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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
commitb9a2951901dac21b08589c9d8b4a7eae78757726 (patch)
tree6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.Client/Common/UI
parent119bff351450ea16ffda550b6e0f67379b29f708 (diff)
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.Client/Common/UI')
-rw-r--r--Minecraft.Client/Common/UI/UIComponent_Panorama.cpp6
-rw-r--r--Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp12
-rw-r--r--Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h16
-rw-r--r--Minecraft.Client/Common/UI/UIController.cpp60
-rw-r--r--Minecraft.Client/Common/UI/UIController.h16
-rw-r--r--Minecraft.Client/Common/UI/UIGroup.cpp16
-rw-r--r--Minecraft.Client/Common/UI/UIGroup.h12
-rw-r--r--Minecraft.Client/Common/UI/UILayer.cpp34
-rw-r--r--Minecraft.Client/Common/UI/UILayer.h8
-rw-r--r--Minecraft.Client/Common/UI/UIScene.cpp50
-rw-r--r--Minecraft.Client/Common/UI/UIScene.h16
-rw-r--r--Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp68
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LoadMenu.h14
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp136
14 files changed, 232 insertions, 232 deletions
diff --git a/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp b/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp
index bad12b3f..a418fcda 100644
--- a/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp
+++ b/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp
@@ -47,7 +47,7 @@ void UIComponent_Panorama::tick()
EnterCriticalSection(&pMinecraft->m_setLevelCS);
if(pMinecraft->level!=NULL)
{
- int64_t i64TimeOfDay =0;
+ __int64 i64TimeOfDay =0;
// are we in the Nether? - Leave the time as 0 if we are, so we show daylight
if(pMinecraft->level->dimension->id==0)
{
@@ -104,7 +104,7 @@ void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportTyp
IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight );
IggyPlayerDrawTilesStart ( getMovie() );
-
+
m_renderWidth = tileWidth;
m_renderHeight = tileHeight;
IggyPlayerDrawTile ( getMovie() ,
@@ -112,7 +112,7 @@ void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportTyp
tileYStart ,
tileXStart + tileWidth ,
tileYStart + tileHeight ,
- 0 );
+ 0 );
IggyPlayerDrawTilesEnd ( getMovie() );
}
else
diff --git a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp
index d6f81a60..dfdea93e 100644
--- a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp
+++ b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp
@@ -24,7 +24,7 @@ bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *pa
return success;
}
-void UIControl_SpaceIndicatorBar::init(const wstring &label, int id, int64_t min, int64_t max)
+void UIControl_SpaceIndicatorBar::init(const wstring &label, int id, __int64 min, __int64 max)
{
m_label = label;
m_id = id;
@@ -61,11 +61,11 @@ void UIControl_SpaceIndicatorBar::reset()
setSaveGameOffset(0.0f);
}
-void UIControl_SpaceIndicatorBar::addSave(int64_t size)
+void UIControl_SpaceIndicatorBar::addSave(__int64 size)
{
float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min);
- m_sizeAndOffsets.push_back( pair<int64_t, float>(size, startPercent) );
+ m_sizeAndOffsets.push_back( pair<__int64, float>(size, startPercent) );
m_currentTotal += size;
setTotalSize(m_currentTotal);
@@ -75,7 +75,7 @@ void UIControl_SpaceIndicatorBar::selectSave(int index)
{
if(index >= 0 && index < m_sizeAndOffsets.size())
{
- pair<int64_t,float> values = m_sizeAndOffsets[index];
+ pair<__int64,float> values = m_sizeAndOffsets[index];
setSaveSize(values.first);
setSaveGameOffset(values.second);
}
@@ -86,7 +86,7 @@ void UIControl_SpaceIndicatorBar::selectSave(int index)
}
}
-void UIControl_SpaceIndicatorBar::setSaveSize(int64_t size)
+void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size)
{
m_currentSave = size;
