diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_ConnectingProgress.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_ConnectingProgress.h')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_ConnectingProgress.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.h b/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.h new file mode 100644 index 00000000..360ca0b0 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.h @@ -0,0 +1,55 @@ +#pragma once +#include "../media/xuiscene_connectingprogress.h" + +class CScene_ConnectingProgress : public CXuiSceneImpl +{ +private: + int m_iPad; + bool m_runFailTimer; + int m_timerTime; + bool m_showTooltips; +protected: + // Control and Element wrapper objects. + CXuiControl m_title, m_status, m_buttonConfirm; + + // Message map. Here we tie messages to message handlers. + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_DESTROY( OnDestroy ) + XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged ) + XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) + XUI_ON_XM_KEYDOWN(OnKeyDown) + XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText) + XUI_ON_XM_TRANSITION_START( OnTransitionStart ) + XUI_ON_XM_TRANSITION_END( OnTransitionEnd ) + XUI_ON_XM_TIMER( OnTimer ) + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_Title, m_title) + MAP_CONTROL(IDC_Status, m_status) + MAP_CONTROL(IDC_ButtonConfirm, m_buttonConfirm) + END_CONTROL_MAP() + + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnDestroy(); + HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ); + HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); + HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); + HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled); + HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); + HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled ); + HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); +public: + + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( CScene_ConnectingProgress, L"CScene_ConnectingProgress", XUI_CLASS_SCENE ) + +private: + bool m_threadCompleted; + D3DXVECTOR3 m_OriginalPosition; + +}; |
