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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp
index 9a312287..6c7876c9 100644
--- a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantButton.cpp
@@ -15,10 +15,10 @@ HRESULT CXuiCtrlEnchantmentButton::OnInit(XUIMessageInit* pInitData, BOOL& rfHan
Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
- m_fScreenWidth=static_cast<float>(pMinecraft->width_phys);
- m_fRawWidth=static_cast<float>(ssc.rawWidth);
- m_fScreenHeight=static_cast<float>(pMinecraft->height_phys);
- m_fRawHeight=static_cast<float>(ssc.rawHeight);
+ m_fScreenWidth=(float)pMinecraft->width_phys;
+ m_fRawWidth=(float)ssc.rawWidth;
+ m_fScreenHeight=(float)pMinecraft->height_phys;
+ m_fRawHeight=(float)ssc.rawHeight;
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneEnchant" );
@@ -28,13 +28,13 @@ HRESULT CXuiCtrlEnchantmentButton::OnInit(XUIMessageInit* pInitData, BOOL& rfHan
{
XuiElementGetParent(parent,&parent);
currentClass = XuiGetObjectClass( parent );
- } while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
+ } while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
- assert( parent != nullptr );
+ assert( parent != NULL );
VOID *pObj;
XuiObjectFromHandle( parent, &pObj );
- m_containerScene = static_cast<CXuiSceneEnchant *>(pObj);
+ m_containerScene = (CXuiSceneEnchant *)pObj;
m_index = 0;
m_lastCost = 0;