@@ -99,7 +99,7 @@ void UIControl_SpaceIndicatorBar::setSaveSize(int64_t size)
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value );
}
-void UIControl_SpaceIndicatorBar::setTotalSize(int64_t size)
+void UIControl_SpaceIndicatorBar::setTotalSize(__int64 size)
{
float percent = (float)((m_currentTotal-m_min))/(m_max-m_min);
diff --git a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h
index 08e00da9..39f9a746 100644
--- a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h
+++ b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h
@@ -6,28 +6,28 @@ class UIControl_SpaceIndicatorBar : public UIControl_Base
{
private:
IggyName m_setSaveSizeFunc, m_setTotalSizeFunc, m_setSaveGameOffsetFunc;
- int64_t m_min;
- int64_t m_max;
- int64_t m_currentSave, m_currentTotal;
+ __int64 m_min;
+ __int64 m_max;
+ __int64 m_currentSave, m_currentTotal;
float m_currentOffset;
- vector<pair<int64_t,float> > m_sizeAndOffsets;
+ vector<pair<__int64,float> > m_sizeAndOffsets;
public:
UIControl_SpaceIndicatorBar();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
- void init(const wstring &label, int id, int64_t min, int64_t max);
+ void init(const wstring &label, int id, __int64 min, __int64 max);
virtual void ReInit();
void reset();
- void addSave(int64_t size);
+ void addSave(__int64 size);
void selectSave(int index);
private:
- void setSaveSize(int64_t size);
- void setTotalSize(int64_t totalSize);
+ void setSaveSize(__int64 size);
+ void setTotalSize(__int64 totalSize);
void setSaveGameOffset(float offset);
}; \ No newline at end of file
diff --git a/Minecraft.Client/Common/UI/UIController.cpp b/Minecraft.Client/Common/UI/UIController.cpp
index 34afbc71..eb33b6b3 100644
--- a/Minecraft.Client/Common/UI/UIController.cpp
+++ b/Minecraft.Client/Common/UI/UIController.cpp
@@ -124,7 +124,7 @@ extern "C" void *__real_malloc(size_t t);
extern "C" void __real_free(void *t);
#endif
-int64_t UIController::iggyAllocCount = 0;
+__int64 UIController::iggyAllocCount = 0;
static unordered_map<void *,size_t> allocations;
static void * RADLINK AllocateFunction ( void * alloc_callback_user_data , size_t size_requested , size_t * size_returned )
{
@@ -272,7 +272,7 @@ void UIController::postInit()
IggySetTextureSubstitutionCallbacks ( &UIController::TextureSubstitutionCreateCallback , &UIController::TextureSubstitutionDestroyCallback, this );
SetupFont();
- //
+ //
loadSkins();
for(unsigned int i = 0; i < eUIGroup_COUNT; ++i)
@@ -402,7 +402,7 @@ void UIController::tick()
EnderDragonRenderer::bossInstance = nullptr;
// Clear out the cached movie file data
- int64_t currentTime = System::currentTimeMillis();
+ __int64 currentTime = System::currentTimeMillis();
for(AUTO_VAR(it, m_cachedMovieData.begin()); it != m_cachedMovieData.end();)
{
if(it->second.m_expiry < currentTime)
@@ -522,7 +522,7 @@ IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinN
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
- int64_t totalStatic = 0;
+ __int64 totalStatic = 0;
while(res = IggyDebugGetMemoryUseInfo ( NULL ,
lib ,
"" ,
@@ -632,7 +632,7 @@ void UIController::CleanUpSkinReload()
{
if(!Minecraft::GetInstance()->skins->getSelected()->hasAudio())
{
-#ifdef _DURANGO
+#ifdef _DURANGO
DWORD result = StorageManager.UnmountInstalledDLC(L"TPACK");
#else
DWORD result = StorageManager.UnmountInstalledDLC("TPACK");
@@ -653,7 +653,7 @@ void UIController::CleanUpSkinReload()
byteArray UIController::getMovieData(const wstring &filename)
{
// Cache everything we load in the current tick
- int64_t targetTime = System::currentTimeMillis() + (1000LL * 60);
+ __int64 targetTime = System::currentTimeMillis() + (1000LL * 60);
AUTO_VAR(it,m_cachedMovieData.find(filename));
if(it == m_cachedMovieData.end() )
{
@@ -699,7 +699,7 @@ void UIController::handleInput()
{
#ifdef _DURANGO
// 4J-JEV: Added exception for primary play who migh've uttered speech commands.
