diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Death.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Death.h')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_Death.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Death.h b/Minecraft.Client/Common/XUI/XUI_Death.h new file mode 100644 index 00000000..62d37d0d --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_Death.h @@ -0,0 +1,52 @@ +#pragma once + +#include "../media/xuiscene_Death.h" +#include "XUI_CustomMessages.h" + +#define BUTTON_DEATH_RESPAWN 0 +#define BUTTON_DEATH_EXITGAME 1 +#define BUTTONS_DEATH_MAX BUTTON_DEATH_EXITGAME + 1 + + + +class CScene_Death : public CXuiSceneImpl +{ + protected: + // Control and Element wrapper objects. + CXuiScene m_Scene; + CXuiControl m_Buttons[BUTTONS_DEATH_MAX]; + CXuiControl m_Title; + // Message map. Here we tie messages to message handlers. + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged ) + XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) + XUI_ON_XM_KEYDOWN(OnKeyDown) + XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_Respawn, m_Buttons[BUTTON_DEATH_RESPAWN]) + MAP_CONTROL(IDC_ExitGame, m_Buttons[BUTTON_DEATH_EXITGAME]) + MAP_CONTROL(IDC_Title, m_Title) + END_CONTROL_MAP() + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ); + HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); + HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); + HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); +public: + + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( CScene_Death, L"CScene_Death", XUI_CLASS_SCENE ) + + static int RespawnThreadProc( void* lpParameter ); +private: + bool m_bIgnoreInput; + int m_iPad; + D3DXVECTOR3 m_OriginalPosition; + +}; |
