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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Scene_Base.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Base.h')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_Base.h432
1 files changed, 432 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Base.h b/Minecraft.Client/Common/XUI/XUI_Scene_Base.h
new file mode 100644
index 00000000..1a5b5d87
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_Base.h
@@ -0,0 +1,432 @@
+#pragma once
+
+#include "../media/xuiscene_base.h"
+#include "XUI_Ctrl_SlotItem.h"
+#include "XUI_CustomMessages.h"
+#include "..\UI\UIEnums.h"
+#include "..\..\..\Minecraft.World\SoundTypes.h"
+
+#define BUTTON_TOOLTIP_A 0
+#define BUTTON_TOOLTIP_B 1
+#define BUTTON_TOOLTIP_X 2
+#define BUTTON_TOOLTIP_Y 3
+#define BUTTON_TOOLTIP_LT 4
+#define BUTTON_TOOLTIP_RT 5
+#define BUTTON_TOOLTIP_LB 6
+#define BUTTON_TOOLTIP_RB 7
+#define BUTTON_TOOLTIP_LS 8
+#define BUTTONS_TOOLTIP_MAX 9
+
+#define SFX_BACK 0
+#define SFX_CRAFT 1
+#define SFX_CRAFTFAIL 2
+#define SFX_FOCUS 3
+#define SFX_PRESS 4
+#define SFX_SCROLL 5
+#define SFX_MAX 6
+
+
+// This should be our target screen height and width
+#define XUI_BASE_SCENE_WIDTH 1280.0f
+#define XUI_BASE_SCENE_HEIGHT 720.0f
+
+#define XUI_BASE_SCENE_WIDTH_HALF 640.0f
+#define XUI_BASE_SCENE_HEIGHT_HALF 360.0f
+#define XUI_BASE_SCENE_WIDTH_QUARTER 320.0f
+#define XUI_BASE_SCENE_HEIGHT_QUARTER 180.0f
+#define SAFEZONE_HALF_HEIGHT 36.0f
+#define SAFEZONE_HALF_WIDTH 64.0f
+
+// How much we scale each base for splitscreen (should be 0.5f)
+#define XUI_BASE_SPLITSCREEN_SCALE 1.0f//0.5f // 4J-PB - TODO - move scenes instead
+
+// We make the tooltips bigger as they are unreadable when scaled by the above
+#define XUI_BASE_SPLIT_TOOLTIPS_SCALE 1.0f//1.5f
+
+// The percentage of starting size that the tooltips grow by
+#define XUI_BASE_SPLIT_TOOLTIPS_DIFF (XUI_BASE_SPLIT_TOOLTIPS_SCALE - 1.0f)
+
+class CXuiSceneBase : public CXuiSceneImpl
+{
+public:
+ enum EBaseScenePosition
+ {
+ e_BaseScene_NotSet,
+
+ // 1 player
+ e_BaseScene_Fullscreen,
+
+ // 2 Player split-screen
+ e_BaseScene_Top,
+ e_BaseScene_Bottom,
+ e_BaseScene_Left,
+ e_BaseScene_Right,
+
+ // 3/4 Player split-screen
+ e_BaseScene_Top_Left,
+ e_BaseScene_Top_Right,
+ e_BaseScene_Bottom_Left,
+ e_BaseScene_Bottom_Right,
+ };
+
+protected:
+ static const int m_iTooltipSpacingGap=10;
+ static const int m_iTooltipSpacingGapSmall=5;
+ D3DXVECTOR3 m_vPosTextInTooltip[BUTTONS_TOOLTIP_MAX];
+ D3DXVECTOR3 m_vPosTextInTooltipSmall[BUTTONS_TOOLTIP_MAX];
+ D3DXVECTOR3 vLogoPosA[XUSER_MAX_COUNT];
+
+ // We have a group of these per player
+ CXuiScene m_BasePlayerScene[XUSER_MAX_COUNT];
+ // Control and Element wrapper objects.