- if(iPad != ProfileManager.GetPrimaryPad()
+ if(iPad != ProfileManager.GetPrimaryPad()
&& (!InputManager.IsPadConnected(iPad) || !InputManager.IsPadLocked(iPad)) ) continue;
#endif
for(unsigned int key = 0; key <= ACTION_MAX_MENU; ++key)
@@ -775,7 +775,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
{
// no active touch? clear active and highlighted touch UI elements
m_ActiveUIElement = NULL;
- m_HighlightedUIElement = NULL;
+ m_HighlightedUIElement = NULL;
// fullscreen first
UIScene *pScene=m_groups[(int)eUIGroup_Fullscreen]->getCurrentScene();
@@ -825,7 +825,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
}
}
}
- }
+ }
else if(m_bTouchscreenPressed && pTouchData->reportNum==1)
{
// fullscreen first
@@ -1006,8 +1006,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
//!(app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_ToggleFont)) &&
key == ACTION_MENU_STICK_PRESS)
{
- int64_t totalStatic = 0;
- int64_t totalDynamic = 0;
+ __int64 totalStatic = 0;
+ __int64 totalDynamic = 0;
app.DebugPrintf(app.USER_SR, "********************************\n");
app.DebugPrintf(app.USER_SR, "BEGIN TOTAL SWF MEMORY USAGE\n\n");
for(unsigned int i = 0; i < eUIGroup_COUNT; ++i)
@@ -1016,8 +1016,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
}
for(unsigned int i = 0; i < eLibrary_Count; ++i)
{
- int64_t libraryStatic = 0;
- int64_t libraryDynamic = 0;
+ __int64 libraryStatic = 0;
+ __int64 libraryDynamic = 0;
if(m_iggyLibraries[i] != IGGY_INVALID_LIBRARY)
{
@@ -1045,8 +1045,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
app.DebugPrintf(app.USER_SR, "Total static: %d , Total dynamic: %d\n", totalStatic, totalDynamic);
app.DebugPrintf(app.USER_SR, "\n\nEND TOTAL SWF MEMORY USAGE\n");
app.DebugPrintf(app.USER_SR, "********************************\n\n");
- }
- else
+ }
+ else
#endif
#endif
#endif
@@ -1243,7 +1243,7 @@ void UIController::setupCustomDrawGameState()
glLoadIdentity();
glOrtho(0, m_fScreenWidth, m_fScreenHeight, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
- glEnable(GL_ALPHA_TEST);
+ glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
@@ -1343,10 +1343,10 @@ void RADLINK UIController::CustomDrawCallback(void *user_callback_data, Iggy *pl
//Description
//Callback to create a user-defined texture to replace SWF-defined textures.
//Parameters
-//width - Input value: optional number of pixels wide specified from AS3, or -1 if not defined. Output value: the number of pixels wide to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
-//height - Input value: optional number of pixels high specified from AS3, or -1 if not defined. Output value: the number of pixels high to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
-//destroy_callback_data - Optional additional output value you can set; the value will be passed along to the corresponding Iggy_TextureSubstitutionDestroyCallback (e.g. you can store the pointer to your own internal structure here).
-//return - A platform-independent wrapped texture handle provided by GDraw, or NULL (NULL with throw an ActionScript 3 ArgumentError that the Flash developer can catch) Use by calling IggySetTextureSubstitutionCallbacks.
+//width - Input value: optional number of pixels wide specified from AS3, or -1 if not defined. Output value: the number of pixels wide to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
+//height - Input value: optional number of pixels high specified from AS3, or -1 if not defined. Output value: the number of pixels high to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
+//destroy_callback_data - Optional additional output value you can set; the value will be passed along to the corresponding Iggy_TextureSubstitutionDestroyCallback (e.g. you can store the pointer to your own internal structure here).
+//return - A platform-independent wrapped texture handle provided by GDraw, or NULL (NULL with throw an ActionScript 3 ArgumentError that the Flash developer can catch) Use by calling IggySetTextureSubstitutionCallbacks.
//
//Discussion
//
@@ -1551,7 +1551,7 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI
void UIController::NavigateToHomeMenu()
{
ui.CloseAllPlayersScenes();
-
+
// Alert the app the we no longer want to be informed of ethernet connections
app.SetLiveLinkRequired( false );
@@ -1714,7 +1714,7 @@ void UIController::CloseUIScenes(int iPad, bool forceIPad)
m_groups[(int)group]->closeAllScenes();
m_groups[(int)group]->getTooltips()->SetTooltips(-1);
-
+
// This should cause the popup to dissappear
TutorialPopupInfo popupInfo;
if(m_groups[(int)group]->getTutorialPopup()) m_groups[(int)group]->getTutorialPopup()->SetTutorialDescription(&popupInfo);
@@ -1865,7 +1865,7 @@ void UIController::SetMenuDisplayed(int iPad,bool bVal)
#ifdef _DURANGO
// 4J-JEV: When in-game, allow player to toggle the 'Pause' and 'IngameInfo' menus via Kinnect.
