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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_LoadSettings.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_LoadSettings.h')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_LoadSettings.h154
1 files changed, 154 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_LoadSettings.h b/Minecraft.Client/Common/XUI/XUI_LoadSettings.h
new file mode 100644
index 00000000..61e934b7
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_LoadSettings.h
@@ -0,0 +1,154 @@
+#pragma once
+#include "../media/xuiscene_load_settings.h"
+#include "XUI_Ctrl_SliderWrapper.h"
+#include "XUI_Ctrl_4JIcon.h"
+#include "XUI_CustomMessages.h"
+#include "XUI_MultiGameLaunchMoreOptions.h"
+
+class CScene_LoadGameSettings : public CXuiSceneImpl
+{
+public:
+ typedef struct
+ {
+ unsigned int uiLen;
+ unsigned int uiCode;
+ }
+ PNG_CHUNK;
+protected:
+ // Control and Element wrapper objects.
+ CXuiScene m_MainScene;
+ CXuiScene m_TexturePackDetails;
+ CXuiControl m_GameName;
+ CXuiControl m_GameSeed;
+ CXuiControl m_GameCreatedMode;
+ CXuiControl m_ButtonLoad;
+ CXuiControl m_ButtonGameMode;
+ CXuiControl m_MoreOptions;
+ CXuiCtrl4JIcon m_GameIcon;
+ CXuiCtrlSliderWrapper m_SliderDifficulty;
+ CXuiCtrl4JList *m_pTexturePacksList;
+ CXuiControl m_texturePackTitle, m_texturePackDescription;
+ CXuiCtrl4JIcon *m_texturePackIcon, *m_texturePackComparison;
+
+ // Message map. Here we tie messages to message handlers.
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
+ XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
+ XUI_ON_XM_KEYDOWN(OnKeyDown)
+ XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
+ XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage)
+ XUI_ON_XM_TRANSITION_START(OnTransitionStart)
+ XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
+ XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
+ XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
+ XUI_ON_XM_TIMER( OnTimer )
+ XUI_ON_XM_NOTIFY_KILL_FOCUS( OnNotifyKillFocus )
+ XUI_ON_XM_DESTROY( OnDestroy )
+ XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
+ XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
+ XUI_ON_XM_NAV_RETURN(OnNavReturn)
+ XUI_END_MSG_MAP()
+
+ // Control mapping to objects
+ BEGIN_CONTROL_MAP()
+ MAP_CONTROL(IDC_MainScene, m_MainScene)
+ BEGIN_MAP_CHILD_CONTROLS(m_MainScene)
+ MAP_CONTROL(IDC_XuiLoadSettings, m_ButtonLoad)
+ MAP_CONTROL(IDC_XuiGameModeToggle, m_ButtonGameMode)
+ MAP_CONTROL(IDC_XuiMoreOptions, m_MoreOptions)
+ MAP_CONTROL(IDC_XuiGameIcon, m_GameIcon);
+ MAP_CONTROL(IDC_XuiGameName, m_GameName)
+ MAP_CONTROL(IDC_XuiGameSeed, m_GameSeed)
+ MAP_CONTROL(IDC_XuiCreatedMode, m_GameCreatedMode)
+ MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderDifficulty)
+ MAP_OVERRIDE(IDC_TexturePacksList, m_pTexturePacksList)
+ //MAP_CONTROL(IDC_XuiGameMode, m_GameMode)
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_TexturePackDetails, m_TexturePackDetails)
+ BEGIN_MAP_CHILD_CONTROLS(m_TexturePackDetails)
+ MAP_CONTROL(IDC_TexturePackName, m_texturePackTitle)
+ MAP_CONTROL(IDC_TexturePackDescription, m_texturePackDescription)
+ MAP_OVERRIDE(IDC_Icon, m_texturePackIcon)
+ MAP_OVERRIDE(IDC_ComparisonPic, m_texturePackComparison)
+ END_MAP_CHILD_CONTROLS()
+ END_CONTROL_MAP()
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
+ HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
+ HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled);
+ HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
+ HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
+ HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
+ HRESULT OnFontRendererChange();
+ HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
+ HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
+ HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
+ HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
+ HRESULT OnDestroy();
+ HRESULT OnCustomMessage_DLCInstalled();
+ HRESULT OnCustomMessage_DLCMountingComplete();
+ HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
+
+
+ static int LoadSaveDataReturned(void *pParam,bool bContinue);
+ static int LoadSaveDataForNameChangeReturned(void *pParam,bool bContinue);
+ static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static void StartGameFromSave(CScene_LoadGameSettings* pClass, DWORD dwLocalUsersMask);
+ static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
+ static int DeviceSelectReturned(void *pParam,bool bContinue);
+ static int ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
+ static int CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+
+ static int Progress(void *pParam,float fProgress);
+
+ void LoadLevelGen(LevelGenerationOptions *levelGen);
+
+ HRESULT LaunchGame(void);
+public:
+ static unsigned char szPNG[8];
+
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( CScene_LoadGameSettings, L"CScene_LoadGameSettings", XUI_CLASS_SCENE )
+
+private:
+ static int UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ void UpdateTexturePackDescription(int index);
+ void ClearTexturePackDescription();
+ void UpdateCurrentTexturePack();
+
+ bool m_bIgnoreInput;
+ HXUIBRUSH m_hXuiBrush;
+ HXUIBRUSH m_hTexturePackIconBrush;
+ HXUIBRUSH m_hTexturePackComparisonBrush;
+
+ int m_iPad;
+ int m_iSaveGameInfoIndex;
+ bool m_bMultiplayerAllowed;
+ static int m_iDifficultyTitleSettingA[4];
+ int m_CurrentDifficulty;
+ bool m_bHasBeenInCreative;
+ bool m_bSetup;
+ bool m_texturePackDescDisplayed;
+
+ DWORD m_dwSaveFileC;
+#ifdef _XBOX
+ C4JStorage::CACHEINFOSTRUCT *m_InfoA;
+#endif
+ unsigned char m_szSeed[50];
+ XCONTENT_DATA m_XContentData;
+ LaunchMoreOptionsMenuInitData m_MoreOptionsParams;
+ bool m_bGameModeSurvival;
+ unsigned int m_currentTexturePackIndex;
+ DLCPack * m_pDLCPack;
+ LevelGenerationOptions *m_levelGen;
+
+ int m_iTexturePacksNotInstalled;
+ int *m_iConfigA; // track the texture packs that we don't have installed
+ LoadMenuInitData *m_params;
+}; \ No newline at end of file