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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp346
1 files changed, 346 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp
new file mode 100644
index 00000000..8a56a0ea
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp
@@ -0,0 +1,346 @@
+#include "stdafx.h"
+
+#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
+
+#include "..\..\Minecraft.h"
+#include "..\..\ScreenSizeCalculator.h"
+#include "..\..\TileEntityRenderDispatcher.h"
+#include "..\..\EnchantTableRenderer.h"
+#include "..\..\Lighting.h"
+#include "..\..\LocalPlayer.h"
+
+#include "XUI_Scene_Enchant.h"
+
+#include "XUI_Ctrl_EnchantmentBook.h"
+#include "..\..\BookModel.h"
+#include "..\..\Options.h"
+
+//-----------------------------------------------------------------------------
+// CXuiCtrlEnchantmentBook class
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+CXuiCtrlEnchantmentBook::CXuiCtrlEnchantmentBook() :
+ m_bDirty(FALSE),
+ m_fScale(1.0f),
+ m_fAlpha(1.0f)
+{
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
+ m_fScreenWidth=(float)pMinecraft->width_phys;
+ m_fRawWidth=(float)ssc.rawWidth;
+ m_fScreenHeight=(float)pMinecraft->height_phys;
+ m_fRawHeight=(float)ssc.rawHeight;
+
+ model = NULL;
+
+ time = 0;
+ flip = oFlip = flipT = flipA = 0.0f;
+ open = oOpen = 0.0f;
+}
+
+CXuiCtrlEnchantmentBook::~CXuiCtrlEnchantmentBook()
+{
+ //if(model != NULL) delete model;
+}
+
+//-----------------------------------------------------------------------------
+HRESULT CXuiCtrlEnchantmentBook::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
+{
+ HRESULT hr=S_OK;
+
+ HXUIOBJ parent = m_hObj;
+ HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneEnchant" );
+ HXUICLASS currentClass;
+
+ do
+ {
+ XuiElementGetParent(parent,&parent);
+ currentClass = XuiGetObjectClass( parent );
+ } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
+
+ assert( parent != NULL );
+
+ VOID *pObj;
+ XuiObjectFromHandle( parent, &pObj );
+ m_containerScene = (CXuiSceneEnchant *)pObj;
+
+ last = nullptr;
+
+ m_iPad = m_containerScene->getPad();
+
+ return hr;
+}
+
+HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
+{
+#ifdef _XBOX
+ HXUIDC hDC = pRenderData->hDC;
+
+ // build and render with the game call
+
+ RenderManager.Set_matrixDirty();
+
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ float alpha = 1.0f;
+ //GetOpacity( &alpha );
+
+
+ D3DXMATRIX matrix;
+ GetFullXForm(&matrix);
+
+ float bwidth,bheight;
+ GetBounds(&bwidth,&bheight);
+
+ glColor4f(1, 1, 1, alpha);
+
+ // Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
+ // Clear just the region required for this control.
+ D3DRECT clearRect;
+ clearRect.x1 = (int)(matrix._41) - 2;
+ clearRect.y1 = (int)(matrix._42) - 2;
+ clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
+ clearRect.y2 = (int)(matrix._42 + ( bheight * matrix._22 )) + 2;
+
+ RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect);
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000);
+ //gluPerspective(90, (float) (320 / 240.0f), 0.5f, 3000);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -2000);
+
+ float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth ) * m_fRawWidth;
+ float yo = ( (matrix._42 + ((bheight*matrix._22)/2) ) / m_fScreenHeight ) * m_fRawHeight;
+
+ glEnable(GL_RESCALE_NORMAL);
+ glEnable(GL_COLOR_MATERIAL);
+
+ glPushMatrix();
+ glTranslatef(xo, yo, 50.0f);
+ float ss;
+
+ // Base scale on height of this control
+ // Potentially we might want separate x & y scales here
+ ss = ( ( (bheight*matrix._22) / m_fScreenHeight ) * m_fRawHeight ) * 1.5f;
+
+ glScalef(-ss, ss, ss);
+ //glRotatef(180, 0, 0, 1);
+
+ glRotatef(45 + 90, 0, 1, 0);
+ Lighting::turnOn();
+ glRotatef(-45 - 90, 0, 1, 0);
+
+ //float sss = 4;
+
+ //glTranslatef(0, 3.3f, -16);
+ //glScalef(sss, sss, sss);
+
+ int tex = pMinecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
+ pMinecraft->textures->bind(tex);
+
+ glRotatef(20, 1, 0, 0);
+
+ float a = 1;
+ float o = oOpen + (open - oOpen) * a;
+ glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
+ glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
+ glRotatef(180, 1, 0, 0);
+
+ float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
+ float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
+ ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
+ ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
+
+ if (ff1 < 0) ff1 = 0;
+ if (ff2 < 0) ff2 = 0;
+ if (ff1 > 1) ff1 = 1;
+ if (ff2 > 1) ff2 = 1;
+
+ glEnable(GL_CULL_FACE);
+
+ if(model == NULL)
+ {
+ // Share the model the the EnchantTableRenderer
+
+ EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY);
+ if(etr != NULL)
+ {
+ model = etr->bookModel;
+ }
+ else
+ {
+ model = new BookModel();
+ }
+ }
+
+ model->render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f,true);
+ glDisable(GL_CULL_FACE);
+
+ glPopMatrix();
+ Lighting::turnOff();
+ glDisable(GL_RESCALE_NORMAL);
+
+ XuiRenderRestoreState(hDC);
+
+ tickBook();
+
+ bHandled = TRUE;
+
+#endif
+ return S_OK;
+}
+
+//HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
+//{
+// HXUIDC hDC = pRenderData->hDC;
+//
+// RenderManager.Set_matrixDirty();
+//
+// Minecraft *minecraft = Minecraft::GetInstance();
+//
+// // 4J JEV: Inputs in the java, dunno what they are.