- if (Minecraft::GetInstance()->running)
+ if (Minecraft::GetInstance()->running)
InputManager.SetEnabledGtcButtons(_360_GTC_MENU | _360_GTC_PAUSE | _360_GTC_VIEW);
#endif
}
@@ -2280,7 +2280,7 @@ void UIController::SetTrialTimerLimitSecs(unsigned int uiSeconds)
void UIController::UpdateTrialTimer(unsigned int iPad)
{
- WCHAR wcTime[20];
+ WCHAR wcTime[20];
DWORD dwTimeTicks=(DWORD)app.getTrialTimer();
@@ -2342,7 +2342,7 @@ void UIController::ShowAutosaveCountdownTimer(bool show)
void UIController::UpdateAutosaveCountdownTimer(unsigned int uiSeconds)
{
#if !(defined(_XBOX_ONE) || defined(__ORBIS__))
- WCHAR wcAutosaveCountdown[100];
+ WCHAR wcAutosaveCountdown[100];
swprintf( wcAutosaveCountdown, 100, app.GetString(IDS_AUTOSAVE_COUNTDOWN),uiSeconds);
if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->setTrialTimer(wcAutosaveCountdown);
#endif
@@ -2507,7 +2507,7 @@ C4JStorage::EMessageResult UIController::RequestUGCMessageBox(UINT title/* = -1
#ifdef __ORBIS__
// Show the vague UGC system message in addition to our message
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_UGC_RESTRICTION, iPad );
- return C4JStorage::EMessage_ResultAccept;
+ return C4JStorage::EMessage_ResultAccept;
#elif defined(__PSVITA__)
ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, iPad );
UINT uiIDA[1];
@@ -2544,7 +2544,7 @@ C4JStorage::EMessageResult UIController::RequestContentRestrictedMessageBox(UINT
#ifdef __ORBIS__
// Show the vague UGC system message in addition to our message
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_UGC_RESTRICTION, iPad );
- return C4JStorage::EMessage_ResultAccept;
+ return C4JStorage::EMessage_ResultAccept;
#elif defined(__PSVITA__)
ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_AGE_RESTRICTION, iPad );
return C4JStorage::EMessage_ResultAccept;
@@ -2584,7 +2584,7 @@ void UIController::setFontCachingCalculationBuffer(int length)
}
}
-// Returns the first scene of given type if it exists, NULL otherwise
+// Returns the first scene of given type if it exists, NULL otherwise
UIScene *UIController::FindScene(EUIScene sceneType)
{
UIScene *pScene = NULL;
@@ -2723,7 +2723,7 @@ void UIController::TouchBoxesClear(UIScene *pUIScene)
for (AUTO_VAR(it, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].begin()); it != itEnd; it++)
{
UIELEMENT *element=(UIELEMENT *)*it;
- delete element;
+ delete element;
}
m_TouchBoxes[eUIGroup][eUILayer][eUIscene].clear();
}
@@ -2759,7 +2759,7 @@ bool UIController::TouchBoxHit(UIScene *pUIScene,S32 x, S32 y)
return true;
}
}
- }
+ }
}
//app.DebugPrintf("MISS at x = %i y = %i\n", (int)x, (int)y);
diff --git a/Minecraft.Client/Common/UI/UIController.h b/Minecraft.Client/Common/UI/UIController.h
index f8f695bd..ef064f80 100644
--- a/Minecraft.Client/Common/UI/UIController.h
+++ b/Minecraft.Client/Common/UI/UIController.h
@@ -15,7 +15,7 @@ class UIControl;
class UIController : public IUIController
{
public:
- static int64_t iggyAllocCount;
+ static __int64 iggyAllocCount;
// MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
static CRITICAL_SECTION ms_reloadSkinCS;
@@ -29,7 +29,7 @@ private:
CRITICAL_SECTION m_navigationLock;
static const int UI_REPEAT_KEY_DELAY_MS = 300; // How long from press until the first repeat
- static const int UI_REPEAT_KEY_REPEAT_RATE_MS = 100; // How long in between repeats
+ static const int UI_REPEAT_KEY_REPEAT_RATE_MS = 100; // How long in between repeats
DWORD m_actionRepeatTimer[XUSER_MAX_COUNT][ACTION_MAX_MENU+1];
float m_fScreenWidth;
@@ -45,7 +45,7 @@ private:
// 4J-PB - ui element type for PSVita touch control
#ifdef __PSVITA__
- typedef struct
+ typedef struct
{
UIControl *pControl;
S32 x1,y1,x2,y2;
@@ -110,7 +110,7 @@ private:
C4JRender::eViewportType m_currentRenderViewport;
bool m_bCustomRenderPosition;
-
+
static DWORD m_dwTrialTimerLimitSecs;
unordered_map<wstring, byteArray> m_substitutionTextures;
@@ -118,7 +118,7 @@ private:
typedef struct _CachedMovieData
{
byteArray m_ba;
- int64_t m_expiry;
+ __int64 m_expiry;
} CachedMovieData;
unordered_map<wstring, CachedMovieData> m_cachedMovieData;
@@ -179,7 +179,7 @@ protected:
void postInit();
-public:
+public:
CRITICAL_SECTION m_Allocatorlock;
void SetupFont();
public:
@@ -208,7 +208,7 @@ private:
void tickInput();
void handleInput();
void handleKeyPress(unsigned int iPad, unsigned int key);
-
+
protected:
static rrbool RADLINK ExternalFunctionCallback( void * user_callback_data , Iggy * player , IggyExternalFunctionCallUTF16 * call );
@@ -278,7 +278,7 @@ private:
public:
void CloseAllPlayersScenes();
void CloseUIScenes(int iPad, bool forceIPad = false);
-
+
virtual bool IsPauseMenuDisplayed(int iPad);
virtual bool IsContainerMenuDisplayed(int iPad);
virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad);
diff --git a/Minecraft.Client/Common/UI/UIGroup.cpp b/Minecraft.Client/Common/UI/UIGroup.cpp
index ed9d06b1..1899d05b 100644
--- a/Minecraft.Client/Common/UI/UIGroup.cpp
+++ b/Minecraft.Client/Common/UI/UIGroup.cpp
@@ -81,7 +81,7 @@ void UIGroup::tick()
}
// Handle deferred update focus
- if (m_updateFocusStateCountdown > 0)
+ if (m_updateFocusStateCountdown > 0)
{
m_updateFocusStateCountdown--;
if (m_updateFocusStateCountdown == 0)_UpdateFocusState();
@@ -233,7 +233,7 @@ void UIGroup::handleInput(int iPad, int key, bool repeat, bool pressed, bool rel
}
}
-// FOCUS
+// FOCUS
// Check that a layer may recieve focus, specifically that there is no infocus layer above
bool UIGroup::RequestFocus(UILayer* layerPtr)
@@ -379,16 +379,16 @@ unsigned int UIGroup::GetLayerIndex(UILayer* layerPtr)
// can't get here...
