); - SlotControlUserDataContainer* pThisUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvThisUserData); + SlotControlUserDataContainer* pThisUserDataContainer = (SlotControlUserDataContainer*)pvThisUserData; - if(pThisUserDataContainer->slot != nullptr) + if(pThisUserDataContainer->slot != NULL) { if ( pThisUserDataContainer->slot->hasItem() ) { @@ -309,7 +309,7 @@ bool CXuiCtrlSlotItemCtrlBase::IsSameItemAs( HXUIOBJ hThisObj, HXUIOBJ hOtherObj else if(pThisUserDataContainer->m_iPad >= 0 && pThisUserDataContainer->m_iPad < XUSER_MAX_COUNT) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( Minecraft::GetInstance()->localplayers[pThisUserDataContainer->m_iPad] ); - if(player != nullptr && player->inventory->getCarried() != nullptr) + if(player != NULL && player->inventory->getCarried() != NULL) { iThisID = player->inventory->getCarried()->id; iThisAux = player->inventory->getCarried()->getAuxValue(); @@ -322,9 +322,9 @@ bool CXuiCtrlSlotItemCtrlBase::IsSameItemAs( HXUIOBJ hThisObj, HXUIOBJ hOtherObj // Get the info on other item. void* pvOtherUserData; XuiElementGetUserData( hOtherObj, &pvOtherUserData ); - SlotControlUserDataContainer* pOtherUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvOtherUserData); + SlotControlUserDataContainer* pOtherUserDataContainer = (SlotControlUserDataContainer*)pvOtherUserData; - if(pOtherUserDataContainer->slot != nullptr) + if(pOtherUserDataContainer->slot != NULL) { if ( pOtherUserDataContainer->slot->hasItem() ) { @@ -336,7 +336,7 @@ bool CXuiCtrlSlotItemCtrlBase::IsSameItemAs( HXUIOBJ hThisObj, HXUIOBJ hOtherObj else if(pOtherUserDataContainer->m_iPad >= 0 && pOtherUserDataContainer->m_iPad < XUSER_MAX_COUNT) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( Minecraft::GetInstance()->localplayers[pOtherUserDataContainer->m_iPad] ); - if(player != nullptr && player->inventory->getCarried() != nullptr) + if(player != NULL && player->inventory->getCarried() != NULL) { iOtherID = player->inventory->getCarried()->id; iOtherAux = player->inventory->getCarried()->getAuxValue(); @@ -363,13 +363,13 @@ int CXuiCtrlSlotItemCtrlBase::GetEmptyStackSpace( HXUIOBJ hObj ) void* pvUserData; XuiElementGetUserData( hObj, &pvUserData ); - SlotControlUserDataContainer* pUserDataContainer = static_cast<SlotControlUserDataContainer *>(pvUserData); + SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData; int iCount = 0; int iMaxStackSize = 0; bool bStackable = false; - if(pUserDataContainer->slot != nullptr) + if(pUserDataContainer->slot != NULL) { if ( pUserDataContainer->slot->hasItem() ) { diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.h b/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.h index ac237ac9..2fd21749 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.h +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotItemCtrlBase.h @@ -9,7 +9,7 @@ class ItemInstance; class SlotControlUserDataContainer { public: - SlotControlUserDataContainer() : slot( nullptr ), hProgressBar( nullptr ), m_iPad( -1 ), m_fAlpha(1.0f) {}; + SlotControlUserDataContainer() : slot( NULL ), hProgressBar( NULL ), m_iPad( -1 ), m_fAlpha(1.0f) {}; Slot* slot; HXUIOBJ hProgressBar; float m_fAlpha; diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotList.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotList.cpp index a34f2a7e..7e51c885 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotList.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_SlotList.cpp @@ -103,7 +103,7 @@ void CXuiCtrlSlotList::SetData(int m_iPad, AbstractContainerMenu* menu, int rows slotControl->SetUserIndex( slotControl->m_hObj, m_iPad ); - slotControl = nullptr; + slotControl = NULL; } } @@ -226,6 +226,6 @@ void CXuiCtrlSlotList::GetCXuiCtrlSlotItem(int itemIndex, CXuiCtrlSlotItemListIt HXUIOBJ itemControl = this->GetItemControl(itemIndex); VOID *pObj; XuiObjectFromHandle( itemControl, &pObj ); - *CXuiCtrlSlotItem = static_cast<CXuiCtrlSlotItemListItem *>(pObj); + *CXuiCtrlSlotItem = (CXuiCtrlSlotItemListItem *)pObj; } diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_SplashPulser.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_SplashPulser.cpp index 874edc6f..2e971710 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_SplashPulser.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_SplashPulser.cpp @@ -20,10 +20,10 @@ CXuiCtrlSplashPulser::CXuiCtrlSplashPulser() : Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; } //----------------------------------------------------------------------------- diff --git a/Minecraft.Client/Common/XUI/XUI_CustomMessages.h b/Minecraft.Client/Common/XUI/XUI_CustomMessages.h index e16f891c..888f8ad0 100644 --- a/Minecraft.Client/Common/XUI/XUI_CustomMessages.h +++ b/Minecraft.Client/Common/XUI/XUI_CustomMessages.h @@ -39,11 +39,11 @@ CustomMessage_GetSlotItem_Struct; static __declspec(noinline) void CustomMessage_GetSlotItem(XUIMessage *pMsg, CustomMessage_GetSlotItem_Struct* pData, int iDataBitField, int iItemBitField) { XuiMessage(pMsg,XM_GETSLOTITEM_MESSAGE); - _XuiMessageExtra(pMsg,static_cast<XUIMessageData *>(pData), sizeof(*pData)); + _XuiMessageExtra(pMsg,(XUIMessageData*) pData, sizeof(*pData)); pData->item = nullptr; pData->iDataBitField = iDataBitField; pData->iItemBitField = iItemBitField; - pData->szPath = nullptr; + pData->szPath = NULL; pData->bDirty = false; } @@ -68,7 +68,7 @@ CustomMessage_Splitscreenplayer_Struct; static __declspec(noinline) void CustomMessage_Splitscreenplayer(XUIMessage *pMsg, CustomMessage_Splitscreenplayer_Struct* pData, bool bJoining) { XuiMessage(pMsg,XM_SPLITSCREENPLAYER_MESSAGE); - _XuiMessageExtra(pMsg,static_cast<XUIMessageData *>(pData), sizeof(*pData)); + _XuiMessageExtra(pMsg,(XUIMessageData*) pData, sizeof(*pData)); pData->bJoining = bJoining; } diff --git a/Minecraft.Client/Common/XUI/XUI_DLCOffers.cpp b/Minecraft.Client/Common/XUI/XUI_DLCOffers.cpp index c5150249..bd05ca14 100644 --- a/Minecraft.Client/Common/XUI/XUI_DLCOffers.cpp +++ b/Minecraft.Client/Common/XUI/XUI_DLCOffers.cpp @@ -24,7 +24,7 @@ HRESULT CScene_DLCMain::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - iPad = *static_cast<int *>(pInitData->pvInitData); + iPad = *(int *) pInitData->pvInitData; MapChildControls(); @@ -39,7 +39,7 @@ HRESULT CScene_DLCMain::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) VOID *pObj; XuiObjectFromHandle( xList, &pObj ); - list = static_cast<CXuiCtrl4JList *>(pObj); + list = (CXuiCtrl4JList *) pObj; ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK ); @@ -162,7 +162,7 @@ HRESULT CScene_DLCMain::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNo param->iType = iIndex; // promote the DLC content request type - app.AddDLCRequest(static_cast<eDLCMarketplaceType>(iIndex), true); + app.AddDLCRequest((eDLCMarketplaceType)iIndex, true); app.NavigateToScene(iPad,eUIScene_DLCOffersMenu, param); } return S_OK; @@ -182,14 +182,14 @@ HRESULT CScene_DLCMain::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) //---------------------------------------------------------------------------------- HRESULT CScene_DLCOffers::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - DLCOffersParam *param = static_cast<DLCOffersParam *>(pInitData->pvInitData); + DLCOffersParam *param = (DLCOffersParam *) pInitData->pvInitData; m_iPad = param->iPad; m_iType = param->iType; m_iOfferC = app.GetDLCOffersCount(); m_bIsFemale = false; - m_pNoImageFor_DLC=nullptr; + m_pNoImageFor_DLC=NULL; bNoDLCToDisplay=true; - //hCostText=nullptr; + //hCostText=NULL; // 4J JEV: Deleting this here seems simpler. @@ -203,10 +203,10 @@ HRESULT CScene_DLCOffers::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) HRESULT hRes; - hRes=XAvatarInitialize(XAVATAR_COORDINATE_SYSTEM_LEFT_HANDED,0,0,0,nullptr); + hRes=XAvatarInitialize(XAVATAR_COORDINATE_SYSTEM_LEFT_HANDED,0,0,0,NULL); // get the avatar gender - hRes=XAvatarGetMetadataLocalUser(m_iPad,&AvatarMetadata,nullptr); + hRes=XAvatarGetMetadataLocalUser(m_iPad,&AvatarMetadata,NULL); m_bIsFemale= (XAVATAR_BODY_TYPE_FEMALE == XAvatarMetadataGetBodyType(&AvatarMetadata)); // shutdown the avatar system @@ -223,10 +223,10 @@ HRESULT CScene_DLCOffers::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) m_bIgnorePress=true; VOID *pObj; - m_hXuiBrush=nullptr; + m_hXuiBrush=NULL; XuiObjectFromHandle( m_List, &pObj ); - m_pOffersList = static_cast<CXuiCtrl4JList *>(pObj); + m_pOffersList = (CXuiCtrl4JList *)pObj; m_bAllDLCContentRetrieved=false; XuiElementInitUserFocus(m_hObj,ProfileManager.GetPrimaryPad(),TRUE); @@ -242,7 +242,7 @@ HRESULT CScene_DLCOffers::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) // Is the DLC we're looking for available? if(!m_bDLCRequiredIsRetrieved) { - if(app.DLCContentRetrieved(static_cast<eDLCMarketplaceType>(m_iType))) + if(app.DLCContentRetrieved((eDLCMarketplaceType)m_iType)) { m_bDLCRequiredIsRetrieved=true; @@ -259,13 +259,13 @@ HRESULT CScene_DLCOffers::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) { - CXuiCtrl4JList::LIST_ITEM_INFO *pListInfo=nullptr; + CXuiCtrl4JList::LIST_ITEM_INFO *pListInfo=NULL; //XMARKETPLACE_CONTENTOFFER_INFO xOffer; XMARKETPLACE_CURRENCY_CONTENTOFFER_INFO xOffer; const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ]; ZeroMemory(szResourceLocator,sizeof(WCHAR)*LOCATOR_SIZE); - const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); int iCount=0; if(bUpdateOnly) // Just update the info on the current list @@ -275,13 +275,13 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) xOffer = StorageManager.GetOffer(i); // Check that this is in the list of known DLC DLC_INFO *pDLC=app.GetDLCInfoForFullOfferID(xOffer.qwOfferID); - if(pDLC==nullptr) + if(pDLC==NULL) { // try the trial version pDLC=app.GetDLCInfoForTrialOfferID(xOffer.qwOfferID); } - if(pDLC==nullptr) + if(pDLC==NULL) { // skip this one #ifdef _DEBUG @@ -301,7 +301,7 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) // can't trust the offer type - partnernet is giving avatar items the CONTENT type //if(Offer.dwOfferType==app.GetDLCContentType((eDLCContentType)m_iType)) - if(pDLC->eDLCType==static_cast<eDLCContentType>(m_iType)) + if(pDLC->eDLCType==(eDLCContentType)m_iType) { if(xOffer.fUserHasPurchased) { @@ -343,13 +343,13 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) // Check that this is in the list of known DLC DLC_INFO *pDLC=app.GetDLCInfoForFullOfferID(xOffer.qwOfferID); - if(pDLC==nullptr) + if(pDLC==NULL) { // try the trial version pDLC=app.GetDLCInfoForTrialOfferID(xOffer.qwOfferID); } - if(pDLC==nullptr) + if(pDLC==NULL) { // skip this one #ifdef _DEBUG @@ -362,7 +362,7 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) // can't trust the offer type - partnernet is giving avatar items the CONTENT type //if(Offer.dwOfferType==app.GetDLCContentType((eDLCContentType)m_iType)) - if(pDLC->eDLCType==static_cast<eDLCContentType>(m_iType)) + if(pDLC->eDLCType==(eDLCContentType)m_iType) { wstring wstrTemp=xOffer.wszOfferName; @@ -395,7 +395,7 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) // store the offer index pListInfo[iCount].iData=i; - pListInfo[iCount].iSortIndex=static_cast<int>(pDLC->uiSortIndex); + pListInfo[iCount].iSortIndex=(int)pDLC->uiSortIndex; #ifdef _DEBUG app.DebugPrintf("Adding "); OutputDebugStringW(pListInfo[iCount].pwszText); @@ -447,9 +447,9 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) m_pOffersList->SetCurSelVisible(0); DLC_INFO *dlc = app.GetDLCInfoForFullOfferID(xOffer.qwOfferID); - if (dlc != nullptr) + if (dlc != NULL) { - BYTE *pData=nullptr; + BYTE *pData=NULL; UINT uiSize=0; DWORD dwSize=0; @@ -460,7 +460,7 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) if(iIndex!=-1) { // it's in the xzp - if(m_hXuiBrush!=nullptr) + if(m_hXuiBrush!=NULL) { XuiDestroyBrush(m_hXuiBrush); // clear the TMS XZP vector memory @@ -480,7 +480,7 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly ) } else { - if(m_hXuiBrush!=nullptr) + if(m_hXuiBrush!=NULL) { XuiDestroyBrush(m_hXuiBrush); // clear the TMS XZP vector memory @@ -568,7 +568,7 @@ HRESULT CScene_DLCOffers::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* p // if it's already been purchased, we need to let the user download it anyway { ullIndexA[0]=StorageManager.GetOffer(ItemInfo.iData).qwOfferID; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } @@ -662,7 +662,7 @@ HRESULT CScene_DLCOffers::OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelCha // reset the image monitor, but not for the first selection if(pNotifySelChangedData->iOldItem!=-1) { - m_pNoImageFor_DLC=nullptr; + m_pNoImageFor_DLC=NULL; } if (m_List.TreeHasFocus())// && offerIndexes.size() > index) @@ -695,14 +695,14 @@ HRESULT CScene_DLCOffers::OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelCha m_PriceTag.SetText(xOffer.wszCurrencyPrice); DLC_INFO *dlc = app.GetDLCInfoForTrialOfferID(xOffer.qwOfferID); - if(dlc==nullptr) + if(dlc==NULL) { dlc = app.GetDLCInfoForFullOfferID(xOffer.qwOfferID); } - if (dlc != nullptr) + if (dlc != NULL) { - BYTE *pImage=nullptr; + BYTE *pImage=NULL; UINT uiSize=0; DWORD dwSize=0; @@ -713,7 +713,7 @@ HRESULT CScene_DLCOffers::OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelCha if(iIndex!=-1) { // it's in the xzp - if(m_hXuiBrush!=nullptr) + if(m_hXuiBrush!=NULL) { XuiDestroyBrush(m_hXuiBrush); // clear the TMS XZP vector memory @@ -737,7 +737,7 @@ HRESULT CScene_DLCOffers::OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelCha } else { - if(m_hXuiBrush!=nullptr) + if(m_hXuiBrush!=NULL) { XuiDestroyBrush(m_hXuiBrush); // clear the TMS XZP vector memory @@ -750,13 +750,13 @@ HRESULT CScene_DLCOffers::OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelCha } else { - if(m_hXuiBrush!=nullptr) + if(m_hXuiBrush!=NULL) { XuiDestroyBrush(m_hXuiBrush); // clear the TMS XZP vector memory //app.FreeLocalTMSFiles(); - m_hXuiBrush=nullptr; + m_hXuiBrush=NULL; } } @@ -791,7 +791,7 @@ HRESULT CScene_DLCOffers::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled) // Is the DLC we're looking for available? if(!m_bDLCRequiredIsRetrieved) { - if(app.DLCContentRetrieved(static_cast<eDLCMarketplaceType>(m_iType))) + if(app.DLCContentRetrieved((eDLCMarketplaceType)m_iType)) { m_bDLCRequiredIsRetrieved=true; @@ -802,7 +802,7 @@ HRESULT CScene_DLCOffers::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled) } // Check for any TMS image we're waiting for - if(m_pNoImageFor_DLC!=nullptr) + if(m_pNoImageFor_DLC!=NULL) { // Is it present now? WCHAR *cString = m_pNoImageFor_DLC->wchBanner; @@ -811,10 +811,10 @@ HRESULT CScene_DLCOffers::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled) if(bPresent) { - BYTE *pImage=nullptr; + BYTE *pImage=NULL; DWORD dwSize=0; - if(m_hXuiBrush!=nullptr) + if(m_hXuiBrush!=NULL) { XuiDestroyBrush(m_hXuiBrush); // clear the TMS XZP vector memory @@ -822,7 +822,7 @@ HRESULT CScene_DLCOffers::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled) } app.GetMemFileDetails(cString,&pImage,&dwSize); XuiCreateTextureBrushFromMemory(pImage,dwSize,&m_hXuiBrush); - m_pNoImageFor_DLC=nullptr; + m_pNoImageFor_DLC=NULL; } } diff --git a/Minecraft.Client/Common/XUI/XUI_Death.cpp b/Minecraft.Client/Common/XUI/XUI_Death.cpp index 1788ceff..83275c14 100644 --- a/Minecraft.Client/Common/XUI/XUI_Death.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Death.cpp @@ -26,7 +26,7 @@ //---------------------------------------------------------------------------------- HRESULT CScene_Death::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; m_bIgnoreInput = false; @@ -59,7 +59,7 @@ HRESULT CScene_Death::OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChange XuiSetLocale( Languages[curSel].pszLanguagePath ); // Apply the locale to the main scene. - XuiApplyLocale( m_hObj, nullptr ); + XuiApplyLocale( m_hObj, NULL ); // Update the text for the current value. m_Value.SetText( m_List.GetText( curSel ) );*/ @@ -105,9 +105,9 @@ HRESULT CScene_Death::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNoti if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad()) { int playTime = -1; - if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr ) + if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer(); } TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Failed); diff --git a/Minecraft.Client/Common/XUI/XUI_DebugItemEditor.cpp b/Minecraft.Client/Common/XUI/XUI_DebugItemEditor.cpp index d8c06ae1..6b96a4e3 100644 --- a/Minecraft.Client/Common/XUI/XUI_DebugItemEditor.cpp +++ b/Minecraft.Client/Common/XUI/XUI_DebugItemEditor.cpp @@ -14,13 +14,13 @@ HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandle { MapChildControls(); - ItemEditorInput *initData = static_cast<ItemEditorInput *>(pInitData->pvInitData); + ItemEditorInput *initData = (ItemEditorInput *)pInitData->pvInitData; m_iPad = initData->iPad; m_slot = initData->slot; m_menu = initData->menu; - if(m_slot != nullptr) m_item = m_slot->getItem(); + if(m_slot != NULL) m_item = m_slot->getItem(); - if(m_item!=nullptr) + if(m_item!=NULL) { m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil()); m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) ); @@ -54,13 +54,13 @@ HRESULT CScene_DebugItemEditor::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfH case VK_PAD_START: case VK_PAD_BACK: // We need to send a packet to the server to update it's representation of this item - if(m_slot != nullptr && m_menu != nullptr) + if(m_slot != NULL && m_menu != NULL) { m_slot->set(m_item); Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; - if(player != nullptr && player->connection) player->connection->send(std::make_shared<ContainerSetSlotPacket>(m_menu->containerId, m_slot->index, m_item)); + if(player != NULL && player->connection) player->connection->send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(m_menu->containerId, m_slot->index, m_item) ) ); } // kill the crafting xui app.NavigateBack(m_iPad); @@ -76,7 +76,7 @@ HRESULT CScene_DebugItemEditor::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfH HRESULT CScene_DebugItemEditor::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled) { - if(m_item == nullptr) m_item = std::make_shared<ItemInstance>(0, 1, 0); + if(m_item == NULL) m_item = shared_ptr<ItemInstance>( new ItemInstance(0,1,0) ); if(hObjSource == m_itemId) { int id = 0; @@ -84,7 +84,7 @@ HRESULT CScene_DebugItemEditor::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot if(!value.empty()) id = _fromString<int>( value ); // TODO Proper validation of the valid item ids - if(id > 0 && Item::items[id] != nullptr) m_item->id = id; + if(id > 0 && Item::items[id] != NULL) m_item->id = id; } else if(hObjSource == m_itemAuxValue) { diff --git a/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp index 338eb853..e6db6a80 100644 --- a/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp +++ b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp @@ -37,7 +37,7 @@ HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) for(unsigned int i = 0; i < Item::items.length; ++i) { - if(Item::items[i] != nullptr) + if(Item::items[i] != NULL) { //m_items.InsertItems(m_items.GetItemCount(),1); m_itemIds.push_back(i); @@ -102,7 +102,7 @@ HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); - m_setFov.SetValue( static_cast<int>(pMinecraft->gameRenderer->GetFovVal())); + m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal()); XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD); @@ -148,7 +148,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress /*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore. { #ifndef _CONTENT_PACKAGE - pMinecraft->level->save(true, nullptr); + pMinecraft->level->save(true, NULL); int radius; m_chunkRadius.GetValue(&radius); @@ -166,7 +166,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress { #ifndef _CONTENT_PACKAGE // load from the .xzp file - const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); HXUIOBJ hScene; HRESULT hr; @@ -175,7 +175,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress WCHAR szResourceLocator[ LOCATOR_SIZE ]; swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); - hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), nullptr, &hScene); + hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), NULL, &hScene); this->NavigateForward(hScene); //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic); #endif @@ -184,7 +184,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress { #ifndef _CONTENT_PACKAGE // load from the .xzp file - const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); HXUIOBJ hScene; HRESULT hr; @@ -193,7 +193,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress WCHAR szResourceLocator[ LOCATOR_SIZE ]; swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); - hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), nullptr, &hScene); + hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL, &hScene); this->NavigateForward(hScene); //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic); #endif @@ -266,7 +266,7 @@ HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotify if( hObjSource == m_setFov ) { Minecraft *pMinecraft = Minecraft::GetInstance(); - pMinecraft->gameRenderer->SetFovVal(static_cast<float>(pNotifyValueChangedData->nValue)); + pMinecraft->gameRenderer->SetFovVal((float)pNotifyValueChangedData->nValue); } return S_OK; } @@ -274,10 +274,10 @@ HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotify HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->level != nullptr) + if(pMinecraft->level != NULL) { m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); - m_setFov.SetValue( static_cast<int>(pMinecraft->gameRenderer->GetFovVal())); + m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal()); } return S_OK; } @@ -286,9 +286,9 @@ void CScene_DebugOverlay::SetSpawnToPlayerPos() { Minecraft *pMinecraft = Minecraft::GetInstance(); - pMinecraft->level->getLevelData()->setXSpawn(static_cast<int>(pMinecraft->player->x)); - pMinecraft->level->getLevelData()->setYSpawn(static_cast<int>(pMinecraft->player->y)); - pMinecraft->level->getLevelData()->setZSpawn(static_cast<int>(pMinecraft->player->z)); + pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x); + pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y); + pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z); } #ifndef _CONTENT_PACKAGE @@ -301,14 +301,14 @@ void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile(); // With a size of 0 but a value in the data pointer we should create a new save - ConsoleSaveFileOriginal newSave( currentSave->getFilename(), nullptr, 0, true ); + ConsoleSaveFileOriginal newSave( currentSave->getFilename(), NULL, 0, true ); // TODO Make this only happen for the new save //SetSpawnToPlayerPos(); FileEntry *origFileEntry = currentSave->createFile( wstring( L"level.dat" ) ); byteArray levelData( origFileEntry->getFileSize() ); DWORD bytesRead; - currentSave->setFilePointer(origFileEntry,0,nullptr,FILE_BEGIN); + currentSave->setFilePointer(origFileEntry,0,NULL,FILE_BEGIN); currentSave->readFile( origFileEntry, levelData.data, // data buffer @@ -331,10 +331,10 @@ void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) { for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos) { - CompoundTag *chunkData=nullptr; + CompoundTag *chunkData=NULL; DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos); - if (is != nullptr) + if (is != NULL) { chunkData = NbtIo::read((DataInput *)is); is->deleteChildStream(); @@ -342,7 +342,7 @@ void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) } app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos); DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos); - if(os != nullptr) + if(os != NULL) { NbtIo::write(chunkData, os); os->close(); @@ -352,7 +352,7 @@ void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) os->deleteChildStream(); delete os; } - if(chunkData != nullptr) + if(chunkData != NULL) { delete chunkData; } @@ -367,13 +367,13 @@ RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, { File file( prefix + wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" ); - RegionFile *ref = nullptr; + RegionFile *ref = NULL; auto it = newFileCache.find(file); if( it != newFileCache.end() ) ref = it->second; // 4J Jev, put back in. - if (ref != nullptr) + if (ref != NULL) { return ref; } diff --git a/Minecraft.Client/Common/XUI/XUI_DebugSetCamera.cpp b/Minecraft.Client/Common/XUI/XUI_DebugSetCamera.cpp index fb6339ce..f6335191 100644 --- a/Minecraft.Client/Common/XUI/XUI_DebugSetCamera.cpp +++ b/Minecraft.Client/Common/XUI/XUI_DebugSetCamera.cpp @@ -25,7 +25,7 @@ HRESULT CScene_DebugSetCamera::OnInit( XUIMessageInit *pInitData, BOOL &bHandled currentPosition->player = playerNo; Minecraft *pMinecraft = Minecraft::GetInstance(); - if (pMinecraft != nullptr) + if (pMinecraft != NULL) { Vec3 *vec = pMinecraft->localplayers[playerNo]->getPos(1.0); @@ -43,12 +43,12 @@ HRESULT CScene_DebugSetCamera::OnInit( XUIMessageInit *pInitData, BOOL &bHandled m_yRot.SetKeyboardType(C_4JInput::EKeyboardMode_Full); m_elevation.SetKeyboardType(C_4JInput::EKeyboardMode_Full); - m_camX.SetText(static_cast<const WCHAR *>(std::to_wstring(currentPosition->m_camX).c_str())); - m_camY.SetText(static_cast<const WCHAR *>(std::to_wstring(currentPosition->m_camY + 1.62).c_str())); - m_camZ.SetText(static_cast<const WCHAR *>(std::to_wstring(currentPosition->m_camZ).c_str())); + m_camX.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camX).c_str()); + m_camY.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camY + 1.62).c_str()); + m_camZ.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camZ).c_str()); - m_yRot.SetText(static_cast<const WCHAR *>(std::to_wstring(currentPosition->m_yRot).c_str())); - m_elevation.SetText(static_cast<const WCHAR *>(std::to_wstring(currentPosition->m_elev).c_str())); + m_yRot.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_yRot).c_str()); + m_elevation.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_elev).c_str()); //fpp = new FreezePlayerParam(); //fpp->player = playerNo; @@ -94,7 +94,7 @@ HRESULT CScene_DebugSetCamera::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHa NavigateBack(); //delete currentPosition; - //currentPosition = nullptr; + //currentPosition = NULL; rfHandled = TRUE; break; diff --git a/Minecraft.Client/Common/XUI/XUI_DebugTips.cpp b/Minecraft.Client/Common/XUI/XUI_DebugTips.cpp index e8091bcb..aaa3b06f 100644 --- a/Minecraft.Client/Common/XUI/XUI_DebugTips.cpp +++ b/Minecraft.Client/Common/XUI/XUI_DebugTips.cpp @@ -9,7 +9,7 @@ //---------------------------------------------------------------------------------- HRESULT CScene_DebugTips::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; m_bIgnoreInput = false; diff --git a/Minecraft.Client/Common/XUI/XUI_FullscreenProgress.cpp b/Minecraft.Client/Common/XUI/XUI_FullscreenProgress.cpp index cc235915..f66c0d70 100644 --- a/Minecraft.Client/Common/XUI/XUI_FullscreenProgress.cpp +++ b/Minecraft.Client/Common/XUI/XUI_FullscreenProgress.cpp @@ -18,7 +18,7 @@ HRESULT CScene_FullscreenProgress::OnInit( XUIMessageInit* pInitData, BOOL& bHan m_buttonConfirm.SetText( app.GetString( IDS_CONFIRM_OK ) ); - LoadingInputParams *params = static_cast<LoadingInputParams *>(pInitData->pvInitData); + LoadingInputParams *params = (LoadingInputParams *)pInitData->pvInitData; m_CompletionData = params->completionData; m_iPad=params->completionData->iPad; @@ -67,10 +67,10 @@ HRESULT CScene_FullscreenProgress::OnInit( XUIMessageInit* pInitData, BOOL& bHan // The framework calls this handler when the object is to be destroyed. HRESULT CScene_FullscreenProgress::OnDestroy() { - if( thread != nullptr && thread != INVALID_HANDLE_VALUE ) + if( thread != NULL && thread != INVALID_HANDLE_VALUE ) delete thread; - if( m_CompletionData != nullptr ) + if( m_CompletionData != NULL ) delete m_CompletionData; return S_OK; @@ -86,7 +86,7 @@ HRESULT CScene_FullscreenProgress::OnKeyDown(XUIMessageInput* pInputData, BOOL& case VK_PAD_B: case VK_ESCAPE: // 4J-JEV: Fix for Xbox360 #162749 - TU17: Save Upload: Content: UI: Player is presented with non-functional Tooltips after the Upload Save For Xbox One is completed. - if( m_cancelFunc != nullptr && !m_threadCompleted ) + if( m_cancelFunc != NULL && !m_threadCompleted ) { m_cancelFunc( m_cancelFuncParam ); m_bWasCancelled=true; @@ -201,7 +201,7 @@ HRESULT CScene_FullscreenProgress::OnTransitionStart( XUIMessageTransition *pTra HRESULT CScene_FullscreenProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) { int code = thread->GetExitCode(); - DWORD exitcode = *static_cast<DWORD *>(&code); + DWORD exitcode = *((DWORD *)&code); //app.DebugPrintf("CScene_FullscreenProgress Timer %d\n",pTimer->nId); @@ -244,7 +244,7 @@ HRESULT CScene_FullscreenProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHand UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, IDS_CONNECTION_LOST_SERVER, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, IDS_CONNECTION_LOST_SERVER, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); app.NavigateToHomeMenu(); ui.UpdatePlayerBasePositions(); @@ -292,7 +292,7 @@ HRESULT CScene_FullscreenProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHand CXuiSceneBase::ShowOtherPlayersBaseScene(iPad, true); // This just allows it to be shown Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); + if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); ui.UpdatePlayerBasePositions(); } break; diff --git a/Minecraft.Client/Common/XUI/XUI_HUD.cpp b/Minecraft.Client/Common/XUI/XUI_HUD.cpp index e188cbf6..286f06a7 100644 --- a/Minecraft.Client/Common/XUI/XUI_HUD.cpp +++ b/Minecraft.Client/Common/XUI/XUI_HUD.cpp @@ -10,7 +10,7 @@ HRESULT CXuiSceneHud::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; MapChildControls(); @@ -33,7 +33,7 @@ HRESULT CXuiSceneHud::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHa HRESULT CXuiSceneHud::OnCustomMessage_TickScene() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return S_OK; + if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return S_OK; ++m_tickCount; @@ -145,7 +145,7 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() if (pMinecraft->localgameModes[m_iPad]->canHurtPlayer()) { int xpNeededForNextLevel = pMinecraft->localplayers[m_iPad]->getXpNeededForNextLevel(); - int progress = static_cast<int>(pMinecraft->localplayers[m_iPad]->experienceProgress * xpNeededForNextLevel); + int progress = (int)(pMinecraft->localplayers[m_iPad]->experienceProgress *xpNeededForNextLevel); m_ExperienceProgress.SetShow(TRUE); m_ExperienceProgress.SetRange(0,xpNeededForNextLevel); @@ -196,11 +196,11 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Full if(bHasPoison) { - m_healthIcon[icon].PlayVisualRange(L"FullPoisonFlash",nullptr,L"FullPoisonFlash"); + m_healthIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash"); } else { - m_healthIcon[icon].PlayVisualRange(L"FullFlash",nullptr,L"FullFlash"); + m_healthIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash"); } } else if (icon * 2 + 1 == iLastHealth || icon * 2 + 1 == iHealth) @@ -208,17 +208,17 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Half if(bHasPoison) { - m_healthIcon[icon].PlayVisualRange(L"HalfPoisonFlash",nullptr,L"HalfPoisonFlash"); + m_healthIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash"); } else { - m_healthIcon[icon].PlayVisualRange(L"HalfFlash",nullptr,L"HalfFlash"); + m_healthIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash"); } } else { // Empty - m_healthIcon[icon].PlayVisualRange(L"NormalFlash",nullptr,L"NormalFlash"); + m_healthIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash"); } } else @@ -228,11 +228,11 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Full if(bHasPoison) { - m_healthIcon[icon].PlayVisualRange(L"FullPoison",nullptr,L"FullPoison"); + m_healthIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison"); } else { - m_healthIcon[icon].PlayVisualRange(L"Full",nullptr,L"Full"); + m_healthIcon[icon].PlayVisualRange(L"Full",NULL,L"Full"); } } else if (icon * 2 + 1 == iHealth) @@ -240,24 +240,24 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Half if(bHasPoison) { - m_healthIcon[icon].PlayVisualRange(L"HalfPoison",nullptr,L"HalfPoison"); + m_healthIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison"); } else { - m_healthIcon[icon].PlayVisualRange(L"Half",nullptr,L"Half"); + m_healthIcon[icon].PlayVisualRange(L"Half",NULL,L"Half"); } } else { // Empty - m_healthIcon[icon].PlayVisualRange(L"Normal",nullptr,L"Normal"); + m_healthIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal"); } } float yo = 0; if (iHealth <= 4) { - yo = static_cast<float>(m_random.nextInt(2)) * (iGuiScale+1); + yo = (float)m_random.nextInt(2) * (iGuiScale+1); } if (icon == heartOffsetIndex) { @@ -288,11 +288,11 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Full if(hasHungerEffect) { - m_foodIcon[icon].PlayVisualRange(L"FullPoisonFlash",nullptr,L"FullPoisonFlash"); + m_foodIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash"); } else { - m_foodIcon[icon].PlayVisualRange(L"FullFlash",nullptr,L"FullFlash"); + m_foodIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash"); } } else if (icon * 2 + 1 == oldFood || icon * 2 + 1 == food) @@ -300,17 +300,17 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Half if(hasHungerEffect) { - m_foodIcon[icon].PlayVisualRange(L"HalfPoisonFlash",nullptr,L"HalfPoisonFlash"); + m_foodIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash"); } else { - m_foodIcon[icon].PlayVisualRange(L"HalfFlash",nullptr,L"HalfFlash"); + m_foodIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash"); } } else { // Empty - m_foodIcon[icon].PlayVisualRange(L"NormalFlash",nullptr,L"NormalFlash"); + m_foodIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash"); } } else @@ -320,11 +320,11 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Full if(hasHungerEffect) { - m_foodIcon[icon].PlayVisualRange(L"FullPoison",nullptr,L"FullPoison"); + m_foodIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison"); } else { - m_foodIcon[icon].PlayVisualRange(L"Full",nullptr,L"Full"); + m_foodIcon[icon].PlayVisualRange(L"Full",NULL,L"Full"); } } else if (icon * 2 + 1 == food) @@ -332,11 +332,11 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Half if(hasHungerEffect) { - m_foodIcon[icon].PlayVisualRange(L"HalfPoison",nullptr,L"HalfPoison"); + m_foodIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison"); } else { - m_foodIcon[icon].PlayVisualRange(L"Half",nullptr,L"Half"); + m_foodIcon[icon].PlayVisualRange(L"Half",NULL,L"Half"); } } else @@ -344,11 +344,11 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() // Empty if(hasHungerEffect) { - m_foodIcon[icon].PlayVisualRange(L"NormalPoison",nullptr,L"NormalPoison"); + m_foodIcon[icon].PlayVisualRange(L"NormalPoison",NULL,L"NormalPoison"); } else { - m_foodIcon[icon].PlayVisualRange(L"Normal",nullptr,L"Normal"); + m_foodIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal"); } } } @@ -359,7 +359,7 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() { if ((m_tickCount % (food * 3 + 1)) == 0) { - yo = static_cast<float>(m_random.nextInt(3) - 1) * (iGuiScale+1); + yo = (float)(m_random.nextInt(3) - 1) * (iGuiScale+1); } } @@ -377,9 +377,9 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() m_armourGroup.SetShow(TRUE); for (int icon = 0; icon < 10; icon++) { - if (icon * 2 + 1 < armor) m_armourIcon[icon].PlayVisualRange(L"Full",nullptr,L"Full"); - else if (icon * 2 + 1 == armor) m_armourIcon[icon].PlayVisualRange(L"Half",nullptr,L"Half"); - else if (icon * 2 + 1 > armor) m_armourIcon[icon].PlayVisualRange(L"Normal",nullptr,L"Normal"); + if (icon * 2 + 1 < armor) m_armourIcon[icon].PlayVisualRange(L"Full",NULL,L"Full"); + else if (icon * 2 + 1 == armor) m_armourIcon[icon].PlayVisualRange(L"Half",NULL,L"Half"); + else if (icon * 2 + 1 > armor) m_armourIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal"); } } else @@ -391,20 +391,20 @@ HRESULT CXuiSceneHud::OnCustomMessage_TickScene() if (pMinecraft->localplayers[m_iPad]->isUnderLiquid(Material::water)) { m_airGroup.SetShow(TRUE); - int count = static_cast<int>(ceil((pMinecraft->localplayers[m_iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY)); - int extra = static_cast<int>(ceil((pMinecraft->localplayers[m_iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY)) - count; + int count = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY); + int extra = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count; for (int icon = 0; icon < 10; icon++) { // Air bubbles if (icon < count) { m_airIcon[icon].SetShow(TRUE); - m_airIcon[icon].PlayVisualRange(L"Bubble",nullptr,L"Bubble"); + m_airIcon[icon].PlayVisualRange(L"Bubble",NULL,L"Bubble"); } else if(icon < count + extra) { m_airIcon[icon].SetShow(TRUE); - m_airIcon[icon].PlayVisualRange(L"Pop",nullptr,L"Pop"); + m_airIcon[icon].PlayVisualRange(L"Pop",NULL,L"Pop"); } else m_airIcon[icon].SetShow(FALSE); } @@ -428,7 +428,7 @@ HRESULT CXuiSceneHud::OnCustomMessage_DLCInstalled() { // mounted DLC may have changed bool bPauseMenuDisplayed=false; - bool bInGame=(Minecraft::GetInstance()->level!=nullptr); + bool bInGame=(Minecraft::GetInstance()->level!=NULL); // ignore this if we have menus up - they'll deal with it for(int i=0;i<XUSER_MAX_COUNT;i++) { diff --git a/Minecraft.Client/Common/XUI/XUI_HelpAndOptions.cpp b/Minecraft.Client/Common/XUI/XUI_HelpAndOptions.cpp index f33d1d91..9ba49e9d 100644 --- a/Minecraft.Client/Common/XUI/XUI_HelpAndOptions.cpp +++ b/Minecraft.Client/Common/XUI/XUI_HelpAndOptions.cpp @@ -12,8 +12,8 @@ //---------------------------------------------------------------------------------- HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + m_iPad = *(int *)pInitData->pvInitData; + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); MapChildControls(); XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],app.GetString(IDS_CHANGE_SKIN)); @@ -140,7 +140,7 @@ HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled /*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( ) { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); m_Timer.SetShow(FALSE); m_bIgnoreInput=false; @@ -253,7 +253,7 @@ HRESULT CScene_HelpAndOptions::OnControlNavigate(XUIMessageControlNavigate *pCon { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -344,7 +344,7 @@ HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHa HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { @@ -414,7 +414,7 @@ HRESULT CScene_HelpAndOptions::OnTransitionStart( XUIMessageTransition *pTransit // 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game) XUIRect xuiRect; - HXUIOBJ visual=nullptr; + HXUIOBJ visual=NULL; HXUIOBJ text; float fMaxTextLen=0.0f; float fTextVisualLen; diff --git a/Minecraft.Client/Common/XUI/XUI_HelpControls.cpp b/Minecraft.Client/Common/XUI/XUI_HelpControls.cpp index 3c4e80a2..e7a8b0ca 100644 --- a/Minecraft.Client/Common/XUI/XUI_HelpControls.cpp +++ b/Minecraft.Client/Common/XUI/XUI_HelpControls.cpp @@ -91,9 +91,9 @@ HRESULT CScene_Controls::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) XuiControlSetText(m_SouthPaw,app.GetString(IDS_SOUTHPAW)); XuiControlSetText(m_InvertLook,app.GetString(IDS_INVERT_LOOK)); - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bSplitscreen=(app.GetLocalPlayerCount()>1); m_iCurrentTextIndex=0; m_bCreativeMode = !bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] && Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly; @@ -159,20 +159,20 @@ HRESULT CScene_Controls::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) controlDetailsA[i].vPos.y/=2.0f; } m_FigA[i].SetShow(FALSE); - m_TextPresenterA[i] = nullptr; + m_TextPresenterA[i] = NULL; } // fill out the layouts list VOID *pObj; XuiObjectFromHandle( m_SchemeList, &pObj ); - m_pLayoutList = static_cast<CXuiCtrl4JList *>(pObj); + m_pLayoutList = (CXuiCtrl4JList *)pObj; CXuiCtrl4JList::LIST_ITEM_INFO ListInfo[3]; ZeroMemory(ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO)*3); for(int i=0;i<3;i++) { ListInfo[i].pwszText=m_LayoutNameA[i]; - ListInfo[i].hXuiBrush=nullptr; + ListInfo[i].hXuiBrush=NULL; ListInfo[i].fEnabled=TRUE; m_pLayoutList->AddData(ListInfo[i]); } @@ -325,9 +325,9 @@ void CScene_Controls::PositionText(int iPad,int iTextID, unsigned char ucAction) XuiElementGetScale(hFigGroup,&vScale); // check the width of the control with the text set in it - if(m_TextPresenterA[m_iCurrentTextIndex]==nullptr) + if(m_TextPresenterA[m_iCurrentTextIndex]==NULL) { - HXUIOBJ hObj=nullptr; + HXUIOBJ hObj=NULL; HRESULT hr=XuiControlGetVisual(m_TextA[m_iCurrentTextIndex].m_hObj,&hObj); hr=XuiElementGetChildById(hObj,L"Text",&m_TextPresenterA[m_iCurrentTextIndex]); } @@ -452,9 +452,9 @@ void CScene_Controls::PositionTextDirect(int iPad,int iTextID, int iControlDetai XuiElementGetScale(hFigGroup,&vScale); // check the width of the control with the text set in it - if(m_TextPresenterA[m_iCurrentTextIndex]==nullptr) + if(m_TextPresenterA[m_iCurrentTextIndex]==NULL) { - HXUIOBJ hObj=nullptr; + HXUIOBJ hObj=NULL; HRESULT hr=XuiControlGetVisual(m_TextA[m_iCurrentTextIndex].m_hObj,&hObj); hr=XuiElementGetChildById(hObj,L"Text",&m_TextPresenterA[m_iCurrentTextIndex]); } @@ -532,18 +532,18 @@ HRESULT CScene_Controls::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pN if ( hObjPressed == m_InvertLook.m_hObj ) { BOOL bIsChecked = m_InvertLook.IsChecked(); - app.SetGameSettings(m_iPad,eGameSetting_ControlInvertLook,static_cast<unsigned char>(bIsChecked) ); + app.SetGameSettings(m_iPad,eGameSetting_ControlInvertLook,(unsigned char)( bIsChecked ) ); } else if ( hObjPressed == m_SouthPaw.m_hObj ) { BOOL bIsChecked = m_SouthPaw.IsChecked(); - app.SetGameSettings(m_iPad,eGameSetting_ControlSouthPaw,static_cast<unsigned char>(bIsChecked) ); + app.SetGameSettings(m_iPad,eGameSetting_ControlSouthPaw,(unsigned char)( bIsChecked ) ); PositionAllText(m_iPad); } else if( hObjPressed == m_SchemeList) { // check what's been selected - app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,static_cast<unsigned char>(m_SchemeList.GetCurSel())); + app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,(unsigned char)m_SchemeList.GetCurSel()); LPWSTR layoutString = new wchar_t[ 128 ]; swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[m_SchemeList.GetCurSel()]) ); diff --git a/Minecraft.Client/Common/XUI/XUI_HelpCredits.cpp b/Minecraft.Client/Common/XUI/XUI_HelpCredits.cpp index c0584e94..4a6ce55f 100644 --- a/Minecraft.Client/Common/XUI/XUI_HelpCredits.cpp +++ b/Minecraft.Client/Common/XUI/XUI_HelpCredits.cpp @@ -386,12 +386,12 @@ static const int gs_aNumTextElements[ eNumTextTypes ] = //---------------------------------------------------------------------------------- HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - int iPad = *static_cast<int *>(pInitData->pvInitData); + int iPad = *(int *)pInitData->pvInitData; MapChildControls(); // if we're not in the game, we need to use basescene 0 - if(Minecraft::GetInstance()->level==nullptr) + if(Minecraft::GetInstance()->level==NULL) { iPad=0; } @@ -441,7 +441,7 @@ HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) VOID* pTextObj; XuiObjectFromHandle( text, &pTextObj ); - m_aTextTypes[ i ].m_appTextElements[ j ] = static_cast<CXuiControl *>(pTextObj); + m_aTextTypes[ i ].m_appTextElements[ j ] = (CXuiControl *)pTextObj; m_aTextTypes[ i ].m_appTextElements[ j ]->SetShow( false ); } } diff --git a/Minecraft.Client/Common/XUI/XUI_HelpHowToPlay.cpp b/Minecraft.Client/Common/XUI/XUI_HelpHowToPlay.cpp index cd9e962d..5c750d03 100644 --- a/Minecraft.Client/Common/XUI/XUI_HelpHowToPlay.cpp +++ b/Minecraft.Client/Common/XUI/XUI_HelpHowToPlay.cpp @@ -39,12 +39,12 @@ static SHowToPlayPageDef gs_aPageDefs[ eHowToPlay_NumPages ] = HRESULT CScene_HowToPlay::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { // Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address. - size_t uiInitData = static_cast<size_t>(pInitData->pvInitData); + size_t uiInitData = ( size_t )( pInitData->pvInitData ); - m_iPad = static_cast<int>((short)(uiInitData & 0xFFFF)); - EHowToPlayPage eStartPage = static_cast<EHowToPlayPage>((uiInitData >> 16) & 0xFFF); // Ignores MSB which is set to 1! + m_iPad = ( int )( ( short )( uiInitData & 0xFFFF ) ); + EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1! - TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, static_cast<ETelemetry_HowToPlay_SubMenuId>(eStartPage)); + TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage); MapChildControls(); @@ -116,10 +116,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled case VK_PAD_A: { // Next page - int iNextPage = static_cast<int>(m_eCurrPage) + 1; + int iNextPage = ( int )( m_eCurrPage ) + 1; if ( iNextPage != eHowToPlay_NumPages ) { - StartPage( static_cast<EHowToPlayPage>(iNextPage) ); + StartPage( ( EHowToPlayPage )( iNextPage ) ); CXuiSceneBase::PlayUISFX(eSFX_Press); } rfHandled = TRUE; @@ -128,10 +128,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled case VK_PAD_X: { // Next page - int iPrevPage = static_cast<int>(m_eCurrPage) - 1; + int iPrevPage = ( int )( m_eCurrPage ) - 1; if ( iPrevPage >= 0 ) { - StartPage( static_cast<EHowToPlayPage>(iPrevPage) ); + StartPage( ( EHowToPlayPage )( iPrevPage ) ); CXuiSceneBase::PlayUISFX(eSFX_Press); } rfHandled = TRUE; @@ -146,7 +146,7 @@ void CScene_HowToPlay::StartPage( EHowToPlayPage ePage ) { int iBaseSceneUser; // if we're not in the game, we need to use basescene 0 - if(Minecraft::GetInstance()->level==nullptr) + if(Minecraft::GetInstance()->level==NULL) { iBaseSceneUser=DEFAULT_XUI_MENU_USER; } diff --git a/Minecraft.Client/Common/XUI/XUI_HowToPlayMenu.cpp b/Minecraft.Client/Common/XUI/XUI_HowToPlayMenu.cpp index a99921e0..14046f20 100644 --- a/Minecraft.Client/Common/XUI/XUI_HowToPlayMenu.cpp +++ b/Minecraft.Client/Common/XUI/XUI_HowToPlayMenu.cpp @@ -65,11 +65,11 @@ unsigned int CScene_HowToPlayMenu::m_uiHTPSceneA[]= //---------------------------------------------------------------------------------- HRESULT CScene_HowToPlayMenu::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bSplitscreen= app.GetLocalPlayerCount()>1; - m_ButtonList=nullptr; + m_ButtonList=NULL; //MapChildControls(); @@ -131,7 +131,7 @@ HRESULT CScene_HowToPlayMenu::OnGetSourceDataText(XUIMessageGetSourceText *pGetS { if( pGetSourceTextData->bItemData ) { - if( pGetSourceTextData->iItem < static_cast<int>(eHTPButton_Max) ) + if( pGetSourceTextData->iItem < (int)eHTPButton_Max ) { pGetSourceTextData->szText = app.GetString(m_uiHTPButtonNameA[pGetSourceTextData->iItem]);//m_Buttons[pGetSourceTextData->iItem].GetText(); pGetSourceTextData->bDisplay = TRUE; @@ -173,7 +173,7 @@ HRESULT CScene_HowToPlayMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPres // 4J-PB - now using a list for all resolutions //if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) || app.GetLocalPlayerCount()>1) { - if(hObjPressed==m_ButtonList && m_ButtonList.TreeHasFocus() && (m_ButtonList.GetItemCount() > 0) && (m_ButtonList.GetCurSel() < static_cast<int>(eHTPButton_Max)) ) + if(hObjPressed==m_ButtonList && m_ButtonList.TreeHasFocus() && (m_ButtonList.GetItemCount() > 0) && (m_ButtonList.GetCurSel() < (int)eHTPButton_Max) ) { uiButtonCounter=m_ButtonList.GetCurSel(); } @@ -186,7 +186,7 @@ HRESULT CScene_HowToPlayMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPres // Determine which button was pressed, // and call the appropriate function. - uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[uiButtonCounter] << 16 ) | static_cast<short>(m_iPad) ); + uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[uiButtonCounter] << 16 ) | ( short )( m_iPad ) ); if(app.GetLocalPlayerCount()>1) { app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HowToPlay, ( void* )( uiInitData ) ); diff --git a/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp b/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp index 5030a792..f0561745 100644 --- a/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp +++ b/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp @@ -12,7 +12,7 @@ //---------------------------------------------------------------------------------- HRESULT CScene_InGameHostOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; MapChildControls(); @@ -76,9 +76,9 @@ HRESULT CScene_InGameHostOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& r { Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; - if(player != nullptr && player->connection) + if(player != NULL && player->connection) { - player->connection->send(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions)); + player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) ); } } diff --git a/Minecraft.Client/Common/XUI/XUI_InGameInfo.cpp b/Minecraft.Client/Common/XUI/XUI_InGameInfo.cpp index 35e08339..4839013c 100644 --- a/Minecraft.Client/Common/XUI/XUI_InGameInfo.cpp +++ b/Minecraft.Client/Common/XUI/XUI_InGameInfo.cpp @@ -25,7 +25,7 @@ HRESULT CScene_InGameInfo::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { m_bIgnoreKeyPresses=true; - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; MapChildControls(); @@ -44,7 +44,7 @@ HRESULT CScene_InGameInfo::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if( player != nullptr ) + if( player != NULL ) { m_players[i] = player->GetSmallId(); ++m_playersCount; @@ -55,7 +55,7 @@ HRESULT CScene_InGameInfo::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad ); m_isHostPlayer = false; - if(thisPlayer != nullptr) m_isHostPlayer = thisPlayer->IsHost() == TRUE; + if(thisPlayer != NULL) m_isHostPlayer = thisPlayer->IsHost() == TRUE; Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[m_iPad]; @@ -140,9 +140,9 @@ HRESULT CScene_InGameInfo::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle if(playersList.TreeHasFocus() && (playersList.GetItemCount() > 0) && (playersList.GetCurSel() < m_playersCount) ) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId(m_players[playersList.GetCurSel()]); - if( player != nullptr ) + if( player != NULL ) { - PlayerUID xuid = static_cast<NetworkPlayerXbox *>(player)->GetUID(); + PlayerUID xuid = ((NetworkPlayerXbox *)player)->GetUID(); if( xuid != INVALID_XUID ) hr = XShowGamerCardUI(pInputData->UserIndex, xuid); } @@ -189,7 +189,7 @@ HRESULT CScene_InGameInfo::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0; bool trust = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0; - if( isOp && selectedPlayer != nullptr && playersList.TreeHasFocus() && (playersList.GetItemCount() > 0) && (playersList.GetCurSel() < m_playersCount) ) + if( isOp && selectedPlayer != NULL && playersList.TreeHasFocus() && (playersList.GetItemCount() > 0) && (playersList.GetCurSel() < m_playersCount) ) { bool editingHost = selectedPlayer->IsHost(); if( (cheats && (m_isHostPlayer || !editingHost ) ) @@ -268,7 +268,7 @@ HRESULT CScene_InGameInfo::OnNotifySetFocus( HXUIOBJ hObjSource, XUINotifyFocus void CScene_InGameInfo::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { - CScene_InGameInfo *scene = static_cast<CScene_InGameInfo *>(callbackParam); + CScene_InGameInfo *scene = (CScene_InGameInfo *)callbackParam; bool playerFound = false; for(int i = 0; i < scene->m_playersCount; ++i) @@ -311,7 +311,7 @@ HRESULT CScene_InGameInfo::OnGetSourceDataText(XUIMessageGetSourceText *pGetSour if( pGetSourceTextData->iItem < m_playersCount ) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[pGetSourceTextData->iItem] ); - if( player != nullptr ) + if( player != NULL ) { #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards))) @@ -397,7 +397,7 @@ HRESULT CScene_InGameInfo::OnGetSourceDataText(XUIMessageGetSourceText *pGetSour hr=XuiElementGetChildById(hVisual,L"VoiceGroup",&hVoiceIcon); playFrame = -1; - if(player != nullptr && player->HasVoice() ) + if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { @@ -477,7 +477,7 @@ void CScene_InGameInfo::updateTooltips() { keyA = IDS_TOOLTIPS_SELECT; } - else if( selectedPlayer != nullptr) + else if( selectedPlayer != NULL) { bool editingHost = selectedPlayer->IsHost(); if( (cheats && (m_isHostPlayer || !editingHost ) ) || (!trust && (m_isHostPlayer || !editingHost)) @@ -499,7 +499,7 @@ void CScene_InGameInfo::updateTooltips() if(!m_gameOptionsButton.HasFocus()) { // if the player is me, then view gamer profile - if(selectedPlayer != nullptr && selectedPlayer->IsLocal() && selectedPlayer->GetUserIndex()==m_iPad) + if(selectedPlayer != NULL && selectedPlayer->IsLocal() && selectedPlayer->GetUserIndex()==m_iPad) { ikeyY = IDS_TOOLTIPS_VIEW_GAMERPROFILE; } @@ -520,16 +520,16 @@ HRESULT CScene_InGameInfo::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL int CScene_InGameInfo::KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - BYTE smallId = *static_cast<BYTE *>(pParam); + BYTE smallId = *(BYTE *)pParam; delete pParam; if(result==C4JStorage::EMessage_ResultAccept) { Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[iPad]; - if(localPlayer != nullptr && localPlayer->connection) + if(localPlayer != NULL && localPlayer->connection) { - localPlayer->connection->send(std::make_shared<KickPlayerPacket>(smallId)); + localPlayer->connection->send( shared_ptr<KickPlayerPacket>( new KickPlayerPacket(smallId) ) ); } } diff --git a/Minecraft.Client/Common/XUI/XUI_InGamePlayerOptions.cpp b/Minecraft.Client/Common/XUI/XUI_InGamePlayerOptions.cpp index 4ab2a54a..156cd092 100644 --- a/Minecraft.Client/Common/XUI/XUI_InGamePlayerOptions.cpp +++ b/Minecraft.Client/Common/XUI/XUI_InGamePlayerOptions.cpp @@ -16,9 +16,9 @@ //---------------------------------------------------------------------------------- HRESULT CScene_InGamePlayerOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; - InGamePlayerOptionsInitData *initData = static_cast<InGamePlayerOptionsInitData *>(pInitData->pvInitData); + InGamePlayerOptionsInitData *initData = (InGamePlayerOptionsInitData *)pInitData->pvInitData; m_iPad = initData->iPad; m_networkSmallId = initData->networkSmallId; m_playerPrivileges = initData->playerPrivileges; @@ -32,14 +32,14 @@ HRESULT CScene_InGamePlayerOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHa INetworkPlayer *localPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad ); INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId); - if(editingPlayer != nullptr) + if(editingPlayer != NULL) { m_Gamertag.SetText(editingPlayer->GetOnlineName()); } bool trustPlayers = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0; bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0; - m_editingSelf = (localPlayer != nullptr && localPlayer == editingPlayer); + m_editingSelf = (localPlayer != NULL && localPlayer == editingPlayer); if( m_editingSelf || trustPlayers || editingPlayer->IsHost()) { @@ -247,7 +247,7 @@ HRESULT CScene_InGamePlayerOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& else { INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId); - if(!trustPlayers && (editingPlayer != nullptr && !editingPlayer->IsHost() ) ) + if(!trustPlayers && (editingPlayer != NULL && !editingPlayer->IsHost() ) ) { Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CannotMine,!m_checkboxes[eControl_BuildAndMine].IsChecked()); Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CannotBuild,!m_checkboxes[eControl_BuildAndMine].IsChecked()); @@ -278,9 +278,9 @@ HRESULT CScene_InGamePlayerOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& // Send update settings packet to server Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; - if(player != nullptr && player->connection) + if(player != NULL && player->connection) { - player->connection->send(std::make_shared<PlayerInfoPacket>(m_networkSmallId, -1, m_playerPrivileges)); + player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( m_networkSmallId, -1, m_playerPrivileges) ) ); } } @@ -320,7 +320,7 @@ HRESULT CScene_InGamePlayerOptions::OnControlNavigate(XUIMessageControlNavigate { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -330,16 +330,16 @@ HRESULT CScene_InGamePlayerOptions::OnControlNavigate(XUIMessageControlNavigate int CScene_InGamePlayerOptions::KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - BYTE smallId = *static_cast<BYTE *>(pParam); + BYTE smallId = *(BYTE *)pParam; delete pParam; if(result==C4JStorage::EMessage_ResultAccept) { Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[iPad]; - if(localPlayer != nullptr && localPlayer->connection) + if(localPlayer != NULL && localPlayer->connection) { - localPlayer->connection->send(std::make_shared<KickPlayerPacket>(smallId)); + localPlayer->connection->send( shared_ptr<KickPlayerPacket>( new KickPlayerPacket(smallId) ) ); } // Fix for #61494 - [CRASH]: TU7: Code: Multiplayer: Title may crash while kicking a player from an online game. @@ -353,16 +353,16 @@ int CScene_InGamePlayerOptions::KickPlayerReturned(void *pParam,int iPad,C4JStor void CScene_InGamePlayerOptions::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { - CScene_InGamePlayerOptions *scene = static_cast<CScene_InGamePlayerOptions *>(callbackParam); + CScene_InGamePlayerOptions *scene = (CScene_InGamePlayerOptions *)callbackParam; HXUIOBJ hBackScene = scene->GetBackScene(); CScene_InGameInfo* infoScene; VOID *pObj; XuiObjectFromHandle( hBackScene, &pObj ); - infoScene = static_cast<CScene_InGameInfo *>(pObj); - if(infoScene != nullptr) CScene_InGameInfo::OnPlayerChanged(infoScene,pPlayer,leaving); + infoScene = (CScene_InGameInfo *)pObj; + if(infoScene != NULL) CScene_InGameInfo::OnPlayerChanged(infoScene,pPlayer,leaving); - if(leaving && pPlayer != nullptr && pPlayer->GetSmallId() == scene->m_networkSmallId) + if(leaving && pPlayer != NULL && pPlayer->GetSmallId() == scene->m_networkSmallId) { app.NavigateBack(scene->m_iPad); } @@ -373,59 +373,59 @@ HRESULT CScene_InGamePlayerOptions::OnTransitionStart( XUIMessageTransition *pTr if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) { INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId); - if(editingPlayer != nullptr) + if(editingPlayer != NULL) { short colourIndex = app.GetPlayerColour( m_networkSmallId ); switch(colourIndex) { case 1: - m_Icon.PlayVisualRange(L"P1",nullptr,L"P1"); + m_Icon.PlayVisualRange(L"P1",NULL,L"P1"); break; case 2: - m_Icon.PlayVisualRange(L"P2",nullptr,L"P2"); + m_Icon.PlayVisualRange(L"P2",NULL,L"P2"); break; case 3: - m_Icon.PlayVisualRange(L"P3",nullptr,L"P3"); + m_Icon.PlayVisualRange(L"P3",NULL,L"P3"); break; case 4: - m_Icon.PlayVisualRange(L"P4",nullptr,L"P4"); + m_Icon.PlayVisualRange(L"P4",NULL,L"P4"); break; case 5: - m_Icon.PlayVisualRange(L"P5",nullptr,L"P5"); + m_Icon.PlayVisualRange(L"P5",NULL,L"P5"); break; case 6: - m_Icon.PlayVisualRange(L"P6",nullptr,L"P6"); + m_Icon.PlayVisualRange(L"P6",NULL,L"P6"); break; case 7: - m_Icon.PlayVisualRange(L"P7",nullptr,L"P7"); + m_Icon.PlayVisualRange(L"P7",NULL,L"P7"); break; case 8: - m_Icon.PlayVisualRange(L"P8",nullptr,L"P8"); + m_Icon.PlayVisualRange(L"P8",NULL,L"P8"); break; case 9: - m_Icon.PlayVisualRange(L"P9",nullptr,L"P9"); + m_Icon.PlayVisualRange(L"P9",NULL,L"P9"); break; case 10: - m_Icon.PlayVisualRange(L"P10",nullptr,L"P10"); + m_Icon.PlayVisualRange(L"P10",NULL,L"P10"); break; case 11: - m_Icon.PlayVisualRange(L"P11",nullptr,L"P11"); + m_Icon.PlayVisualRange(L"P11",NULL,L"P11"); break; case 12: - m_Icon.PlayVisualRange(L"P12",nullptr,L"P12"); + m_Icon.PlayVisualRange(L"P12",NULL,L"P12"); break; case 13: - m_Icon.PlayVisualRange(L"P13",nullptr,L"P13"); + m_Icon.PlayVisualRange(L"P13",NULL,L"P13"); break; case 14: - m_Icon.PlayVisualRange(L"P14",nullptr,L"P14"); + m_Icon.PlayVisualRange(L"P14",NULL,L"P14"); break; case 15: - m_Icon.PlayVisualRange(L"P15",nullptr,L"P15"); + m_Icon.PlayVisualRange(L"P15",NULL,L"P15"); break; case 0: default: - m_Icon.PlayVisualRange(L"P0",nullptr,L"P0"); + m_Icon.PlayVisualRange(L"P0",NULL,L"P0"); break; }; } diff --git a/Minecraft.Client/Common/XUI/XUI_Leaderboards.cpp b/Minecraft.Client/Common/XUI/XUI_Leaderboards.cpp index 7fde530b..428b3e88 100644 --- a/Minecraft.Client/Common/XUI/XUI_Leaderboards.