+ CXuiControl m_TooltipGroup[XUSER_MAX_COUNT];
+ CXuiControl m_Buttons[XUSER_MAX_COUNT][BUTTONS_TOOLTIP_MAX];
+ CXuiControl m_TooltipGroupSmall[XUSER_MAX_COUNT];
+ CXuiControl m_ButtonsSmall[XUSER_MAX_COUNT][BUTTONS_TOOLTIP_MAX];
+ CXuiControl m_bottomLeftAnchorPoint[XUSER_MAX_COUNT];
+ CXuiControl m_topLeftAnchorPoint[XUSER_MAX_COUNT];
+ CXuiControl m_SavingIcon;
+ CXuiControl m_Background[XUSER_MAX_COUNT];
+ CXuiControl m_DarkOverlay[XUSER_MAX_COUNT];
+ CXuiControl m_Logo[XUSER_MAX_COUNT];
+ CXuiControl m_CrouchIcon[XUSER_MAX_COUNT];
+ CXuiControl m_PressStart;
+ CXuiControl m_TrialTimer;
+ CXuiControl m_SafeArea;
+ CXuiControl m_BossHealthGroup[XUSER_MAX_COUNT];
+ CXuiControl m_BossHealthText[XUSER_MAX_COUNT];
+ CXuiProgressBar *m_pBossHealthProgress;
+ CXuiProgressBar m_BossHealthProgress1[XUSER_MAX_COUNT];
+ CXuiProgressBar m_BossHealthProgress2[XUSER_MAX_COUNT];
+ CXuiProgressBar m_BossHealthProgress3[XUSER_MAX_COUNT];
+ CXuiProgressBar m_BossHealthProgress1_small[XUSER_MAX_COUNT];
+ CXuiProgressBar m_BossHealthProgress2_small[XUSER_MAX_COUNT];
+ CXuiProgressBar m_BossHealthProgress3_small[XUSER_MAX_COUNT];
+ int m_ticksWithNoBoss;
+ CXuiSound m_SFXA[SFX_MAX];
+ HXUIOBJ m_hEmptyQuadrantLogo;
+ HXUIOBJ m_hGamerTagA[XUSER_MAX_COUNT];
+ CXuiControl m_selectedItemA[XUSER_MAX_COUNT];
+ CXuiControl m_selectedItemSmallA[XUSER_MAX_COUNT];
+
+ BOOL m_visible[XUSER_MAX_COUNT][BUTTONS_TOOLTIP_MAX];
+ BOOL m_bossHealthVisible[XUSER_MAX_COUNT];
+ int m_iWrongTexturePackTickC;
+
+ // Message map. Here we tie messages to message handlers.
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_TIMER( OnTimer )
+ XUI_ON_XM_SKIN_CHANGED( OnSkinChanged )
+// XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
+// XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
+ XUI_END_MSG_MAP()
+
+ // Control mapping to objects
+ BEGIN_CONTROL_MAP()
+ MAP_CONTROL(IDC_XuiPressStartMessage, m_PressStart)
+ MAP_CONTROL(IDC_XuiTrialTimer, m_TrialTimer)
+ MAP_CONTROL(IDC_XuiSavingIcon, m_SavingIcon)
+ MAP_CONTROL(IDC_SafeArea, m_SafeArea)
+ MAP_CONTROL(IDC_XuiSoundXACTBack, m_SFXA[SFX_BACK])
+ MAP_CONTROL(IDC_XuiSoundXACTCraft,m_SFXA[SFX_CRAFT])
+ MAP_CONTROL(IDC_XuiSoundXACTCraftFail,m_SFXA[SFX_CRAFTFAIL])
+ MAP_CONTROL(IDC_XuiSoundXACTPress,m_SFXA[SFX_PRESS])
+ MAP_CONTROL(IDC_XuiSoundXACTFocus,m_SFXA[SFX_FOCUS])
+ MAP_CONTROL(IDC_XuiSoundXACTScroll,m_SFXA[SFX_SCROLL])
+
+ //MAP_CONTROL(IDC_BossHealth, m_BossHealthGroup)
+ //BEGIN_MAP_CHILD_CONTROLS(m_BossHealthGroup)
+ // MAP_CONTROL(IDC_TitleText, m_BossHealthText)
+ // MAP_CONTROL(IDC_ProgressBar, m_BossHealthProgress)
+ //END_MAP_CHILD_CONTROLS()
+
+ MAP_CONTROL(IDC_BasePlayer0, m_BasePlayerScene[0])
+ BEGIN_MAP_CHILD_CONTROLS(m_BasePlayerScene[0])
+ MAP_CONTROL(IDC_BottomLeftAnchorPoint, m_bottomLeftAnchorPoint[0])
+ MAP_CONTROL(IDC_TopLeftAnchorPoint, m_topLeftAnchorPoint[0])
+ MAP_CONTROL(IDC_Tooltips, m_TooltipGroup[0])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroup[0])
+ MAP_CONTROL(IDC_AButton, m_Buttons[0][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_Buttons[0][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_Buttons[0][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_Buttons[0][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_Buttons[0][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_Buttons[0][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_Buttons[0][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_Buttons[0][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_Buttons[0][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_TooltipsSmall, m_TooltipGroupSmall[0])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroupSmall[0])