return 0;
}
-
-void UIGroup::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
+
+void UIGroup::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
- int64_t groupStatic = 0;
- int64_t groupDynamic = 0;
+ __int64 groupStatic = 0;
+ __int64 groupDynamic = 0;
app.DebugPrintf(app.USER_SR, "-- BEGIN GROUP %d\n",m_group);
for(unsigned int i = 0; i < eUILayer_COUNT; ++i)
{
app.DebugPrintf(app.USER_SR, " \\- BEGIN LAYER %d\n",i);
- m_layers[i]->PrintTotalMemoryUsage(groupStatic, groupDynamic);
+ m_layers[i]->PrintTotalMemoryUsage(groupStatic, groupDynamic);
app.DebugPrintf(app.USER_SR, " \\- END LAYER %d\n",i);
}
app.DebugPrintf(app.USER_SR, "-- Group static: %d, Group dynamic: %d\n", groupStatic, groupDynamic);
@@ -402,7 +402,7 @@ int UIGroup::getCommandBufferList()
return m_commandBufferList;
}
-// Returns the first scene of given type if it exists, NULL otherwise
+// Returns the first scene of given type if it exists, NULL otherwise
UIScene *UIGroup::FindScene(EUIScene sceneType)
{
UIScene *pScene = NULL;
diff --git a/Minecraft.Client/Common/UI/UIGroup.h b/Minecraft.Client/Common/UI/UIGroup.h
index 8e16c2c3..e20fbb02 100644
--- a/Minecraft.Client/Common/UI/UIGroup.h
+++ b/Minecraft.Client/Common/UI/UIGroup.h
@@ -19,10 +19,10 @@ private:
UIScene_HUD *m_hud;
C4JRender::eViewportType m_viewportType;
-
+
EUIGroup m_group;
int m_iPad;
-
+
bool m_bMenuDisplayed;
bool m_bPauseMenuDisplayed;
bool m_bContainerMenuDisplayed;
@@ -90,7 +90,7 @@ public:
void SetViewportType(C4JRender::eViewportType type);
C4JRender::eViewportType GetViewportType();
-
+
virtual void HandleDLCMountingComplete();
virtual void HandleDLCInstalled();
#ifdef _XBOX_ONE
@@ -99,15 +99,15 @@ public:
bool IsFullscreenGroup();
void handleUnlockFullVersion();
-
- void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
+
+ void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
unsigned int GetLayerIndex(UILayer* layerPtr);
int getCommandBufferList();
UIScene *FindScene(EUIScene sceneType);
-private:
+private:
void _UpdateFocusState();
void updateStackStates();
};
diff --git a/Minecraft.Client/Common/UI/UILayer.cpp b/Minecraft.Client/Common/UI/UILayer.cpp
index 6acfc85f..15bde2fa 100644
--- a/Minecraft.Client/Common/UI/UILayer.cpp
+++ b/Minecraft.Client/Common/UI/UILayer.cpp
@@ -38,7 +38,7 @@ void UILayer::tick()
m_scenesToDelete.push_back(scene);
}
}
-
+
while (!m_scenesToDestroy.empty())
{
UIScene *scene = m_scenesToDestroy.back();
@@ -46,13 +46,13 @@ void UILayer::tick()
scene->destroyMovie();
}
m_scenesToDestroy.clear();
-
+
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
{
(*it)->tick();
}
// Note: reverse iterator, the last element is the top of the stack
- int sceneIndex = m_sceneStack.size() - 1;
+ int sceneIndex = m_sceneStack.size() - 1;
//for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
while( sceneIndex >= 0 && sceneIndex < m_sceneStack.size() )
{
@@ -422,9 +422,9 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
}
m_sceneStack.push_back(newScene);
-
+
updateFocusState();
-
+
newScene->tick();
return true;
@@ -706,12 +706,12 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
// 4J-PB - this should just be true
m_bMenuDisplayed=true;
-
+
EUIScene sceneType = scene->getSceneType();
switch(sceneType)
{
case eUIScene_PauseMenu:
- m_bPauseMenuDisplayed = true;
+ m_bPauseMenuDisplayed = true;
break;
case eUIScene_Crafting2x2Menu:
case eUIScene_Crafting3x3Menu:
@@ -727,7 +727,7 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
// Intentional fall-through
case eUIScene_DeathMenu:
- case eUIScene_FullscreenProgress:
+ case eUIScene_FullscreenProgress:
case eUIScene_SignEntryMenu:
case eUIScene_EndPoem:
m_bIgnoreAutosaveMenuDisplayed = true;
@@ -736,7 +736,7 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
switch(sceneType)
{
- case eUIScene_FullscreenProgress:
+ case eUIScene_FullscreenProgress:
case eUIScene_EndPoem:
case eUIScene_Credits:
case eUIScene_LeaderboardsMenu:
@@ -775,8 +775,8 @@ void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool rel
UIScene *scene = *it;
if(scene->hasFocus(iPad) && scene->canHandleInput())
{
- // 4J-PB - ignore repeats of action ABXY buttons
- // fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
+ // 4J-PB - ignore repeats of action ABXY buttons
+ // fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
// 4J Stu - Changed this slightly to add the allowRepeat function so we can allow repeats in the crafting menu
if(repeat && !scene->allowRepeat(key) )
{
@@ -784,8 +784,8 @@ void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool rel
}
scene->handleInput(iPad, key, repeat, pressed, released, handled);
}
-