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Leaderboards.cpp @@ -33,9 +33,9 @@ LPCWSTR CScene_Leaderboards::m_TextColumnNameA[7]= // if the value is greater than 511, it's an xzp icon that needs displayed, rather than the game icon const int CScene_Leaderboards::TitleIcons[CScene_Leaderboards::NUM_LEADERBOARDS][7] = { - { XZP_ICON_WALKED, XZP_ICON_FALLEN, Item::minecart_Id, Item::boat_Id, nullptr }, + { XZP_ICON_WALKED, XZP_ICON_FALLEN, Item::minecart_Id, Item::boat_Id, NULL }, { Tile::dirt_Id, Tile::stoneBrick_Id, Tile::sand_Id, Tile::rock_Id, Tile::gravel_Id, Tile::clay_Id, Tile::obsidian_Id }, - { Item::egg_Id, Item::wheat_Id, Tile::mushroom1_Id, Tile::reeds_Id, Item::milk_Id, Tile::pumpkin_Id, nullptr }, + { Item::egg_Id, Item::wheat_Id, Tile::mushroom1_Id, Tile::reeds_Id, Item::milk_Id, Tile::pumpkin_Id, NULL }, { XZP_ICON_ZOMBIE, XZP_ICON_SKELETON, XZP_ICON_CREEPER, XZP_ICON_SPIDER, XZP_ICON_SPIDERJOCKEY, XZP_ICON_ZOMBIEPIGMAN, XZP_ICON_SLIME }, }; @@ -43,44 +43,44 @@ const int CScene_Leaderboards::LEADERBOARD_HEADERS[CScene_Leaderboards::NUM_LEAD { SPASTRING_LB_TRAVELLING_PEACEFUL_NAME, SPASTRING_LB_TRAVELLING_EASY_NAME, SPASTRING_LB_TRAVELLING_NORMAL_NAME, SPASTRING_LB_TRAVELLING_HARD_NAME }, { SPASTRING_LB_MINING_BLOCKS_PEACEFUL_NAME, SPASTRING_LB_MINING_BLOCKS_EASY_NAME, SPASTRING_LB_MINING_BLOCKS_NORMAL_NAME, SPASTRING_LB_MINING_BLOCKS_HARD_NAME }, { SPASTRING_LB_FARMING_PEACEFUL_NAME, SPASTRING_LB_FARMING_EASY_NAME, SPASTRING_LB_FARMING_NORMAL_NAME, SPASTRING_LB_FARMING_HARD_NAME }, - { nullptr, SPASTRING_LB_KILLS_EASY_NAME, SPASTRING_LB_KILLS_NORMAL_NAME, SPASTRING_LB_KILLS_HARD_NAME }, + { NULL, SPASTRING_LB_KILLS_EASY_NAME, SPASTRING_LB_KILLS_NORMAL_NAME, SPASTRING_LB_KILLS_HARD_NAME }, }; const CScene_Leaderboards::LeaderboardDescriptor CScene_Leaderboards::LEADERBOARD_DESCRIPTORS[CScene_Leaderboards::NUM_LEADERBOARDS][4] = { { - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_PEACEFUL, 4, STATS_COLUMN_TRAVELLING_PEACEFUL_WALKED, STATS_COLUMN_TRAVELLING_PEACEFUL_FALLEN, STATS_COLUMN_TRAVELLING_PEACEFUL_MINECART, STATS_COLUMN_TRAVELLING_PEACEFUL_BOAT, nullptr, nullptr, nullptr,nullptr), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_EASY, 4, STATS_COLUMN_TRAVELLING_EASY_WALKED, STATS_COLUMN_TRAVELLING_EASY_FALLEN, STATS_COLUMN_TRAVELLING_EASY_MINECART, STATS_COLUMN_TRAVELLING_EASY_BOAT, nullptr, nullptr, nullptr,nullptr), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_NORMAL, 4, STATS_COLUMN_TRAVELLING_NORMAL_WALKED, STATS_COLUMN_TRAVELLING_NORMAL_FALLEN, STATS_COLUMN_TRAVELLING_NORMAL_MINECART, STATS_COLUMN_TRAVELLING_NORMAL_BOAT, nullptr, nullptr, nullptr,nullptr), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_HARD, 4, STATS_COLUMN_TRAVELLING_HARD_WALKED, STATS_COLUMN_TRAVELLING_HARD_FALLEN, STATS_COLUMN_TRAVELLING_HARD_MINECART, STATS_COLUMN_TRAVELLING_HARD_BOAT, nullptr, nullptr, nullptr,nullptr), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_PEACEFUL, 4, STATS_COLUMN_TRAVELLING_PEACEFUL_WALKED, STATS_COLUMN_TRAVELLING_PEACEFUL_FALLEN, STATS_COLUMN_TRAVELLING_PEACEFUL_MINECART, STATS_COLUMN_TRAVELLING_PEACEFUL_BOAT, NULL, NULL, NULL,NULL), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_EASY, 4, STATS_COLUMN_TRAVELLING_EASY_WALKED, STATS_COLUMN_TRAVELLING_EASY_FALLEN, STATS_COLUMN_TRAVELLING_EASY_MINECART, STATS_COLUMN_TRAVELLING_EASY_BOAT, NULL, NULL, NULL,NULL), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_NORMAL, 4, STATS_COLUMN_TRAVELLING_NORMAL_WALKED, STATS_COLUMN_TRAVELLING_NORMAL_FALLEN, STATS_COLUMN_TRAVELLING_NORMAL_MINECART, STATS_COLUMN_TRAVELLING_NORMAL_BOAT, NULL, NULL, NULL,NULL), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_HARD, 4, STATS_COLUMN_TRAVELLING_HARD_WALKED, STATS_COLUMN_TRAVELLING_HARD_FALLEN, STATS_COLUMN_TRAVELLING_HARD_MINECART, STATS_COLUMN_TRAVELLING_HARD_BOAT, NULL, NULL, NULL,NULL), }, { - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_PEACEFUL, 7, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_DIRT, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_STONE, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_SAND, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_GRAVEL, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_CLAY, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_OBSIDIAN,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_EASY, 7, STATS_COLUMN_MINING_BLOCKS_EASY_DIRT, STATS_COLUMN_MINING_BLOCKS_EASY_STONE, STATS_COLUMN_MINING_BLOCKS_EASY_SAND, STATS_COLUMN_MINING_BLOCKS_EASY_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_EASY_GRAVEL, STATS_COLUMN_MINING_BLOCKS_EASY_CLAY, STATS_COLUMN_MINING_BLOCKS_EASY_OBSIDIAN,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_NORMAL, 7, STATS_COLUMN_MINING_BLOCKS_NORMAL_DIRT, STATS_COLUMN_MINING_BLOCKS_NORMAL_STONE, STATS_COLUMN_MINING_BLOCKS_NORMAL_SAND, STATS_COLUMN_MINING_BLOCKS_NORMAL_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_NORMAL_GRAVEL, STATS_COLUMN_MINING_BLOCKS_NORMAL_CLAY, STATS_COLUMN_MINING_BLOCKS_NORMAL_OBSIDIAN,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_HARD, 7, STATS_COLUMN_MINING_BLOCKS_HARD_DIRT, STATS_COLUMN_MINING_BLOCKS_HARD_STONE, STATS_COLUMN_MINING_BLOCKS_HARD_SAND, STATS_COLUMN_MINING_BLOCKS_HARD_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_HARD_GRAVEL, STATS_COLUMN_MINING_BLOCKS_HARD_CLAY, STATS_COLUMN_MINING_BLOCKS_HARD_OBSIDIAN,nullptr ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_PEACEFUL, 7, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_DIRT, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_STONE, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_SAND, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_GRAVEL, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_CLAY, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_OBSIDIAN,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_EASY, 7, STATS_COLUMN_MINING_BLOCKS_EASY_DIRT, STATS_COLUMN_MINING_BLOCKS_EASY_STONE, STATS_COLUMN_MINING_BLOCKS_EASY_SAND, STATS_COLUMN_MINING_BLOCKS_EASY_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_EASY_GRAVEL, STATS_COLUMN_MINING_BLOCKS_EASY_CLAY, STATS_COLUMN_MINING_BLOCKS_EASY_OBSIDIAN,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_NORMAL, 7, STATS_COLUMN_MINING_BLOCKS_NORMAL_DIRT, STATS_COLUMN_MINING_BLOCKS_NORMAL_STONE, STATS_COLUMN_MINING_BLOCKS_NORMAL_SAND, STATS_COLUMN_MINING_BLOCKS_NORMAL_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_NORMAL_GRAVEL, STATS_COLUMN_MINING_BLOCKS_NORMAL_CLAY, STATS_COLUMN_MINING_BLOCKS_NORMAL_OBSIDIAN,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_HARD, 7, STATS_COLUMN_MINING_BLOCKS_HARD_DIRT, STATS_COLUMN_MINING_BLOCKS_HARD_STONE, STATS_COLUMN_MINING_BLOCKS_HARD_SAND, STATS_COLUMN_MINING_BLOCKS_HARD_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_HARD_GRAVEL, STATS_COLUMN_MINING_BLOCKS_HARD_CLAY, STATS_COLUMN_MINING_BLOCKS_HARD_OBSIDIAN,NULL ), }, { - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_PEACEFUL, 6, STATS_COLUMN_FARMING_PEACEFUL_EGGS, STATS_COLUMN_FARMING_PEACEFUL_WHEAT, STATS_COLUMN_FARMING_PEACEFUL_MUSHROOMS, STATS_COLUMN_FARMING_PEACEFUL_SUGARCANE, STATS_COLUMN_FARMING_PEACEFUL_MILK, STATS_COLUMN_FARMING_PEACEFUL_PUMPKINS, nullptr,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_EASY, 6, STATS_COLUMN_FARMING_EASY_EGGS, STATS_COLUMN_FARMING_PEACEFUL_WHEAT, STATS_COLUMN_FARMING_EASY_MUSHROOMS, STATS_COLUMN_FARMING_EASY_SUGARCANE, STATS_COLUMN_FARMING_EASY_MILK, STATS_COLUMN_FARMING_EASY_PUMPKINS, nullptr,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_NORMAL, 6, STATS_COLUMN_FARMING_NORMAL_EGGS, STATS_COLUMN_FARMING_NORMAL_WHEAT, STATS_COLUMN_FARMING_NORMAL_MUSHROOMS, STATS_COLUMN_FARMING_NORMAL_SUGARCANE, STATS_COLUMN_FARMING_NORMAL_MILK, STATS_COLUMN_FARMING_NORMAL_PUMPKINS, nullptr,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_HARD, 6, STATS_COLUMN_FARMING_HARD_EGGS, STATS_COLUMN_FARMING_HARD_WHEAT, STATS_COLUMN_FARMING_HARD_MUSHROOMS, STATS_COLUMN_FARMING_HARD_SUGARCANE, STATS_COLUMN_FARMING_HARD_MILK, STATS_COLUMN_FARMING_HARD_PUMPKINS, nullptr,nullptr ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_PEACEFUL, 6, STATS_COLUMN_FARMING_PEACEFUL_EGGS, STATS_COLUMN_FARMING_PEACEFUL_WHEAT, STATS_COLUMN_FARMING_PEACEFUL_MUSHROOMS, STATS_COLUMN_FARMING_PEACEFUL_SUGARCANE, STATS_COLUMN_FARMING_PEACEFUL_MILK, STATS_COLUMN_FARMING_PEACEFUL_PUMPKINS, NULL,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_EASY, 6, STATS_COLUMN_FARMING_EASY_EGGS, STATS_COLUMN_FARMING_PEACEFUL_WHEAT, STATS_COLUMN_FARMING_EASY_MUSHROOMS, STATS_COLUMN_FARMING_EASY_SUGARCANE, STATS_COLUMN_FARMING_EASY_MILK, STATS_COLUMN_FARMING_EASY_PUMPKINS, NULL,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_NORMAL, 6, STATS_COLUMN_FARMING_NORMAL_EGGS, STATS_COLUMN_FARMING_NORMAL_WHEAT, STATS_COLUMN_FARMING_NORMAL_MUSHROOMS, STATS_COLUMN_FARMING_NORMAL_SUGARCANE, STATS_COLUMN_FARMING_NORMAL_MILK, STATS_COLUMN_FARMING_NORMAL_PUMPKINS, NULL,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_FARMING_HARD, 6, STATS_COLUMN_FARMING_HARD_EGGS, STATS_COLUMN_FARMING_HARD_WHEAT, STATS_COLUMN_FARMING_HARD_MUSHROOMS, STATS_COLUMN_FARMING_HARD_SUGARCANE, STATS_COLUMN_FARMING_HARD_MILK, STATS_COLUMN_FARMING_HARD_PUMPKINS, NULL,NULL ), }, { - CScene_Leaderboards::LeaderboardDescriptor( nullptr, 0, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_KILLS_EASY, 7, STATS_COLUMN_KILLS_EASY_ZOMBIES, STATS_COLUMN_KILLS_EASY_SKELETONS, STATS_COLUMN_KILLS_EASY_CREEPERS, STATS_COLUMN_KILLS_EASY_SPIDERS, STATS_COLUMN_KILLS_EASY_SPIDERJOCKEYS, STATS_COLUMN_KILLS_EASY_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_EASY_SLIME,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_KILLS_NORMAL, 7, STATS_COLUMN_KILLS_NORMAL_ZOMBIES, STATS_COLUMN_KILLS_NORMAL_SKELETONS, STATS_COLUMN_KILLS_NORMAL_CREEPERS, STATS_COLUMN_KILLS_NORMAL_SPIDERS, STATS_COLUMN_KILLS_NORMAL_SPIDERJOCKEYS, STATS_COLUMN_KILLS_NORMAL_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_NORMAL_SLIME,nullptr ), - CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_KILLS_HARD, 7, STATS_COLUMN_KILLS_HARD_ZOMBIES, STATS_COLUMN_KILLS_HARD_SKELETONS, STATS_COLUMN_KILLS_HARD_CREEPERS, STATS_COLUMN_KILLS_HARD_SPIDERS, STATS_COLUMN_KILLS_HARD_SPIDERJOCKEYS, STATS_COLUMN_KILLS_HARD_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_HARD_SLIME,nullptr ), + CScene_Leaderboards::LeaderboardDescriptor( NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_KILLS_EASY, 7, STATS_COLUMN_KILLS_EASY_ZOMBIES, STATS_COLUMN_KILLS_EASY_SKELETONS, STATS_COLUMN_KILLS_EASY_CREEPERS, STATS_COLUMN_KILLS_EASY_SPIDERS, STATS_COLUMN_KILLS_EASY_SPIDERJOCKEYS, STATS_COLUMN_KILLS_EASY_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_EASY_SLIME,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_KILLS_NORMAL, 7, STATS_COLUMN_KILLS_NORMAL_ZOMBIES, STATS_COLUMN_KILLS_NORMAL_SKELETONS, STATS_COLUMN_KILLS_NORMAL_CREEPERS, STATS_COLUMN_KILLS_NORMAL_SPIDERS, STATS_COLUMN_KILLS_NORMAL_SPIDERJOCKEYS, STATS_COLUMN_KILLS_NORMAL_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_NORMAL_SLIME,NULL ), + CScene_Leaderboards::LeaderboardDescriptor( STATS_VIEW_KILLS_HARD, 7, STATS_COLUMN_KILLS_HARD_ZOMBIES, STATS_COLUMN_KILLS_HARD_SKELETONS, STATS_COLUMN_KILLS_HARD_CREEPERS, STATS_COLUMN_KILLS_HARD_SPIDERS, STATS_COLUMN_KILLS_HARD_SPIDERJOCKEYS, STATS_COLUMN_KILLS_HARD_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_HARD_SLIME,NULL ), }, }; HRESULT CScene_Leaderboards::OnInit(XUIMessageInit *pInitData, BOOL &bHandled) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; MapChildControls(); m_bReady=false; // if we're not in the game, we need to use basescene 0 - if(Minecraft::GetInstance()->level==nullptr) + if(Minecraft::GetInstance()->level==NULL) { m_iPad=DEFAULT_XUI_MENU_USER; } @@ -90,9 +90,9 @@ HRESULT CScene_Leaderboards::OnInit(XUIMessageInit *pInitData, BOOL &bHandled) ui.SetTooltips(m_iPad,-1, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGE_FILTER, -1); CXuiSceneBase::ShowLogo( m_iPad, FALSE ); - m_friends = nullptr; + m_friends = NULL; m_numFriends = 0; - m_filteredFriends = nullptr; + m_filteredFriends = NULL; m_numFilteredFriends = 0; m_newTop = m_newSel = -1; @@ -124,10 +124,10 @@ HRESULT CScene_Leaderboards::OnInit(XUIMessageInit *pInitData, BOOL &bHandled) // title icons for(int i=0;i<7;i++) { - m_pHTitleIconSlots[i]=nullptr; + m_pHTitleIconSlots[i]=NULL; m_fTitleIconXPositions[i]=0.0f; m_fTextXPositions[i]=0.0f; - m_hTextEntryA[i]=nullptr; + m_hTextEntryA[i]=NULL; } @@ -143,13 +143,13 @@ void CScene_Leaderboards::Reposition(int iNumber) D3DXVECTOR3 vPos; fIconSize=(m_fTitleIconXPositions[6]-m_fTitleIconXPositions[0])/6.0f; - fNewIconIncrement=(fIconSize*7.0f)/static_cast<float>(iNumber); + fNewIconIncrement=(fIconSize*7.0f)/(float)iNumber; // reposition the title icons based on the number there are for(int i=0;i<iNumber;i++) { m_pHTitleIconSlots[i]->GetPosition(&vPos); - vPos.x=m_fTitleIconXPositions[0]+(static_cast<float>(i)*fNewIconIncrement)+(fNewIconIncrement-fIconSize)/2.0f; + vPos.x=m_fTitleIconXPositions[0]+(((float)i)*fNewIconIncrement)+(fNewIconIncrement-fIconSize)/2.0f; m_pHTitleIconSlots[i]->SetPosition(&vPos); } } @@ -161,14 +161,14 @@ void CScene_Leaderboards::RepositionText(int iNumber) D3DXVECTOR3 vPos; fTextSize=(m_fTextXPositions[6]-m_fTextXPositions[0])/6.0f; - fNewTextIncrement=(fTextSize*7.0f)/static_cast<float>(iNumber); + fNewTextIncrement=(fTextSize*7.0f)/(float)iNumber; // reposition the title icons based on the number there are for(int i=0;i<iNumber;i++) { // and reposition the text XuiElementGetPosition(m_hTextEntryA[i],&vPos); - vPos.x=m_fTextXPositions[0]+(static_cast<float>(i)*fNewTextIncrement); + vPos.x=m_fTextXPositions[0]+(((float)i)*fNewTextIncrement); XuiElementSetPosition(m_hTextEntryA[i],&vPos); // and change the size float fWidth,fHeight; @@ -190,10 +190,10 @@ HRESULT CScene_Leaderboards::OnDestroy() Sleep( 10 ); } - if( m_friends != nullptr ) + if( m_friends != NULL ) delete [] m_friends; - if( m_filteredFriends != nullptr ) + if( m_filteredFriends != NULL ) delete [] m_filteredFriends; return S_OK; @@ -222,7 +222,7 @@ void CScene_Leaderboards::UpdateTooltips() int iTooltipGamerCardOrProfile=-1; if( m_leaderboard.m_currentEntryCount > 0 ) { - unsigned int selection = static_cast<unsigned int>(m_listGamers.GetCurSel()); + unsigned int selection = (unsigned int)m_listGamers.GetCurSel(); // if the selected user is me, don't show Send Friend Request, and show the gamer profile, not the gamer card @@ -368,7 +368,7 @@ HRESULT CScene_Leaderboards::OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandl else { m_newTop = m_listGamers.GetTopItem() + 10; - if( m_newTop+10 > static_cast<int>(m_leaderboard.m_totalEntryCount) ) + if( m_newTop+10 > (int)m_leaderboard.m_totalEntryCount ) { m_newTop = m_leaderboard.m_totalEntryCount - 10; if( m_newTop < 0 ) @@ -426,7 +426,7 @@ HRESULT CScene_Leaderboards::OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandl //Show gamercard if( m_leaderboard.m_currentEntryCount > 0 ) { - unsigned int selection = static_cast<unsigned int>(m_listGamers.GetCurSel()); + unsigned int selection = (unsigned int)m_listGamers.GetCurSel(); if( selection >= m_leaderboard.m_entryStartIndex-1 && selection < (m_leaderboard.m_entryStartIndex+m_leaderboard.m_currentEntryCount-1) ) { @@ -448,7 +448,7 @@ HRESULT CScene_Leaderboards::OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandl { if( m_leaderboard.m_currentEntryCount > 0 ) { - unsigned int selection = static_cast<unsigned int>(m_listGamers.GetCurSel()); + unsigned int selection = (unsigned int)m_listGamers.GetCurSel(); if( selection >= m_leaderboard.m_entryStartIndex-1 && selection < (m_leaderboard.m_entryStartIndex+m_leaderboard.m_currentEntryCount-1) ) { @@ -511,7 +511,7 @@ void CScene_Leaderboards::GetFriends() m_friends, resultsSize, &numFriends, - nullptr ); + NULL ); if( ret != ERROR_SUCCESS ) numFriends = 0; @@ -547,7 +547,7 @@ void CScene_Leaderboards::ReadStats(int startIndex) } else { - m_newEntryIndex = static_cast<unsigned int>(startIndex); + m_newEntryIndex = (unsigned int)startIndex; m_newReadSize = min((int)READ_SIZE, (int)m_leaderboard.m_totalEntryCount-(startIndex-1)); } @@ -574,20 +574,20 @@ void CScene_Leaderboards::ReadStats(int startIndex) { case LeaderboardManager::eFM_TopRank: LeaderboardManager::Instance()->ReadStats_TopRank( this, - m_currentDifficulty, static_cast<LeaderboardManager::EStatsType>(m_currentLeaderboard), + m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard, m_newEntryIndex, m_newReadSize ); break; case LeaderboardManager::eFM_MyScore: LeaderboardManager::Instance()->ReadStats_MyScore( this, - m_currentDifficulty, static_cast<LeaderboardManager::EStatsType>(m_currentLeaderboard), + m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard, INVALID_XUID/*ignored*/, m_newReadSize ); break; case LeaderboardManager::eFM_Friends: LeaderboardManager::Instance()->ReadStats_Friends( this, - m_currentDifficulty, static_cast<LeaderboardManager::EStatsType>(m_currentLeaderboard), + m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard, INVALID_XUID /*ignored*/, 0 /*ignored*/, 0 /*ignored*/ ); @@ -660,7 +660,7 @@ bool CScene_Leaderboards::RetrieveStats() else { m_leaderboard.m_entries[entryIndex].m_columns[i] = UINT_MAX; - swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%.1fkm", static_cast<float>(m_leaderboard.m_entries[entryIndex].m_columns[i])/100.f/1000.f); + swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%.1fkm", ((float)m_leaderboard.m_entries[entryIndex].m_columns[i])/100.f/1000.f); } } @@ -675,7 +675,7 @@ bool CScene_Leaderboards::RetrieveStats() return true; } - //assert( LeaderboardManager::Instance()->GetStats() != nullptr ); + //assert( LeaderboardManager::Instance()->GetStats() != NULL ); //PXUSER_STATS_READ_RESULTS stats = LeaderboardManager::Instance()->GetStats(); //if( m_currentFilter == LeaderboardManager::eFM_Friends ) LeaderboardManager::Instance()->SortFriendStats(); @@ -822,7 +822,7 @@ HRESULT CScene_Leaderboards::OnGetSourceDataText(XUIMessageGetSourceText *pGetSo int readIndex = m_leaderboard.m_entryStartIndex - READ_SIZE; if( readIndex <= 0 ) readIndex = 1; - assert( readIndex >= 1 && readIndex <= static_cast<int>(m_leaderboard.m_totalEntryCount)); + assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount ); ReadStats(readIndex); } } @@ -831,7 +831,7 @@ HRESULT CScene_Leaderboards::OnGetSourceDataText(XUIMessageGetSourceText *pGetSo if( LeaderboardManager::Instance()->isIdle() ) { int readIndex = m_leaderboard.m_entryStartIndex + m_leaderboard.m_currentEntryCount; - assert( readIndex >= 1 && readIndex <= static_cast<int>(m_leaderboard.m_totalEntryCount)); + assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount ); ReadStats(readIndex); } } @@ -850,7 +850,7 @@ HRESULT CScene_Leaderboards::OnGetSourceDataText(XUIMessageGetSourceText *pGetSo } else if( pGetSourceTextData->iData >= 3 && pGetSourceTextData->iData <= 9 ) { - if( m_leaderboard.m_numColumns <= static_cast<unsigned int>(pGetSourceTextData->iData - 3) ) + if( m_leaderboard.m_numColumns <= (unsigned int)(pGetSourceTextData->iData-3) ) pGetSourceTextData->szText = L""; else pGetSourceTextData->szText = m_leaderboard.m_entries[index].m_wcColumns[pGetSourceTextData->iData-3]; @@ -898,11 +898,11 @@ HRESULT CScene_Leaderboards::OnGetSourceDataImage(XUIMessageGetSourceImage* pGet void CScene_Leaderboards::PopulateLeaderboard(bool noResults) { HRESULT hr; - HXUIOBJ visual=nullptr; - HXUIOBJ hTemp=nullptr; + HXUIOBJ visual=NULL; + HXUIOBJ hTemp=NULL; hr=XuiControlGetVisual(m_listGamers.m_hObj,&visual); - if(m_pHTitleIconSlots[0]==nullptr) + if(m_pHTitleIconSlots[0]==NULL) { VOID *pObj; HXUIOBJ button; @@ -914,7 +914,7 @@ void CScene_Leaderboards::PopulateLeaderboard(bool noResults) hr=XuiElementGetChildById(visual,m_TitleIconNameA[i],&button); XuiObjectFromHandle( button, &pObj ); - m_pHTitleIconSlots[i] = static_cast<CXuiCtrlCraftIngredientSlot *>(pObj); + m_pHTitleIconSlots[i] = (CXuiCtrlCraftIngredientSlot *)pObj; // store the default position, since we'll be repositioning these depending on how many are valid for each board m_pHTitleIconSlots[i]->GetPosition(&vPos); @@ -964,7 +964,7 @@ void CScene_Leaderboards::PopulateLeaderboard(bool noResults) // Really only the newly updated rows need changed, but this shouldn't cause any performance issues for(DWORD i = m_leaderboard.m_entryStartIndex - 1; i < (m_leaderboard.m_entryStartIndex - 1) + m_leaderboard.m_currentEntryCount; ++i) { - HXUIOBJ visual=nullptr; + HXUIOBJ visual=NULL; HXUIOBJ button; D3DXVECTOR3 vPos; // 4J-PB - fix for #13768 - Leaderboards: Player scores appear misaligned when viewed under the "My Score" leaderboard filter @@ -1088,24 +1088,24 @@ void CScene_Leaderboards::CopyLeaderboardEntry(PXUSER_STATS_ROW statsRow, Leader else if(iDigitC<8) { // km with a .X - swprintf_s(leaderboardEntry->m_wcColumns[i], 12, L"%.1fkm", static_cast<float>(leaderboardEntry->m_columns[i])/1000.f); + swprintf_s(leaderboardEntry->m_wcColumns[i], 12, L"%.1fkm", ((float)leaderboardEntry->m_columns[i])/1000.f); #ifdef _DEBUG - app.DebugPrintf("Display - %.1fkm\n", static_cast<float>(leaderboardEntry->m_columns[i])/1000.f); + app.DebugPrintf("Display - %.1fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f); #endif } else { // bigger than that, so no decimal point - swprintf_s(leaderboardEntry->m_wcColumns[i], 12, L"%.0fkm", static_cast<float>(leaderboardEntry->m_columns[i])/1000.f); + swprintf_s(leaderboardEntry->m_wcColumns[i], 12, L"%.0fkm", ((float)leaderboardEntry->m_columns[i])/1000.f); #ifdef _DEBUG - app.DebugPrintf("Display - %.0fkm\n", static_cast<float>(leaderboardEntry->m_columns[i])/1000.f); + app.DebugPrintf("Display - %.0fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f); #endif } } } //Is the player - if( statsRow->xuid == static_cast<XboxLeaderboardManager *>(LeaderboardManager::Instance())->GetMyXUID() ) + if( statsRow->xuid == ((XboxLeaderboardManager*)LeaderboardManager::Instance())->GetMyXUID() ) { leaderboardEntry->m_bPlayer = true; leaderboardEntry->m_bOnline = false; @@ -1150,7 +1150,7 @@ void CScene_Leaderboards::SetLeaderboardHeader() WCHAR buffer[40]; DWORD bufferLength = 40; - DWORD ret = XResourceGetString(LEADERBOARD_HEADERS[m_currentLeaderboard][m_currentDifficulty], buffer, &bufferLength, nullptr); + DWORD ret = XResourceGetString(LEADERBOARD_HEADERS[m_currentLeaderboard][m_currentDifficulty], buffer, &bufferLength, NULL); if( ret == ERROR_SUCCESS ) m_textLeaderboard.SetText(buffer); @@ -1184,8 +1184,8 @@ void CScene_Leaderboards::ClearLeaderboardTitlebar() m_pHTitleIconSlots[i]->SetShow(FALSE); } - HXUIOBJ visual=nullptr; - HXUIOBJ hTemp=nullptr; + HXUIOBJ visual=NULL; + HXUIOBJ hTemp=NULL; HRESULT hr; hr=XuiControlGetVisual(m_listGamers.m_hObj,&visual); diff --git a/Minecraft.Client/Common/XUI/XUI_LoadSettings.cpp b/Minecraft.Client/Common/XUI/XUI_LoadSettings.cpp index e1295795..7f32ff89 100644 --- a/Minecraft.Client/Common/XUI/XUI_LoadSettings.cpp +++ b/Minecraft.Client/Common/XUI/XUI_LoadSettings.cpp @@ -42,14 +42,14 @@ int CScene_LoadGameSettings::m_iDifficultyTitleSettingA[4]= HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_hXuiBrush = nullptr; + m_hXuiBrush = NULL; m_bSetup = false; m_texturePackDescDisplayed = false; - m_iConfigA=nullptr; + m_iConfigA=NULL; WCHAR TempString[256]; - m_params = static_cast<LoadMenuInitData *>(pInitData->pvInitData); + m_params = (LoadMenuInitData *)pInitData->pvInitData; m_MoreOptionsParams.bGenerateOptions=FALSE; m_MoreOptionsParams.bPVP = TRUE; @@ -146,7 +146,7 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl else { // set the save icon - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; DWORD dwImageBytes=0; StorageManager.GetSaveCacheFileInfo(m_params->iSaveGameInfoIndex,m_XContentData); @@ -156,13 +156,13 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl // Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save bool bHostOptionsRead = false; unsigned int uiHostOptions = 0; - if(pbImageData==nullptr) + if(pbImageData==NULL) { - DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,nullptr,&dwImageBytes,nullptr); + DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,NULL,&dwImageBytes,NULL); if(dwResult==ERROR_SUCCESS) { pbImageData = new BYTE[dwImageBytes]; - XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,pbImageData,&dwImageBytes,nullptr); + XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,pbImageData,&dwImageBytes,NULL); XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hXuiBrush); } } @@ -175,9 +175,9 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl // #ifdef _DEBUG // // dump out the thumbnail -// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr); +// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL); // DWORD dwBytes; -// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,nullptr); +// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,NULL); // XCloseHandle(hThumbnail); // #endif @@ -276,7 +276,7 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl if(dwImageBytes > 0 && pbImageData) { ListInfo.fEnabled = TRUE; - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tp); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp; if(pDLCTexPack) { int id=pDLCTexPack->getDLCParentPackId(); @@ -310,7 +310,7 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -376,7 +376,7 @@ HRESULT CScene_LoadGameSettings::OnControlNavigate(XUIMessageControlNavigate *pC { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -411,7 +411,7 @@ HRESULT CScene_LoadGameSettings::LaunchGame(void) // inform them that leaderboard writes and achievements will be disabled //StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable()); - if(m_levelGen != nullptr) + if(m_levelGen != NULL) { LoadLevelGen(m_levelGen); } @@ -445,7 +445,7 @@ HRESULT CScene_LoadGameSettings::LaunchGame(void) } else { - if(m_levelGen != nullptr) + if(m_levelGen != NULL) { LoadLevelGen(m_levelGen); } @@ -469,7 +469,7 @@ HRESULT CScene_LoadGameSettings::LaunchGame(void) int CScene_LoadGameSettings::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) @@ -503,7 +503,7 @@ HRESULT CScene_LoadGameSettings::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyP // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - if(pTexturePack==nullptr) + if(pTexturePack==NULL) { // They've selected a texture pack they don't have yet // upsell @@ -572,7 +572,7 @@ HRESULT CScene_LoadGameSettings::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyP // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - if(pTexturePack==nullptr) + if(pTexturePack==NULL) { // DLC corrupt, so use the default textures m_MoreOptionsParams.dwTexturePack=0; @@ -600,7 +600,7 @@ HRESULT CScene_LoadGameSettings::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyP DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId()); ULONGLONG ullOfferID_Full; - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullOfferID_Full=pDLCInfo->ullOfferID_Full; } @@ -703,11 +703,11 @@ HRESULT CScene_LoadGameSettings::OnFontRendererChange() int CScene_LoadGameSettings::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { - if(pClass->m_levelGen != nullptr) + if(pClass->m_levelGen != NULL) { pClass->LoadLevelGen(pClass->m_levelGen); } @@ -784,14 +784,14 @@ HRESULT CScene_LoadGameSettings::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandle if(m_iConfigA[i]!=-1) { DWORD dwBytes=0; - PBYTE pbData=nullptr; + PBYTE pbData=NULL; app.GetTPD(m_iConfigA[i],&pbData,&dwBytes); ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO)); if(dwBytes > 0 && pbData) { DWORD dwImageBytes=0; - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); ListInfo.fEnabled = TRUE; @@ -840,7 +840,7 @@ int CScene_LoadGameSettings::Progress(void *pParam,float fProgress) int CScene_LoadGameSettings::LoadSaveDataReturned(void *pParam,bool bContinue) { - CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam; if(bContinue==true) { @@ -868,7 +868,7 @@ int CScene_LoadGameSettings::LoadSaveDataReturned(void *pParam,bool bContinue) pClass->m_bIgnoreInput=false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else { @@ -903,7 +903,7 @@ int CScene_LoadGameSettings::LoadSaveDataReturned(void *pParam,bool bContinue) int CScene_LoadGameSettings::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) @@ -921,7 +921,7 @@ int CScene_LoadGameSettings::DeleteSaveDialogReturned(void *pParam,int iPad,C4JS int CScene_LoadGameSettings::DeleteSaveDataReturned(void *pParam,bool bSuccess) { - CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam; app.SetCorruptSaveDeleted(true); app.NavigateBack(pClass->m_iPad); @@ -951,7 +951,7 @@ void CScene_LoadGameSettings::StartGameFromSave(CScene_LoadGameSettings* pClass, NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; - param->saveData = nullptr; + param->saveData = NULL; param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; Minecraft *pMinecraft = Minecraft::GetInstance(); @@ -983,7 +983,7 @@ void CScene_LoadGameSettings::StartGameFromSave(CScene_LoadGameSettings* pClass, LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; // Reset the autosave timer app.SetAutosaveTimerTime(); @@ -1000,7 +1000,7 @@ void CScene_LoadGameSettings::StartGameFromSave(CScene_LoadGameSettings* pClass, int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam; if(bContinue==true) { @@ -1036,7 +1036,7 @@ int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinu //pClass->m_bAbortSearch=false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else { @@ -1045,7 +1045,7 @@ int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinu //pClass->m_bAbortSearch=false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } } else @@ -1082,7 +1082,7 @@ HRESULT CScene_LoadGameSettings::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINo if(hObjSource==m_SliderDifficulty.GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue])); + swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue])); m_SliderDifficulty.SetText(TempString); } return S_OK; @@ -1150,7 +1150,7 @@ HRESULT CScene_LoadGameSettings::OnTransitionEnd( XUIMessageTransition *pTransit int CScene_LoadGameSettings::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_LoadGameSettings* pScene = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings* pScene = (CScene_LoadGameSettings*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { @@ -1159,7 +1159,7 @@ int CScene_LoadGameSettings::UnlockTexturePackReturned(void *pParam,int iPad,C4J ULONGLONG ullIndexA[1]; DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId()); - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullIndexA[0]=pDLCInfo->ullOfferID_Full; } @@ -1168,7 +1168,7 @@ int CScene_LoadGameSettings::UnlockTexturePackReturned(void *pParam,int iPad,C4J ullIndexA[0]=pScene->m_pDLCPack->getPurchaseOfferId(); } - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); // the license change coming in when the offer has been installed will cause this scene to refresh } @@ -1238,11 +1238,11 @@ void CScene_LoadGameSettings::UpdateTexturePackDescription(int index) int iTexPackId=m_pTexturePacksList->GetData(index).iData; TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId); - if(tp==nullptr) + if(tp==NULL) { // this is probably a texture pack icon added from TMS DWORD dwBytes=0,dwFileBytes=0; - PBYTE pbData=nullptr,pbFileData=nullptr; + PBYTE pbData=NULL,pbFileData=NULL; CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data @@ -1272,7 +1272,7 @@ void CScene_LoadGameSettings::UpdateTexturePackDescription(int index) } else { - m_texturePackComparison->UseBrush(nullptr); + m_texturePackComparison->UseBrush(NULL); } } else @@ -1290,7 +1290,7 @@ void CScene_LoadGameSettings::UpdateTexturePackDescription(int index) } else { - m_texturePackIcon->UseBrush(nullptr); + m_texturePackIcon->UseBrush(NULL); } pbImageData = tp->getPackComparison(dwImageBytes); @@ -1302,7 +1302,7 @@ void CScene_LoadGameSettings::UpdateTexturePackDescription(int index) } else { - m_texturePackComparison->UseBrush(nullptr); + m_texturePackComparison->UseBrush(NULL); } } } @@ -1311,8 +1311,8 @@ void CScene_LoadGameSettings::ClearTexturePackDescription() { m_texturePackTitle.SetText(L" "); m_texturePackDescription.SetText(L" "); - m_texturePackComparison->UseBrush(nullptr); - m_texturePackIcon->UseBrush(nullptr); + m_texturePackComparison->UseBrush(NULL); + m_texturePackIcon->UseBrush(NULL); } void CScene_LoadGameSettings::UpdateCurrentTexturePack() @@ -1322,7 +1322,7 @@ void CScene_LoadGameSettings::UpdateCurrentTexturePack() TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId); // if the texture pack is null, you don't have it yet - if(tp==nullptr) + if(tp==NULL) { // Upsell @@ -1416,7 +1416,7 @@ void CScene_LoadGameSettings::LoadLevelGen(LevelGenerationOptions *levelGen) m_bIgnoreInput=false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); return; } } @@ -1438,7 +1438,7 @@ void CScene_LoadGameSettings::LoadLevelGen(LevelGenerationOptions *levelGen) NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; - param->saveData = nullptr; + param->saveData = NULL; param->levelGen = levelGen; if(levelGen->requiresTexturePack()) @@ -1482,7 +1482,7 @@ void CScene_LoadGameSettings::LoadLevelGen(LevelGenerationOptions *levelGen) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; // Reset the autosave timer app.SetAutosaveTimerTime(); @@ -1540,7 +1540,7 @@ HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCMountingComplete() ListInfo.fEnabled = TRUE; hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tp); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp; if(pDLCTexPack) { int id=pDLCTexPack->getDLCParentPackId(); @@ -1566,7 +1566,7 @@ HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCMountingComplete() m_iTexturePacksNotInstalled=0; // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -1599,7 +1599,7 @@ HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCMountingComplete() // add a TMS request for them app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); - if(m_iConfigA!=nullptr) + if(m_iConfigA!=NULL) { delete m_iConfigA; } @@ -1635,7 +1635,7 @@ HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCMountingComplete() int CScene_LoadGameSettings::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_LoadGameSettings *pClass = static_cast<CScene_LoadGameSettings *>(pParam); + CScene_LoadGameSettings *pClass = (CScene_LoadGameSettings *)pParam; #ifdef _XBOX pClass->m_currentTexturePackIndex = pClass->m_pTexturePacksList->GetCurSel(); // Exit with or without saving @@ -1655,7 +1655,7 @@ int CScene_LoadGameSettings::TexturePackDialogReturned(void *pParam,int iPad,C4J if( result==C4JStorage::EMessage_ResultAccept ) // Full version { ullIndexA[0]=ullOfferID_Full; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } else // trial version @@ -1665,7 +1665,7 @@ int CScene_LoadGameSettings::TexturePackDialogReturned(void *pParam,int iPad,C4J if(pDLCInfo->ullOfferID_Trial!=0LL) { ullIndexA[0]=pDLCInfo->ullOfferID_Trial; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } } diff --git a/Minecraft.Client/Common/XUI/XUI_MainMenu.cpp b/Minecraft.Client/Common/XUI/XUI_MainMenu.cpp index 4126c559..7b9c1a56 100644 --- a/Minecraft.Client/Common/XUI/XUI_MainMenu.cpp +++ b/Minecraft.Client/Common/XUI/XUI_MainMenu.cpp @@ -72,7 +72,7 @@ HRESULT CScene_Main::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) WCHAR szResourceLocator[ LOCATOR_SIZE ]; // load from the .xzp file - const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/splashes.txt"); BYTE *splashesData; @@ -119,7 +119,7 @@ HRESULT CScene_Main::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) m_bIgnorePress=false; // 4J Stu - Clear out any loaded game rules - app.setLevelGenerationOptions(nullptr); + app.setLevelGenerationOptions(NULL); // Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); @@ -325,7 +325,7 @@ HRESULT CScene_Main::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) { // 4J-PB - remove the "hobo humping" message legal (Sony) say we can't have - pretty sure Microsoft would say the same if they noticed it. - int splashIndex = eSplashRandomStart + 1 + random->nextInt( static_cast<int>(m_splashes.size()) - (eSplashRandomStart + 1) ); + int splashIndex = eSplashRandomStart + 1 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 1) ); // Override splash text on certain dates SYSTEMTIME LocalSysTime; @@ -359,7 +359,7 @@ HRESULT CScene_Main::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& HRESULT hr=S_OK; float fWidth,fHeight; - HXUIOBJ visual=nullptr; + HXUIOBJ visual=NULL; HXUIOBJ pulser, subtitle, text; hr=XuiControlGetVisual(m_Subtitle.m_hObj,&visual); hr=XuiElementGetChildById(visual,L"Pulser",&pulser); @@ -436,7 +436,7 @@ HRESULT CScene_Main::OnControlNavigate(XUIMessageControlNavigate *pControlNaviga // added so we can skip greyed out items for Minecon pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -457,7 +457,7 @@ HRESULT CScene_Main::OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled) int CScene_Main::SignInReturned(void *pParam,bool bContinue) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; if(bContinue==true) { @@ -470,7 +470,7 @@ int CScene_Main::SignInReturned(void *pParam,bool bContinue) int CScene_Main::DeviceSelectReturned(void *pParam,bool bContinue) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; //HRESULT hr; if(bContinue==true) @@ -506,7 +506,7 @@ int CScene_Main::DeviceSelectReturned(void *pParam,bool bContinue) int CScene_Main::CreateLoad_OfflineProfileReturned(void *pParam,bool bContinue, int iPad) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; if(bContinue==true) { @@ -555,7 +555,7 @@ int CScene_Main::CreateLoad_OfflineProfileReturned(void *pParam,bool bContinue, int CScene_Main::CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; if(bContinue==true) { @@ -662,7 +662,7 @@ int CScene_Main::CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad int CScene_Main::MustSignInReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { @@ -787,7 +787,7 @@ int CScene_Main::Achievements_SignInReturned(void *pParam,bool bContinue,int iPa } int CScene_Main::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; if(bContinue==true) { @@ -834,7 +834,7 @@ int CScene_Main::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int i int CScene_Main::UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; if(bContinue==true) { @@ -907,7 +907,7 @@ void CScene_Main::LoadTrial(void) NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; - param->saveData = nullptr; + param->saveData = NULL; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ); vector<LevelGenerationOptions *> *generators = app.getLevelGenerators(); @@ -915,7 +915,7 @@ void CScene_Main::LoadTrial(void) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -1228,7 +1228,7 @@ void CScene_Main::RunUnlockOrDLC(int iPad) int CScene_Main::TMSReadFileListReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILE_LIST pTmsFileList) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; // push the file details in to a unordered map if they are not already in there // for(int i=0;i<pTmsFileList->iCount;i++) @@ -1240,7 +1240,7 @@ int CScene_Main::TMSReadFileListReturned(void *pParam,int iPad,C4JStorage::PTMSP int CScene_Main::TMSFileWriteReturned(void *pParam,int iPad,int iResult) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; // push the file details in to a unordered map if they are not already in there // for(int i=0;i<pTmsFileList->iCount;i++) @@ -1252,7 +1252,7 @@ int CScene_Main::TMSFileWriteReturned(void *pParam,int iPad,int iResult) int CScene_Main::TMSFileReadReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILEDATA pData) { - CScene_Main* pClass = static_cast<CScene_Main *>(pParam); + CScene_Main* pClass = (CScene_Main*)pParam; // push the file details in to a unordered map if they are not already in there // for(int i=0;i<pTmsFileList->iCount;i++) diff --git a/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp b/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp index b73f9305..b949aafa 100644 --- a/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp +++ b/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp @@ -38,7 +38,7 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle { m_bSetup = false; m_texturePackDescDisplayed = false; - m_iConfigA=nullptr; + m_iConfigA=NULL; WCHAR TempString[256]; MapChildControls(); @@ -52,7 +52,7 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle XuiControlSetText(m_labelRandomSeed,app.GetString(IDS_CREATE_NEW_WORLD_RANDOM_SEED)); XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS)); - CreateWorldMenuInitData *params = static_cast<CreateWorldMenuInitData *>(pInitData->pvInitData); + CreateWorldMenuInitData *params = (CreateWorldMenuInitData *)pInitData->pvInitData; m_MoreOptionsParams.bGenerateOptions=TRUE; m_MoreOptionsParams.bStructures=TRUE; @@ -139,7 +139,7 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle wstring wWorldName = m_EditWorldName.GetText(); // set the caret to the end of the default text - m_EditWorldName.SetCaretPosition(static_cast<int>(wWorldName.length())); + m_EditWorldName.SetCaretPosition((int)wWorldName.length()); // In the dashboard, there's room for about 30 W characters on two lines before they go over the top of things m_EditWorldName.SetTextLimit(25); @@ -189,8 +189,8 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle if(dwImageBytes > 0 && pbImageData) { - ListInfo.fEnabled = true; - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tp); + ListInfo.fEnabled = TRUE; + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp; if(pDLCTexPack) { int id=pDLCTexPack->getDLCParentPackId(); @@ -222,7 +222,7 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -322,7 +322,7 @@ HRESULT CScene_MultiGameCreate::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPr // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - if(pTexturePack==nullptr) + if(pTexturePack==NULL) { // They've selected a texture pack they don't have yet // upsell @@ -391,7 +391,7 @@ HRESULT CScene_MultiGameCreate::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPr // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); - if(pTexturePack== nullptr) + if(pTexturePack==NULL) { // corrupt DLC so set it to the default textures m_MoreOptionsParams.dwTexturePack=0; @@ -419,7 +419,7 @@ HRESULT CScene_MultiGameCreate::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPr DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId()); ULONGLONG ullOfferID_Full; - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullOfferID_Full=pDLCInfo->ullOfferID_Full; } @@ -485,7 +485,7 @@ HRESULT CScene_MultiGameCreate::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPr SetShow( TRUE ); UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else { @@ -522,7 +522,7 @@ HRESULT CScene_MultiGameCreate::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPr int CScene_MultiGameCreate::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameCreate* pScene = static_cast<CScene_MultiGameCreate *>(pParam); + CScene_MultiGameCreate* pScene = (CScene_MultiGameCreate*)pParam; #ifdef _XBOX if(result==C4JStorage::EMessage_ResultAccept) { @@ -531,7 +531,7 @@ int CScene_MultiGameCreate::UnlockTexturePackReturned(void *pParam,int iPad,C4JS ULONGLONG ullIndexA[1]; DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId()); - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullIndexA[0]=pDLCInfo->ullOfferID_Full; } @@ -540,7 +540,7 @@ int CScene_MultiGameCreate::UnlockTexturePackReturned(void *pParam,int iPad,C4JS ullIndexA[0]=pScene->m_pDLCPack->getPurchaseOfferId(); } - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); // the license change coming in when the offer has been installed will cause this scene to refresh } @@ -558,7 +558,7 @@ int CScene_MultiGameCreate::UnlockTexturePackReturned(void *pParam,int iPad,C4JS int CScene_MultiGameCreate::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameCreate* pScene = static_cast<CScene_MultiGameCreate *>(pParam); + CScene_MultiGameCreate* pScene = (CScene_MultiGameCreate*)pParam; pScene->m_bIgnoreInput = false; pScene->SetShow( TRUE ); bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pScene->m_MoreOptionsParams.bOnlineGame; @@ -588,7 +588,7 @@ int CScene_MultiGameCreate::WarningTrialTexturePackReturned(void *pParam,int iPa { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else { @@ -634,7 +634,7 @@ HRESULT CScene_MultiGameCreate::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINot else if(hObjSource==m_SliderDifficulty.GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pValueChangedData->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pValueChangedData->nValue])); + swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pValueChangedData->nValue])); m_SliderDifficulty.SetText(TempString); } @@ -645,7 +645,7 @@ HRESULT CScene_MultiGameCreate::OnControlNavigate(XUIMessageControlNavigate *pCo { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest==nullptr) + if(pControlNavigateData->hObjDest==NULL) { pControlNavigateData->hObjDest=pControlNavigateData->hObjSource; } @@ -706,7 +706,7 @@ HRESULT CScene_MultiGameCreate::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled if(m_iConfigA[i]!=-1) { DWORD dwBytes=0; - PBYTE pbData=nullptr; + PBYTE pbData=NULL; //app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]); app.GetTPD(m_iConfigA[i],&pbData,&dwBytes); @@ -715,7 +715,7 @@ HRESULT CScene_MultiGameCreate::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled if(dwBytes > 0 && pbData) { DWORD dwImageBytes=0; - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); ListInfo.fEnabled = TRUE; @@ -754,7 +754,7 @@ HRESULT CScene_MultiGameCreate::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled int CScene_MultiGameCreate::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameCreate* pClass = static_cast<CScene_MultiGameCreate *>(pParam); + CScene_MultiGameCreate* pClass = (CScene_MultiGameCreate*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { @@ -787,7 +787,7 @@ int CScene_MultiGameCreate::ConfirmCreateReturned(void *pParam,int iPad,C4JStora pClass->SetShow( TRUE ); UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else { @@ -808,7 +808,7 @@ int CScene_MultiGameCreate::ConfirmCreateReturned(void *pParam,int iPad,C4JStora int CScene_MultiGameCreate::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - CScene_MultiGameCreate* pClass = static_cast<CScene_MultiGameCreate *>(pParam); + CScene_MultiGameCreate* pClass = (CScene_MultiGameCreate*)pParam; if(bContinue==true) { @@ -844,7 +844,7 @@ int CScene_MultiGameCreate::StartGame_SignInReturned(void *pParam,bool bContinue pClass->SetShow( TRUE ); UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else { @@ -852,7 +852,7 @@ int CScene_MultiGameCreate::StartGame_SignInReturned(void *pParam,bool bContinue pClass->SetShow( TRUE ); UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } } else @@ -889,7 +889,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw // Make our next save default to the name of the level StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str()); - BOOL bHasSeed = (pClass->m_EditSeed.GetText() != nullptr); + BOOL bHasSeed = (pClass->m_EditSeed.GetText() != NULL); wstring wSeed; if(bHasSeed) @@ -909,7 +909,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw if (wSeed.length() != 0) { int64_t value = 0; - const unsigned int len = static_cast<unsigned int>(wSeed.length()); + unsigned int len = (unsigned int)wSeed.length(); //Check if the input string contains a numerical value bool isNumber = true; @@ -946,7 +946,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw NetworkGameInitData *param = new NetworkGameInitData(); param->seed = seedValue; - param->saveData = nullptr; + param->saveData = NULL; param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; Minecraft *pMinecraft = Minecraft::GetInstance(); @@ -979,7 +979,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; // Reset the autosave time app.SetAutosaveTimerTime(); @@ -1095,12 +1095,12 @@ void CScene_MultiGameCreate::UpdateTexturePackDescription(int index) int iTexPackId=m_pTexturePacksList->GetData(index).iData; TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId); - if(tp==nullptr) + if(tp==NULL) { // this is probably a texture pack icon added from TMS DWORD dwBytes=0,dwFileBytes=0; - PBYTE pbData=nullptr,pbFileData=nullptr; + PBYTE pbData=NULL,pbFileData=NULL; CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data @@ -1130,7 +1130,7 @@ void CScene_MultiGameCreate::UpdateTexturePackDescription(int index) } else { - m_texturePackComparison->UseBrush(nullptr); + m_texturePackComparison->UseBrush(NULL); } } else @@ -1156,7 +1156,7 @@ void CScene_MultiGameCreate::UpdateTexturePackDescription(int index) } else { - m_texturePackComparison->UseBrush(nullptr); + m_texturePackComparison->UseBrush(NULL); } } } @@ -1168,7 +1168,7 @@ void CScene_MultiGameCreate::UpdateCurrentTexturePack() TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId); // if the texture pack is null, you don't have it yet - if(tp==nullptr) + if(tp==NULL) { // Upsell @@ -1217,7 +1217,7 @@ void CScene_MultiGameCreate::UpdateCurrentTexturePack() int CScene_MultiGameCreate::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameCreate *pClass = static_cast<CScene_MultiGameCreate *>(pParam); + CScene_MultiGameCreate *pClass = (CScene_MultiGameCreate *)pParam; pClass->m_currentTexturePackIndex = pClass->m_pTexturePacksList->GetCurSel(); // Exit with or without saving // Decline means install full version of the texture pack in this dialog @@ -1236,7 +1236,7 @@ int CScene_MultiGameCreate::TexturePackDialogReturned(void *pParam,int iPad,C4JS if( result==C4JStorage::EMessage_ResultAccept ) // Full version { ullIndexA[0]=ullOfferID_Full; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } else // trial version @@ -1246,7 +1246,7 @@ int CScene_MultiGameCreate::TexturePackDialogReturned(void *pParam,int iPad,C4JS if(pDLCInfo->ullOfferID_Trial!=0LL) { ullIndexA[0]=pDLCInfo->ullOfferID_Trial; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } } @@ -1295,7 +1295,7 @@ HRESULT CScene_MultiGameCreate::OnCustomMessage_DLCMountingComplete() ListInfo.fEnabled = TRUE; hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tp); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp; if(pDLCTexPack) { int id=pDLCTexPack->getDLCParentPackId(); @@ -1319,7 +1319,7 @@ HRESULT CScene_MultiGameCreate::OnCustomMessage_DLCMountingComplete() // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this // REMOVE UNTIL WORKING - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -1352,7 +1352,7 @@ HRESULT CScene_MultiGameCreate::OnCustomMessage_DLCMountingComplete() // add a TMS request for them app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); - if(m_iConfigA!=nullptr) + if(m_iConfigA!=NULL) { delete m_iConfigA; } @@ -1392,6 +1392,6 @@ void CScene_MultiGameCreate::ClearTexturePackDescription() { m_texturePackTitle.SetText(L" "); m_texturePackDescription.SetText(L" "); - m_texturePackComparison->UseBrush(nullptr); - m_texturePackIcon->UseBrush(nullptr); + m_texturePackComparison->UseBrush(NULL); + m_texturePackIcon->UseBrush(NULL); }
\ No newline at end of file diff --git a/Minecraft.Client/Common/XUI/XUI_MultiGameInfo.cpp b/Minecraft.Client/Common/XUI/XUI_MultiGameInfo.cpp index c1dba282..bbfa243b 100644 --- a/Minecraft.Client/Common/XUI/XUI_MultiGameInfo.cpp +++ b/Minecraft.Client/Common/XUI/XUI_MultiGameInfo.cpp @@ -31,7 +31,7 @@ HRESULT CScene_MultiGameInfo::OnInit( XUIMessageInit* pInitData, BOOL& bHandled XuiControlSetText(m_labelTNTOn,app.GetString(IDS_LABEL_TNT)); XuiControlSetText(m_labelFireOn,app.GetString(IDS_LABEL_FIRE_SPREADS)); - JoinMenuInitData *initData = static_cast<JoinMenuInitData *>(pInitData->pvInitData); + JoinMenuInitData *initData = (JoinMenuInitData *)pInitData->pvInitData; m_selectedSession = initData->selectedSession; m_iPad = initData->iPad; // 4J-PB - don't delete this - it's part of the joinload structure @@ -39,7 +39,7 @@ HRESULT CScene_MultiGameInfo::OnInit( XUIMessageInit* pInitData, BOOL& bHandled for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) { - if( m_selectedSession->data.players[i] != nullptr ) + if( m_selectedSession->data.players[i] != NULL ) { playersList.InsertItems(i,1); #ifndef _CONTENT_PACKAGE @@ -55,7 +55,7 @@ HRESULT CScene_MultiGameInfo::OnInit( XUIMessageInit* pInitData, BOOL& bHandled } else { - // Leave the loop when we hit the first nullptr player + // Leave the loop when we hit the first NULL player break; } } @@ -185,7 +185,7 @@ HRESULT CScene_MultiGameInfo::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHan rfHandled = TRUE; break; case VK_PAD_Y: - if(m_selectedSession != nullptr && playersList.TreeHasFocus() && playersList.GetItemCount() > 0) + if(m_selectedSession != NULL && playersList.TreeHasFocus() && playersList.GetItemCount() > 0) { PlayerUID xuid = m_selectedSession->data.players[playersList.GetCurSel()]; if( xuid != INVALID_XUID ) @@ -237,7 +237,7 @@ HRESULT CScene_MultiGameInfo::OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFoc int CScene_MultiGameInfo::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - CScene_MultiGameInfo* pClass = static_cast<CScene_MultiGameInfo *>(pParam); + CScene_MultiGameInfo* pClass = (CScene_MultiGameInfo*)pParam; if(bContinue==true) { @@ -302,7 +302,7 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass) int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL; if(dwSignedInUsers > 1) messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL; - StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, messageText, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, messageText, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else if(noPrivileges) @@ -311,7 +311,7 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass) pClass->m_bIgnoreInput=false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } else { @@ -338,7 +338,7 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); exitReasonStringId = -1; app.NavigateToHomeMenu(); @@ -361,7 +361,7 @@ HRESULT CScene_MultiGameInfo::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) int selectedIndex = 0; for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) { - if( m_selectedSession->data.players[i] != nullptr ) + if( m_selectedSession->data.players[i] != NULL ) { if(m_selectedSession->data.players[i] == selectedPlayerXUID) selectedIndex = i; playersList.InsertItems(i,1); @@ -378,7 +378,7 @@ HRESULT CScene_MultiGameInfo::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) } else { - // Leave the loop when we hit the first nullptr player + // Leave the loop when we hit the first NULL player break; } } diff --git a/Minecraft.Client/Common/XUI/XUI_MultiGameJoinLoad.cpp b/Minecraft.Client/Common/XUI/XUI_MultiGameJoinLoad.cpp index fab4a4fd..5894519d 100644 --- a/Minecraft.Client/Common/XUI/XUI_MultiGameJoinLoad.cpp +++ b/Minecraft.Client/Common/XUI/XUI_MultiGameJoinLoad.cpp @@ -36,12 +36,12 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; m_bReady=false; MapChildControls(); m_iTexturePacksNotInstalled=0; - m_iConfigA=nullptr; + m_iConfigA=NULL; XuiControlSetText(m_LabelNoGames,app.GetString(IDS_NO_GAMES_FOUND)); XuiControlSetText(m_GamesList,app.GetString(IDS_JOIN_GAME)); @@ -51,7 +51,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ]; - const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png"); m_DefaultMinecraftIconSize = 0; @@ -95,10 +95,10 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand VOID *pObj; XuiObjectFromHandle( m_SavesList, &pObj ); - m_pSavesList = static_cast<CXuiCtrl4JList *>(pObj); + m_pSavesList = (CXuiCtrl4JList *)pObj; XuiObjectFromHandle( m_GamesList, &pObj ); - m_pGamesList = static_cast<CXuiCtrl4JList *>(pObj); + m_pGamesList = (CXuiCtrl4JList *)pObj; // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==true) @@ -185,7 +185,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this - DLC_INFO *pDLCInfo=nullptr; + DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; @@ -326,7 +326,7 @@ HRESULT CScene_MultiGameJoinLoad::GetSaveInfo( ) if( savesDir.exists() ) { m_saves = savesDir.listFiles(); - uiSaveC = static_cast<unsigned int>(m_saves->size()); + uiSaveC = (unsigned int)m_saves->size(); } // add the New Game and Tutorial after the saves list is retrieved, if there are any saves @@ -384,7 +384,7 @@ HRESULT CScene_MultiGameJoinLoad::GetSaveInfo( ) HRESULT CScene_MultiGameJoinLoad::OnDestroy() { - g_NetworkManager.SetSessionsUpdatedCallback( nullptr, nullptr ); + g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL ); for (auto& it : currentSessions ) { @@ -415,7 +415,7 @@ HRESULT CScene_MultiGameJoinLoad::OnDestroy() int CScene_MultiGameJoinLoad::DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) @@ -543,7 +543,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify CreateWorldMenuInitData *params = new CreateWorldMenuInitData(); params->iPad = m_iPad; - app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_CreateWorldMenu,static_cast<void *>(params)); + app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_CreateWorldMenu,(void *)params); } else if(info.iData >= 0) { @@ -594,7 +594,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting params->iSaveGameInfoIndex=m_pSavesList->GetData(iIndex).iIndex-m_iDefaultButtonsC; //params->pbSaveRenamed=&m_bSaveRenamed; - params->levelGen = nullptr; + params->levelGen = NULL; // kill the texture pack timer XuiKillTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID); @@ -1050,7 +1050,7 @@ bool CScene_MultiGameJoinLoad::DoesSavesListHaveFocus() { HXUIOBJ hParentObj,hObj=TreeGetFocus(); - if(hObj!=nullptr) + if(hObj!=NULL) { // get the parent and see if it's the saves list XuiElementGetParent(hObj,&hParentObj); @@ -1070,7 +1070,7 @@ bool CScene_MultiGameJoinLoad::DoesMashUpWorldHaveFocus() { HXUIOBJ hParentObj,hObj=TreeGetFocus(); - if(hObj!=nullptr) + if(hObj!=NULL) { // get the parent and see if it's the saves list XuiElementGetParent(hObj,&hParentObj); @@ -1097,7 +1097,7 @@ bool CScene_MultiGameJoinLoad::DoesGamesListHaveFocus() { HXUIOBJ hParentObj,hObj=TreeGetFocus(); - if(hObj!=nullptr) + if(hObj!=NULL) { // get the parent and see if it's the saves list XuiElementGetParent(hObj,&hParentObj); @@ -1111,9 +1111,9 @@ bool CScene_MultiGameJoinLoad::DoesGamesListHaveFocus() void CScene_MultiGameJoinLoad::UpdateGamesListCallback(LPVOID lpParam) { - if(lpParam != nullptr) + if(lpParam != NULL) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(lpParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad *) lpParam; // check this there's no save transfer in progress if(!pClass->m_bSaveTransferInProgress) { @@ -1133,7 +1133,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList() } DWORD nIndex = -1; - FriendSessionInfo *pSelectedSession = nullptr; + FriendSessionInfo *pSelectedSession = NULL; if(m_pGamesList->TreeHasFocus() && m_pGamesList->GetItemCount() > 0) { nIndex = m_pGamesList->GetCurSel(); @@ -1141,8 +1141,8 @@ void CScene_MultiGameJoinLoad::UpdateGamesList() } SessionID selectedSessionId; - if( pSelectedSession != nullptr )selectedSessionId = pSelectedSession->sessionId; - pSelectedSession = nullptr; + if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId; + pSelectedSession = NULL; for (auto& it : currentSessions ) { @@ -1213,7 +1213,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList() // Update the xui list displayed unsigned int xuiListSize = m_pGamesList->GetItemCount(); - unsigned int filteredListSize = static_cast<unsigned int>(currentSessions.size()); + unsigned int filteredListSize = (unsigned int)currentSessions.size(); BOOL gamesListHasFocus = m_pGamesList->TreeHasFocus(); @@ -1269,12 +1269,12 @@ void CScene_MultiGameJoinLoad::UpdateGamesList() HRESULT hr; DWORD dwImageBytes=0; - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; - if(tp==nullptr) + if(tp==NULL) { DWORD dwBytes=0; - PBYTE pbData=nullptr; + PBYTE pbData=NULL; app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes); // is it in the tpd data ? @@ -1386,7 +1386,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear if(pSearchResult->dwOpenPublicSlots < m_localPlayers) continue; - FriendSessionInfo *sessionInfo = nullptr; + FriendSessionInfo *sessionInfo = NULL; bool foundSession = false; for( auto it = friendsSessions.begin(); it != friendsSessions.end(); ++it) { @@ -1481,8 +1481,8 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear XUIRect xuiRect; HXUIOBJ item = XuiListGetItemControl(m_GamesList,0); - HXUIOBJ hObj=nullptr; - HXUIOBJ hTextPres=nullptr; + HXUIOBJ hObj=NULL; + HXUIOBJ hTextPres=NULL; HRESULT hr=XuiControlGetVisual(item,&hObj); hr=XuiElementGetChildById(hObj,L"text_Label",&hTextPres); @@ -1491,7 +1491,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear { FriendSessionInfo *sessionInfo = currentSessions.at(i); - if(hTextPres != nullptr ) + if(hTextPres != NULL ) { hr=XuiTextPresenterMeasureText(hTextPres, sessionInfo->displayLabel, &xuiRect); @@ -1528,7 +1528,7 @@ void CScene_MultiGameJoinLoad::SearchForGameCallback(void *param, DWORD dwNumRes int CScene_MultiGameJoinLoad::DeviceSelectReturned(void *pParam,bool bContinue) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; //HRESULT hr; if(bContinue==true) @@ -1741,7 +1741,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl if(m_iConfigA[i]!=-1) { DWORD dwBytes=0; - PBYTE pbData=nullptr; + PBYTE pbData=NULL; //app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]); app.GetTPD(m_iConfigA[i],&pbData,&dwBytes); @@ -1814,7 +1814,7 @@ int CScene_MultiGameJoinLoad::LoadSaveDataReturned(void *pParam,bool bContinue) int CScene_MultiGameJoinLoad::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; if(bContinue==true) { @@ -1852,7 +1852,7 @@ void CScene_MultiGameJoinLoad::StartGameFromSave(CScene_MultiGameJoinLoad* pClas LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = nullptr; + loadingParams->lpParam = NULL; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -1866,7 +1866,7 @@ void CScene_MultiGameJoinLoad::StartGameFromSave(CScene_MultiGameJoinLoad* pClas int CScene_MultiGameJoinLoad::DeleteSaveDataReturned(void *pParam,bool bSuccess) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; if(bSuccess==true) { @@ -1909,7 +1909,7 @@ void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen) NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; - param->saveData = nullptr; + param->saveData = NULL; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ); param->levelGen = levelGen; @@ -1924,7 +1924,7 @@ void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -1974,7 +1974,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile) LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(param); + loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -1988,7 +1988,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile) int CScene_MultiGameJoinLoad::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) { @@ -2013,7 +2013,7 @@ int CScene_MultiGameJoinLoad::DeleteSaveDialogReturned(void *pParam,int iPad,C4J int CScene_MultiGameJoinLoad::SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultAccept) { @@ -2039,7 +2039,7 @@ int CScene_MultiGameJoinLoad::SaveTransferDialogReturned(void *pParam,int iPad,C int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter ) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(lpParameter); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad *) lpParameter; Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->progressRenderer->progressStart(IDS_SAVE_TRANSFER_TITLE); @@ -2083,7 +2083,7 @@ int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter { // set the save icon - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; DWORD dwImageBytes=0; XCONTENT_DATA XContentData; int iIndex=pClass->m_pSavesList->GetData(pClass->m_pSavesList->GetCurSel()).iIndex-pClass->m_iDefaultButtonsC; @@ -2092,14 +2092,14 @@ int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter // if there is no thumbnail, retrieve the default one from the file. // Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save - if(pbImageData==nullptr) + if(pbImageData==NULL) { - DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,nullptr,&dwImageBytes,nullptr); + DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,NULL,&dwImageBytes,NULL); if(dwResult==ERROR_SUCCESS) { pClass->m_pbSaveTransferData = new BYTE[dwImageBytes]; pbImageData = pClass->m_pbSaveTransferData; // Copy pointer so that we can use the same name as the library owned one, but m_pbSaveTransferData will get deleted when done - XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,pbImageData,&dwImageBytes,nullptr); + XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,pbImageData,&dwImageBytes,NULL); } } @@ -2159,7 +2159,7 @@ void CScene_MultiGameJoinLoad::DeleteFile(CScene_MultiGameJoinLoad *pClass, char C4JStorage::TMS_FILETYPE_BINARY, &CScene_MultiGameJoinLoad::DeleteComplete, pClass, - nullptr); + NULL); if(result != C4JStorage::ETMSStatus_DeleteInProgress) { @@ -2178,7 +2178,7 @@ void CScene_MultiGameJoinLoad::UploadFile(CScene_MultiGameJoinLoad *pClass, char C4JStorage::TMS_FILETYPE_BINARY, C4JStorage::TMS_UGCTYPE_NONE, filename, - static_cast<CHAR *>(data), + (CHAR *)data, size, &CScene_MultiGameJoinLoad::TransferComplete,pClass, 0, &CScene_MultiGameJoinLoad::Progress,pClass); @@ -2189,10 +2189,10 @@ void CScene_MultiGameJoinLoad::UploadFile(CScene_MultiGameJoinLoad *pClass, char File targetFileDir(L"GAME:\\FakeTMSPP"); if(!targetFileDir.exists()) targetFileDir.mkdir(); string path = string( wstringtofilename( targetFileDir.getPath() ) ).append("\\").append(filename); - HANDLE hSaveFile = CreateFile( path.c_str(), GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr); + HANDLE hSaveFile = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL); DWORD numberOfBytesWritten = 0; - WriteFile( hSaveFile,data,size,&numberOfBytesWritten,nullptr); + WriteFile( hSaveFile,data,size,&numberOfBytesWritten,NULL); assert(numberOfBytesWritten == size); CloseHandle(hSaveFile); @@ -2219,7 +2219,7 @@ bool CScene_MultiGameJoinLoad::WaitForTransferComplete( CScene_MultiGameJoinLoad } Sleep(50); // update the progress - pMinecraft->progressRenderer->progressStagePercentage(static_cast<unsigned int>(pClass->m_fProgress * 100.0f)); + pMinecraft->progressRenderer->progressStagePercentage((unsigned int)(pClass->m_fProgress*100.0f)); } // was there a transfer error? @@ -2229,7 +2229,7 @@ bool CScene_MultiGameJoinLoad::WaitForTransferComplete( CScene_MultiGameJoinLoad int CScene_MultiGameJoinLoad::SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; // results switched for this dialog // EMessage_ResultAccept means cancel @@ -2261,7 +2261,7 @@ int CScene_MultiGameJoinLoad::SaveOptionsDialogReturned(void *pParam,int iPad,C4 int CScene_MultiGameJoinLoad::LoadSaveDataReturned(void *pParam,bool bContinue) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; if(bContinue==true) { @@ -2310,7 +2310,7 @@ int CScene_MultiGameJoinLoad::LoadSaveDataReturned(void *pParam,bool bContinue) int CScene_MultiGameJoinLoad::Progress(void *pParam,float fProgress) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; app.DebugPrintf("Progress - %f\n",fProgress); pClass->m_fProgress=fProgress; @@ -2319,17 +2319,17 @@ int CScene_MultiGameJoinLoad::Progress(void *pParam,float fProgress) int CScene_MultiGameJoinLoad::TransferComplete(void *pParam,int iPad, int iResult) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; delete [] pClass->m_pbSaveTransferData; - pClass->m_pbSaveTransferData = nullptr; + pClass->m_pbSaveTransferData = NULL; if(iResult!=0) { // There was a transfer fail // Display a dialog UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - StorageManager.RequestMessageBox(IDS_SAVE_TRANSFER_TITLE, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA, 1, ProfileManager.GetPrimaryPad(),nullptr,nullptr,app.GetStringTable()); + StorageManager.RequestMessageBox(IDS_SAVE_TRANSFER_TITLE, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,NULL,app.GetStringTable()); pClass->m_bTransferFail=true; } else @@ -2343,14 +2343,14 @@ int CScene_MultiGameJoinLoad::TransferComplete(void *pParam,int iPad, int iResul int CScene_MultiGameJoinLoad::DeleteComplete(void *pParam,int iPad, int iResult) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; pClass->m_bTransferComplete=true; return 0; } int CScene_MultiGameJoinLoad::KeyboardReturned(void *pParam,bool bSet) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; HRESULT hr = S_OK; // if the user has left the name empty, treat this as backing out @@ -2386,12 +2386,12 @@ int CScene_MultiGameJoinLoad::KeyboardReturned(void *pParam,bool bSet) int CScene_MultiGameJoinLoad::LoadSaveDataForRenameReturned(void *pParam,bool bContinue) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; #ifdef _XBOX if(bContinue==true) { // set the save icon - PBYTE pbImageData=nullptr; + PBYTE pbImageData=NULL; DWORD dwImageBytes=0; HXUIBRUSH hXuiBrush; XCONTENT_DATA XContentData; @@ -2400,13 +2400,13 @@ int CScene_MultiGameJoinLoad::LoadSaveDataForRenameReturned(void *pParam,bool bC // if there is no thumbnail, retrieve the default one from the file. // Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save - if(pbImageData==nullptr) + if(pbImageData==NULL) { - DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,nullptr,&dwImageBytes,nullptr); + DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,NULL,&dwImageBytes,NULL); if(dwResult==ERROR_SUCCESS) { pbImageData = new BYTE[dwImageBytes]; - XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,pbImageData,&dwImageBytes,nullptr); + XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&XContentData,pbImageData,&dwImageBytes,NULL); XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&hXuiBrush); } } @@ -2428,7 +2428,7 @@ int CScene_MultiGameJoinLoad::LoadSaveDataForRenameReturned(void *pParam,bool bC int CScene_MultiGameJoinLoad::CopySaveReturned(void *pParam,bool bResult) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam; #ifdef _XBOX if(bResult) { @@ -2450,7 +2450,7 @@ int CScene_MultiGameJoinLoad::CopySaveReturned(void *pParam,bool bResult) int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_MultiGameJoinLoad *pClass = static_cast<CScene_MultiGameJoinLoad *>(pParam); + CScene_MultiGameJoinLoad *pClass = (CScene_MultiGameJoinLoad *)pParam; // Exit with or without saving // Decline means install full version of the texture pack in this dialog @@ -2466,7 +2466,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4 if( result==C4JStorage::EMessage_ResultAccept ) // Full version { ullIndexA[0]=ullOfferID_Full; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } else // trial version @@ -2476,7 +2476,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4 if(pDLCInfo->ullOfferID_Trial!