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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp
index 3c37b8d8..c6dc7118 100644
--- a/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_SettingsAll.cpp
@@ -10,9 +10,9 @@
HRESULT CScene_SettingsAll::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
//WCHAR TempString[256];
- m_iPad=*static_cast<int *>(pInitData->pvInitData);
+ m_iPad=*(int *)pInitData->pvInitData;
// if we're not in the game, we need to use basescene 0
- bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
MapChildControls();
@@ -112,7 +112,7 @@ HRESULT CScene_SettingsAll::OnControlNavigate(XUIMessageControlNavigate *pContro
// added so we can skip greyed out items
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
- if(pControlNavigateData->hObjDest!=nullptr)
+ if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
@@ -181,7 +181,7 @@ HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress*
HRESULT CScene_SettingsAll::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
- bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// if we're not in the game, we need to use basescene 0
if(bNotInGame)