- // Fix for PS3 #444 - [IN GAME] If the user keeps pressing CROSS while on the 'Save Game' screen the title will crash.
+
+ // Fix for PS3 #444 - [IN GAME] If the user keeps pressing CROSS while on the 'Save Game' screen the title will crash.
handled = handled || scene->hidesLowerScenes();
if(handled ) break;
}
@@ -842,10 +842,10 @@ void UILayer::handleUnlockFullVersion()
}
}
-void UILayer::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
+void UILayer::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
- int64_t layerStatic = 0;
- int64_t layerDynamic = 0;
+ __int64 layerStatic = 0;
+ __int64 layerDynamic = 0;
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
{
(*it)->PrintTotalMemoryUsage(layerStatic, layerDynamic);
@@ -859,7 +859,7 @@ void UILayer::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
totalDynamic += layerDynamic;
}
-// Returns the first scene of given type if it exists, NULL otherwise
+// Returns the first scene of given type if it exists, NULL otherwise
UIScene *UILayer::FindScene(EUIScene sceneType)
{
for (int i = 0; i < m_sceneStack.size(); i++)
diff --git a/Minecraft.Client/Common/UI/UILayer.h b/Minecraft.Client/Common/UI/UILayer.h
index 357c2874..2840f23f 100644
--- a/Minecraft.Client/Common/UI/UILayer.h
+++ b/Minecraft.Client/Common/UI/UILayer.h
@@ -66,12 +66,12 @@ public:
// INPUT
void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
-#ifdef __PSVITA__
+#ifdef __PSVITA__
// Current active scene
UIScene *getCurrentScene();
#endif
// FOCUS
-
+
bool updateFocusState(bool allowedFocus = false);
public:
@@ -85,7 +85,7 @@ public:
#endif
void handleUnlockFullVersion();
UIScene *FindScene(EUIScene sceneType);
-
- void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
+
+ void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
};
diff --git a/Minecraft.Client/Common/UI/UIScene.cpp b/Minecraft.Client/Common/UI/UIScene.cpp
index 75eb3dcf..e7d907ec 100644
--- a/Minecraft.Client/Common/UI/UIScene.cpp
+++ b/Minecraft.Client/Common/UI/UIScene.cpp
@@ -13,7 +13,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
m_iPad = iPad;
swf = NULL;
m_pItemRenderer = NULL;
-
+
bHasFocus = false;
m_hasTickedOnce = false;
m_bFocussedOnce = false;
@@ -27,7 +27,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
m_bUpdateOpacity = false;
m_backScene = NULL;
-
+
m_cacheSlotRenders = false;
m_needsCacheRendered = true;
m_expectedCachedSlotCount = 0;
@@ -94,7 +94,7 @@ void UIScene::reloadMovie(bool force)
}
handleReload();
-
+
IggyDataValue result;
IggyDataValue value[1];
@@ -328,11 +328,11 @@ void UIScene::loadMovie()
}
byteArray baFile = ui.getMovieData(moviePath.c_str());
- int64_t beforeLoad = ui.iggyAllocCount;
+ __int64 beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
- int64_t afterLoad = ui.iggyAllocCount;
- IggyPlayerInitializeAndTickRS ( swf );
- int64_t afterTick = ui.iggyAllocCount;
+ __int64 afterLoad = ui.iggyAllocCount;
+ IggyPlayerInitializeAndTickRS ( swf );
+ __int64 afterTick = ui.iggyAllocCount;
if(!swf)
{
@@ -343,7 +343,7 @@ void UIScene::loadMovie()
app.FatalLoadError();
}
app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
- IggyProperties *properties = IggyPlayerProperties ( swf );
+ IggyProperties *properties = IggyPlayerProperties ( swf );
m_movieHeight = properties->movie_height_in_pixels;
m_movieWidth = properties->movie_width_in_pixels;
@@ -351,7 +351,7 @@ void UIScene::loadMovie()
m_renderHeight = m_movieHeight;
S32 width, height;
- m_parentLayer->getRenderDimensions(width, height);
+ m_parentLayer->getRenderDimensions(width, height);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerSetUserdata(swf,this);
@@ -361,8 +361,8 @@ void UIScene::loadMovie()
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
- int64_t totalStatic = 0;
- int64_t totalDynamic = 0;
+ __int64 totalStatic = 0;
+ __int64 totalDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
0 ,
@@ -372,7 +372,7 @@ void UIScene::loadMovie()
{
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
- app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
+ app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
++iteration;
//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
@@ -398,22 +398,22 @@ void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUse
internalIteration ,
&internalMemoryInfo ))
{
- app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
+ app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
}
}
-void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
+void UIScene::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
if(!swf) return;
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
- int64_t sceneStatic = 0;