=0LL) { ullIndexA[0]=pDLCInfo->ullOfferID_Trial; - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } } @@ -2510,7 +2510,7 @@ HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCMountingComplete() VOID *pObj; XuiObjectFromHandle( m_SavesList, &pObj ); - m_pSavesList = static_cast<CXuiCtrl4JList *>(pObj); + m_pSavesList = (CXuiCtrl4JList *)pObj; m_iChangingSaveGameInfoIndex = 0; @@ -2698,7 +2698,7 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave // we could put in a damaged save icon here const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ]; - const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/MinecraftBrokenIcon.png"); @@ -2738,7 +2738,7 @@ int CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID lpParam,const bool) void CScene_MultiGameJoinLoad::CancelSaveUploadCallback(LPVOID lpParam) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(lpParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad *) lpParam; StorageManager.TMSPP_CancelWriteFileWithProgress(pClass->m_iPad); @@ -2750,12 +2750,12 @@ void CScene_MultiGameJoinLoad::CancelSaveUploadCallback(LPVOID lpParam) // pClass->m_eSaveUploadState = eSaveUpload_Idle; UINT uiIDA[1] = { IDS_CONFIRM_OK }; - ui.RequestMessageBox(IDS_XBONE_CANCEL_UPLOAD_TITLE, IDS_XBONE_CANCEL_UPLOAD_TEXT, uiIDA, 1, pClass->m_iPad, nullptr, nullptr, app.GetStringTable()); + ui.RequestMessageBox(IDS_XBONE_CANCEL_UPLOAD_TITLE, IDS_XBONE_CANCEL_UPLOAD_TEXT, uiIDA, 1, pClass->m_iPad, NULL, NULL, app.GetStringTable()); } void CScene_MultiGameJoinLoad::SaveUploadCompleteCallback(LPVOID lpParam) { - CScene_MultiGameJoinLoad* pClass = static_cast<CScene_MultiGameJoinLoad *>(lpParam); + CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad *) lpParam; pClass->m_bSaveTransferInProgress=false; // change back to the normal title group id diff --git a/Minecraft.Client/Common/XUI/XUI_MultiGameLaunchMoreOptions.cpp b/Minecraft.Client/Common/XUI/XUI_MultiGameLaunchMoreOptions.cpp index 63d28498..08656111 100644 --- a/Minecraft.Client/Common/XUI/XUI_MultiGameLaunchMoreOptions.cpp +++ b/Minecraft.Client/Common/XUI/XUI_MultiGameLaunchMoreOptions.cpp @@ -28,7 +28,7 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnInit( XUIMessageInit* pInitData, BO XuiControlSetText(m_CheckboxFlatWorld,app.GetString(IDS_SUPERFLAT_WORLD)); XuiControlSetText(m_CheckboxBonusChest,app.GetString(IDS_BONUS_CHEST)); - m_params = static_cast<LaunchMoreOptionsMenuInitData *>(pInitData->pvInitData); + m_params = (LaunchMoreOptionsMenuInitData *)pInitData->pvInitData; if(m_params->bGenerateOptions) { @@ -231,7 +231,7 @@ HRESULT CScene_MultiGameLaunchMoreOptions::OnControlNavigate(XUIMessageControlNa { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } diff --git a/Minecraft.Client/Common/XUI/XUI_NewUpdateMessage.cpp b/Minecraft.Client/Common/XUI/XUI_NewUpdateMessage.cpp index fa6da21e..49b524ff 100644 --- a/Minecraft.Client/Common/XUI/XUI_NewUpdateMessage.cpp +++ b/Minecraft.Client/Common/XUI/XUI_NewUpdateMessage.cpp @@ -8,7 +8,7 @@ HRESULT CScene_NewUpdateMessage::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *) pInitData->pvInitData; m_bIsSD=!RenderManager.IsHiDef() && !RenderManager.IsWidescreen(); MapChildControls(); diff --git a/Minecraft.Client/Common/XUI/XUI_PauseMenu.cpp b/Minecraft.Client/Common/XUI/XUI_PauseMenu.cpp index 0879ba27..4de74d1f 100644 --- a/Minecraft.Client/Common/XUI/XUI_PauseMenu.cpp +++ b/Minecraft.Client/Common/XUI/XUI_PauseMenu.cpp @@ -31,7 +31,7 @@ HRESULT UIScene_PauseMenu::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { m_bIgnoreInput=true; - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad); app.DebugPrintf("PAUSE PRESS PROCESSING - ipad = %d, UIScene_PauseMenu::OnInit\n",m_iPad); @@ -247,7 +247,7 @@ HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin()) { TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack(); @@ -256,7 +256,7 @@ HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* // upsell ULONGLONG ullOfferID_Full; // get the dlc texture pack - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullOfferID_Full); @@ -317,9 +317,9 @@ HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad()) { int playTime = -1; - if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr ) + if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer(); } if(StorageManager.GetSaveDisabled()) @@ -357,9 +357,9 @@ HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* else { int playTime = -1; - if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr ) + if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer(); } TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Exited); @@ -375,9 +375,9 @@ HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad()) { int playTime = -1; - if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr ) + if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer(); } // adjust the trial time played @@ -392,9 +392,9 @@ HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* else { int playTime = -1; - if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr ) + if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL ) { - playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer()); + playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer(); } TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Exited); @@ -596,7 +596,7 @@ HRESULT UIScene_PauseMenu::OnControlNavigate(XUIMessageControlNavigate *pControl { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -623,7 +623,7 @@ int UIScene_PauseMenu::DeviceSelectReturned(void *pParam,bool bContinue) return 0; } - UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam); + UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam; bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==pClass->m_iPad); bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(pClass->m_iPad); bool bUserisClientSide = ProfileManager.IsSignedInLive(pClass->m_iPad); @@ -721,7 +721,7 @@ int UIScene_PauseMenu::DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStor // Has someone pulled the ethernet cable and caused the pause menu to be closed before this callback returns? if(app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) { - UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam); + UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam; // use the device select returned function to wipe the saves list and change the tooltip pClass->DeviceSelectReturned(pClass,true); @@ -732,7 +732,7 @@ int UIScene_PauseMenu::DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStor // Change device if(app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) { - UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam); + UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam; StorageManager.SetSaveDevice(&UIScene_PauseMenu::DeviceSelectReturned,pClass,true); } } @@ -770,7 +770,7 @@ void UIScene_PauseMenu::ShowScene(bool show) int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_PauseMenu* pScene = static_cast<UIScene_PauseMenu *>(pParam); + UIScene_PauseMenu* pScene = (UIScene_PauseMenu*)pParam; //pScene->m_bIgnoreInput = false; pScene->ShowScene( true ); @@ -782,7 +782,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); // get the dlc texture pack - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; // Need to get the parent packs id, since this may be one of many child packs with their own ids app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullIndexA[0]); @@ -790,7 +790,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J // need to allow downloads here, or the player would need to quit the game to let the download of a texture pack happen. This might affect the network traffic, since the download could take all the bandwidth... XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); } } else @@ -804,7 +804,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J int UIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - UIScene_PauseMenu *pClass = static_cast<UIScene_PauseMenu *>(pParam); + UIScene_PauseMenu *pClass = (UIScene_PauseMenu *)pParam; // Exit with or without saving // Decline means save in this dialog if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption) @@ -815,7 +815,7 @@ int UIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStora if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin()) { TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); - DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack(); if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" )) @@ -890,7 +890,7 @@ int UIScene_PauseMenu::ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStor // has someone disconnected the ethernet here, causing the pause menu to shut? if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) { - IUIScene_PauseMenu* pClass = static_cast<IUIScene_PauseMenu *>(pParam); + IUIScene_PauseMenu* pClass = (IUIScene_PauseMenu*)pParam; UINT uiIDA[3]; // you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then. uiIDA[0]=IDS_CONFIRM_CANCEL; @@ -927,7 +927,7 @@ int UIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage: // has someone disconnected the ethernet here, causing the pause menu to shut? if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) { - UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam); + UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam; UINT uiIDA[3]; // you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then. uiIDA[0]=IDS_CONFIRM_CANCEL; @@ -971,7 +971,7 @@ int UIScene_PauseMenu::ExitGameDialogReturned(void *pParam,int iPad,C4JStorage:: int UIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter ) { - bool bAutosave=static_cast<bool>(lpParameter); + bool bAutosave=(bool)lpParameter; if(bAutosave) { app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_AutoSaveGame); @@ -1036,7 +1036,7 @@ void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) bool saveStats = true; if (pMinecraft->isClientSide() || g_NetworkManager.IsInSession()) { - if(lpParameter != nullptr ) + if(lpParameter != NULL ) { // 4J-PB - check if we have lost connection to Live if(ProfileManager.GetLiveConnectionStatus()!=XONLINE_S_LOGON_CONNECTION_ESTABLISHED ) @@ -1104,21 +1104,21 @@ void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) uiIDA[0]=IDS_CONFIRM_OK; // 4J Stu - Fix for #48669 - TU5: Code: Compliance: TCR #15: Incorrect/misleading messages after signing out a profile during online game session. // If the primary player is signed out, then that is most likely the cause of the disconnection so don't display a message box. This will allow the message box requested by the libraries to be brought up - if( ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + if( ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); exitReasonStringId = -1; // 4J - Force a disconnection, this handles the situation that the server has already disconnected - if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect(false); - if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect(false); - if( pMinecraft->levels[2] != nullptr ) pMinecraft->levels[2]->disconnect(false); + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(false); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(false); + if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect(false); } else { exitReasonStringId = IDS_EXITING_GAME; pMinecraft->progressRenderer->progressStartNoAbort( IDS_EXITING_GAME ); - if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect(); - if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect(); - if( pMinecraft->levels[2] != nullptr ) pMinecraft->levels[2]->disconnect(); + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(); + if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect(); } // 4J Stu - This only does something if we actually have a server, so don't need to do any other checks @@ -1134,7 +1134,7 @@ void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) } else { - if(lpParameter != nullptr && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) ) + if(lpParameter != NULL && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) ) { switch( app.GetDisconnectReason() ) { @@ -1180,7 +1180,7 @@ void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable()); + ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); exitReasonStringId = -1; } } @@ -1189,7 +1189,7 @@ void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) { Sleep(1); } - pMinecraft->setLevel(nullptr,exitReasonStringId,nullptr,saveStats); + pMinecraft->setLevel(NULL,exitReasonStringId,nullptr,saveStats); TelemetryManager->Flush(); diff --git a/Minecraft.Client/Common/XUI/XUI_Reinstall.cpp b/Minecraft.Client/Common/XUI/XUI_Reinstall.cpp index c0650335..c1e06c0d 100644 --- a/Minecraft.Client/Common/XUI/XUI_Reinstall.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Reinstall.cpp @@ -26,7 +26,7 @@ HRESULT CScene_Reinstall::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { // We'll only be in this menu from the main menu, not in game - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; m_bIgnoreInput=false; MapChildControls(); @@ -224,7 +224,7 @@ HRESULT CScene_Reinstall::OnControlNavigate(XUIMessageControlNavigate *pControlN { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -241,7 +241,7 @@ HRESULT CScene_Reinstall::OnTransitionStart( XUIMessageTransition *pTransition, // 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game) XUIRect xuiRect; - HXUIOBJ visual=nullptr; + HXUIOBJ visual=NULL; HXUIOBJ text; float fMaxTextLen=0.0f; float fTextVisualLen; @@ -283,7 +283,7 @@ HRESULT CScene_Reinstall::OnTransitionStart( XUIMessageTransition *pTransition, int CScene_Reinstall::DeviceSelectReturned(void *pParam,bool bContinue) { - CScene_Reinstall* pClass = static_cast<CScene_Reinstall *>(pParam); + CScene_Reinstall* pClass = (CScene_Reinstall*)pParam; if(!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) { @@ -300,7 +300,7 @@ int CScene_Reinstall::DeviceSelectReturned(void *pParam,bool bContinue) int CScene_Reinstall::DeviceSelectReturned_AndReinstall(void *pParam,bool bContinue) { - CScene_Reinstall* pClass = static_cast<CScene_Reinstall *>(pParam); + CScene_Reinstall* pClass = (CScene_Reinstall*)pParam; if(!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) { diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_AbstractContainer.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_AbstractContainer.cpp index 2692c8f1..03e783f4 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_AbstractContainer.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_AbstractContainer.cpp @@ -71,8 +71,8 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex) m_fPointerMaxX = fPanelWidth + fPointerWidth; m_fPointerMaxY = fPanelHeight + (fPointerHeight/2); -// m_hPointerText=nullptr; -// m_hPointerTextBkg=nullptr; +// m_hPointerText=NULL; +// m_hPointerTextBkg=NULL; UIVec2D itemPos; UIVec2D itemSize; @@ -113,7 +113,7 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex) // Disable the default navigation behaviour for all slot lsit items (prevent old style cursor navigation). for ( int iSection = m_eFirstSection; iSection < m_eMaxSection; ++iSection ) { - ESceneSection eSection = static_cast<ESceneSection>(iSection); + ESceneSection eSection = ( ESceneSection )( iSection ); if(!IsSectionSlotList(eSection)) continue; @@ -170,7 +170,7 @@ HRESULT CXuiSceneAbstractContainer::OnTransitionStart( XUIMessageTransition *pTr InitDataAssociations(m_iPad, m_menu); } - HXUIOBJ hObj=nullptr; + HXUIOBJ hObj=NULL; HRESULT hr=XuiControlGetVisual(m_pointerControl->m_hObj,&hObj); hr=XuiElementGetChildById(hObj,L"text_measurer",&m_hPointerTextMeasurer); hr=XuiElementGetChildById(hObj,L"text_name",&m_hPointerText); diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp index 36a12757..4a8617b4 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp @@ -28,7 +28,7 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); - AnvilScreenInput* initData = static_cast<AnvilScreenInput *>(pInitData->pvInitData); + AnvilScreenInput* initData = (AnvilScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; m_inventory = initData->inventory; @@ -40,9 +40,9 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this); } @@ -67,15 +67,15 @@ HRESULT CXuiSceneAnvil::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -89,8 +89,8 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue // strip leading spaces wstring b; - size_t start = newValue.find_first_not_of(L" "); - size_t end = newValue.find_last_not_of(L" "); + int start = (int)newValue.find_first_not_of(L" "); + int end = (int)newValue.find_last_not_of(L" "); if( start == wstring::npos ) { @@ -99,7 +99,7 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue } else { - if( end == wstring::npos ) end = newValue.size() - 1; + if( end == wstring::npos ) end = (int)newValue.size()-1; b = newValue.substr(start,(end-start)+1); newValue=b; } @@ -158,7 +158,7 @@ CXuiControl* CXuiSceneAnvil::GetSectionControl( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection ) @@ -184,7 +184,7 @@ CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Base.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Base.cpp index c9a57f21..1a679f58 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Base.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Base.cpp @@ -22,14 +22,14 @@ #define PRESS_START_TIMER 0 -CXuiSceneBase *CXuiSceneBase::Instance = nullptr; +CXuiSceneBase *CXuiSceneBase::Instance = NULL; DWORD CXuiSceneBase::m_dwTrialTimerLimitSecs=DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; //---------------------------------------------------------------------------------- // Performs initialization tasks - retrieves controls. //---------------------------------------------------------------------------------- HRESULT CXuiSceneBase::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - ASSERT( CXuiSceneBase::Instance == nullptr ); + ASSERT( CXuiSceneBase::Instance == NULL ); CXuiSceneBase::Instance = this; m_iWrongTexturePackTickC=20*5; // default 5 seconds before bringing up the upsell for not having the texture pack @@ -41,7 +41,7 @@ HRESULT CXuiSceneBase::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) HXUIOBJ hTemp; - m_hEmptyQuadrantLogo=nullptr; + m_hEmptyQuadrantLogo=NULL; XuiElementGetChildById(m_hObj,L"EmptyQuadrantLogo",&m_hEmptyQuadrantLogo); D3DXVECTOR3 lastPos; @@ -51,8 +51,8 @@ HRESULT CXuiSceneBase::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { m_visible[idx][ i ] = FALSE; m_iCurrentTooltipTextID[idx][i]=-1; - hTooltipText[idx][i]=nullptr; - hTooltipTextSmall[idx][i]=nullptr; + hTooltipText[idx][i]=NULL; + hTooltipTextSmall[idx][i]=NULL; // set all tooltips to shown FALSE by default m_Buttons[idx][i].SetShow( FALSE ); m_ButtonsSmall[idx][i].SetShow( FALSE ); @@ -106,7 +106,7 @@ HRESULT CXuiSceneBase::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled) // clear the quadrants m_iQuadrantsMask=0; - HXUIOBJ hObj=nullptr,hQuadrant; + HXUIOBJ hObj=NULL,hQuadrant; HRESULT hr=XuiControlGetVisual(m_PressStart.m_hObj,&hObj); @@ -144,8 +144,8 @@ HRESULT CXuiSceneBase::OnSkinChanged(BOOL& bHandled) { for( unsigned int i = 0; i < BUTTONS_TOOLTIP_MAX; ++i ) { - hTooltipText[idx][i]=nullptr; - hTooltipTextSmall[idx][i]=nullptr; + hTooltipText[idx][i]=NULL; + hTooltipTextSmall[idx][i]=NULL; } } @@ -178,7 +178,7 @@ void CXuiSceneBase::_TickAllBaseScenes() //Is it available? TexturePack * pRequiredTPack=pMinecraft->skins->getTexturePackById(app.GetRequiredTexturePackID()); - if(pRequiredTPack!=nullptr) + if(pRequiredTPack!=NULL) { // we can switch to the required pack // reset the timer @@ -206,7 +206,7 @@ void CXuiSceneBase::_TickAllBaseScenes() } } - if (EnderDragonRenderer::bossInstance == nullptr) + if (EnderDragonRenderer::bossInstance == NULL) { if(m_ticksWithNoBoss<=20) { @@ -221,7 +221,7 @@ void CXuiSceneBase::_TickAllBaseScenes() for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { - if(pMinecraft->localplayers[i] != nullptr && pMinecraft->localplayers[i]->dimension == 1 && !ui.GetMenuDisplayed(i) && app.GetGameSettings(i,eGameSetting_DisplayHUD)) + if(pMinecraft->localplayers[i] != NULL && pMinecraft->localplayers[i]->dimension == 1 && !ui.GetMenuDisplayed(i) && app.GetGameSettings(i,eGameSetting_DisplayHUD)) { int iGuiScale; @@ -245,7 +245,7 @@ void CXuiSceneBase::_TickAllBaseScenes() m_BossHealthProgress1[i].SetShow(TRUE); m_BossHealthProgress2[i].SetShow(FALSE); m_BossHealthProgress3[i].SetShow(FALSE); - if(m_BossHealthProgress1_small[i]!=nullptr) + if(m_BossHealthProgress1_small[i]!=NULL) { m_BossHealthProgress1_small[i].SetShow(FALSE); m_BossHealthProgress2_small[i].SetShow(FALSE); @@ -259,7 +259,7 @@ void CXuiSceneBase::_TickAllBaseScenes() m_BossHealthProgress1[i].SetShow(FALSE); m_BossHealthProgress2[i].SetShow(TRUE); m_BossHealthProgress3[i].SetShow(FALSE); - if(m_BossHealthProgress1_small[i]!=nullptr) + if(m_BossHealthProgress1_small[i]!=NULL) { m_BossHealthProgress1_small[i].SetShow(FALSE); m_BossHealthProgress2_small[i].SetShow(FALSE); @@ -272,7 +272,7 @@ void CXuiSceneBase::_TickAllBaseScenes() m_BossHealthProgress1[i].SetShow(FALSE); m_BossHealthProgress2[i].SetShow(FALSE); m_BossHealthProgress3[i].SetShow(TRUE); - if(m_BossHealthProgress1_small[i]!=nullptr) + if(m_BossHealthProgress1_small[i]!=NULL) { m_BossHealthProgress1_small[i].SetShow(FALSE); m_BossHealthProgress2_small[i].SetShow(FALSE); @@ -295,7 +295,7 @@ void CXuiSceneBase::_TickAllBaseScenes() m_BossHealthProgress1[i].SetShow(TRUE); m_BossHealthProgress2[i].SetShow(FALSE); m_BossHealthProgress3[i].SetShow(FALSE); - if(m_BossHealthProgress1_small[i]!=nullptr) + if(m_BossHealthProgress1_small[i]!=NULL) { m_BossHealthProgress1_small[i].SetShow(FALSE); m_BossHealthProgress2_small[i].SetShow(FALSE); @@ -308,7 +308,7 @@ void CXuiSceneBase::_TickAllBaseScenes() m_BossHealthProgress1[i].SetShow(FALSE); m_BossHealthProgress2[i].SetShow(TRUE); m_BossHealthProgress3[i].SetShow(FALSE); - if(m_BossHealthProgress1_small[i]!=nullptr) + if(m_BossHealthProgress1_small[i]!=NULL) { m_BossHealthProgress1_small[i].SetShow(FALSE); m_BossHealthProgress2_small[i].SetShow(FALSE); @@ -320,7 +320,7 @@ void CXuiSceneBase::_TickAllBaseScenes() m_BossHealthProgress1[i].SetShow(FALSE); m_BossHealthProgress2[i].SetShow(FALSE); m_BossHealthProgress3[i].SetShow(TRUE); - if(m_BossHealthProgress1_small[i]!=nullptr) + if(m_BossHealthProgress1_small[i]!=NULL) { m_BossHealthProgress1_small[i].SetShow(FALSE); m_BossHealthProgress2_small[i].SetShow(FALSE); @@ -401,7 +401,7 @@ void CXuiSceneBase::_TickAllBaseScenes() if(uiOpacityTimer < (SharedConstants::TICKS_PER_SECOND * 1) ) { float fStep=(80.0f)/10.0f; - float fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); XuiElementSetOpacity(m_selectedItemA[i],fVal); XuiElementSetOpacity(m_selectedItemSmallA[i],fVal); @@ -441,8 +441,8 @@ void CXuiSceneBase::_TickAllBaseScenes() { if(uiOpacityTimer<10) { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fStep=(80.0f-(float)ucAlpha)/10.0f; + fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { @@ -451,7 +451,7 @@ void CXuiSceneBase::_TickAllBaseScenes() } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } } else @@ -461,7 +461,7 @@ void CXuiSceneBase::_TickAllBaseScenes() { ucAlpha=15; } - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } XuiElementSetOpacity(app.GetCurrentHUDScene(i),fVal); @@ -470,7 +470,7 @@ void CXuiSceneBase::_TickAllBaseScenes() XuiSendMessage( app.GetCurrentHUDScene(i), &xuiMsg ); bool bDisplayGui=app.GetGameStarted() && !ui.GetMenuDisplayed(i) && !(app.GetXuiAction(i)==eAppAction_AutosaveSaveGameCapturedThumbnail) && app.GetGameSettings(i,eGameSetting_DisplayHUD)!=0; - if(bDisplayGui && pMinecraft->localplayers[i] != nullptr) + if(bDisplayGui && pMinecraft->localplayers[i] != NULL) { XuiElementSetShow(app.GetCurrentHUDScene(i),TRUE); } @@ -498,7 +498,7 @@ HRESULT CXuiSceneBase::_SetTooltipText( unsigned int iPad, unsigned int uiToolti XUIRect xuiRect, xuiRectSmall; HRESULT hr=S_OK; - LPCWSTR pString=nullptr; + LPCWSTR pString=NULL; float fWidth,fHeight; // Want to be able to show just a button (for RB LB) @@ -506,17 +506,18 @@ HRESULT CXuiSceneBase::_SetTooltipText( unsigned int iPad, unsigned int uiToolti { pString=app.GetString(iTextID); } - if(hTooltipText[iPad][uiTooltip]==nullptr) + + if(hTooltipText[iPad][uiTooltip]==NULL) { - HXUIOBJ hObj=nullptr; + HXUIOBJ hObj=NULL; hr=XuiControlGetVisual(m_Buttons[iPad][uiTooltip].m_hObj,&hObj); hr=XuiElementGetChildById(hObj,L"text_ButtonText",&hTooltipText[iPad][uiTooltip]); hr=XuiElementGetPosition(hTooltipText[iPad][uiTooltip],&m_vPosTextInTooltip[uiTooltip]); } - - if(hTooltipTextSmall[iPad][uiTooltip]==nullptr) + + if(hTooltipTextSmall[iPad][uiTooltip]==NULL) { - HXUIOBJ hObj=nullptr; + HXUIOBJ hObj=NULL; hr=XuiControlGetVisual(m_ButtonsSmall[iPad][uiTooltip].m_hObj,&hObj); hr=XuiElementGetChildById(hObj,L"text_ButtonText",&hTooltipTextSmall[iPad][uiTooltip]); hr=XuiElementGetPosition(hTooltipTextSmall[iPad][uiTooltip],&m_vPosTextInTooltipSmall[uiTooltip]); @@ -626,8 +627,8 @@ HRESULT CXuiSceneBase::_ShowTooltip( unsigned int iPad, unsigned int tooltip, bo { if(uiOpacityTimer<10) { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fStep=(80.0f-(float)ucAlpha)/10.0f; + fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { @@ -636,7 +637,7 @@ HRESULT CXuiSceneBase::_ShowTooltip( unsigned int iPad, unsigned int tooltip, bo } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } } else @@ -646,7 +647,7 @@ HRESULT CXuiSceneBase::_ShowTooltip( unsigned int iPad, unsigned int tooltip, bo { ucAlpha=15; } - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } m_Buttons[iPad][tooltip].SetOpacity(fVal); @@ -677,8 +678,8 @@ HRESULT CXuiSceneBase::_ShowTooltip( unsigned int iPad, unsigned int tooltip, bo { if(uiOpacityTimer<10) { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fStep=(80.0f-(float)ucAlpha)/10.0f; + fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { @@ -687,12 +688,12 @@ HRESULT CXuiSceneBase::_ShowTooltip( unsigned int iPad, unsigned int tooltip, bo } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } XuiElementSetOpacity(m_hGamerTagA[iPad],fVal); } @@ -700,7 +701,7 @@ HRESULT CXuiSceneBase::_ShowTooltip( unsigned int iPad, unsigned int tooltip, bo if(iPad==ProfileManager.GetPrimaryPad()) { unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity); - XuiElementSetOpacity(m_hEmptyQuadrantLogo,0.01f*static_cast<float>(ucAlpha)); + XuiElementSetOpacity(m_hEmptyQuadrantLogo,0.01f*(float)ucAlpha); } } } @@ -857,7 +858,7 @@ HRESULT CXuiSceneBase::_ShowBackground( unsigned int iPad, BOOL bShow ) hr=XuiElementGetChildById(hVisual,L"NightGroup",&hNight); hr=XuiElementGetChildById(hVisual,L"DayGroup",&hDay); - if(bShow && pMinecraft->level!=nullptr) + if(bShow && pMinecraft->level!=NULL) { int64_t i64TimeOfDay =0; // are we in the Nether? - Leave the time as 0 if we are, so we show daylight @@ -910,7 +911,7 @@ HRESULT CXuiSceneBase::_ShowPressStart(unsigned int iPad) m_PressStart.SetShow(TRUE); // retrieve the visual for this quadrant - HXUIOBJ hObj=nullptr,hQuadrant; + HXUIOBJ hObj=NULL,hQuadrant; HRESULT hr=XuiControlGetVisual(m_PressStart.m_hObj,&hObj); hr=XuiElementGetChildById(hObj,L"text_ButtonText",&hQuadrant); memset(&xuiRect, 0, sizeof(xuiRect)); @@ -975,7 +976,7 @@ HRESULT CXuiSceneBase::_UpdateTrialTimer(unsigned int iPad) { WCHAR wcTime[20]; - DWORD dwTimeTicks=static_cast<DWORD>(app.getTrialTimer()); + DWORD dwTimeTicks=(DWORD)app.getTrialTimer(); if(dwTimeTicks>m_dwTrialTimerLimitSecs) { @@ -1013,7 +1014,7 @@ HRESULT CXuiSceneBase::_UpdateTrialTimer(unsigned int iPad) void CXuiSceneBase::_ReduceTrialTimerValue() { - DWORD dwTimeTicks=static_cast<int>(app.getTrialTimer()); + DWORD dwTimeTicks=(int)app.getTrialTimer(); if(dwTimeTicks>m_dwTrialTimerLimitSecs) { @@ -1037,7 +1038,7 @@ bool CXuiSceneBase::_PressStartPlaying(unsigned int iPad) HRESULT CXuiSceneBase::_SetPlayerBaseScenePosition( unsigned int iPad, EBaseScenePosition position ) { // turn off the empty quadrant logo - if(m_hEmptyQuadrantLogo!=nullptr) + if(m_hEmptyQuadrantLogo!=NULL) { XuiElementSetShow(m_hEmptyQuadrantLogo,FALSE); } @@ -1267,7 +1268,7 @@ HRESULT CXuiSceneBase::_SetPlayerBaseScenePosition( unsigned int iPad, EBaseScen // 4J Stu - If we already have some scenes open, then call this to update their positions // Fix for #10960 - All Lang: UI: Split-screen: Changing split screen mode (vertical/horizontal) make window layout strange - if(Minecraft::GetInstance() != nullptr && Minecraft::GetInstance()->localplayers[iPad]!=nullptr) + if(Minecraft::GetInstance() != NULL && Minecraft::GetInstance()->localplayers[iPad]!=NULL) { // 4J-PB - Can only do this once we know what the player's UI settings are, so we need to have the player game settings read _UpdateSelectedItemPos(iPad); @@ -1338,7 +1339,7 @@ void CXuiSceneBase::_UpdateSelectedItemPos(unsigned int iPad) unsigned char ucGuiScale=app.GetGameSettings(iPad,eGameSetting_UISize) + 2; - if(Minecraft::GetInstance() != nullptr && Minecraft::GetInstance()->localgameModes[iPad] != nullptr && Minecraft::GetInstance()->localgameModes[iPad]->canHurtPlayer()) + if(Minecraft::GetInstance() != NULL && Minecraft::GetInstance()->localgameModes[iPad] != NULL && Minecraft::GetInstance()->localgameModes[iPad]->canHurtPlayer()) { // SURVIVAL MODE - Move up further because of hearts, shield and xp switch(ucGuiScale) @@ -1427,7 +1428,7 @@ void CXuiSceneBase::_UpdateSelectedItemPos(unsigned int iPad) { float scale=0.5f; selectedItemPos.y -= (scale * 88.0f); - if(Minecraft::GetInstance() != nullptr && Minecraft::GetInstance()->localgameModes[iPad] != nullptr && Minecraft::GetInstance()->localgameModes[iPad]->canHurtPlayer()) + if(Minecraft::GetInstance() != NULL && Minecraft::GetInstance()->localgameModes[iPad] != NULL && Minecraft::GetInstance()->localgameModes[iPad]->canHurtPlayer()) { selectedItemPos.y -= (scale * 80.0f); } @@ -1470,7 +1471,7 @@ CXuiSceneBase::EBaseScenePosition CXuiSceneBase::_GetPlayerBasePosition(int iPad void CXuiSceneBase::_SetEmptyQuadrantLogo(int iPad,EBaseScenePosition ePos) { - if(m_hEmptyQuadrantLogo!=nullptr) + if(m_hEmptyQuadrantLogo!=NULL) { for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { @@ -1511,7 +1512,7 @@ void CXuiSceneBase::_SetEmptyQuadrantLogo(int iPad,EBaseScenePosition ePos) if(ProfileManager.GetLockedProfile()!=-1) { unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity); - XuiElementSetOpacity(m_hEmptyQuadrantLogo,0.01f*static_cast<float>(ucAlpha)); + XuiElementSetOpacity(m_hEmptyQuadrantLogo,0.01f*(float)ucAlpha); } XuiElementSetPosition(m_hEmptyQuadrantLogo, &pos ); @@ -1606,7 +1607,7 @@ HRESULT CXuiSceneBase::_DisplayGamertag( unsigned int iPad, BOOL bDisplay ) // The host decides whether these are on or off if(app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_DisplaySplitscreenGamertags)!=0) { - if(Minecraft::GetInstance() != nullptr && Minecraft::GetInstance()->localplayers[iPad]!= nullptr) + if(Minecraft::GetInstance() != NULL && Minecraft::GetInstance()->localplayers[iPad]!=NULL) { wstring wsGamertag = convStringToWstring( ProfileManager.GetGamertag(iPad)); XuiControlSetText(m_hGamerTagA[iPad],wsGamertag.c_str()); @@ -1637,8 +1638,8 @@ HRESULT CXuiSceneBase::_DisplayGamertag( unsigned int iPad, BOOL bDisplay ) { if(uiOpacityTimer<10) { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); + float fStep=(80.0f-(float)ucAlpha)/10.0f; + fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { @@ -1647,12 +1648,12 @@ HRESULT CXuiSceneBase::_DisplayGamertag( unsigned int iPad, BOOL bDisplay ) } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } } else { - fVal=0.01f*static_cast<float>(ucAlpha); + fVal=0.01f*(float)ucAlpha; } XuiElementSetOpacity(m_hGamerTagA[iPad],0.01f*fVal); } @@ -1863,7 +1864,7 @@ void CXuiSceneBase::ReLayout( unsigned int iPad ) void CXuiSceneBase::TickAllBaseScenes() { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { CXuiSceneBase::Instance->_TickAllBaseScenes(); } @@ -1871,7 +1872,7 @@ void CXuiSceneBase::TickAllBaseScenes() HRESULT CXuiSceneBase::SetEnableTooltips( unsigned int iPad, BOOL bVal ) { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { return CXuiSceneBase::Instance->_SetEnableTooltips(iPad, bVal ); } @@ -1880,7 +1881,7 @@ HRESULT CXuiSceneBase::SetEnableTooltips( unsigned int iPad, BOOL bVal ) HRESULT CXuiSceneBase::SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ) { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { return CXuiSceneBase::Instance->_SetTooltipText(iPad, tooltip, iTextID ); } @@ -1889,7 +1890,7 @@ HRESULT CXuiSceneBase::SetTooltipText( unsigned int iPad, unsigned int tooltip, HRESULT CXuiSceneBase::RefreshTooltips( unsigned int iPad) { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { return CXuiSceneBase::Instance->_RefreshTooltips(iPad); } @@ -1898,7 +1899,7 @@ HRESULT CXuiSceneBase::RefreshTooltips( unsigned int iPad) HRESULT CXuiSceneBase::ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ) { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { return CXuiSceneBase::Instance->_ShowTooltip(iPad, tooltip, show ); } @@ -1907,7 +1908,7 @@ HRESULT CXuiSceneBase::ShowTooltip( unsigned int iPad, unsigned int tooltip, boo HRESULT CXuiSceneBase::ShowSafeArea( BOOL bShow ) { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { return CXuiSceneBase::Instance->_ShowSafeArea(bShow ); } @@ -1916,7 +1917,7 @@ HRESULT CXuiSceneBase::ShowSafeArea( BOOL bShow ) HRESULT CXuiSceneBase::SetTooltips( unsigned int iPad, int iA, int iB, int iX, int iY , int iLT, int iRT, int iRB, int iLB, int iLS, bool forceUpdate /*= false*/ ) { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { // Enable all the tooltips. We should disable them in the scenes as required CXuiSceneBase::Instance->_SetTooltipsEnabled( iPad ); @@ -1977,7 +1978,7 @@ HRESULT CXuiSceneBase::AnimateKeyPress(DWORD userIndex, DWORD dwKeyCode) HRESULT CXuiSceneBase::ShowSavingMessage( unsigned int iPad, C4JStorage::ESavingMessage eVal ) { - if( CXuiSceneBase::Instance != nullptr ) + if( CXuiSceneBase::Instance != NULL ) { return CXuiSceneBase::Instance->_ShowSavingMessage(iPad, eVal); } @@ -2077,7 +2078,7 @@ HRESULT CXuiSceneBase::UpdatePlayerBasePositions() Minecraft *pMinecraft = Minecraft::GetInstance(); // If the game is not started (or is being held paused for a bit) then display all scenes fullscreen - if( pMinecraft == nullptr ) + if( pMinecraft == NULL ) { for( BYTE idx = 0; idx < XUSER_MAX_COUNT; ++idx) { @@ -2104,7 +2105,7 @@ HRESULT CXuiSceneBase::UpdatePlayerBasePositions() for( BYTE idx = 0; idx < XUSER_MAX_COUNT; ++idx) { - if(pMinecraft->localplayers[idx] != nullptr) + if(pMinecraft->localplayers[idx] != NULL) { if(pMinecraft->localplayers[idx]->m_iScreenSection==C4JRender::VIEWPORT_TYPE_FULLSCREEN) { @@ -2185,7 +2186,7 @@ void CXuiSceneBase::SetEmptyQuadrantLogo(int iScreenSection) // find the empty player for( iPad = 0; iPad < XUSER_MAX_COUNT; ++iPad) { - if(pMinecraft->localplayers[iPad] == nullptr) + if(pMinecraft->localplayers[iPad] == NULL) { switch( iScreenSection) { @@ -2237,6 +2238,6 @@ void CXuiSceneBase::CreateBaseSceneInstance() { CXuiSceneBase *sceneBase = new CXuiSceneBase(); BOOL handled; - sceneBase->OnInit(nullptr,handled); + sceneBase->OnInit(NULL,handled); } #endif
\ No newline at end of file diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_BrewingStand.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_BrewingStand.cpp index a55e8f77..cf600966 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_BrewingStand.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_BrewingStand.cpp @@ -24,7 +24,7 @@ HRESULT CXuiSceneBrewingStand::OnInit( XUIMessageInit* pInitData, BOOL& bHandled Minecraft *pMinecraft = Minecraft::GetInstance(); - BrewingScreenInput* initData = static_cast<BrewingScreenInput *>(pInitData->pvInitData); + BrewingScreenInput* initData = (BrewingScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; @@ -36,7 +36,7 @@ HRESULT CXuiSceneBrewingStand::OnInit( XUIMessageInit* pInitData, BOOL& bHandled } #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -67,16 +67,16 @@ HRESULT CXuiSceneBrewingStand::OnDestroy() Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -106,7 +106,7 @@ CXuiControl* CXuiSceneBrewingStand::GetSectionControl( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneBrewingStand::GetSectionSlotList( ESceneSection eSection ) @@ -135,7 +135,7 @@ CXuiCtrlSlotList* CXuiSceneBrewingStand::GetSectionSlotList( ESceneSection eSect assert( false ); break; } - return nullptr; + return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Container.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Container.cpp index 25f5cffc..39b836d2 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Container.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Container.cpp @@ -29,7 +29,7 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); - ContainerScreenInput* initData = static_cast<ContainerScreenInput *>(pInitData->pvInitData); + ContainerScreenInput* initData = (ContainerScreenInput*)pInitData->pvInitData; XuiControlSetText(m_ChestText,app.GetString(initData->container->getName())); @@ -40,7 +40,7 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) m_bSplitscreen=initData->bSplitscreen; #ifdef _XBOX - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -75,9 +75,9 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) // to get it into actual back buffer coordinates, and we need those to remain whole numbers to avoid issues with point sampling if(!RenderManager.IsHiDef()) { - int iY = static_cast<int>(vPos.y); + int iY = (int)(vPos.y); iY &= 0xfffffffe; - vPos.y = static_cast<float>(iY); + vPos.y = (float)iY; } this->SetPosition( &vPos ); @@ -95,16 +95,16 @@ HRESULT CXuiSceneContainer::OnDestroy() Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -125,7 +125,7 @@ CXuiControl* CXuiSceneContainer::GetSectionControl( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList( ESceneSection eSection ) @@ -145,7 +145,7 @@ CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList( ESceneSection eSection assert( false ); break; } - return nullptr; + return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp index f1c51ff0..a5dc6584 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp @@ -40,7 +40,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle D3DXVECTOR3 vec; VOID *pObj; - CraftingPanelScreenInput* pCraftingPanelData = static_cast<CraftingPanelScreenInput *>(pInitData->pvInitData); + CraftingPanelScreenInput* pCraftingPanelData = (CraftingPanelScreenInput*)pInitData->pvInitData; m_iContainerType=pCraftingPanelData->iContainerType; m_pPlayer=pCraftingPanelData->player; m_iPad=pCraftingPanelData->iPad; @@ -89,12 +89,12 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle for(int i=0;i<m_iIngredients3x3SlotC;i++) { XuiObjectFromHandle( m_hCraftIngredientA[i], &pObj ); - m_pCraftingIngredientA[i] = static_cast<CXuiCtrlCraftIngredientSlot *>(pObj); + m_pCraftingIngredientA[i] = (CXuiCtrlCraftIngredientSlot *)pObj; } XuiObjectFromHandle( m_hCraftOutput, &pObj ); - m_pCraftingOutput = static_cast<CXuiCtrlCraftIngredientSlot *>(pObj); - m_pGroupA=static_cast<Recipy::_eGroupType *>(&m_GroupTypeMapping9GridA); - m_pGroupTabA=static_cast<CXuiSceneCraftingPanel::_eGroupTab *>(&m_GroupTabBkgMapping3x3A); + m_pCraftingOutput = (CXuiCtrlCraftIngredientSlot *)pObj; + m_pGroupA=(Recipy::_eGroupType *)&m_GroupTypeMapping9GridA; + m_pGroupTabA=(CXuiSceneCraftingPanel::_eGroupTab *)&m_GroupTabBkgMapping3x3A; m_iCraftablesMaxHSlotC=m_iMaxHSlot3x3C; @@ -102,7 +102,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle for(int i=0;i<4;i++) { XuiObjectFromHandle( m_hCraftIngredientDescA[i], &pObj ); - m_pCraftIngredientDescA[i] = static_cast<CXuiCtrlCraftIngredientSlot *>(pObj); + m_pCraftIngredientDescA[i] = (CXuiCtrlCraftIngredientSlot *)pObj; } } else @@ -113,13 +113,13 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle for(int i=0;i<m_iIngredients2x2SlotC;i++) { XuiObjectFromHandle( m_hCraftIngredientA[i], &pObj ); - m_pCraftingIngredientA[i] = static_cast<CXuiCtrlCraftIngredientSlot *>(pObj); + m_pCraftingIngredientA[i] = (CXuiCtrlCraftIngredientSlot *)pObj; } XuiObjectFromHandle( m_hCraftOutput, &pObj ); - m_pCraftingOutput = static_cast<CXuiCtrlCraftIngredientSlot *>(pObj); - m_pGroupA=static_cast<Recipy::_eGroupType *>(&m_GroupTypeMapping4GridA); - m_pGroupTabA=static_cast<CXuiSceneCraftingPanel::_eGroupTab *>(&m_GroupTabBkgMapping2x2A); + m_pCraftingOutput = (CXuiCtrlCraftIngredientSlot *)pObj; + m_pGroupA=(Recipy::_eGroupType *)&m_GroupTypeMapping4GridA; + m_pGroupTabA=(CXuiSceneCraftingPanel::_eGroupTab *)&m_GroupTabBkgMapping2x2A; m_iCraftablesMaxHSlotC=m_iMaxHSlot2x2C; @@ -127,7 +127,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle for(int i=0;i<4;i++) { XuiObjectFromHandle( m_hCraftIngredientDescA[i], &pObj ); - m_pCraftIngredientDescA[i] = static_cast<CXuiCtrlCraftIngredientSlot *>(pObj); + m_pCraftIngredientDescA[i] = (CXuiCtrlCraftIngredientSlot *)pObj; } } @@ -165,7 +165,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -206,7 +206,7 @@ HRESULT CXuiSceneCraftingPanel::OnTransitionEnd( XUIMessageTransition *pTransDat { for(int i=0;i<m_iMaxGroup3x3;i++) { - m_hGroupIconA[i].PlayVisualRange(m_GroupIconNameA[m_pGroupA[i]],nullptr,m_GroupIconNameA[m_pGroupA[i]]); + m_hGroupIconA[i].PlayVisualRange(m_GroupIconNameA[m_pGroupA[i]],NULL,m_GroupIconNameA[m_pGroupA[i]]); XuiElementSetShow(m_hGroupIconA[i].m_hObj,TRUE); } } @@ -214,7 +214,7 @@ HRESULT CXuiSceneCraftingPanel::OnTransitionEnd( XUIMessageTransition *pTransDat { for(int i=0;i<m_iMaxGroup2x2;i++) { - m_hGroupIconA[i].PlayVisualRange(m_GroupIconNameA[m_pGroupA[i]],nullptr,m_GroupIconNameA[m_pGroupA[i]]); + m_hGroupIconA[i].PlayVisualRange(m_GroupIconNameA[m_pGroupA[i]],NULL,m_GroupIconNameA[m_pGroupA[i]]); XuiElementSetShow(m_hGroupIconA[i].m_hObj,TRUE); } } @@ -336,7 +336,7 @@ HRESULT CXuiSceneCraftingPanel::OnGetSourceImage(XUIMessageGetSourceImage* pData HRESULT hr = S_OK; //int iId=pData->iItem; int iId=(pData->iData>>22)&0x1FF; - pData->szPath = nullptr; + pData->szPath = NULL; pData->bDirty=true; rfHandled = TRUE; return hr; @@ -352,15 +352,15 @@ HRESULT CXuiSceneCraftingPanel::OnDestroy() Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -433,7 +433,7 @@ void CXuiSceneCraftingPanel::setCraftVSlotItem(int iPad, int iIndex, shared_ptr< void CXuiSceneCraftingPanel::setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item) { - if(item == nullptr) + if(item == NULL) { m_pCraftingOutput->SetIcon(iPad, 0,0,0,0,0,false); } @@ -450,7 +450,7 @@ void CXuiSceneCraftingPanel::setCraftingOutputSlotRedBox(bool show) void CXuiSceneCraftingPanel::setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item) { - if(item == nullptr) + if(item == NULL) { m_pCraftingIngredientA[index]->SetIcon(iPad, 0,0,0,0,0,false); } diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp index dabe6d6d..5b3c7226 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp @@ -30,7 +30,7 @@ HRESULT CXuiSceneEnchant::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); - EnchantingScreenInput *initData = static_cast<EnchantingScreenInput *>(pInitData->pvInitData); + EnchantingScreenInput *initData = (EnchantingScreenInput *) pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; @@ -42,7 +42,7 @@ HRESULT CXuiSceneEnchant::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) } #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -73,16 +73,16 @@ HRESULT CXuiSceneEnchant::OnDestroy() Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -112,7 +112,7 @@ CXuiControl* CXuiSceneEnchant::GetSectionControl( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList( ESceneSection eSection ) @@ -132,7 +132,7 @@ CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Furnace.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Furnace.cpp index c5e2d22c..832d6b4c 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Furnace.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Furnace.cpp @@ -26,7 +26,7 @@ HRESULT CXuiSceneFurnace::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); - FurnaceScreenInput* initData = static_cast<FurnaceScreenInput *>(pInitData->pvInitData); + FurnaceScreenInput* initData = (FurnaceScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; @@ -38,7 +38,7 @@ HRESULT CXuiSceneFurnace::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) } #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -69,16 +69,16 @@ HRESULT CXuiSceneFurnace::OnDestroy() Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -105,7 +105,7 @@ CXuiControl* CXuiSceneFurnace::GetSectionControl( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneFurnace::GetSectionSlotList( ESceneSection eSection ) @@ -131,7 +131,7 @@ CXuiCtrlSlotList* CXuiSceneFurnace::GetSectionSlotList( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp index e86ff67e..6024b8d6 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp @@ -23,7 +23,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); - InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(pInitData->pvInitData); + InventoryScreenInput *initData = (InventoryScreenInput *)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; @@ -38,7 +38,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) } #ifdef _XBOX - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -79,15 +79,15 @@ HRESULT CXuiSceneInventory::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -118,7 +118,7 @@ CXuiControl* CXuiSceneInventory::GetSectionControl( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneInventory::GetSectionSlotList( ESceneSection eSection ) @@ -138,7 +138,7 @@ CXuiCtrlSlotList* CXuiSceneInventory::GetSectionSlotList( ESceneSection eSection assert( false ); break; } - return nullptr; + return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back @@ -156,12 +156,12 @@ void CXuiSceneInventory::updateEffectsDisplay() Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<LocalPlayer> player = pMinecraft->localplayers[m_iPad]; - if(player == nullptr) return; + if(player == NULL) return; vector<MobEffectInstance *> *activeEffects = player->getActiveEffects(); // Work out how to arrange the effects - int effectCount = static_cast<int>(activeEffects->size()); + int effectCount = (int)activeEffects->size(); // Total size of all effects + spacing, minus spacing for the last effect float fHeight = (effectCount * m_effectDisplaySpacing) - (m_effectDisplaySpacing - m_effectDisplayHeight); diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp index 0fa3e780..0793fc9e 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp @@ -33,7 +33,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa Minecraft *pMinecraft = Minecraft::GetInstance(); - InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(pInitData->pvInitData); + InventoryScreenInput *initData = (InventoryScreenInput *)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; @@ -48,7 +48,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa } #ifdef _XBOX - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -60,7 +60,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs()); // 4J JEV - Item Picker Menu - shared_ptr<SimpleContainer> creativeContainer = std::make_shared<SimpleContainer>(0, TabSpec::MAX_SIZE + 9); + shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, TabSpec::MAX_SIZE + 9 )); itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory); // 4J JEV - InitDataAssociations. @@ -95,16 +95,16 @@ HRESULT CXuiSceneInventoryCreative::OnDestroy() Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -126,7 +126,7 @@ HRESULT CXuiSceneInventoryCreative::OnTransitionEnd( XUIMessageTransition *pTran { for(int i=0;i<eCreativeInventoryTab_COUNT;i++) { - m_hGroupIconA[i].PlayVisualRange(specs[i]->m_icon,nullptr,specs[i]->m_icon); + m_hGroupIconA[i].PlayVisualRange(specs[i]->m_icon,NULL,specs[i]->m_icon); XuiElementSetShow(m_hGroupIconA[i].m_hObj,TRUE); } } @@ -139,16 +139,16 @@ CXuiControl* CXuiSceneInventoryCreative::GetSectionControl( ESceneSection eSecti switch( eSection ) { case eSectionInventoryCreativeUsing: - return static_cast<CXuiControl *>(m_useRowControl); + return (CXuiControl *)m_useRowControl; break; case eSectionInventoryCreativeSelector: - return static_cast<CXuiControl *>(m_containerControl); + return (CXuiControl *)m_containerControl; break; default: assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneInventoryCreative::GetSectionSlotList( ESceneSection eSection ) @@ -165,7 +165,7 @@ CXuiCtrlSlotList* CXuiSceneInventoryCreative::GetSectionSlotList( ESceneSection assert( false ); break; } - return nullptr; + return NULL; } void CXuiSceneInventoryCreative::updateTabHighlightAndText(ECreativeInventoryTabs tab) diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Trading.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Trading.cpp index 3fbca979..8738e683 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Trading.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Trading.cpp @@ -27,7 +27,7 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); - TradingScreenInput* initData = static_cast<TradingScreenInput *>(pInitData->pvInitData); + TradingScreenInput* initData = (TradingScreenInput *)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; m_merchant = initData->trader; @@ -39,9 +39,9 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this); } @@ -79,15 +79,15 @@ HRESULT CXuiSceneTrading::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -97,7 +97,7 @@ HRESULT CXuiSceneTrading::OnTransitionStart( XUIMessageTransition *pTransition, if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) { - HXUIOBJ hObj=nullptr; + HXUIOBJ hObj=NULL; HRESULT hr=XuiControlGetVisual(m_offerInfoControl.m_hObj,&hObj); hr=XuiElementGetChildById(hObj,L"text_measurer",&m_hOfferInfoTextMeasurer); hr=XuiElementGetChildById(hObj,L"text_name",&m_hOfferInfoText); diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Trap.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Trap.cpp index 326e6263..99dc6e4c 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Trap.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Trap.cpp @@ -22,12 +22,12 @@ HRESULT CXuiSceneTrap::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) Minecraft *pMinecraft = Minecraft::GetInstance(); - TrapScreenInput* initData = static_cast<TrapScreenInput *>(pInitData->pvInitData); + TrapScreenInput* initData = (TrapScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; #ifdef _XBOX - if( pMinecraft->localgameModes[initData->iPad] != nullptr ) + if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); @@ -57,16 +57,16 @@ HRESULT CXuiSceneTrap::OnDestroy() Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX - if( pMinecraft->localgameModes[m_iPad] != nullptr ) + if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; - if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); + if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -87,7 +87,7 @@ CXuiControl* CXuiSceneTrap::GetSectionControl( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } CXuiCtrlSlotList* CXuiSceneTrap::GetSectionSlotList( ESceneSection eSection ) @@ -107,7 +107,7 @@ CXuiCtrlSlotList* CXuiSceneTrap::GetSectionSlotList( ESceneSection eSection ) assert( false ); break; } - return nullptr; + return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp index c4c279a6..19e6b016 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp @@ -21,7 +21,7 @@ const float CScene_Win::PLAYER_SCROLL_SPEED = 3.0f; //---------------------------------------------------------------------------------- HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; m_bIgnoreInput = false; @@ -57,18 +57,18 @@ HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) noNoiseString = app.FormatHTMLString(m_iPad, noNoiseString, 0xff000000); Random random(8124371); - size_t found=noNoiseString.find_first_of(L"{"); - size_t length; + int found=(int)noNoiseString.find_first_of(L"{"); + int length; while (found!=string::npos) { length = random.nextInt(4) + 3; m_noiseLengths.push_back(length); - found=noNoiseString.find_first_of(L"{", found + 1); + found=(int)noNoiseString.find_first_of(L"{",found+1); } Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[s_winUserIndex] != nullptr) + if(pMinecraft->localplayers[s_winUserIndex] != NULL) { noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",pMinecraft->localplayers[s_winUserIndex]->name); } @@ -134,7 +134,7 @@ HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) app.CloseAllPlayersXuiScenes(); for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { - if(pMinecraft->localplayers[i] != nullptr) + if(pMinecraft->localplayers[i] != NULL) { app.SetAction(i,eAppAction_Respawn); } @@ -143,7 +143,7 @@ HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) // Show the other players scenes CXuiSceneBase::ShowOtherPlayersBaseScene(pInputData->UserIndex, true); // This just allows it to be shown - if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); + if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true); ui.UpdatePlayerBasePositions(); rfHandled = TRUE; @@ -277,7 +277,7 @@ HRESULT CScene_Win::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) CXuiSceneBase::ShowOtherPlayersBaseScene(ProfileManager.GetPrimaryPad(), false); // This just allows it to be shown - if(Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false); + if(Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false); // Temporarily make this scene fullscreen CXuiSceneBase::SetPlayerBaseScenePosition( ProfileManager.GetPrimaryPad(), CXuiSceneBase::e_BaseScene_Fullscreen ); diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp index 3c37b8d8..c6dc7118 100644 --- a/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp @@ -10,9 +10,9 @@ HRESULT CScene_SettingsAll::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { //WCHAR TempString[256]; - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); MapChildControls(); @@ -112,7 +112,7 @@ HRESULT CScene_SettingsAll::OnControlNavigate(XUIMessageControlNavigate *pContro // added so we can skip greyed out items pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -181,7 +181,7 @@ HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* HRESULT CScene_SettingsAll::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // if we're not in the game, we need to use basescene 0 if(bNotInGame) diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsAudio.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsAudio.cpp index 6f399d55..0f0fe2e3 100644 --- a/Minecraft.Client/Common/XUI/XUI_SettingsAudio.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SettingsAudio.cpp @@ -7,9 +7,9 @@ HRESULT CScene_SettingsAudio::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { WCHAR TempString[256]; - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); MapChildControls(); @@ -86,13 +86,13 @@ HRESULT CScene_SettingsAudio::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotif if(hObjSource==m_SliderA[SLIDER_SETTINGS_MUSIC].GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_MUSIC].SetText(TempString); } else if(hObjSource==m_SliderA[SLIDER_SETTINGS_SOUND].GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_SOUND].SetText(TempString); } @@ -141,7 +141,7 @@ HRESULT CScene_SettingsAudio::OnControlNavigate(XUIMessageControlNavigate *pCont // added so we can skip greyed out items pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -240,7 +240,7 @@ HRESULT CScene_SettingsAudio::OnTransitionStart( XUIMessageTransition *pTransiti HRESULT CScene_SettingsAudio::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // if we're not in the game, we need to use basescene 0 if(bNotInGame) diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsControl.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsControl.cpp index 4fa335fb..7e2835a2 100644 --- a/Minecraft.Client/Common/XUI/XUI_SettingsControl.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SettingsControl.cpp @@ -10,9 +10,9 @@ HRESULT CScene_SettingsControl::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { WCHAR TempString[256]; - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); MapChildControls(); @@ -66,13 +66,13 @@ HRESULT CScene_SettingsControl::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot if(hObjSource==m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetText(TempString); } else if(hObjSource==m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetText(TempString); } @@ -120,7 +120,7 @@ HRESULT CScene_SettingsControl::OnControlNavigate(XUIMessageControlNavigate *pCo // added so we can skip greyed out items pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -218,7 +218,7 @@ HRESULT CScene_SettingsControl::OnTransitionStart( XUIMessageTransition *pTransi HRESULT CScene_SettingsControl::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // if we're not in the game, we need to use basescene 0 if(bNotInGame) diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp index d73baa0b..48a933e2 100644 --- a/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp @@ -10,9 +10,9 @@ HRESULT CScene_SettingsGraphics::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { WCHAR TempString[256]; - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad); MapChildControls(); @@ -139,13 +139,13 @@ HRESULT CScene_SettingsGraphics::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINo if(hObjSource==m_SliderA[SLIDER_SETTINGS_GAMMA].GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_Gamma,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString); } else if(hObjSource==m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetText(TempString); } @@ -198,7 +198,7 @@ HRESULT CScene_SettingsGraphics::OnControlNavigate(XUIMessageControlNavigate *pC // added so we can skip greyed out items pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -310,7 +310,7 @@ HRESULT CScene_SettingsGraphics::OnTransitionStart( XUIMessageTransition *pTrans HRESULT CScene_SettingsGraphics::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // if we're not in the game, we need to use basescene 0 if(bNotInGame) diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp index 683ee175..526847c7 100644 --- a/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp @@ -26,9 +26,9 @@ int CScene_SettingsOptions::m_iDifficultyTitleSettingA[4]= HRESULT CScene_SettingsOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { WCHAR TempString[256]; - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; MapChildControls(); @@ -274,14 +274,14 @@ HRESULT CScene_SettingsOptions::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot else { app.SetAutosaveTimerTime(); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),pNotifyValueChanged->nValue*15, app.GetString( IDS_MINUTES )); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),pNotifyValueChanged->nValue*15, app.GetString( IDS_MINUTES )); } m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetText(TempString); } else if(hObjSource==m_SliderA[SLIDER_SETTINGS_DIFFICULTY].GetSlider() ) { app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pNotifyValueChanged->nValue); - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue])); + swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue])); m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetText(TempString); wstring wsText=app.GetString(m_iDifficultySettingA[pNotifyValueChanged->nValue]); @@ -353,7 +353,7 @@ HRESULT CScene_SettingsOptions::OnControlNavigate(XUIMessageControlNavigate *pCo // added so we can skip greyed out items pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -467,7 +467,7 @@ HRESULT CScene_SettingsOptions::OnTransitionStart( XUIMessageTransition *pTransi // Need to refresh the scenes visual since the object size has now changed XuiControlAttachVisual(m_hObj); - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsUI.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsUI.cpp index ab9cc53b..da95d084 100644 --- a/Minecraft.Client/Common/XUI/XUI_SettingsUI.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SettingsUI.cpp @@ -10,9 +10,9 @@ HRESULT CScene_SettingsUI::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { WCHAR TempString[256]; - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; MapChildControls(); @@ -115,7 +115,7 @@ HRESULT CScene_SettingsUI::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyVa // slider is 1 to 3 // is this different from the current value? - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_UISIZE].SetText(TempString); if(pNotifyValueChanged->nValue != app.GetGameSettings(m_iPad,eGameSetting_UISize)+1) { @@ -126,7 +126,7 @@ HRESULT CScene_SettingsUI::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyVa } else if(hObjSource==m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].GetSlider() ) { - swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),pNotifyValueChanged->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),pNotifyValueChanged->nValue); m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN].SetText(TempString); if(pNotifyValueChanged->nValue != app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1) @@ -210,7 +210,7 @@ HRESULT CScene_SettingsUI::OnControlNavigate(XUIMessageControlNavigate *pControl // added so we can skip greyed out items pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest!=nullptr) + if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } @@ -353,7 +353,7 @@ HRESULT CScene_SettingsUI::OnTransitionStart( XUIMessageTransition *pTransition, HRESULT CScene_SettingsUI::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // if we're not in the game, we need to use basescene 0 if(bNotInGame) diff --git a/Minecraft.Client/Common/XUI/XUI_SignEntry.cpp b/Minecraft.Client/Common/XUI/XUI_SignEntry.cpp index 963d8f10..378ac147 100644 --- a/Minecraft.Client/Common/XUI/XUI_SignEntry.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SignEntry.cpp @@ -15,7 +15,7 @@ HRESULT CScene_SignEntry::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) XuiControlSetText(m_ButtonDone,app.GetString(IDS_DONE)); XuiControlSetText(m_labelEditSign,app.GetString(IDS_EDIT_SIGN_MESSAGE)); - SignEntryScreenInput* initData = static_cast<SignEntryScreenInput *>(pInitData->pvInitData); + SignEntryScreenInput* initData = (SignEntryScreenInput*)pInitData->pvInitData; m_sign = initData->sign; CXuiSceneBase::ShowDarkOverlay( initData->iPad, TRUE ); @@ -75,9 +75,9 @@ HRESULT CScene_SignEntry::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* p if (pMinecraft->level->isClientSide) { shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[pNotifyPressData->UserIndex]; - if(player != nullptr && player->connection && player->connection->isStarted()) + if(player != NULL && player->connection && player->connection->isStarted()) { - player->connection->send(std::make_shared<SignUpdatePacket>(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages())); + player->connection->send( shared_ptr<SignUpdatePacket>( new SignUpdatePacket(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages()) ) ); } } app.CloseXuiScenes(pNotifyPressData->UserIndex); diff --git a/Minecraft.Client/Common/XUI/XUI_SkinSelect.cpp b/Minecraft.Client/Common/XUI/XUI_SkinSelect.cpp index b92159c0..ee706610 100644 --- a/Minecraft.Client/Common/XUI/XUI_SkinSelect.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SkinSelect.cpp @@ -26,9 +26,9 @@ WCHAR *CScene_SkinSelect::wchDefaultNamesA[]= //---------------------------------------------------------------------------------- HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); m_bIgnoreInput=false; // 4J Stu - Added this so that we have skins loaded @@ -46,7 +46,7 @@ HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) m_skinIndex = 0; m_currentSkinPath = app.GetPlayerSkinName(m_iPad); m_originalSkinId = app.GetPlayerSkinId(m_iPad); - m_currentPack = nullptr; + m_currentPack = NULL; m_bSlidingSkins = false; m_bAnimatingMove = false; currentPackCount = 0; @@ -86,7 +86,7 @@ HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) // Change to display the favorites if there are any. The current skin will be in there (probably) - need to check for it m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath); bool bFound; - if(m_currentPack != nullptr) + if(m_currentPack != NULL) { m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS; } @@ -232,7 +232,7 @@ HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle } break; default: - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { DLCSkinFile *skinFile = m_currentPack->getSkinFile(m_skinIndex); @@ -266,7 +266,7 @@ HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_currentPack->getPurchaseOfferId()); ULONGLONG ullOfferID_Full; - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullOfferID_Full=pDLCInfo->ullOfferID_Full; } @@ -626,8 +626,8 @@ void CScene_SkinSelect::handleSkinIndexChanged() wstring skinOrigin = L""; bool bSkinIsFree=false; bool bLicensed=false; - DLCSkinFile *skinFile=nullptr; - DLCPack *Pack=nullptr; + DLCSkinFile *skinFile=NULL; + DLCPack *Pack=NULL; BYTE sidePreviewControlsL,sidePreviewControlsR; bool bNoSkinsToShow=false; @@ -635,7 +635,7 @@ void CScene_SkinSelect::handleSkinIndexChanged() m_selectedGroup.SetShow( FALSE ); m_skinDetails.SetShow( FALSE ); - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { skinFile = m_currentPack->getSkinFile(m_skinIndex); m_selectedSkinPath = skinFile->getPath(); @@ -665,7 +665,7 @@ void CScene_SkinSelect::handleSkinIndexChanged() { m_selectedSkinPath = L""; m_selectedCapePath = L""; - m_vAdditionalSkinBoxes = nullptr; + m_vAdditionalSkinBoxes = NULL; switch(m_packIndex) { @@ -753,13 +753,13 @@ void CScene_SkinSelect::handleSkinIndexChanged() { // add the boxes to the humanoid model, but only if we've not done this already vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID()); - if(pAdditionalModelParts==nullptr) + if(pAdditionalModelParts==NULL) { pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes); } } - if(skinFile!=nullptr) + if(skinFile!=NULL) { app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask()); } @@ -774,7 +774,7 @@ void CScene_SkinSelect::handleSkinIndexChanged() wstring otherSkinPath = L""; wstring otherCapePath = L""; - vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr; + vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL; wchar_t chars[256]; // turn off all displays @@ -820,10 +820,10 @@ void CScene_SkinSelect::handleSkinIndexChanged() { if(showNext) { - skinFile=nullptr; + skinFile=NULL; m_previewNextControls[i]->SetShow(TRUE); - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { skinFile = m_currentPack->getSkinFile(nextIndex); otherSkinPath = skinFile->getPath(); @@ -835,7 +835,7 @@ void CScene_SkinSelect::handleSkinIndexChanged() { otherSkinPath = L""; otherCapePath = L""; - othervAdditionalSkinBoxes=nullptr; + othervAdditionalSkinBoxes=NULL; switch(m_packIndex) { case SKIN_SELECT_PACK_DEFAULT: @@ -867,13 +867,13 @@ void CScene_SkinSelect::handleSkinIndexChanged() if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0) { vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID()); - if(pAdditionalModelParts==nullptr) + if(pAdditionalModelParts==NULL) { pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes); } } // 4J-PB - anim override needs set before SetTexture - if(skinFile!=nullptr) + if(skinFile!=NULL) { app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask()); } @@ -892,10 +892,10 @@ void CScene_SkinSelect::handleSkinIndexChanged() { if(showPrevious) { - skinFile=nullptr; + skinFile=NULL; m_previewPreviousControls[i]->SetShow(TRUE); - if( m_currentPack != nullptr ) + if( m_currentPack != NULL ) { skinFile = m_currentPack->getSkinFile(previousIndex); otherSkinPath = skinFile->getPath(); @@ -907,7 +907,7 @@ void CScene_SkinSelect::handleSkinIndexChanged() { otherSkinPath = L""; otherCapePath = L""; - othervAdditionalSkinBoxes=nullptr; + othervAdditionalSkinBoxes=NULL; switch(m_packIndex) { case SKIN_SELECT_PACK_DEFAULT: @@ -939,7 +939,7 @@ void CScene_SkinSelect::handleSkinIndexChanged() if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0) { vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID()); - if(pAdditionalModelParts==nullptr) + if(pAdditionalModelParts==NULL) { pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes); } @@ -957,7 +957,7 @@ void CScene_SkinSelect::handleSkinIndexChanged() } // update the tooltips - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNoSkinsToShow) { @@ -1001,10 +1001,10 @@ void CScene_SkinSelect::handlePackIndexChanged() } else { - m_currentPack = nullptr; + m_currentPack = NULL; } m_skinIndex = 0; - if(m_currentPack != nullptr) + if(m_currentPack != NULL) { bool found; DWORD currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found); @@ -1021,7 +1021,7 @@ void CScene_SkinSelect::handlePackIndexChanged() DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId); if( ugcSkinIndex == 0 ) { - m_skinIndex = static_cast<EDefaultSkins>(defaultSkinIndex); + m_skinIndex = (EDefaultSkins) defaultSkinIndex; } } break; @@ -1199,7 +1199,7 @@ int CScene_SkinSelect::getNextSkinIndex(DWORD sourceIndex) { nextSkin = eDefaultSkins_ServerSelected; } - else if(m_currentPack != nullptr && nextSkin>=m_currentPack->getSkinCount()) + else if(m_currentPack != NULL && nextSkin>=m_currentPack->getSkinCount()) { nextSkin = 0; } @@ -1233,7 +1233,7 @@ int CScene_SkinSelect::getPreviousSkinIndex(DWORD sourceIndex) { previousSkin = eDefaultSkins_Count - 1; } - else if(m_currentPack != nullptr) + else if(m_currentPack != NULL) { previousSkin = m_currentPack->getSkinCount()-1; } @@ -1311,7 +1311,7 @@ void CScene_SkinSelect::updateClipping() int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { - CScene_SkinSelect* pScene = static_cast<CScene_SkinSelect *>(pParam); + CScene_SkinSelect* pScene = (CScene_SkinSelect*)pParam; #ifdef _XBOX if(result==C4JStorage::EMessage_ResultAccept) { @@ -1320,7 +1320,7 @@ int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMes ULONGLONG ullIndexA[1]; DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_currentPack->getPurchaseOfferId()); - if(pDLCInfo!=nullptr) + if(pDLCInfo!=NULL) { ullIndexA[0]=pDLCInfo->ullOfferID_Full; } @@ -1330,13 +1330,13 @@ int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMes } // If we're in-game, then we need to enable DLC downloads. They'll be set back to Auto on leaving the pause menu - if(Minecraft::GetInstance()->level!=nullptr) + if(Minecraft::GetInstance()->level!=NULL) { // need to allow downloads here, or the player would need to quit the game to let the download of a skin pack happen. This might affect the network traffic, since the download could take all the bandwidth... XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); } - StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr); + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); // the license change coming in when the offer has been installed will cause this scene to refresh } @@ -1380,7 +1380,7 @@ HRESULT CScene_SkinSelect::OnCustomMessage_DLCMountingComplete() if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0) { m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath); - if(m_currentPack != nullptr) + if(m_currentPack != NULL) { bool bFound = false; m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS; @@ -1400,7 +1400,7 @@ HRESULT CScene_SkinSelect::OnCustomMessage_DLCMountingComplete() updateCurrentFocus(); m_bIgnoreInput=false; app.m_dlcManager.checkForCorruptDLCAndAlert(); - bool bInGame=(Minecraft::GetInstance()->level!