+ MAP_CONTROL(IDC_AButton, m_ButtonsSmall[0][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_ButtonsSmall[0][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_ButtonsSmall[0][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_ButtonsSmall[0][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_ButtonsSmall[0][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_ButtonsSmall[0][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_ButtonsSmall[0][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_ButtonsSmall[0][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_ButtonsSmall[0][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_Background, m_Background[0])
+ MAP_CONTROL(IDC_XuiDarkOverlay, m_DarkOverlay[0])
+ MAP_CONTROL(IDC_Logo, m_Logo[0])
+ MAP_CONTROL(IDC_SelectedItem, m_selectedItemA[0])
+ MAP_CONTROL(IDC_SelectedItemSmall, m_selectedItemSmallA[0])
+ MAP_CONTROL(IDC_BossHealth, m_BossHealthGroup[0])
+ BEGIN_MAP_CHILD_CONTROLS(m_BossHealthGroup[0])
+ MAP_CONTROL(IDC_TitleText, m_BossHealthText[0])
+ MAP_CONTROL(IDC_ProgressBar1, m_BossHealthProgress1[0])
+ MAP_CONTROL(IDC_ProgressBar2, m_BossHealthProgress2[0])
+ MAP_CONTROL(IDC_ProgressBar3, m_BossHealthProgress3[0])
+ MAP_CONTROL(IDC_ProgressBar1_small, m_BossHealthProgress1_small[0])
+ MAP_CONTROL(IDC_ProgressBar2_small, m_BossHealthProgress2_small[0])
+ MAP_CONTROL(IDC_ProgressBar3_small, m_BossHealthProgress3_small[0])
+ END_MAP_CHILD_CONTROLS()
+ END_MAP_CHILD_CONTROLS()
+
+ MAP_CONTROL(IDC_BasePlayer1, m_BasePlayerScene[1])
+ BEGIN_MAP_CHILD_CONTROLS(m_BasePlayerScene[1])
+ MAP_CONTROL(IDC_BottomLeftAnchorPoint, m_bottomLeftAnchorPoint[1])
+ MAP_CONTROL(IDC_TopLeftAnchorPoint, m_topLeftAnchorPoint[1])
+ MAP_CONTROL(IDC_Tooltips, m_TooltipGroup[1])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroup[1])
+ MAP_CONTROL(IDC_AButton, m_Buttons[1][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_Buttons[1][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_Buttons[1][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_Buttons[1][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_Buttons[1][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_Buttons[1][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_Buttons[1][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_Buttons[1][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_Buttons[1][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_TooltipsSmall, m_TooltipGroupSmall[1])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroupSmall[1])
+ MAP_CONTROL(IDC_AButton, m_ButtonsSmall[1][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_ButtonsSmall[1][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_ButtonsSmall[1][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_ButtonsSmall[1][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_ButtonsSmall[1][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_ButtonsSmall[1][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_ButtonsSmall[1][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_ButtonsSmall[1][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_ButtonsSmall[1][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_Background, m_Background[1])
+ MAP_CONTROL(IDC_XuiDarkOverlay, m_DarkOverlay[1])
+ MAP_CONTROL(IDC_Logo, m_Logo[1])
+ MAP_CONTROL(IDC_SelectedItem, m_selectedItemA[1])
+ MAP_CONTROL(IDC_SelectedItemSmall, m_selectedItemSmallA[1])
+ MAP_CONTROL(IDC_BossHealth, m_BossHealthGroup[1])
+ BEGIN_MAP_CHILD_CONTROLS(m_BossHealthGroup[1])
+ MAP_CONTROL(IDC_TitleText, m_BossHealthText[1])
+ MAP_CONTROL(IDC_ProgressBar1, m_BossHealthProgress1[1])
