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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Death.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Death.h')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Death.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Death.h b/Minecraft.Client/Common/XUI/XUI_Death.h
new file mode 100644
index 00000000..62d37d0d
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_Death.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include "../media/xuiscene_Death.h"
+#include "XUI_CustomMessages.h"
+
+#define BUTTON_DEATH_RESPAWN 0
+#define BUTTON_DEATH_EXITGAME 1
+#define BUTTONS_DEATH_MAX BUTTON_DEATH_EXITGAME + 1
+
+
+
+class CScene_Death : public CXuiSceneImpl
+{
+ protected:
+ // Control and Element wrapper objects.
+ CXuiScene m_Scene;
+ CXuiControl m_Buttons[BUTTONS_DEATH_MAX];
+ CXuiControl m_Title;
+ // Message map. Here we tie messages to message handlers.
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
+ XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
+ XUI_ON_XM_KEYDOWN(OnKeyDown)
+ XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
+ XUI_END_MSG_MAP()
+
+ // Control mapping to objects
+ BEGIN_CONTROL_MAP()
+ MAP_CONTROL(IDC_Respawn, m_Buttons[BUTTON_DEATH_RESPAWN])
+ MAP_CONTROL(IDC_ExitGame, m_Buttons[BUTTON_DEATH_EXITGAME])
+ MAP_CONTROL(IDC_Title, m_Title)
+ END_CONTROL_MAP()
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
+ HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
+ HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
+ HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
+public:
+
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( CScene_Death, L"CScene_Death", XUI_CLASS_SCENE )
+
+ static int RespawnThreadProc( void* lpParameter );
+private:
+ bool m_bIgnoreInput;
+ int m_iPad;
+ D3DXVECTOR3 m_OriginalPosition;
+
+};