diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp new file mode 100644 index 00000000..02ee7c93 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp @@ -0,0 +1,190 @@ +#include "stdafx.h" +#include "..\..\Minecraft.h" +#include "..\..\ScreenSizeCalculator.h" +#include "..\..\EntityRenderDispatcher.h" +#include "..\..\Lighting.h" +#include "..\..\MultiplayerLocalPlayer.h" +#include "XUI_Ctrl_MinecraftPlayer.h" +#include "XUI_Scene_AbstractContainer.h" +#include "XUI_Scene_Inventory.h" +#include "..\..\Options.h" + +//----------------------------------------------------------------------------- +// CXuiCtrlMinecraftPlayer class +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +CXuiCtrlMinecraftPlayer::CXuiCtrlMinecraftPlayer() : + m_bDirty(FALSE), + m_fScale(1.0f), + m_fAlpha(1.0f) +{ + Minecraft *pMinecraft=Minecraft::GetInstance(); + + ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; +} + +//----------------------------------------------------------------------------- +HRESULT CXuiCtrlMinecraftPlayer::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled) +{ + HRESULT hr=S_OK; + + HXUIOBJ parent = m_hObj; + HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneInventory" ); + HXUICLASS currentClass; + + do + { + XuiElementGetParent(parent,&parent); + currentClass = XuiGetObjectClass( parent ); + } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) ); + + assert( parent != NULL ); + + VOID *pObj; + XuiObjectFromHandle( parent, &pObj ); + m_containerScene = (CXuiSceneInventory *)pObj; + + m_iPad = m_containerScene->getPad(); + + return hr; +} + +HRESULT CXuiCtrlMinecraftPlayer::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled ) +{ +#ifdef _XBOX + HXUIDC hDC = pRenderData->hDC; + + // build and render with the game call + + RenderManager.Set_matrixDirty(); + + Minecraft *pMinecraft=Minecraft::GetInstance(); + + glColor4f(1, 1, 1, 1); + glClear(GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, 0, -2000); + + + D3DXMATRIX matrix; + CXuiControl xuiControl(m_hObj); + xuiControl.GetFullXForm(&matrix); + float bwidth,bheight; + xuiControl.GetBounds(&bwidth,&bheight); + + float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth ) * m_fRawWidth; + float yo = ( (matrix._42 + (bheight*matrix._22) ) / m_fScreenHeight ) * m_fRawHeight; + + glEnable(GL_RESCALE_NORMAL); + glEnable(GL_COLOR_MATERIAL); + + glPushMatrix(); + glTranslatef(xo, yo - 3.5f, 50.0f); + float ss;// = 26; + + if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) + { + ss = 24; + } + else + { + if(app.GetLocalPlayerCount()>1) + { + ss = 13; + } + else + { + ss = 26; + } + } + // Base scale on height of this control + // Potentially we might want separate x & y scales here + //ss = ( ( bheight / m_fScreenHeight ) * m_fRawHeight ); + // For testing split screen - this scale is correct for 4 player split screen + + // how many local players do we have? +// int iPlayerC=0; +// +// for(int i=0;i<XUSER_MAX_COUNT;i++) +// { +// if(pMinecraft->localplayers[i] != NULL) +// { +// iPlayerC++; +// } +// } +// +// switch(iPlayerC) +// { +// case 1: +// break; +// case 2: +// case 3: +// case 4: +// ss *= 0.5f; +// break; +// } + + glScalef(-ss, ss, ss); + glRotatef(180, 0, 0, 1); + + float oybr = pMinecraft->localplayers[m_iPad]->yBodyRot; + float oyr = pMinecraft->localplayers[m_iPad]->yRot; + float oxr = pMinecraft->localplayers[m_iPad]->xRot; + float oyhr = pMinecraft->localplayers[m_iPad]->yHeadRot; + + D3DXVECTOR3 pointerPosition = m_containerScene->GetCursorScreenPosition(); + //printf("Pointer screen position is x:%f, y:%f, z:%f\n",pointerPosition.x, pointerPosition.y, pointerPosition.z); + + float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - pointerPosition.x; + + // Need to base Y on head position, not centre of mass + float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - pointerPosition.y; + + glRotatef(45 + 90, 0, 1, 0); + Lighting::turnOn(); + glRotatef(-45 - 90, 0, 1, 0); + + glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0); + + pMinecraft->localplayers[m_iPad]->yBodyRot = (float) atan(xd / 40.0f) * 20; + pMinecraft->localplayers[m_iPad]->yRot = (float) atan(xd / 40.0f) * 40; + pMinecraft->localplayers[m_iPad]->xRot = -(float) atan(yd / 40.0f) * 20; + pMinecraft->localplayers[m_iPad]->yHeadRot = pMinecraft->localplayers[m_iPad]->yRot; + //pMinecraft->localplayers[m_iPad]->glow = 1; + glTranslatef(0, pMinecraft->localplayers[m_iPad]->heightOffset, 0); + EntityRenderDispatcher::instance->playerRotY = 180; + + // 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen + bool wasHidingGui = pMinecraft->options->hideGui; + pMinecraft->options->hideGui = true; + EntityRenderDispatcher::instance->render(pMinecraft->localplayers[m_iPad], 0, 0, 0, 0, 1,false,false); + pMinecraft->options->hideGui = wasHidingGui; + //pMinecraft->localplayers[m_iPad]->glow = 0; + + pMinecraft->localplayers[m_iPad]->yBodyRot = oybr; + pMinecraft->localplayers[m_iPad]->yRot = oyr; + pMinecraft->localplayers[m_iPad]->xRot = oxr; + pMinecraft->localplayers[m_iPad]->yHeadRot = oyhr; + glPopMatrix(); + Lighting::turnOff(); + glDisable(GL_RESCALE_NORMAL); + + XuiRenderRestoreState(hDC); + + bHandled = TRUE; +#endif + return S_OK; + +} + + + |
