diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Scene_Win.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Win.h')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_Scene_Win.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Win.h b/Minecraft.Client/Common/XUI/XUI_Scene_Win.h new file mode 100644 index 00000000..7a5e9da0 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Win.h @@ -0,0 +1,58 @@ +#pragma once + +#include "../media/xuiscene_Win.h" +#include "XUI_CustomMessages.h" + +class CScene_Win : public CXuiSceneImpl +{ +private: + static const float AUTO_SCROLL_SPEED; + static const float PLAYER_SCROLL_SPEED; +protected: + CXuiHtmlControl m_htmlControl; + + // Message map. Here we tie messages to message handlers. + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_TIMER( OnTimer ) + XUI_ON_XM_KEYDOWN(OnKeyDown) + XUI_ON_XM_KEYUP(OnKeyUp) + XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) + XUI_ON_XM_NAV_RETURN(OnNavReturn) + XUI_ON_XM_NAV_FORWARD(OnNavForward) + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_HtmlControl, m_htmlControl) + END_CONTROL_MAP() + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled); + HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); + HRESULT OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled); + HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); + HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); + HRESULT OnNavForward(XUIMessageNavForward *pNavForwardData, BOOL& bHandled); +public: + + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( CScene_Win, L"CScene_Win", XUI_CLASS_SCENE ) + +private: + bool m_bIgnoreInput; + int m_iPad; + D3DXVECTOR3 m_OriginalPosition; + wstring noNoiseString; + wstring noiseString; + int m_scrollDir; + + vector<int> m_noiseLengths; + + void updateNoise(); + +public: + static BYTE s_winUserIndex; + static void setWinUserIndex(BYTE winUserIndex) { s_winUserIndex = winUserIndex; } +};
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