=nullptr); + bool bInGame=(Minecraft::GetInstance()->level!=NULL); if(bInGame) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); diff --git a/Minecraft.Client/Common/XUI/XUI_SocialPost.cpp b/Minecraft.Client/Common/XUI/XUI_SocialPost.cpp index 2bd84263..f237e7d8 100644 --- a/Minecraft.Client/Common/XUI/XUI_SocialPost.cpp +++ b/Minecraft.Client/Common/XUI/XUI_SocialPost.cpp @@ -21,7 +21,7 @@ //---------------------------------------------------------------------------------- HRESULT CScene_SocialPost::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad = *static_cast<int *>(pInitData->pvInitData); + m_iPad = *(int *)pInitData->pvInitData; MapChildControls(); @@ -48,8 +48,8 @@ HRESULT CScene_SocialPost::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) wstring wDesc = m_EditDesc.GetText(); // set the caret to the end of the default text - m_EditCaption.SetCaretPosition(static_cast<int>(wCaption.length())); - m_EditDesc.SetCaretPosition(static_cast<int>(wDesc.length())); + m_EditCaption.SetCaretPosition((int)wCaption.length()); + m_EditDesc.SetCaretPosition((int)wDesc.length()); BOOL bHasAllText = /*( wTitle.length()!=0) && */(wCaption.length()!=0) && (wDesc.length()!=0); @@ -89,7 +89,7 @@ HRESULT CScene_SocialPost::OnControlNavigate(XUIMessageControlNavigate *pControl { pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); - if(pControlNavigateData->hObjDest==nullptr) + if(pControlNavigateData->hObjDest==NULL) { pControlNavigateData->hObjDest=pControlNavigateData->hObjSource; } diff --git a/Minecraft.Client/Common/XUI/XUI_Teleport.cpp b/Minecraft.Client/Common/XUI/XUI_Teleport.cpp index bbf0005e..1d6ac3bf 100644 --- a/Minecraft.Client/Common/XUI/XUI_Teleport.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Teleport.cpp @@ -21,7 +21,7 @@ //---------------------------------------------------------------------------------- HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - TeleportMenuInitData *initParam = static_cast<TeleportMenuInitData *>(pInitData->pvInitData); + TeleportMenuInitData *initParam = (TeleportMenuInitData *)pInitData->pvInitData; m_iPad = initParam->iPad; m_teleportToPlayer = initParam->teleportToPlayer; @@ -51,7 +51,7 @@ HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if( player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) + if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; @@ -125,7 +125,7 @@ HRESULT CScene_Teleport::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pN void CScene_Teleport::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { - CScene_Teleport *scene = static_cast<CScene_Teleport *>(callbackParam); + CScene_Teleport *scene = (CScene_Teleport *)callbackParam; bool playerFound = false; for(int i = 0; i < scene->m_playersCount; ++i) @@ -167,7 +167,7 @@ HRESULT CScene_Teleport::OnGetSourceDataText(XUIMessageGetSourceText *pGetSource if( pGetSourceTextData->iItem < m_playersCount ) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[pGetSourceTextData->iItem] ); - if( player != nullptr ) + if( player != NULL ) { #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards))) @@ -253,7 +253,7 @@ HRESULT CScene_Teleport::OnGetSourceDataText(XUIMessageGetSourceText *pGetSource hr=XuiElementGetChildById(hVisual,L"VoiceGroup",&hVoiceIcon); playFrame = -1; - if(player != nullptr && player->HasVoice() ) + if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { diff --git a/Minecraft.Client/Common/XUI/XUI_TextEntry.cpp b/Minecraft.Client/Common/XUI/XUI_TextEntry.cpp index 5eff65e8..0369928b 100644 --- a/Minecraft.Client/Common/XUI/XUI_TextEntry.cpp +++ b/Minecraft.Client/Common/XUI/XUI_TextEntry.cpp @@ -24,7 +24,7 @@ HRESULT CScene_TextEntry::Init_Commands() HRESULT CScene_TextEntry::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { MapChildControls(); - XuiTextInputParams *params = static_cast<XuiTextInputParams *>(pInitData->pvInitData); + XuiTextInputParams *params = (XuiTextInputParams *)pInitData->pvInitData; m_iPad=params->iPad; m_wchInitialChar=params->wch; delete params; diff --git a/Minecraft.Client/Common/XUI/XUI_TransferToXboxOne.cpp b/Minecraft.Client/Common/XUI/XUI_TransferToXboxOne.cpp index da224f7a..5a2e67b4 100644 --- a/Minecraft.Client/Common/XUI/XUI_TransferToXboxOne.cpp +++ b/Minecraft.Client/Common/XUI/XUI_TransferToXboxOne.cpp @@ -16,7 +16,7 @@ HRESULT CScene_TransferToXboxOne::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { m_iX=-1; - m_params = static_cast<LoadMenuInitData *>(pInitData->pvInitData); + m_params = (LoadMenuInitData *)pInitData->pvInitData; m_iPad=m_params->iPad; @@ -26,9 +26,9 @@ HRESULT CScene_TransferToXboxOne::OnInit( XUIMessageInit* pInitData, BOOL& bHand VOID *pObj; XuiObjectFromHandle( m_SavesSlotList, &pObj ); - m_pSavesSlotList = static_cast<CXuiCtrl4JList *>(pObj); + m_pSavesSlotList = (CXuiCtrl4JList *)pObj; - m_pbImageData=nullptr; + m_pbImageData=NULL; m_dwImageBytes=0; StorageManager.GetSaveCacheFileInfo(m_params->iSaveGameInfoIndex,m_XContentData); @@ -48,7 +48,7 @@ HRESULT CScene_TransferToXboxOne::OnInit( XUIMessageInit* pInitData, BOOL& bHand // saves will be called slot1 to slotx // there will be a details file with the names and png of each slot - m_pbSlotListFile=nullptr; + m_pbSlotListFile=NULL; m_uiSlotListFileBytes=0; if(StorageManager.TMSPP_InFileList(C4JStorage::eGlobalStorage_TitleUser,m_iPad,L"XboxOne/SlotList")) @@ -86,7 +86,7 @@ HRESULT CScene_TransferToXboxOne::OnInit( XUIMessageInit* pInitData, BOOL& bHand //---------------------------------------------------------------------------------- int CScene_TransferToXboxOne::TMSPPWriteReturned(LPVOID pParam,int iPad,int iUserData) { - CScene_TransferToXboxOne* pClass = static_cast<CScene_TransferToXboxOne *>(pParam); + CScene_TransferToXboxOne* pClass = (CScene_TransferToXboxOne *) pParam; pClass->m_bWaitingForWrite=false; return 0; @@ -97,13 +97,13 @@ int CScene_TransferToXboxOne::TMSPPWriteReturned(LPVOID pParam,int iPad,int iUse //---------------------------------------------------------------------------------- int CScene_TransferToXboxOne::TMSPPDeleteReturned(LPVOID pParam,int iPad,int iUserData) { - CScene_TransferToXboxOne* pClass = static_cast<CScene_TransferToXboxOne *>(pParam); + CScene_TransferToXboxOne* pClass = (CScene_TransferToXboxOne *) pParam; pClass->m_SavesSlotListTimer.SetShow(FALSE); pClass->m_bIgnoreInput=false; // update the slots delete pClass->m_pbSlotListFile; - pClass->m_pbSlotListFile=nullptr; + pClass->m_pbSlotListFile=NULL; pClass->m_uiSlotListFileBytes=0; pClass->m_pSavesSlotList->RemoveAllData(); CXuiCtrl4JList::LIST_ITEM_INFO ListInfo; @@ -129,7 +129,7 @@ int CScene_TransferToXboxOne::TMSPPDeleteReturned(LPVOID pParam,int iPad,int iUs //---------------------------------------------------------------------------------- int CScene_TransferToXboxOne::TMSPPSlotListReturned(LPVOID pParam,int iPad,int iUserData,C4JStorage::PTMSPP_FILEDATA pFileData, LPCSTR szFilename) { - CScene_TransferToXboxOne* pClass = static_cast<CScene_TransferToXboxOne *>(pParam); + CScene_TransferToXboxOne* pClass = (CScene_TransferToXboxOne *) pParam; unsigned int uiSlotListFileSlots=*((unsigned int *)pFileData->pbData); pClass->m_pbSlotListFile=pFileData->pbData; pClass->m_uiSlotListFileBytes=pFileData->dwSize; @@ -220,7 +220,7 @@ HRESULT CScene_TransferToXboxOne::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify // check if there is a save there CXuiCtrl4JList::LIST_ITEM_INFO info = m_pSavesSlotList->GetData(iIndex); - if(info.pwszImage!=nullptr) + if(info.pwszImage!=NULL) { // we have a save here // Are you sure, etc. @@ -252,10 +252,10 @@ HRESULT CScene_TransferToXboxOne::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify HRESULT CScene_TransferToXboxOne::BuildSlotFile(int iIndexBeingUpdated,PBYTE pbImageData,DWORD dwImageBytes ) { - SLOTDATA *pCurrentSlotData=nullptr; - PBYTE pbCurrentSlotDataPtr=nullptr; + SLOTDATA *pCurrentSlotData=NULL; + PBYTE pbCurrentSlotDataPtr=NULL; // there may be no slot file yet - if(m_pbSlotListFile!=nullptr) + if(m_pbSlotListFile!=NULL) { pCurrentSlotData=(SLOTDATA *)(m_pbSlotListFile+sizeof(unsigned int)); pbCurrentSlotDataPtr=m_pbSlotListFile + sizeof(unsigned int) + sizeof(SLOTDATA)*m_MaxSlotC; @@ -298,7 +298,7 @@ HRESULT CScene_TransferToXboxOne::BuildSlotFile(int iIndexBeingUpdated,PBYTE pbI } else { - if(pbCurrentSlotDataPtr!=nullptr) + if(pbCurrentSlotDataPtr!=NULL) { memcpy(pbNewSlotImageDataPtr,pbCurrentSlotDataPtr,pCurrentSlotData[i].uiImageLength); pbNewSlotImageDataPtr+=pCurrentSlotData[i].uiImageLength; @@ -307,7 +307,7 @@ HRESULT CScene_TransferToXboxOne::BuildSlotFile(int iIndexBeingUpdated,PBYTE pbI } // move to the next image data in the current slot file - if(pbCurrentSlotDataPtr!=nullptr) + if(pbCurrentSlotDataPtr!=NULL) { pbCurrentSlotDataPtr+=pCurrentSlotData[i].uiImageLength; } @@ -323,7 +323,7 @@ HRESULT CScene_TransferToXboxOne::BuildSlotFile(int iIndexBeingUpdated,PBYTE pbI LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CScene_TransferToXboxOne::UploadSaveForXboxOneThreadProc; - loadingParams->lpParam = static_cast<LPVOID>(this); + loadingParams->lpParam = (LPVOID)this; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; @@ -342,7 +342,7 @@ int CScene_TransferToXboxOne::UploadSaveForXboxOneThreadProc( LPVOID lpParameter { HRESULT hr = S_OK; char szFilename[32]; - CScene_TransferToXboxOne* pClass = static_cast<CScene_TransferToXboxOne *>(lpParameter); + CScene_TransferToXboxOne* pClass = (CScene_TransferToXboxOne *) lpParameter; Minecraft *pMinecraft = Minecraft::GetInstance(); unsigned int uiComplete=0; pClass->m_bWaitingForWrite=true; @@ -415,7 +415,7 @@ int CScene_TransferToXboxOne::UploadSaveForXboxOneThreadProc( LPVOID lpParameter for(int i=0;i<(pClass->m_uiStorageLength/uiChunkSize)+1;i++) { sprintf( szFilename, "XboxOne/Slot%.2d%.2d", pClass->m_uiSlotID,i ); - PCHAR pchData=static_cast<PCHAR>(pClass->m_pvSaveMem)+i*uiChunkSize; + PCHAR pchData=((PCHAR)pClass->m_pvSaveMem)+i*uiChunkSize; pClass->m_bWaitingForWrite=true; if(uiBytesLeft>=uiChunkSize) @@ -461,7 +461,7 @@ int CScene_TransferToXboxOne::UploadSaveForXboxOneThreadProc( LPVOID lpParameter int CScene_TransferToXboxOne::LoadSaveDataReturned(void *pParam,bool bContinue) { - CScene_TransferToXboxOne* pClass = static_cast<CScene_TransferToXboxOne *>(pParam); + CScene_TransferToXboxOne* pClass = (CScene_TransferToXboxOne*)pParam; if(bContinue==true) { @@ -502,7 +502,7 @@ HRESULT CScene_TransferToXboxOne::OnKeyDown(XUIMessageInput* pInputData, BOOL& r break; case VK_PAD_X: // wipe the save slots - if(m_pbSlotListFile!=nullptr) + if(m_pbSlotListFile!=NULL) { m_SavesSlotListTimer.SetShow(TRUE); m_bIgnoreInput=true; diff --git a/Minecraft.Client/Common/XUI/XUI_TrialExitUpsell.cpp b/Minecraft.Client/Common/XUI/XUI_TrialExitUpsell.cpp index d99df998..51121099 100644 --- a/Minecraft.Client/Common/XUI/XUI_TrialExitUpsell.cpp +++ b/Minecraft.Client/Common/XUI/XUI_TrialExitUpsell.cpp @@ -19,7 +19,7 @@ WCHAR *CScene_TrialExitUpsell::wchImages[]= //---------------------------------------------------------------------------------- HRESULT CScene_TrialExitUpsell::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; MapChildControls(); diff --git a/Minecraft.Client/Common/XUI/XUI_TutorialPopup.cpp b/Minecraft.Client/Common/XUI/XUI_TutorialPopup.cpp index 29893d04..98951d81 100644 --- a/Minecraft.Client/Common/XUI/XUI_TutorialPopup.cpp +++ b/Minecraft.Client/Common/XUI/XUI_TutorialPopup.cpp @@ -14,7 +14,7 @@ HRESULT CScene_TutorialPopup::OnInit( XUIMessageInit* pInitData, BOOL& bHandled { HRESULT hr = S_OK; - tutorial = static_cast<Tutorial *>(pInitData->pvInitData); + tutorial = (Tutorial *)pInitData->pvInitData; m_iPad = tutorial->getPad(); MapChildControls(); @@ -29,7 +29,7 @@ HRESULT CScene_TutorialPopup::OnInit( XUIMessageInit* pInitData, BOOL& bHandled m_textFontSize = _fromString<int>( m_fontSizeControl.GetText() ); m_fontSizeControl.SetShow(false); - m_interactScene = nullptr; + m_interactScene = NULL; m_lastSceneMovedLeft = false; m_bAllowFade = false; @@ -63,7 +63,7 @@ HRESULT CScene_TutorialPopup::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled) void CScene_TutorialPopup::UpdateInteractScenePosition(bool visible) { - if( m_interactScene == nullptr ) return; + if( m_interactScene == NULL ) return; // 4J-PB - check this players screen section to see if we should allow the animation bool bAllowAnim=false; @@ -146,8 +146,8 @@ HRESULT CScene_TutorialPopup::_SetDescription(CXuiScene *interactScene, LPCWSTR { HRESULT hr = S_OK; m_interactScene = interactScene; - if( interactScene != m_lastInteractSceneMoved ) m_lastInteractSceneMoved = nullptr; - if(desc == nullptr) + if( interactScene != m_lastInteractSceneMoved ) m_lastInteractSceneMoved = NULL; + if(desc == NULL) { SetShow( false ); XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME); @@ -195,7 +195,7 @@ HRESULT CScene_TutorialPopup::_SetDescription(CXuiScene *interactScene, LPCWSTR hr = XuiElementGetPosition( m_title, &titlePos ); BOOL titleShowAtStart = m_title.IsShown(); - if( title != nullptr && title[0] != 0 ) + if( title != NULL && title[0] != 0 ) { m_title.SetText( title ); m_title.SetShow(TRUE); @@ -241,7 +241,7 @@ HRESULT CScene_TutorialPopup::_SetDescription(CXuiScene *interactScene, LPCWSTR SetBounds(fWidth, fHeight + heightDiff); m_description.GetBounds(&fWidth,&fHeight); - m_description.SetBounds(fWidth, static_cast<float>(contentDims.nPageHeight + heightDiff)); + m_description.SetBounds(fWidth, (float)(contentDims.nPageHeight + heightDiff)); } return hr; } @@ -269,7 +269,7 @@ HRESULT CScene_TutorialPopup::SetDescription(int iPad, TutorialPopupInfo *info) parsed = CScene_TutorialPopup::ParseDescription(iPad, parsed); if(parsed.empty()) { - hr = pThis->_SetDescription( info->interactScene, nullptr, nullptr, info->allowFade, info->isReminder ); + hr = pThis->_SetDescription( info->interactScene, NULL, NULL, info->allowFade, info->isReminder ); } else { @@ -289,7 +289,7 @@ wstring CScene_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, LPCWS if( icon != TUTORIAL_NO_ICON ) { bool itemIsFoil = false; - itemIsFoil = (std::make_shared<ItemInstance>(icon, 1, iAuxVal))->isFoil(); + itemIsFoil = (shared_ptr<ItemInstance>(new ItemInstance(icon,1,iAuxVal)))->isFoil(); if(!itemIsFoil) itemIsFoil = isFoil; m_pCraftingPic->SetIcon(m_iPad, icon,iAuxVal,1,10,31,false,itemIsFoil); @@ -298,13 +298,13 @@ wstring CScene_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, LPCWS { wstring openTag(L"{*ICON*}"); wstring closeTag(L"{*/ICON*}"); - size_t iconTagStartPos = temp.find(openTag); - size_t iconStartPos = iconTagStartPos + openTag.length(); - if( iconTagStartPos > 0 && iconStartPos < temp.length() ) + int iconTagStartPos = (int)temp.find(openTag); + int iconStartPos = iconTagStartPos + (int)openTag.length(); + if( iconTagStartPos > 0 && iconStartPos < (int)temp.length() ) { - size_t iconEndPos = temp.find(closeTag, iconStartPos); + int iconEndPos = (int)temp.find( closeTag, iconStartPos ); - if(iconEndPos > iconStartPos && iconEndPos < temp.length() ) + if(iconEndPos > iconStartPos && iconEndPos < (int)temp.length() ) { wstring id = temp.substr(iconStartPos, iconEndPos - iconStartPos); @@ -322,7 +322,7 @@ wstring CScene_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, LPCWS } bool itemIsFoil = false; - itemIsFoil = (std::make_shared<ItemInstance>(iconId, 1, iAuxVal))->isFoil(); + itemIsFoil = (shared_ptr<ItemInstance>(new ItemInstance(iconId,1,iAuxVal)))->isFoil(); if(!itemIsFoil) itemIsFoil = isFoil; m_pCraftingPic->SetIcon(m_iPad, iconId,iAuxVal,1,10,31,false,itemIsFoil); @@ -443,13 +443,13 @@ wstring CScene_TutorialPopup::_SetImage(wstring &desc) wstring openTag(L"{*IMAGE*}"); wstring closeTag(L"{*/IMAGE*}"); - size_t imageTagStartPos = desc.find(openTag); - size_t imageStartPos = imageTagStartPos + openTag.length(); - if( imageTagStartPos > 0 && imageStartPos < desc.length() ) + int imageTagStartPos = (int)desc.find(openTag); + int imageStartPos = imageTagStartPos + (int)openTag.length(); + if( imageTagStartPos > 0 && imageStartPos < (int)desc.length() ) { - size_t imageEndPos = desc.find(closeTag, imageStartPos); + int imageEndPos = (int)desc.find( closeTag, imageStartPos ); - if(imageEndPos > imageStartPos && imageEndPos < desc.length() ) + if(imageEndPos > imageStartPos && imageEndPos < (int)desc.length() ) { wstring id = desc.substr(imageStartPos, imageEndPos - imageStartPos); m_image.SetImagePath( id.c_str() ); @@ -564,7 +564,7 @@ HRESULT CScene_TutorialPopup::SetSceneVisible(int iPad, bool show) if( XuiClassDerivesFrom( objClass, thisClass ) ) { CScene_TutorialPopup *pThis; - hr = XuiObjectFromHandle(hObj, static_cast<void **>(&pThis)); + hr = XuiObjectFromHandle(hObj, (void **) &pThis); if (FAILED(hr)) return hr; @@ -593,7 +593,7 @@ bool CScene_TutorialPopup::IsSceneVisible(int iPad) if( XuiClassDerivesFrom( objClass, thisClass ) ) { CScene_TutorialPopup *pThis; - hr = XuiObjectFromHandle(hObj, static_cast<void **>(&pThis)); + hr = XuiObjectFromHandle(hObj, (void **) &pThis); if (FAILED(hr)) return false; diff --git a/Minecraft.Client/Common/XUI/XUI_debug.cpp b/Minecraft.Client/Common/XUI/XUI_debug.cpp index 9aee3888..61b818a0 100644 --- a/Minecraft.Client/Common/XUI/XUI_debug.cpp +++ b/Minecraft.Client/Common/XUI/XUI_debug.cpp @@ -50,7 +50,7 @@ LPCWSTR CScene_Debug::m_DebugButtonTextA[eDebugButton_Max+1]= //---------------------------------------------------------------------------------- HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - m_iPad=*static_cast<int *>(pInitData->pvInitData); + m_iPad=*(int *)pInitData->pvInitData; // set text and enable any debug options required int iCheckboxIndex=0; @@ -89,7 +89,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) XuiCreateObject( XUI_CLASS_CHECKBOX, &m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj ); XuiObjectFromHandle( m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj, &m_DebugCheckboxDataA[iCheckboxIndex].pvData ); - pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[iCheckboxIndex].pvData); + pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[iCheckboxIndex].pvData; //m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj; pCheckbox->SetText(m_DebugCheckboxTextA[iCheckboxIndex]); pCheckbox->SetShow(TRUE); @@ -139,7 +139,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) XuiCreateObject( XUI_CLASS_BUTTON, &m_DebugButtonDataA[iButtonIndex].hXuiObj ); XuiObjectFromHandle( m_DebugButtonDataA[iButtonIndex].hXuiObj, &m_DebugButtonDataA[iButtonIndex].pvData ); - pButton = static_cast<CXuiControl *>(m_DebugButtonDataA[iButtonIndex].pvData); + pButton = (CXuiControl *)m_DebugButtonDataA[iButtonIndex].pvData; //m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj; pButton->SetText(m_DebugButtonTextA[iButtonIndex]); pButton->SetShow(TRUE); @@ -171,7 +171,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) for(int i=0;i<iCheckboxIndex;i++) { - CXuiCheckbox *pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[i].pvData); + CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData; pCheckbox->SetCheck( (uiDebugBitmask&(1<<i)) ?TRUE:FALSE); } @@ -213,7 +213,7 @@ HRESULT CScene_Debug::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) // check all the settings for(int i=0;i<m_iTotalCheckboxElements;i++) { - CXuiCheckbox *pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[i].pvData); + CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData; uiDebugBitmask|=pCheckbox->IsChecked()?(1<<iCurrentBitmaskIndex):0; iCurrentBitmaskIndex++; } diff --git a/Minecraft.Client/Common/zlib/crc32.c b/Minecraft.Client/Common/zlib/crc32.c index d9ade515..dce0c325 100644 --- a/Minecraft.Client/Common/zlib/crc32.c +++ b/Minecraft.Client/Common/zlib/crc32.c @@ -1,983 +1,983 @@ -/* crc32.c -- compute the CRC-32 of a data stream - * Copyright (C) 1995-2026 Mark Adler - * For conditions of distribution and use, see copyright notice in zlib.h - * - * This interleaved implementation of a CRC makes use of pipelined multiple - * arithmetic-logic units, commonly found in modern CPU cores. It is due to - * Kadatch and Jenkins (2010). See doc/crc-doc.1.0.pdf in this distribution. - */ - -/* @(#) $Id$ */ - -/* - Note on the use of DYNAMIC_CRC_TABLE: there is no mutex or semaphore - protection on the static variables used to control the first-use generation - of the crc tables. Therefore, if you #define DYNAMIC_CRC_TABLE, you should - first call get_crc_table() to initialize the tables before allowing more than - one thread to use crc32(). - - MAKECRCH can be #defined to write out crc32.h. A main() routine is also - produced, so that this one source file can be compiled to an executable. - */ - -#ifdef MAKECRCH -# include <stdio.h> -# ifndef DYNAMIC_CRC_TABLE -# define DYNAMIC_CRC_TABLE -# endif -#endif -#ifdef DYNAMIC_CRC_TABLE -# define Z_ONCE -#endif - -#include "zutil.h" /* for Z_U4, Z_U8, z_crc_t, and FAR definitions */ - -#ifdef HAVE_S390X_VX -# include "contrib/crc32vx/crc32_vx_hooks.h" -#endif - - /* - A CRC of a message is computed on N braids of words in the message, where - each word consists of W bytes (4 or 8). If N is 3, for example, then three - running sparse CRCs are calculated respectively on each braid, at these - indices in the array of words: 0, 3, 6, ..., 1, 4, 7, ..., and 2, 5, 8, ... - This is done starting at a word boundary, and continues until as many blocks - of N * W bytes as are available have been processed. The results are combined - into a single CRC at the end. For this code, N must be in the range 1..6 and - W must be 4 or 8. The upper limit on N can be increased if desired by adding - more #if blocks, extending the patterns apparent in the code. In addition, - crc32.h would need to be regenerated, if the maximum N value is increased. - - N and W are chosen empirically by benchmarking the execution time on a given - processor. The choices for N and W below were based on testing on Intel Kaby - Lake i7, AMD Ryzen 7, ARM Cortex-A57, Sparc64-VII, PowerPC POWER9, and MIPS64 - Octeon II processors. The Intel, AMD, and ARM processors were all fastest - with N=5, W=8. The Sparc, PowerPC, and MIPS64 were all fastest at N=5, W=4. - They were all tested with either gcc or clang, all using the -O3 optimization - level. Your mileage may vary. - */ - -/* Define N */ -#ifdef Z_TESTN -# define N Z_TESTN -#else -# define N 5 -#endif -#if N < 1 || N > 6 -# error N must be in 1..6 -#endif - -/* - z_crc_t must be at least 32 bits. z_word_t must be at least as long as - z_crc_t. It is assumed here that z_word_t is either 32 bits or 64 bits, and - that bytes are eight bits. - */ - -/* - Define W and the associated z_word_t type. If W is not defined, then a - braided calculation is not used, and the associated tables and code are not - compiled. - */ -#ifdef Z_TESTW -# if Z_TESTW-1 != -1 -# define W Z_TESTW -# endif -#else -# ifdef MAKECRCH -# define W 8 /* required for MAKECRCH */ -# else -# if defined(__x86_64__) || defined(__aarch64__) -# define W 8 -# else -# define W 4 -# endif -# endif -#endif -#ifdef W -# if W == 8 && defined(Z_U8) - typedef Z_U8 z_word_t; -# elif defined(Z_U4) -# undef W -# define W 4 - typedef Z_U4 z_word_t; -# else -# undef W -# endif -#endif - -/* If available, use the ARM processor CRC32 instruction. */ -#if defined(__aarch64__) && defined(__ARM_FEATURE_CRC32) && \ - defined(W) && W == 8 -# define ARMCRC32 -#endif - -#if defined(W) && (!defined(ARMCRC32) || defined(DYNAMIC_CRC_TABLE)) -/* - Swap the bytes in a z_word_t to convert between little and big endian. Any - self-respecting compiler will optimize this to a single machine byte-swap - instruction, if one is available. This assumes that word_t is either 32 bits - or 64 bits. - */ -local z_word_t byte_swap(z_word_t word) { -# if W == 8 - return - (word & 0xff00000000000000) >> 56 | - (word & 0xff000000000000) >> 40 | - (word & 0xff0000000000) >> 24 | - (word & 0xff00000000) >> 8 | - (word & 0xff000000) << 8 | - (word & 0xff0000) << 24 | - (word & 0xff00) << 40 | - (word & 0xff) << 56; -# else /* W == 4 */ - return - (word & 0xff000000) >> 24 | - (word & 0xff0000) >> 8 | - (word & 0xff00) << 8 | - (word & 0xff) << 24; -# endif -} -#endif - -#ifdef DYNAMIC_CRC_TABLE -/* ========================================================================= - * Table of powers of x for combining CRC-32s, filled in by make_crc_table() - * below. - */ - local z_crc_t FAR x2n_table[32]; -#else -/* ========================================================================= - * Tables for byte-wise and braided CRC-32 calculations, and a table of powers - * of x for combining CRC-32s, all made by make_crc_table(). - */ -# include "crc32.h" -#endif - -/* CRC polynomial. */ -#define POLY 0xedb88320 /* p(x) reflected, with x^32 implied */ - -/* - Return a(x) multiplied by b(x) modulo p(x), where p(x) is the CRC polynomial, - reflected. For speed, this requires that a not be zero. - */ -local uLong multmodp(uLong a, uLong b) { - uLong m, p; - - m = (uLong)1 << 31; - p = 0; - for (;;) { - if (a & m) { - p ^= b; - if ((a & (m - 1)) == 0) - break; - } - m >>= 1; - b = b & 1 ? (b >> 1) ^ POLY : b >> 1; - } - return p; -} - -/* - Return x^(n * 2^k) modulo p(x). Requires that x2n_table[] has been - initialized. n must not be negative. - */ -local uLong x2nmodp(z_off64_t n, unsigned k) { - uLong p; - - p = (uLong)1 << 31; /* x^0 == 1 */ - while (n) { - if (n & 1) - p = multmodp(x2n_table[k & 31], p); - n >>= 1; - k++; - } - return p; -} - -#ifdef DYNAMIC_CRC_TABLE -/* ========================================================================= - * Build the tables for byte-wise and braided CRC-32 calculations, and a table - * of powers of x for combining CRC-32s. - */ -local z_crc_t FAR crc_table[256]; -#ifdef W - local z_word_t FAR crc_big_table[256]; - local z_crc_t FAR crc_braid_table[W][256]; - local z_word_t FAR crc_braid_big_table[W][256]; - local void braid(z_crc_t [][256], z_word_t [][256], int, int); -#endif -#ifdef MAKECRCH - local void write_table(FILE *, const z_crc_t FAR *, int); - local void write_table32hi(FILE *, const z_word_t FAR *, int); - local void write_table64(FILE *, const z_word_t FAR *, int); -#endif /* MAKECRCH */ - -/* State for once(). */ -local z_once_t made = Z_ONCE_INIT; - -/* - Generate tables for a byte-wise 32-bit CRC calculation on the polynomial: - x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1. - - Polynomials over GF(2) are represented in binary, one bit per coefficient, - with the lowest powers in the most significant bit. Then adding polynomials - is just exclusive-or, and multiplying a polynomial by x is a right shift by - one. If we call the above polynomial p, and represent a byte as the - polynomial q, also with the lowest power in the most significant bit (so the - byte 0xb1 is the polynomial x^7+x^3+x^2+1), then the CRC is (q*x^32) mod p, - where a mod b means the remainder after dividing a by b. - - This calculation is done using the shift-register method of multiplying and - taking the remainder. The register is initialized to zero, and for each - incoming bit, x^32 is added mod p to the register if the bit is a one (where - x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by x - (which is shifting right by one and adding x^32 mod p if the bit shifted out - is a one). We start with the highest power (least significant bit) of q and - repeat for all eight bits of q. - - The table is simply the CRC of all possible eight bit values. This is all the - information needed to generate CRCs on data a byte at a time for all - combinations of CRC register values and incoming bytes. - */ - -local void make_crc_table(void) { - unsigned i, j, n; - z_crc_t p; - - /* initialize the CRC of bytes tables */ - for (i = 0; i < 256; i++) { - p = i; - for (j = 0; j < 8; j++) - p = p & 1 ? (p >> 1) ^ POLY : p >> 1; - crc_table[i] = p; -#ifdef W - crc_big_table[i] = byte_swap(p); -#endif - } - - /* initialize the x^2^n mod p(x) table */ - p = (z_crc_t)1 << 30; /* x^1 */ - x2n_table[0] = p; - for (n = 1; n < 32; n++) - x2n_table[n] = p = (z_crc_t)multmodp(p, p); - -#ifdef W - /* initialize the braiding tables -- needs x2n_table[] */ - braid(crc_braid_table, crc_braid_big_table, N, W); -#endif - -#ifdef MAKECRCH - { - /* - The crc32.h header file contains tables for both 32-bit and 64-bit - z_word_t's, and so requires a 64-bit type be available. In that case, - z_word_t must be defined to be 64-bits. This code then also generates - and writes out the tables for the case that z_word_t is 32 bits. - */ -#if !defined(W) || W != 8 -# error Need a 64-bit integer type in order to generate crc32.h. -#endif - FILE *out; - int k, n; - z_crc_t ltl[8][256]; - z_word_t big[8][256]; - - out = fopen("crc32.h", "w"); - if (out == NULL) return; - - /* write out little-endian CRC table to crc32.h */ - fprintf(out, - "/* crc32.h -- tables for rapid CRC calculation\n" - " * Generated automatically by crc32.c\n */\n" - "\n" - "local const z_crc_t FAR crc_table[] = {\n" - " "); - write_table(out, crc_table, 256); - fprintf(out, - "};\n"); - - /* write out big-endian CRC table for 64-bit z_word_t to crc32.h */ - fprintf(out, - "\n" - "#ifdef W\n" - "\n" - "#if W == 8\n" - "\n" - "local const z_word_t FAR crc_big_table[] = {\n" - " "); - write_table64(out, crc_big_table, 256); - fprintf(out, - "};\n"); - - /* write out big-endian CRC table for 32-bit z_word_t to crc32.h */ - fprintf(out, - "\n" - "#else /* W == 4 */\n" - "\n" - "local const z_word_t FAR crc_big_table[] = {\n" - " "); - write_table32hi(out, crc_big_table, 256); - fprintf(out, - "};\n" - "\n" - "#endif\n"); - - /* write out braid tables for each value of N */ - for (n = 1; n <= 6; n++) { - fprintf(out, - "\n" - "#if N == %d\n", n); - - /* compute braid tables for this N and 64-bit word_t */ - braid(ltl, big, n, 8); - - /* write out braid tables for 64-bit z_word_t to crc32.h */ - fprintf(out, - "\n" - "#if W == 8\n" - "\n" - "local const z_crc_t FAR crc_braid_table[][256] = {\n"); - for (k = 0; k < 8; k++) { - fprintf(out, " {"); - write_table(out, ltl[k], 256); - fprintf(out, "}%s", k < 7 ? ",\n" : ""); - } - fprintf(out, - "};\n" - "\n" - "local const z_word_t FAR crc_braid_big_table[][256] = {\n"); - for (k = 0; k < 8; k++) { - fprintf(out, " {"); - write_table64(out, big[k], 256); - fprintf(out, "}%s", k < 7 ? ",\n" : ""); - } - fprintf(out, - "};\n"); - - /* compute braid tables for this N and 32-bit word_t */ - braid(ltl, big, n, 4); - - /* write out braid tables for 32-bit z_word_t to crc32.h */ - fprintf(out, - "\n" - "#else /* W == 4 */\n" - "\n" - "local const z_crc_t FAR crc_braid_table[][256] = {\n"); - for (k = 0; k < 4; k++) { - fprintf(out, " {"); - write_table(out, ltl[k], 256); - fprintf(out, "}%s", k < 3 ? ",\n" : ""); - } - fprintf(out, - "};\n" - "\n" - "local const z_word_t FAR crc_braid_big_table[][256] = {\n"); - for (k = 0; k < 4; k++) { - fprintf(out, " {"); - write_table32hi(out, big[k], 256); - fprintf(out, "}%s", k < 3 ? ",\n" : ""); - } - fprintf(out, - "};\n" - "\n" - "#endif\n" - "\n" - "#endif\n"); - } - fprintf(out, - "\n" - "#endif\n"); - - /* write out zeros operator table to crc32.h */ - fprintf(out, - "\n" - "local const z_crc_t FAR x2n_table[] = {\n" - " "); - write_table(out, x2n_table, 32); - fprintf(out, - "};\n"); - fclose(out); - } -#endif /* MAKECRCH */ -} - -#ifdef MAKECRCH - -/* - Write the 32-bit values in table[0..k-1] to out, five per line in - hexadecimal separated by commas. - */ -local void write_table(FILE *out, const z_crc_t FAR *table, int k) { - int n; - - for (n = 0; n < k; n++) - fprintf(out, "%s0x%08lx%s", n == 0 || n % 5 ? "" : " ", - (unsigned long)(table[n]), - n == k - 1 ? "" : (n % 5 == 4 ? ",\n" : ", ")); -} - -/* - Write the high 32-bits of each value in table[0..k-1] to out, five per line - in hexadecimal separated by commas. - */ -local void write_table32hi(FILE *out, const z_word_t FAR *table, int k) { - int n; - - for (n = 0; n < k; n++) - fprintf(out, "%s0x%08lx%s", n == 0 || n % 5 ? "" : " ", - (unsigned long)(table[n] >> 32), - n == k - 1 ? "" : (n % 5 == 4 ? ",\n" : ", ")); -} - -/* - Write the 64-bit values in table[0..k-1] to out, three per line in - hexadecimal separated by commas. This assumes that if there is a 64-bit - type, then there is also a long long integer type, and it is at least 64 - bits. If not, then the type cast and format string can be adjusted - accordingly. - */ -local void write_table64(FILE *out, const z_word_t FAR *table, int k) { - int n; - - for (n = 0; n < k; n++) - fprintf(out, "%s0x%016llx%s", n == 0 || n % 3 ? "" : " ", - (unsigned long long)(table[n]), - n == k - 1 ? "" : (n % 3 == 2 ? ",\n" : ", ")); -} - -/* Actually do the deed. */ -int main(void) { - make_crc_table(); - return 0; -} - -#endif /* MAKECRCH */ - -#ifdef W -/* - Generate the little and big-endian braid tables for the given n and z_word_t - size w. Each array must have room for w blocks of 256 elements. - */ -local void braid(z_crc_t ltl[][256], z_word_t big[][256], int n, int w) { - int k; - z_crc_t i, p, q; - for (k = 0; k < w; k++) { - p = (z_crc_t)x2nmodp((n * w + 3 - k) << 3, 0); - ltl[k][0] = 0; - big[w - 1 - k][0] = 0; - for (i = 1; i < 256; i++) { - ltl[k][i] = q = (z_crc_t)multmodp(i << 24, p); - big[w - 1 - k][i] = byte_swap(q); - } - } -} -#endif - -#endif /* DYNAMIC_CRC_TABLE */ - -/* ========================================================================= - * This function can be used by asm versions of crc32(), and to force the - * generation of the CRC tables in a threaded application. - */ -const z_crc_t FAR * ZEXPORT get_crc_table(void) { -#ifdef DYNAMIC_CRC_TABLE - z_once(&made, make_crc_table); -#endif /* DYNAMIC_CRC_TABLE */ - return (const z_crc_t FAR *)crc_table; -} - -/* ========================================================================= - * Use ARM machine instructions if available. This will compute the CRC about - * ten times faster than the braided calculation. This code does not check for - * the presence of the CRC instruction at run time. __ARM_FEATURE_CRC32 will - * only be defined if the compilation specifies an ARM processor architecture - * that has the instructions. For example, compiling with -march=armv8.1-a or - * -march=armv8-a+crc, or -march=native if the compile machine has the crc32 - * instructions. - */ -#ifdef ARMCRC32 - -/* - Constants empirically determined to maximize speed. These values are from - measurements on a Cortex-A57. Your mileage may vary. - */ -#define Z_BATCH 3990 /* number of words in a batch */ -#define Z_BATCH_ZEROS 0xa10d3d0c /* computed from Z_BATCH = 3990 */ -#define Z_BATCH_MIN 800 /* fewest words in a final batch */ - -uLong ZEXPORT crc32_z(uLong crc, const unsigned char FAR *buf, z_size_t len) { - uLong val; - z_word_t crc1, crc2; - const z_word_t *word; - z_word_t val0, val1, val2; - z_size_t last, last2, i; - z_size_t num; - - /* Return initial CRC, if requested. */ - if (buf == Z_NULL) return 0; - -#ifdef DYNAMIC_CRC_TABLE - z_once(&made, make_crc_table); -#endif /* DYNAMIC_CRC_TABLE */ - - /* Pre-condition the CRC */ - crc = (~crc) & 0xffffffff; - - /* Compute the CRC up to a word boundary. */ - while (len && ((z_size_t)buf & 7) != 0) { - len--; - val = *buf++; - __asm__ volatile("crc32b %w0, %w0, %w1" : "+r"(crc) : "r"(val)); - } - - /* Prepare to compute the CRC on full 64-bit words word[0..num-1]. */ - word = (z_word_t const *)buf; - num = len >> 3; - len &= 7; - - /* Do three interleaved CRCs to realize the throughput of one crc32x - instruction per cycle. Each CRC is calculated on Z_BATCH words. The - three CRCs are combined into a single CRC after each set of batches. */ - while (num >= 3 * Z_BATCH) { - crc1 = 0; - crc2 = 0; - for (i = 0; i < Z_BATCH; i++) { - val0 = word[i]; - val1 = word[i + Z_BATCH]; - val2 = word[i + 2 * Z_BATCH]; - __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc) : "r"(val0)); - __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc1) : "r"(val1)); - __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc2) : "r"(val2)); - } - word += 3 * Z_BATCH; - num -= 3 * Z_BATCH; - crc = multmodp(Z_BATCH_ZEROS, crc) ^ crc1; - crc = multmodp(Z_BATCH_ZEROS, crc) ^ crc2; - } - - /* Do one last smaller batch with the remaining words, if there are enough - to pay for the combination of CRCs. */ - last = num / 3; - if (last >= Z_BATCH_MIN) { - last2 = last << 1; - crc1 = 0; - crc2 = 0; - for (i = 0; i < last; i++) { - val0 = word[i]; - val1 = word[i + last]; - val2 = word[i + last2]; - __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc) : "r"(val0)); - __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc1) : "r"(val1)); - __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc2) : "r"(val2)); - } - word += 3 * last; - num -= 3 * last; - val = x2nmodp((int)last, 6); - crc = multmodp(val, crc) ^ crc1; - crc = multmodp(val, crc) ^ crc2; - } - - /* Compute the CRC on any remaining words. */ - for (i = 0; i < num; i++) { - val0 = word[i]; - __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc) : "r"(val0)); - } - word += num; - - /* Complete the CRC on any remaining bytes. */ - buf = (const unsigned char FAR *)word; - while (len) { - len--; - val = *buf++; - __asm__ volatile("crc32b %w0, %w0, %w1" : "+r"(crc) : "r"(val)); - } - - /* Return the CRC, post-conditioned. */ - return crc ^ 0xffffffff; -} - -#else - -#ifdef W - -/* - Return the CRC of the W bytes in the word_t data, taking the - least-significant byte of the word as the first byte of data, without any pre - or post conditioning. This is used to combine the CRCs of each braid. - */ -local z_crc_t crc_word(z_word_t data) { - int k; - for (k = 0; k < W; k++) - data = (data >> 8) ^ crc_table[data & 0xff]; - return (z_crc_t)data; -} - -local z_word_t crc_word_big(z_word_t data) { - int k; - for (k = 0; k < W; k++) - data = (data << 8) ^ - crc_big_table[(data >> ((W - 1) << 3)) & 0xff]; - return data; -} - -#endif - -/* ========================================================================= */ -uLong ZEXPORT crc32_z(uLong crc, const unsigned char FAR *buf, z_size_t len) { - /* Return initial CRC, if requested. */ - if (buf == Z_NULL) return 0; - -#ifdef DYNAMIC_CRC_TABLE - z_once(&made, make_crc_table); -#endif /* DYNAMIC_CRC_TABLE */ - - /* Pre-condition the CRC */ - crc = (~crc) & 0xffffffff; - -#ifdef W - - /* If provided enough bytes, do a braided CRC calculation. */ - if (len >= N * W + W - 1) { - z_size_t blks; - z_word_t const *words; - unsigned endian; - int k; - - /* Compute the CRC up to a z_word_t boundary. */ - while (len && ((z_size_t)buf & (W - 1)) != 0) { - len--; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - } - - /* Compute the CRC on as many N z_word_t blocks as are available. */ - blks = len / (N * W); - len -= blks * N * W; - words = (z_word_t const *)buf; - - /* Do endian check at execution time instead of compile time, since ARM - processors can change the endianness at execution time. If the - compiler knows what the endianness will be, it can optimize out the - check and the unused branch. */ - endian = 1; - if (*(unsigned char *)&endian) { - /* Little endian. */ - - z_crc_t crc0; - z_word_t word0; -#if N > 1 - z_crc_t crc1; - z_word_t word1; -#if N > 2 - z_crc_t crc2; - z_word_t word2; -#if N > 3 - z_crc_t crc3; - z_word_t word3; -#if N > 4 - z_crc_t crc4; - z_word_t word4; -#if N > 5 - z_crc_t crc5; - z_word_t word5; -#endif -#endif -#endif -#endif -#endif - - /* Initialize the CRC for each braid. */ - crc0 = crc; -#if N > 1 - crc1 = 0; -#if N > 2 - crc2 = 0; -#if N > 3 - crc3 = 0; -#if N > 4 - crc4 = 0; -#if N > 5 - crc5 = 0; -#endif -#endif -#endif -#endif -#endif - - /* - Process the first blks-1 blocks, computing the CRCs on each braid - independently. - */ - while (--blks) { - /* Load the word for each braid into registers. */ - word0 = crc0 ^ words[0]; -#if N > 1 - word1 = crc1 ^ words[1]; -#if N > 2 - word2 = crc2 ^ words[2]; -#if N > 3 - word3 = crc3 ^ words[3]; -#if N > 4 - word4 = crc4 ^ words[4]; -#if N > 5 - word5 = crc5 ^ words[5]; -#endif -#endif -#endif -#endif -#endif - words += N; - - /* Compute and update the CRC for each word. The loop should - get unrolled. */ - crc0 = crc_braid_table[0][word0 & 0xff]; -#if N > 1 - crc1 = crc_braid_table[0][word1 & 0xff]; -#if N > 2 - crc2 = crc_braid_table[0][word2 & 0xff]; -#if N > 3 - crc3 = crc_braid_table[0][word3 & 0xff]; -#if N > 4 - crc4 = crc_braid_table[0][word4 & 0xff]; -#if N > 5 - crc5 = crc_braid_table[0][word5 & 0xff]; -#endif -#endif -#endif -#endif -#endif - for (k = 1; k < W; k++) { - crc0 ^= crc_braid_table[k][(word0 >> (k << 3)) & 0xff]; -#if N > 1 - crc1 ^= crc_braid_table[k][(word1 >> (k << 3)) & 0xff]; -#if N > 2 - crc2 ^= crc_braid_table[k][(word2 >> (k << 3)) & 0xff]; -#if N > 3 - crc3 ^= crc_braid_table[k][(word3 >> (k << 3)) & 0xff]; -#if N > 4 - crc4 ^= crc_braid_table[k][(word4 >> (k << 3)) & 0xff]; -#if N > 5 - crc5 ^= crc_braid_table[k][(word5 >> (k << 3)) & 0xff]; -#endif -#endif -#endif -#endif -#endif - } - } - - /* - Process the last block, combining the CRCs of the N braids at the - same time. - */ - crc = crc_word(crc0 ^ words[0]); -#if N > 1 - crc = crc_word(crc1 ^ words[1] ^ crc); -#if N > 2 - crc = crc_word(crc2 ^ words[2] ^ crc); -#if N > 3 - crc = crc_word(crc3 ^ words[3] ^ crc); -#if N > 4 - crc = crc_word(crc4 ^ words[4] ^ crc); -#if N > 5 - crc = crc_word(crc5 ^ words[5] ^ crc); -#endif -#endif -#endif -#endif -#endif - words += N; - } - else { - /* Big endian. */ - - z_word_t crc0, word0, comb; -#if N > 1 - z_word_t crc1, word1; -#if N > 2 - z_word_t crc2, word2; -#if N > 3 - z_word_t crc3, word3; -#if N > 4 - z_word_t crc4, word4; -#if N > 5 - z_word_t crc5, word5; -#endif -#endif -#endif -#endif -#endif - - /* Initialize the CRC for each braid. */ - crc0 = byte_swap(crc); -#if N > 1 - crc1 = 0; -#if N > 2 - crc2 = 0; -#if N > 3 - crc3 = 0; -#if N > 4 - crc4 = 0; -#if N > 5 - crc5 = 0; -#endif -#endif -#endif -#endif -#endif - - /* - Process the first blks-1 blocks, computing the CRCs on each braid - independently. - */ - while (--blks) { - /* Load the word for each braid into registers. */ - word0 = crc0 ^ words[0]; -#if N > 1 - word1 = crc1 ^ words[1]; -#if N > 2 - word2 = crc2 ^ words[2]; -#if N > 3 - word3 = crc3 ^ words[3]; -#if N > 4 - word4 = crc4 ^ words[4]; -#if N > 5 - word5 = crc5 ^ words[5]; -#endif -#endif -#endif -#endif -#endif - words += N; - - /* Compute and update the CRC for each word. The loop should - get unrolled. */ - crc0 = crc_braid_big_table[0][word0 & 0xff]; -#if N > 1 - crc1 = crc_braid_big_table[0][word1 & 0xff]; -#if N > 2 - crc2 = crc_braid_big_table[0][word2 & 0xff]; -#if N > 3 - crc3 = crc_braid_big_table[0][word3 & 0xff]; -#if N > 4 - crc4 = crc_braid_big_table[0][word4 & 0xff]; -#if N > 5 - crc5 = crc_braid_big_table[0][word5 & 0xff]; -#endif -#endif -#endif -#endif -#endif - for (k = 1; k < W; k++) { - crc0 ^= crc_braid_big_table[k][(word0 >> (k << 3)) & 0xff]; -#if N > 1 - crc1 ^= crc_braid_big_table[k][(word1 >> (k << 3)) & 0xff]; -#if N > 2 - crc2 ^= crc_braid_big_table[k][(word2 >> (k << 3)) & 0xff]; -#if N > 3 - crc3 ^= crc_braid_big_table[k][(word3 >> (k << 3)) & 0xff]; -#if N > 4 - crc4 ^= crc_braid_big_table[k][(word4 >> (k << 3)) & 0xff]; -#if N > 5 - crc5 ^= crc_braid_big_table[k][(word5 >> (k << 3)) & 0xff]; -#endif -#endif -#endif -#endif -#endif - } - } - - /* - Process the last block, combining the CRCs of the N braids at the - same time. - */ - comb = crc_word_big(crc0 ^ words[0]); -#if N > 1 - comb = crc_word_big(crc1 ^ words[1] ^ comb); -#if N > 2 - comb = crc_word_big(crc2 ^ words[2] ^ comb); -#if N > 3 - comb = crc_word_big(crc3 ^ words[3] ^ comb); -#if N > 4 - comb = crc_word_big(crc4 ^ words[4] ^ comb); -#if N > 5 - comb = crc_word_big(crc5 ^ words[5] ^ comb); -#endif -#endif -#endif -#endif -#endif - words += N; - crc = byte_swap(comb); - } - - /* - Update the pointer to the remaining bytes to process. - */ - buf = (unsigned char const *)words; - } - -#endif /* W */ - - /* Complete the computation of the CRC on any remaining bytes. */ - while (len >= 8) { - len -= 8; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - } - while (len) { - len--; - crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff]; - } - - /* Return the CRC, post-conditioned. */ - return crc ^ 0xffffffff; -} - -#endif - -/* ========================================================================= */ -uLong ZEXPORT crc32(uLong crc, const unsigned char FAR *buf, uInt len) { - #ifdef HAVE_S390X_VX - return crc32_z_hook(crc, buf, len); - #endif - return crc32_z(crc, buf, len); -} - -/* ========================================================================= */ -uLong ZEXPORT crc32_combine_gen64(z_off64_t len2) { - if (len2 < 0) - return 0; -#ifdef DYNAMIC_CRC_TABLE - z_once(&made, make_crc_table); -#endif /* DYNAMIC_CRC_TABLE */ - return x2nmodp(len2, 3); -} - -/* ========================================================================= */ -uLong ZEXPORT crc32_combine_gen(z_off_t len2) { - return crc32_combine_gen64((z_off64_t)len2); -} - -/* ========================================================================= */ -uLong ZEXPORT crc32_combine_op(uLong crc1, uLong crc2, uLong op) { - if (op == 0) - return 0; - return multmodp(op, crc1 & 0xffffffff) ^ (crc2 & 0xffffffff); -} - -/* ========================================================================= */ -uLong ZEXPORT crc32_combine64(uLong crc1, uLong crc2, z_off64_t len2) { - return crc32_combine_op(crc1, crc2, crc32_combine_gen64(len2)); -} - -/* ========================================================================= */ -uLong ZEXPORT crc32_combine(uLong crc1, uLong crc2, z_off_t len2) { - return crc32_combine64(crc1, crc2, (z_off64_t)len2); -} +/* crc32.c -- compute the CRC-32 of a data stream
+ * Copyright (C) 1995-2026 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ *
+ * This interleaved implementation of a CRC makes use of pipelined multiple
+ * arithmetic-logic units, commonly found in modern CPU cores. It is due to
+ * Kadatch and Jenkins (2010). See doc/crc-doc.1.0.pdf in this distribution.
+ */
+
+/* @(#) $Id$ */
+
+/*
+ Note on the use of DYNAMIC_CRC_TABLE: there is no mutex or semaphore
+ protection on the static variables used to control the first-use generation
+ of the crc tables. Therefore, if you #define DYNAMIC_CRC_TABLE, you should
+ first call get_crc_table() to initialize the tables before allowing more than
+ one thread to use crc32().
+
+ MAKECRCH can be #defined to write out crc32.h. A main() routine is also
+ produced, so that this one source file can be compiled to an executable.
+ */
+
+#ifdef MAKECRCH
+# include <stdio.h>
+# ifndef DYNAMIC_CRC_TABLE
+# define DYNAMIC_CRC_TABLE
+# endif
+#endif
+#ifdef DYNAMIC_CRC_TABLE
+# define Z_ONCE
+#endif
+
+#include "zutil.h" /* for Z_U4, Z_U8, z_crc_t, and FAR definitions */
+
+#ifdef HAVE_S390X_VX
+# include "contrib/crc32vx/crc32_vx_hooks.h"
+#endif
+
+ /*
+ A CRC of a message is computed on N braids of words in the message, where
+ each word consists of W bytes (4 or 8). If N is 3, for example, then three
+ running sparse CRCs are calculated respectively on each braid, at these
+ indices in the array of words: 0, 3, 6, ..., 1, 4, 7, ..., and 2, 5, 8, ...
+ This is done starting at a word boundary, and continues until as many blocks
+ of N * W bytes as are available have been processed. The results are combined
+ into a single CRC at the end. For this code, N must be in the range 1..6 and
+ W must be 4 or 8. The upper limit on N can be increased if desired by adding
+ more #if blocks, extending the patterns apparent in the code. In addition,
+ crc32.h would need to be regenerated, if the maximum N value is increased.
+
+ N and W are chosen empirically by benchmarking the execution time on a given
+ processor. The choices for N and W below were based on testing on Intel Kaby
+ Lake i7, AMD Ryzen 7, ARM Cortex-A57, Sparc64-VII, PowerPC POWER9, and MIPS64
+ Octeon II processors. The Intel, AMD, and ARM processors were all fastest
+ with N=5, W=8. The Sparc, PowerPC, and MIPS64 were all fastest at N=5, W=4.
+ They were all tested with either gcc or clang, all using the -O3 optimization
+ level. Your mileage may vary.
+ */
+
+/* Define N */
+#ifdef Z_TESTN
+# define N Z_TESTN
+#else
+# define N 5
+#endif
+#if N < 1 || N > 6
+# error N must be in 1..6
+#endif
+
+/*
+ z_crc_t must be at least 32 bits. z_word_t must be at least as long as
+ z_crc_t. It is assumed here that z_word_t is either 32 bits or 64 bits, and
+ that bytes are eight bits.
+ */
+
+/*
+ Define W and the associated z_word_t type. If W is not defined, then a
+ braided calculation is not used, and the associated tables and code are not
+ compiled.
+ */
+#ifdef Z_TESTW
+# if Z_TESTW-1 != -1
+# define W Z_TESTW
+# endif
+#else
+# ifdef MAKECRCH
+# define W 8 /* required for MAKECRCH */
+# else
+# if defined(__x86_64__) || defined(__aarch64__)
+# define W 8
+# else
+# define W 4
+# endif
+# endif
+#endif
+#ifdef W
+# if W == 8 && defined(Z_U8)
+ typedef Z_U8 z_word_t;
+# elif defined(Z_U4)
+# undef W
+# define W 4
+ typedef Z_U4 z_word_t;
+# else
+# undef W
+# endif
+#endif
+
+/* If available, use the ARM processor CRC32 instruction. */
+#if defined(__aarch64__) && defined(__ARM_FEATURE_CRC32) && \
+ defined(W) && W == 8
+# define ARMCRC32
+#endif
+
+#if defined(W) && (!defined(ARMCRC32) || defined(DYNAMIC_CRC_TABLE))
+/*
+ Swap the bytes in a z_word_t to convert between little and big endian. Any
+ self-respecting compiler will optimize this to a single machine byte-swap
+ instruction, if one is available. This assumes that word_t is either 32 bits
+ or 64 bits.
+ */
+local z_word_t byte_swap(z_word_t word) {
+# if W == 8
+ return
+ (word & 0xff00000000000000) >> 56 |
+ (word & 0xff000000000000) >> 40 |
+ (word & 0xff0000000000) >> 24 |
+ (word & 0xff00000000) >> 8 |
+ (word & 0xff000000) << 8 |
+ (word & 0xff0000) << 24 |
+ (word & 0xff00) << 40 |
+ (word & 0xff) << 56;
+# else /* W == 4 */
+ return
+ (word & 0xff000000) >> 24 |
+ (word & 0xff0000) >> 8 |
+ (word & 0xff00) << 8 |
+ (word & 0xff) << 24;
+# endif
+}
+#endif
+
+#ifdef DYNAMIC_CRC_TABLE
+/* =========================================================================
+ * Table of powers of x for combining CRC-32s, filled in by make_crc_table()
+ * below.
+ */
+ local z_crc_t FAR x2n_table[32];
+#else
+/* =========================================================================
+ * Tables for byte-wise and braided CRC-32 calculations, and a table of powers
+ * of x for combining CRC-32s, all made by make_crc_table().
+ */
+# include "crc32.h"
+#endif
+
+/* CRC polynomial. */
+#define POLY 0xedb88320 /* p(x) reflected, with x^32 implied */
+
+/*
+ Return a(x) multiplied by b(x) modulo p(x), where p(x) is the CRC polynomial,
+ reflected. For speed, this requires that a not be zero.
+ */
+local uLong multmodp(uLong a, uLong b) {
+ uLong m, p;
+
+ m = (uLong)1 << 31;
+ p = 0;
+ for (;;) {
+ if (a & m) {
+ p ^= b;
+ if ((a & (m - 1)) == 0)
+ break;
+ }
+ m >>= 1;
+ b = b & 1 ? (b >> 1) ^ POLY : b >> 1;
+ }
+ return p;
+}
+
+/*
+ Return x^(n * 2^k) modulo p(x). Requires that x2n_table[] has been
+ initialized. n must not be negative.
+ */
+local uLong x2nmodp(z_off64_t n, unsigned k) {
+ uLong p;
+
+ p = (uLong)1 << 31; /* x^0 == 1 */
+ while (n) {
+ if (n & 1)
+ p = multmodp(x2n_table[k & 31], p);
+ n >>= 1;
+ k++;
+ }
+ return p;
+}
+
+#ifdef DYNAMIC_CRC_TABLE
+/* =========================================================================
+ * Build the tables for byte-wise and braided CRC-32 calculations, and a table
+ * of powers of x for combining CRC-32s.
+ */
+local z_crc_t FAR crc_table[256];
+#ifdef W
+ local z_word_t FAR crc_big_table[256];
+ local z_crc_t FAR crc_braid_table[W][256];
+ local z_word_t FAR crc_braid_big_table[W][256];
+ local void braid(z_crc_t [][256], z_word_t [][256], int, int);
+#endif
+#ifdef MAKECRCH
+ local void write_table(FILE *, const z_crc_t FAR *, int);
+ local void write_table32hi(FILE *, const z_word_t FAR *, int);
+ local void write_table64(FILE *, const z_word_t FAR *, int);
+#endif /* MAKECRCH */
+
+/* State for once(). */
+local z_once_t made = Z_ONCE_INIT;
+
+/*
+ Generate tables for a byte-wise 32-bit CRC calculation on the polynomial:
+ x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
+
+ Polynomials over GF(2) are represented in binary, one bit per coefficient,
+ with the lowest powers in the most significant bit. Then adding polynomials
+ is just exclusive-or, and multiplying a polynomial by x is a right shift by
+ one. If we call the above polynomial p, and represent a byte as the
+ polynomial q, also with the lowest power in the most significant bit (so the
+ byte 0xb1 is the polynomial x^7+x^3+x^2+1), then the CRC is (q*x^32) mod p,
+ where a mod b means the remainder after dividing a by b.
+
+ This calculation is done using the shift-register method of multiplying and
+ taking the remainder. The register is initialized to zero, and for each
+ incoming bit, x^32 is added mod p to the register if the bit is a one (where
+ x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by x
+ (which is shifting right by one and adding x^32 mod p if the bit shifted out
+ is a one). We start with the highest power (least significant bit) of q and
+ repeat for all eight bits of q.
+
+ The table is simply the CRC of all possible eight bit values. This is all the
+ information needed to generate CRCs on data a byte at a time for all
+ combinations of CRC register values and incoming bytes.
+ */
+
+local void make_crc_table(void) {
+ unsigned i, j, n;
+ z_crc_t p;
+
+ /* initialize the CRC of bytes tables */
+ for (i = 0; i < 256; i++) {
+ p = i;
+ for (j = 0; j < 8; j++)
+ p = p & 1 ? (p >> 1) ^ POLY : p >> 1;
+ crc_table[i] = p;
+#ifdef W
+ crc_big_table[i] = byte_swap(p);
+#endif
+ }
+
+ /* initialize the x^2^n mod p(x) table */
+ p = (z_crc_t)1 << 30; /* x^1 */
+ x2n_table[0] = p;
+ for (n = 1; n < 32; n++)
+ x2n_table[n] = p = (z_crc_t)multmodp(p, p);
+
+#ifdef W
+ /* initialize the braiding tables -- needs x2n_table[] */
+ braid(crc_braid_table, crc_braid_big_table, N, W);
+#endif
+
+#ifdef MAKECRCH
+ {
+ /*
+ The crc32.h header file contains tables for both 32-bit and 64-bit
+ z_word_t's, and so requires a 64-bit type be available. In that case,
+ z_word_t must be defined to be 64-bits. This code then also generates
+ and writes out the tables for the case that z_word_t is 32 bits.
+ */
+#if !defined(W) || W != 8
+# error Need a 64-bit integer type in order to generate crc32.h.
+#endif
+ FILE *out;
+ int k, n;
+ z_crc_t ltl[8][256];
+ z_word_t big[8][256];
+
+ out = fopen("crc32.h", "w");
+ if (out == NULL) return;
+
+ /* write out little-endian CRC table to crc32.h */
+ fprintf(out,
+ "/* crc32.h -- tables for rapid CRC calculation\n"
+ " * Generated automatically by crc32.c\n */\n"
+ "\n"
+ "local const z_crc_t FAR crc_table[] = {\n"
+ " ");
+ write_table(out, crc_table, 256);
+ fprintf(out,
+ "};\n");
+
+ /* write out big-endian CRC table for 64-bit z_word_t to crc32.h */
+ fprintf(out,
+ "\n"
+ "#ifdef W\n"
+ "\n"
+ "#if W == 8\n"
+ "\n"
+ "local const z_word_t FAR crc_big_table[] = {\n"
+ " ");
+ write_table64(out, crc_big_table, 256);
+ fprintf(out,
+ "};\n");
+
+ /* write out big-endian CRC table for 32-bit z_word_t to crc32.h */
+ fprintf(out,
+ "\n"
+ "#else /* W == 4 */\n"
+ "\n"
+ "local const z_word_t FAR crc_big_table[] = {\n"
+ " ");
+ write_table32hi(out, crc_big_table, 256);
+ fprintf(out,
+ "};\n"
+ "\n"
+ "#endif\n");
+
+ /* write out braid tables for each value of N */
+ for (n = 1; n <= 6; n++) {
+ fprintf(out,
+ "\n"
+ "#if N == %d\n", n);
+
+ /* compute braid tables for this N and 64-bit word_t */
+ braid(ltl, big, n, 8);
+
+ /* write out braid tables for 64-bit z_word_t to crc32.h */
+ fprintf(out,
+ "\n"
+ "#if W == 8\n"
+ "\n"
+ "local const z_crc_t FAR crc_braid_table[][256] = {\n");
+ for (k = 0; k < 8; k++) {
+ fprintf(out, " {");
+ write_table(out, ltl[k], 256);
+ fprintf(out, "}%s", k < 7 ? ",\n" : "");
+ }
+ fprintf(out,
+ "};\n"
+ "\n"
+ "local const z_word_t FAR crc_braid_big_table[][256] = {\n");
+ for (k = 0; k < 8; k++) {
+ fprintf(out, " {");
+ write_table64(out, big[k], 256);
+ fprintf(out, "}%s", k < 7 ? ",\n" : "");
+ }
+ fprintf(out,
+ "};\n");
+
+ /* compute braid tables for this N and 32-bit word_t */
+ braid(ltl, big, n, 4);
+
+ /* write out braid tables for 32-bit z_word_t to crc32.h */
+ fprintf(out,
+ "\n"
+ "#else /* W == 4 */\n"
+ "\n"
+ "local const z_crc_t FAR crc_braid_table[][256] = {\n");
+ for (k = 0; k < 4; k++) {
+ fprintf(out, " {");
+ write_table(out, ltl[k], 256);
+ fprintf(out, "}%s", k < 3 ? ",\n" : "");
+ }
+ fprintf(out,
+ "};\n"
+ "\n"
+ "local const z_word_t FAR crc_braid_big_table[][256] = {\n");
+ for (k = 0; k < 4; k++) {
+ fprintf(out, " {");
+ write_table32hi(out, big[k], 256);
+ fprintf(out, "}%s", k < 3 ? ",\n" : "");
+ }
+ fprintf(out,
+ "};\n"
+ "\n"
+ "#endif\n"
+ "\n"
+ "#endif\n");
+ }
+ fprintf(out,
+ "\n"
+ "#endif\n");
+
+ /* write out zeros operator table to crc32.h */
+ fprintf(out,
+ "\n"
+ "local const z_crc_t FAR x2n_table[] = {\n"
+ " ");
+ write_table(out, x2n_table, 32);
+ fprintf(out,
+ "};\n");
+ fclose(out);
+ }
+#endif /* MAKECRCH */
+}
+
+#ifdef MAKECRCH
+
+/*
+ Write the 32-bit values in table[0..k-1] to out, five per line in
+ hexadecimal separated by commas.
+ */
+local void write_table(FILE *out, const z_crc_t FAR *table, int k) {
+ int n;
+
+ for (n = 0; n < k; n++)
+ fprintf(out, "%s0x%08lx%s", n == 0 || n % 5 ? "" : " ",
+ (unsigned long)(table[n]),
+ n == k - 1 ? "" : (n % 5 == 4 ? ",\n" : ", "));
+}
+
+/*
+ Write the high 32-bits of each value in table[0..k-1] to out, five per line
+ in hexadecimal separated by commas.
+ */
+local void write_table32hi(FILE *out, const z_word_t FAR *table, int k) {
+ int n;
+
+ for (n = 0; n < k; n++)
+ fprintf(out, "%s0x%08lx%s", n == 0 || n % 5 ? "" : " ",
+ (unsigned long)(table[n] >> 32),
+ n == k - 1 ? "" : (n % 5 == 4 ? ",\n" : ", "));
+}
+
+/*
+ Write the 64-bit values in table[0..k-1] to out, three per line in
+ hexadecimal separated by commas. This assumes that if there is a 64-bit
+ type, then there is also a long long integer type, and it is at least 64
+ bits. If not, then the type cast and format string can be adjusted
+ accordingly.
+ */
+local void write_table64(FILE *out, const z_word_t FAR *table, int k) {
+ int n;
+
+ for (n = 0; n < k; n++)
+ fprintf(out, "%s0x%016llx%s", n == 0 || n % 3 ? "" : " ",
+ (unsigned long long)(table[n]),
+ n == k - 1 ? "" : (n % 3 == 2 ? ",\n" : ", "));
+}
+
+/* Actually do the deed. */
+int main(void) {
+ make_crc_table();
+ return 0;
+}
+
+#endif /* MAKECRCH */
+
+#ifdef W
+/*
+ Generate the little and big-endian braid tables for the given n and z_word_t
+ size w. Each array must have room for w blocks of 256 elements.
+ */
+local void braid(z_crc_t ltl[][256], z_word_t big[][256], int n, int w) {
+ int k;
+ z_crc_t i, p, q;
+ for (k = 0; k < w; k++) {
+ p = (z_crc_t)x2nmodp((n * w + 3 - k) << 3, 0);
+ ltl[k][0] = 0;
+ big[w - 1 - k][0] = 0;
+ for (i = 1; i < 256; i++) {
+ ltl[k][i] = q = (z_crc_t)multmodp(i << 24, p);
+ big[w - 1 - k][i] = byte_swap(q);
+ }
+ }
+}
+#endif
+
+#endif /* DYNAMIC_CRC_TABLE */
+
+/* =========================================================================
+ * This function can be used by asm versions of crc32(), and to force the
+ * generation of the CRC tables in a threaded application.
+ */
+const z_crc_t FAR * ZEXPORT get_crc_table(void) {
+#ifdef DYNAMIC_CRC_TABLE
+ z_once(&made, make_crc_table);
+#endif /* DYNAMIC_CRC_TABLE */
+ return (const z_crc_t FAR *)crc_table;
+}
+
+/* =========================================================================
+ * Use ARM machine instructions if available. This will compute the CRC about
+ * ten times faster than the braided calculation. This code does not check for
+ * the presence of the CRC instruction at run time. __ARM_FEATURE_CRC32 will
+ * only be defined if the compilation specifies an ARM processor architecture
+ * that has the instructions. For example, compiling with -march=armv8.1-a or
+ * -march=armv8-a+crc, or -march=native if the compile machine has the crc32
+ * instructions.
+ */
+#ifdef ARMCRC32
+
+/*
+ Constants empirically determined to maximize speed. These values are from
+ measurements on a Cortex-A57. Your mileage may vary.
+ */
+#define Z_BATCH 3990 /* number of words in a batch */
+#define Z_BATCH_ZEROS 0xa10d3d0c /* computed from Z_BATCH = 3990 */
+#define Z_BATCH_MIN 800 /* fewest words in a final batch */
+
+uLong ZEXPORT crc32_z(uLong crc, const unsigned char FAR *buf, z_size_t len) {
+ uLong val;
+ z_word_t crc1, crc2;
+ const z_word_t *word;
+ z_word_t val0, val1, val2;
+ z_size_t last, last2, i;
+ z_size_t num;
+
+ /* Return initial CRC, if requested. */
+ if (buf == Z_NULL) return 0;
+
+#ifdef DYNAMIC_CRC_TABLE
+ z_once(&made, make_crc_table);
+#endif /* DYNAMIC_CRC_TABLE */
+
+ /* Pre-condition the CRC */
+ crc = (~crc) & 0xffffffff;
+
+ /* Compute the CRC up to a word boundary. */
+ while (len && ((z_size_t)buf & 7) != 0) {
+ len--;
+ val = *buf++;
+ __asm__ volatile("crc32b %w0, %w0, %w1" : "+r"(crc) : "r"(val));
+ }
+
+ /* Prepare to compute the CRC on full 64-bit words word[0..num-1]. */
+ word = (z_word_t const *)buf;
+ num = len >> 3;
+ len &= 7;
+
+ /* Do three interleaved CRCs to realize the throughput of one crc32x
+ instruction per cycle. Each CRC is calculated on Z_BATCH words. The
+ three CRCs are combined into a single CRC after each set of batches. */
+ while (num >= 3 * Z_BATCH) {
+ crc1 = 0;
+ crc2 = 0;
+ for (i = 0; i < Z_BATCH; i++) {
+ val0 = word[i];
+ val1 = word[i + Z_BATCH];
+ val2 = word[i + 2 * Z_BATCH];
+ __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc) : "r"(val0));
+ __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc1) : "r"(val1));
+ __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc2) : "r"(val2));
+ }
+ word += 3 * Z_BATCH;
+ num -= 3 * Z_BATCH;
+ crc = multmodp(Z_BATCH_ZEROS, crc) ^ crc1;
+ crc = multmodp(Z_BATCH_ZEROS, crc) ^ crc2;
+ }
+
+ /* Do one last smaller batch with the remaining words, if there are enough
+ to pay for the combination of CRCs. */
+ last = num / 3;
+ if (last >= Z_BATCH_MIN) {
+ last2 = last << 1;
+ crc1 = 0;
+ crc2 = 0;
+ for (i = 0; i < last; i++) {
+ val0 = word[i];
+ val1 = word[i + last];
+ val2 = word[i + last2];
+ __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc) : "r"(val0));
+ __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc1) : "r"(val1));
+ __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc2) : "r"(val2));
+ }
+ word += 3 * last;
+ num -= 3 * last;
+ val = x2nmodp((int)last, 6);
+ crc = multmodp(val, crc) ^ crc1;
+ crc = multmodp(val, crc) ^ crc2;
+ }
+
+ /* Compute the CRC on any remaining words. */
+ for (i = 0; i < num; i++) {
+ val0 = word[i];
+ __asm__ volatile("crc32x %w0, %w0, %x1" : "+r"(crc) : "r"(val0));
+ }
+ word += num;
+
+ /* Complete the CRC on any remaining bytes. */
+ buf = (const unsigned char FAR *)word;
+ while (len) {
+ len--;
+ val = *buf++;
+ __asm__ volatile("crc32b %w0, %w0, %w1" : "+r"(crc) : "r"(val));
+ }
+
+ /* Return the CRC, post-conditioned. */
+ return crc ^ 0xffffffff;
+}
+
+#else
+
+#ifdef W
+
+/*
+ Return the CRC of the W bytes in the word_t data, taking the
+ least-significant byte of the word as the first byte of data, without any pre
+ or post conditioning. This is used to combine the CRCs of each braid.
+ */
+local z_crc_t crc_word(z_word_t data) {
+ int k;
+ for (k = 0; k < W; k++)
+ data = (data >> 8) ^ crc_table[data & 0xff];
+ return (z_crc_t)data;
+}
+
+local z_word_t crc_word_big(z_word_t data) {
+ int k;
+ for (k = 0; k < W; k++)
+ data = (data << 8) ^
+ crc_big_table[(data >> ((W - 1) << 3)) & 0xff];
+ return data;
+}
+
+#endif
+
+/* ========================================================================= */
+uLong ZEXPORT crc32_z(uLong crc, const unsigned char FAR *buf, z_size_t len) {
+ /* Return initial CRC, if requested. */
+ if (buf == Z_NULL) return 0;
+
+#ifdef DYNAMIC_CRC_TABLE
+ z_once(&made, make_crc_table);
+#endif /* DYNAMIC_CRC_TABLE */
+
+ /* Pre-condition the CRC */
+ crc = (~crc) & 0xffffffff;
+
+#ifdef W
+
+ /* If provided enough bytes, do a braided CRC calculation. */
+ if (len >= N * W + W - 1) {
+ z_size_t blks;
+ z_word_t const *words;
+ unsigned endian;
+ int k;
+
+ /* Compute the CRC up to a z_word_t boundary. */
+ while (len && ((z_size_t)buf & (W - 1)) != 0) {
+ len--;
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ }
+
+ /* Compute the CRC on as many N z_word_t blocks as are available. */
+ blks = len / (N * W);
+ len -= blks * N * W;
+ words = (z_word_t const *)buf;
+
+ /* Do endian check at execution time instead of compile time, since ARM
+ processors can change the endianness at execution time. If the
+ compiler knows what the endianness will be, it can optimize out the
+ check and the unused branch. */
+ endian = 1;
+ if (*(unsigned char *)&endian) {
+ /* Little endian. */
+
+ z_crc_t crc0;
+ z_word_t word0;
+#if N > 1
+ z_crc_t crc1;
+ z_word_t word1;
+#if N > 2
+ z_crc_t crc2;
+ z_word_t word2;
+#if N > 3
+ z_crc_t crc3;
+ z_word_t word3;
+#if N > 4
+ z_crc_t crc4;
+ z_word_t word4;
+#if N > 5
+ z_crc_t crc5;
+ z_word_t word5;
+#endif
+#endif
+#endif
+#endif
+#endif
+
+ /* Initialize the CRC for each braid. */
+ crc0 = crc;
+#if N > 1
+ crc1 = 0;
+#if N > 2
+ crc2 = 0;
+#if N > 3
+ crc3 = 0;
+#if N > 4
+ crc4 = 0;
+#if N > 5
+ crc5 = 0;
+#endif
+#endif
+#endif
+#endif
+#endif
+
+ /*
+ Process the first blks-1 blocks, computing the CRCs on each braid
+ independently.
+ */
+ while (--blks) {
+ /* Load the word for each braid into registers. */
+ word0 = crc0 ^ words[0];
+#if N > 1
+ word1 = crc1 ^ words[1];
+#if N > 2
+ word2 = crc2 ^ words[2];
+#if N > 3
+ word3 = crc3 ^ words[3];
+#if N > 4
+ word4 = crc4 ^ words[4];
+#if N > 5
+ word5 = crc5 ^ words[5];
+#endif
+#endif
+#endif
+#endif
+#endif
+ words += N;
+
+ /* Compute and update the CRC for each word. The loop should
+ get unrolled. */
+ crc0 = crc_braid_table[0][word0 & 0xff];
+#if N > 1
+ crc1 = crc_braid_table[0][word1 & 0xff];
+#if N > 2
+ crc2 = crc_braid_table[0][word2 & 0xff];
+#if N > 3
+ crc3 = crc_braid_table[0][word3 & 0xff];
+#if N > 4
+ crc4 = crc_braid_table[0][word4 & 0xff];
+#if N > 5
+ crc5 = crc_braid_table[0][word5 & 0xff];
+#endif
+#endif
+#endif
+#endif
+#endif
+ for (k = 1; k < W; k++) {
+ crc0 ^= crc_braid_table[k][(word0 >> (k << 3)) & 0xff];
+#if N > 1
+ crc1 ^= crc_braid_table[k][(word1 >> (k << 3)) & 0xff];
+#if N > 2
+ crc2 ^= crc_braid_table[k][(word2 >> (k << 3)) & 0xff];
+#if N > 3
+ crc3 ^= crc_braid_table[k][(word3 >> (k << 3)) & 0xff];
+#if N > 4
+ crc4 ^= crc_braid_table[k][(word4 >> (k << 3)) & 0xff];
+#if N > 5
+ crc5 ^= crc_braid_table[k][(word5 >> (k << 3)) & 0xff];
+#endif
+#endif
+#endif
+#endif
+#endif
+ }
+ }
+
+ /*
+ Process the last block, combining the CRCs of the N braids at the
+ same time.