- int64_t sceneDynamic = 0;
+ __int64 sceneStatic = 0;
+ __int64 sceneDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
"" ,
@@ -483,7 +483,7 @@ void UIScene::tickTimers()
{
it = m_timers.erase(it);
}
- else
+ else
{
if(currentTime > it->second.targetTime)
{
@@ -634,7 +634,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
if(useCommandBuffers) RenderManager.CBuffStart(list, true);
#endif
PIXBeginNamedEvent(0,"Draw uncached");
- ui.setupCustomDrawMatrices(this, customDrawRegion);
+ ui.setupCustomDrawMatrices(this, customDrawRegion);
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
delete customDrawRegion;
PIXEndNamedEvent();
@@ -644,7 +644,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
for(AUTO_VAR(it, m_cachedSlotDraw.begin()); it != m_cachedSlotDraw.end(); ++it)
{
CachedSlotDrawData *drawData = *it;
- ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
+ ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
delete drawData->customDrawRegion;
delete drawData;
@@ -698,7 +698,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
- }
+ }
}
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
@@ -716,7 +716,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
// we might want separate x & y scales here
float scaleX = bwidth / 16.0f;
- float scaleY = bheight / 16.0f;
+ float scaleY = bheight / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
@@ -751,8 +751,8 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
if(bDecorations)
{
if((scaleX!=1.0f) ||(scaleY!=1.0f))
- {
- glPushMatrix();
+ {
+ glPushMatrix();
glScalef(scaleX, scaleY, 1.0f);
int iX= (int)(0.5f+((float)x)/scaleX);
int iY= (int)(0.5f+((float)y)/scaleY);
@@ -975,8 +975,8 @@ int UIScene::convertGameActionToIggyKeycode(int action)
bool UIScene::allowRepeat(int key)
{
- // 4J-PB - ignore repeats of action ABXY buttons
- // fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
+ // 4J-PB - ignore repeats of action ABXY buttons
+ // fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
switch(key)
{
case ACTION_MENU_OK:
diff --git a/Minecraft.Client/Common/UI/UIScene.h b/Minecraft.Client/Common/UI/UIScene.h
index 1b646ce0..823c510c 100644
--- a/Minecraft.Client/Common/UI/UIScene.h
+++ b/Minecraft.Client/Common/UI/UIScene.h
@@ -40,7 +40,7 @@ class UILayer;
class UIScene
{
friend class UILayer;
-public:
+public:
IggyValuePath *m_rootPath;
private:
@@ -80,7 +80,7 @@ public:
protected:
ESceneResolution m_loadedResolution;
-
+
bool m_bIsReloading;
bool m_bFocussedOnce;
@@ -96,7 +96,7 @@ protected:
public:
virtual Iggy *getMovie() { return swf; }
-
+
void destroyMovie();
virtual void reloadMovie(bool force = false);
virtual bool needsReloaded();
@@ -127,7 +127,7 @@ private:
void getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo);
public:
- void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
+ void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
public:
UIScene(int iPad, UILayer *parentLayer);
@@ -140,7 +140,7 @@ public:
IggyName registerFastName(const wstring &name);
#ifdef __PSVITA__
- void SetFocusToElement(int iID);
+ void SetFocusToElement(int iID);
void UpdateSceneControls();
#endif
protected:
@@ -160,7 +160,7 @@ public:
void gainFocus();
void loseFocus();
-
+
virtual void updateTooltips();
virtual void updateComponents() {}
virtual void handleGainFocus(bool navBack);
@@ -188,7 +188,7 @@ public:
protected:
//void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, int iID, int iCount, int iAuxVal, float fAlpha, bool isFoil, bool bDecorations);
void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations);
-
+
bool m_cacheSlotRenders;
bool m_needsCacheRendered;
int m_expectedCachedSlotCount;
@@ -260,7 +260,7 @@ public:
protected:
-#ifdef _DURANGO
+#ifdef _DURANGO
virtual long long getDefaultGtcButtons() { return _360_GTC_BACK; }
#endif
diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
index 0c415c7b..6be67bed 100644
--- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
@@ -61,11 +61,11 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
m_labelTexturePackDescription.init(L"");
WCHAR TempString[256];
- swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
m_MoreOptionsParams.bGenerateOptions=TRUE;
- m_MoreOptionsParams.bStructures=TRUE;
+ m_MoreOptionsParams.bStructures=TRUE;
m_MoreOptionsParams.bFlatWorld=FALSE;
m_MoreOptionsParams.bBonusChest=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
@@ -85,7 +85,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
// 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
- // It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
+ // It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
