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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp190
1 files changed, 190 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp
new file mode 100644
index 00000000..02ee7c93
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp
@@ -0,0 +1,190 @@
+#include "stdafx.h"
+#include "..\..\Minecraft.h"
+#include "..\..\ScreenSizeCalculator.h"
+#include "..\..\EntityRenderDispatcher.h"
+#include "..\..\Lighting.h"
+#include "..\..\MultiplayerLocalPlayer.h"
+#include "XUI_Ctrl_MinecraftPlayer.h"
+#include "XUI_Scene_AbstractContainer.h"
+#include "XUI_Scene_Inventory.h"
+#include "..\..\Options.h"
+
+//-----------------------------------------------------------------------------
+// CXuiCtrlMinecraftPlayer class
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+CXuiCtrlMinecraftPlayer::CXuiCtrlMinecraftPlayer() :
+ m_bDirty(FALSE),
+ m_fScale(1.0f),
+ m_fAlpha(1.0f)
+{
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
+ m_fScreenWidth=(float)pMinecraft->width_phys;
+ m_fRawWidth=(float)ssc.rawWidth;
+ m_fScreenHeight=(float)pMinecraft->height_phys;
+ m_fRawHeight=(float)ssc.rawHeight;
+}
+
+//-----------------------------------------------------------------------------
+HRESULT CXuiCtrlMinecraftPlayer::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
+{
+ HRESULT hr=S_OK;
+
+ HXUIOBJ parent = m_hObj;
+ HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneInventory" );
+ HXUICLASS currentClass;
+
+ do
+ {
+ XuiElementGetParent(parent,&parent);
+ currentClass = XuiGetObjectClass( parent );
+ } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
+
+ assert( parent != NULL );
+
+ VOID *pObj;
+ XuiObjectFromHandle( parent, &pObj );
+ m_containerScene = (CXuiSceneInventory *)pObj;
+
+ m_iPad = m_containerScene->getPad();
+
+ return hr;
+}
+
+HRESULT CXuiCtrlMinecraftPlayer::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
+{
+#ifdef _XBOX
+ HXUIDC hDC = pRenderData->hDC;
+
+ // build and render with the game call
+
+ RenderManager.Set_matrixDirty();
+
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ glColor4f(1, 1, 1, 1);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -2000);
+
+
+ D3DXMATRIX matrix;
+ CXuiControl xuiControl(m_hObj);
+ xuiControl.GetFullXForm(&matrix);
+ float bwidth,bheight;
+ xuiControl.GetBounds(&bwidth,&bheight);
+
+ float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth ) * m_fRawWidth;
+ float yo = ( (matrix._42 + (bheight*matrix._22) ) / m_fScreenHeight ) * m_fRawHeight;
+
+ glEnable(GL_RESCALE_NORMAL);
+ glEnable(GL_COLOR_MATERIAL);
+
+ glPushMatrix();
+ glTranslatef(xo, yo - 3.5f, 50.0f);
+ float ss;// = 26;
+
+ if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
+ {
+ ss = 24;
+ }
+ else
+ {
+ if(app.GetLocalPlayerCount()>1)
+ {
+ ss = 13;
+ }
+ else
+ {
+ ss = 26;
+ }
+ }
+ // Base scale on height of this control
+ // Potentially we might want separate x & y scales here
+ //ss = ( ( bheight / m_fScreenHeight ) * m_fRawHeight );
+ // For testing split screen - this scale is correct for 4 player split screen
+
+ // how many local players do we have?
+// int iPlayerC=0;
+//
+// for(int i=0;i<XUSER_MAX_COUNT;i++)
+// {
+// if(pMinecraft->localplayers[i] != NULL)
+// {
+// iPlayerC++;
+// }
+// }
+//
+// switch(iPlayerC)
+// {
+// case 1:
+// break;
+// case 2:
+// case 3:
+// case 4:
+// ss *= 0.5f;
+// break;
+// }
+
+ glScalef(-ss, ss, ss);
+ glRotatef(180, 0, 0, 1);
+
+ float oybr = pMinecraft->localplayers[m_iPad]->yBodyRot;
+ float oyr = pMinecraft->localplayers[m_iPad]->yRot;
+ float oxr = pMinecraft->localplayers[m_iPad]->xRot;
+ float oyhr = pMinecraft->localplayers[m_iPad]->yHeadRot;
+
+ D3DXVECTOR3 pointerPosition = m_containerScene->GetCursorScreenPosition();
+ //printf("Pointer screen position is x:%f, y:%f, z:%f\n",pointerPosition.x, pointerPosition.y, pointerPosition.z);
+
+ float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - pointerPosition.x;
+
+ // Need to base Y on head position, not centre of mass
+ float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - pointerPosition.y;
+
+ glRotatef(45 + 90, 0, 1, 0);
+ Lighting::turnOn();
+ glRotatef(-45 - 90, 0, 1, 0);
+
+ glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
+
+ pMinecraft->localplayers[m_iPad]->yBodyRot = (float) atan(xd / 40.0f) * 20;
+ pMinecraft->localplayers[m_iPad]->yRot = (float) atan(xd / 40.0f) * 40;
+ pMinecraft->localplayers[m_iPad]->xRot = -(float) atan(yd / 40.0f) * 20;
+ pMinecraft->localplayers[m_iPad]->yHeadRot = pMinecraft->localplayers[m_iPad]->yRot;
+ //pMinecraft->localplayers[m_iPad]->glow = 1;
+ glTranslatef(0, pMinecraft->localplayers[m_iPad]->heightOffset, 0);
+ EntityRenderDispatcher::instance->playerRotY = 180;
+
+ // 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen
+ bool wasHidingGui = pMinecraft->options->hideGui;
+ pMinecraft->options->hideGui = true;
+ EntityRenderDispatcher::instance->render(pMinecraft->localplayers[m_iPad], 0, 0, 0, 0, 1,false,false);
+ pMinecraft->options->hideGui = wasHidingGui;
+ //pMinecraft->localplayers[m_iPad]->glow = 0;
+
+ pMinecraft->localplayers[m_iPad]->yBodyRot = oybr;
+ pMinecraft->localplayers[m_iPad]->yRot = oyr;
+ pMinecraft->localplayers[m_iPad]->xRot = oxr;
+ pMinecraft->localplayers[m_iPad]->yHeadRot = oyhr;
+ glPopMatrix();
+ Lighting::turnOff();
+ glDisable(GL_RESCALE_NORMAL);
+
+ XuiRenderRestoreState(hDC);
+
+ bHandled = TRUE;
+#endif
+ return S_OK;
+
+}
+
+
+