+ */
+ crc = crc_word(crc0 ^ words[0]);
+#if N > 1
+ crc = crc_word(crc1 ^ words[1] ^ crc);
+#if N > 2
+ crc = crc_word(crc2 ^ words[2] ^ crc);
+#if N > 3
+ crc = crc_word(crc3 ^ words[3] ^ crc);
+#if N > 4
+ crc = crc_word(crc4 ^ words[4] ^ crc);
+#if N > 5
+ crc = crc_word(crc5 ^ words[5] ^ crc);
+#endif
+#endif
+#endif
+#endif
+#endif
+ words += N;
+ }
+ else {
+ /* Big endian. */
+
+ z_word_t crc0, word0, comb;
+#if N > 1
+ z_word_t crc1, word1;
+#if N > 2
+ z_word_t crc2, word2;
+#if N > 3
+ z_word_t crc3, word3;
+#if N > 4
+ z_word_t crc4, word4;
+#if N > 5
+ z_word_t crc5, word5;
+#endif
+#endif
+#endif
+#endif
+#endif
+
+ /* Initialize the CRC for each braid. */
+ crc0 = byte_swap(crc);
+#if N > 1
+ crc1 = 0;
+#if N > 2
+ crc2 = 0;
+#if N > 3
+ crc3 = 0;
+#if N > 4
+ crc4 = 0;
+#if N > 5
+ crc5 = 0;
+#endif
+#endif
+#endif
+#endif
+#endif
+
+ /*
+ Process the first blks-1 blocks, computing the CRCs on each braid
+ independently.
+ */
+ while (--blks) {
+ /* Load the word for each braid into registers. */
+ word0 = crc0 ^ words[0];
+#if N > 1
+ word1 = crc1 ^ words[1];
+#if N > 2
+ word2 = crc2 ^ words[2];
+#if N > 3
+ word3 = crc3 ^ words[3];
+#if N > 4
+ word4 = crc4 ^ words[4];
+#if N > 5
+ word5 = crc5 ^ words[5];
+#endif
+#endif
+#endif
+#endif
+#endif
+ words += N;
+
+ /* Compute and update the CRC for each word. The loop should
+ get unrolled. */
+ crc0 = crc_braid_big_table[0][word0 & 0xff];
+#if N > 1
+ crc1 = crc_braid_big_table[0][word1 & 0xff];
+#if N > 2
+ crc2 = crc_braid_big_table[0][word2 & 0xff];
+#if N > 3
+ crc3 = crc_braid_big_table[0][word3 & 0xff];
+#if N > 4
+ crc4 = crc_braid_big_table[0][word4 & 0xff];
+#if N > 5
+ crc5 = crc_braid_big_table[0][word5 & 0xff];
+#endif
+#endif
+#endif
+#endif
+#endif
+ for (k = 1; k < W; k++) {
+ crc0 ^= crc_braid_big_table[k][(word0 >> (k << 3)) & 0xff];
+#if N > 1
+ crc1 ^= crc_braid_big_table[k][(word1 >> (k << 3)) & 0xff];
+#if N > 2
+ crc2 ^= crc_braid_big_table[k][(word2 >> (k << 3)) & 0xff];
+#if N > 3
+ crc3 ^= crc_braid_big_table[k][(word3 >> (k << 3)) & 0xff];
+#if N > 4
+ crc4 ^= crc_braid_big_table[k][(word4 >> (k << 3)) & 0xff];
+#if N > 5
+ crc5 ^= crc_braid_big_table[k][(word5 >> (k << 3)) & 0xff];
+#endif
+#endif
+#endif
+#endif
+#endif
+ }
+ }
+
+ /*
+ Process the last block, combining the CRCs of the N braids at the
+ same time.
+ */
+ comb = crc_word_big(crc0 ^ words[0]);
+#if N > 1
+ comb = crc_word_big(crc1 ^ words[1] ^ comb);
+#if N > 2
+ comb = crc_word_big(crc2 ^ words[2] ^ comb);
+#if N > 3
+ comb = crc_word_big(crc3 ^ words[3] ^ comb);
+#if N > 4
+ comb = crc_word_big(crc4 ^ words[4] ^ comb);
+#if N > 5
+ comb = crc_word_big(crc5 ^ words[5] ^ comb);
+#endif
+#endif
+#endif
+#endif
+#endif
+ words += N;
+ crc = byte_swap(comb);
+ }
+
+ /*
+ Update the pointer to the remaining bytes to process.
+ */
+ buf = (unsigned char const *)words;
+ }
+
+#endif /* W */
+
+ /* Complete the computation of the CRC on any remaining bytes. */
+ while (len >= 8) {
+ len -= 8;
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ }
+ while (len) {
+ len--;
+ crc = (crc >> 8) ^ crc_table[(crc ^ *buf++) & 0xff];
+ }
+
+ /* Return the CRC, post-conditioned. */
+ return crc ^ 0xffffffff;
+}
+
+#endif
+
+/* ========================================================================= */
+uLong ZEXPORT crc32(uLong crc, const unsigned char FAR *buf, uInt len) {
+ #ifdef HAVE_S390X_VX
+ return crc32_z_hook(crc, buf, len);
+ #endif
+ return crc32_z(crc, buf, len);
+}
+
+/* ========================================================================= */
+uLong ZEXPORT crc32_combine_gen64(z_off64_t len2) {
+ if (len2 < 0)
+ return 0;
+#ifdef DYNAMIC_CRC_TABLE
+ z_once(&made, make_crc_table);
+#endif /* DYNAMIC_CRC_TABLE */
+ return x2nmodp(len2, 3);
+}
+
+/* ========================================================================= */
+uLong ZEXPORT crc32_combine_gen(z_off_t len2) {
+ return crc32_combine_gen64((z_off64_t)len2);
+}
+
+/* ========================================================================= */
+uLong ZEXPORT crc32_combine_op(uLong crc1, uLong crc2, uLong op) {
+ if (op == 0)
+ return 0;
+ return multmodp(op, crc1 & 0xffffffff) ^ (crc2 & 0xffffffff);
+}
+
+/* ========================================================================= */
+uLong ZEXPORT crc32_combine64(uLong crc1, uLong crc2, z_off64_t len2) {
+ return crc32_combine_op(crc1, crc2, crc32_combine_gen64(len2));
+}
+
+/* ========================================================================= */
+uLong ZEXPORT crc32_combine(uLong crc1, uLong crc2, z_off_t len2) {
+ return crc32_combine64(crc1, crc2, (z_off64_t)len2);
+}
diff --git a/Minecraft.Client/Common/zlib/trees.c b/Minecraft.Client/Common/zlib/trees.c index 8e4da01e..fa31c0fa 100644 --- a/Minecraft.Client/Common/zlib/trees.c +++ b/Minecraft.Client/Common/zlib/trees.c @@ -1,1119 +1,1119 @@ -/* trees.c -- output deflated data using Huffman coding - * Copyright (C) 1995-2026 Jean-loup Gailly - * detect_data_type() function provided freely by Cosmin Truta, 2006 - * For conditions of distribution and use, see copyright notice in zlib.h - */ - -/* - * ALGORITHM - * - * The "deflation" process uses several Huffman trees. The more - * common source values are represented by shorter bit sequences. - * - * Each code tree is stored in a compressed form which is itself - * a Huffman encoding of the lengths of all the code strings (in - * ascending order by source values). The actual code strings are - * reconstructed from the lengths in the inflate process, as described - * in the deflate specification. - * - * REFERENCES - * - * Deutsch, L.P.,"'Deflate' Compressed Data Format Specification". - * Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc - * - * Storer, James A. - * Data Compression: Methods and Theory, pp. 49-50. - * Computer Science Press, 1988. ISBN 0-7167-8156-5. - * - * Sedgewick, R. - * Algorithms, p290. - * Addison-Wesley, 1983. ISBN 0-201-06672-6. - */ - -/* @(#) $Id$ */ - -/* #define GEN_TREES_H */ - -#include "deflate.h" - -#ifdef ZLIB_DEBUG -# include <ctype.h> -#endif - -/* =========================================================================== - * Constants - */ - -#define MAX_BL_BITS 7 -/* Bit length codes must not exceed MAX_BL_BITS bits */ - -#define END_BLOCK 256 -/* end of block literal code */ - -#define REP_3_6 16 -/* repeat previous bit length 3-6 times (2 bits of repeat count) */ - -#define REPZ_3_10 17 -/* repeat a zero length 3-10 times (3 bits of repeat count) */ - -#define REPZ_11_138 18 -/* repeat a zero length 11-138 times (7 bits of repeat count) */ - -local const int extra_lbits[LENGTH_CODES] /* extra bits for each length code */ - = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0}; - -local const int extra_dbits[D_CODES] /* extra bits for each distance code */ - = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; - -local const int extra_blbits[BL_CODES]/* extra bits for each bit length code */ - = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7}; - -local const uch bl_order[BL_CODES] - = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15}; -/* The lengths of the bit length codes are sent in order of decreasing - * probability, to avoid transmitting the lengths for unused bit length codes. - */ - -/* =========================================================================== - * Local data. These are initialized only once. - */ - -#define DIST_CODE_LEN 512 /* see definition of array dist_code below */ - -#if defined(GEN_TREES_H) || !defined(STDC) -/* non ANSI compilers may not accept trees.h */ - -local ct_data static_ltree[L_CODES+2]; -/* The static literal tree. Since the bit lengths are imposed, there is no - * need for the L_CODES extra codes used during heap construction. However - * The codes 286 and 287 are needed to build a canonical tree (see _tr_init - * below). - */ - -local ct_data static_dtree[D_CODES]; -/* The static distance tree. (Actually a trivial tree since all codes use - * 5 bits.) - */ - -uch _dist_code[DIST_CODE_LEN]; -/* Distance codes. The first 256 values correspond to the distances - * 3 .. 258, the last 256 values correspond to the top 8 bits of - * the 15 bit distances. - */ - -uch _length_code[MAX_MATCH-MIN_MATCH+1]; -/* length code for each normalized match length (0 == MIN_MATCH) */ - -local int base_length[LENGTH_CODES]; -/* First normalized length for each code (0 = MIN_MATCH) */ - -local int base_dist[D_CODES]; -/* First normalized distance for each code (0 = distance of 1) */ - -#else -# include "trees.h" -#endif /* defined(GEN_TREES_H) || !defined(STDC) */ - -struct static_tree_desc_s { - const ct_data *static_tree; /* static tree or NULL */ - const intf *extra_bits; /* extra bits for each code or NULL */ - int extra_base; /* base index for extra_bits */ - int elems; /* max number of elements in the tree */ - int max_length; /* max bit length for the codes */ -}; - -#ifdef NO_INIT_GLOBAL_POINTERS -# define TCONST -#else -# define TCONST const -#endif - -local TCONST static_tree_desc static_l_desc = -{static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS}; - -local TCONST static_tree_desc static_d_desc = -{static_dtree, extra_dbits, 0, D_CODES, MAX_BITS}; - -local TCONST static_tree_desc static_bl_desc = -{(const ct_data *)0, extra_blbits, 0, BL_CODES, MAX_BL_BITS}; - -/* =========================================================================== - * Output a short LSB first on the stream. - * IN assertion: there is enough room in pendingBuf. - */ -#define put_short(s, w) { \ - put_byte(s, (uch)((w) & 0xff)); \ - put_byte(s, (uch)((ush)(w) >> 8)); \ -} - -/* =========================================================================== - * Reverse the first len bits of a code, using straightforward code (a faster - * method would use a table) - * IN assertion: 1 <= len <= 15 - */ -local unsigned bi_reverse(unsigned code, int len) { - unsigned res = 0; - do { - res |= code & 1; - code >>= 1, res <<= 1; - } while (--len > 0); - return res >> 1; -} - -/* =========================================================================== - * Flush the bit buffer, keeping at most 7 bits in it. - */ -local void bi_flush(deflate_state *s) { - if (s->bi_valid == 16) { - put_short(s, s->bi_buf); - s->bi_buf = 0; - s->bi_valid = 0; - } else if (s->bi_valid >= 8) { - put_byte(s, (Byte)s->bi_buf); - s->bi_buf >>= 8; - s->bi_valid -= 8; - } -} - -/* =========================================================================== - * Flush the bit buffer and align the output on a byte boundary - */ -local void bi_windup(deflate_state *s) { - if (s->bi_valid > 8) { - put_short(s, s->bi_buf); - } else if (s->bi_valid > 0) { - put_byte(s, (Byte)s->bi_buf); - } - s->bi_used = ((s->bi_valid - 1) & 7) + 1; - s->bi_buf = 0; - s->bi_valid = 0; -#ifdef ZLIB_DEBUG - s->bits_sent = (s->bits_sent + 7) & ~(ulg)7; -#endif -} - -/* =========================================================================== - * Generate the codes for a given tree and bit counts (which need not be - * optimal). - * IN assertion: the array bl_count contains the bit length statistics for - * the given tree and the field len is set for all tree elements. - * OUT assertion: the field code is set for all tree elements of non - * zero code length. - */ -local void gen_codes(ct_data *tree, int max_code, ushf *bl_count) { - ush next_code[MAX_BITS+1]; /* next code value for each bit length */ - unsigned code = 0; /* running code value */ - int bits; /* bit index */ - int n; /* code index */ - - /* The distribution counts are first used to generate the code values - * without bit reversal. - */ - for (bits = 1; bits <= MAX_BITS; bits++) { - code = (code + bl_count[bits - 1]) << 1; - next_code[bits] = (ush)code; - } - /* Check that the bit counts in bl_count are consistent. The last code - * must be all ones. - */ - Assert (code + bl_count[MAX_BITS] - 1 == (1 << MAX_BITS) - 1, - "inconsistent bit counts"); - Tracev((stderr,"\ngen_codes: max_code %d ", max_code)); - - for (n = 0; n <= max_code; n++) { - int len = tree[n].Len; - if (len == 0) continue; - /* Now reverse the bits */ - tree[n].Code = (ush)bi_reverse(next_code[len]++, len); - - Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ", - n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len] - 1)); - } -} - -#ifdef GEN_TREES_H -local void gen_trees_header(void); -#endif - -#ifndef ZLIB_DEBUG -# define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len) - /* Send a code of the given tree. c and tree must not have side effects */ - -#else /* !ZLIB_DEBUG */ -# define send_code(s, c, tree) \ - { if (z_verbose>2) fprintf(stderr,"\ncd %3d ",(c)); \ - send_bits(s, tree[c].Code, tree[c].Len); } -#endif - -/* =========================================================================== - * Send a value on a given number of bits. - * IN assertion: length <= 16 and value fits in length bits. - */ -#ifdef ZLIB_DEBUG -local void send_bits(deflate_state *s, int value, int length) { - Tracevv((stderr," l %2d v %4x ", length, value)); - Assert(length > 0 && length <= 15, "invalid length"); - s->bits_sent += (ulg)length; - - /* If not enough room in bi_buf, use (valid) bits from bi_buf and - * (16 - bi_valid) bits from value, leaving (width - (16 - bi_valid)) - * unused bits in value. - */ - if (s->bi_valid > (int)Buf_size - length) { - s->bi_buf |= (ush)value << s->bi_valid; - put_short(s, s->bi_buf); - s->bi_buf = (ush)value >> (Buf_size - s->bi_valid); - s->bi_valid += length - Buf_size; - } else { - s->bi_buf |= (ush)value << s->bi_valid; - s->bi_valid += length; - } -} -#else /* !ZLIB_DEBUG */ - -#define send_bits(s, value, length) \ -{ int len = length;\ - if (s->bi_valid > (int)Buf_size - len) {\ - int val = (int)value;\ - s->bi_buf |= (ush)val << s->bi_valid;\ - put_short(s, s->bi_buf);\ - s->bi_buf = (ush)val >> (Buf_size - s->bi_valid);\ - s->bi_valid += len - Buf_size;\ - } else {\ - s->bi_buf |= (ush)(value) << s->bi_valid;\ - s->bi_valid += len;\ - }\ -} -#endif /* ZLIB_DEBUG */ - - -/* the arguments must not have side effects */ - -/* =========================================================================== - * Initialize the various 'constant' tables. - */ -local void tr_static_init(void) { -#if defined(GEN_TREES_H) || !defined(STDC) - static int static_init_done = 0; - int n; /* iterates over tree elements */ - int bits; /* bit counter */ - int length; /* length value */ - int code; /* code value */ - int dist; /* distance index */ - ush bl_count[MAX_BITS+1]; - /* number of codes at each bit length for an optimal tree */ - - if (static_init_done) return; - - /* For some embedded targets, global variables are not initialized: */ -#ifdef NO_INIT_GLOBAL_POINTERS - static_l_desc.static_tree = static_ltree; - static_l_desc.extra_bits = extra_lbits; - static_d_desc.static_tree = static_dtree; - static_d_desc.extra_bits = extra_dbits; - static_bl_desc.extra_bits = extra_blbits; -#endif - - /* Initialize the mapping length (0..255) -> length code (0..28) */ - length = 0; - for (code = 0; code < LENGTH_CODES-1; code++) { - base_length[code] = length; - for (n = 0; n < (1 << extra_lbits[code]); n++) { - _length_code[length++] = (uch)code; - } - } - Assert (length == 256, "tr_static_init: length != 256"); - /* Note that the length 255 (match length 258) can be represented - * in two different ways: code 284 + 5 bits or code 285, so we - * overwrite length_code[255] to use the best encoding: - */ - _length_code[length - 1] = (uch)code; - - /* Initialize the mapping dist (0..32K) -> dist code (0..29) */ - dist = 0; - for (code = 0 ; code < 16; code++) { - base_dist[code] = dist; - for (n = 0; n < (1 << extra_dbits[code]); n++) { - _dist_code[dist++] = (uch)code; - } - } - Assert (dist == 256, "tr_static_init: dist != 256"); - dist >>= 7; /* from now on, all distances are divided by 128 */ - for ( ; code < D_CODES; code++) { - base_dist[code] = dist << 7; - for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) { - _dist_code[256 + dist++] = (uch)code; - } - } - Assert (dist == 256, "tr_static_init: 256 + dist != 512"); - - /* Construct the codes of the static literal tree */ - for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0; - n = 0; - while (n <= 143) static_ltree[n++].Len = 8, bl_count[8]++; - while (n <= 255) static_ltree[n++].Len = 9, bl_count[9]++; - while (n <= 279) static_ltree[n++].Len = 7, bl_count[7]++; - while (n <= 287) static_ltree[n++].Len = 8, bl_count[8]++; - /* Codes 286 and 287 do not exist, but we must include them in the - * tree construction to get a canonical Huffman tree (longest code - * all ones) - */ - gen_codes((ct_data *)static_ltree, L_CODES+1, bl_count); - - /* The static distance tree is trivial: */ - for (n = 0; n < D_CODES; n++) { - static_dtree[n].Len = 5; - static_dtree[n].Code = bi_reverse((unsigned)n, 5); - } - static_init_done = 1; - -# ifdef GEN_TREES_H - gen_trees_header(); -# endif -#endif /* defined(GEN_TREES_H) || !defined(STDC) */ -} - -/* =========================================================================== - * Generate the file trees.h describing the static trees. - */ -#ifdef GEN_TREES_H -# ifndef ZLIB_DEBUG -# include <stdio.h> -# endif - -# define SEPARATOR(i, last, width) \ - ((i) == (last)? "\n};\n\n" : \ - ((i) % (width) == (width) - 1 ? ",\n" : ", ")) - -void gen_trees_header(void) { - FILE *header = fopen("trees.h", "w"); - int i; - - Assert (header != NULL, "Can't open trees.h"); - fprintf(header, - "/* header created automatically with -DGEN_TREES_H */\n\n"); - - fprintf(header, "local const ct_data static_ltree[L_CODES+2] = {\n"); - for (i = 0; i < L_CODES+2; i++) { - fprintf(header, "{{%3u},{%3u}}%s", static_ltree[i].Code, - static_ltree[i].Len, SEPARATOR(i, L_CODES+1, 5)); - } - - fprintf(header, "local const ct_data static_dtree[D_CODES] = {\n"); - for (i = 0; i < D_CODES; i++) { - fprintf(header, "{{%2u},{%2u}}%s", static_dtree[i].Code, - static_dtree[i].Len, SEPARATOR(i, D_CODES-1, 5)); - } - - fprintf(header, "const uch ZLIB_INTERNAL _dist_code[DIST_CODE_LEN] = {\n"); - for (i = 0; i < DIST_CODE_LEN; i++) { - fprintf(header, "%2u%s", _dist_code[i], - SEPARATOR(i, DIST_CODE_LEN-1, 20)); - } - - fprintf(header, - "const uch ZLIB_INTERNAL _length_code[MAX_MATCH-MIN_MATCH+1]= {\n"); - for (i = 0; i < MAX_MATCH-MIN_MATCH+1; i++) { - fprintf(header, "%2u%s", _length_code[i], - SEPARATOR(i, MAX_MATCH-MIN_MATCH, 20)); - } - - fprintf(header, "local const int base_length[LENGTH_CODES] = {\n"); - for (i = 0; i < LENGTH_CODES; i++) { - fprintf(header, "%1u%s", base_length[i], - SEPARATOR(i, LENGTH_CODES-1, 20)); - } - - fprintf(header, "local const int base_dist[D_CODES] = {\n"); - for (i = 0; i < D_CODES; i++) { - fprintf(header, "%5u%s", base_dist[i], - SEPARATOR(i, D_CODES-1, 10)); - } - - fclose(header); -} -#endif /* GEN_TREES_H */ - -/* =========================================================================== - * Initialize a new block. - */ -local void init_block(deflate_state *s) { - int n; /* iterates over tree elements */ - - /* Initialize the trees. */ - for (n = 0; n < L_CODES; n++) s->dyn_ltree[n].Freq = 0; - for (n = 0; n < D_CODES; n++) s->dyn_dtree[n].Freq = 0; - for (n = 0; n < BL_CODES; n++) s->bl_tree[n].Freq = 0; - - s->dyn_ltree[END_BLOCK].Freq = 1; - s->opt_len = s->static_len = 0L; - s->sym_next = s->matches = 0; -} - -/* =========================================================================== - * Initialize the tree data structures for a new zlib stream. - */ -void ZLIB_INTERNAL _tr_init(deflate_state *s) { - tr_static_init(); - - s->l_desc.dyn_tree = s->dyn_ltree; - s->l_desc.stat_desc = &static_l_desc; - - s->d_desc.dyn_tree = s->dyn_dtree; - s->d_desc.stat_desc = &static_d_desc; - - s->bl_desc.dyn_tree = s->bl_tree; - s->bl_desc.stat_desc = &static_bl_desc; - - s->bi_buf = 0; - s->bi_valid = 0; - s->bi_used = 0; -#ifdef ZLIB_DEBUG - s->compressed_len = 0L; - s->bits_sent = 0L; -#endif - - /* Initialize the first block of the first file: */ - init_block(s); -} - -#define SMALLEST 1 -/* Index within the heap array of least frequent node in the Huffman tree */ - - -/* =========================================================================== - * Remove the smallest element from the heap and recreate the heap with - * one less element. Updates heap and heap_len. - */ -#define pqremove(s, tree, top) \ -{\ - top = s->heap[SMALLEST]; \ - s->heap[SMALLEST] = s->heap[s->heap_len--]; \ - pqdownheap(s, tree, SMALLEST); \ -} - -/* =========================================================================== - * Compares to subtrees, using the tree depth as tie breaker when - * the subtrees have equal frequency. This minimizes the worst case length. - */ -#define smaller(tree, n, m, depth) \ - (tree[n].Freq < tree[m].Freq || \ - (tree[n].Freq == tree[m].Freq && depth[n] <= depth[m])) - -/* =========================================================================== - * Restore the heap property by moving down the tree starting at node k, - * exchanging a node with the smallest of its two sons if necessary, stopping - * when the heap property is re-established (each father smaller than its - * two sons). - */ -local void pqdownheap(deflate_state *s, ct_data *tree, int k) { - int v = s->heap[k]; - int j = k << 1; /* left son of k */ - while (j <= s->heap_len) { - /* Set j to the smallest of the two sons: */ - if (j < s->heap_len && - smaller(tree, s->heap[j + 1], s->heap[j], s->depth)) { - j++; - } - /* Exit if v is smaller than both sons */ - if (smaller(tree, v, s->heap[j], s->depth)) break; - - /* Exchange v with the smallest son */ - s->heap[k] = s->heap[j]; k = j; - - /* And continue down the tree, setting j to the left son of k */ - j <<= 1; - } - s->heap[k] = v; -} - -/* =========================================================================== - * Compute the optimal bit lengths for a tree and update the total bit length - * for the current block. - * IN assertion: the fields freq and dad are set, heap[heap_max] and - * above are the tree nodes sorted by increasing frequency. - * OUT assertions: the field len is set to the optimal bit length, the - * array bl_count contains the frequencies for each bit length. - * The length opt_len is updated; static_len is also updated if stree is - * not null. - */ -local void gen_bitlen(deflate_state *s, tree_desc *desc) { - ct_data *tree = desc->dyn_tree; - int max_code = desc->max_code; - const ct_data *stree = desc->stat_desc->static_tree; - const intf *extra = desc->stat_desc->extra_bits; - int base = desc->stat_desc->extra_base; - int max_length = desc->stat_desc->max_length; - int h; /* heap index */ - int n, m; /* iterate over the tree elements */ - int bits; /* bit length */ - int xbits; /* extra bits */ - ush f; /* frequency */ - int overflow = 0; /* number of elements with bit length too large */ - - for (bits = 0; bits <= MAX_BITS; bits++) s->bl_count[bits] = 0; - - /* In a first pass, compute the optimal bit lengths (which may - * overflow in the case of the bit length tree). - */ - tree[s->heap[s->heap_max]].Len = 0; /* root of the heap */ - - for (h = s->heap_max + 1; h < HEAP_SIZE; h++) { - n = s->heap[h]; - bits = tree[tree[n].Dad].Len + 1; - if (bits > max_length) bits = max_length, overflow++; - tree[n].Len = (ush)bits; - /* We overwrite tree[n].Dad which is no longer needed */ - - if (n > max_code) continue; /* not a leaf node */ - - s->bl_count[bits]++; - xbits = 0; - if (n >= base) xbits = extra[n - base]; - f = tree[n].Freq; - s->opt_len += (ulg)f * (unsigned)(bits + xbits); - if (stree) s->static_len += (ulg)f * (unsigned)(stree[n].Len + xbits); - } - if (overflow == 0) return; - - Tracev((stderr,"\nbit length overflow\n")); - /* This happens for example on obj2 and pic of the Calgary corpus */ - - /* Find the first bit length which could increase: */ - do { - bits = max_length - 1; - while (s->bl_count[bits] == 0) bits--; - s->bl_count[bits]--; /* move one leaf down the tree */ - s->bl_count[bits + 1] += 2; /* move one overflow item as its brother */ - s->bl_count[max_length]--; - /* The brother of the overflow item also moves one step up, - * but this does not affect bl_count[max_length] - */ - overflow -= 2; - } while (overflow > 0); - - /* Now recompute all bit lengths, scanning in increasing frequency. - * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all - * lengths instead of fixing only the wrong ones. This idea is taken - * from 'ar' written by Haruhiko Okumura.) - */ - for (bits = max_length; bits != 0; bits--) { - n = s->bl_count[bits]; - while (n != 0) { - m = s->heap[--h]; - if (m > max_code) continue; - if ((unsigned) tree[m].Len != (unsigned) bits) { - Tracev((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); - s->opt_len += ((ulg)bits - tree[m].Len) * tree[m].Freq; - tree[m].Len = (ush)bits; - } - n--; - } - } -} - -#ifdef DUMP_BL_TREE -# include <stdio.h> -#endif - -/* =========================================================================== - * Construct one Huffman tree and assigns the code bit strings and lengths. - * Update the total bit length for the current block. - * IN assertion: the field freq is set for all tree elements. - * OUT assertions: the fields len and code are set to the optimal bit length - * and corresponding code. The length opt_len is updated; static_len is - * also updated if stree is not null. The field max_code is set. - */ -local void build_tree(deflate_state *s, tree_desc *desc) { - ct_data *tree = desc->dyn_tree; - const ct_data *stree = desc->stat_desc->static_tree; - int elems = desc->stat_desc->elems; - int n, m; /* iterate over heap elements */ - int max_code = -1; /* largest code with non zero frequency */ - int node; /* new node being created */ - - /* Construct the initial heap, with least frequent element in - * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n + 1]. - * heap[0] is not used. - */ - s->heap_len = 0, s->heap_max = HEAP_SIZE; - - for (n = 0; n < elems; n++) { - if (tree[n].Freq != 0) { - s->heap[++(s->heap_len)] = max_code = n; - s->depth[n] = 0; - } else { - tree[n].Len = 0; - } - } - - /* The pkzip format requires that at least one distance code exists, - * and that at least one bit should be sent even if there is only one - * possible code. So to avoid special checks later on we force at least - * two codes of non zero frequency. - */ - while (s->heap_len < 2) { - node = s->heap[++(s->heap_len)] = (max_code < 2 ? ++max_code : 0); - tree[node].Freq = 1; - s->depth[node] = 0; - s->opt_len--; if (stree) s->static_len -= stree[node].Len; - /* node is 0 or 1 so it does not have extra bits */ - } - desc->max_code = max_code; - - /* The elements heap[heap_len/2 + 1 .. heap_len] are leaves of the tree, - * establish sub-heaps of increasing lengths: - */ - for (n = s->heap_len/2; n >= 1; n--) pqdownheap(s, tree, n); - - /* Construct the Huffman tree by repeatedly combining the least two - * frequent nodes. - */ - node = elems; /* next internal node of the tree */ - do { - pqremove(s, tree, n); /* n = node of least frequency */ - m = s->heap[SMALLEST]; /* m = node of next least frequency */ - - s->heap[--(s->heap_max)] = n; /* keep the nodes sorted by frequency */ - s->heap[--(s->heap_max)] = m; - - /* Create a new node father of n and m */ - tree[node].Freq = tree[n].Freq + tree[m].Freq; - s->depth[node] = (uch)((s->depth[n] >= s->depth[m] ? - s->depth[n] : s->depth[m]) + 1); - tree[n].Dad = tree[m].Dad = (ush)node; -#ifdef DUMP_BL_TREE - if (tree == s->bl_tree) { - fprintf(stderr,"\nnode %d(%d), sons %d(%d) %d(%d)", - node, tree[node].Freq, n, tree[n].Freq, m, tree[m].Freq); - } -#endif - /* and insert the new node in the heap */ - s->heap[SMALLEST] = node++; - pqdownheap(s, tree, SMALLEST); - - } while (s->heap_len >= 2); - - s->heap[--(s->heap_max)] = s->heap[SMALLEST]; - - /* At this point, the fields freq and dad are set. We can now - * generate the bit lengths. - */ - gen_bitlen(s, (tree_desc *)desc); - - /* The field len is now set, we can generate the bit codes */ - gen_codes ((ct_data *)tree, max_code, s->bl_count); -} - -/* =========================================================================== - * Scan a literal or distance tree to determine the frequencies of the codes - * in the bit length tree. - */ -local void scan_tree(deflate_state *s, ct_data *tree, int max_code) { - int n; /* iterates over all tree elements */ - int prevlen = -1; /* last emitted length */ - int curlen; /* length of current code */ - int nextlen = tree[0].Len; /* length of next code */ - int count = 0; /* repeat count of the current code */ - int max_count = 7; /* max repeat count */ - int min_count = 4; /* min repeat count */ - - if (nextlen == 0) max_count = 138, min_count = 3; - tree[max_code + 1].Len = (ush)0xffff; /* guard */ - - for (n = 0; n <= max_code; n++) { - curlen = nextlen; nextlen = tree[n + 1].Len; - if (++count < max_count && curlen == nextlen) { - continue; - } else if (count < min_count) { - s->bl_tree[curlen].Freq += (ush)count; - } else if (curlen != 0) { - if (curlen != prevlen) s->bl_tree[curlen].Freq++; - s->bl_tree[REP_3_6].Freq++; - } else if (count <= 10) { - s->bl_tree[REPZ_3_10].Freq++; - } else { - s->bl_tree[REPZ_11_138].Freq++; - } - count = 0; prevlen = curlen; - if (nextlen == 0) { - max_count = 138, min_count = 3; - } else if (curlen == nextlen) { - max_count = 6, min_count = 3; - } else { - max_count = 7, min_count = 4; - } - } -} - -/* =========================================================================== - * Send a literal or distance tree in compressed form, using the codes in - * bl_tree. - */ -local void send_tree(deflate_state *s, ct_data *tree, int max_code) { - int n; /* iterates over all tree elements */ - int prevlen = -1; /* last emitted length */ - int curlen; /* length of current code */ - int nextlen = tree[0].Len; /* length of next code */ - int count = 0; /* repeat count of the current code */ - int max_count = 7; /* max repeat count */ - int min_count = 4; /* min repeat count */ - - /* tree[max_code + 1].Len = -1; */ /* guard already set */ - if (nextlen == 0) max_count = 138, min_count = 3; - - for (n = 0; n <= max_code; n++) { - curlen = nextlen; nextlen = tree[n + 1].Len; - if (++count < max_count && curlen == nextlen) { - continue; - } else if (count < min_count) { - do { send_code(s, curlen, s->bl_tree); } while (--count != 0); - - } else if (curlen != 0) { - if (curlen != prevlen) { - send_code(s, curlen, s->bl_tree); count--; - } - Assert(count >= 3 && count <= 6, " 3_6?"); - send_code(s, REP_3_6, s->bl_tree); send_bits(s, count - 3, 2); - - } else if (count <= 10) { - send_code(s, REPZ_3_10, s->bl_tree); send_bits(s, count - 3, 3); - - } else { - send_code(s, REPZ_11_138, s->bl_tree); send_bits(s, count - 11, 7); - } - count = 0; prevlen = curlen; - if (nextlen == 0) { - max_count = 138, min_count = 3; - } else if (curlen == nextlen) { - max_count = 6, min_count = 3; - } else { - max_count = 7, min_count = 4; - } - } -} - -/* =========================================================================== - * Construct the Huffman tree for the bit lengths and return the index in - * bl_order of the last bit length code to send. - */ -local int build_bl_tree(deflate_state *s) { - int max_blindex; /* index of last bit length code of non zero freq */ - - /* Determine the bit length frequencies for literal and distance trees */ - scan_tree(s, (ct_data *)s->dyn_ltree, s->l_desc.max_code); - scan_tree(s, (ct_data *)s->dyn_dtree, s->d_desc.max_code); - - /* Build the bit length tree: */ - build_tree(s, (tree_desc *)(&(s->bl_desc))); - /* opt_len now includes the length of the tree representations, except the - * lengths of the bit lengths codes and the 5 + 5 + 4 bits for the counts. - */ - - /* Determine the number of bit length codes to send. The pkzip format - * requires that at least 4 bit length codes be sent. (appnote.txt says - * 3 but the actual value used is 4.) - */ - for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) { - if (s->bl_tree[bl_order[max_blindex]].Len != 0) break; - } - /* Update opt_len to include the bit length tree and counts */ - s->opt_len += 3*((ulg)max_blindex + 1) + 5 + 5 + 4; - Tracev((stderr, "\ndyn trees: dyn %lu, stat %lu", - s->opt_len, s->static_len)); - - return max_blindex; -} - -/* =========================================================================== - * Send the header for a block using dynamic Huffman trees: the counts, the - * lengths of the bit length codes, the literal tree and the distance tree. - * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. - */ -local void send_all_trees(deflate_state *s, int lcodes, int dcodes, - int blcodes) { - int rank; /* index in bl_order */ - - Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); - Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, - "too many codes"); - Tracev((stderr, "\nbl counts: ")); - send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */ - send_bits(s, dcodes - 1, 5); - send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */ - for (rank = 0; rank < blcodes; rank++) { - Tracev((stderr, "\nbl code %2d ", bl_order[rank])); - send_bits(s, s->bl_tree[bl_order[rank]].Len, 3); - } - Tracev((stderr, "\nbl tree: sent %lu", s->bits_sent)); - - send_tree(s, (ct_data *)s->dyn_ltree, lcodes - 1); /* literal tree */ - Tracev((stderr, "\nlit tree: sent %lu", s->bits_sent)); - - send_tree(s, (ct_data *)s->dyn_dtree, dcodes - 1); /* distance tree */ - Tracev((stderr, "\ndist tree: sent %lu", s->bits_sent)); -} - -/* =========================================================================== - * Send a stored block - */ -void ZLIB_INTERNAL _tr_stored_block(deflate_state *s, charf *buf, - ulg stored_len, int last) { - send_bits(s, (STORED_BLOCK<<1) + last, 3); /* send block type */ - bi_windup(s); /* align on byte boundary */ - put_short(s, (ush)stored_len); - put_short(s, (ush)~stored_len); - if (stored_len) - zmemcpy(s->pending_buf + s->pending, (Bytef *)buf, stored_len); - s->pending += stored_len; -#ifdef ZLIB_DEBUG - s->compressed_len = (s->compressed_len + 3 + 7) & (ulg)~7L; - s->compressed_len += (stored_len + 4) << 3; - s->bits_sent += 2*16; - s->bits_sent += stored_len << 3; -#endif -} - -/* =========================================================================== - * Flush the bits in the bit buffer to pending output (leaves at most 7 bits) - */ -void ZLIB_INTERNAL _tr_flush_bits(deflate_state *s) { - bi_flush(s); -} - -/* =========================================================================== - * Send one empty static block to give enough lookahead for inflate. - * This takes 10 bits, of which 7 may remain in the bit buffer. - */ -void ZLIB_INTERNAL _tr_align(deflate_state *s) { - send_bits(s, STATIC_TREES<<1, 3); - send_code(s, END_BLOCK, static_ltree); -#ifdef ZLIB_DEBUG - s->compressed_len += 10L; /* 3 for block type, 7 for EOB */ -#endif - bi_flush(s); -} - -/* =========================================================================== - * Send the block data compressed using the given Huffman trees - */ -local void compress_block(deflate_state *s, const ct_data *ltree, - const ct_data *dtree) { - unsigned dist; /* distance of matched string */ - int lc; /* match length or unmatched char (if dist == 0) */ - unsigned sx = 0; /* running index in symbol buffers */ - unsigned code; /* the code to send */ - int extra; /* number of extra bits to send */ - - if (s->sym_next != 0) do { -#ifdef LIT_MEM - dist = s->d_buf[sx]; - lc = s->l_buf[sx++]; -#else - dist = s->sym_buf[sx++] & 0xff; - dist += (unsigned)(s->sym_buf[sx++] & 0xff) << 8; - lc = s->sym_buf[sx++]; -#endif - if (dist == 0) { - send_code(s, lc, ltree); /* send a literal byte */ - Tracecv(isgraph(lc), (stderr," '%c' ", lc)); - } else { - /* Here, lc is the match length - MIN_MATCH */ - code = _length_code[lc]; - send_code(s, code + LITERALS + 1, ltree); /* send length code */ - extra = extra_lbits[code]; - if (extra != 0) { - lc -= base_length[code]; - send_bits(s, lc, extra); /* send the extra length bits */ - } - dist--; /* dist is now the match distance - 1 */ - code = d_code(dist); - Assert (code < D_CODES, "bad d_code"); - - send_code(s, code, dtree); /* send the distance code */ - extra = extra_dbits[code]; - if (extra != 0) { - dist -= (unsigned)base_dist[code]; - send_bits(s, (int)dist, extra); /* send the extra bits */ - } - } /* literal or match pair ? */ - - /* Check for no overlay of pending_buf on needed symbols */ -#ifdef LIT_MEM - Assert(s->pending < 2 * (s->lit_bufsize + sx), "pendingBuf overflow"); -#else - Assert(s->pending < s->lit_bufsize + sx, "pendingBuf overflow"); -#endif - - } while (sx < s->sym_next); - - send_code(s, END_BLOCK, ltree); -} - -/* =========================================================================== - * Check if the data type is TEXT or BINARY, using the following algorithm: - * - TEXT if the two conditions below are satisfied: - * a) There are no non-portable control characters belonging to the - * "block list" (0..6, 14..25, 28..31). - * b) There is at least one printable character belonging to the - * "allow list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). - * - BINARY otherwise. - * - The following partially-portable control characters form a - * "gray list" that is ignored in this detection algorithm: - * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). - * IN assertion: the fields Freq of dyn_ltree are set. - */ -local int detect_data_type(deflate_state *s) { - /* block_mask is the bit mask of block-listed bytes - * set bits 0..6, 14..25, and 28..31 - * 0xf3ffc07f = binary 11110011111111111100000001111111 - */ - unsigned long block_mask = 0xf3ffc07fUL; - int n; - - /* Check for non-textual ("block-listed") bytes. */ - for (n = 0; n <= 31; n++, block_mask >>= 1) - if ((block_mask & 1) && (s->dyn_ltree[n].Freq != 0)) - return Z_BINARY; - - /* Check for textual ("allow-listed") bytes. */ - if (s->dyn_ltree[9].Freq != 0 || s->dyn_ltree[10].Freq != 0 - || s->dyn_ltree[13].Freq != 0) - return Z_TEXT; - for (n = 32; n < LITERALS; n++) - if (s->dyn_ltree[n].Freq != 0) - return Z_TEXT; - - /* There are no "block-listed" or "allow-listed" bytes: - * this stream either is empty or has tolerated ("gray-listed") bytes only. - */ - return Z_BINARY; -} - -/* =========================================================================== - * Determine the best encoding for the current block: dynamic trees, static - * trees or store, and write out the encoded block. - */ -void ZLIB_INTERNAL _tr_flush_block(deflate_state *s, charf *buf, - ulg stored_len, int last) { - ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */ - int max_blindex = 0; /* index of last bit length code of non zero freq */ - - /* Build the Huffman trees unless a stored block is forced */ - if (s->level > 0) { - - /* Check if the file is binary or text */ - if (s->strm->data_type == Z_UNKNOWN) - s->strm->data_type = detect_data_type(s); - - /* Construct the literal and distance trees */ - build_tree(s, (tree_desc *)(&(s->l_desc))); - Tracev((stderr, "\nlit data: dyn %lu, stat %lu", s->opt_len, - s->static_len)); - - build_tree(s, (tree_desc *)(&(s->d_desc))); - Tracev((stderr, "\ndist data: dyn %lu, stat %lu", s->opt_len, - s->static_len)); - /* At this point, opt_len and static_len are the total bit lengths of - * the compressed block data, excluding the tree representations. - */ - - /* Build the bit length tree for the above two trees, and get the index - * in bl_order of the last bit length code to send. - */ - max_blindex = build_bl_tree(s); - - /* Determine the best encoding. Compute the block lengths in bytes. */ - opt_lenb = (s->opt_len + 3 + 7) >> 3; - static_lenb = (s->static_len + 3 + 7) >> 3; - - Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", - opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, - s->sym_next / 3)); - -#ifndef FORCE_STATIC - if (static_lenb <= opt_lenb || s->strategy == Z_FIXED) -#endif - opt_lenb = static_lenb; - - } else { - Assert(buf != (char*)0, "lost buf"); - opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ - } - -#ifdef FORCE_STORED - if (buf != (char*)0) { /* force stored block */ -#else - if (stored_len + 4 <= opt_lenb && buf != (char*)0) { - /* 4: two words for the lengths */ -#endif - /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. - * Otherwise we can't have processed more than WSIZE input bytes since - * the last block flush, because compression would have been - * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to - * transform a block into a stored block. - */ - _tr_stored_block(s, buf, stored_len, last); - - } else if (static_lenb == opt_lenb) { - send_bits(s, (STATIC_TREES<<1) + last, 3); - compress_block(s, (const ct_data *)static_ltree, - (const ct_data *)static_dtree); -#ifdef ZLIB_DEBUG - s->compressed_len += 3 + s->static_len; -#endif - } else { - send_bits(s, (DYN_TREES<<1) + last, 3); - send_all_trees(s, s->l_desc.max_code + 1, s->d_desc.max_code + 1, - max_blindex + 1); - compress_block(s, (const ct_data *)s->dyn_ltree, - (const ct_data *)s->dyn_dtree); -#ifdef ZLIB_DEBUG - s->compressed_len += 3 + s->opt_len; -#endif - } - Assert (s->compressed_len == s->bits_sent, "bad compressed size"); - /* The above check is made mod 2^32, for files larger than 512 MB - * and uLong implemented on 32 bits. - */ - init_block(s); - - if (last) { - bi_windup(s); -#ifdef ZLIB_DEBUG - s->compressed_len += 7; /* align on byte boundary */ -#endif - } - Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len >> 3, - s->compressed_len - 7*(ulg)last)); -} - -/* =========================================================================== - * Save the match info and tally the frequency counts. Return true if - * the current block must be flushed. - */ -int ZLIB_INTERNAL _tr_tally(deflate_state *s, unsigned dist, unsigned lc) { -#ifdef LIT_MEM - s->d_buf[s->sym_next] = (ush)dist; - s->l_buf[s->sym_next++] = (uch)lc; -#else - s->sym_buf[s->sym_next++] = (uch)dist; - s->sym_buf[s->sym_next++] = (uch)(dist >> 8); - s->sym_buf[s->sym_next++] = (uch)lc; -#endif - if (dist == 0) { - /* lc is the unmatched char */ - s->dyn_ltree[lc].Freq++; - } else { - s->matches++; - /* Here, lc is the match length - MIN_MATCH */ - dist--; /* dist = match distance - 1 */ - Assert((ush)dist < (ush)MAX_DIST(s) && - (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && - (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); - - s->dyn_ltree[_length_code[lc] + LITERALS + 1].Freq++; - s->dyn_dtree[d_code(dist)].Freq++; - } - return (s->sym_next == s->sym_end); -} +/* trees.c -- output deflated data using Huffman coding
+ * Copyright (C) 1995-2026 Jean-loup Gailly
+ * detect_data_type() function provided freely by Cosmin Truta, 2006
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/*
+ * ALGORITHM
+ *
+ * The "deflation" process uses several Huffman trees. The more
+ * common source values are represented by shorter bit sequences.
+ *
+ * Each code tree is stored in a compressed form which is itself
+ * a Huffman encoding of the lengths of all the code strings (in
+ * ascending order by source values). The actual code strings are
+ * reconstructed from the lengths in the inflate process, as described
+ * in the deflate specification.
+ *
+ * REFERENCES
+ *
+ * Deutsch, L.P.,"'Deflate' Compressed Data Format Specification".
+ * Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc
+ *
+ * Storer, James A.
+ * Data Compression: Methods and Theory, pp. 49-50.
+ * Computer Science Press, 1988. ISBN 0-7167-8156-5.
+ *
+ * Sedgewick, R.
+ * Algorithms, p290.
+ * Addison-Wesley, 1983. ISBN 0-201-06672-6.
+ */
+
+/* @(#) $Id$ */
+
+/* #define GEN_TREES_H */
+
+#include "deflate.h"
+
+#ifdef ZLIB_DEBUG
+# include <ctype.h>
+#endif
+
+/* ===========================================================================
+ * Constants
+ */
+
+#define MAX_BL_BITS 7
+/* Bit length codes must not exceed MAX_BL_BITS bits */
+
+#define END_BLOCK 256
+/* end of block literal code */
+
+#define REP_3_6 16
+/* repeat previous bit length 3-6 times (2 bits of repeat count) */
+
+#define REPZ_3_10 17
+/* repeat a zero length 3-10 times (3 bits of repeat count) */
+
+#define REPZ_11_138 18
+/* repeat a zero length 11-138 times (7 bits of repeat count) */
+
+local const int extra_lbits[LENGTH_CODES] /* extra bits for each length code */
+ = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0};
+
+local const int extra_dbits[D_CODES] /* extra bits for each distance code */
+ = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+local const int extra_blbits[BL_CODES]/* extra bits for each bit length code */
+ = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7};
+
+local const uch bl_order[BL_CODES]
+ = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15};
+/* The lengths of the bit length codes are sent in order of decreasing
+ * probability, to avoid transmitting the lengths for unused bit length codes.
+ */
+
+/* ===========================================================================
+ * Local data. These are initialized only once.
+ */
+
+#define DIST_CODE_LEN 512 /* see definition of array dist_code below */
+
+#if defined(GEN_TREES_H) || !defined(STDC)
+/* non ANSI compilers may not accept trees.h */
+
+local ct_data static_ltree[L_CODES+2];
+/* The static literal tree. Since the bit lengths are imposed, there is no
+ * need for the L_CODES extra codes used during heap construction. However
+ * The codes 286 and 287 are needed to build a canonical tree (see _tr_init
+ * below).
+ */
+
+local ct_data static_dtree[D_CODES];
+/* The static distance tree. (Actually a trivial tree since all codes use
+ * 5 bits.)
+ */
+
+uch _dist_code[DIST_CODE_LEN];
+/* Distance codes. The first 256 values correspond to the distances
+ * 3 .. 258, the last 256 values correspond to the top 8 bits of
+ * the 15 bit distances.
+ */
+
+uch _length_code[MAX_MATCH-MIN_MATCH+1];
+/* length code for each normalized match length (0 == MIN_MATCH) */
+
+local int base_length[LENGTH_CODES];
+/* First normalized length for each code (0 = MIN_MATCH) */
+
+local int base_dist[D_CODES];
+/* First normalized distance for each code (0 = distance of 1) */
+
+#else
+# include "trees.h"
+#endif /* defined(GEN_TREES_H) || !defined(STDC) */
+
+struct static_tree_desc_s {
+ const ct_data *static_tree; /* static tree or NULL */
+ const intf *extra_bits; /* extra bits for each code or NULL */
+ int extra_base; /* base index for extra_bits */
+ int elems; /* max number of elements in the tree */
+ int max_length; /* max bit length for the codes */
+};
+
+#ifdef NO_INIT_GLOBAL_POINTERS
+# define TCONST
+#else
+# define TCONST const
+#endif
+
+local TCONST static_tree_desc static_l_desc =
+{static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS};
+
+local TCONST static_tree_desc static_d_desc =
+{static_dtree, extra_dbits, 0, D_CODES, MAX_BITS};
+
+local TCONST static_tree_desc static_bl_desc =
+{(const ct_data *)0, extra_blbits, 0, BL_CODES, MAX_BL_BITS};
+
+/* ===========================================================================
+ * Output a short LSB first on the stream.
+ * IN assertion: there is enough room in pendingBuf.
+ */
+#define put_short(s, w) { \
+ put_byte(s, (uch)((w) & 0xff)); \
+ put_byte(s, (uch)((ush)(w) >> 8)); \
+}
+
+/* ===========================================================================
+ * Reverse the first len bits of a code, using straightforward code (a faster
+ * method would use a table)
+ * IN assertion: 1 <= len <= 15
+ */
+local unsigned bi_reverse(unsigned code, int len) {
+ unsigned res = 0;
+ do {
+ res |= code & 1;
+ code >>= 1, res <<= 1;
+ } while (--len > 0);
+ return res >> 1;
+}
+
+/* ===========================================================================
+ * Flush the bit buffer, keeping at most 7 bits in it.
+ */
+local void bi_flush(deflate_state *s) {
+ if (s->bi_valid == 16) {
+ put_short(s, s->bi_buf);
+ s->bi_buf = 0;
+ s->bi_valid = 0;
+ } else if (s->bi_valid >= 8) {
+ put_byte(s, (Byte)s->bi_buf);
+ s->bi_buf >>= 8;
+ s->bi_valid -= 8;
+ }
+}
+
+/* ===========================================================================
+ * Flush the bit buffer and align the output on a byte boundary
+ */
+local void bi_windup(deflate_state *s) {
+ if (s->bi_valid > 8) {
+ put_short(s, s->bi_buf);
+ } else if (s->bi_valid > 0) {
+ put_byte(s, (Byte)s->bi_buf);
+ }
+ s->bi_used = ((s->bi_valid - 1) & 7) + 1;
+ s->bi_buf = 0;
+ s->bi_valid = 0;
+#ifdef ZLIB_DEBUG
+ s->bits_sent = (s->bits_sent + 7) & ~(ulg)7;
+#endif
+}
+
+/* ===========================================================================
+ * Generate the codes for a given tree and bit counts (which need not be
+ * optimal).
+ * IN assertion: the array bl_count contains the bit length statistics for
+ * the given tree and the field len is set for all tree elements.
+ * OUT assertion: the field code is set for all tree elements of non
+ * zero code length.
+ */
+local void gen_codes(ct_data *tree, int max_code, ushf *bl_count) {
+ ush next_code[MAX_BITS+1]; /* next code value for each bit length */
+ unsigned code = 0; /* running code value */
+ int bits; /* bit index */
+ int n; /* code index */
+
+ /* The distribution counts are first used to generate the code values
+ * without bit reversal.
+ */
+ for (bits = 1; bits <= MAX_BITS; bits++) {
+ code = (code + bl_count[bits - 1]) << 1;
+ next_code[bits] = (ush)code;
+ }
+ /* Check that the bit counts in bl_count are consistent. The last code
+ * must be all ones.
+ */
+ Assert (code + bl_count[MAX_BITS] - 1 == (1 << MAX_BITS) - 1,
+ "inconsistent bit counts");
+ Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
+
+ for (n = 0; n <= max_code; n++) {
+ int len = tree[n].Len;
+ if (len == 0) continue;
+ /* Now reverse the bits */
+ tree[n].Code = (ush)bi_reverse(next_code[len]++, len);
+
+ Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
+ n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len] - 1));
+ }
+}
+
+#ifdef GEN_TREES_H
+local void gen_trees_header(void);
+#endif
+
+#ifndef ZLIB_DEBUG
+# define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len)
+ /* Send a code of the given tree. c and tree must not have side effects */
+
+#else /* !ZLIB_DEBUG */
+# define send_code(s, c, tree) \
+ { if (z_verbose>2) fprintf(stderr,"\ncd %3d ",(c)); \
+ send_bits(s, tree[c].Code, tree[c].Len); }
+#endif
+
+/* ===========================================================================
+ * Send a value on a given number of bits.
+ * IN assertion: length <= 16 and value fits in length bits.
+ */
+#ifdef ZLIB_DEBUG
+local void send_bits(deflate_state *s, int value, int length) {
+ Tracevv((stderr," l %2d v %4x ", length, value));
+ Assert(length > 0 && length <= 15, "invalid length");
+ s->bits_sent += (ulg)length;
+
+ /* If not enough room in bi_buf, use (valid) bits from bi_buf and
+ * (16 - bi_valid) bits from value, leaving (width - (16 - bi_valid))
+ * unused bits in value.
+ */
+ if (s->bi_valid > (int)Buf_size - length) {
+ s->bi_buf |= (ush)value << s->bi_valid;
+ put_short(s, s->bi_buf);
+ s->bi_buf = (ush)value >> (Buf_size - s->bi_valid);
+ s->bi_valid += length - Buf_size;
+ } else {
+ s->bi_buf |= (ush)value << s->bi_valid;
+ s->bi_valid += length;
+ }
+}
+#else /* !ZLIB_DEBUG */
+
+#define send_bits(s, value, length) \
+{ int len = length;\
+ if (s->bi_valid > (int)Buf_size - len) {\
+ int val = (int)value;\
+ s->bi_buf |= (ush)val << s->bi_valid;\
+ put_short(s, s->bi_buf);\
+ s->bi_buf = (ush)val >> (Buf_size - s->bi_valid);\
+ s->bi_valid += len - Buf_size;\
+ } else {\
+ s->bi_buf |= (ush)(value) << s->bi_valid;\
+ s->bi_valid += len;\
+ }\
+}
+#endif /* ZLIB_DEBUG */
+
+
+/* the arguments must not have side effects */
+
+/* ===========================================================================
+ * Initialize the various 'constant' tables.
+ */
+local void tr_static_init(void) {
+#if defined(GEN_TREES_H) || !defined(STDC)
+ static int static_init_done = 0;
+ int n; /* iterates over tree elements */
+ int bits; /* bit counter */
+ int length; /* length value */
+ int code; /* code value */
+ int dist; /* distance index */
+ ush bl_count[MAX_BITS+1];
+ /* number of codes at each bit length for an optimal tree */
+
+ if (static_init_done) return;
+
+ /* For some embedded targets, global variables are not initialized: */
+#ifdef NO_INIT_GLOBAL_POINTERS
+ static_l_desc.static_tree = static_ltree;
+ static_l_desc.extra_bits = extra_lbits;
+ static_d_desc.static_tree = static_dtree;
+ static_d_desc.extra_bits = extra_dbits;
+ static_bl_desc.extra_bits = extra_blbits;
+#endif
+
+ /* Initialize the mapping length (0..255) -> length code (0..28) */
+ length = 0;
+ for (code = 0; code < LENGTH_CODES-1; code++) {
+ base_length[code] = length;
+ for (n = 0; n < (1 << extra_lbits[code]); n++) {
+ _length_code[length++] = (uch)code;
+ }
+ }
+ Assert (length == 256, "tr_static_init: length != 256");
+ /* Note that the length 255 (match length 258) can be represented
+ * in two different ways: code 284 + 5 bits or code 285, so we
+ * overwrite length_code[255] to use the best encoding:
+ */
+ _length_code[length - 1] = (uch)code;
+
+ /* Initialize the mapping dist (0..32K) -> dist code (0..29) */
+ dist = 0;
+ for (code = 0 ; code < 16; code++) {
+ base_dist[code] = dist;
+ for (n = 0; n < (1 << extra_dbits[code]); n++) {
+ _dist_code[dist++] = (uch)code;
+ }
+ }
+ Assert (dist == 256, "tr_static_init: dist != 256");
+ dist >>= 7; /* from now on, all distances are divided by 128 */
+ for ( ; code < D_CODES; code++) {
+ base_dist[code] = dist << 7;
+ for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {
+ _dist_code[256 + dist++] = (uch)code;
+ }
+ }
+ Assert (dist == 256, "tr_static_init: 256 + dist != 512");
+
+ /* Construct the codes of the static literal tree */
+ for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0;
+ n = 0;
+ while (n <= 143) static_ltree[n++].Len = 8, bl_count[8]++;
+ while (n <= 255) static_ltree[n++].Len = 9, bl_count[9]++;
+ while (n <= 279) static_ltree[n++].Len = 7, bl_count[7]++;
+ while (n <= 287) static_ltree[n++].Len = 8, bl_count[8]++;
+ /* Codes 286 and 287 do not exist, but we must include them in the
+ * tree construction to get a canonical Huffman tree (longest code
+ * all ones)
+ */
+ gen_codes((ct_data *)static_ltree, L_CODES+1, bl_count);
+
+ /* The static distance tree is trivial: */
+ for (n = 0; n < D_CODES; n++) {
+ static_dtree[n].Len = 5;
+ static_dtree[n].Code = bi_reverse((unsigned)n, 5);
+ }
+ static_init_done = 1;
+
+# ifdef GEN_TREES_H
+ gen_trees_header();
+# endif
+#endif /* defined(GEN_TREES_H) || !defined(STDC) */
+}
+
+/* ===========================================================================
+ * Generate the file trees.h describing the static trees.
+ */
+#ifdef GEN_TREES_H
+# ifndef ZLIB_DEBUG
+# include <stdio.h>
+# endif
+
+# define SEPARATOR(i, last, width) \
+ ((i) == (last)? "\n};\n\n" : \
+ ((i) % (width) == (width) - 1 ? ",\n" : ", "))
+
+void gen_trees_header(void) {
+ FILE *header = fopen("trees.h", "w");
+ int i;
+
+ Assert (header != NULL, "Can't open trees.h");
+ fprintf(header,
+ "/* header created automatically with -DGEN_TREES_H */\n\n");
+
+ fprintf(header, "local const ct_data static_ltree[L_CODES+2] = {\n");
+ for (i = 0; i < L_CODES+2; i++) {
+ fprintf(header, "{{%3u},{%3u}}%s", static_ltree[i].Code,
+ static_ltree[i].Len, SEPARATOR(i, L_CODES+1, 5));
+ }
+
+ fprintf(header, "local const ct_data static_dtree[D_CODES] = {\n");
+ for (i = 0; i < D_CODES; i++) {
+ fprintf(header, "{{%2u},{%2u}}%s", static_dtree[i].Code,
+ static_dtree[i].Len, SEPARATOR(i, D_CODES-1, 5));
+ }
+
+ fprintf(header, "const uch ZLIB_INTERNAL _dist_code[DIST_CODE_LEN] = {\n");
+ for (i = 0; i < DIST_CODE_LEN; i++) {
+ fprintf(header, "%2u%s", _dist_code[i],
+ SEPARATOR(i, DIST_CODE_LEN-1, 20));
+ }
+
+ fprintf(header,
+ "const uch ZLIB_INTERNAL _length_code[MAX_MATCH-MIN_MATCH+1]= {\n");
+ for (i = 0; i < MAX_MATCH-MIN_MATCH+1; i++) {
+ fprintf(header, "%2u%s", _length_code[i],
+ SEPARATOR(i, MAX_MATCH-MIN_MATCH, 20));
+ }
+
+ fprintf(header, "local const int base_length[LENGTH_CODES] = {\n");
+ for (i = 0; i < LENGTH_CODES; i++) {
+ fprintf(header, "%1u%s", base_length[i],
+ SEPARATOR(i, LENGTH_CODES-1, 20));
+ }
+
+ fprintf(header, "local const int base_dist[D_CODES] = {\n");
+ for (i = 0; i < D_CODES; i++) {
+ fprintf(header, "%5u%s", base_dist[i],
+ SEPARATOR(i, D_CODES-1, 10));
+ }
+
+ fclose(header);
+}
+#endif /* GEN_TREES_H */
+
+/* ===========================================================================
+ * Initialize a new block.
+ */
+local void init_block(deflate_state *s) {
+ int n; /* iterates over tree elements */
+
+ /* Initialize the trees. */
+ for (n = 0; n < L_CODES; n++) s->dyn_ltree[n].Freq = 0;
+ for (n = 0; n < D_CODES; n++) s->dyn_dtree[n].Freq = 0;
+ for (n = 0; n < BL_CODES; n++) s->bl_tree[n].Freq = 0;
+
+ s->dyn_ltree[END_BLOCK].Freq = 1;
+ s->opt_len = s->static_len = 0L;
+ s->sym_next = s->matches = 0;
+}
+
+/* ===========================================================================
+ * Initialize the tree data structures for a new zlib stream.
+ */
+void ZLIB_INTERNAL _tr_init(deflate_state *s) {
+ tr_static_init();
+
+ s->l_desc.dyn_tree = s->dyn_ltree;
+ s->l_desc.stat_desc = &static_l_desc;
+
+ s->d_desc.dyn_tree = s->dyn_dtree;
+ s->d_desc.stat_desc = &static_d_desc;
+
+ s->bl_desc.dyn_tree = s->bl_tree;
+ s->bl_desc.stat_desc = &static_bl_desc;
+
+ s->bi_buf = 0;
+ s->bi_valid = 0;
+ s->bi_used = 0;
+#ifdef ZLIB_DEBUG
+ s->compressed_len = 0L;
+ s->bits_sent = 0L;
+#endif
+
+ /* Initialize the first block of the first file: */
+ init_block(s);
+}
+
+#define SMALLEST 1
+/* Index within the heap array of least frequent node in the Huffman tree */
+
+
+/* ===========================================================================
+ * Remove the smallest element from the heap and recreate the heap with
+ * one less element. Updates heap and heap_len.
+ */
+#define pqremove(s, tree, top) \
+{\
+ top = s->heap[SMALLEST]; \
+ s->heap[SMALLEST] = s->heap[s->heap_len--]; \
+ pqdownheap(s, tree, SMALLEST); \
+}
+
+/* ===========================================================================
+ * Compares to subtrees, using the tree depth as tie breaker when
+ * the subtrees have equal frequency. This minimizes the worst case length.
+ */
+#define smaller(tree, n, m, depth) \
+ (tree[n].Freq < tree[m].Freq || \
+ (tree[n].Freq == tree[m].Freq && depth[n] <= depth[m]))
+
+/* ===========================================================================
+ * Restore the heap property by moving down the tree starting at node k,
+ * exchanging a node with the smallest of its two sons if necessary, stopping
+ * when the heap property is re-established (each father smaller than its
+ * two sons).
+ */
+local void pqdownheap(deflate_state *s, ct_data *tree, int k) {
+ int v = s->heap[k];
+ int j = k << 1; /* left son of k */
+ while (j <= s->heap_len) {
+ /* Set j to the smallest of the two sons: */
+ if (j < s->heap_len &&
+ smaller(tree, s->heap[j + 1], s->heap[j], s->depth)) {
+ j++;
+ }
+ /* Exit if v is smaller than both sons */
+ if (smaller(tree, v, s->heap[j], s->depth)) break;
+
+ /* Exchange v with the smallest son */
+ s->heap[k] = s->heap[j]; k = j;
+
+ /* And continue down the tree, setting j to the left son of k */
+ j <<= 1;
+ }
+ s->heap[k] = v;
+}
+
+/* ===========================================================================
+ * Compute the optimal bit lengths for a tree and update the total bit length
+ * for the current block.
+ * IN assertion: the fields freq and dad are set, heap[heap_max] and
+ * above are the tree nodes sorted by increasing frequency.
+ * OUT assertions: the field len is set to the optimal bit length, the
+ * array bl_count contains the frequencies for each bit length.
+ * The length opt_len is updated; static_len is also updated if stree is
+ * not null.
+ */
+local void gen_bitlen(deflate_state *s, tree_desc *desc) {
+ ct_data *tree = desc->dyn_tree;
+ int max_code = desc->max_code;
+ const ct_data *stree = desc->stat_desc->static_tree;
+ const intf *extra = desc->stat_desc->extra_bits;
+ int base = desc->stat_desc->extra_base;
+ int max_length = desc->stat_desc->max_length;
+ int h; /* heap index */
+ int n, m; /* iterate over the tree elements */
+ int bits; /* bit length */
+ int xbits; /* extra bits */
+ ush f; /* frequency */
+ int overflow = 0; /* number of elements with bit length too large */
+
+ for (bits = 0; bits <= MAX_BITS; bits++) s->bl_count[bits] = 0;
+
+ /* In a first pass, compute the optimal bit lengths (which may
+ * overflow in the case of the bit length tree).
+ */
+ tree[s->heap[s->heap_max]].Len = 0; /* root of the heap */
+
+ for (h = s->heap_max + 1; h < HEAP_SIZE; h++) {
+ n = s->heap[h];
+ bits = tree[tree[n].Dad].Len + 1;
+ if (bits > max_length) bits = max_length, overflow++;
+ tree[n].Len = (ush)bits;
+ /* We overwrite tree[n].Dad which is no longer needed */
+
+ if (n > max_code) continue; /* not a leaf node */
+
+ s->bl_count[bits]++;
+ xbits = 0;
+ if (n >= base) xbits = extra[n - base];
+ f = tree[n].Freq;
+ s->opt_len += (ulg)f * (unsigned)(bits + xbits);
+ if (stree) s->static_len += (ulg)f * (unsigned)(stree[n].Len + xbits);
+ }
+ if (overflow == 0) return;
+
+ Tracev((stderr,"\nbit length overflow\n"));
+ /* This happens for example on obj2 and pic of the Calgary corpus */
+
+ /* Find the first bit length which could increase: */
+ do {
+ bits = max_length - 1;
+ while (s->bl_count[bits] == 0) bits--;
+ s->bl_count[bits]--; /* move one leaf down the tree */
+ s->bl_count[bits + 1] += 2; /* move one overflow item as its brother */
+ s->bl_count[max_length]--;
+ /* The brother of the overflow item also moves one step up,
+ * but this does not affect bl_count[max_length]
+ */
+ overflow -= 2;
+ } while (overflow > 0);
+
+ /* Now recompute all bit lengths, scanning in increasing frequency.
+ * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
+ * lengths instead of fixing only the wrong ones. This idea is taken
+ * from 'ar' written by Haruhiko Okumura.)
+ */
+ for (bits = max_length; bits != 0; bits--) {
+ n = s->bl_count[bits];
+ while (n != 0) {
+ m = s->heap[--h];
+ if (m > max_code) continue;
+ if ((unsigned) tree[m].Len != (unsigned) bits) {
+ Tracev((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
+ s->opt_len += ((ulg)bits - tree[m].Len) * tree[m].Freq;
+ tree[m].Len = (ush)bits;
+ }
+ n--;
+ }
+ }
+}
+
+#ifdef DUMP_BL_TREE
+# include <stdio.h>
+#endif
+
+/* ===========================================================================
+ * Construct one Huffman tree and assigns the code bit strings and lengths.
+ * Update the total bit length for the current block.
+ * IN assertion: the field freq is set for all tree elements.
+ * OUT assertions: the fields len and code are set to the optimal bit length
+ * and corresponding code. The length opt_len is updated; static_len is
+ * also updated if stree is not null. The field max_code is set.
+ */
+local void build_tree(deflate_state *s, tree_desc *desc) {
+ ct_data *tree = desc->dyn_tree;
+ const ct_data *stree = desc->stat_desc->static_tree;
+ int elems = desc->stat_desc->elems;
+ int n, m; /* iterate over heap elements */
+ int max_code = -1; /* largest code with non zero frequency */
+ int node; /* new node being created */
+
+ /* Construct the initial heap, with least frequent element in
+ * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n + 1].
+ * heap[0] is not used.
+ */
+ s->heap_len = 0, s->heap_max = HEAP_SIZE;
+
+ for (n = 0; n < elems; n++) {
+ if (tree[n].Freq != 0) {
+ s->heap[++(s->heap_len)] = max_code = n;
+ s->depth[n] = 0;
+ } else {
+ tree[n].Len = 0;
+ }
+ }
+
+ /* The pkzip format requires that at least one distance code exists,
+ * and that at least one bit should be sent even if there is only one
+ * possible code. So to avoid special checks later on we force at least
+ * two codes of non zero frequency.
+ */
+ while (s->heap_len < 2) {
+ node = s->heap[++(s->heap_len)] = (max_code < 2 ? ++max_code : 0);
+ tree[node].Freq = 1;
+ s->depth[node] = 0;
+ s->opt_len--; if (stree) s->static_len -= stree[node].Len;
+ /* node is 0 or 1 so it does not have extra bits */
+ }
+ desc->max_code = max_code;
+
+ /* The elements heap[heap_len/2 + 1 .. heap_len] are leaves of the tree,
+ * establish sub-heaps of increasing lengths:
+ */
+ for (n = s->heap_len/2; n >= 1; n--) pqdownheap(s, tree, n);
+
+ /* Construct the Huffman tree by repeatedly combining the least two
+ * frequent nodes.
+ */
+ node = elems; /* next internal node of the tree */
+ do {
+ pqremove(s, tree, n); /* n = node of least frequency */
+ m = s->heap[SMALLEST]; /* m = node of next least frequency */
+
+ s->heap[--(s->heap_max)] = n; /* keep the nodes sorted by frequency */
+ s->heap[--(s->heap_max)] = m;
+
+ /* Create a new node father of n and m */
+ tree[node].Freq = tree[n].Freq + tree[m].Freq;
+ s->depth[node] = (uch)((s->depth[n] >= s->depth[m] ?
+ s->depth[n] : s->depth[m]) + 1);
+ tree[n].Dad = tree[m].Dad = (ush)node;
+#ifdef DUMP_BL_TREE
+ if (tree == s->bl_tree) {
+ fprintf(stderr,"\nnode %d(%d), sons %d(%d) %d(%d)",
+ node, tree[node].Freq, n, tree[n].Freq, m, tree[m].Freq);
+ }
+#endif
+ /* and insert the new node in the heap */
+ s->heap[SMALLEST] = node++;
+ pqdownheap(s, tree, SMALLEST);
+
+ } while (s->heap_len >= 2);
+
+ s->heap[--(s->heap_max)] = s->heap[SMALLEST];
+
+ /* At this point, the fields freq and dad are set. We can now
+ * generate the bit lengths.
+ */
+ gen_bitlen(s, (tree_desc *)desc);
+
+ /* The field len is now set, we can generate the bit codes */
+ gen_codes ((ct_data *)tree, max_code, s->bl_count);
+}
+
+/* ===========================================================================
+ * Scan a literal or distance tree to determine the frequencies of the codes
+ * in the bit length tree.
