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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp
index 4a8617b4..36a12757 100644
--- a/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_Anvil.cpp
@@ -28,7 +28,7 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
Minecraft *pMinecraft = Minecraft::GetInstance();
- AnvilScreenInput* initData = (AnvilScreenInput*)pInitData->pvInitData;
+ AnvilScreenInput* initData = static_cast<AnvilScreenInput *>(pInitData->pvInitData);
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
m_inventory = initData->inventory;
@@ -40,9 +40,9 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
- if( pMinecraft->localgameModes[m_iPad] != NULL )
+ if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
- TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
+ TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this);
}
@@ -67,15 +67,15 @@ HRESULT CXuiSceneAnvil::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
- if( pMinecraft->localgameModes[m_iPad] != NULL )
+ if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
- TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
- if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
+ TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
+ if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
- if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
+ if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -89,8 +89,8 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue
// strip leading spaces
wstring b;
- int start = (int)newValue.find_first_not_of(L" ");
- int end = (int)newValue.find_last_not_of(L" ");
+ size_t start = newValue.find_first_not_of(L" ");
+ size_t end = newValue.find_last_not_of(L" ");
if( start == wstring::npos )
{
@@ -99,7 +99,7 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue
}
else
{
- if( end == wstring::npos ) end = (int)newValue.size()-1;
+ if( end == wstring::npos ) end = newValue.size() - 1;
b = newValue.substr(start,(end-start)+1);
newValue=b;
}
@@ -158,7 +158,7 @@ CXuiControl* CXuiSceneAnvil::GetSectionControl( ESceneSection eSection )
assert( false );
break;
}
- return NULL;
+ return nullptr;
}
CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection )
@@ -184,7 +184,7 @@ CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection )
assert( false );
break;
}
- return NULL;
+ return nullptr;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back