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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp
index 0fa3e780..0793fc9e 100644
--- a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.cpp
@@ -33,7 +33,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa
Minecraft *pMinecraft = Minecraft::GetInstance();
- InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(pInitData->pvInitData);
+ InventoryScreenInput *initData = (InventoryScreenInput *)pInitData->pvInitData;
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
@@ -48,7 +48,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa
}
#ifdef _XBOX
- if( pMinecraft->localgameModes[initData->iPad] != nullptr )
+ if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
@@ -60,7 +60,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa
initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());
// 4J JEV - Item Picker Menu
- shared_ptr<SimpleContainer> creativeContainer = std::make_shared<SimpleContainer>(0, TabSpec::MAX_SIZE + 9);
+ shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, TabSpec::MAX_SIZE + 9 ));
itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory);
// 4J JEV - InitDataAssociations.
@@ -95,16 +95,16 @@ HRESULT CXuiSceneInventoryCreative::OnDestroy()
Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
- if( pMinecraft->localgameModes[m_iPad] != nullptr )
+ if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
- if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
+ if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
- if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
+ if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -126,7 +126,7 @@ HRESULT CXuiSceneInventoryCreative::OnTransitionEnd( XUIMessageTransition *pTran
{
for(int i=0;i<eCreativeInventoryTab_COUNT;i++)
{
- m_hGroupIconA[i].PlayVisualRange(specs[i]->m_icon,nullptr,specs[i]->m_icon);
+ m_hGroupIconA[i].PlayVisualRange(specs[i]->m_icon,NULL,specs[i]->m_icon);
XuiElementSetShow(m_hGroupIconA[i].m_hObj,TRUE);
}
}
@@ -139,16 +139,16 @@ CXuiControl* CXuiSceneInventoryCreative::GetSectionControl( ESceneSection eSecti
switch( eSection )
{
case eSectionInventoryCreativeUsing:
- return static_cast<CXuiControl *>(m_useRowControl);
+ return (CXuiControl *)m_useRowControl;
break;
case eSectionInventoryCreativeSelector:
- return static_cast<CXuiControl *>(m_containerControl);
+ return (CXuiControl *)m_containerControl;
break;
default:
assert( false );
break;
}
- return nullptr;
+ return NULL;
}
CXuiCtrlSlotList* CXuiSceneInventoryCreative::GetSectionSlotList( ESceneSection eSection )
@@ -165,7 +165,7 @@ CXuiCtrlSlotList* CXuiSceneInventoryCreative::GetSectionSlotList( ESceneSection
assert( false );
break;
}
- return nullptr;
+ return NULL;
}
void CXuiSceneInventoryCreative::updateTabHighlightAndText(ECreativeInventoryTabs tab)