+ */
+local void scan_tree(deflate_state *s, ct_data *tree, int max_code) {
+ int n; /* iterates over all tree elements */
+ int prevlen = -1; /* last emitted length */
+ int curlen; /* length of current code */
+ int nextlen = tree[0].Len; /* length of next code */
+ int count = 0; /* repeat count of the current code */
+ int max_count = 7; /* max repeat count */
+ int min_count = 4; /* min repeat count */
+
+ if (nextlen == 0) max_count = 138, min_count = 3;
+ tree[max_code + 1].Len = (ush)0xffff; /* guard */
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen; nextlen = tree[n + 1].Len;
+ if (++count < max_count && curlen == nextlen) {
+ continue;
+ } else if (count < min_count) {
+ s->bl_tree[curlen].Freq += (ush)count;
+ } else if (curlen != 0) {
+ if (curlen != prevlen) s->bl_tree[curlen].Freq++;
+ s->bl_tree[REP_3_6].Freq++;
+ } else if (count <= 10) {
+ s->bl_tree[REPZ_3_10].Freq++;
+ } else {
+ s->bl_tree[REPZ_11_138].Freq++;
+ }
+ count = 0; prevlen = curlen;
+ if (nextlen == 0) {
+ max_count = 138, min_count = 3;
+ } else if (curlen == nextlen) {
+ max_count = 6, min_count = 3;
+ } else {
+ max_count = 7, min_count = 4;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Send a literal or distance tree in compressed form, using the codes in
+ * bl_tree.
+ */
+local void send_tree(deflate_state *s, ct_data *tree, int max_code) {
+ int n; /* iterates over all tree elements */
+ int prevlen = -1; /* last emitted length */
+ int curlen; /* length of current code */
+ int nextlen = tree[0].Len; /* length of next code */
+ int count = 0; /* repeat count of the current code */
+ int max_count = 7; /* max repeat count */
+ int min_count = 4; /* min repeat count */
+
+ /* tree[max_code + 1].Len = -1; */ /* guard already set */
+ if (nextlen == 0) max_count = 138, min_count = 3;
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen; nextlen = tree[n + 1].Len;
+ if (++count < max_count && curlen == nextlen) {
+ continue;
+ } else if (count < min_count) {
+ do { send_code(s, curlen, s->bl_tree); } while (--count != 0);
+
+ } else if (curlen != 0) {
+ if (curlen != prevlen) {
+ send_code(s, curlen, s->bl_tree); count--;
+ }
+ Assert(count >= 3 && count <= 6, " 3_6?");
+ send_code(s, REP_3_6, s->bl_tree); send_bits(s, count - 3, 2);
+
+ } else if (count <= 10) {
+ send_code(s, REPZ_3_10, s->bl_tree); send_bits(s, count - 3, 3);
+
+ } else {
+ send_code(s, REPZ_11_138, s->bl_tree); send_bits(s, count - 11, 7);
+ }
+ count = 0; prevlen = curlen;
+ if (nextlen == 0) {
+ max_count = 138, min_count = 3;
+ } else if (curlen == nextlen) {
+ max_count = 6, min_count = 3;
+ } else {
+ max_count = 7, min_count = 4;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Construct the Huffman tree for the bit lengths and return the index in
+ * bl_order of the last bit length code to send.
+ */
+local int build_bl_tree(deflate_state *s) {
+ int max_blindex; /* index of last bit length code of non zero freq */
+
+ /* Determine the bit length frequencies for literal and distance trees */
+ scan_tree(s, (ct_data *)s->dyn_ltree, s->l_desc.max_code);
+ scan_tree(s, (ct_data *)s->dyn_dtree, s->d_desc.max_code);
+
+ /* Build the bit length tree: */
+ build_tree(s, (tree_desc *)(&(s->bl_desc)));
+ /* opt_len now includes the length of the tree representations, except the
+ * lengths of the bit lengths codes and the 5 + 5 + 4 bits for the counts.
+ */
+
+ /* Determine the number of bit length codes to send. The pkzip format
+ * requires that at least 4 bit length codes be sent. (appnote.txt says
+ * 3 but the actual value used is 4.)
+ */
+ for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {
+ if (s->bl_tree[bl_order[max_blindex]].Len != 0) break;
+ }
+ /* Update opt_len to include the bit length tree and counts */
+ s->opt_len += 3*((ulg)max_blindex + 1) + 5 + 5 + 4;
+ Tracev((stderr, "\ndyn trees: dyn %lu, stat %lu",
+ s->opt_len, s->static_len));
+
+ return max_blindex;
+}
+
+/* ===========================================================================
+ * Send the header for a block using dynamic Huffman trees: the counts, the
+ * lengths of the bit length codes, the literal tree and the distance tree.
+ * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
+ */
+local void send_all_trees(deflate_state *s, int lcodes, int dcodes,
+ int blcodes) {
+ int rank; /* index in bl_order */
+
+ Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
+ Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
+ "too many codes");
+ Tracev((stderr, "\nbl counts: "));
+ send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */
+ send_bits(s, dcodes - 1, 5);
+ send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */
+ for (rank = 0; rank < blcodes; rank++) {
+ Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
+ send_bits(s, s->bl_tree[bl_order[rank]].Len, 3);
+ }
+ Tracev((stderr, "\nbl tree: sent %lu", s->bits_sent));
+
+ send_tree(s, (ct_data *)s->dyn_ltree, lcodes - 1); /* literal tree */
+ Tracev((stderr, "\nlit tree: sent %lu", s->bits_sent));
+
+ send_tree(s, (ct_data *)s->dyn_dtree, dcodes - 1); /* distance tree */
+ Tracev((stderr, "\ndist tree: sent %lu", s->bits_sent));
+}
+
+/* ===========================================================================
+ * Send a stored block
+ */
+void ZLIB_INTERNAL _tr_stored_block(deflate_state *s, charf *buf,
+ ulg stored_len, int last) {
+ send_bits(s, (STORED_BLOCK<<1) + last, 3); /* send block type */
+ bi_windup(s); /* align on byte boundary */
+ put_short(s, (ush)stored_len);
+ put_short(s, (ush)~stored_len);
+ if (stored_len)
+ zmemcpy(s->pending_buf + s->pending, (Bytef *)buf, stored_len);
+ s->pending += stored_len;
+#ifdef ZLIB_DEBUG
+ s->compressed_len = (s->compressed_len + 3 + 7) & (ulg)~7L;
+ s->compressed_len += (stored_len + 4) << 3;
+ s->bits_sent += 2*16;
+ s->bits_sent += stored_len << 3;
+#endif
+}
+
+/* ===========================================================================
+ * Flush the bits in the bit buffer to pending output (leaves at most 7 bits)
+ */
+void ZLIB_INTERNAL _tr_flush_bits(deflate_state *s) {
+ bi_flush(s);
+}
+
+/* ===========================================================================
+ * Send one empty static block to give enough lookahead for inflate.
+ * This takes 10 bits, of which 7 may remain in the bit buffer.
+ */
+void ZLIB_INTERNAL _tr_align(deflate_state *s) {
+ send_bits(s, STATIC_TREES<<1, 3);
+ send_code(s, END_BLOCK, static_ltree);
+#ifdef ZLIB_DEBUG
+ s->compressed_len += 10L; /* 3 for block type, 7 for EOB */
+#endif
+ bi_flush(s);
+}
+
+/* ===========================================================================
+ * Send the block data compressed using the given Huffman trees
+ */
+local void compress_block(deflate_state *s, const ct_data *ltree,
+ const ct_data *dtree) {
+ unsigned dist; /* distance of matched string */
+ int lc; /* match length or unmatched char (if dist == 0) */
+ unsigned sx = 0; /* running index in symbol buffers */
+ unsigned code; /* the code to send */
+ int extra; /* number of extra bits to send */
+
+ if (s->sym_next != 0) do {
+#ifdef LIT_MEM
+ dist = s->d_buf[sx];
+ lc = s->l_buf[sx++];
+#else
+ dist = s->sym_buf[sx++] & 0xff;
+ dist += (unsigned)(s->sym_buf[sx++] & 0xff) << 8;
+ lc = s->sym_buf[sx++];
+#endif
+ if (dist == 0) {
+ send_code(s, lc, ltree); /* send a literal byte */
+ Tracecv(isgraph(lc), (stderr," '%c' ", lc));
+ } else {
+ /* Here, lc is the match length - MIN_MATCH */
+ code = _length_code[lc];
+ send_code(s, code + LITERALS + 1, ltree); /* send length code */
+ extra = extra_lbits[code];
+ if (extra != 0) {
+ lc -= base_length[code];
+ send_bits(s, lc, extra); /* send the extra length bits */
+ }
+ dist--; /* dist is now the match distance - 1 */
+ code = d_code(dist);
+ Assert (code < D_CODES, "bad d_code");
+
+ send_code(s, code, dtree); /* send the distance code */
+ extra = extra_dbits[code];
+ if (extra != 0) {
+ dist -= (unsigned)base_dist[code];
+ send_bits(s, (int)dist, extra); /* send the extra bits */
+ }
+ } /* literal or match pair ? */
+
+ /* Check for no overlay of pending_buf on needed symbols */
+#ifdef LIT_MEM
+ Assert(s->pending < 2 * (s->lit_bufsize + sx), "pendingBuf overflow");
+#else
+ Assert(s->pending < s->lit_bufsize + sx, "pendingBuf overflow");
+#endif
+
+ } while (sx < s->sym_next);
+
+ send_code(s, END_BLOCK, ltree);
+}
+
+/* ===========================================================================
+ * Check if the data type is TEXT or BINARY, using the following algorithm:
+ * - TEXT if the two conditions below are satisfied:
+ * a) There are no non-portable control characters belonging to the
+ * "block list" (0..6, 14..25, 28..31).
+ * b) There is at least one printable character belonging to the
+ * "allow list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).
+ * - BINARY otherwise.
+ * - The following partially-portable control characters form a
+ * "gray list" that is ignored in this detection algorithm:
+ * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).
+ * IN assertion: the fields Freq of dyn_ltree are set.
+ */
+local int detect_data_type(deflate_state *s) {
+ /* block_mask is the bit mask of block-listed bytes
+ * set bits 0..6, 14..25, and 28..31
+ * 0xf3ffc07f = binary 11110011111111111100000001111111
+ */
+ unsigned long block_mask = 0xf3ffc07fUL;
+ int n;
+
+ /* Check for non-textual ("block-listed") bytes. */
+ for (n = 0; n <= 31; n++, block_mask >>= 1)
+ if ((block_mask & 1) && (s->dyn_ltree[n].Freq != 0))
+ return Z_BINARY;
+
+ /* Check for textual ("allow-listed") bytes. */
+ if (s->dyn_ltree[9].Freq != 0 || s->dyn_ltree[10].Freq != 0
+ || s->dyn_ltree[13].Freq != 0)
+ return Z_TEXT;
+ for (n = 32; n < LITERALS; n++)
+ if (s->dyn_ltree[n].Freq != 0)
+ return Z_TEXT;
+
+ /* There are no "block-listed" or "allow-listed" bytes:
+ * this stream either is empty or has tolerated ("gray-listed") bytes only.
+ */
+ return Z_BINARY;
+}
+
+/* ===========================================================================
+ * Determine the best encoding for the current block: dynamic trees, static
+ * trees or store, and write out the encoded block.
+ */
+void ZLIB_INTERNAL _tr_flush_block(deflate_state *s, charf *buf,
+ ulg stored_len, int last) {
+ ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */
+ int max_blindex = 0; /* index of last bit length code of non zero freq */
+
+ /* Build the Huffman trees unless a stored block is forced */
+ if (s->level > 0) {
+
+ /* Check if the file is binary or text */
+ if (s->strm->data_type == Z_UNKNOWN)
+ s->strm->data_type = detect_data_type(s);
+
+ /* Construct the literal and distance trees */
+ build_tree(s, (tree_desc *)(&(s->l_desc)));
+ Tracev((stderr, "\nlit data: dyn %lu, stat %lu", s->opt_len,
+ s->static_len));
+
+ build_tree(s, (tree_desc *)(&(s->d_desc)));
+ Tracev((stderr, "\ndist data: dyn %lu, stat %lu", s->opt_len,
+ s->static_len));
+ /* At this point, opt_len and static_len are the total bit lengths of
+ * the compressed block data, excluding the tree representations.
+ */
+
+ /* Build the bit length tree for the above two trees, and get the index
+ * in bl_order of the last bit length code to send.
+ */
+ max_blindex = build_bl_tree(s);
+
+ /* Determine the best encoding. Compute the block lengths in bytes. */
+ opt_lenb = (s->opt_len + 3 + 7) >> 3;
+ static_lenb = (s->static_len + 3 + 7) >> 3;
+
+ Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
+ opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
+ s->sym_next / 3));
+
+#ifndef FORCE_STATIC
+ if (static_lenb <= opt_lenb || s->strategy == Z_FIXED)
+#endif
+ opt_lenb = static_lenb;
+
+ } else {
+ Assert(buf != (char*)0, "lost buf");
+ opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
+ }
+
+#ifdef FORCE_STORED
+ if (buf != (char*)0) { /* force stored block */
+#else
+ if (stored_len + 4 <= opt_lenb && buf != (char*)0) {
+ /* 4: two words for the lengths */
+#endif
+ /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
+ * Otherwise we can't have processed more than WSIZE input bytes since
+ * the last block flush, because compression would have been
+ * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
+ * transform a block into a stored block.
+ */
+ _tr_stored_block(s, buf, stored_len, last);
+
+ } else if (static_lenb == opt_lenb) {
+ send_bits(s, (STATIC_TREES<<1) + last, 3);
+ compress_block(s, (const ct_data *)static_ltree,
+ (const ct_data *)static_dtree);
+#ifdef ZLIB_DEBUG
+ s->compressed_len += 3 + s->static_len;
+#endif
+ } else {
+ send_bits(s, (DYN_TREES<<1) + last, 3);
+ send_all_trees(s, s->l_desc.max_code + 1, s->d_desc.max_code + 1,
+ max_blindex + 1);
+ compress_block(s, (const ct_data *)s->dyn_ltree,
+ (const ct_data *)s->dyn_dtree);
+#ifdef ZLIB_DEBUG
+ s->compressed_len += 3 + s->opt_len;
+#endif
+ }
+ Assert (s->compressed_len == s->bits_sent, "bad compressed size");
+ /* The above check is made mod 2^32, for files larger than 512 MB
+ * and uLong implemented on 32 bits.
+ */
+ init_block(s);
+
+ if (last) {
+ bi_windup(s);
+#ifdef ZLIB_DEBUG
+ s->compressed_len += 7; /* align on byte boundary */
+#endif
+ }
+ Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len >> 3,
+ s->compressed_len - 7*(ulg)last));
+}
+
+/* ===========================================================================
+ * Save the match info and tally the frequency counts. Return true if
+ * the current block must be flushed.
+ */
+int ZLIB_INTERNAL _tr_tally(deflate_state *s, unsigned dist, unsigned lc) {
+#ifdef LIT_MEM
+ s->d_buf[s->sym_next] = (ush)dist;
+ s->l_buf[s->sym_next++] = (uch)lc;
+#else
+ s->sym_buf[s->sym_next++] = (uch)dist;
+ s->sym_buf[s->sym_next++] = (uch)(dist >> 8);
+ s->sym_buf[s->sym_next++] = (uch)lc;
+#endif
+ if (dist == 0) {
+ /* lc is the unmatched char */
+ s->dyn_ltree[lc].Freq++;
+ } else {
+ s->matches++;
+ /* Here, lc is the match length - MIN_MATCH */
+ dist--; /* dist = match distance - 1 */
+ Assert((ush)dist < (ush)MAX_DIST(s) &&
+ (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
+ (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match");
+
+ s->dyn_ltree[_length_code[lc] + LITERALS + 1].Freq++;
+ s->dyn_dtree[d_code(dist)].Freq++;
+ }
+ return (s->sym_next == s->sym_end);
+}
diff --git a/Minecraft.Client/Common/zlib/zlib.h b/Minecraft.Client/Common/zlib/zlib.h index 0a9e7909..398a431a 100644 --- a/Minecraft.Client/Common/zlib/zlib.h +++ b/Minecraft.Client/Common/zlib/zlib.h @@ -1,2057 +1,2057 @@ -/* zlib.h -- interface of the 'zlib' general purpose compression library - version 1.3.2.1, February xxth, 2026 - - Copyright (C) 1995-2026 Jean-loup Gailly and Mark Adler - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - Jean-loup Gailly Mark Adler - jloup@gzip.org madler@alumni.caltech.edu - - - The data format used by the zlib library is described by RFCs (Request for - Comments) 1950 to 1952 at https://datatracker.ietf.org/doc/html/rfc1950 - (zlib format), rfc1951 (deflate format) and rfc1952 (gzip format). -*/ - -#ifndef ZLIB_H -#define ZLIB_H - -#ifdef ZLIB_BUILD -# include <zconf.h> -#else -# include "zconf.h" -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -#define ZLIB_VERSION "1.3.2.1-motley" -#define ZLIB_VERNUM 0x1321 -#define ZLIB_VER_MAJOR 1 -#define ZLIB_VER_MINOR 3 -#define ZLIB_VER_REVISION 2 -#define ZLIB_VER_SUBREVISION 1 - -/* - The 'zlib' compression library provides in-memory compression and - decompression functions, including integrity checks of the uncompressed data. - This version of the library supports only one compression method (deflation) - but other algorithms will be added later and will have the same stream - interface. - - Compression can be done in a single step if the buffers are large enough, - or can be done by repeated calls of the compression function. In the latter - case, the application must provide more input and/or consume the output - (providing more output space) before each call. - - The compressed data format used by default by the in-memory functions is - the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped - around a deflate stream, which is itself documented in RFC 1951. - - The library also supports reading and writing files in gzip (.gz) format - with an interface similar to that of stdio using the functions that start - with "gz". The gzip format is different from the zlib format. gzip is a - gzip wrapper, documented in RFC 1952, wrapped around a deflate stream. - - This library can optionally read and write gzip and raw deflate streams in - memory as well. - - The zlib format was designed to be compact and fast for use in memory - and on communications channels. The gzip format was designed for single- - file compression on file systems, has a larger header than zlib to maintain - directory information, and uses a different, slower check method than zlib. - - The library does not install any signal handler. The decoder checks - the consistency of the compressed data, so the library should never crash - even in the case of corrupted input. -*/ - -typedef voidpf (*alloc_func)(voidpf opaque, uInt items, uInt size); -typedef void (*free_func)(voidpf opaque, voidpf address); - -struct internal_state; - -typedef struct z_stream_s { - z_const Bytef *next_in; /* next input byte */ - uInt avail_in; /* number of bytes available at next_in */ - uLong total_in; /* total number of input bytes read so far */ - - Bytef *next_out; /* next output byte will go here */ - uInt avail_out; /* remaining free space at next_out */ - uLong total_out; /* total number of bytes output so far */ - - z_const char *msg; /* last error message, NULL if no error */ - struct internal_state FAR *state; /* not visible by applications */ - - alloc_func zalloc; /* used to allocate the internal state */ - free_func zfree; /* used to free the internal state */ - voidpf opaque; /* private data object passed to zalloc and zfree */ - - int data_type; /* best guess about the data type: binary or text - for deflate, or the decoding state for inflate */ - uLong adler; /* Adler-32 or CRC-32 value of the uncompressed data */ - uLong reserved; /* reserved for future use */ -} z_stream; - -typedef z_stream FAR *z_streamp; - -/* - gzip header information passed to and from zlib routines. See RFC 1952 - for more details on the meanings of these fields. -*/ -typedef struct gz_header_s { - int text; /* true if compressed data believed to be text */ - uLong time; /* modification time */ - int xflags; /* extra flags (not used when writing a gzip file) */ - int os; /* operating system */ - Bytef *extra; /* pointer to extra field or Z_NULL if none */ - uInt extra_len; /* extra field length (valid if extra != Z_NULL) */ - uInt extra_max; /* space at extra (only when reading header) */ - Bytef *name; /* pointer to zero-terminated file name or Z_NULL */ - uInt name_max; /* space at name (only when reading header) */ - Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */ - uInt comm_max; /* space at comment (only when reading header) */ - int hcrc; /* true if there was or will be a header crc */ - int done; /* true when done reading gzip header (not used - when writing a gzip file) */ -} gz_header; - -typedef gz_header FAR *gz_headerp; - -/* - The application must update next_in and avail_in when avail_in has dropped - to zero. It must update next_out and avail_out when avail_out has dropped - to zero. The application must initialize zalloc, zfree and opaque before - calling the init function. All other fields are set by the compression - library and must not be updated by the application. - - The opaque value provided by the application will be passed as the first - parameter for calls of zalloc and zfree. This can be useful for custom - memory management. The compression library attaches no meaning to the - opaque value. - - zalloc must return Z_NULL if there is not enough memory for the object. - If zlib is used in a multi-threaded application, zalloc and zfree must be - thread safe. In that case, zlib is thread-safe. When zalloc and zfree are - Z_NULL on entry to the initialization function, they are set to internal - routines that use the standard library functions malloc() and free(). - - On 16-bit systems, the functions zalloc and zfree must be able to allocate - exactly 65536 bytes, but will not be required to allocate more than this if - the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, pointers - returned by zalloc for objects of exactly 65536 bytes *must* have their - offset normalized to zero. The default allocation function provided by this - library ensures this (see zutil.c). To reduce memory requirements and avoid - any allocation of 64K objects, at the expense of compression ratio, compile - the library with -DMAX_WBITS=14 (see zconf.h). - - The fields total_in and total_out can be used for statistics or progress - reports. After compression, total_in holds the total size of the - uncompressed data and may be saved for use by the decompressor (particularly - if the decompressor wants to decompress everything in a single step). -*/ - - /* constants */ - -#define Z_NO_FLUSH 0 -#define Z_PARTIAL_FLUSH 1 -#define Z_SYNC_FLUSH 2 -#define Z_FULL_FLUSH 3 -#define Z_FINISH 4 -#define Z_BLOCK 5 -#define Z_TREES 6 -/* Allowed flush values; see deflate() and inflate() below for details */ - -#define Z_OK 0 -#define Z_STREAM_END 1 -#define Z_NEED_DICT 2 -#define Z_ERRNO (-1) -#define Z_STREAM_ERROR (-2) -#define Z_DATA_ERROR (-3) -#define Z_MEM_ERROR (-4) -#define Z_BUF_ERROR (-5) -#define Z_VERSION_ERROR (-6) -/* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ - -#define Z_NO_COMPRESSION 0 -#define Z_BEST_SPEED 1 -#define Z_BEST_COMPRESSION 9 -#define Z_DEFAULT_COMPRESSION (-1) -/* compression levels */ - -#define Z_FILTERED 1 -#define Z_HUFFMAN_ONLY 2 -#define Z_RLE 3 -#define Z_FIXED 4 -#define Z_DEFAULT_STRATEGY 0 -/* compression strategy; see deflateInit2() below for details */ - -#define Z_BINARY 0 -#define Z_TEXT 1 -#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */ -#define Z_UNKNOWN 2 -/* Possible values of the data_type field for deflate() */ - -#define Z_DEFLATED 8 -/* The deflate compression method (the only one supported in this version) */ - -#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */ - -#define zlib_version zlibVersion() -/* for compatibility with versions < 1.0.2 */ - - - /* basic functions */ - -ZEXTERN const char * ZEXPORT zlibVersion(void); -/* The application can compare zlibVersion and ZLIB_VERSION for consistency. - If the first character differs, the library code actually used is not - compatible with the zlib.h header file used by the application. This check - is automatically made by deflateInit and inflateInit. - */ - -/* -ZEXTERN int ZEXPORT deflateInit(z_streamp strm, int level); - - Initializes the internal stream state for compression. The fields - zalloc, zfree and opaque must be initialized before by the caller. If - zalloc and zfree are set to Z_NULL, deflateInit updates them to use default - allocation functions. total_in, total_out, adler, and msg are initialized. - - The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9: - 1 gives best speed, 9 gives best compression, 0 gives no compression at all - (the input data is simply copied a block at a time). Z_DEFAULT_COMPRESSION - requests a default compromise between speed and compression (currently - equivalent to level 6). - - deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_STREAM_ERROR if level is not a valid compression level, or - Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible - with the version assumed by the caller (ZLIB_VERSION). msg is set to null - if there is no error message. deflateInit does not perform any compression: - this will be done by deflate(). -*/ - - -ZEXTERN int ZEXPORT deflate(z_streamp strm, int flush); -/* - deflate compresses as much data as possible, and stops when the input - buffer becomes empty or the output buffer becomes full. It may introduce - some output latency (reading input without producing any output) except when - forced to flush. - - The detailed semantics are as follows. deflate performs one or both of the - following actions: - - - Compress more input starting at next_in and update next_in and avail_in - accordingly. If not all input can be processed (because there is not - enough room in the output buffer), next_in and avail_in are updated and - processing will resume at this point for the next call of deflate(). - - - Generate more output starting at next_out and update next_out and avail_out - accordingly. This action is forced if the parameter flush is non zero. - Forcing flush frequently degrades the compression ratio, so this parameter - should be set only when necessary. Some output may be provided even if - flush is zero. - - Before the call of deflate(), the application should ensure that at least - one of the actions is possible, by providing more input and/or consuming more - output, and updating avail_in or avail_out accordingly; avail_out should - never be zero before the call. The application can consume the compressed - output when it wants, for example when the output buffer is full (avail_out - == 0), or after each call of deflate(). If deflate returns Z_OK and with - zero avail_out, it must be called again after making room in the output - buffer because there might be more output pending. See deflatePending(), - which can be used if desired to determine whether or not there is more output - in that case. - - Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to - decide how much data to accumulate before producing output, in order to - maximize compression. - - If the parameter flush is set to Z_SYNC_FLUSH, all pending output is - flushed to the output buffer and the output is aligned on a byte boundary, so - that the decompressor can get all input data available so far. (In - particular avail_in is zero after the call if enough output space has been - provided before the call.) Flushing may degrade compression for some - compression algorithms and so it should be used only when necessary. This - completes the current deflate block and follows it with an empty stored block - that is three bits plus filler bits to the next byte, followed by four bytes - (00 00 ff ff). - - If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the - output buffer, but the output is not aligned to a byte boundary. All of the - input data so far will be available to the decompressor, as for Z_SYNC_FLUSH. - This completes the current deflate block and follows it with an empty fixed - codes block that is 10 bits long. This assures that enough bytes are output - in order for the decompressor to finish the block before the empty fixed - codes block. - - If flush is set to Z_BLOCK, a deflate block is completed and emitted, as - for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to - seven bits of the current block are held to be written as the next byte after - the next deflate block is completed. In this case, the decompressor may not - be provided enough bits at this point in order to complete decompression of - the data provided so far to the compressor. It may need to wait for the next - block to be emitted. This is for advanced applications that need to control - the emission of deflate blocks. - - If flush is set to Z_FULL_FLUSH, all output is flushed as with - Z_SYNC_FLUSH, and the compression state is reset so that decompression can - restart from this point if previous compressed data has been damaged or if - random access is desired. Using Z_FULL_FLUSH too often can seriously degrade - compression. - - If deflate returns with avail_out == 0, this function must be called again - with the same value of the flush parameter and more output space (updated - avail_out), until the flush is complete (deflate returns with non-zero - avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that - avail_out is greater than six when the flush marker begins, in order to avoid - repeated flush markers upon calling deflate() again when avail_out == 0. - - If the parameter flush is set to Z_FINISH, pending input is processed, - pending output is flushed and deflate returns with Z_STREAM_END if there was - enough output space. If deflate returns with Z_OK or Z_BUF_ERROR, this - function must be called again with Z_FINISH and more output space (updated - avail_out) but no more input data, until it returns with Z_STREAM_END or an - error. After deflate has returned Z_STREAM_END, the only possible operations - on the stream are deflateReset or deflateEnd. - - Z_FINISH can be used in the first deflate call after deflateInit if all the - compression is to be done in a single step. In order to complete in one - call, avail_out must be at least the value returned by deflateBound (see - below). Then deflate is guaranteed to return Z_STREAM_END. If not enough - output space is provided, deflate will not return Z_STREAM_END, and it must - be called again as described above. - - deflate() sets strm->adler to the Adler-32 checksum of all input read - so far (that is, total_in bytes). If a gzip stream is being generated, then - strm->adler will be the CRC-32 checksum of the input read so far. (See - deflateInit2 below.) - - deflate() may update strm->data_type if it can make a good guess about - the input data type (Z_BINARY or Z_TEXT). If in doubt, the data is - considered binary. This field is only for information purposes and does not - affect the compression algorithm in any manner. - - deflate() returns Z_OK if some progress has been made (more input - processed or more output produced), Z_STREAM_END if all input has been - consumed and all output has been produced (only when flush is set to - Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example - if next_in or next_out was Z_NULL or the state was inadvertently written over - by the application), or Z_BUF_ERROR if no progress is possible (for example - avail_in or avail_out was zero). Note that Z_BUF_ERROR is not fatal, and - deflate() can be called again with more input and more output space to - continue compressing. -*/ - - -ZEXTERN int ZEXPORT deflateEnd(z_streamp strm); -/* - All dynamically allocated data structures for this stream are freed. - This function discards any unprocessed input and does not flush any pending - output. - - deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the - stream state was inconsistent, Z_DATA_ERROR if the stream was freed - prematurely (some input or output was discarded). In the error case, msg - may be set but then points to a static string (which must not be - deallocated). -*/ - - -/* -ZEXTERN int ZEXPORT inflateInit(z_streamp strm); - - Initializes the internal stream state for decompression. The fields - next_in, avail_in, zalloc, zfree and opaque must be initialized before by - the caller. In the current version of inflate, the provided input is not - read or consumed. The allocation of a sliding window will be deferred to - the first call of inflate (if the decompression does not complete on the - first call). If zalloc and zfree are set to Z_NULL, inflateInit updates - them to use default allocation functions. total_in, total_out, adler, and - msg are initialized. - - inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_VERSION_ERROR if the zlib library version is incompatible with the - version assumed by the caller, or Z_STREAM_ERROR if the parameters are - invalid, such as a null pointer to the structure. msg is set to null if - there is no error message. inflateInit does not perform any decompression. - Actual decompression will be done by inflate(). So next_in, and avail_in, - next_out, and avail_out are unused and unchanged. The current - implementation of inflateInit() does not process any header information -- - that is deferred until inflate() is called. -*/ - - -ZEXTERN int ZEXPORT inflate(z_streamp strm, int flush); -/* - inflate decompresses as much data as possible, and stops when the input - buffer becomes empty or the output buffer becomes full. It may introduce - some output latency (reading input without producing any output) except when - forced to flush. - - The detailed semantics are as follows. inflate performs one or both of the - following actions: - - - Decompress more input starting at next_in and update next_in and avail_in - accordingly. If not all input can be processed (because there is not - enough room in the output buffer), then next_in and avail_in are updated - accordingly, and processing will resume at this point for the next call of - inflate(). - - - Generate more output starting at next_out and update next_out and avail_out - accordingly. inflate() provides as much output as possible, until there is - no more input data or no more space in the output buffer (see below about - the flush parameter). - - Before the call of inflate(), the application should ensure that at least - one of the actions is possible, by providing more input and/or consuming more - output, and updating the next_* and avail_* values accordingly. If the - caller of inflate() does not provide both available input and available - output space, it is possible that there will be no progress made. The - application can consume the uncompressed output when it wants, for example - when the output buffer is full (avail_out == 0), or after each call of - inflate(). If inflate returns Z_OK and with zero avail_out, it must be - called again after making room in the output buffer because there might be - more output pending. - - The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH, Z_FINISH, - Z_BLOCK, or Z_TREES. Z_SYNC_FLUSH requests that inflate() flush as much - output as possible to the output buffer. Z_BLOCK requests that inflate() - stop if and when it gets to the next deflate block boundary. When decoding - the zlib or gzip format, this will cause inflate() to return immediately - after the header and before the first block. When doing a raw inflate, - inflate() will go ahead and process the first block, and will return when it - gets to the end of that block, or when it runs out of data. - - The Z_BLOCK option assists in appending to or combining deflate streams. - To assist in this, on return inflate() always sets strm->data_type to the - number of unused bits in the input taken from strm->next_in, plus 64 if - inflate() is currently decoding the last block in the deflate stream, plus - 128 if inflate() returned immediately after decoding an end-of-block code or - decoding the complete header up to just before the first byte of the deflate - stream. The end-of-block will not be indicated until all of the uncompressed - data from that block has been written to strm->next_out. The number of - unused bits may in general be greater than seven, except when bit 7 of - data_type is set, in which case the number of unused bits will be less than - eight. data_type is set as noted here every time inflate() returns for all - flush options, and so can be used to determine the amount of currently - consumed input in bits. - - The Z_TREES option behaves as Z_BLOCK does, but it also returns when the - end of each deflate block header is reached, before any actual data in that - block is decoded. This allows the caller to determine the length of the - deflate block header for later use in random access within a deflate block. - 256 is added to the value of strm->data_type when inflate() returns - immediately after reaching the end of the deflate block header. - - inflate() should normally be called until it returns Z_STREAM_END or an - error. However if all decompression is to be performed in a single step (a - single call of inflate), the parameter flush should be set to Z_FINISH. In - this case all pending input is processed and all pending output is flushed; - avail_out must be large enough to hold all of the uncompressed data for the - operation to complete. (The size of the uncompressed data may have been - saved by the compressor for this purpose.) The use of Z_FINISH is not - required to perform an inflation in one step. However it may be used to - inform inflate that a faster approach can be used for the single inflate() - call. Z_FINISH also informs inflate to not maintain a sliding window if the - stream completes, which reduces inflate's memory footprint. If the stream - does not complete, either because not all of the stream is provided or not - enough output space is provided, then a sliding window will be allocated and - inflate() can be called again to continue the operation as if Z_NO_FLUSH had - been used. - - In this implementation, inflate() always flushes as much output as - possible to the output buffer, and always uses the faster approach on the - first call. So the effects of the flush parameter in this implementation are - on the return value of inflate() as noted below, when inflate() returns early - when Z_BLOCK or Z_TREES is used, and when inflate() avoids the allocation of - memory for a sliding window when Z_FINISH is used. - - If a preset dictionary is needed after this call (see inflateSetDictionary - below), inflate sets strm->adler to the Adler-32 checksum of the dictionary - chosen by the compressor and returns Z_NEED_DICT; otherwise it sets - strm->adler to the Adler-32 checksum of all output produced so far (that is, - total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described - below. At the end of the stream, inflate() checks that its computed Adler-32 - checksum is equal to that saved by the compressor and returns Z_STREAM_END - only if the checksum is correct. - - inflate() can decompress and check either zlib-wrapped or gzip-wrapped - deflate data. The header type is detected automatically, if requested when - initializing with inflateInit2(). Any information contained in the gzip - header is not retained unless inflateGetHeader() is used. When processing - gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output - produced so far. The CRC-32 is checked against the gzip trailer, as is the - uncompressed length, modulo 2^32. - - inflate() returns Z_OK if some progress has been made (more input processed - or more output produced), Z_STREAM_END if the end of the compressed data has - been reached and all uncompressed output has been produced, Z_NEED_DICT if a - preset dictionary is needed at this point, Z_DATA_ERROR if the input data was - corrupted (input stream not conforming to the zlib format or incorrect check - value, in which case strm->msg points to a string with a more specific - error), Z_STREAM_ERROR if the stream structure was inconsistent (for example - next_in or next_out was Z_NULL, or the state was inadvertently written over - by the application), Z_MEM_ERROR if there was not enough memory, Z_BUF_ERROR - if no progress was possible or if there was not enough room in the output - buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and - inflate() can be called again with more input and more output space to - continue decompressing. If Z_DATA_ERROR is returned, the application may - then call inflateSync() to look for a good compression block if a partial - recovery of the data is to be attempted. -*/ - - -ZEXTERN int ZEXPORT inflateEnd(z_streamp strm); -/* - All dynamically allocated data structures for this stream are freed. - This function discards any unprocessed input and does not flush any pending - output. - - inflateEnd returns Z_OK if success, or Z_STREAM_ERROR if the stream state - was inconsistent. -*/ - - - /* Advanced functions */ - -/* - The following functions are needed only in some special applications. -*/ - -/* -ZEXTERN int ZEXPORT deflateInit2(z_streamp strm, - int level, - int method, - int windowBits, - int memLevel, - int strategy); - - This is another version of deflateInit with more compression options. The - fields zalloc, zfree and opaque must be initialized before by the caller. - - The method parameter is the compression method. It must be Z_DEFLATED in - this version of the library. - - The windowBits parameter is the base two logarithm of the window size - (the size of the history buffer). It should be in the range 8..15 for this - version of the library. Larger values of this parameter result in better - compression at the expense of memory usage. The default value is 15 if - deflateInit is used instead. - - For the current implementation of deflate(), a windowBits value of 8 (a - window size of 256 bytes) is not supported. As a result, a request for 8 - will result in 9 (a 512-byte window). In that case, providing 8 to - inflateInit2() will result in an error when the zlib header with 9 is - checked against the initialization of inflate(). The remedy is to not use 8 - with deflateInit2() with this initialization, or at least in that case use 9 - with inflateInit2(). - - windowBits can also be -8..-15 for raw deflate. In this case, -windowBits - determines the window size. deflate() will then generate raw deflate data - with no zlib header or trailer, and will not compute a check value. - - windowBits can also be greater than 15 for optional gzip encoding. Add - 16 to windowBits to write a simple gzip header and trailer around the - compressed data instead of a zlib wrapper. The gzip header will have no - file name, no extra data, no comment, no modification time (set to zero), no - header crc, and the operating system will be set to the appropriate value, - if the operating system was determined at compile time. If a gzip stream is - being written, strm->adler is a CRC-32 instead of an Adler-32. - - For raw deflate or gzip encoding, a request for a 256-byte window is - rejected as invalid, since only the zlib header provides a means of - transmitting the window size to the decompressor. - - The memLevel parameter specifies how much memory should be allocated - for the internal compression state. memLevel=1 uses minimum memory but is - slow and reduces compression ratio; memLevel=9 uses maximum memory for - optimal speed. The default value is 8. See zconf.h for total memory usage - as a function of windowBits and memLevel. - - The strategy parameter is used to tune the compression algorithm. Use the - value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a - filter (or predictor), Z_RLE to limit match distances to one (run-length - encoding), or Z_HUFFMAN_ONLY to force Huffman encoding only (no string - matching). Filtered data consists mostly of small values with a somewhat - random distribution, as produced by the PNG filters. In this case, the - compression algorithm is tuned to compress them better. The effect of - Z_FILTERED is to force more Huffman coding and less string matching than the - default; it is intermediate between Z_DEFAULT_STRATEGY and Z_HUFFMAN_ONLY. - Z_RLE is almost as fast as Z_HUFFMAN_ONLY, but should give better - compression for PNG image data than Huffman only. The degree of string - matching from most to none is: Z_DEFAULT_STRATEGY, Z_FILTERED, Z_RLE, then - Z_HUFFMAN_ONLY. The strategy parameter affects the compression ratio but - never the correctness of the compressed output, even if it is not set - optimally for the given data. Z_FIXED uses the default string matching, but - prevents the use of dynamic Huffman codes, allowing for a simpler decoder - for special applications. - - deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_STREAM_ERROR if any parameter is invalid (such as an invalid - method), or Z_VERSION_ERROR if the zlib library version (zlib_version) is - incompatible with the version assumed by the caller (ZLIB_VERSION). msg is - set to null if there is no error message. deflateInit2 does not perform any - compression: this will be done by deflate(). -*/ - -ZEXTERN int ZEXPORT deflateSetDictionary(z_streamp strm, - const Bytef *dictionary, - uInt dictLength); -/* - Initializes the compression dictionary from the given byte sequence - without producing any compressed output. When using the zlib format, this - function must be called immediately after deflateInit, deflateInit2 or - deflateReset, and before any call of deflate. When doing raw deflate, this - function must be called either before any call of deflate, or immediately - after the completion of a deflate block, i.e. after all input has been - consumed and all output has been delivered when using any of the flush - options Z_BLOCK, Z_PARTIAL_FLUSH, Z_SYNC_FLUSH, or Z_FULL_FLUSH. The - compressor and decompressor must use exactly the same dictionary (see - inflateSetDictionary). - - The dictionary should consist of strings (byte sequences) that are likely - to be encountered later in the data to be compressed, with the most commonly - used strings preferably put towards the end of the dictionary. Using a - dictionary is most useful when the data to be compressed is short and can be - predicted with good accuracy; the data can then be compressed better than - with the default empty dictionary. - - Depending on the size of the compression data structures selected by - deflateInit or deflateInit2, a part of the dictionary may in effect be - discarded, for example if the dictionary is larger than the window size - provided in deflateInit or deflateInit2. Thus the strings most likely to be - useful should be put at the end of the dictionary, not at the front. In - addition, the current implementation of deflate will use at most the window - size minus 262 bytes of the provided dictionary. - - Upon return of this function, strm->adler is set to the Adler-32 value - of the dictionary; the decompressor may later use this value to determine - which dictionary has been used by the compressor. (The Adler-32 value - applies to the whole dictionary even if only a subset of the dictionary is - actually used by the compressor.) If a raw deflate was requested, then the - Adler-32 value is not computed and strm->adler is not set. - - deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a - parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is - inconsistent (for example if deflate has already been called for this stream - or if not at a block boundary for raw deflate). deflateSetDictionary does - not perform any compression: this will be done by deflate(). -*/ - -ZEXTERN int ZEXPORT deflateGetDictionary(z_streamp strm, - Bytef *dictionary, - uInt *dictLength); -/* - Returns the sliding dictionary being maintained by deflate. dictLength is - set to the number of bytes in the dictionary, and that many bytes are copied - to dictionary. dictionary must have enough space, where 32768 bytes is - always enough. If deflateGetDictionary() is called with dictionary equal to - Z_NULL, then only the dictionary length is returned, and nothing is copied. - Similarly, if dictLength is Z_NULL, then it is not set. - - deflateGetDictionary() may return a length less than the window size, even - when more than the window size in input has been provided. It may return up - to 258 bytes less in that case, due to how zlib's implementation of deflate - manages the sliding window and lookahead for matches, where matches can be - up to 258 bytes long. If the application needs the last window-size bytes of - input, then that would need to be saved by the application outside of zlib. - - deflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the - stream state is inconsistent. -*/ - -ZEXTERN int ZEXPORT deflateCopy(z_streamp dest, - z_streamp source); -/* - Sets the destination stream as a complete copy of the source stream. - - This function can be useful when several compression strategies will be - tried, for example when there are several ways of pre-processing the input - data with a filter. The streams that will be discarded should then be freed - by calling deflateEnd. Note that deflateCopy duplicates the internal - compression state which can be quite large, so this strategy is slow and can - consume lots of memory. - - deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_STREAM_ERROR if the source stream state was inconsistent - (such as zalloc being Z_NULL). msg is left unchanged in both source and - destination. -*/ - -ZEXTERN int ZEXPORT deflateReset(z_streamp strm); -/* - This function is equivalent to deflateEnd followed by deflateInit, but - does not free and reallocate the internal compression state. The stream - will leave the compression level and any other attributes that may have been - set unchanged. total_in, total_out, adler, and msg are initialized. - - deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent (such as zalloc or state being Z_NULL). -*/ - -ZEXTERN int ZEXPORT deflateParams(z_streamp strm, - int level, - int strategy); -/* - Dynamically update the compression level and compression strategy. The - interpretation of level and strategy is as in deflateInit2(). This can be - used to switch between compression and straight copy of the input data, or - to switch to a different kind of input data requiring a different strategy. - If the compression approach (which is a function of the level) or the - strategy is changed, and if there have been any deflate() calls since the - state was initialized or reset, then the input available so far is - compressed with the old level and strategy using deflate(strm, Z_BLOCK). - There are three approaches for the compression levels 0, 1..3, and 4..9 - respectively. The new level and strategy will take effect at the next call - of deflate(). - - If a deflate(strm, Z_BLOCK) is performed by deflateParams(), and it does - not have enough output space to complete, then the parameter change will not - take effect. In this case, deflateParams() can be called again with the - same parameters and more output space to try again. - - In order to assure a change in the parameters on the first try, the - deflate stream should be flushed using deflate() with Z_BLOCK or other flush - request until strm.avail_out is not zero, before calling deflateParams(). - Then no more input data should be provided before the deflateParams() call. - If this is done, the old level and strategy will be applied to the data - compressed before deflateParams(), and the new level and strategy will be - applied to the data compressed after deflateParams(). - - deflateParams returns Z_OK on success, Z_STREAM_ERROR if the source stream - state was inconsistent or if a parameter was invalid, or Z_BUF_ERROR if - there was not enough output space to complete the compression of the - available input data before a change in the strategy or approach. Note that - in the case of a Z_BUF_ERROR, the parameters are not changed. A return - value of Z_BUF_ERROR is not fatal, in which case deflateParams() can be - retried with more output space. -*/ - -ZEXTERN int ZEXPORT deflateTune(z_streamp strm, - int good_length, - int max_lazy, - int nice_length, - int max_chain); -/* - Fine tune deflate's internal compression parameters. This should only be - used by someone who understands the algorithm used by zlib's deflate for - searching for the best matching string, and even then only by the most - fanatic optimizer trying to squeeze out the last compressed bit for their - specific input data. Read the deflate.c source code for the meaning of the - max_lazy, good_length, nice_length, and max_chain parameters. - - deflateTune() can be called after deflateInit() or deflateInit2(), and - returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream. - */ - -ZEXTERN uLong ZEXPORT deflateBound(z_streamp strm, uLong sourceLen); -ZEXTERN z_size_t ZEXPORT deflateBound_z(z_streamp strm, z_size_t sourceLen); -/* - deflateBound() returns an upper bound on the compressed size after - deflation of sourceLen bytes. It must be called after deflateInit() or - deflateInit2(), and after deflateSetHeader(), if used. This would be used - to allocate an output buffer for deflation in a single pass, and so would be - called before deflate(). If that first deflate() call is provided the - sourceLen input bytes, an output buffer allocated to the size returned by - deflateBound(), and the flush value Z_FINISH, then deflate() is guaranteed - to return Z_STREAM_END. Note that it is possible for the compressed size to - be larger than the value returned by deflateBound() if flush options other - than Z_FINISH or Z_NO_FLUSH are used. - - delfateBound_z() is the same, but takes and returns a size_t length. Note - that a long is 32 bits on Windows. -*/ - -ZEXTERN int ZEXPORT deflatePending(z_streamp strm, - unsigned *pending, - int *bits); -/* - deflatePending() returns the number of bytes and bits of output that have - been generated, but not yet provided in the available output. The bytes not - provided would be due to the available output space having being consumed. - The number of bits of output not provided are between 0 and 7, where they - await more bits to join them in order to fill out a full byte. If pending - or bits are Z_NULL, then those values are not set. - - deflatePending returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. If an int is 16 bits and memLevel is 9, then - it is possible for the number of pending bytes to not fit in an unsigned. In - that case Z_BUF_ERROR is returned and *pending is set to the maximum value - of an unsigned. - */ - -ZEXTERN int ZEXPORT deflateUsed(z_streamp strm, - int *bits); -/* - deflateUsed() returns in *bits the most recent number of deflate bits used - in the last byte when flushing to a byte boundary. The result is in 1..8, or - 0 if there has not yet been a flush. This helps determine the location of - the last bit of a deflate stream. - - deflateUsed returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. - */ - -ZEXTERN int ZEXPORT deflatePrime(z_streamp strm, - int bits, - int value); -/* - deflatePrime() inserts bits in the deflate output stream. The intent - is that this function is used to start off the deflate output with the bits - leftover from a previous deflate stream when appending to it. As such, this - function can only be used for raw deflate, and must be used before the first - deflate() call after a deflateInit2() or deflateReset(). bits must be less - than or equal to 16, and that many of the least significant bits of value - will be inserted in the output. - - deflatePrime returns Z_OK if success, Z_BUF_ERROR if there was not enough - room in the internal buffer to insert the bits, or Z_STREAM_ERROR if the - source stream state was inconsistent. -*/ - -ZEXTERN int ZEXPORT deflateSetHeader(z_streamp strm, - gz_headerp head); -/* - deflateSetHeader() provides gzip header information for when a gzip - stream is requested by deflateInit2(). deflateSetHeader() may be called - after deflateInit2() or deflateReset() and before the first call of - deflate(). The text, time, os, extra field, name, and comment information - in the provided gz_header structure are written to the gzip header (xflag is - ignored -- the extra flags are set according to the compression level). The - caller must assure that, if not Z_NULL, name and comment are terminated with - a zero byte, and that if extra is not Z_NULL, that extra_len bytes are - available there. If hcrc is true, a gzip header crc is included. Note that - the current versions of the command-line version of gzip (up through version - 1.3.x) do not support header crc's, and will report that it is a "multi-part - gzip file" and give up. - - If deflateSetHeader is not used, the default gzip header has text false, - the time set to zero, and os set to the current operating system, with no - extra, name, or comment fields. The gzip header is returned to the default - state by deflateReset(). - - deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. -*/ - -/* -ZEXTERN int ZEXPORT inflateInit2(z_streamp strm, - int windowBits); - - This is another version of inflateInit with an extra parameter. The - fields next_in, avail_in, zalloc, zfree and opaque must be initialized - before by the caller. - - The windowBits parameter is the base two logarithm of the maximum window - size (the size of the history buffer). It should be in the range 8..15 for - this version of the library. The default value is 15 if inflateInit is used - instead. windowBits must be greater than or equal to the windowBits value - provided to deflateInit2() while compressing, or it must be equal to 15 if - deflateInit2() was not used. If a compressed stream with a larger window - size is given as input, inflate() will return with the error code - Z_DATA_ERROR instead of trying to allocate a larger window. - - windowBits can also be zero to request that inflate use the window size in - the zlib header of the compressed stream. - - windowBits can also be -8..-15 for raw inflate. In this case, -windowBits - determines the window size. inflate() will then process raw deflate data, - not looking for a zlib or gzip header, not generating a check value, and not - looking for any check values for comparison at the end of the stream. This - is for use with other formats that use the deflate compressed data format - such as zip. Those formats provide their own check values. If a custom - format is developed using the raw deflate format for compressed data, it is - recommended that a check value such as an Adler-32 or a CRC-32 be applied to - the uncompressed data as is done in the zlib, gzip, and zip formats. For - most applications, the zlib format should be used as is. Note that comments - above on the use in deflateInit2() applies to the magnitude of windowBits. - - windowBits can also be greater than 15 for optional gzip decoding. Add - 32 to windowBits to enable zlib and gzip decoding with automatic header - detection, or add 16 to decode only the gzip format (the zlib format will - return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is a - CRC-32 instead of an Adler-32. Unlike the gunzip utility and gzread() (see - below), inflate() will *not* automatically decode concatenated gzip members. - inflate() will return Z_STREAM_END at the end of the gzip member. The state - would need to be reset to continue decoding a subsequent gzip member. This - *must* be done if there is more data after a gzip member, in order for the - decompression to be compliant with the gzip standard (RFC 1952). - - inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_VERSION_ERROR if the zlib library version is incompatible with the - version assumed by the caller, or Z_STREAM_ERROR if the parameters are - invalid, such as a null pointer to the structure. msg is set to null if - there is no error message. inflateInit2 does not perform any decompression - apart from possibly reading the zlib header if present: actual decompression - will be done by inflate(). (So next_in and avail_in may be modified, but - next_out and avail_out are unused and unchanged.) The current implementation - of inflateInit2() does not process any header information -- that is - deferred until inflate() is called. -*/ - -ZEXTERN int ZEXPORT inflateSetDictionary(z_streamp strm, - const Bytef *dictionary, - uInt dictLength); -/* - Initializes the decompression dictionary from the given uncompressed byte - sequence. This function must be called immediately after a call of inflate, - if that call returned Z_NEED_DICT. The dictionary chosen by the compressor - can be determined from the Adler-32 value returned by that call of inflate. - The compressor and decompressor must use exactly the same dictionary (see - deflateSetDictionary). For raw inflate, this function can be called at any - time to set the dictionary. If the provided dictionary is smaller than the - window and there is already data in the window, then the provided dictionary - will amend what's there. The application must insure that the dictionary - that was used for compression is provided. - - inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a - parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is - inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the - expected one (incorrect Adler-32 value). inflateSetDictionary does not - perform any decompression: this will be done by subsequent calls of - inflate(). -*/ - -ZEXTERN int ZEXPORT inflateGetDictionary(z_streamp strm, - Bytef *dictionary, - uInt *dictLength); -/* - Returns the sliding dictionary being maintained by inflate. dictLength is - set to the number of bytes in the dictionary, and that many bytes are copied - to dictionary. dictionary must have enough space, where 32768 bytes is - always enough. If inflateGetDictionary() is called with dictionary equal to - Z_NULL, then only the dictionary length is returned, and nothing is copied. - Similarly, if dictLength is Z_NULL, then it is not set. - - inflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the - stream state is inconsistent. -*/ - -ZEXTERN int ZEXPORT inflateSync(z_streamp strm); -/* - Skips invalid compressed data until a possible full flush point (see above - for the description of deflate with Z_FULL_FLUSH) can be found, or until all - available input is skipped. No output is provided. - - inflateSync searches for a 00 00 FF FF pattern in the compressed data. - All full flush points have this pattern, but not all occurrences of this - pattern are full flush points. - - inflateSync returns Z_OK if a possible full flush point has been found, - Z_BUF_ERROR if no more input was provided, Z_DATA_ERROR if no flush point - has been found, or Z_STREAM_ERROR if the stream structure was inconsistent. - In the success case, the application may save the current value of total_in - which indicates where valid compressed data was found. In the error case, - the application may repeatedly call inflateSync, providing more input each - time, until success or end of the input data. -*/ - -ZEXTERN int ZEXPORT inflateCopy(z_streamp dest, - z_streamp source); -/* - Sets the destination stream as a complete copy of the source stream. - - This function can be useful when randomly accessing a large stream. The - first pass through the stream can periodically record the inflate state, - allowing restarting inflate at those points when randomly accessing the - stream. - - inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_STREAM_ERROR if the source stream state was inconsistent - (such as zalloc being Z_NULL). msg is left unchanged in both source and - destination. -*/ - -ZEXTERN int ZEXPORT inflateReset(z_streamp strm); -/* - This function is equivalent to inflateEnd followed by inflateInit, - but does not free and reallocate the internal decompression state. The - stream will keep attributes that may have been set by inflateInit2. - total_in, total_out, adler, and msg are initialized. - - inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent (such as zalloc or state being Z_NULL). -*/ - -ZEXTERN int ZEXPORT inflateReset2(z_streamp strm, - int windowBits); -/* - This function is the same as inflateReset, but it also permits changing - the wrap and window size requests. The windowBits parameter is interpreted - the same as it is for inflateInit2. If the window size is changed, then the - memory allocated for the window is freed, and the window will be reallocated - by inflate() if needed. - - inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent (such as zalloc or state being Z_NULL), or if - the windowBits parameter is invalid. -*/ - -ZEXTERN int ZEXPORT inflatePrime(z_streamp strm, - int bits, - int value); -/* - This function inserts bits in the inflate input stream. The intent is to - use inflatePrime() to start inflating at a bit position in the middle of a - byte. The provided bits will be used before any bytes are used from - next_in. This function should be used with raw inflate, before the first - inflate() call, after inflateInit2() or inflateReset(). It can also be used - after an inflate() return indicates the end of a deflate block or header - when using Z_BLOCK. bits must be less than or equal to 16, and that many of - the least significant bits of value will be inserted in the input. The - other bits in value can be non-zero, and will be ignored. - - If bits is negative, then the input stream bit buffer is emptied. Then - inflatePrime() can be called again to put bits in the buffer. This is used - to clear out bits leftover after feeding inflate a block description prior - to feeding inflate codes. - - inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent, or if bits is out of range. If inflate was - in the middle of processing a header, trailer, or stored block lengths, then - it is possible for there to be only eight bits available in the bit buffer. - In that case, bits > 8 is considered out of range. However, when used as - outlined above, there will always be 16 bits available in the buffer for - insertion. As noted in its documentation above, inflate records the number - of bits in the bit buffer on return in data_type. 32 minus that is the - number of bits available for insertion. inflatePrime does not update - data_type with the new number of bits in buffer. -*/ - -ZEXTERN long ZEXPORT inflateMark(z_streamp strm); -/* - This function returns two values, one in the lower 16 bits of the return - value, and the other in the remaining upper bits, obtained by shifting the - return value down 16 bits. If the upper value is -1 and the lower value is - zero, then inflate() is currently decoding information outside of a block. - If the upper value is -1 and the lower value is non-zero, then inflate is in - the middle of a stored block, with the lower value equaling the number of - bytes from the input remaining to copy. If the upper value is not -1, then - it is the number of bits back from the current bit position in the input of - the code (literal or length/distance pair) currently being processed. In - that case the lower value is the number of bytes already emitted for that - code. - - A code is being processed if inflate is waiting for more input to complete - decoding of the code, or if it has completed decoding but is waiting for - more output space to write the literal or match data. - - inflateMark() is used to mark locations in the input data for random - access, which may be at bit positions, and to note those cases where the - output of a code may span boundaries of random access blocks. The current - location in the input stream can be determined from avail_in and data_type - as noted in the description for the Z_BLOCK flush parameter for inflate. - - inflateMark returns the value noted above, or -65536 if the provided - source stream state was inconsistent. -*/ - -ZEXTERN int ZEXPORT inflateGetHeader(z_streamp strm, - gz_headerp head); -/* - inflateGetHeader() requests that gzip header information be stored in the - provided gz_header structure. inflateGetHeader() may be called after - inflateInit2() or inflateReset(), and before the first call of inflate(). - As inflate() processes the gzip stream, head->done is zero until the header - is completed, at which time head->done is set to one. If a zlib stream is - being decoded, then head->done is set to -1 to indicate that there will be - no gzip header information forthcoming. Note that Z_BLOCK or Z_TREES can be - used to force inflate() to return immediately after header processing is - complete and before any actual data is decompressed. - - The text, time, xflags, and os fields are filled in with the gzip header - contents. hcrc is set to true if there is a header CRC. (The header CRC - was valid if done is set to one.) The extra, name, and comment pointers - much each be either Z_NULL or point to space to store that information from - the header. If extra is not Z_NULL, then extra_max contains the maximum - number of bytes that can be written to extra. Once done is true, extra_len - contains the actual extra field length, and extra contains the extra field, - or that field truncated if extra_max is less than extra_len. If name is not - Z_NULL, then up to name_max characters, including the terminating zero, are - written there. If comment is not Z_NULL, then up to comm_max characters, - including the terminating zero, are written there. The application can tell - that the name or comment did not fit in the provided space by the absence of - a terminating zero. If any of extra, name, or comment are not present in - the header, then that field's pointer is set to Z_NULL. This allows the use - of deflateSetHeader() with the returned structure to duplicate the header. - Note that if those fields initially pointed to allocated memory, then the - application will need to save them elsewhere so that they can be eventually - freed. - - If inflateGetHeader is not used, then the header information is simply - discarded. The header is always checked for validity, including the header - CRC if present. inflateReset() will reset the process to discard the header - information. The application would need to call inflateGetHeader() again to - retrieve the header from the next gzip stream. - - inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. -*/ - -/* -ZEXTERN int ZEXPORT inflateBackInit(z_streamp strm, int windowBits, - unsigned char FAR *window); - - Initialize the internal stream state for decompression using inflateBack() - calls. The fields zalloc, zfree and opaque in strm must be initialized - before the call. If zalloc and zfree are Z_NULL, then the default library- - derived memory allocation routines are used. windowBits is the base two - logarithm of the window size, in the range 8..15. window is a caller - supplied buffer of that size. Except for special applications where it is - assured that deflate was used with small window sizes, windowBits must be 15 - and a 32K byte window must be supplied to be able to decompress general - deflate streams. - - See inflateBack() for the usage of these routines. - - inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of - the parameters are invalid, Z_MEM_ERROR if the internal state could not be - allocated, or Z_VERSION_ERROR if the version of the library does not match - the version of the header file. -*/ - -typedef unsigned (*in_func)(void FAR *, - z_const unsigned char FAR * FAR *); -typedef int (*out_func)(void FAR *, unsigned char FAR *, unsigned); - -ZEXTERN int ZEXPORT inflateBack(z_streamp strm, - in_func in, void FAR *in_desc, - out_func out, void FAR *out_desc); -/* - inflateBack() does a raw inflate with a single call using a call-back - interface for input and output. This is potentially more efficient than - inflate() for file i/o applications, in that it avoids copying between the - output and the sliding window by simply making the window itself the output - buffer. inflate() can be faster on modern CPUs when used with large - buffers. inflateBack() trusts the application to not change the output - buffer passed by the output function, at least until inflateBack() returns. - - inflateBackInit() must be called first to allocate the internal state - and to initialize the state with the user-provided window buffer. - inflateBack() may then be used multiple times to inflate a complete, raw - deflate stream with each call. inflateBackEnd() is then called to free the - allocated state. - - A raw deflate stream is one with no zlib or gzip header or trailer. - This routine would normally be used in a utility that reads zip or gzip - files and writes out uncompressed files. The utility would decode the - header and process the trailer on its own, hence this routine expects only - the raw deflate stream to decompress. This is different from the default - behavior of inflate(), which expects a zlib header and trailer around the - deflate stream. - - inflateBack() uses two subroutines supplied by the caller that are then - called by inflateBack() for input and output. inflateBack() calls those - routines until it reads a complete deflate stream and writes out all of the - uncompressed data, or until it encounters an error. The function's - parameters and return types are defined above in the in_func and out_func - typedefs. inflateBack() will call in(in_desc, &buf) which should return the - number of bytes of provided input, and a pointer to that input in buf. If - there is no input available, in() must return zero -- buf is ignored in that - case -- and inflateBack() will return a buffer error. inflateBack() will - call out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. - out() should return zero on success, or non-zero on failure. If out() - returns non-zero, inflateBack() will return with an error. Neither in() nor - out() are permitted to change the contents of the window provided to - inflateBackInit(), which is also the buffer that out() uses to write from. - The length written by out() will be at most the window size. Any non-zero - amount of input may be provided by in(). - - For convenience, inflateBack() can be provided input on the first call by - setting strm->next_in and strm->avail_in. If that input is exhausted, then - in() will be called. Therefore strm->next_in must be initialized before - calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called - immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in - must also be initialized, and then if strm->avail_in is not zero, input will - initially be taken from strm->next_in[0 .. strm->avail_in - 1]. - - The in_desc and out_desc parameters of inflateBack() is passed as the - first parameter of in() and out() respectively when they are called. These - descriptors can be optionally used to pass any information that the caller- - supplied in() and out() functions need to do their job. - - On return, inflateBack() will set strm->next_in and strm->avail_in to - pass back any unused input that was provided by the last in() call. The - return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR - if in() or out() returned an error, Z_DATA_ERROR if there was a format error - in the deflate stream (in which case strm->msg is set to indicate the nature - of the error), or Z_STREAM_ERROR if the stream was not properly initialized. - In the case of Z_BUF_ERROR, an input or output error can be distinguished - using strm->next_in which will be Z_NULL only if in() returned an error. If - strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning - non-zero. (in() will always be called before out(), so strm->next_in is - assured to be defined if out() returns non-zero.) Note that inflateBack() - cannot return Z_OK. -*/ - -ZEXTERN int ZEXPORT inflateBackEnd(z_streamp strm); -/* - All memory allocated by inflateBackInit() is freed. - - inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream - state was inconsistent. -*/ - -ZEXTERN uLong ZEXPORT zlibCompileFlags(void); -/* Return flags indicating compile-time options. - - Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other: - 1.0: size of uInt - 3.2: size of uLong - 5.4: size of voidpf (pointer) - 7.6: size of z_off_t - - Compiler, assembler, and debug options: - 8: ZLIB_DEBUG - 9: ASMV or ASMINF -- use ASM code - 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention - 11: 0 (reserved) - - One-time table building (smaller code, but not thread-safe if true): - 12: BUILDFIXED -- build static block decoding tables when needed - 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed - 14,15: 0 (reserved) - - Library content (indicates missing functionality): - 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking - deflate code when not needed) - 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect - and decode gzip streams (to avoid linking crc code) - 18-19: 0 (reserved) - - Operation variations (changes in library functionality): - 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate - 21: FASTEST -- deflate algorithm with only one, lowest compression level - 22,23: 0 (reserved) - - The sprintf variant used by gzprintf (all zeros is best): - 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format - 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() is not secure! - 26: 0 = returns value, 1 = void -- 1 means inferred string length returned - 27: 0 = gzprintf() present, 1 = not -- 1 means gzprintf() returns an error - - Remainder: - 28-31: 0 (reserved) - */ - -#ifndef Z_SOLO - - /* utility functions */ - -/* - The following utility functions are implemented on top of the basic - stream-oriented functions. To simplify the interface, some default options - are assumed (compression level and memory usage, standard memory allocation - functions). The source code of these utility functions can be modified if - you need special options. The _z versions of the functions use the size_t - type for lengths. Note that a long is 32 bits on Windows. -*/ - -ZEXTERN int ZEXPORT compress(Bytef *dest, uLongf *destLen, - const Bytef *source, uLong sourceLen); -ZEXTERN int ZEXPORT compress_z(Bytef *dest, z_size_t *destLen, - const Bytef *source, z_size_t sourceLen); -/* - Compresses the source buffer into the destination buffer. sourceLen is - the byte length of the source buffer. Upon entry, destLen is the total size - of the destination buffer, which must be at least the value returned by - compressBound(sourceLen). Upon exit, destLen is the actual size of the - compressed data. compress() is equivalent to compress2() with a level - parameter of Z_DEFAULT_COMPRESSION. - - compress returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_BUF_ERROR if there was not enough room in the output - buffer. -*/ - -ZEXTERN int ZEXPORT compress2(Bytef *dest, uLongf *destLen, - const Bytef *source, uLong sourceLen, - int level); -ZEXTERN int ZEXPORT compress2_z(Bytef *dest, z_size_t *destLen, - const Bytef *source, z_size_t sourceLen, - int level); -/* - Compresses the source buffer into the destination buffer. The level - parameter has the same meaning as in deflateInit. sourceLen is the byte - length of the source buffer. Upon entry, destLen is the total size of the - destination buffer, which must be at least the value returned by - compressBound(sourceLen). Upon exit, destLen is the actual size of the - compressed data. - - compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_BUF_ERROR if there was not enough room in the output buffer, - Z_STREAM_ERROR if the level parameter is invalid. -*/ - -ZEXTERN uLong ZEXPORT compressBound(uLong sourceLen); -ZEXTERN z_size_t ZEXPORT compressBound_z(z_size_t sourceLen); -/* - compressBound() returns an upper bound on the compressed size after - compress() or compress2() on sourceLen bytes. It would be used before a - compress() or compress2() call to allocate the destination buffer. -*/ - -ZEXTERN int ZEXPORT uncompress(Bytef *dest, uLongf *destLen, - const Bytef *source, uLong sourceLen); -ZEXTERN int ZEXPORT uncompress_z(Bytef *dest, z_size_t *destLen, - const Bytef *source, z_size_t sourceLen); -/* - Decompresses the source buffer into the destination buffer. sourceLen is - the byte length of the source buffer. On entry, *destLen is the total size - of the destination buffer, which must be large enough to hold the entire - uncompressed data. (The size of the uncompressed data must have been saved - previously by the compressor and transmitted to the decompressor by some - mechanism outside the scope of this compression library.) On exit, *destLen - is the actual size of the uncompressed data. - - uncompress returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_BUF_ERROR if there was not enough room in the output - buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete. In - the case where there is not enough room, uncompress() will fill the output - buffer with the uncompressed data up to that point. -*/ - -ZEXTERN int ZEXPORT uncompress2(Bytef *dest, uLongf *destLen, - const Bytef *source, uLong *sourceLen); -ZEXTERN int ZEXPORT uncompress2_z(Bytef *dest, z_size_t *destLen, - const Bytef *source, z_size_t *sourceLen); -/* - Same as uncompress, except that sourceLen is a pointer, where the - length of the source is *sourceLen. On return, *sourceLen is the number of - source bytes consumed. -*/ - - /* gzip file access functions */ - -/* - This library supports reading and writing files in gzip (.gz) format with - an interface similar to that of stdio, using the functions that start with - "gz". The gzip format is different from the zlib format. gzip is a gzip - wrapper, documented in RFC 1952, wrapped around a deflate stream. -*/ - -typedef struct gzFile_s *gzFile; /* semi-opaque gzip file descriptor */ - -/* -ZEXTERN gzFile ZEXPORT gzopen(const char *path, const char *mode); - - Open the gzip (.gz) file at path for reading and decompressing, or - compressing and writing. The mode parameter is as in fopen ("rb" or "wb") - but can also include a compression level ("wb9") or a strategy: 'f' for - filtered data as in "wb6f", 'h' for Huffman-only compression as in "wb1h", - 'R' for run-length encoding as in "wb1R", or 'F' for fixed code compression - as in "wb9F". (See the description of deflateInit2 for more information - about the strategy parameter.) 'T' will request transparent writing or - appending with no compression and not using the gzip format. 'T' cannot be - used to force transparent reading. Transparent reading is automatically - performed if there is no gzip header at the start. Transparent reading can - be disabled with the 'G' option, which will instead return an error if there - is no gzip header. 