+// float a = 1;
+//
+// D3DXMATRIX matrix;
+// CXuiControl xuiControl(m_hObj);
+// xuiControl.GetFullXForm(&matrix);
+// float bwidth,bheight;
+// xuiControl.GetBounds(&bwidth,&bheight);
+//
+// D3DXVECTOR3 vec, vecP, vecPP;
+// xuiControl.GetPosition(&vec);
+//
+// CXuiElement parent, scene;
+// xuiControl.GetParent(&parent);
+// parent.GetPosition(&vecP);
+// parent.GetParent(&scene);
+// scene.GetPosition(&vecPP);
+//
+// float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth ) * m_fRawWidth;
+// float yo = ( (matrix._42 + (bheight*matrix._22) ) / m_fScreenHeight ) * m_fRawHeight;
+//
+// glColor4f(1, 1, 1, 1);
+//
+// glPushMatrix();
+// glMatrixMode(GL_PROJECTION);
+// glPushMatrix();
+// glLoadIdentity();
+//
+// ScreenSizeCalculator ssc = ScreenSizeCalculator(minecraft->options, minecraft->width, minecraft->height);
+//
+// //glViewport((int) (ssc.getWidth() - 320) / 2 * ssc.scale, (int) (ssc.getHeight() - 240) / 2 * ssc.scale, (int) (320 * ssc.scale), (int) (240 * ssc.scale));
+//
+// // 4J JEV: Trying to position it within the XUI element
+// float xPos, yPos;
+// xPos = (vec.x + vecP.x + vecPP.x) / (minecraft->width/2); xPos = xPos - 1; xPos = 2*xPos/3;
+// yPos = (vec.y + vecP.y + vecPP.y) / (minecraft->height/2); yPos = 1 - yPos; yPos = 2*yPos/3;
+// glTranslatef(xPos, yPos, 0);
+//
+// gluPerspective(90, (float) (320 / 240.0f), 9, 80);
+//
+// float sss = 1;
+// glMatrixMode(GL_MODELVIEW);
+// glLoadIdentity();
+// Lighting::turnOn();
+//
+// glTranslatef(0, 3.3f, -16);
+// glScalef(sss, sss, sss);
+//
+// float ss = 5;
+//
+// glScalef(ss, ss, ss);
+// glRotatef(180, 0, 0, 1);
+//
+// int tex = minecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
+// minecraft->textures->bind(tex);
+//
+// glRotatef(20, 1, 0, 0);
+//
+// float o = oOpen + (open - oOpen) * a;
+// glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
+// glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
+// glRotatef(180, 1, 0, 0);
+//
+// float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
+// float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
+// ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
+// ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
+//
+// if (ff1 < 0) ff1 = 0;
+// if (ff2 < 0) ff2 = 0;
+// if (ff1 > 1) ff1 = 1;
+// if (ff2 > 1) ff2 = 1;
+//
+// glEnable(GL_RESCALE_NORMAL);
+//
+// model.render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f,true);
+//
+// glDisable(GL_RESCALE_NORMAL);
+// Lighting::turnOff();
+// glMatrixMode(GL_PROJECTION);
+// //glViewport(0, 0, minecraft->width, minecraft->height);
+// glPopMatrix();
+// glMatrixMode(GL_MODELVIEW);
+// glPopMatrix();
+//
+// Lighting::turnOff();
+// glColor4f(1, 1, 1, 1);
+//
+// XuiRenderRestoreState(hDC);
+//
+// tickBook();
+//
+// bHandled = TRUE;
+//
+// return S_OK;
+//}
+
+void CXuiCtrlEnchantmentBook::tickBook()
+{
+ EnchantmentMenu *menu = m_containerScene->getMenu();
+ shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
+ if (!ItemInstance::matches(current, last))
+ {
+ last = current;
+
+ do
+ {
+ flipT += random.nextInt(4) - random.nextInt(4);
+ } while (flip <= flipT + 1 && flip >= flipT - 1);
+ }
+
+ time++;
+ oFlip = flip;
+ oOpen = open;
+
+ bool shouldBeOpen = false;
+ for (int i = 0; i < 3; i++)
+ {
+ if (menu->costs[i] != 0)
+ {
+ shouldBeOpen = true;
+ }
+ }
+
+ if (shouldBeOpen) open += 0.2f;
+ else open -= 0.2f;
+ if (open < 0) open = 0;
+ if (open > 1) open = 1;
+
+
+ float diff = (flipT - flip) * 0.4f;
+ float max = 0.2f;
+ if (diff < -max) diff = -max;
+ if (diff > +max) diff = +max;
+ flipA += (diff - flipA) * 0.9f;
+
+ flip = flip + flipA;
+} \ No newline at end of file