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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp
index 19e6b016..c4c279a6 100644
--- a/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_Win.cpp
@@ -21,7 +21,7 @@ const float CScene_Win::PLAYER_SCROLL_SPEED = 3.0f;
//----------------------------------------------------------------------------------
HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
- m_iPad = *(int *)pInitData->pvInitData;
+ m_iPad = *static_cast<int *>(pInitData->pvInitData);
m_bIgnoreInput = false;
@@ -57,18 +57,18 @@ HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
noNoiseString = app.FormatHTMLString(m_iPad, noNoiseString, 0xff000000);
Random random(8124371);
- int found=(int)noNoiseString.find_first_of(L"{");
- int length;
+ size_t found=noNoiseString.find_first_of(L"{");
+ size_t length;
while (found!=string::npos)
{
length = random.nextInt(4) + 3;
m_noiseLengths.push_back(length);
- found=(int)noNoiseString.find_first_of(L"{",found+1);
+ found=noNoiseString.find_first_of(L"{", found + 1);
}
Minecraft *pMinecraft = Minecraft::GetInstance();
- if(pMinecraft->localplayers[s_winUserIndex] != NULL)
+ if(pMinecraft->localplayers[s_winUserIndex] != nullptr)
{
noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",pMinecraft->localplayers[s_winUserIndex]->name);
}
@@ -134,7 +134,7 @@ HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
app.CloseAllPlayersXuiScenes();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
- if(pMinecraft->localplayers[i] != NULL)
+ if(pMinecraft->localplayers[i] != nullptr)
{
app.SetAction(i,eAppAction_Respawn);
}
@@ -143,7 +143,7 @@ HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
// Show the other players scenes
CXuiSceneBase::ShowOtherPlayersBaseScene(pInputData->UserIndex, true);
// This just allows it to be shown
- if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
+ if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
ui.UpdatePlayerBasePositions();
rfHandled = TRUE;
@@ -277,7 +277,7 @@ HRESULT CScene_Win::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
CXuiSceneBase::ShowOtherPlayersBaseScene(ProfileManager.GetPrimaryPad(), false);
// This just allows it to be shown
- if(Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false);
+ if(Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false);
// Temporarily make this scene fullscreen
CXuiSceneBase::SetPlayerBaseScenePosition( ProfileManager.GetPrimaryPad(), CXuiSceneBase::e_BaseScene_Fullscreen );