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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp333
1 files changed, 333 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp
new file mode 100644
index 00000000..48a933e2
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp
@@ -0,0 +1,333 @@
+// Minecraft.cpp : Defines the entry point for the application.
+//
+
+#include "stdafx.h"
+#include "..\XUI\XUI_SettingsGraphics.h"
+
+//----------------------------------------------------------------------------------
+// Performs initialization tasks - retrieves controls.
+//----------------------------------------------------------------------------------
+HRESULT CScene_SettingsGraphics::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
+{
+ WCHAR TempString[256];
+ m_iPad=*(int *)pInitData->pvInitData;
+ // if we're not in the game, we need to use basescene 0
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad);
+
+ MapChildControls();
+
+ // Display the tooltips
+
+ m_Clouds.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_Clouds)!=0)?TRUE:FALSE);
+ m_Clouds.SetText(app.GetString( IDS_CHECKBOX_RENDER_CLOUDS ));
+
+ m_SliderA[SLIDER_SETTINGS_GAMMA].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Gamma));
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
+ m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
+
+ m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetValue(app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
+ m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetText(TempString);
+
+ m_BedrockFog.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)!=0)?TRUE:FALSE);
+ m_BedrockFog.SetText(app.GetString( IDS_CHECKBOX_RENDER_BEDROCKFOG ));
+
+ m_CustomSkinAnim.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_CustomSkinAnim)!=0)?TRUE:FALSE);
+ m_CustomSkinAnim.SetText(app.GetString( IDS_CHECKBOX_CUSTOM_SKIN_ANIM ));
+
+ // if we're not in the game, we need to use basescene 0
+ if(bNotInGame)
+ {
+ ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+ CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
+ }
+ else
+ {
+ // If the game has started, then you need to be the host to change the in-game gamertags
+ if(bIsPrimaryPad)
+ {
+ // are we the game host? If not, we need to remove the bedrockfog setting
+ if(!g_NetworkManager.IsHost())
+ {
+ // we are the primary player on this machine, but not the game host
+ D3DXVECTOR3 vec;
+ // hide the in-game bedrock fog setting
+ m_BedrockFog.SetShow(FALSE);
+
+ // m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY] -> m_SliderA[SLIDER_SETTINGS_GAMMA]
+ // m_SliderA[SLIDER_SETTINGS_GAMMA] -> m_CustomSkinAnim
+ // m_CustomSkinAnim -> m_BedrockFog
+
+ XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_GAMMA],&vec);
+ m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetPosition(&vec);
+
+ XuiElementGetPosition(m_CustomSkinAnim,&vec);
+ m_SliderA[SLIDER_SETTINGS_GAMMA].SetPosition(&vec);
+
+ XuiElementGetPosition(m_BedrockFog,&vec);
+ m_CustomSkinAnim.SetPosition(&vec);
+
+ // reduce the size of the background
+ float fWidth, fHeight, fbgnWidth, fBgnHeight;
+ m_BedrockFog.GetBounds(&fWidth, &fHeight);
+ GetBounds(&fbgnWidth, &fBgnHeight);
+ fBgnHeight-=fHeight;
+ SetBounds(fbgnWidth, fBgnHeight);
+ }
+ }
+ else
+ {
+ // We shouldn't have the bedrock fog option, or the m_CustomSkinAnim option
+ m_BedrockFog.SetShow(FALSE);
+ m_CustomSkinAnim.SetShow(FALSE);
+
+ D3DXVECTOR3 vec,vecGamma,vecOpacity;
+ float fSliderYDiff;
+
+ // m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY] -> m_BedrockFog
+ // m_SliderA[SLIDER_SETTINGS_GAMMA] -> m_BedrockFog
+
+ m_SliderA[SLIDER_SETTINGS_GAMMA].GetPosition(&vecGamma);
+ m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].GetPosition(&vecOpacity);
+ fSliderYDiff=vecOpacity.y-vecGamma.y;
+
+ XuiElementGetPosition(m_BedrockFog,&vec);
+ m_SliderA[SLIDER_SETTINGS_GAMMA].SetPosition(&vec);
+ vec.y+=fSliderYDiff;
+ m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetPosition(&vec);
+
+ // reduce the size of the background
+ float fWidth, fHeight, fbgnWidth, fBgnHeight;
+ GetBounds(&fbgnWidth, &fBgnHeight);
+ m_BedrockFog.GetBounds(&fWidth, &fHeight);
+ fBgnHeight-=fHeight;
+ m_CustomSkinAnim.GetBounds(&fWidth, &fHeight);
+ fBgnHeight-=fHeight;
+ SetBounds(fbgnWidth, fBgnHeight);
+ }
+
+ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+ CXuiSceneBase::ShowBackground( m_iPad, FALSE );
+ }
+
+
+ if(app.GetLocalPlayerCount()>1)
+ {
+ app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
+ CXuiSceneBase::ShowLogo( m_iPad, FALSE );
+ }
+ else
+ {
+ if(bNotInGame)
+ {
+ CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
+ }
+ else
+ {
+ CXuiSceneBase::ShowLogo( m_iPad, TRUE );
+ }
+ }
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsGraphics::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
+{
+ WCHAR TempString[256];
+
+ if(hObjSource==m_SliderA[SLIDER_SETTINGS_GAMMA].GetSlider() )
+ {
+ app.SetGameSettings(m_iPad,eGameSetting_Gamma,pNotifyValueChanged->nValue);
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),pNotifyValueChanged->nValue);
+ m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
+ }
+ else if(hObjSource==m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].GetSlider() )
+ {
+ app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,pNotifyValueChanged->nValue);
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),pNotifyValueChanged->nValue);
+ m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetText(TempString);
+ }
+
+ return S_OK;
+}
+
+
+HRESULT CScene_SettingsGraphics::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
+{
+ ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
+
+ HRESULT hr=S_OK;
+
+ // Explicitly handle B button presses
+ switch(pInputData->dwKeyCode)
+ {
+ case VK_PAD_B:
+ case VK_ESCAPE:
+ // if the profile data has been changed, then force a profile write
+ // It seems we're allowed to break the 5 minute rule if it's the result of a user action
+
+ // not in this scene - app.CheckGameSettingsChanged(true,pInputData->UserIndex);
+
+ // check the checkboxes
+ app.SetGameSettings(m_iPad,eGameSetting_Clouds,m_Clouds.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_BedrockFog,m_BedrockFog.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_CustomSkinAnim,m_CustomSkinAnim.IsChecked()?1:0);
+
+ app.NavigateBack(pInputData->UserIndex);
+ rfHandled = TRUE;
+ break;
+ }
+
+ return hr;
+}
+
+//----------------------------------------------------------------------------------
+// Handler for the button press message.