+ MAP_CONTROL(IDC_ProgressBar2, m_BossHealthProgress2[1])
+ MAP_CONTROL(IDC_ProgressBar3, m_BossHealthProgress3[1])
+ MAP_CONTROL(IDC_ProgressBar1_small, m_BossHealthProgress1_small[1])
+ MAP_CONTROL(IDC_ProgressBar2_small, m_BossHealthProgress2_small[1])
+ MAP_CONTROL(IDC_ProgressBar3_small, m_BossHealthProgress3_small[1])
+ END_MAP_CHILD_CONTROLS()
+ END_MAP_CHILD_CONTROLS()
+
+ MAP_CONTROL(IDC_BasePlayer2, m_BasePlayerScene[2])
+ BEGIN_MAP_CHILD_CONTROLS(m_BasePlayerScene[2])
+ MAP_CONTROL(IDC_BottomLeftAnchorPoint, m_bottomLeftAnchorPoint[2])
+ MAP_CONTROL(IDC_TopLeftAnchorPoint, m_topLeftAnchorPoint[2])
+ MAP_CONTROL(IDC_Tooltips, m_TooltipGroup[2])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroup[2])
+ MAP_CONTROL(IDC_AButton, m_Buttons[2][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_Buttons[2][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_Buttons[2][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_Buttons[2][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_Buttons[2][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_Buttons[2][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_Buttons[2][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_Buttons[2][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_Buttons[2][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_TooltipsSmall, m_TooltipGroupSmall[2])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroupSmall[2])
+ MAP_CONTROL(IDC_AButton, m_ButtonsSmall[2][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_ButtonsSmall[2][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_ButtonsSmall[2][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_ButtonsSmall[2][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_ButtonsSmall[2][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_ButtonsSmall[2][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_ButtonsSmall[2][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_ButtonsSmall[2][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_ButtonsSmall[2][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_Background, m_Background[2])
+ MAP_CONTROL(IDC_XuiDarkOverlay, m_DarkOverlay[2])
+ MAP_CONTROL(IDC_Logo, m_Logo[2])
+ MAP_CONTROL(IDC_SelectedItem, m_selectedItemA[2])
+ MAP_CONTROL(IDC_SelectedItemSmall, m_selectedItemSmallA[2])
+ MAP_CONTROL(IDC_BossHealth, m_BossHealthGroup[2])
+ BEGIN_MAP_CHILD_CONTROLS(m_BossHealthGroup[2])
+ MAP_CONTROL(IDC_TitleText, m_BossHealthText[2])
+ MAP_CONTROL(IDC_ProgressBar1, m_BossHealthProgress1[2])
+ MAP_CONTROL(IDC_ProgressBar2, m_BossHealthProgress2[2])
+ MAP_CONTROL(IDC_ProgressBar3, m_BossHealthProgress3[2])
+ MAP_CONTROL(IDC_ProgressBar1_small, m_BossHealthProgress1_small[2])
+ MAP_CONTROL(IDC_ProgressBar2_small, m_BossHealthProgress2_small[2])
+ MAP_CONTROL(IDC_ProgressBar3_small, m_BossHealthProgress3_small[2])
+ END_MAP_CHILD_CONTROLS()
+ END_MAP_CHILD_CONTROLS()
+
+ MAP_CONTROL(IDC_BasePlayer3, m_BasePlayerScene[3])
+ BEGIN_MAP_CHILD_CONTROLS(m_BasePlayerScene[3])
+ MAP_CONTROL(IDC_BottomLeftAnchorPoint, m_bottomLeftAnchorPoint[3])
+ MAP_CONTROL(IDC_TopLeftAnchorPoint, m_topLeftAnchorPoint[3])
+ MAP_CONTROL(IDC_Tooltips, m_TooltipGroup[3])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroup[3])
+ MAP_CONTROL(IDC_AButton, m_Buttons[3][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_Buttons[3][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_Buttons[3][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_Buttons[3][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_Buttons[3][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_Buttons[3][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_Buttons[3][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_Buttons[3][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_Buttons[3][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_TooltipsSmall, m_TooltipGroupSmall[3])
