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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp b/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp
index f0561745..5030a792 100644
--- a/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_InGameHostOptions.cpp
@@ -12,7 +12,7 @@
//----------------------------------------------------------------------------------
HRESULT CScene_InGameHostOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
- m_iPad = *(int *)pInitData->pvInitData;
+ m_iPad = *static_cast<int *>(pInitData->pvInitData);
MapChildControls();
@@ -76,9 +76,9 @@ HRESULT CScene_InGameHostOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
{
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
- if(player != NULL && player->connection)
+ if(player != nullptr && player->connection)
{
- player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) );
+ player->connection->send(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions));
}
}