+//----------------------------------------------------------------------------------
+HRESULT CScene_SettingsGraphics::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
+{
+ // This assumes all buttons can only be pressed with the A button
+ ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsGraphics::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
+{
+ // added so we can skip greyed out items
+ pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
+
+ if(pControlNavigateData->hObjDest!=NULL)
+ {
+ bHandled=TRUE;
+ }
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsGraphics::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
+{
+ HRESULT hr;
+ WCHAR TempString[256];
+ if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
+
+ if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
+ {
+ // 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
+
+ float fMaxTextLen=0.0f;
+ float fMaxLen=0.0f;
+
+ // sliders first
+ HXUIOBJ hSlider,hVisual,hText,hCheckboxText;
+ XUIRect xuiRect;
+ float fWidth,fHeight,fTemp;
+ D3DXVECTOR3 vec,vecCheckboxText,vSlider,vecCheckbox;
+
+ // don't display values on these - we handle that
+ for(int i=0;i<SLIDER_SETTINGS_GRAPHICS_MAX;i++)
+ {
+ m_SliderA[i].SetValueDisplay(FALSE);
+ }
+
+ hr=XuiControlGetVisual(m_Clouds.m_hObj,&hVisual);
+ hr=XuiElementGetChildById(hVisual,L"text_Button",&hCheckboxText);
+
+ hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_GAMMA].m_hObj,L"XuiSlider",&hSlider);
+ hr=XuiControlGetVisual(hSlider,&hVisual);
+ hr=XuiElementGetChildById(hVisual,L"text_Label",&hText);
+ hr=XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_GAMMA].m_hObj,&vSlider);
+
+ for(int i=0;i<SLIDER_SETTINGS_GRAPHICS_MAX;i++)
+ {
+ switch(i)
+ {
+ case SLIDER_SETTINGS_GAMMA: // 3 digits
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),999);
+ break;
+ case SLIDER_SETTINGS_INTERFACE_OPACITY: // 3 digits
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),999);
+ break;
+ }
+ hr=XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
+ // 4J-PB - the text measuring doesn't seem to be long enough - add a fudge
+ xuiRect.right+=25.0f;
+ m_SliderA[i].GetBounds(&fWidth,&fHeight);
+ if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
+ if(fWidth>fMaxLen) fMaxLen=fWidth;
+ }
+
+ // now the clouds checkbox - let's just use the visual we already have...
+ hr=XuiTextPresenterMeasureText(hText, m_Clouds.GetText(), &xuiRect);
+ hr=XuiTextPresenterMeasureText(hCheckboxText, m_Clouds.GetText(), &xuiRect);
+ m_Clouds.GetBounds(&fWidth,&fHeight);
+ // need to add the size of the checkbox graphic
+ if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
+ if(fWidth>fMaxLen) fMaxLen=fWidth;
+
+ if(fMaxLen<fMaxTextLen)
+ {
+ float fWidth;
+ XuiElementGetPosition(m_hObj,&vec);
+ XuiElementGetBounds(m_hObj,&fWidth,&fHeight);
+
+ // need to centre the scene now the size has changed
+ if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) || app.GetLocalPlayerCount()>1)
+ {
+ // scene width needs to be more that the text width on buttons
+ fWidth=vSlider.x;
+ vec.x=floorf((640.0f-(fMaxTextLen+fWidth))/2.0f);
+ XuiElementSetPosition(m_hObj,&vec);
+ XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
+ }
+ else
+ {
+ fWidth=vSlider.x;
+ vec.x=floorf((1280.0f-(fMaxTextLen+fWidth))/2.0f);
+ XuiElementSetPosition(m_hObj,&vec);
+ XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
+ }
+ // Need to refresh the scenes visual since the object size has now changed
+ XuiControlAttachVisual(m_hObj);
+
+ // centre is vec.x+(fWidth/2)
+ for(int i=0;i<SLIDER_SETTINGS_GRAPHICS_MAX;i++)
+ {
+ hr=XuiElementGetChildById(m_SliderA[i].m_hObj,L"XuiSlider",&hSlider);
+ XuiElementGetPosition(hSlider,&vec);
+ XuiElementGetBounds(hSlider,&fTemp,&fHeight);
+ XuiElementSetBounds(hSlider,fMaxTextLen,fHeight);
+ }
+
+ m_Clouds.SetBounds(fMaxTextLen,fHeight);
+
+ }
+ }
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsGraphics::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
+{
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+
+ // if we're not in the game, we need to use basescene 0
+ if(bNotInGame)
+ {
+ ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+ }
+ else
+ {
+ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+ }
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsGraphics::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
+{
+ bHandled=true;
+ return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
+}
+