+ BEGIN_MAP_CHILD_CONTROLS(m_TooltipGroupSmall[3])
+ MAP_CONTROL(IDC_AButton, m_ButtonsSmall[3][BUTTON_TOOLTIP_A])
+ MAP_CONTROL(IDC_BButton, m_ButtonsSmall[3][BUTTON_TOOLTIP_B])
+ MAP_CONTROL(IDC_XButton, m_ButtonsSmall[3][BUTTON_TOOLTIP_X])
+ MAP_CONTROL(IDC_YButton, m_ButtonsSmall[3][BUTTON_TOOLTIP_Y])
+ MAP_CONTROL(IDC_LTrigger, m_ButtonsSmall[3][BUTTON_TOOLTIP_LT])
+ MAP_CONTROL(IDC_RTrigger, m_ButtonsSmall[3][BUTTON_TOOLTIP_RT])
+ MAP_CONTROL(IDC_RBButton, m_ButtonsSmall[3][BUTTON_TOOLTIP_RB])
+ MAP_CONTROL(IDC_LBButton, m_ButtonsSmall[3][BUTTON_TOOLTIP_LB])
+ MAP_CONTROL(IDC_LStick, m_Buttons[3][BUTTON_TOOLTIP_LS])
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_Background, m_Background[3])
+ MAP_CONTROL(IDC_XuiDarkOverlay, m_DarkOverlay[3])
+ MAP_CONTROL(IDC_Logo, m_Logo[3])
+ MAP_CONTROL(IDC_SelectedItem, m_selectedItemA[3])
+ MAP_CONTROL(IDC_SelectedItemSmall, m_selectedItemSmallA[3])
+ MAP_CONTROL(IDC_BossHealth, m_BossHealthGroup[3])
+ BEGIN_MAP_CHILD_CONTROLS(m_BossHealthGroup[3])
+ MAP_CONTROL(IDC_TitleText, m_BossHealthText[3])
+ MAP_CONTROL(IDC_ProgressBar1, m_BossHealthProgress1[3])
+ MAP_CONTROL(IDC_ProgressBar2, m_BossHealthProgress2[3])
+ MAP_CONTROL(IDC_ProgressBar3, m_BossHealthProgress3[3])
+ MAP_CONTROL(IDC_ProgressBar1_small, m_BossHealthProgress1_small[3])
+ MAP_CONTROL(IDC_ProgressBar2_small, m_BossHealthProgress2_small[3])
+ MAP_CONTROL(IDC_ProgressBar3_small, m_BossHealthProgress3_small[3])
+ END_MAP_CHILD_CONTROLS()
+ END_MAP_CHILD_CONTROLS()
+
+ END_CONTROL_MAP()
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
+ HRESULT OnSkinChanged(BOOL& bHandled);
+// HRESULT OnCustomMessage_DLCInstalled();
+// HRESULT OnCustomMessage_DLCMountingComplete();
+
+public:
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( CXuiSceneBase, L"CXuiSceneBase", XUI_CLASS_SCENE )
+
+private:
+ void _TickAllBaseScenes();
+ HRESULT _SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID );
+ HRESULT _SetEnableTooltips( unsigned int iPad, BOOL bVal );
+ HRESULT _ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show );
+ HRESULT _SetTooltipsEnabled( unsigned int iPad, bool bA = true, bool bB = true, bool bX = true, bool bY = true, bool bLT = true, bool bRT = true, bool bLB=true, bool bRB = true, bool bLS = true);
+ HRESULT _RefreshTooltips( unsigned int iPad);
+ HRESULT _EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable );
+ HRESULT _ShowSavingMessage( unsigned int iPad, C4JStorage::ESavingMessage eVal );
+ HRESULT _ShowBackground( unsigned int iPad, BOOL bShow );
+ HRESULT _ShowDarkOverlay( unsigned int iPad, BOOL bShow );
+ HRESULT _ShowLogo( unsigned int iPad, BOOL bShow );
+ HRESULT _ShowPressStart(unsigned int iPad);
+ HRESULT _UpdateAutosaveCountdownTimer(unsigned int uiSeconds);
+ HRESULT _ShowAutosaveCountdownTimer(BOOL bVal);
+ HRESULT _UpdateTrialTimer(unsigned int iPad);
+ HRESULT _ShowTrialTimer(BOOL bVal);
+ void _ReduceTrialTimerValue();
+ HRESULT _HidePressStart();
+ HRESULT _ShowSafeArea( BOOL bShow );
+ HRESULT _ShowOtherPlayersBaseScene(int iPad, bool show);
+ bool _PressStartPlaying(unsigned int iPad);
+ HRESULT _SetPlayerBaseScenePosition( unsigned int iPad, EBaseScenePosition position );
+ void _UpdateSelectedItemPos( unsigned int iPad);
+ EBaseScenePosition _GetPlayerBasePosition(int iPad);
+ HRESULT _AnimateKeyPress(DWORD userIndex, DWORD dwKeyCode);