'N' will open the file in non-blocking mode. - - 'a' can be used instead of 'w' to request that the gzip stream that will - be written be appended to the file. '+' will result in an error, since - reading and writing to the same gzip file is not supported. The addition of - 'x' when writing will create the file exclusively, which fails if the file - already exists. On systems that support it, the addition of 'e' when - reading or writing will set the flag to close the file on an execve() call. - - These functions, as well as gzip, will read and decode a sequence of gzip - streams in a file. The append function of gzopen() can be used to create - such a file. (Also see gzflush() for another way to do this.) When - appending, gzopen does not test whether the file begins with a gzip stream, - nor does it look for the end of the gzip streams to begin appending. gzopen - will simply append a gzip stream to the existing file. - - gzopen can be used to read a file which is not in gzip format; in this - case gzread will directly read from the file without decompression. When - reading, this will be detected automatically by looking for the magic two- - byte gzip header. - - gzopen returns NULL if the file could not be opened, if there was - insufficient memory to allocate the gzFile state, or if an invalid mode was - specified (an 'r', 'w', or 'a' was not provided, or '+' was provided). - errno can be checked to determine if the reason gzopen failed was that the - file could not be opened. Note that if 'N' is in mode for non-blocking, the - open() itself can fail in order to not block. In that case gzopen() will - return NULL and errno will be EAGAIN or ENONBLOCK. The call to gzopen() can - then be re-tried. If the application would like to block on opening the - file, then it can use open() without O_NONBLOCK, and then gzdopen() with the - resulting file descriptor and 'N' in the mode, which will set it to non- - blocking. -*/ - -ZEXTERN gzFile ZEXPORT gzdopen(int fd, const char *mode); -/* - Associate a gzFile with the file descriptor fd. File descriptors are - obtained from calls like open, dup, creat, pipe or fileno (if the file has - been previously opened with fopen). The mode parameter is as in gzopen. An - 'e' in mode will set fd's flag to close the file on an execve() call. An 'N' - in mode will set fd's non-blocking flag. - - The next call of gzclose on the returned gzFile will also close the file - descriptor fd, just like fclose(fdopen(fd, mode)) closes the file descriptor - fd. If you want to keep fd open, use fd = dup(fd_keep); gz = gzdopen(fd, - mode);. The duplicated descriptor should be saved to avoid a leak, since - gzdopen does not close fd if it fails. If you are using fileno() to get the - file descriptor from a FILE *, then you will have to use dup() to avoid - double-close()ing the file descriptor. Both gzclose() and fclose() will - close the associated file descriptor, so they need to have different file - descriptors. - - gzdopen returns NULL if there was insufficient memory to allocate the - gzFile state, if an invalid mode was specified (an 'r', 'w', or 'a' was not - provided, or '+' was provided), or if fd is -1. The file descriptor is not - used until the next gz* read, write, seek, or close operation, so gzdopen - will not detect if fd is invalid (unless fd is -1). -*/ - -ZEXTERN int ZEXPORT gzbuffer(gzFile file, unsigned size); -/* - Set the internal buffer size used by this library's functions for file to - size. The default buffer size is 8192 bytes. This function must be called - after gzopen() or gzdopen(), and before any other calls that read or write - the file. The buffer memory allocation is always deferred to the first read - or write. Three times that size in buffer space is allocated. A larger - buffer size of, for example, 64K or 128K bytes will noticeably increase the - speed of decompression (reading). - - The new buffer size also affects the maximum length for gzprintf(). - - gzbuffer() returns 0 on success, or -1 on failure, such as being called - too late. -*/ - -ZEXTERN int ZEXPORT gzsetparams(gzFile file, int level, int strategy); -/* - Dynamically update the compression level and strategy for file. See the - description of deflateInit2 for the meaning of these parameters. Previously - provided data is flushed before applying the parameter changes. - - gzsetparams returns Z_OK if success, Z_STREAM_ERROR if the file was not - opened for writing, Z_ERRNO if there is an error writing the flushed data, - or Z_MEM_ERROR if there is a memory allocation error. -*/ - -ZEXTERN int ZEXPORT gzread(gzFile file, voidp buf, unsigned len); -/* - Read and decompress up to len uncompressed bytes from file into buf. If - the input file is not in gzip format, gzread copies the given number of - bytes into the buffer directly from the file. - - After reaching the end of a gzip stream in the input, gzread will continue - to read, looking for another gzip stream. Any number of gzip streams may be - concatenated in the input file, and will all be decompressed by gzread(). - If something other than a gzip stream is encountered after a gzip stream, - that remaining trailing garbage is ignored (and no error is returned). - - gzread can be used to read a gzip file that is being concurrently written. - Upon reaching the end of the input, gzread will return with the available - data. If the error code returned by gzerror is Z_OK or Z_BUF_ERROR, then - gzclearerr can be used to clear the end of file indicator in order to permit - gzread to be tried again. Z_OK indicates that a gzip stream was completed - on the last gzread. Z_BUF_ERROR indicates that the input file ended in the - middle of a gzip stream. Note that gzread does not return -1 in the event - of an incomplete gzip stream. This error is deferred until gzclose(), which - will return Z_BUF_ERROR if the last gzread ended in the middle of a gzip - stream. Alternatively, gzerror can be used before gzclose to detect this - case. - - gzread can be used to read a gzip file on a non-blocking device. If the - input stalls and there is no uncompressed data to return, then gzread() will - return -1, and errno will be EAGAIN or EWOULDBLOCK. gzread() can then be - called again. - - gzread returns the number of uncompressed bytes actually read, less than - len for end of file, or -1 for error. If len is too large to fit in an int, - then nothing is read, -1 is returned, and the error state is set to - Z_STREAM_ERROR. If some data was read before an error, then that data is - returned until exhausted, after which the next call will signal the error. -*/ - -ZEXTERN z_size_t ZEXPORT gzfread(voidp buf, z_size_t size, z_size_t nitems, - gzFile file); -/* - Read and decompress up to nitems items of size size from file into buf, - otherwise operating as gzread() does. This duplicates the interface of - stdio's fread(), with size_t request and return types. If the library - defines size_t, then z_size_t is identical to size_t. If not, then z_size_t - is an unsigned integer type that can contain a pointer. - - gzfread() returns the number of full items read of size size, or zero if - the end of the file was reached and a full item could not be read, or if - there was an error. gzerror() must be consulted if zero is returned in - order to determine if there was an error. If the multiplication of size and - nitems overflows, i.e. the product does not fit in a z_size_t, then nothing - is read, zero is returned, and the error state is set to Z_STREAM_ERROR. - - In the event that the end of file is reached and only a partial item is - available at the end, i.e. the remaining uncompressed data length is not a - multiple of size, then the final partial item is nevertheless read into buf - and the end-of-file flag is set. The length of the partial item read is not - provided, but could be inferred from the result of gztell(). This behavior - is the same as that of fread() implementations in common libraries. This - could result in data loss if used with size != 1 when reading a concurrently - written file or a non-blocking file. In that case, use size == 1 or gzread() - instead. -*/ - -ZEXTERN int ZEXPORT gzwrite(gzFile file, voidpc buf, unsigned len); -/* - Compress and write the len uncompressed bytes at buf to file. gzwrite - returns the number of uncompressed bytes written, or 0 in case of error or - if len is 0. If the write destination is non-blocking, then gzwrite() may - return a number of bytes written that is not 0 and less than len. - - If len does not fit in an int, then 0 is returned and nothing is written. -*/ - -ZEXTERN z_size_t ZEXPORT gzfwrite(voidpc buf, z_size_t size, - z_size_t nitems, gzFile file); -/* - Compress and write nitems items of size size from buf to file, duplicating - the interface of stdio's fwrite(), with size_t request and return types. If - the library defines size_t, then z_size_t is identical to size_t. If not, - then z_size_t is an unsigned integer type that can contain a pointer. - - gzfwrite() returns the number of full items written of size size, or zero - if there was an error. If the multiplication of size and nitems overflows, - i.e. the product does not fit in a z_size_t, then nothing is written, zero - is returned, and the error state is set to Z_STREAM_ERROR. - - If writing a concurrently read file or a non-blocking file with size != 1, - a partial item could be written, with no way of knowing how much of it was - not written, resulting in data loss. In that case, use size == 1 or - gzwrite() instead. -*/ - -#if defined(STDC) || defined(Z_HAVE_STDARG_H) -ZEXTERN int ZEXPORTVA gzprintf(gzFile file, const char *format, ...); -#else -ZEXTERN int ZEXPORTVA gzprintf(); -#endif -/* - Convert, format, compress, and write the arguments (...) to file under - control of the string format, as in fprintf. gzprintf returns the number of - uncompressed bytes actually written, or a negative zlib error code in case - of error. The number of uncompressed bytes written is limited to 8191, or - one less than the buffer size given to gzbuffer(). The caller should assure - that this limit is not exceeded. If it is exceeded, then gzprintf() will - return an error (0) with nothing written. - - In that last case, there may also be a buffer overflow with unpredictable - consequences, which is possible only if zlib was compiled with the insecure - functions sprintf() or vsprintf(), because the secure snprintf() and - vsnprintf() functions were not available. That would only be the case for - a non-ANSI C compiler. zlib may have been built without gzprintf() because - secure functions were not available and having gzprintf() be insecure was - not an option, in which case, gzprintf() returns Z_STREAM_ERROR. All of - these possibilities can be determined using zlibCompileFlags(). - - If a Z_BUF_ERROR is returned, then nothing was written due to a stall on - the non-blocking write destination. -*/ - -ZEXTERN int ZEXPORT gzputs(gzFile file, const char *s); -/* - Compress and write the given null-terminated string s to file, excluding - the terminating null character. - - gzputs returns the number of characters written, or -1 in case of error. - The number of characters written may be less than the length of the string - if the write destination is non-blocking. - - If the length of the string does not fit in an int, then -1 is returned - and nothing is written. -*/ - -ZEXTERN char * ZEXPORT gzgets(gzFile file, char *buf, int len); -/* - Read and decompress bytes from file into buf, until len-1 characters are - read, or until a newline character is read and transferred to buf, or an - end-of-file condition is encountered. If any characters are read or if len - is one, the string is terminated with a null character. If no characters - are read due to an end-of-file or len is less than one, then the buffer is - left untouched. - - gzgets returns buf which is a null-terminated string, or it returns NULL - for end-of-file or in case of error. If some data was read before an error, - then that data is returned until exhausted, after which the next call will - return NULL to signal the error. - - gzgets can be used on a file being concurrently written, and on a non- - blocking device, both as for gzread(). However lines may be broken in the - middle, leaving it up to the application to reassemble them as needed. -*/ - -ZEXTERN int ZEXPORT gzputc(gzFile file, int c); -/* - Compress and write c, converted to an unsigned char, into file. gzputc - returns the value that was written, or -1 in case of error. -*/ - -ZEXTERN int ZEXPORT gzgetc(gzFile file); -/* - Read and decompress one byte from file. gzgetc returns this byte or -1 in - case of end of file or error. If some data was read before an error, then - that data is returned until exhausted, after which the next call will return - -1 to signal the error. - - This is implemented as a macro for speed. As such, it does not do all of - the checking the other functions do. I.e. it does not check to see if file - is NULL, nor whether the structure file points to has been clobbered or not. - - gzgetc can be used to read a gzip file on a non-blocking device. If the - input stalls and there is no uncompressed data to return, then gzgetc() will - return -1, and errno will be EAGAIN or EWOULDBLOCK. gzread() can then be - called again. -*/ - -ZEXTERN int ZEXPORT gzungetc(int c, gzFile file); -/* - Push c back onto the stream for file to be read as the first character on - the next read. At least one character of push-back is always allowed. - gzungetc() returns the character pushed, or -1 on failure. gzungetc() will - fail if c is -1, and may fail if a character has been pushed but not read - yet. If gzungetc is used immediately after gzopen or gzdopen, at least the - output buffer size of pushed characters is allowed. (See gzbuffer above.) - The pushed character will be discarded if the stream is repositioned with - gzseek() or gzrewind(). - - gzungetc(-1, file) will force any pending seek to execute. Then gztell() - will report the position, even if the requested seek reached end of file. - This can be used to determine the number of uncompressed bytes in a gzip - file without having to read it into a buffer. -*/ - -ZEXTERN int ZEXPORT gzflush(gzFile file, int flush); -/* - Flush all pending output to file. The parameter flush is as in the - deflate() function. The return value is the zlib error number (see function - gzerror below). gzflush is only permitted when writing. - - If the flush parameter is Z_FINISH, the remaining data is written and the - gzip stream is completed in the output. If gzwrite() is called again, a new - gzip stream will be started in the output. gzread() is able to read such - concatenated gzip streams. - - gzflush should be called only when strictly necessary because it will - degrade compression if called too often. -*/ - -/* -ZEXTERN z_off_t ZEXPORT gzseek(gzFile file, - z_off_t offset, int whence); - - Set the starting position to offset relative to whence for the next gzread - or gzwrite on file. The offset represents a number of bytes in the - uncompressed data stream. The whence parameter is defined as in lseek(2); - the value SEEK_END is not supported. - - If the file is opened for reading, this function is emulated but can be - extremely slow. If the file is opened for writing, only forward seeks are - supported; gzseek then compresses a sequence of zeroes up to the new - starting position. For reading or writing, any actual seeking is deferred - until the next read or write operation, or close operation when writing. - - gzseek returns the resulting offset location as measured in bytes from - the beginning of the uncompressed stream, or -1 in case of error, in - particular if the file is opened for writing and the new starting position - would be before the current position. -*/ - -ZEXTERN int ZEXPORT gzrewind(gzFile file); -/* - Rewind file. This function is supported only for reading. - - gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET). -*/ - -/* -ZEXTERN z_off_t ZEXPORT gztell(gzFile file); - - Return the starting position for the next gzread or gzwrite on file. - This position represents a number of bytes in the uncompressed data stream, - and is zero when starting, even if appending or reading a gzip stream from - the middle of a file using gzdopen(). - - gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR) -*/ - -/* -ZEXTERN z_off_t ZEXPORT gzoffset(gzFile file); - - Return the current compressed (actual) read or write offset of file. This - offset includes the count of bytes that precede the gzip stream, for example - when appending or when using gzdopen() for reading. When reading, the - offset does not include as yet unused buffered input. This information can - be used for a progress indicator. On error, gzoffset() returns -1. -*/ - -ZEXTERN int ZEXPORT gzeof(gzFile file); -/* - Return true (1) if the end-of-file indicator for file has been set while - reading, false (0) otherwise. Note that the end-of-file indicator is set - only if the read tried to go past the end of the input, but came up short. - Therefore, just like feof(), gzeof() may return false even if there is no - more data to read, in the event that the last read request was for the exact - number of bytes remaining in the input file. This will happen if the input - file size is an exact multiple of the buffer size. - - If gzeof() returns true, then the read functions will return no more data, - unless the end-of-file indicator is reset by gzclearerr() and the input file - has grown since the previous end of file was detected. -*/ - -ZEXTERN int ZEXPORT gzdirect(gzFile file); -/* - Return true (1) if file is being copied directly while reading, or false - (0) if file is a gzip stream being decompressed. - - If the input file is empty, gzdirect() will return true, since the input - does not contain a gzip stream. - - If gzdirect() is used immediately after gzopen() or gzdopen() it will - cause buffers to be allocated to allow reading the file to determine if it - is a gzip file. Therefore if gzbuffer() is used, it should be called before - gzdirect(). If the input is being written concurrently or the device is non- - blocking, then gzdirect() may give a different answer once four bytes of - input have been accumulated, which is what is needed to confirm or deny a - gzip header. Before this, gzdirect() will return true (1). - - When writing, gzdirect() returns true (1) if transparent writing was - requested ("wT" for the gzopen() mode), or false (0) otherwise. (Note: - gzdirect() is not needed when writing. Transparent writing must be - explicitly requested, so the application already knows the answer. When - linking statically, using gzdirect() will include all of the zlib code for - gzip file reading and decompression, which may not be desired.) -*/ - -ZEXTERN int ZEXPORT gzclose(gzFile file); -/* - Flush all pending output for file, if necessary, close file and - deallocate the (de)compression state. Note that once file is closed, you - cannot call gzerror with file, since its structures have been deallocated. - gzclose must not be called more than once on the same file, just as free - must not be called more than once on the same allocation. - - gzclose will return Z_STREAM_ERROR if file is not valid, Z_ERRNO on a - file operation error, Z_MEM_ERROR if out of memory, Z_BUF_ERROR if the - last read ended in the middle of a gzip stream, or Z_OK on success. -*/ - -ZEXTERN int ZEXPORT gzclose_r(gzFile file); -ZEXTERN int ZEXPORT gzclose_w(gzFile file); -/* - Same as gzclose(), but gzclose_r() is only for use when reading, and - gzclose_w() is only for use when writing or appending. The advantage to - using these instead of gzclose() is that they avoid linking in zlib - compression or decompression code that is not used when only reading or only - writing respectively. If gzclose() is used, then both compression and - decompression code will be included the application when linking to a static - zlib library. -*/ - -ZEXTERN const char * ZEXPORT gzerror(gzFile file, int *errnum); -/* - Return the error message for the last error which occurred on file. - If errnum is not NULL, *errnum is set to zlib error number. If an error - occurred in the file system and not in the compression library, *errnum is - set to Z_ERRNO and the application may consult errno to get the exact error - code. - - The application must not modify the returned string. Future calls to - this function may invalidate the previously returned string. If file is - closed, then the string previously returned by gzerror will no longer be - available. - - gzerror() should be used to distinguish errors from end-of-file for those - functions above that do not distinguish those cases in their return values. -*/ - -ZEXTERN void ZEXPORT gzclearerr(gzFile file); -/* - Clear the error and end-of-file flags for file. This is analogous to the - clearerr() function in stdio. This is useful for continuing to read a gzip - file that is being written concurrently. -*/ - -#endif /* !Z_SOLO */ - - /* checksum functions */ - -/* - These functions are not related to compression but are exported - anyway because they might be useful in applications using the compression - library. -*/ - -ZEXTERN uLong ZEXPORT adler32(uLong adler, const Bytef *buf, uInt len); -/* - Update a running Adler-32 checksum with the bytes buf[0..len-1] and - return the updated checksum. An Adler-32 value is in the range of a 32-bit - unsigned integer. If buf is Z_NULL, this function returns the required - initial value for the checksum. - - An Adler-32 checksum is almost as reliable as a CRC-32 but can be computed - much faster. - - Usage example: - - uLong adler = adler32(0L, Z_NULL, 0); - - while (read_buffer(buffer, length) != EOF) { - adler = adler32(adler, buffer, length); - } - if (adler != original_adler) error(); -*/ - -ZEXTERN uLong ZEXPORT adler32_z(uLong adler, const Bytef *buf, - z_size_t len); -/* - Same as adler32(), but with a size_t length. Note that a long is 32 bits - on Windows. -*/ - -/* -ZEXTERN uLong ZEXPORT adler32_combine(uLong adler1, uLong adler2, - z_off_t len2); - - Combine two Adler-32 checksums into one. For two sequences of bytes, seq1 - and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for - each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of - seq1 and seq2 concatenated, requiring only adler1, adler2, and len2. Note - that the z_off_t type (like off_t) is a signed integer. If len2 is - negative, the result has no meaning or utility. -*/ - -ZEXTERN uLong ZEXPORT crc32(uLong crc, const Bytef *buf, uInt len); -/* - Update a running CRC-32 with the bytes buf[0..len-1] and return the - updated CRC-32. A CRC-32 value is in the range of a 32-bit unsigned integer. - If buf is Z_NULL, this function returns the required initial value for the - crc. Pre- and post-conditioning (one's complement) is performed within this - function so it shouldn't be done by the application. - - Usage example: - - uLong crc = crc32(0L, Z_NULL, 0); - - while (read_buffer(buffer, length) != EOF) { - crc = crc32(crc, buffer, length); - } - if (crc != original_crc) error(); -*/ - -ZEXTERN uLong ZEXPORT crc32_z(uLong crc, const Bytef *buf, - z_size_t len); -/* - Same as crc32(), but with a size_t length. Note that a long is 32 bits on - Windows. -*/ - -/* -ZEXTERN uLong ZEXPORT crc32_combine(uLong crc1, uLong crc2, z_off_t len2); - - Combine two CRC-32 check values into one. For two sequences of bytes, - seq1 and seq2 with lengths len1 and len2, CRC-32 check values were - calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32 - check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and - len2. len2 must be non-negative, otherwise zero is returned. -*/ - -/* -ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t len2); - - Return the operator corresponding to length len2, to be used with - crc32_combine_op(). len2 must be non-negative, otherwise zero is returned. -*/ - -ZEXTERN uLong ZEXPORT crc32_combine_op(uLong crc1, uLong crc2, uLong op); -/* - Give the same result as crc32_combine(), using op in place of len2. op is - is generated from len2 by crc32_combine_gen(). This will be faster than - crc32_combine() if the generated op is used more than once. -*/ - - - /* various hacks, don't look :) */ - -/* deflateInit and inflateInit are macros to allow checking the zlib version - * and the compiler's view of z_stream: - */ -ZEXTERN int ZEXPORT deflateInit_(z_streamp strm, int level, - const char *version, int stream_size); -ZEXTERN int ZEXPORT inflateInit_(z_streamp strm, - const char *version, int stream_size); -ZEXTERN int ZEXPORT deflateInit2_(z_streamp strm, int level, int method, - int windowBits, int memLevel, - int strategy, const char *version, - int stream_size); -ZEXTERN int ZEXPORT inflateInit2_(z_streamp strm, int windowBits, - const char *version, int stream_size); -ZEXTERN int ZEXPORT inflateBackInit_(z_streamp strm, int windowBits, - unsigned char FAR *window, - const char *version, - int stream_size); -#ifdef Z_PREFIX_SET -# define z_deflateInit(strm, level) \ - deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) -# define z_inflateInit(strm) \ - inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) -# define z_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ - deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ - (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) -# define z_inflateInit2(strm, windowBits) \ - inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ - (int)sizeof(z_stream)) -# define z_inflateBackInit(strm, windowBits, window) \ - inflateBackInit_((strm), (windowBits), (window), \ - ZLIB_VERSION, (int)sizeof(z_stream)) -#else -# define deflateInit(strm, level) \ - deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) -# define inflateInit(strm) \ - inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) -# define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ - deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ - (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) -# define inflateInit2(strm, windowBits) \ - inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ - (int)sizeof(z_stream)) -# define inflateBackInit(strm, windowBits, window) \ - inflateBackInit_((strm), (windowBits), (window), \ - ZLIB_VERSION, (int)sizeof(z_stream)) -#endif - -#ifndef Z_SOLO - -/* gzgetc() macro and its supporting function and exposed data structure. Note - * that the real internal state is much larger than the exposed structure. - * This abbreviated structure exposes just enough for the gzgetc() macro. The - * user should not mess with these exposed elements, since their names or - * behavior could change in the future, perhaps even capriciously. They can - * only be used by the gzgetc() macro. You have been warned. - */ -struct gzFile_s { - unsigned have; - unsigned char *next; - z_off64_t pos; -}; -ZEXTERN int ZEXPORT gzgetc_(gzFile file); /* backward compatibility */ -#ifdef Z_PREFIX_SET -# undef z_gzgetc -# define z_gzgetc(g) \ - ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g)) -#else -# define gzgetc(g) \ - ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g)) -#endif - -/* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or - * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if - * both are true, the application gets the *64 functions, and the regular - * functions are changed to 64 bits) -- in case these are set on systems - * without large file support, _LFS64_LARGEFILE must also be true - */ -#ifdef Z_LARGE64 - ZEXTERN gzFile ZEXPORT gzopen64(const char *, const char *); - ZEXTERN z_off64_t ZEXPORT gzseek64(gzFile, z_off64_t, int); - ZEXTERN z_off64_t ZEXPORT gztell64(gzFile); - ZEXTERN z_off64_t ZEXPORT gzoffset64(gzFile); - ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t); - ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t); - ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t); -#endif - -#if !defined(ZLIB_INTERNAL) && defined(Z_WANT64) -# ifdef Z_PREFIX_SET -# define z_gzopen z_gzopen64 -# define z_gzseek z_gzseek64 -# define z_gztell z_gztell64 -# define z_gzoffset z_gzoffset64 -# define z_adler32_combine z_adler32_combine64 -# define z_crc32_combine z_crc32_combine64 -# define z_crc32_combine_gen z_crc32_combine_gen64 -# else -# define gzopen gzopen64 -# define gzseek gzseek64 -# define gztell gztell64 -# define gzoffset gzoffset64 -# define adler32_combine adler32_combine64 -# define crc32_combine crc32_combine64 -# define crc32_combine_gen crc32_combine_gen64 -# endif -# ifndef Z_LARGE64 - ZEXTERN gzFile ZEXPORT gzopen64(const char *, const char *); - ZEXTERN z_off_t ZEXPORT gzseek64(gzFile, z_off_t, int); - ZEXTERN z_off_t ZEXPORT gztell64(gzFile); - ZEXTERN z_off_t ZEXPORT gzoffset64(gzFile); - ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t); - ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t); - ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t); -# endif -#else - ZEXTERN gzFile ZEXPORT gzopen(const char *, const char *); - ZEXTERN z_off_t ZEXPORT gzseek(gzFile, z_off_t, int); - ZEXTERN z_off_t ZEXPORT gztell(gzFile); - ZEXTERN z_off_t ZEXPORT gzoffset(gzFile); - ZEXTERN uLong ZEXPORT adler32_combine(uLong, uLong, z_off_t); - ZEXTERN uLong ZEXPORT crc32_combine(uLong, uLong, z_off_t); - ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t); -#endif - -#else /* Z_SOLO */ - - ZEXTERN uLong ZEXPORT adler32_combine(uLong, uLong, z_off_t); - ZEXTERN uLong ZEXPORT crc32_combine(uLong, uLong, z_off_t); - ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t); - -#endif /* !Z_SOLO */ - -/* undocumented functions */ -ZEXTERN const char * ZEXPORT zError(int); -ZEXTERN int ZEXPORT inflateSyncPoint(z_streamp); -ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table(void); -ZEXTERN int ZEXPORT inflateUndermine(z_streamp, int); -ZEXTERN int ZEXPORT inflateValidate(z_streamp, int); -ZEXTERN unsigned long ZEXPORT inflateCodesUsed(z_streamp); -ZEXTERN int ZEXPORT inflateResetKeep(z_streamp); -ZEXTERN int ZEXPORT deflateResetKeep(z_streamp); -#if defined(_WIN32) && !defined(Z_SOLO) -ZEXTERN gzFile ZEXPORT gzopen_w(const wchar_t *path, - const char *mode); -#endif -#if defined(STDC) || defined(Z_HAVE_STDARG_H) -# ifndef Z_SOLO -ZEXTERN int ZEXPORTVA gzvprintf(gzFile file, - const char *format, - va_list va); -# endif -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* ZLIB_H */ +/* zlib.h -- interface of the 'zlib' general purpose compression library
+ version 1.3.2.1, February xxth, 2026
+
+ Copyright (C) 1995-2026 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+
+ The data format used by the zlib library is described by RFCs (Request for
+ Comments) 1950 to 1952 at https://datatracker.ietf.org/doc/html/rfc1950
+ (zlib format), rfc1951 (deflate format) and rfc1952 (gzip format).
+*/
+
+#ifndef ZLIB_H
+#define ZLIB_H
+
+#ifdef ZLIB_BUILD
+# include <zconf.h>
+#else
+# include "zconf.h"
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ZLIB_VERSION "1.3.2.1-motley"
+#define ZLIB_VERNUM 0x1321
+#define ZLIB_VER_MAJOR 1
+#define ZLIB_VER_MINOR 3
+#define ZLIB_VER_REVISION 2
+#define ZLIB_VER_SUBREVISION 1
+
+/*
+ The 'zlib' compression library provides in-memory compression and
+ decompression functions, including integrity checks of the uncompressed data.
+ This version of the library supports only one compression method (deflation)
+ but other algorithms will be added later and will have the same stream
+ interface.
+
+ Compression can be done in a single step if the buffers are large enough,
+ or can be done by repeated calls of the compression function. In the latter
+ case, the application must provide more input and/or consume the output
+ (providing more output space) before each call.
+
+ The compressed data format used by default by the in-memory functions is
+ the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped
+ around a deflate stream, which is itself documented in RFC 1951.
+
+ The library also supports reading and writing files in gzip (.gz) format
+ with an interface similar to that of stdio using the functions that start
+ with "gz". The gzip format is different from the zlib format. gzip is a
+ gzip wrapper, documented in RFC 1952, wrapped around a deflate stream.
+
+ This library can optionally read and write gzip and raw deflate streams in
+ memory as well.
+
+ The zlib format was designed to be compact and fast for use in memory
+ and on communications channels. The gzip format was designed for single-
+ file compression on file systems, has a larger header than zlib to maintain
+ directory information, and uses a different, slower check method than zlib.
+
+ The library does not install any signal handler. The decoder checks
+ the consistency of the compressed data, so the library should never crash
+ even in the case of corrupted input.
+*/
+
+typedef voidpf (*alloc_func)(voidpf opaque, uInt items, uInt size);
+typedef void (*free_func)(voidpf opaque, voidpf address);
+
+struct internal_state;
+
+typedef struct z_stream_s {
+ z_const Bytef *next_in; /* next input byte */
+ uInt avail_in; /* number of bytes available at next_in */
+ uLong total_in; /* total number of input bytes read so far */
+
+ Bytef *next_out; /* next output byte will go here */
+ uInt avail_out; /* remaining free space at next_out */
+ uLong total_out; /* total number of bytes output so far */
+
+ z_const char *msg; /* last error message, NULL if no error */
+ struct internal_state FAR *state; /* not visible by applications */
+
+ alloc_func zalloc; /* used to allocate the internal state */
+ free_func zfree; /* used to free the internal state */
+ voidpf opaque; /* private data object passed to zalloc and zfree */
+
+ int data_type; /* best guess about the data type: binary or text
+ for deflate, or the decoding state for inflate */
+ uLong adler; /* Adler-32 or CRC-32 value of the uncompressed data */
+ uLong reserved; /* reserved for future use */
+} z_stream;
+
+typedef z_stream FAR *z_streamp;
+
+/*
+ gzip header information passed to and from zlib routines. See RFC 1952
+ for more details on the meanings of these fields.
+*/
+typedef struct gz_header_s {
+ int text; /* true if compressed data believed to be text */
+ uLong time; /* modification time */
+ int xflags; /* extra flags (not used when writing a gzip file) */
+ int os; /* operating system */
+ Bytef *extra; /* pointer to extra field or Z_NULL if none */
+ uInt extra_len; /* extra field length (valid if extra != Z_NULL) */
+ uInt extra_max; /* space at extra (only when reading header) */
+ Bytef *name; /* pointer to zero-terminated file name or Z_NULL */
+ uInt name_max; /* space at name (only when reading header) */
+ Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */
+ uInt comm_max; /* space at comment (only when reading header) */
+ int hcrc; /* true if there was or will be a header crc */
+ int done; /* true when done reading gzip header (not used
+ when writing a gzip file) */
+} gz_header;
+
+typedef gz_header FAR *gz_headerp;
+
+/*
+ The application must update next_in and avail_in when avail_in has dropped
+ to zero. It must update next_out and avail_out when avail_out has dropped
+ to zero. The application must initialize zalloc, zfree and opaque before
+ calling the init function. All other fields are set by the compression
+ library and must not be updated by the application.
+
+ The opaque value provided by the application will be passed as the first
+ parameter for calls of zalloc and zfree. This can be useful for custom
+ memory management. The compression library attaches no meaning to the
+ opaque value.
+
+ zalloc must return Z_NULL if there is not enough memory for the object.
+ If zlib is used in a multi-threaded application, zalloc and zfree must be
+ thread safe. In that case, zlib is thread-safe. When zalloc and zfree are
+ Z_NULL on entry to the initialization function, they are set to internal
+ routines that use the standard library functions malloc() and free().
+
+ On 16-bit systems, the functions zalloc and zfree must be able to allocate
+ exactly 65536 bytes, but will not be required to allocate more than this if
+ the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, pointers
+ returned by zalloc for objects of exactly 65536 bytes *must* have their
+ offset normalized to zero. The default allocation function provided by this
+ library ensures this (see zutil.c). To reduce memory requirements and avoid
+ any allocation of 64K objects, at the expense of compression ratio, compile
+ the library with -DMAX_WBITS=14 (see zconf.h).
+
+ The fields total_in and total_out can be used for statistics or progress
+ reports. After compression, total_in holds the total size of the
+ uncompressed data and may be saved for use by the decompressor (particularly
+ if the decompressor wants to decompress everything in a single step).
+*/
+
+ /* constants */
+
+#define Z_NO_FLUSH 0
+#define Z_PARTIAL_FLUSH 1
+#define Z_SYNC_FLUSH 2
+#define Z_FULL_FLUSH 3
+#define Z_FINISH 4
+#define Z_BLOCK 5
+#define Z_TREES 6
+/* Allowed flush values; see deflate() and inflate() below for details */
+
+#define Z_OK 0
+#define Z_STREAM_END 1
+#define Z_NEED_DICT 2
+#define Z_ERRNO (-1)
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR (-3)
+#define Z_MEM_ERROR (-4)
+#define Z_BUF_ERROR (-5)
+#define Z_VERSION_ERROR (-6)
+/* Return codes for the compression/decompression functions. Negative values
+ * are errors, positive values are used for special but normal events.
+ */
+
+#define Z_NO_COMPRESSION 0
+#define Z_BEST_SPEED 1
+#define Z_BEST_COMPRESSION 9
+#define Z_DEFAULT_COMPRESSION (-1)
+/* compression levels */
+
+#define Z_FILTERED 1
+#define Z_HUFFMAN_ONLY 2
+#define Z_RLE 3
+#define Z_FIXED 4
+#define Z_DEFAULT_STRATEGY 0
+/* compression strategy; see deflateInit2() below for details */
+
+#define Z_BINARY 0
+#define Z_TEXT 1
+#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */
+#define Z_UNKNOWN 2
+/* Possible values of the data_type field for deflate() */
+
+#define Z_DEFLATED 8
+/* The deflate compression method (the only one supported in this version) */
+
+#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */
+
+#define zlib_version zlibVersion()
+/* for compatibility with versions < 1.0.2 */
+
+
+ /* basic functions */
+
+ZEXTERN const char * ZEXPORT zlibVersion(void);
+/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
+ If the first character differs, the library code actually used is not
+ compatible with the zlib.h header file used by the application. This check
+ is automatically made by deflateInit and inflateInit.
+ */
+
+/*
+ZEXTERN int ZEXPORT deflateInit(z_streamp strm, int level);
+
+ Initializes the internal stream state for compression. The fields
+ zalloc, zfree and opaque must be initialized before by the caller. If
+ zalloc and zfree are set to Z_NULL, deflateInit updates them to use default
+ allocation functions. total_in, total_out, adler, and msg are initialized.
+
+ The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
+ 1 gives best speed, 9 gives best compression, 0 gives no compression at all
+ (the input data is simply copied a block at a time). Z_DEFAULT_COMPRESSION
+ requests a default compromise between speed and compression (currently
+ equivalent to level 6).
+
+ deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if level is not a valid compression level, or
+ Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
+ with the version assumed by the caller (ZLIB_VERSION). msg is set to null
+ if there is no error message. deflateInit does not perform any compression:
+ this will be done by deflate().
+*/
+
+
+ZEXTERN int ZEXPORT deflate(z_streamp strm, int flush);
+/*
+ deflate compresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may introduce
+ some output latency (reading input without producing any output) except when
+ forced to flush.
+
+ The detailed semantics are as follows. deflate performs one or both of the
+ following actions:
+
+ - Compress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), next_in and avail_in are updated and
+ processing will resume at this point for the next call of deflate().
+
+ - Generate more output starting at next_out and update next_out and avail_out
+ accordingly. This action is forced if the parameter flush is non zero.
+ Forcing flush frequently degrades the compression ratio, so this parameter
+ should be set only when necessary. Some output may be provided even if
+ flush is zero.
+
+ Before the call of deflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming more
+ output, and updating avail_in or avail_out accordingly; avail_out should
+ never be zero before the call. The application can consume the compressed
+ output when it wants, for example when the output buffer is full (avail_out
+ == 0), or after each call of deflate(). If deflate returns Z_OK and with
+ zero avail_out, it must be called again after making room in the output
+ buffer because there might be more output pending. See deflatePending(),
+ which can be used if desired to determine whether or not there is more output
+ in that case.
+
+ Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to
+ decide how much data to accumulate before producing output, in order to
+ maximize compression.
+
+ If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
+ flushed to the output buffer and the output is aligned on a byte boundary, so
+ that the decompressor can get all input data available so far. (In
+ particular avail_in is zero after the call if enough output space has been
+ provided before the call.) Flushing may degrade compression for some
+ compression algorithms and so it should be used only when necessary. This
+ completes the current deflate block and follows it with an empty stored block
+ that is three bits plus filler bits to the next byte, followed by four bytes
+ (00 00 ff ff).
+
+ If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the
+ output buffer, but the output is not aligned to a byte boundary. All of the
+ input data so far will be available to the decompressor, as for Z_SYNC_FLUSH.
+ This completes the current deflate block and follows it with an empty fixed
+ codes block that is 10 bits long. This assures that enough bytes are output
+ in order for the decompressor to finish the block before the empty fixed
+ codes block.
+
+ If flush is set to Z_BLOCK, a deflate block is completed and emitted, as
+ for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to
+ seven bits of the current block are held to be written as the next byte after
+ the next deflate block is completed. In this case, the decompressor may not
+ be provided enough bits at this point in order to complete decompression of
+ the data provided so far to the compressor. It may need to wait for the next
+ block to be emitted. This is for advanced applications that need to control
+ the emission of deflate blocks.
+
+ If flush is set to Z_FULL_FLUSH, all output is flushed as with
+ Z_SYNC_FLUSH, and the compression state is reset so that decompression can
+ restart from this point if previous compressed data has been damaged or if
+ random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
+ compression.
+
+ If deflate returns with avail_out == 0, this function must be called again
+ with the same value of the flush parameter and more output space (updated
+ avail_out), until the flush is complete (deflate returns with non-zero
+ avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that
+ avail_out is greater than six when the flush marker begins, in order to avoid
+ repeated flush markers upon calling deflate() again when avail_out == 0.
+
+ If the parameter flush is set to Z_FINISH, pending input is processed,
+ pending output is flushed and deflate returns with Z_STREAM_END if there was
+ enough output space. If deflate returns with Z_OK or Z_BUF_ERROR, this
+ function must be called again with Z_FINISH and more output space (updated
+ avail_out) but no more input data, until it returns with Z_STREAM_END or an
+ error. After deflate has returned Z_STREAM_END, the only possible operations
+ on the stream are deflateReset or deflateEnd.
+
+ Z_FINISH can be used in the first deflate call after deflateInit if all the
+ compression is to be done in a single step. In order to complete in one
+ call, avail_out must be at least the value returned by deflateBound (see
+ below). Then deflate is guaranteed to return Z_STREAM_END. If not enough
+ output space is provided, deflate will not return Z_STREAM_END, and it must
+ be called again as described above.
+
+ deflate() sets strm->adler to the Adler-32 checksum of all input read
+ so far (that is, total_in bytes). If a gzip stream is being generated, then
+ strm->adler will be the CRC-32 checksum of the input read so far. (See
+ deflateInit2 below.)
+
+ deflate() may update strm->data_type if it can make a good guess about
+ the input data type (Z_BINARY or Z_TEXT). If in doubt, the data is
+ considered binary. This field is only for information purposes and does not
+ affect the compression algorithm in any manner.
+
+ deflate() returns Z_OK if some progress has been made (more input
+ processed or more output produced), Z_STREAM_END if all input has been
+ consumed and all output has been produced (only when flush is set to
+ Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
+ if next_in or next_out was Z_NULL or the state was inadvertently written over
+ by the application), or Z_BUF_ERROR if no progress is possible (for example
+ avail_in or avail_out was zero). Note that Z_BUF_ERROR is not fatal, and
+ deflate() can be called again with more input and more output space to
+ continue compressing.
+*/
+
+
+ZEXTERN int ZEXPORT deflateEnd(z_streamp strm);
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any pending
+ output.
+
+ deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
+ stream state was inconsistent, Z_DATA_ERROR if the stream was freed
+ prematurely (some input or output was discarded). In the error case, msg
+ may be set but then points to a static string (which must not be
+ deallocated).
+*/
+
+
+/*
+ZEXTERN int ZEXPORT inflateInit(z_streamp strm);
+
+ Initializes the internal stream state for decompression. The fields
+ next_in, avail_in, zalloc, zfree and opaque must be initialized before by
+ the caller. In the current version of inflate, the provided input is not
+ read or consumed. The allocation of a sliding window will be deferred to
+ the first call of inflate (if the decompression does not complete on the
+ first call). If zalloc and zfree are set to Z_NULL, inflateInit updates
+ them to use default allocation functions. total_in, total_out, adler, and
+ msg are initialized.
+
+ inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
+ version assumed by the caller, or Z_STREAM_ERROR if the parameters are
+ invalid, such as a null pointer to the structure. msg is set to null if
+ there is no error message. inflateInit does not perform any decompression.
+ Actual decompression will be done by inflate(). So next_in, and avail_in,
+ next_out, and avail_out are unused and unchanged. The current
+ implementation of inflateInit() does not process any header information --
+ that is deferred until inflate() is called.
+*/
+
+
+ZEXTERN int ZEXPORT inflate(z_streamp strm, int flush);
+/*
+ inflate decompresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may introduce
+ some output latency (reading input without producing any output) except when
+ forced to flush.
+
+ The detailed semantics are as follows. inflate performs one or both of the
+ following actions:
+
+ - Decompress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), then next_in and avail_in are updated
+ accordingly, and processing will resume at this point for the next call of
+ inflate().
+
+ - Generate more output starting at next_out and update next_out and avail_out
+ accordingly. inflate() provides as much output as possible, until there is
+ no more input data or no more space in the output buffer (see below about
+ the flush parameter).
+
+ Before the call of inflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming more
+ output, and updating the next_* and avail_* values accordingly. If the
+ caller of inflate() does not provide both available input and available
+ output space, it is possible that there will be no progress made. The
+ application can consume the uncompressed output when it wants, for example
+ when the output buffer is full (avail_out == 0), or after each call of
+ inflate(). If inflate returns Z_OK and with zero avail_out, it must be
+ called again after making room in the output buffer because there might be
+ more output pending.
+
+ The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH, Z_FINISH,
+ Z_BLOCK, or Z_TREES. Z_SYNC_FLUSH requests that inflate() flush as much
+ output as possible to the output buffer. Z_BLOCK requests that inflate()
+ stop if and when it gets to the next deflate block boundary. When decoding
+ the zlib or gzip format, this will cause inflate() to return immediately
+ after the header and before the first block. When doing a raw inflate,
+ inflate() will go ahead and process the first block, and will return when it
+ gets to the end of that block, or when it runs out of data.
+
+ The Z_BLOCK option assists in appending to or combining deflate streams.
+ To assist in this, on return inflate() always sets strm->data_type to the
+ number of unused bits in the input taken from strm->next_in, plus 64 if
+ inflate() is currently decoding the last block in the deflate stream, plus
+ 128 if inflate() returned immediately after decoding an end-of-block code or
+ decoding the complete header up to just before the first byte of the deflate
+ stream. The end-of-block will not be indicated until all of the uncompressed
+ data from that block has been written to strm->next_out. The number of
+ unused bits may in general be greater than seven, except when bit 7 of
+ data_type is set, in which case the number of unused bits will be less than
+ eight. data_type is set as noted here every time inflate() returns for all
+ flush options, and so can be used to determine the amount of currently
+ consumed input in bits.
+
+ The Z_TREES option behaves as Z_BLOCK does, but it also returns when the
+ end of each deflate block header is reached, before any actual data in that
+ block is decoded. This allows the caller to determine the length of the
+ deflate block header for later use in random access within a deflate block.
+ 256 is added to the value of strm->data_type when inflate() returns
+ immediately after reaching the end of the deflate block header.
+
+ inflate() should normally be called until it returns Z_STREAM_END or an
+ error. However if all decompression is to be performed in a single step (a
+ single call of inflate), the parameter flush should be set to Z_FINISH. In
+ this case all pending input is processed and all pending output is flushed;
+ avail_out must be large enough to hold all of the uncompressed data for the
+ operation to complete. (The size of the uncompressed data may have been
+ saved by the compressor for this purpose.) The use of Z_FINISH is not
+ required to perform an inflation in one step. However it may be used to
+ inform inflate that a faster approach can be used for the single inflate()
+ call. Z_FINISH also informs inflate to not maintain a sliding window if the
+ stream completes, which reduces inflate's memory footprint. If the stream
+ does not complete, either because not all of the stream is provided or not
+ enough output space is provided, then a sliding window will be allocated and
+ inflate() can be called again to continue the operation as if Z_NO_FLUSH had
+ been used.
+
+ In this implementation, inflate() always flushes as much output as
+ possible to the output buffer, and always uses the faster approach on the
+ first call. So the effects of the flush parameter in this implementation are
+ on the return value of inflate() as noted below, when inflate() returns early
+ when Z_BLOCK or Z_TREES is used, and when inflate() avoids the allocation of
+ memory for a sliding window when Z_FINISH is used.
+
+ If a preset dictionary is needed after this call (see inflateSetDictionary
+ below), inflate sets strm->adler to the Adler-32 checksum of the dictionary
+ chosen by the compressor and returns Z_NEED_DICT; otherwise it sets
+ strm->adler to the Adler-32 checksum of all output produced so far (that is,
+ total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described
+ below. At the end of the stream, inflate() checks that its computed Adler-32
+ checksum is equal to that saved by the compressor and returns Z_STREAM_END
+ only if the checksum is correct.
+
+ inflate() can decompress and check either zlib-wrapped or gzip-wrapped
+ deflate data. The header type is detected automatically, if requested when
+ initializing with inflateInit2(). Any information contained in the gzip
+ header is not retained unless inflateGetHeader() is used. When processing
+ gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output
+ produced so far. The CRC-32 is checked against the gzip trailer, as is the
+ uncompressed length, modulo 2^32.
+
+ inflate() returns Z_OK if some progress has been made (more input processed
+ or more output produced), Z_STREAM_END if the end of the compressed data has
+ been reached and all uncompressed output has been produced, Z_NEED_DICT if a
+ preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
+ corrupted (input stream not conforming to the zlib format or incorrect check
+ value, in which case strm->msg points to a string with a more specific
+ error), Z_STREAM_ERROR if the stream structure was inconsistent (for example
+ next_in or next_out was Z_NULL, or the state was inadvertently written over
+ by the application), Z_MEM_ERROR if there was not enough memory, Z_BUF_ERROR
+ if no progress was possible or if there was not enough room in the output
+ buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and
+ inflate() can be called again with more input and more output space to
+ continue decompressing. If Z_DATA_ERROR is returned, the application may
+ then call inflateSync() to look for a good compression block if a partial
+ recovery of the data is to be attempted.
+*/
+
+
+ZEXTERN int ZEXPORT inflateEnd(z_streamp strm);
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any pending
+ output.
+
+ inflateEnd returns Z_OK if success, or Z_STREAM_ERROR if the stream state
+ was inconsistent.
+*/
+
+
+ /* Advanced functions */
+
+/*
+ The following functions are needed only in some special applications.
+*/
+
+/*
+ZEXTERN int ZEXPORT deflateInit2(z_streamp strm,
+ int level,
+ int method,
+ int windowBits,
+ int memLevel,
+ int strategy);
+
+ This is another version of deflateInit with more compression options. The
+ fields zalloc, zfree and opaque must be initialized before by the caller.
+
+ The method parameter is the compression method. It must be Z_DEFLATED in
+ this version of the library.
+
+ The windowBits parameter is the base two logarithm of the window size
+ (the size of the history buffer). It should be in the range 8..15 for this
+ version of the library. Larger values of this parameter result in better
+ compression at the expense of memory usage. The default value is 15 if
+ deflateInit is used instead.
+
+ For the current implementation of deflate(), a windowBits value of 8 (a
+ window size of 256 bytes) is not supported. As a result, a request for 8
+ will result in 9 (a 512-byte window). In that case, providing 8 to
+ inflateInit2() will result in an error when the zlib header with 9 is
+ checked against the initialization of inflate(). The remedy is to not use 8
+ with deflateInit2() with this initialization, or at least in that case use 9
+ with inflateInit2().
+
+ windowBits can also be -8..-15 for raw deflate. In this case, -windowBits
+ determines the window size. deflate() will then generate raw deflate data
+ with no zlib header or trailer, and will not compute a check value.
+
+ windowBits can also be greater than 15 for optional gzip encoding. Add
+ 16 to windowBits to write a simple gzip header and trailer around the
+ compressed data instead of a zlib wrapper. The gzip header will have no
+ file name, no extra data, no comment, no modification time (set to zero), no
+ header crc, and the operating system will be set to the appropriate value,
+ if the operating system was determined at compile time. If a gzip stream is
+ being written, strm->adler is a CRC-32 instead of an Adler-32.
+
+ For raw deflate or gzip encoding, a request for a 256-byte window is
+ rejected as invalid, since only the zlib header provides a means of
+ transmitting the window size to the decompressor.
+
+ The memLevel parameter specifies how much memory should be allocated
+ for the internal compression state. memLevel=1 uses minimum memory but is
+ slow and reduces compression ratio; memLevel=9 uses maximum memory for
+ optimal speed. The default value is 8. See zconf.h for total memory usage
+ as a function of windowBits and memLevel.
+
+ The strategy parameter is used to tune the compression algorithm. Use the
+ value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
+ filter (or predictor), Z_RLE to limit match distances to one (run-length
+ encoding), or Z_HUFFMAN_ONLY to force Huffman encoding only (no string
+ matching). Filtered data consists mostly of small values with a somewhat
+ random distribution, as produced by the PNG filters. In this case, the
+ compression algorithm is tuned to compress them better. The effect of
+ Z_FILTERED is to force more Huffman coding and less string matching than the
+ default; it is intermediate between Z_DEFAULT_STRATEGY and Z_HUFFMAN_ONLY.
+ Z_RLE is almost as fast as Z_HUFFMAN_ONLY, but should give better
+ compression for PNG image data than Huffman only. The degree of string
+ matching from most to none is: Z_DEFAULT_STRATEGY, Z_FILTERED, Z_RLE, then
+ Z_HUFFMAN_ONLY. The strategy parameter affects the compression ratio but
+ never the correctness of the compressed output, even if it is not set
+ optimally for the given data. Z_FIXED uses the default string matching, but
+ prevents the use of dynamic Huffman codes, allowing for a simpler decoder
+ for special applications.
+
+ deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if any parameter is invalid (such as an invalid
+ method), or Z_VERSION_ERROR if the zlib library version (zlib_version) is
+ incompatible with the version assumed by the caller (ZLIB_VERSION). msg is
+ set to null if there is no error message. deflateInit2 does not perform any
+ compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateSetDictionary(z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength);
+/*
+ Initializes the compression dictionary from the given byte sequence
+ without producing any compressed output. When using the zlib format, this
+ function must be called immediately after deflateInit, deflateInit2 or
+ deflateReset, and before any call of deflate. When doing raw deflate, this
+ function must be called either before any call of deflate, or immediately
+ after the completion of a deflate block, i.e. after all input has been
+ consumed and all output has been delivered when using any of the flush
+ options Z_BLOCK, Z_PARTIAL_FLUSH, Z_SYNC_FLUSH, or Z_FULL_FLUSH. The
+ compressor and decompressor must use exactly the same dictionary (see
+ inflateSetDictionary).
+
+ The dictionary should consist of strings (byte sequences) that are likely
+ to be encountered later in the data to be compressed, with the most commonly
+ used strings preferably put towards the end of the dictionary. Using a
+ dictionary is most useful when the data to be compressed is short and can be
+ predicted with good accuracy; the data can then be compressed better than
+ with the default empty dictionary.
+
+ Depending on the size of the compression data structures selected by
+ deflateInit or deflateInit2, a part of the dictionary may in effect be
+ discarded, for example if the dictionary is larger than the window size
+ provided in deflateInit or deflateInit2. Thus the strings most likely to be
+ useful should be put at the end of the dictionary, not at the front. In
+ addition, the current implementation of deflate will use at most the window
+ size minus 262 bytes of the provided dictionary.
+
+ Upon return of this function, strm->adler is set to the Adler-32 value
+ of the dictionary; the decompressor may later use this value to determine
+ which dictionary has been used by the compressor. (The Adler-32 value
+ applies to the whole dictionary even if only a subset of the dictionary is
+ actually used by the compressor.) If a raw deflate was requested, then the
+ Adler-32 value is not computed and strm->adler is not set.
+
+ deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
+ parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is
+ inconsistent (for example if deflate has already been called for this stream
+ or if not at a block boundary for raw deflate). deflateSetDictionary does
+ not perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateGetDictionary(z_streamp strm,
+ Bytef *dictionary,
+ uInt *dictLength);
+/*
+ Returns the sliding dictionary being maintained by deflate. dictLength is
+ set to the number of bytes in the dictionary, and that many bytes are copied
+ to dictionary. dictionary must have enough space, where 32768 bytes is
+ always enough. If deflateGetDictionary() is called with dictionary equal to
+ Z_NULL, then only the dictionary length is returned, and nothing is copied.
+ Similarly, if dictLength is Z_NULL, then it is not set.
+
+ deflateGetDictionary() may return a length less than the window size, even
+ when more than the window size in input has been provided. It may return up
+ to 258 bytes less in that case, due to how zlib's implementation of deflate
+ manages the sliding window and lookahead for matches, where matches can be
+ up to 258 bytes long. If the application needs the last window-size bytes of
+ input, then that would need to be saved by the application outside of zlib.
+
+ deflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the
+ stream state is inconsistent.
+*/
+
+ZEXTERN int ZEXPORT deflateCopy(z_streamp dest,
+ z_streamp source);
+/*
+ Sets the destination stream as a complete copy of the source stream.
+
+ This function can be useful when several compression strategies will be
+ tried, for example when there are several ways of pre-processing the input
+ data with a filter. The streams that will be discarded should then be freed
+ by calling deflateEnd. Note that deflateCopy duplicates the internal
+ compression state which can be quite large, so this strategy is slow and can
+ consume lots of memory.
+
+ deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+ (such as zalloc being Z_NULL). msg is left unchanged in both source and
+ destination.
+*/
+
+ZEXTERN int ZEXPORT deflateReset(z_streamp strm);
+/*
+ This function is equivalent to deflateEnd followed by deflateInit, but
+ does not free and reallocate the internal compression state. The stream
+ will leave the compression level and any other attributes that may have been
+ set unchanged. total_in, total_out, adler, and msg are initialized.
+
+ deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being Z_NULL).
+*/
+
+ZEXTERN int ZEXPORT deflateParams(z_streamp strm,
+ int level,
+ int strategy);
+/*
+ Dynamically update the compression level and compression strategy. The
+ interpretation of level and strategy is as in deflateInit2(). This can be
+ used to switch between compression and straight copy of the input data, or
+ to switch to a different kind of input data requiring a different strategy.
+ If the compression approach (which is a function of the level) or the
+ strategy is changed, and if there have been any deflate() calls since the
+ state was initialized or reset, then the input available so far is
+ compressed with the old level and strategy using deflate(strm, Z_BLOCK).
+ There are three approaches for the compression levels 0, 1..3, and 4..9
+ respectively. The new level and strategy will take effect at the next call
+ of deflate().
+
+ If a deflate(strm, Z_BLOCK) is performed by deflateParams(), and it does
+ not have enough output space to complete, then the parameter change will not
+ take effect. In this case, deflateParams() can be called again with the
+ same parameters and more output space to try again.
+
+ In order to assure a change in the parameters on the first try, the
+ deflate stream should be flushed using deflate() with Z_BLOCK or other flush
+ request until strm.avail_out is not zero, before calling deflateParams().
+ Then no more input data should be provided before the deflateParams() call.
+ If this is done, the old level and strategy will be applied to the data
+ compressed before deflateParams(), and the new level and strategy will be
+ applied to the data compressed after deflateParams().
+
+ deflateParams returns Z_OK on success, Z_STREAM_ERROR if the source stream
+ state was inconsistent or if a parameter was invalid, or Z_BUF_ERROR if
+ there was not enough output space to complete the compression of the
+ available input data before a change in the strategy or approach. Note that
+ in the case of a Z_BUF_ERROR, the parameters are not changed. A return
+ value of Z_BUF_ERROR is not fatal, in which case deflateParams() can be
+ retried with more output space.
+*/
+
+ZEXTERN int ZEXPORT deflateTune(z_streamp strm,
+ int good_length,
+ int max_lazy,
+ int nice_length,
+ int max_chain);
+/*
+ Fine tune deflate's internal compression parameters. This should only be
+ used by someone who understands the algorithm used by zlib's deflate for
+ searching for the best matching string, and even then only by the most
+ fanatic optimizer trying to squeeze out the last compressed bit for their
+ specific input data. Read the deflate.c source code for the meaning of the
+ max_lazy, good_length, nice_length, and max_chain parameters.
+
+ deflateTune() can be called after deflateInit() or deflateInit2(), and
+ returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream.
+ */
+
+ZEXTERN uLong ZEXPORT deflateBound(z_streamp strm, uLong sourceLen);
+ZEXTERN z_size_t ZEXPORT deflateBound_z(z_streamp strm, z_size_t sourceLen);
+/*
+ deflateBound() returns an upper bound on the compressed size after
+ deflation of sourceLen bytes. It must be called after deflateInit() or
+ deflateInit2(), and after deflateSetHeader(), if used. This would be used
+ to allocate an output buffer for deflation in a single pass, and so would be
+ called before deflate(). If that first deflate() call is provided the
+ sourceLen input bytes, an output buffer allocated to the size returned by
+ deflateBound(), and the flush value Z_FINISH, then deflate() is guaranteed
+ to return Z_STREAM_END. Note that it is possible for the compressed size to
+ be larger than the value returned by deflateBound() if flush options other
+ than Z_FINISH or Z_NO_FLUSH are used.
+
+ delfateBound_z() is the same, but takes and returns a size_t length. Note
+ that a long is 32 bits on Windows.
+*/
+
+ZEXTERN int ZEXPORT deflatePending(z_streamp strm,
+ unsigned *pending,
+ int *bits);
+/*
+ deflatePending() returns the number of bytes and bits of output that have
+ been generated, but not yet provided in the available output. The bytes not
+ provided would be due to the available output space having being consumed.
+ The number of bits of output not provided are between 0 and 7, where they
+ await more bits to join them in order to fill out a full byte. If pending
+ or bits are Z_NULL, then those values are not set.
+
+ deflatePending returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent. If an int is 16 bits and memLevel is 9, then
+ it is possible for the number of pending bytes to not fit in an unsigned. In
+ that case Z_BUF_ERROR is returned and *pending is set to the maximum value
+ of an unsigned.
+ */
+
+ZEXTERN int ZEXPORT deflateUsed(z_streamp strm,
+ int *bits);
+/*
+ deflateUsed() returns in *bits the most recent number of deflate bits used
+ in the last byte when flushing to a byte boundary. The result is in 1..8, or
+ 0 if there has not yet been a flush. This helps determine the location of
+ the last bit of a deflate stream.
+
+ deflateUsed returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+ */
+
+ZEXTERN int ZEXPORT deflatePrime(z_streamp strm,
+ int bits,
+ int value);
+/*
+ deflatePrime() inserts bits in the deflate output stream. The intent
+ is that this function is used to start off the deflate output with the bits
+ leftover from a previous deflate stream when appending to it. As such, this
+ function can only be used for raw deflate, and must be used before the first
+ deflate() call after a deflateInit2() or deflateReset(). bits must be less
+ than or equal to 16, and that many of the least significant bits of value
+ will be inserted in the output.
+
+ deflatePrime returns Z_OK if success, Z_BUF_ERROR if there was not enough
+ room in the internal buffer to insert the bits, or Z_STREAM_ERROR if the
+ source stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT deflateSetHeader(z_streamp strm,
+ gz_headerp head);
+/*
+ deflateSetHeader() provides gzip header information for when a gzip
+ stream is requested by deflateInit2(). deflateSetHeader() may be called
+ after deflateInit2() or deflateReset() and before the first call of
+ deflate(). The text, time, os, extra field, name, and comment information
+ in the provided gz_header structure are written to the gzip header (xflag is
+ ignored -- the extra flags are set according to the compression level). The
+ caller must assure that, if not Z_NULL, name and comment are terminated with
+ a zero byte, and that if extra is not Z_NULL, that extra_len bytes are
+ available there. If hcrc is true, a gzip header crc is included. Note that
+ the current versions of the command-line version of gzip (up through version
+ 1.3.x) do not support header crc's, and will report that it is a "multi-part
+ gzip file" and give up.
+
+ If deflateSetHeader is not used, the default gzip header has text false,
+ the time set to zero, and os set to the current operating system, with no
+ extra, name, or comment fields. The gzip header is returned to the default
+ state by deflateReset().
+
+ deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateInit2(z_streamp strm,
+ int windowBits);
+
+ This is another version of inflateInit with an extra parameter. The
+ fields next_in, avail_in, zalloc, zfree and opaque must be initialized
+ before by the caller.
+
+ The windowBits parameter is the base two logarithm of the maximum window
+ size (the size of the history buffer). It should be in the range 8..15 for
+ this version of the library. The default value is 15 if inflateInit is used
+ instead. windowBits must be greater than or equal to the windowBits value
+ provided to deflateInit2() while compressing, or it must be equal to 15 if
+ deflateInit2() was not used. If a compressed stream with a larger window
+ size is given as input, inflate() will return with the error code
+ Z_DATA_ERROR instead of trying to allocate a larger window.
+
+ windowBits can also be zero to request that inflate use the window size in
+ the zlib header of the compressed stream.
+
+ windowBits can also be -8..-15 for raw inflate. In this case, -windowBits
+ determines the window size. inflate() will then process raw deflate data,
+ not looking for a zlib or gzip header, not generating a check value, and not
+ looking for any check values for comparison at the end of the stream. This
+ is for use with other formats that use the deflate compressed data format
+ such as zip. Those formats provide their own check values. If a custom
+ format is developed using the raw deflate format for compressed data, it is
+ recommended that a check value such as an Adler-32 or a CRC-32 be applied to
+ the uncompressed data as is done in the zlib, gzip, and zip formats. For
+ most applications, the zlib format should be used as is. Note that comments
+ above on the use in deflateInit2() applies to the magnitude of windowBits.
+
+ windowBits can also be greater than 15 for optional gzip decoding. Add
+ 32 to windowBits to enable zlib and gzip decoding with automatic header
+ detection, or add 16 to decode only the gzip format (the zlib format will
+ return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is a
+ CRC-32 instead of an Adler-32. Unlike the gunzip utility and gzread() (see
+ below), inflate() will *not* automatically decode concatenated gzip members.
+ inflate() will return Z_STREAM_END at the end of the gzip member. The state
+ would need to be reset to continue decoding a subsequent gzip member. This
+ *must* be done if there is more data after a gzip member, in order for the
+ decompression to be compliant with the gzip standard (RFC 1952).
+
+ inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
+ version assumed by the caller, or Z_STREAM_ERROR if the parameters are
+ invalid, such as a null pointer to the structure. msg is set to null if
+ there is no error message. inflateInit2 does not perform any decompression
+ apart from possibly reading the zlib header if present: actual decompression
+ will be done by inflate(). (So next_in and avail_in may be modified, but
+ next_out and avail_out are unused and unchanged.) The current implementation
+ of inflateInit2() does not process any header information -- that is
+ deferred until inflate() is called.
+*/
+
+ZEXTERN int ZEXPORT inflateSetDictionary(z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength);
+/*
+ Initializes the decompression dictionary from the given uncompressed byte
+ sequence. This function must be called immediately after a call of inflate,
+ if that call returned Z_NEED_DICT. The dictionary chosen by the compressor
+ can be determined from the Adler-32 value returned by that call of inflate.
+ The compressor and decompressor must use exactly the same dictionary (see
+ deflateSetDictionary). For raw inflate, this function can be called at any
+ time to set the dictionary. If the provided dictionary is smaller than the
+ window and there is already data in the window, then the provided dictionary
+ will amend what's there. The application must insure that the dictionary
+ that was used for compression is provided.
+
+ inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
+ parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is
+ inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
+ expected one (incorrect Adler-32 value). inflateSetDictionary does not
+ perform any decompression: this will be done by subsequent calls of
+ inflate().
+*/
+
+ZEXTERN int ZEXPORT inflateGetDictionary(z_streamp strm,
+ Bytef *dictionary,
+ uInt *dictLength);
+/*
+ Returns the sliding dictionary being maintained by inflate. dictLength is
+ set to the number of bytes in the dictionary, and that many bytes are copied
+ to dictionary. dictionary must have enough space, where 32768 bytes is
+ always enough. If inflateGetDictionary() is called with dictionary equal to
+ Z_NULL, then only the dictionary length is returned, and nothing is copied.
+ Similarly, if dictLength is Z_NULL, then it is not set.
+
+ inflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the
+ stream state is inconsistent.
+*/
+
+ZEXTERN int ZEXPORT inflateSync(z_streamp strm);
+/*
+ Skips invalid compressed data until a possible full flush point (see above
+ for the description of deflate with Z_FULL_FLUSH) can be found, or until all
+ available input is skipped. No output is provided.
+
+ inflateSync searches for a 00 00 FF FF pattern in the compressed data.
+ All full flush points have this pattern, but not all occurrences of this
+ pattern are full flush points.
+
+ inflateSync returns Z_OK if a possible full flush point has been found,
+ Z_BUF_ERROR if no more input was provided, Z_DATA_ERROR if no flush point
+ has been found, or Z_STREAM_ERROR if the stream structure was inconsistent.
+ In the success case, the application may save the current value of total_in
+ which indicates where valid compressed data was found. In the error case,
+ the application may repeatedly call inflateSync, providing more input each
+ time, until success or end of the input data.
+*/
+
+ZEXTERN int ZEXPORT inflateCopy(z_streamp dest,
+ z_streamp source);
+/*
+ Sets the destination stream as a complete copy of the source stream.
+
+ This function can be useful when randomly accessing a large stream. The
+ first pass through the stream can periodically record the inflate state,
+ allowing restarting inflate at those points when randomly accessing the
+ stream.
+
+ inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+ (such as zalloc being Z_NULL). msg is left unchanged in both source and
+ destination.
+*/
+
+ZEXTERN int ZEXPORT inflateReset(z_streamp strm);
+/*
+ This function is equivalent to inflateEnd followed by inflateInit,
+ but does not free and reallocate the internal decompression state. The
+ stream will keep attributes that may have been set by inflateInit2.
+ total_in, total_out, adler, and msg are initialized.
+
+ inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being Z_NULL).
+*/
+
+ZEXTERN int ZEXPORT inflateReset2(z_streamp strm,
+ int windowBits);
+/*
+ This function is the same as inflateReset, but it also permits changing
+ the wrap and window size requests. The windowBits parameter is interpreted
+ the same as it is for inflateInit2. If the window size is changed, then the
+ memory allocated for the window is freed, and the window will be reallocated
+ by inflate() if needed.
+
+ inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being Z_NULL), or if
+ the windowBits parameter is invalid.
+*/
+
+ZEXTERN int ZEXPORT inflatePrime(z_streamp strm,
+ int bits,
+ int value);
+/*
+ This function inserts bits in the inflate input stream. The intent is to
+ use inflatePrime() to start inflating at a bit position in the middle of a
+ byte. The provided bits will be used before any bytes are used from
+ next_in. This function should be used with raw inflate, before the first
+ inflate() call, after inflateInit2() or inflateReset(). It can also be used
+ after an inflate() return indicates the end of a deflate block or header
+ when using Z_BLOCK. bits must be less than or equal to 16, and that many of
+ the least significant bits of value will be inserted in the input. The
+ other bits in value can be non-zero, and will be ignored.
+
+ If bits is negative, then the input stream bit buffer is emptied. Then
+ inflatePrime() can be called again to put bits in the buffer. This is used
+ to clear out bits leftover after feeding inflate a block description prior
+ to feeding inflate codes.
+
+ inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent, or if bits is out of range. If inflate was
+ in the middle of processing a header, trailer, or stored block lengths, then
+ it is possible for there to be only eight bits available in the bit buffer.
+ In that case, bits > 8 is considered out of range. However, when used as
+ outlined above, there will always be 16 bits available in the buffer for
+ insertion. As noted in its documentation above, inflate records the number
+ of bits in the bit buffer on return in data_type. 32 minus that is the
+ number of bits available for insertion. inflatePrime does not update
+ data_type with the new number of bits in buffer.
+*/
+
+ZEXTERN long ZEXPORT inflateMark(z_streamp strm);
+/*
+ This function returns two values, one in the lower 16 bits of the return
+ value, and the other in the remaining upper bits, obtained by shifting the
+ return value down 16 bits. If the upper value is -1 and the lower value is
+ zero, then inflate() is currently decoding information outside of a block.
+ If the upper value is -1 and the lower value is non-zero, then inflate is in
+ the middle of a stored block, with the lower value equaling the number of
+ bytes from the input remaining to copy. If the upper value is not -1, then
+ it is the number of bits back from the current bit position in the input of
+ the code (literal or length/distance pair) currently being processed. In
+ that case the lower value is the number of bytes already emitted for that
+ code.
+
+ A code is being processed if inflate is waiting for more input to complete
+ decoding of the code, or if it has completed decoding but is waiting for
+ more output space to write the literal or match data.
+
+ inflateMark() is used to mark locations in the input data for random
+ access, which may be at bit positions, and to note those cases where the
+ output of a code may span boundaries of random access blocks. The current
+ location in the input stream can be determined from avail_in and data_type
+ as noted in the description for the Z_BLOCK flush parameter for inflate.
+
+ inflateMark returns the value noted above, or -65536 if the provided
+ source stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT inflateGetHeader(z_streamp strm,
+ gz_headerp head);
+/*
+ inflateGetHeader() requests that gzip header information be stored in the
+ provided gz_header structure. inflateGetHeader() may be called after
+ inflateInit2() or inflateReset(), and before the first call of inflate().
+ As inflate() processes the gzip stream, head->done is zero until the header
+ is completed, at which time head->done is set to one. If a zlib stream is
+ being decoded, then head->done is set to -1 to indicate that there will be
+ no gzip header information forthcoming. Note that Z_BLOCK or Z_TREES can be
+ used to force inflate() to return immediately after header processing is
+ complete and before any actual data is decompressed.
+
+ The text, time, xflags, and os fields are filled in with the gzip header
+ contents. hcrc is set to true if there is a header CRC. (The header CRC
+ was valid if done is set to one.) The extra, name, and comment pointers
+ much each be either Z_NULL or point to space to store that information from
+ the header. If extra is not Z_NULL, then extra_max contains the maximum
+ number of bytes that can be written to extra. Once done is true, extra_len
+ contains the actual extra field length, and extra contains the extra field,
+ or that field truncated if extra_max is less than extra_len. If name is not
+ Z_NULL, then up to name_max characters, including the terminating zero, are
+ written there. If comment is not Z_NULL, then up to comm_max characters,
+ including the terminating zero, are written there. The application can tell
+ that the name or comment did not fit in the provided space by the absence of
+ a terminating zero. If any of extra, name, or comment are not present in
+ the header, then that field's pointer is set to Z_NULL. This allows the use
+ of deflateSetHeader() with the returned structure to duplicate the header.
+ Note that if those fields initially pointed to allocated memory, then the
+ application will need to save them elsewhere so that they can be eventually
+ freed.
+
+ If inflateGetHeader is not used, then the header information is simply
+ discarded. The header is always checked for validity, including the header
+ CRC if present. inflateReset() will reset the process to discard the header
+ information. The application would need to call inflateGetHeader() again to
+ retrieve the header from the next gzip stream.
+
+ inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateBackInit(z_streamp strm, int windowBits,
+ unsigned char FAR *window);
+
+ Initialize the internal stream state for decompression using inflateBack()
+ calls. The fields zalloc, zfree and opaque in strm must be initialized
+ before the call. If zalloc and zfree are Z_NULL, then the default library-
+ derived memory allocation routines are used. windowBits is the base two
+ logarithm of the window size, in the range 8..15. window is a caller
+ supplied buffer of that size. Except for special applications where it is
+ assured that deflate was used with small window sizes, windowBits must be 15
+ and a 32K byte window must be supplied to be able to decompress general
+ deflate streams.
+
+ See inflateBack() for the usage of these routines.
+
+ inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of
+ the parameters are invalid, Z_MEM_ERROR if the internal state could not be
+ allocated, or Z_VERSION_ERROR if the version of the library does not match
+ the version of the header file.
+*/
+
+typedef unsigned (*in_func)(void FAR *,
+ z_const unsigned char FAR * FAR *);
+typedef int (*out_func)(void FAR *, unsigned char FAR *, unsigned);
+
+ZEXTERN int ZEXPORT inflateBack(z_streamp strm,
+ in_func in, void FAR *in_desc,
+ out_func out, void FAR *out_desc);
+/*
+ inflateBack() does a raw inflate with a single call using a call-back
+ interface for input and output. This is potentially more efficient than
+ inflate() for file i/o applications, in that it avoids copying between the
+ output and the sliding window by simply making the window itself the output
+ buffer. inflate() can be faster on modern CPUs when used with large
+ buffers. inflateBack() trusts the application to not change the output
+ buffer passed by the output function, at least until inflateBack() returns.
+
+ inflateBackInit() must be called first to allocate the internal state
+ and to initialize the state with the user-provided window buffer.
+ inflateBack() may then be used multiple times to inflate a complete, raw
+ deflate stream with each call. inflateBackEnd() is then called to free the
+ allocated state.
+
+ A raw deflate stream is one with no zlib or gzip header or trailer.
+ This routine would normally be used in a utility that reads zip or gzip
+ files and writes out uncompressed files. The utility would decode the
+ header and process the trailer on its own, hence this routine expects only
+ the raw deflate stream to decompress. This is different from the default
+ behavior of inflate(), which expects a zlib header and trailer around the
+ deflate stream.
+
+ inflateBack() uses two subroutines supplied by the caller that are then
+ called by inflateBack() for input and output. inflateBack() calls those
+ routines until it reads a complete deflate stream and writes out all of the
+ uncompressed data, or until it encounters an error. The function's
+ parameters and return types are defined above in the in_func and out_func
+ typedefs. inflateBack() will call in(in_desc, &buf) which should return the
+ number of bytes of provided input, and a pointer to that input in buf. If
+ there is no input available, in() must return zero -- buf is ignored in that
+ case -- and inflateBack() will return a buffer error. inflateBack() will
+ call out(out_desc, buf, len) to write the uncompressed data buf[0..len-1].
+ out() should return zero on success, or non-zero on failure. If out()
+ returns non-zero, inflateBack() will return with an error. Neither in() nor
+ out() are permitted to change the contents of the window provided to
+ inflateBackInit(), which is also the buffer that out() uses to write from.
+ The length written by out() will be at most the window size. Any non-zero
+ amount of input may be provided by in().
+
+ For convenience, inflateBack() can be provided input on the first call by
+ setting strm->next_in and strm->avail_in. If that input is exhausted, then
+ in() will be called. Therefore strm->next_in must be initialized before
+ calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called
+ immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in
+ must also be initialized, and then if strm->avail_in is not zero, input will
+ initially be taken from strm->next_in[0 .. strm->avail_in - 1].
+
+ The in_desc and out_desc parameters of inflateBack() is passed as the
+ first parameter of in() and out() respectively when they are called. These
+ descriptors can be optionally used to pass any information that the caller-
+ supplied in() and out() functions need to do their job.
