diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Death.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Death.cpp')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_Death.cpp | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Death.cpp b/Minecraft.Client/Common/XUI/XUI_Death.cpp new file mode 100644 index 00000000..83275c14 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_Death.cpp @@ -0,0 +1,242 @@ +// Minecraft.cpp : Defines the entry point for the application. +// + +#include "stdafx.h" +#include "..\XUI\XUI_Death.h" +#include <assert.h> +#include "..\..\..\Minecraft.World\AABB.h" +#include "..\..\..\Minecraft.World\Vec3.h" +#include "..\..\..\Minecraft.World\net.minecraft.stats.h" +#include "..\..\..\Minecraft.Client\StatsCounter.h" +#include "..\..\..\Minecraft.World\Entity.h" +#include "..\..\..\Minecraft.Client\MultiplayerLocalPlayer.h" +#include "..\..\..\Minecraft.World\Level.h" +#include "..\..\..\Minecraft.World\ChunkSource.h" +#include "..\..\..\Minecraft.Client\ProgressRenderer.h" +#include "..\..\..\Minecraft.Client\GameRenderer.h" +#include "..\..\..\Minecraft.Client\LevelRenderer.h" +#include "..\..\..\Minecraft.World\Pos.h" +#include "..\..\..\Minecraft.World\Dimension.h" +#include "..\..\Minecraft.h" +#include "..\..\Options.h" +#include "..\..\LocalPlayer.h" +#include "..\..\..\Minecraft.World\compression.h" +//---------------------------------------------------------------------------------- +// Performs initialization tasks - retrieves controls. +//---------------------------------------------------------------------------------- +HRESULT CScene_Death::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) +{ + m_iPad = *(int *)pInitData->pvInitData; + + m_bIgnoreInput = false; + + MapChildControls(); + if(app.GetLocalPlayerCount()>1) + { + app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); + } + + XuiControlSetText(m_Title,app.GetString(IDS_YOU_DIED)); + XuiControlSetText(m_Buttons[BUTTON_DEATH_RESPAWN],app.GetString(IDS_RESPAWN)); + XuiControlSetText(m_Buttons[BUTTON_DEATH_EXITGAME],app.GetString(IDS_EXIT_GAME)); + + // Display the tooltips + ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT); + + return S_OK; +} + +//---------------------------------------------------------------------------------- +// Updates the UI when the list selection changes. +//---------------------------------------------------------------------------------- +HRESULT CScene_Death::OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ) +{ + if( hObjSource == m_Scene ) + { + /*int curSel = m_List.GetCurSel(); + + // Set the locale with the current language. + XuiSetLocale( Languages[curSel].pszLanguagePath ); + + // Apply the locale to the main scene. + XuiApplyLocale( m_hObj, NULL ); + + // Update the text for the current value. + m_Value.SetText( m_List.GetText( curSel ) );*/ + + + + bHandled = TRUE; + } + + return S_OK; +} + +//---------------------------------------------------------------------------------- +// Handler for the button press message. +//---------------------------------------------------------------------------------- +HRESULT CScene_Death::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) +{ + if(m_bIgnoreInput) return S_OK; + + // This assumes all buttons can only be pressed with the A button + ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); + + unsigned int uiButtonCounter=0; + + while((uiButtonCounter<BUTTONS_DEATH_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++; + + Minecraft *pMinecraft=Minecraft::GetInstance(); + + // Determine which button was pressed, + // and call the appropriate function. + switch(uiButtonCounter) + { + case BUTTON_DEATH_EXITGAME: + { + // 4J-PB - fix for #8333 - BLOCKER: If player decides to exit game, then cancels the exit player becomes stuck at game over screen + //m_bIgnoreInput = true; + // Check if it's the trial version + if(ProfileManager.IsFullVersion()) + { + UINT uiIDA[3]; + + // is it the primary player exiting? + if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad()) + { + int playTime = -1; + if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL ) + { + playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer(); + } + TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Failed); + + if(StorageManager.GetSaveDisabled()) + { + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable()); + } + else + { + if( g_NetworkManager.IsHost() ) + { + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_EXIT_GAME_SAVE; + uiIDA[2]=IDS_EXIT_GAME_NO_SAVE; + + StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameSaveDialogReturned,this, app.GetStringTable()); + } + else + { + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + + StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable()); + } + } + } + else + { + TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Failed); + + // just exit the player + app.SetAction(pNotifyPressData->UserIndex,eAppAction_ExitPlayer); + } + } + else + { + // is it the primary player exiting? + if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad()) + { + TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Failed); + + // adjust the trial time played + CXuiSceneBase::ReduceTrialTimerValue(); + + // exit the level + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable()); + } + else + { + TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Failed); + + // just exit the player + app.SetAction(pNotifyPressData->UserIndex,eAppAction_ExitPlayer); + } + } + } + break; + case BUTTON_DEATH_RESPAWN: + { + m_bIgnoreInput = true; + app.SetAction(pNotifyPressData->UserIndex,eAppAction_Respawn); + } + + break; + default: + break; + } + + + + return S_OK; +} + +HRESULT CScene_Death::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) +{ + ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); + + + switch(pInputData->dwKeyCode) + { + + case VK_PAD_B: + case VK_PAD_START: + case VK_ESCAPE: + + // kill the crafting xui + // 4J Stu - No back out, must choose + //app.CloseXuiScenes(); + + rfHandled = TRUE; + + break; + } + + return S_OK; +} + +int CScene_Death::RespawnThreadProc( void* lpParameter ) +{ + AABB::UseDefaultThreadStorage(); + Vec3::UseDefaultThreadStorage(); + Compression::UseDefaultThreadStorage(); + size_t iPad=(size_t)lpParameter; + + Minecraft *pMinecraft=Minecraft::GetInstance(); + + pMinecraft->localplayers[iPad]->respawn(); + + app.SetGameStarted(true); + pMinecraft->gameRenderer->EnableUpdateThread(); + + // If we are online, then we should wait here until the respawn is done + // If we are offline, this should release straight away + //WaitForSingleObject( pMinecraft->m_hPlayerRespawned, INFINITE ); + while(pMinecraft->localplayers[iPad]->GetPlayerRespawned()==false) + { + Sleep(50); + } + + return S_OK; +} + +HRESULT CScene_Death::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) +{ + bHandled=true; + return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining); +}
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