+ HXUIOBJ _GetPlayerBaseScene(int iPad) {return m_BasePlayerScene[iPad].m_hObj;}
+ HRESULT _PlayUISFX(ESoundEffect eSound);
+ void _SetEmptyQuadrantLogo(int iPad,EBaseScenePosition ePos);
+ HRESULT _DisplayGamertag( unsigned int iPad, BOOL bDisplay );
+ void _SetSelectedItem( unsigned int iPad, const wstring& name);
+ void _HideAllGameUIElements();
+ bool _GetBaseSceneSafeZone( unsigned int iPad, D3DXVECTOR2 &origin, float &width, float &height);
+
+ void ReLayout( unsigned int iPad );
+
+private:
+ static CXuiSceneBase *Instance;
+ int m_iCurrentTooltipTextID[XUSER_MAX_COUNT][BUTTONS_TOOLTIP_MAX];
+ HXUIOBJ hTooltipText[XUSER_MAX_COUNT][BUTTONS_TOOLTIP_MAX];
+ HXUIOBJ hTooltipTextSmall[XUSER_MAX_COUNT][BUTTONS_TOOLTIP_MAX];
+ EBaseScenePosition m_playerBaseScenePosition[XUSER_MAX_COUNT];
+ bool m_bCrouching[XUSER_MAX_COUNT];
+ int m_iQuadrantsMask;
+ unsigned int m_uiSelectedItemOpacityCountDown[XUSER_MAX_COUNT];
+
+public:
+ static DWORD m_dwTrialTimerLimitSecs;
+
+public:
+ static CXuiSceneBase *GetInstance() { return Instance; }
+ static void TickAllBaseScenes();
+ static HRESULT SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID );
+ static HRESULT SetEnableTooltips( unsigned int iPad, BOOL bVal );
+ static HRESULT ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show );
+ static HRESULT SetTooltips( unsigned int iPad, int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, bool forceUpdate = false);
+ static HRESULT RefreshTooltips( unsigned int iPad);
+ static HRESULT EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable );
+ static HRESULT SetTooltipsEnabled( unsigned int iPad, bool bA = true, bool bB = true, bool bX = true, bool bY = true, bool bLT = true, bool bRT = true, bool bLB = true, bool bRB=true, bool bLS=true);
+ static HRESULT AnimateKeyPress(DWORD userIndex, DWORD dwKeyCode);
+ static HRESULT ShowSavingMessage( unsigned int iPad, C4JStorage::ESavingMessage eVal);
+ static HRESULT ShowBackground( unsigned int iPad, BOOL bShow );
+ static HRESULT ShowDarkOverlay( unsigned int iPad, BOOL bShow );
+ static HRESULT ShowLogo( unsigned int iPad, BOOL bShow );
+ static HRESULT UpdateAutosaveCountdownTimer(unsigned int uiSeconds);
+ static HRESULT ShowAutosaveCountdownTimer(BOOL bVal);
+ static HRESULT UpdateTrialTimer(unsigned int iPad);
+ static HRESULT ShowTrialTimer(BOOL bVal);
+ static void ReduceTrialTimerValue();
+ static HRESULT HidePressStart();
+ static HRESULT ShowSafeArea( BOOL bShow );
+ static HRESULT ShowOtherPlayersBaseScene(int iPad, bool show);
+
+ static HRESULT ShowPressStart(unsigned int iPad);
+ static bool PressStartPlaying(unsigned int iPad);
+ static HRESULT SetPlayerBaseScenePosition( unsigned int iPad, EBaseScenePosition position );
+ static HRESULT SetPlayerBasePositions(EBaseScenePosition pad0, EBaseScenePosition pad1, EBaseScenePosition pad2, EBaseScenePosition pad3);
+ static HRESULT UpdatePlayerBasePositions();
+ static EBaseScenePosition GetPlayerBasePosition(int iPad);
+ static void UpdateSelectedItemPos(int iPad);
+
+
+ static HXUIOBJ GetPlayerBaseScene(int iPad);
+ static HRESULT PlayUISFX(ESoundEffect eSound);
+ static void SetEmptyQuadrantLogo(int iSection);
+ static HRESULT DisplayGamertag( unsigned int iPad, BOOL bDisplay );
+ static void SetSelectedItem( unsigned int iPad, const wstring &name);
+ static void HideAllGameUIElements();
+
+ // Returns details on the fully transformed (ie screen space) base scene position, adjusted for safe zones
+ static bool GetBaseSceneSafeZone( unsigned int iPad, D3DXVECTOR2 &origin, float &width, float &height);
+
+#ifndef _XBOX
+ static void CreateBaseSceneInstance();
+#endif
+};