+
+ On return, inflateBack() will set strm->next_in and strm->avail_in to
+ pass back any unused input that was provided by the last in() call. The
+ return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR
+ if in() or out() returned an error, Z_DATA_ERROR if there was a format error
+ in the deflate stream (in which case strm->msg is set to indicate the nature
+ of the error), or Z_STREAM_ERROR if the stream was not properly initialized.
+ In the case of Z_BUF_ERROR, an input or output error can be distinguished
+ using strm->next_in which will be Z_NULL only if in() returned an error. If
+ strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning
+ non-zero. (in() will always be called before out(), so strm->next_in is
+ assured to be defined if out() returns non-zero.) Note that inflateBack()
+ cannot return Z_OK.
+*/
+
+ZEXTERN int ZEXPORT inflateBackEnd(z_streamp strm);
+/*
+ All memory allocated by inflateBackInit() is freed.
+
+ inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream
+ state was inconsistent.
+*/
+
+ZEXTERN uLong ZEXPORT zlibCompileFlags(void);
+/* Return flags indicating compile-time options.
+
+ Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other:
+ 1.0: size of uInt
+ 3.2: size of uLong
+ 5.4: size of voidpf (pointer)
+ 7.6: size of z_off_t
+
+ Compiler, assembler, and debug options:
+ 8: ZLIB_DEBUG
+ 9: ASMV or ASMINF -- use ASM code
+ 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention
+ 11: 0 (reserved)
+
+ One-time table building (smaller code, but not thread-safe if true):
+ 12: BUILDFIXED -- build static block decoding tables when needed
+ 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed
+ 14,15: 0 (reserved)
+
+ Library content (indicates missing functionality):
+ 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking
+ deflate code when not needed)
+ 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect
+ and decode gzip streams (to avoid linking crc code)
+ 18-19: 0 (reserved)
+
+ Operation variations (changes in library functionality):
+ 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate
+ 21: FASTEST -- deflate algorithm with only one, lowest compression level
+ 22,23: 0 (reserved)
+
+ The sprintf variant used by gzprintf (all zeros is best):
+ 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format
+ 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() is not secure!
+ 26: 0 = returns value, 1 = void -- 1 means inferred string length returned
+ 27: 0 = gzprintf() present, 1 = not -- 1 means gzprintf() returns an error
+
+ Remainder:
+ 28-31: 0 (reserved)
+ */
+
+#ifndef Z_SOLO
+
+ /* utility functions */
+
+/*
+ The following utility functions are implemented on top of the basic
+ stream-oriented functions. To simplify the interface, some default options
+ are assumed (compression level and memory usage, standard memory allocation
+ functions). The source code of these utility functions can be modified if
+ you need special options. The _z versions of the functions use the size_t
+ type for lengths. Note that a long is 32 bits on Windows.
+*/
+
+ZEXTERN int ZEXPORT compress(Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen);
+ZEXTERN int ZEXPORT compress_z(Bytef *dest, z_size_t *destLen,
+ const Bytef *source, z_size_t sourceLen);
+/*
+ Compresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total size
+ of the destination buffer, which must be at least the value returned by
+ compressBound(sourceLen). Upon exit, destLen is the actual size of the
+ compressed data. compress() is equivalent to compress2() with a level
+ parameter of Z_DEFAULT_COMPRESSION.
+
+ compress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer.
+*/
+
+ZEXTERN int ZEXPORT compress2(Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen,
+ int level);
+ZEXTERN int ZEXPORT compress2_z(Bytef *dest, z_size_t *destLen,
+ const Bytef *source, z_size_t sourceLen,
+ int level);
+/*
+ Compresses the source buffer into the destination buffer. The level
+ parameter has the same meaning as in deflateInit. sourceLen is the byte
+ length of the source buffer. Upon entry, destLen is the total size of the
+ destination buffer, which must be at least the value returned by
+ compressBound(sourceLen). Upon exit, destLen is the actual size of the
+ compressed data.
+
+ compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+ Z_STREAM_ERROR if the level parameter is invalid.
+*/
+
+ZEXTERN uLong ZEXPORT compressBound(uLong sourceLen);
+ZEXTERN z_size_t ZEXPORT compressBound_z(z_size_t sourceLen);
+/*
+ compressBound() returns an upper bound on the compressed size after
+ compress() or compress2() on sourceLen bytes. It would be used before a
+ compress() or compress2() call to allocate the destination buffer.
+*/
+
+ZEXTERN int ZEXPORT uncompress(Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen);
+ZEXTERN int ZEXPORT uncompress_z(Bytef *dest, z_size_t *destLen,
+ const Bytef *source, z_size_t sourceLen);
+/*
+ Decompresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. On entry, *destLen is the total size
+ of the destination buffer, which must be large enough to hold the entire
+ uncompressed data. (The size of the uncompressed data must have been saved
+ previously by the compressor and transmitted to the decompressor by some
+ mechanism outside the scope of this compression library.) On exit, *destLen
+ is the actual size of the uncompressed data.
+
+ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete. In
+ the case where there is not enough room, uncompress() will fill the output
+ buffer with the uncompressed data up to that point.
+*/
+
+ZEXTERN int ZEXPORT uncompress2(Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong *sourceLen);
+ZEXTERN int ZEXPORT uncompress2_z(Bytef *dest, z_size_t *destLen,
+ const Bytef *source, z_size_t *sourceLen);
+/*
+ Same as uncompress, except that sourceLen is a pointer, where the
+ length of the source is *sourceLen. On return, *sourceLen is the number of
+ source bytes consumed.
+*/
+
+ /* gzip file access functions */
+
+/*
+ This library supports reading and writing files in gzip (.gz) format with
+ an interface similar to that of stdio, using the functions that start with
+ "gz". The gzip format is different from the zlib format. gzip is a gzip
+ wrapper, documented in RFC 1952, wrapped around a deflate stream.
+*/
+
+typedef struct gzFile_s *gzFile; /* semi-opaque gzip file descriptor */
+
+/*
+ZEXTERN gzFile ZEXPORT gzopen(const char *path, const char *mode);
+
+ Open the gzip (.gz) file at path for reading and decompressing, or
+ compressing and writing. The mode parameter is as in fopen ("rb" or "wb")
+ but can also include a compression level ("wb9") or a strategy: 'f' for
+ filtered data as in "wb6f", 'h' for Huffman-only compression as in "wb1h",
+ 'R' for run-length encoding as in "wb1R", or 'F' for fixed code compression
+ as in "wb9F". (See the description of deflateInit2 for more information
+ about the strategy parameter.) 'T' will request transparent writing or
+ appending with no compression and not using the gzip format. 'T' cannot be
+ used to force transparent reading. Transparent reading is automatically
+ performed if there is no gzip header at the start. Transparent reading can
+ be disabled with the 'G' option, which will instead return an error if there
+ is no gzip header. 'N' will open the file in non-blocking mode.
+
+ 'a' can be used instead of 'w' to request that the gzip stream that will
+ be written be appended to the file. '+' will result in an error, since
+ reading and writing to the same gzip file is not supported. The addition of
+ 'x' when writing will create the file exclusively, which fails if the file
+ already exists. On systems that support it, the addition of 'e' when
+ reading or writing will set the flag to close the file on an execve() call.
+
+ These functions, as well as gzip, will read and decode a sequence of gzip
+ streams in a file. The append function of gzopen() can be used to create
+ such a file. (Also see gzflush() for another way to do this.) When
+ appending, gzopen does not test whether the file begins with a gzip stream,
+ nor does it look for the end of the gzip streams to begin appending. gzopen
+ will simply append a gzip stream to the existing file.
+
+ gzopen can be used to read a file which is not in gzip format; in this
+ case gzread will directly read from the file without decompression. When
+ reading, this will be detected automatically by looking for the magic two-
+ byte gzip header.
+
+ gzopen returns NULL if the file could not be opened, if there was
+ insufficient memory to allocate the gzFile state, or if an invalid mode was
+ specified (an 'r', 'w', or 'a' was not provided, or '+' was provided).
+ errno can be checked to determine if the reason gzopen failed was that the
+ file could not be opened. Note that if 'N' is in mode for non-blocking, the
+ open() itself can fail in order to not block. In that case gzopen() will
+ return NULL and errno will be EAGAIN or ENONBLOCK. The call to gzopen() can
+ then be re-tried. If the application would like to block on opening the
+ file, then it can use open() without O_NONBLOCK, and then gzdopen() with the
+ resulting file descriptor and 'N' in the mode, which will set it to non-
+ blocking.
+*/
+
+ZEXTERN gzFile ZEXPORT gzdopen(int fd, const char *mode);
+/*
+ Associate a gzFile with the file descriptor fd. File descriptors are
+ obtained from calls like open, dup, creat, pipe or fileno (if the file has
+ been previously opened with fopen). The mode parameter is as in gzopen. An
+ 'e' in mode will set fd's flag to close the file on an execve() call. An 'N'
+ in mode will set fd's non-blocking flag.
+
+ The next call of gzclose on the returned gzFile will also close the file
+ descriptor fd, just like fclose(fdopen(fd, mode)) closes the file descriptor
+ fd. If you want to keep fd open, use fd = dup(fd_keep); gz = gzdopen(fd,
+ mode);. The duplicated descriptor should be saved to avoid a leak, since
+ gzdopen does not close fd if it fails. If you are using fileno() to get the
+ file descriptor from a FILE *, then you will have to use dup() to avoid
+ double-close()ing the file descriptor. Both gzclose() and fclose() will
+ close the associated file descriptor, so they need to have different file
+ descriptors.
+
+ gzdopen returns NULL if there was insufficient memory to allocate the
+ gzFile state, if an invalid mode was specified (an 'r', 'w', or 'a' was not
+ provided, or '+' was provided), or if fd is -1. The file descriptor is not
+ used until the next gz* read, write, seek, or close operation, so gzdopen
+ will not detect if fd is invalid (unless fd is -1).
+*/
+
+ZEXTERN int ZEXPORT gzbuffer(gzFile file, unsigned size);
+/*
+ Set the internal buffer size used by this library's functions for file to
+ size. The default buffer size is 8192 bytes. This function must be called
+ after gzopen() or gzdopen(), and before any other calls that read or write
+ the file. The buffer memory allocation is always deferred to the first read
+ or write. Three times that size in buffer space is allocated. A larger
+ buffer size of, for example, 64K or 128K bytes will noticeably increase the
+ speed of decompression (reading).
+
+ The new buffer size also affects the maximum length for gzprintf().
+
+ gzbuffer() returns 0 on success, or -1 on failure, such as being called
+ too late.
+*/
+
+ZEXTERN int ZEXPORT gzsetparams(gzFile file, int level, int strategy);
+/*
+ Dynamically update the compression level and strategy for file. See the
+ description of deflateInit2 for the meaning of these parameters. Previously
+ provided data is flushed before applying the parameter changes.
+
+ gzsetparams returns Z_OK if success, Z_STREAM_ERROR if the file was not
+ opened for writing, Z_ERRNO if there is an error writing the flushed data,
+ or Z_MEM_ERROR if there is a memory allocation error.
+*/
+
+ZEXTERN int ZEXPORT gzread(gzFile file, voidp buf, unsigned len);
+/*
+ Read and decompress up to len uncompressed bytes from file into buf. If
+ the input file is not in gzip format, gzread copies the given number of
+ bytes into the buffer directly from the file.
+
+ After reaching the end of a gzip stream in the input, gzread will continue
+ to read, looking for another gzip stream. Any number of gzip streams may be
+ concatenated in the input file, and will all be decompressed by gzread().
+ If something other than a gzip stream is encountered after a gzip stream,
+ that remaining trailing garbage is ignored (and no error is returned).
+
+ gzread can be used to read a gzip file that is being concurrently written.
+ Upon reaching the end of the input, gzread will return with the available
+ data. If the error code returned by gzerror is Z_OK or Z_BUF_ERROR, then
+ gzclearerr can be used to clear the end of file indicator in order to permit
+ gzread to be tried again. Z_OK indicates that a gzip stream was completed
+ on the last gzread. Z_BUF_ERROR indicates that the input file ended in the
+ middle of a gzip stream. Note that gzread does not return -1 in the event
+ of an incomplete gzip stream. This error is deferred until gzclose(), which
+ will return Z_BUF_ERROR if the last gzread ended in the middle of a gzip
+ stream. Alternatively, gzerror can be used before gzclose to detect this
+ case.
+
+ gzread can be used to read a gzip file on a non-blocking device. If the
+ input stalls and there is no uncompressed data to return, then gzread() will
+ return -1, and errno will be EAGAIN or EWOULDBLOCK. gzread() can then be
+ called again.
+
+ gzread returns the number of uncompressed bytes actually read, less than
+ len for end of file, or -1 for error. If len is too large to fit in an int,
+ then nothing is read, -1 is returned, and the error state is set to
+ Z_STREAM_ERROR. If some data was read before an error, then that data is
+ returned until exhausted, after which the next call will signal the error.
+*/
+
+ZEXTERN z_size_t ZEXPORT gzfread(voidp buf, z_size_t size, z_size_t nitems,
+ gzFile file);
+/*
+ Read and decompress up to nitems items of size size from file into buf,
+ otherwise operating as gzread() does. This duplicates the interface of
+ stdio's fread(), with size_t request and return types. If the library
+ defines size_t, then z_size_t is identical to size_t. If not, then z_size_t
+ is an unsigned integer type that can contain a pointer.
+
+ gzfread() returns the number of full items read of size size, or zero if
+ the end of the file was reached and a full item could not be read, or if
+ there was an error. gzerror() must be consulted if zero is returned in
+ order to determine if there was an error. If the multiplication of size and
+ nitems overflows, i.e. the product does not fit in a z_size_t, then nothing
+ is read, zero is returned, and the error state is set to Z_STREAM_ERROR.
+
+ In the event that the end of file is reached and only a partial item is
+ available at the end, i.e. the remaining uncompressed data length is not a
+ multiple of size, then the final partial item is nevertheless read into buf
+ and the end-of-file flag is set. The length of the partial item read is not
+ provided, but could be inferred from the result of gztell(). This behavior
+ is the same as that of fread() implementations in common libraries. This
+ could result in data loss if used with size != 1 when reading a concurrently
+ written file or a non-blocking file. In that case, use size == 1 or gzread()
+ instead.
+*/
+
+ZEXTERN int ZEXPORT gzwrite(gzFile file, voidpc buf, unsigned len);
+/*
+ Compress and write the len uncompressed bytes at buf to file. gzwrite
+ returns the number of uncompressed bytes written, or 0 in case of error or
+ if len is 0. If the write destination is non-blocking, then gzwrite() may
+ return a number of bytes written that is not 0 and less than len.
+
+ If len does not fit in an int, then 0 is returned and nothing is written.
+*/
+
+ZEXTERN z_size_t ZEXPORT gzfwrite(voidpc buf, z_size_t size,
+ z_size_t nitems, gzFile file);
+/*
+ Compress and write nitems items of size size from buf to file, duplicating
+ the interface of stdio's fwrite(), with size_t request and return types. If
+ the library defines size_t, then z_size_t is identical to size_t. If not,
+ then z_size_t is an unsigned integer type that can contain a pointer.
+
+ gzfwrite() returns the number of full items written of size size, or zero
+ if there was an error. If the multiplication of size and nitems overflows,
+ i.e. the product does not fit in a z_size_t, then nothing is written, zero
+ is returned, and the error state is set to Z_STREAM_ERROR.
+
+ If writing a concurrently read file or a non-blocking file with size != 1,
+ a partial item could be written, with no way of knowing how much of it was
+ not written, resulting in data loss. In that case, use size == 1 or
+ gzwrite() instead.
+*/
+
+#if defined(STDC) || defined(Z_HAVE_STDARG_H)
+ZEXTERN int ZEXPORTVA gzprintf(gzFile file, const char *format, ...);
+#else
+ZEXTERN int ZEXPORTVA gzprintf();
+#endif
+/*
+ Convert, format, compress, and write the arguments (...) to file under
+ control of the string format, as in fprintf. gzprintf returns the number of
+ uncompressed bytes actually written, or a negative zlib error code in case
+ of error. The number of uncompressed bytes written is limited to 8191, or
+ one less than the buffer size given to gzbuffer(). The caller should assure
+ that this limit is not exceeded. If it is exceeded, then gzprintf() will
+ return an error (0) with nothing written.
+
+ In that last case, there may also be a buffer overflow with unpredictable
+ consequences, which is possible only if zlib was compiled with the insecure
+ functions sprintf() or vsprintf(), because the secure snprintf() and
+ vsnprintf() functions were not available. That would only be the case for
+ a non-ANSI C compiler. zlib may have been built without gzprintf() because
+ secure functions were not available and having gzprintf() be insecure was
+ not an option, in which case, gzprintf() returns Z_STREAM_ERROR. All of
+ these possibilities can be determined using zlibCompileFlags().
+
+ If a Z_BUF_ERROR is returned, then nothing was written due to a stall on
+ the non-blocking write destination.
+*/
+
+ZEXTERN int ZEXPORT gzputs(gzFile file, const char *s);
+/*
+ Compress and write the given null-terminated string s to file, excluding
+ the terminating null character.
+
+ gzputs returns the number of characters written, or -1 in case of error.
+ The number of characters written may be less than the length of the string
+ if the write destination is non-blocking.
+
+ If the length of the string does not fit in an int, then -1 is returned
+ and nothing is written.
+*/
+
+ZEXTERN char * ZEXPORT gzgets(gzFile file, char *buf, int len);
+/*
+ Read and decompress bytes from file into buf, until len-1 characters are
+ read, or until a newline character is read and transferred to buf, or an
+ end-of-file condition is encountered. If any characters are read or if len
+ is one, the string is terminated with a null character. If no characters
+ are read due to an end-of-file or len is less than one, then the buffer is
+ left untouched.
+
+ gzgets returns buf which is a null-terminated string, or it returns NULL
+ for end-of-file or in case of error. If some data was read before an error,
+ then that data is returned until exhausted, after which the next call will
+ return NULL to signal the error.
+
+ gzgets can be used on a file being concurrently written, and on a non-
+ blocking device, both as for gzread(). However lines may be broken in the
+ middle, leaving it up to the application to reassemble them as needed.
+*/
+
+ZEXTERN int ZEXPORT gzputc(gzFile file, int c);
+/*
+ Compress and write c, converted to an unsigned char, into file. gzputc
+ returns the value that was written, or -1 in case of error.
+*/
+
+ZEXTERN int ZEXPORT gzgetc(gzFile file);
+/*
+ Read and decompress one byte from file. gzgetc returns this byte or -1 in
+ case of end of file or error. If some data was read before an error, then
+ that data is returned until exhausted, after which the next call will return
+ -1 to signal the error.
+
+ This is implemented as a macro for speed. As such, it does not do all of
+ the checking the other functions do. I.e. it does not check to see if file
+ is NULL, nor whether the structure file points to has been clobbered or not.
+
+ gzgetc can be used to read a gzip file on a non-blocking device. If the
+ input stalls and there is no uncompressed data to return, then gzgetc() will
+ return -1, and errno will be EAGAIN or EWOULDBLOCK. gzread() can then be
+ called again.
+*/
+
+ZEXTERN int ZEXPORT gzungetc(int c, gzFile file);
+/*
+ Push c back onto the stream for file to be read as the first character on
+ the next read. At least one character of push-back is always allowed.
+ gzungetc() returns the character pushed, or -1 on failure. gzungetc() will
+ fail if c is -1, and may fail if a character has been pushed but not read
+ yet. If gzungetc is used immediately after gzopen or gzdopen, at least the
+ output buffer size of pushed characters is allowed. (See gzbuffer above.)
+ The pushed character will be discarded if the stream is repositioned with
+ gzseek() or gzrewind().
+
+ gzungetc(-1, file) will force any pending seek to execute. Then gztell()
+ will report the position, even if the requested seek reached end of file.
+ This can be used to determine the number of uncompressed bytes in a gzip
+ file without having to read it into a buffer.
+*/
+
+ZEXTERN int ZEXPORT gzflush(gzFile file, int flush);
+/*
+ Flush all pending output to file. The parameter flush is as in the
+ deflate() function. The return value is the zlib error number (see function
+ gzerror below). gzflush is only permitted when writing.
+
+ If the flush parameter is Z_FINISH, the remaining data is written and the
+ gzip stream is completed in the output. If gzwrite() is called again, a new
+ gzip stream will be started in the output. gzread() is able to read such
+ concatenated gzip streams.
+
+ gzflush should be called only when strictly necessary because it will
+ degrade compression if called too often.
+*/
+
+/*
+ZEXTERN z_off_t ZEXPORT gzseek(gzFile file,
+ z_off_t offset, int whence);
+
+ Set the starting position to offset relative to whence for the next gzread
+ or gzwrite on file. The offset represents a number of bytes in the
+ uncompressed data stream. The whence parameter is defined as in lseek(2);
+ the value SEEK_END is not supported.
+
+ If the file is opened for reading, this function is emulated but can be
+ extremely slow. If the file is opened for writing, only forward seeks are
+ supported; gzseek then compresses a sequence of zeroes up to the new
+ starting position. For reading or writing, any actual seeking is deferred
+ until the next read or write operation, or close operation when writing.
+
+ gzseek returns the resulting offset location as measured in bytes from
+ the beginning of the uncompressed stream, or -1 in case of error, in
+ particular if the file is opened for writing and the new starting position
+ would be before the current position.
+*/
+
+ZEXTERN int ZEXPORT gzrewind(gzFile file);
+/*
+ Rewind file. This function is supported only for reading.
+
+ gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET).
+*/
+
+/*
+ZEXTERN z_off_t ZEXPORT gztell(gzFile file);
+
+ Return the starting position for the next gzread or gzwrite on file.
+ This position represents a number of bytes in the uncompressed data stream,
+ and is zero when starting, even if appending or reading a gzip stream from
+ the middle of a file using gzdopen().
+
+ gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
+*/
+
+/*
+ZEXTERN z_off_t ZEXPORT gzoffset(gzFile file);
+
+ Return the current compressed (actual) read or write offset of file. This
+ offset includes the count of bytes that precede the gzip stream, for example
+ when appending or when using gzdopen() for reading. When reading, the
+ offset does not include as yet unused buffered input. This information can
+ be used for a progress indicator. On error, gzoffset() returns -1.
+*/
+
+ZEXTERN int ZEXPORT gzeof(gzFile file);
+/*
+ Return true (1) if the end-of-file indicator for file has been set while
+ reading, false (0) otherwise. Note that the end-of-file indicator is set
+ only if the read tried to go past the end of the input, but came up short.
+ Therefore, just like feof(), gzeof() may return false even if there is no
+ more data to read, in the event that the last read request was for the exact
+ number of bytes remaining in the input file. This will happen if the input
+ file size is an exact multiple of the buffer size.
+
+ If gzeof() returns true, then the read functions will return no more data,
+ unless the end-of-file indicator is reset by gzclearerr() and the input file
+ has grown since the previous end of file was detected.
+*/
+
+ZEXTERN int ZEXPORT gzdirect(gzFile file);
+/*
+ Return true (1) if file is being copied directly while reading, or false
+ (0) if file is a gzip stream being decompressed.
+
+ If the input file is empty, gzdirect() will return true, since the input
+ does not contain a gzip stream.
+
+ If gzdirect() is used immediately after gzopen() or gzdopen() it will
+ cause buffers to be allocated to allow reading the file to determine if it
+ is a gzip file. Therefore if gzbuffer() is used, it should be called before
+ gzdirect(). If the input is being written concurrently or the device is non-
+ blocking, then gzdirect() may give a different answer once four bytes of
+ input have been accumulated, which is what is needed to confirm or deny a
+ gzip header. Before this, gzdirect() will return true (1).
+
+ When writing, gzdirect() returns true (1) if transparent writing was
+ requested ("wT" for the gzopen() mode), or false (0) otherwise. (Note:
+ gzdirect() is not needed when writing. Transparent writing must be
+ explicitly requested, so the application already knows the answer. When
+ linking statically, using gzdirect() will include all of the zlib code for
+ gzip file reading and decompression, which may not be desired.)
+*/
+
+ZEXTERN int ZEXPORT gzclose(gzFile file);
+/*
+ Flush all pending output for file, if necessary, close file and
+ deallocate the (de)compression state. Note that once file is closed, you
+ cannot call gzerror with file, since its structures have been deallocated.
+ gzclose must not be called more than once on the same file, just as free
+ must not be called more than once on the same allocation.
+
+ gzclose will return Z_STREAM_ERROR if file is not valid, Z_ERRNO on a
+ file operation error, Z_MEM_ERROR if out of memory, Z_BUF_ERROR if the
+ last read ended in the middle of a gzip stream, or Z_OK on success.
+*/
+
+ZEXTERN int ZEXPORT gzclose_r(gzFile file);
+ZEXTERN int ZEXPORT gzclose_w(gzFile file);
+/*
+ Same as gzclose(), but gzclose_r() is only for use when reading, and
+ gzclose_w() is only for use when writing or appending. The advantage to
+ using these instead of gzclose() is that they avoid linking in zlib
+ compression or decompression code that is not used when only reading or only
+ writing respectively. If gzclose() is used, then both compression and
+ decompression code will be included the application when linking to a static
+ zlib library.
+*/
+
+ZEXTERN const char * ZEXPORT gzerror(gzFile file, int *errnum);
+/*
+ Return the error message for the last error which occurred on file.
+ If errnum is not NULL, *errnum is set to zlib error number. If an error
+ occurred in the file system and not in the compression library, *errnum is
+ set to Z_ERRNO and the application may consult errno to get the exact error
+ code.
+
+ The application must not modify the returned string. Future calls to
+ this function may invalidate the previously returned string. If file is
+ closed, then the string previously returned by gzerror will no longer be
+ available.
+
+ gzerror() should be used to distinguish errors from end-of-file for those
+ functions above that do not distinguish those cases in their return values.
+*/
+
+ZEXTERN void ZEXPORT gzclearerr(gzFile file);
+/*
+ Clear the error and end-of-file flags for file. This is analogous to the
+ clearerr() function in stdio. This is useful for continuing to read a gzip
+ file that is being written concurrently.
+*/
+
+#endif /* !Z_SOLO */
+
+ /* checksum functions */
+
+/*
+ These functions are not related to compression but are exported
+ anyway because they might be useful in applications using the compression
+ library.
+*/
+
+ZEXTERN uLong ZEXPORT adler32(uLong adler, const Bytef *buf, uInt len);
+/*
+ Update a running Adler-32 checksum with the bytes buf[0..len-1] and
+ return the updated checksum. An Adler-32 value is in the range of a 32-bit
+ unsigned integer. If buf is Z_NULL, this function returns the required
+ initial value for the checksum.
+
+ An Adler-32 checksum is almost as reliable as a CRC-32 but can be computed
+ much faster.
+
+ Usage example:
+
+ uLong adler = adler32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ adler = adler32(adler, buffer, length);
+ }
+ if (adler != original_adler) error();
+*/
+
+ZEXTERN uLong ZEXPORT adler32_z(uLong adler, const Bytef *buf,
+ z_size_t len);
+/*
+ Same as adler32(), but with a size_t length. Note that a long is 32 bits
+ on Windows.
+*/
+
+/*
+ZEXTERN uLong ZEXPORT adler32_combine(uLong adler1, uLong adler2,
+ z_off_t len2);
+
+ Combine two Adler-32 checksums into one. For two sequences of bytes, seq1
+ and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for
+ each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of
+ seq1 and seq2 concatenated, requiring only adler1, adler2, and len2. Note
+ that the z_off_t type (like off_t) is a signed integer. If len2 is
+ negative, the result has no meaning or utility.
+*/
+
+ZEXTERN uLong ZEXPORT crc32(uLong crc, const Bytef *buf, uInt len);
+/*
+ Update a running CRC-32 with the bytes buf[0..len-1] and return the
+ updated CRC-32. A CRC-32 value is in the range of a 32-bit unsigned integer.
+ If buf is Z_NULL, this function returns the required initial value for the
+ crc. Pre- and post-conditioning (one's complement) is performed within this
+ function so it shouldn't be done by the application.
+
+ Usage example:
+
+ uLong crc = crc32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ crc = crc32(crc, buffer, length);
+ }
+ if (crc != original_crc) error();
+*/
+
+ZEXTERN uLong ZEXPORT crc32_z(uLong crc, const Bytef *buf,
+ z_size_t len);
+/*
+ Same as crc32(), but with a size_t length. Note that a long is 32 bits on
+ Windows.
+*/
+
+/*
+ZEXTERN uLong ZEXPORT crc32_combine(uLong crc1, uLong crc2, z_off_t len2);
+
+ Combine two CRC-32 check values into one. For two sequences of bytes,
+ seq1 and seq2 with lengths len1 and len2, CRC-32 check values were
+ calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32
+ check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and
+ len2. len2 must be non-negative, otherwise zero is returned.
+*/
+
+/*
+ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t len2);
+
+ Return the operator corresponding to length len2, to be used with
+ crc32_combine_op(). len2 must be non-negative, otherwise zero is returned.
+*/
+
+ZEXTERN uLong ZEXPORT crc32_combine_op(uLong crc1, uLong crc2, uLong op);
+/*
+ Give the same result as crc32_combine(), using op in place of len2. op is
+ is generated from len2 by crc32_combine_gen(). This will be faster than
+ crc32_combine() if the generated op is used more than once.
+*/
+
+
+ /* various hacks, don't look :) */
+
+/* deflateInit and inflateInit are macros to allow checking the zlib version
+ * and the compiler's view of z_stream:
+ */
+ZEXTERN int ZEXPORT deflateInit_(z_streamp strm, int level,
+ const char *version, int stream_size);
+ZEXTERN int ZEXPORT inflateInit_(z_streamp strm,
+ const char *version, int stream_size);
+ZEXTERN int ZEXPORT deflateInit2_(z_streamp strm, int level, int method,
+ int windowBits, int memLevel,
+ int strategy, const char *version,
+ int stream_size);
+ZEXTERN int ZEXPORT inflateInit2_(z_streamp strm, int windowBits,
+ const char *version, int stream_size);
+ZEXTERN int ZEXPORT inflateBackInit_(z_streamp strm, int windowBits,
+ unsigned char FAR *window,
+ const char *version,
+ int stream_size);
+#ifdef Z_PREFIX_SET
+# define z_deflateInit(strm, level) \
+ deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
+# define z_inflateInit(strm) \
+ inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
+# define z_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+ (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
+# define z_inflateInit2(strm, windowBits) \
+ inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
+ (int)sizeof(z_stream))
+# define z_inflateBackInit(strm, windowBits, window) \
+ inflateBackInit_((strm), (windowBits), (window), \
+ ZLIB_VERSION, (int)sizeof(z_stream))
+#else
+# define deflateInit(strm, level) \
+ deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
+# define inflateInit(strm) \
+ inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
+# define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+ (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
+# define inflateInit2(strm, windowBits) \
+ inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
+ (int)sizeof(z_stream))
+# define inflateBackInit(strm, windowBits, window) \
+ inflateBackInit_((strm), (windowBits), (window), \
+ ZLIB_VERSION, (int)sizeof(z_stream))
+#endif
+
+#ifndef Z_SOLO
+
+/* gzgetc() macro and its supporting function and exposed data structure. Note
+ * that the real internal state is much larger than the exposed structure.
+ * This abbreviated structure exposes just enough for the gzgetc() macro. The
+ * user should not mess with these exposed elements, since their names or
+ * behavior could change in the future, perhaps even capriciously. They can
+ * only be used by the gzgetc() macro. You have been warned.
+ */
+struct gzFile_s {
+ unsigned have;
+ unsigned char *next;
+ z_off64_t pos;
+};
+ZEXTERN int ZEXPORT gzgetc_(gzFile file); /* backward compatibility */
+#ifdef Z_PREFIX_SET
+# undef z_gzgetc
+# define z_gzgetc(g) \
+ ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g))
+#else
+# define gzgetc(g) \
+ ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g))
+#endif
+
+/* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or
+ * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if
+ * both are true, the application gets the *64 functions, and the regular
+ * functions are changed to 64 bits) -- in case these are set on systems
+ * without large file support, _LFS64_LARGEFILE must also be true
+ */
+#ifdef Z_LARGE64
+ ZEXTERN gzFile ZEXPORT gzopen64(const char *, const char *);
+ ZEXTERN z_off64_t ZEXPORT gzseek64(gzFile, z_off64_t, int);
+ ZEXTERN z_off64_t ZEXPORT gztell64(gzFile);
+ ZEXTERN z_off64_t ZEXPORT gzoffset64(gzFile);
+ ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t);
+ ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t);
+ ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t);
+#endif
+
+#if !defined(ZLIB_INTERNAL) && defined(Z_WANT64)
+# ifdef Z_PREFIX_SET
+# define z_gzopen z_gzopen64
+# define z_gzseek z_gzseek64
+# define z_gztell z_gztell64
+# define z_gzoffset z_gzoffset64
+# define z_adler32_combine z_adler32_combine64
+# define z_crc32_combine z_crc32_combine64
+# define z_crc32_combine_gen z_crc32_combine_gen64
+# else
+# define gzopen gzopen64
+# define gzseek gzseek64
+# define gztell gztell64
+# define gzoffset gzoffset64
+# define adler32_combine adler32_combine64
+# define crc32_combine crc32_combine64
+# define crc32_combine_gen crc32_combine_gen64
+# endif
+# ifndef Z_LARGE64
+ ZEXTERN gzFile ZEXPORT gzopen64(const char *, const char *);
+ ZEXTERN z_off_t ZEXPORT gzseek64(gzFile, z_off_t, int);
+ ZEXTERN z_off_t ZEXPORT gztell64(gzFile);
+ ZEXTERN z_off_t ZEXPORT gzoffset64(gzFile);
+ ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t);
+ ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t);
+ ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t);
+# endif
+#else
+ ZEXTERN gzFile ZEXPORT gzopen(const char *, const char *);
+ ZEXTERN z_off_t ZEXPORT gzseek(gzFile, z_off_t, int);
+ ZEXTERN z_off_t ZEXPORT gztell(gzFile);
+ ZEXTERN z_off_t ZEXPORT gzoffset(gzFile);
+ ZEXTERN uLong ZEXPORT adler32_combine(uLong, uLong, z_off_t);
+ ZEXTERN uLong ZEXPORT crc32_combine(uLong, uLong, z_off_t);
+ ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t);
+#endif
+
+#else /* Z_SOLO */
+
+ ZEXTERN uLong ZEXPORT adler32_combine(uLong, uLong, z_off_t);
+ ZEXTERN uLong ZEXPORT crc32_combine(uLong, uLong, z_off_t);
+ ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t);
+
+#endif /* !Z_SOLO */
+
+/* undocumented functions */
+ZEXTERN const char * ZEXPORT zError(int);
+ZEXTERN int ZEXPORT inflateSyncPoint(z_streamp);
+ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table(void);
+ZEXTERN int ZEXPORT inflateUndermine(z_streamp, int);
+ZEXTERN int ZEXPORT inflateValidate(z_streamp, int);
+ZEXTERN unsigned long ZEXPORT inflateCodesUsed(z_streamp);
+ZEXTERN int ZEXPORT inflateResetKeep(z_streamp);
+ZEXTERN int ZEXPORT deflateResetKeep(z_streamp);
+#if defined(_WIN32) && !defined(Z_SOLO)
+ZEXTERN gzFile ZEXPORT gzopen_w(const wchar_t *path,
+ const char *mode);
+#endif
+#if defined(STDC) || defined(Z_HAVE_STDARG_H)
+# ifndef Z_SOLO
+ZEXTERN int ZEXPORTVA gzvprintf(gzFile file,
+ const char *format,
+ va_list va);
+# endif
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ZLIB_H */
diff --git a/Minecraft.Client/Common/zlib/zutil.c b/Minecraft.Client/Common/zlib/zutil.c index 0e30c566..22f29aea 100644 --- a/Minecraft.Client/Common/zlib/zutil.c +++ b/Minecraft.Client/Common/zlib/zutil.c @@ -1,312 +1,312 @@ -/* zutil.c -- target dependent utility functions for the compression library - * Copyright (C) 1995-2026 Jean-loup Gailly - * For conditions of distribution and use, see copyright notice in zlib.h - */ - -/* @(#) $Id$ */ - -#include "zutil.h" -#ifndef Z_SOLO -# include "gzguts.h" -#endif - -z_const char * const z_errmsg[10] = { - (z_const char *)"need dictionary", /* Z_NEED_DICT 2 */ - (z_const char *)"stream end", /* Z_STREAM_END 1 */ - (z_const char *)"", /* Z_OK 0 */ - (z_const char *)"file error", /* Z_ERRNO (-1) */ - (z_const char *)"stream error", /* Z_STREAM_ERROR (-2) */ - (z_const char *)"data error", /* Z_DATA_ERROR (-3) */ - (z_const char *)"insufficient memory", /* Z_MEM_ERROR (-4) */ - (z_const char *)"buffer error", /* Z_BUF_ERROR (-5) */ - (z_const char *)"incompatible version",/* Z_VERSION_ERROR (-6) */ - (z_const char *)"" -}; - - -const char * ZEXPORT zlibVersion(void) { - return ZLIB_VERSION; -} - -uLong ZEXPORT zlibCompileFlags(void) { - uLong flags; - - flags = 0; - switch ((int)(sizeof(uInt))) { - case 2: break; - case 4: flags += 1; break; - case 8: flags += 2; break; - default: flags += 3; - } - switch ((int)(sizeof(uLong))) { - case 2: break; - case 4: flags += 1 << 2; break; - case 8: flags += 2 << 2; break; - default: flags += 3 << 2; - } - switch ((int)(sizeof(voidpf))) { - case 2: break; - case 4: flags += 1 << 4; break; - case 8: flags += 2 << 4; break; - default: flags += 3 << 4; - } - switch ((int)(sizeof(z_off_t))) { - case 2: break; - case 4: flags += 1 << 6; break; - case 8: flags += 2 << 6; break; - default: flags += 3 << 6; - } -#ifdef ZLIB_DEBUG - flags += 1 << 8; -#endif - /* -#if defined(ASMV) || defined(ASMINF) - flags += 1 << 9; -#endif - */ -#ifdef ZLIB_WINAPI - flags += 1 << 10; -#endif -#ifdef BUILDFIXED - flags += 1 << 12; -#endif -#ifdef DYNAMIC_CRC_TABLE - flags += 1 << 13; -#endif -#ifdef NO_GZCOMPRESS - flags += 1L << 16; -#endif -#ifdef NO_GZIP - flags += 1L << 17; -#endif -#ifdef PKZIP_BUG_WORKAROUND - flags += 1L << 20; -#endif -#ifdef FASTEST - flags += 1L << 21; -#endif -#if defined(STDC) || defined(Z_HAVE_STDARG_H) -# ifdef NO_vsnprintf -# ifdef ZLIB_INSECURE - flags += 1L << 25; -# else - flags += 1L << 27; -# endif -# ifdef HAS_vsprintf_void - flags += 1L << 26; -# endif -# else -# ifdef HAS_vsnprintf_void - flags += 1L << 26; -# endif -# endif -#else - flags += 1L << 24; -# ifdef NO_snprintf -# ifdef ZLIB_INSECURE - flags += 1L << 25; -# else - flags += 1L << 27; -# endif -# ifdef HAS_sprintf_void - flags += 1L << 26; -# endif -# else -# ifdef HAS_snprintf_void - flags += 1L << 26; -# endif -# endif -#endif - return flags; -} - -#ifdef ZLIB_DEBUG -#include <stdlib.h> -# ifndef verbose -# define verbose 0 -# endif -int ZLIB_INTERNAL z_verbose = verbose; - -void ZLIB_INTERNAL z_error(char *m) { - fprintf(stderr, "%s\n", m); - exit(1); -} -#endif - -/* exported to allow conversion of error code to string for compress() and - * uncompress() - */ -const char * ZEXPORT zError(int err) { - return ERR_MSG(err); -} - -#if defined(_WIN32_WCE) && _WIN32_WCE < 0x800 - /* The older Microsoft C Run-Time Library for Windows CE doesn't have - * errno. We define it as a global variable to simplify porting. - * Its value is always 0 and should not be used. - */ - int errno = 0; -#endif - -#ifndef HAVE_MEMCPY - -void ZLIB_INTERNAL zmemcpy(void FAR *dst, const void FAR *src, z_size_t n) { - uchf *p = dst; - const uchf *q = src; - while (n) { - *p++ = *q++; - n--; - } -} - -int ZLIB_INTERNAL zmemcmp(const void FAR *s1, const void FAR *s2, z_size_t n) { - const uchf *p = s1, *q = s2; - while (n) { - if (*p++ != *q++) - return (int)p[-1] - (int)q[-1]; - n--; - } - return 0; -} - -void ZLIB_INTERNAL zmemzero(void FAR *b, z_size_t len) { - uchf *p = b; - while (len) { - *p++ = 0; - len--; - } -} - -#endif - -#ifndef Z_SOLO - -#ifdef SYS16BIT - -#ifdef __TURBOC__ -/* Turbo C in 16-bit mode */ - -# define MY_ZCALLOC - -/* Turbo C malloc() does not allow dynamic allocation of 64K bytes - * and farmalloc(64K) returns a pointer with an offset of 8, so we - * must fix the pointer. Warning: the pointer must be put back to its - * original form in order to free it, use zcfree(). - */ - -#define MAX_PTR 10 -/* 10*64K = 640K */ - -local int next_ptr = 0; - -typedef struct ptr_table_s { - voidpf org_ptr; - voidpf new_ptr; -} ptr_table; - -local ptr_table table[MAX_PTR]; -/* This table is used to remember the original form of pointers - * to large buffers (64K). Such pointers are normalized with a zero offset. - * Since MSDOS is not a preemptive multitasking OS, this table is not - * protected from concurrent access. This hack doesn't work anyway on - * a protected system like OS/2. Use Microsoft C instead. - */ - -voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, unsigned items, unsigned size) { - voidpf buf; - ulg bsize = (ulg)items*size; - - (void)opaque; - - /* If we allocate less than 65520 bytes, we assume that farmalloc - * will return a usable pointer which doesn't have to be normalized. - */ - if (bsize < 65520L) { - buf = farmalloc(bsize); - if (*(ush*)&buf != 0) return buf; - } else { - buf = farmalloc(bsize + 16L); - } - if (buf == NULL || next_ptr >= MAX_PTR) return NULL; - table[next_ptr].org_ptr = buf; - - /* Normalize the pointer to seg:0 */ - *((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4; - *(ush*)&buf = 0; - table[next_ptr++].new_ptr = buf; - return buf; -} - -void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr) { - int n; - - (void)opaque; - - if (*(ush*)&ptr != 0) { /* object < 64K */ - farfree(ptr); - return; - } - /* Find the original pointer */ - for (n = 0; n < next_ptr; n++) { - if (ptr != table[n].new_ptr) continue; - - farfree(table[n].org_ptr); - while (++n < next_ptr) { - table[n-1] = table[n]; - } - next_ptr--; - return; - } - Assert(0, "zcfree: ptr not found"); -} - -#endif /* __TURBOC__ */ - - -#ifdef M_I86 -/* Microsoft C in 16-bit mode */ - -# define MY_ZCALLOC - -#if (!defined(_MSC_VER) || (_MSC_VER <= 600)) -# define _halloc halloc -# define _hfree hfree -#endif - -voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, uInt items, uInt size) { - (void)opaque; - return _halloc((long)items, size); -} - -void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr) { - (void)opaque; - _hfree(ptr); -} - -#endif /* M_I86 */ - -#endif /* SYS16BIT */ - - -#ifndef MY_ZCALLOC /* Any system without a special alloc function */ - -#ifndef STDC -extern voidp malloc(uInt size); -extern voidp calloc(uInt items, uInt size); -extern void free(voidpf ptr); -#endif - -voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, unsigned items, unsigned size) { - (void)opaque; - return sizeof(uInt) > 2 ? (voidpf)malloc(items * size) : - (voidpf)calloc(items, size); -} - -void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr) { - (void)opaque; - free(ptr); -} - -#endif /* MY_ZCALLOC */ - -#endif /* !Z_SOLO */ +/* zutil.c -- target dependent utility functions for the compression library
+ * Copyright (C) 1995-2026 Jean-loup Gailly
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include "zutil.h"
+#ifndef Z_SOLO
+# include "gzguts.h"
+#endif
+
+z_const char * const z_errmsg[10] = {
+ (z_const char *)"need dictionary", /* Z_NEED_DICT 2 */
+ (z_const char *)"stream end", /* Z_STREAM_END 1 */
+ (z_const char *)"", /* Z_OK 0 */
+ (z_const char *)"file error", /* Z_ERRNO (-1) */
+ (z_const char *)"stream error", /* Z_STREAM_ERROR (-2) */
+ (z_const char *)"data error", /* Z_DATA_ERROR (-3) */
+ (z_const char *)"insufficient memory", /* Z_MEM_ERROR (-4) */
+ (z_const char *)"buffer error", /* Z_BUF_ERROR (-5) */
+ (z_const char *)"incompatible version",/* Z_VERSION_ERROR (-6) */
+ (z_const char *)""
+};
+
+
+const char * ZEXPORT zlibVersion(void) {
+ return ZLIB_VERSION;
+}
+
+uLong ZEXPORT zlibCompileFlags(void) {
+ uLong flags;
+
+ flags = 0;
+ switch ((int)(sizeof(uInt))) {
+ case 2: break;
+ case 4: flags += 1; break;
+ case 8: flags += 2; break;
+ default: flags += 3;
+ }
+ switch ((int)(sizeof(uLong))) {
+ case 2: break;
+ case 4: flags += 1 << 2; break;
+ case 8: flags += 2 << 2; break;
+ default: flags += 3 << 2;
+ }
+ switch ((int)(sizeof(voidpf))) {
+ case 2: break;
+ case 4: flags += 1 << 4; break;
+ case 8: flags += 2 << 4; break;
+ default: flags += 3 << 4;
+ }
+ switch ((int)(sizeof(z_off_t))) {
+ case 2: break;
+ case 4: flags += 1 << 6; break;
+ case 8: flags += 2 << 6; break;
+ default: flags += 3 << 6;
+ }
+#ifdef ZLIB_DEBUG
+ flags += 1 << 8;
+#endif
+ /*
+#if defined(ASMV) || defined(ASMINF)
+ flags += 1 << 9;
+#endif
+ */
+#ifdef ZLIB_WINAPI
+ flags += 1 << 10;
+#endif
+#ifdef BUILDFIXED
+ flags += 1 << 12;
+#endif
+#ifdef DYNAMIC_CRC_TABLE
+ flags += 1 << 13;
+#endif
+#ifdef NO_GZCOMPRESS
+ flags += 1L << 16;
+#endif
+#ifdef NO_GZIP
+ flags += 1L << 17;
+#endif
+#ifdef PKZIP_BUG_WORKAROUND
+ flags += 1L << 20;
+#endif
+#ifdef FASTEST
+ flags += 1L << 21;
+#endif
+#if defined(STDC) || defined(Z_HAVE_STDARG_H)
+# ifdef NO_vsnprintf
+# ifdef ZLIB_INSECURE
+ flags += 1L << 25;
+# else
+ flags += 1L << 27;
+# endif
+# ifdef HAS_vsprintf_void
+ flags += 1L << 26;
+# endif
+# else
+# ifdef HAS_vsnprintf_void
+ flags += 1L << 26;
+# endif
+# endif
+#else
+ flags += 1L << 24;
+# ifdef NO_snprintf
+# ifdef ZLIB_INSECURE
+ flags += 1L << 25;
+# else
+ flags += 1L << 27;
+# endif
+# ifdef HAS_sprintf_void
+ flags += 1L << 26;
+# endif
+# else
+# ifdef HAS_snprintf_void
+ flags += 1L << 26;
+# endif
+# endif
+#endif
+ return flags;
+}
+
+#ifdef ZLIB_DEBUG
+#include <stdlib.h>
+# ifndef verbose
+# define verbose 0
+# endif
+int ZLIB_INTERNAL z_verbose = verbose;
+
+void ZLIB_INTERNAL z_error(char *m) {
+ fprintf(stderr, "%s\n", m);
+ exit(1);
+}
+#endif
+
+/* exported to allow conversion of error code to string for compress() and
+ * uncompress()
+ */
+const char * ZEXPORT zError(int err) {
+ return ERR_MSG(err);
+}
+
+#if defined(_WIN32_WCE) && _WIN32_WCE < 0x800
+ /* The older Microsoft C Run-Time Library for Windows CE doesn't have
+ * errno. We define it as a global variable to simplify porting.
+ * Its value is always 0 and should not be used.
+ */
+ int errno = 0;
+#endif
+
+#ifndef HAVE_MEMCPY
+
+void ZLIB_INTERNAL zmemcpy(void FAR *dst, const void FAR *src, z_size_t n) {
+ uchf *p = dst;
+ const uchf *q = src;
+ while (n) {
+ *p++ = *q++;
+ n--;
+ }
+}
+
+int ZLIB_INTERNAL zmemcmp(const void FAR *s1, const void FAR *s2, z_size_t n) {
+ const uchf *p = s1, *q = s2;
+ while (n) {
+ if (*p++ != *q++)
+ return (int)p[-1] - (int)q[-1];
+ n--;
+ }
+ return 0;
+}
+
+void ZLIB_INTERNAL zmemzero(void FAR *b, z_size_t len) {
+ uchf *p = b;
+ while (len) {
+ *p++ = 0;
+ len--;
+ }
+}
+
+#endif
+
+#ifndef Z_SOLO
+
+#ifdef SYS16BIT
+
+#ifdef __TURBOC__
+/* Turbo C in 16-bit mode */
+
+# define MY_ZCALLOC
+
+/* Turbo C malloc() does not allow dynamic allocation of 64K bytes
+ * and farmalloc(64K) returns a pointer with an offset of 8, so we
+ * must fix the pointer. Warning: the pointer must be put back to its
+ * original form in order to free it, use zcfree().
+ */
+
+#define MAX_PTR 10
+/* 10*64K = 640K */
+
+local int next_ptr = 0;
+
+typedef struct ptr_table_s {
+ voidpf org_ptr;
+ voidpf new_ptr;
+} ptr_table;
+
+local ptr_table table[MAX_PTR];
+/* This table is used to remember the original form of pointers
+ * to large buffers (64K). Such pointers are normalized with a zero offset.
+ * Since MSDOS is not a preemptive multitasking OS, this table is not
+ * protected from concurrent access. This hack doesn't work anyway on
+ * a protected system like OS/2. Use Microsoft C instead.
+ */
+
+voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, unsigned items, unsigned size) {
+ voidpf buf;
+ ulg bsize = (ulg)items*size;
+
+ (void)opaque;
+
+ /* If we allocate less than 65520 bytes, we assume that farmalloc
+ * will return a usable pointer which doesn't have to be normalized.
+ */
+ if (bsize < 65520L) {
+ buf = farmalloc(bsize);
+ if (*(ush*)&buf != 0) return buf;
+ } else {
+ buf = farmalloc(bsize + 16L);
+ }
+ if (buf == NULL || next_ptr >= MAX_PTR) return NULL;
+ table[next_ptr].org_ptr = buf;
+
+ /* Normalize the pointer to seg:0 */
+ *((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4;
+ *(ush*)&buf = 0;
+ table[next_ptr++].new_ptr = buf;
+ return buf;
+}
+
+void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr) {
+ int n;
+
+ (void)opaque;
+
+ if (*(ush*)&ptr != 0) { /* object < 64K */
+ farfree(ptr);
+ return;
+ }
+ /* Find the original pointer */
+ for (n = 0; n < next_ptr; n++) {
+ if (ptr != table[n].new_ptr) continue;
+
+ farfree(table[n].org_ptr);
+ while (++n < next_ptr) {
+ table[n-1] = table[n];
+ }
+ next_ptr--;
+ return;
+ }
+ Assert(0, "zcfree: ptr not found");
+}
+
+#endif /* __TURBOC__ */
+
+
+#ifdef M_I86
+/* Microsoft C in 16-bit mode */
+
+# define MY_ZCALLOC
+
+#if (!defined(_MSC_VER) || (_MSC_VER <= 600))
+# define _halloc halloc
+# define _hfree hfree
+#endif
+
+voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, uInt items, uInt size) {
+ (void)opaque;
+ return _halloc((long)items, size);
+}
+
+void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr) {
+ (void)opaque;
+ _hfree(ptr);
+}
+
+#endif /* M_I86 */
+
+#endif /* SYS16BIT */
+
+
+#ifndef MY_ZCALLOC /* Any system without a special alloc function */
+
+#ifndef STDC
+extern voidp malloc(uInt size);
+extern voidp calloc(uInt items, uInt size);
+extern void free(voidpf ptr);
+#endif
+
+voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, unsigned items, unsigned size) {
+ (void)opaque;
+ return sizeof(uInt) > 2 ? (voidpf)malloc(items * size) :
+ (voidpf)calloc(items, size);
+}
+
+void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr) {
+ (void)opaque;
+ free(ptr);
+}
+
+#endif /* MY_ZCALLOC */
+
+#endif /* !Z_SOLO */
diff --git a/Minecraft.Client/Common/zlib/zutil.h b/Minecraft.Client/Common/zlib/zutil.h index a9bc23ca..179ca92c 100644 --- a/Minecraft.Client/Common/zlib/zutil.h +++ b/Minecraft.Client/Common/zlib/zutil.h @@ -1,331 +1,331 @@ -/* zutil.h -- internal interface and configuration of the compression library - * Copyright (C) 1995-2026 Jean-loup Gailly, Mark Adler - * For conditions of distribution and use, see copyright notice in zlib.h - */ - -/* WARNING: this file should *not* be used by applications. It is - part of the implementation of the compression library and is - subject to change. Applications should only use zlib.h. - */ - -/* @(#) $Id$ */ - -#ifndef ZUTIL_H -#define ZUTIL_H - -#ifdef HAVE_HIDDEN -# define ZLIB_INTERNAL __attribute__((visibility ("hidden"))) -#else -# define ZLIB_INTERNAL -#endif - -#include "zlib.h" - -#if defined(STDC) && !defined(Z_SOLO) -# if !(defined(_WIN32_WCE) && defined(_MSC_VER)) -# include <stddef.h> -# endif -# include <string.h> -# include <stdlib.h> -#endif - -#ifndef local -# define local static -#endif -/* since "static" is used to mean two completely different things in C, we - define "local" for the non-static meaning of "static", for readability - (compile with -Dlocal if your debugger can't find static symbols) */ - -extern const char deflate_copyright[]; -extern const char inflate_copyright[]; -extern const char inflate9_copyright[]; - -typedef unsigned char uch; -typedef uch FAR uchf; -typedef unsigned short ush; -typedef ush FAR ushf; -typedef unsigned long ulg; - -#if !defined(Z_U8) && !defined(Z_SOLO) && defined(STDC) -# include <limits.h> -# if (ULONG_MAX == 0xffffffffffffffff) -# define Z_U8 unsigned long -# elif (ULLONG_MAX == 0xffffffffffffffff) -# define Z_U8 unsigned long long -# elif (ULONG_LONG_MAX == 0xffffffffffffffff) -# define Z_U8 unsigned long long -# elif (UINT_MAX == 0xffffffffffffffff) -# define Z_U8 unsigned -# endif -#endif - -extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */ -/* (size given to avoid silly warnings with Visual C++) */ - -#define ERR_MSG(err) z_errmsg[(err) < -6 || (err) > 2 ? 9 : 2 - (err)] - -#define ERR_RETURN(strm,err) \ - return (strm->msg = ERR_MSG(err), (err)) -/* To be used only when the state is known to be valid */ - - /* common constants */ -#if MAX_WBITS < 9 || MAX_WBITS > 15 -# error MAX_WBITS must be in 9..15 -#endif -#ifndef DEF_WBITS -# define DEF_WBITS MAX_WBITS -#endif -/* default windowBits for decompression. MAX_WBITS is for compression only */ - -#if MAX_MEM_LEVEL >= 8 -# define DEF_MEM_LEVEL 8 -#else -# define DEF_MEM_LEVEL MAX_MEM_LEVEL -#endif -/* default memLevel */ - -#define STORED_BLOCK 0 -#define STATIC_TREES 1 -#define DYN_TREES 2 -/* The three kinds of block type */ - -#define MIN_MATCH 3 -#define MAX_MATCH 258 -/* The minimum and maximum match lengths */ - -#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */ - - /* target dependencies */ - -#if defined(MSDOS) || (defined(WINDOWS) && !defined(WIN32)) -# define OS_CODE 0x00 -# ifndef Z_SOLO -# if defined(__TURBOC__) || defined(__BORLANDC__) -# if (__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__)) - /* Allow compilation with ANSI keywords only enabled */ - void _Cdecl farfree( void *block ); - void *_Cdecl farmalloc( unsigned long nbytes ); -# else -# include <alloc.h> -# endif -# else /* MSC or DJGPP */ -# include <malloc.h> -# endif -# endif -#endif - -#ifdef AMIGA -# define OS_CODE 1 -#endif - -#if defined(VAXC) || defined(VMS) -# define OS_CODE 2 -# define F_OPEN(name, mode) \ - fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512") -#endif - -#ifdef __370__ -# if __TARGET_LIB__ < 0x20000000 -# define OS_CODE 4 -# elif __TARGET_LIB__ < 0x40000000 -# define OS_CODE 11 -# else -# define OS_CODE 8 -# endif -#endif - -#if defined(ATARI) || defined(atarist) -# define OS_CODE 5 -#endif - -#ifdef OS2 -# define OS_CODE 6 -# if defined(M_I86) && !defined(Z_SOLO) -# include <malloc.h> -# endif -#endif - -#if defined(MACOS) -# define OS_CODE 7 -#endif - -#if defined(__acorn) || defined(__riscos) -# define OS_CODE 13 -#endif - -#if defined(WIN32) && !defined(__CYGWIN__) -# define OS_CODE 10 -#endif - -#ifdef _BEOS_ -# define OS_CODE 16 -#endif - -#ifdef __TOS_OS400__ -# define OS_CODE 18 -#endif - -#ifdef __APPLE__ -# define OS_CODE 19 -#endif - -#if defined(__BORLANDC__) && !defined(MSDOS) - #pragma warn -8004 - #pragma warn -8008 - #pragma warn -8066 -#endif - -/* provide prototypes for these when building zlib without LFS */ -#ifndef Z_LARGE64 - ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t); - ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t); - ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t); -#endif - - /* common defaults */ - -#ifndef OS_CODE -# define OS_CODE 3 /* assume Unix */ -#endif - -#ifndef F_OPEN -# define F_OPEN(name, mode) fopen((name), (mode)) -#endif - - /* functions */ - -#if defined(pyr) || defined(Z_SOLO) -# define NO_MEMCPY -#endif -#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__) - /* Use our own functions for small and medium model with MSC <= 5.0. - * You may have to use the same strategy for Borland C (untested). - * The __SC__ check is for Symantec. - */ -# define NO_MEMCPY -#endif -#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY) -# define HAVE_MEMCPY -#endif -#ifdef HAVE_MEMCPY -# ifdef SMALL_MEDIUM /* MSDOS small or medium model */ -# define zmemcpy _fmemcpy -# define zmemcmp _fmemcmp -# define zmemzero(dest, len) _fmemset(dest, 0, len) -# else -# define zmemcpy memcpy -# define zmemcmp memcmp -# define zmemzero(dest, len) memset(dest, 0, len) -# endif -#else - void ZLIB_INTERNAL zmemcpy(void FAR *, const void FAR *, z_size_t); - int ZLIB_INTERNAL zmemcmp(const void FAR *, const void FAR *, z_size_t); - void ZLIB_INTERNAL zmemzero(void FAR *, z_size_t); -#endif - -/* Diagnostic functions */ -#ifdef ZLIB_DEBUG -# include <stdio.h> - extern int ZLIB_INTERNAL z_verbose; - extern void ZLIB_INTERNAL z_error(char *m); -# define Assert(cond,msg) {if(!(cond)) z_error(msg);} -# define Trace(x) {if (z_verbose>=0) fprintf x ;} -# define Tracev(x) {if (z_verbose>0) fprintf x ;} -# define Tracevv(x) {if (z_verbose>1) fprintf x ;} -# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;} -# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;} -#else -# define Assert(cond,msg) -# define Trace(x) -# define Tracev(x) -# define Tracevv(x) -# define Tracec(c,x) -# define Tracecv(c,x) -#endif - -#ifndef Z_SOLO - voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, unsigned items, - unsigned size); - void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr); -#endif - -#define ZALLOC(strm, items, size) \ - (*((strm)->zalloc))((strm)->opaque, (items), (size)) -#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr)) -#define TRY_FREE(s, p) {if (p) ZFREE(s, p);} - -/* Reverse the bytes in a 32-bit value */ -#define ZSWAP32(q) ((((q) >> 24) & 0xff) + (((q) >> 8) & 0xff00) + \ - (((q) & 0xff00) << 8) + (((q) & 0xff) << 24)) - -#ifdef Z_ONCE -/* - Create a local z_once() function depending on the availability of atomics. - */ - -/* Check for the availability of atomics. */ -#if defined(__STDC__) && __STDC_VERSION__ >= 201112L && \ - !defined(__STDC_NO_ATOMICS__) - -#include <stdatomic.h> -typedef struct { - atomic_flag begun; - atomic_int done; -} z_once_t; -#define Z_ONCE_INIT {ATOMIC_FLAG_INIT, 0} - -/* - Run the provided init() function exactly once, even if multiple threads - invoke once() at the same time. The state must be a once_t initialized with - Z_ONCE_INIT. - */ -local void z_once(z_once_t *state, void (*init)(void)) { - if (!atomic_load(&state->done)) { - if (atomic_flag_test_and_set(&state->begun)) - while (!atomic_load(&state->done)) - ; - else { - init(); - atomic_store(&state->done, 1); - } - } -} - -#else /* no atomics */ - -#warning zlib not thread-safe - -typedef struct z_once_s { - volatile int begun; - volatile int done; -} z_once_t; -#define Z_ONCE_INIT {0, 0} - -/* Test and set. Alas, not atomic, but tries to limit the period of - vulnerability. */ -local int test_and_set(int volatile *flag) { - int was; - - was = *flag; - *flag = 1; - return was; -} - -/* Run the provided init() function once. This is not thread-safe. */ -local void z_once(z_once_t *state, void (*init)(void)) { - if (!state->done) { - if (test_and_set(&state->begun)) - while (!state->done) - ; - else { - init(); - state->done = 1; - } - } -} - -#endif /* ?atomics */ - -#endif /* Z_ONCE */ - -#endif /* ZUTIL_H */ +/* zutil.h -- internal interface and configuration of the compression library
+ * Copyright (C) 1995-2026 Jean-loup Gailly, Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+/* @(#) $Id$ */
+
+#ifndef ZUTIL_H
+#define ZUTIL_H
+
+#ifdef HAVE_HIDDEN
+# define ZLIB_INTERNAL __attribute__((visibility ("hidden")))
+#else
+# define ZLIB_INTERNAL
+#endif
+
+#include "zlib.h"
+
+#if defined(STDC) && !defined(Z_SOLO)
+# if !(defined(_WIN32_WCE) && defined(_MSC_VER))
+# include <stddef.h>
+# endif
+# include <string.h>
+# include <stdlib.h>
+#endif
+
+#ifndef local
+# define local static
+#endif
+/* since "static" is used to mean two completely different things in C, we
+ define "local" for the non-static meaning of "static", for readability
+ (compile with -Dlocal if your debugger can't find static symbols) */
+
+extern const char deflate_copyright[];
+extern const char inflate_copyright[];
+extern const char inflate9_copyright[];
+
+typedef unsigned char uch;
+typedef uch FAR uchf;
+typedef unsigned short ush;
+typedef ush FAR ushf;
+typedef unsigned long ulg;
+
+#if !defined(Z_U8) && !defined(Z_SOLO) && defined(STDC)
+# include <limits.h>
+# if (ULONG_MAX == 0xffffffffffffffff)
+# define Z_U8 unsigned long
+# elif (ULLONG_MAX == 0xffffffffffffffff)
+# define Z_U8 unsigned long long
+# elif (ULONG_LONG_MAX == 0xffffffffffffffff)
+# define Z_U8 unsigned long long
+# elif (UINT_MAX == 0xffffffffffffffff)
+# define Z_U8 unsigned
+# endif
+#endif
+
+extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
+/* (size given to avoid silly warnings with Visual C++) */
+
+#define ERR_MSG(err) z_errmsg[(err) < -6 || (err) > 2 ? 9 : 2 - (err)]
+
+#define ERR_RETURN(strm,err) \
+ return (strm->msg = ERR_MSG(err), (err))
+/* To be used only when the state is known to be valid */
+
+ /* common constants */
+#if MAX_WBITS < 9 || MAX_WBITS > 15
+# error MAX_WBITS must be in 9..15
+#endif
+#ifndef DEF_WBITS
+# define DEF_WBITS MAX_WBITS
+#endif
+/* default windowBits for decompression. MAX_WBITS is for compression only */
+
+#if MAX_MEM_LEVEL >= 8
+# define DEF_MEM_LEVEL 8
+#else
+# define DEF_MEM_LEVEL MAX_MEM_LEVEL
+#endif
+/* default memLevel */
+
+#define STORED_BLOCK 0
+#define STATIC_TREES 1
+#define DYN_TREES 2
+/* The three kinds of block type */
+
+#define MIN_MATCH 3
+#define MAX_MATCH 258
+/* The minimum and maximum match lengths */
+
+#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
+
+ /* target dependencies */
+
+#if defined(MSDOS) || (defined(WINDOWS) && !defined(WIN32))
+# define OS_CODE 0x00
+# ifndef Z_SOLO
+# if defined(__TURBOC__) || defined(__BORLANDC__)
+# if (__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
+ /* Allow compilation with ANSI keywords only enabled */
+ void _Cdecl farfree( void *block );
+ void *_Cdecl farmalloc( unsigned long nbytes );
+# else
+# include <alloc.h>
+# endif
+# else /* MSC or DJGPP */
+# include <malloc.h>
+# endif
+# endif
+#endif
+
+#ifdef AMIGA
+# define OS_CODE 1
+#endif
+
+#if defined(VAXC) || defined(VMS)
+# define OS_CODE 2
+# define F_OPEN(name, mode) \
+ fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
+#endif
+
+#ifdef __370__
+# if __TARGET_LIB__ < 0x20000000
+# define OS_CODE 4
+# elif __TARGET_LIB__ < 0x40000000
+# define OS_CODE 11
+# else
+# define OS_CODE 8
+# endif
+#endif
+
+#if defined(ATARI) || defined(atarist)
+# define OS_CODE 5
+#endif
+
+#ifdef OS2
+# define OS_CODE 6
+# if defined(M_I86) && !defined(Z_SOLO)
+# include <malloc.h>
+# endif
+#endif
+
+#if defined(MACOS)
+# define OS_CODE 7
+#endif
+
+#if defined(__acorn) || defined(__riscos)
+# define OS_CODE 13
+#endif
+
+#if defined(WIN32) && !defined(__CYGWIN__)
+# define OS_CODE 10
+#endif
+
+#ifdef _BEOS_
+# define OS_CODE 16
+#endif
+
+#ifdef __TOS_OS400__
+# define OS_CODE 18
+#endif
+
+#ifdef __APPLE__
+# define OS_CODE 19
+#endif
+
+#if defined(__BORLANDC__) && !defined(MSDOS)
+ #pragma warn -8004
+ #pragma warn -8008
+ #pragma warn -8066
+#endif
+
+/* provide prototypes for these when building zlib without LFS */
+#ifndef Z_LARGE64
+ ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t);
+ ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t);
+ ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t);
+#endif
+
+ /* common defaults */
+
+#ifndef OS_CODE
+# define OS_CODE 3 /* assume Unix */
+#endif
+
+#ifndef F_OPEN
+# define F_OPEN(name, mode) fopen((name), (mode))
+#endif
+
+ /* functions */
+
+#if defined(pyr) || defined(Z_SOLO)
+# define NO_MEMCPY
+#endif
+#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
+ /* Use our own functions for small and medium model with MSC <= 5.0.
+ * You may have to use the same strategy for Borland C (untested).
+ * The __SC__ check is for Symantec.
+ */
+# define NO_MEMCPY
+#endif
+#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
+# define HAVE_MEMCPY
+#endif
+#ifdef HAVE_MEMCPY
+# ifdef SMALL_MEDIUM /* MSDOS small or medium model */
+# define zmemcpy _fmemcpy
+# define zmemcmp _fmemcmp
+# define zmemzero(dest, len) _fmemset(dest, 0, len)
+# else
+# define zmemcpy memcpy
+# define zmemcmp memcmp
+# define zmemzero(dest, len) memset(dest, 0, len)
+# endif
+#else
+ void ZLIB_INTERNAL zmemcpy(void FAR *, const void FAR *, z_size_t);
+ int ZLIB_INTERNAL zmemcmp(const void FAR *, const void FAR *, z_size_t);
+ void ZLIB_INTERNAL zmemzero(void FAR *, z_size_t);
+#endif
+
+/* Diagnostic functions */
+#ifdef ZLIB_DEBUG
+# include <stdio.h>
+ extern int ZLIB_INTERNAL z_verbose;
+ extern void ZLIB_INTERNAL z_error(char *m);
+# define Assert(cond,msg) {if(!(cond)) z_error(msg);}
+# define Trace(x) {if (z_verbose>=0) fprintf x ;}
+# define Tracev(x) {if (z_verbose>0) fprintf x ;}
+# define Tracevv(x) {if (z_verbose>1) fprintf x ;}
+# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
+# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
+#else
+# define Assert(cond,msg)
+# define Trace(x)
+# define Tracev(x)
+# define Tracevv(x)
+# define Tracec(c,x)
+# define Tracecv(c,x)
+#endif
+
+#ifndef Z_SOLO
+ voidpf ZLIB_INTERNAL zcalloc(voidpf opaque, unsigned items,
+ unsigned size);
+ void ZLIB_INTERNAL zcfree(voidpf opaque, voidpf ptr);
+#endif
+
+#define ZALLOC(strm, items, size) \
+ (*((strm)->zalloc))((strm)->opaque, (items), (size))
+#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
+#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
+
+/* Reverse the bytes in a 32-bit value */
+#define ZSWAP32(q) ((((q) >> 24) & 0xff) + (((q) >> 8) & 0xff00) + \
+ (((q) & 0xff00) << 8) + (((q) & 0xff) << 24))
+
+#ifdef Z_ONCE
+/*
+ Create a local z_once() function depending on the availability of atomics.
+ */
+
+/* Check for the availability of atomics. */
+#if defined(__STDC__) && __STDC_VERSION__ >= 201112L && \
+ !defined(__STDC_NO_ATOMICS__)
+
+#include <stdatomic.h>
+typedef struct {
+ atomic_flag begun;
+ atomic_int done;
+} z_once_t;
+#define Z_ONCE_INIT {ATOMIC_FLAG_INIT, 0}
+
+/*
+ Run the provided init() function exactly once, even if multiple threads
+ invoke once() at the same time. The state must be a once_t initialized with
+ Z_ONCE_INIT.
+ */
+local void z_once(z_once_t *state, void (*init)(void)) {
+ if (!atomic_load(&state->done)) {
+ if (atomic_flag_test_and_set(&state->begun))
+ while (!atomic_load(&state->done))
+ ;
+ else {
+ init();
+ atomic_store(&state->done, 1);
+ }
+ }
+}
+
+#else /* no atomics */
+
+#warning zlib not thread-safe
+
+typedef struct z_once_s {
+ volatile int begun;
+ volatile int done;
+} z_once_t;
+#define Z_ONCE_INIT {0, 0}
+
+/* Test and set. Alas, not atomic, but tries to limit the period of
+ vulnerability. */
+local int test_and_set(int volatile *flag) {
+ int was;
+
+ was = *flag;
+ *flag = 1;
+ return was;
+}
+
+/* Run the provided init() function once. This is not thread-safe. */
+local void z_once(z_once_t *state, void (*init)(void)) {
+ if (!state->done) {
+ if (test_and_set(&state->begun))
+ while (!state->done)
+ ;
+ else {
+ init();
+ state->done = 1;
+ }
+ }
+}
+
+#endif /* ?atomics */
+
+#endif /* Z_ONCE */
+
+#endif /* ZUTIL_H */
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