// instead of just greying out the online setting in the More Options
// #ifdef __PS3__
// if(ProfileManager.IsSignedInLive( m_iPad ))
@@ -118,9 +118,9 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
{
// The profile settings say Online, but either the player is offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
- }
+ }
}
-
+
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
if(getSceneResolution() == eSceneResolution_1080)
{
@@ -339,7 +339,7 @@ int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::E
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
// results switched for this dialog
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
pClass->m_MoreOptionsParams.bOnlineGame=false;
pClass->checkStateAndStartGame();
@@ -374,7 +374,7 @@ void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool p
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
- ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
+ ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
}
#endif
@@ -385,7 +385,7 @@ void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool p
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
-
+
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
if(getSceneResolution() == eSceneResolution_1080)
{
@@ -557,7 +557,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
- TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
+ TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack;
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
@@ -609,7 +609,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
- ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
+ ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
@@ -636,7 +636,7 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
- swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
@@ -683,7 +683,7 @@ void UIScene_CreateWorldMenu::handleTimerComplete(int id)
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
-
+
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
if(getSceneResolution() == eSceneResolution_1080)
{
@@ -721,7 +721,7 @@ void UIScene_CreateWorldMenu::handleTimerComplete(int id)
PBYTE pbImageData=NULL;
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
- ListInfo.fEnabled = TRUE;
+ ListInfo.fEnabled = TRUE;
ListInfo.iData = m_iConfigA[i];
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
@@ -803,7 +803,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
-
+
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
@@ -855,7 +855,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
ui.RequestMessageBox(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL,NULL, app.GetStringTable());
}
else
- {
+ {
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
@@ -901,7 +901,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
- param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+ param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
@@ -916,7 +916,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
#endif
if(m_bGameModeSurvival != true || m_MoreOptionsParams.bHostPrivileges == TRUE)
- {
+ {
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
@@ -980,7 +980,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
- param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+ param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
@@ -1033,8 +1033,8 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
- param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
- param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
+ param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+ param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
@@ -1107,13 +1107,13 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
// start the game
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
- int64_t seedValue = 0;
+ __int64 seedValue = 0;
NetworkGameInitData *param = new NetworkGameInitData();
if (wSeed.length() != 0)
{
- int64_t value = 0;
+ __int64 value = 0;
unsigned int len = (unsigned int)wSeed.length();
//Check if the input string contains a numerical value
@@ -1132,7 +1132,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
//If the input string is a numerical value, convert it to a number
if( isNumber )
- value = _fromString<int64_t>(wSeed);
+ value = _fromString<__int64>(wSeed);
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
if( value != 0 )
@@ -1336,7 +1336,7 @@ int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinu
}
}
else
- {
+ {
pClass->m_bIgnoreInput = false;
}
return 0;
@@ -1347,7 +1347,7 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
@@ -1392,7 +1392,7 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
}
else
- {
+ {
#if defined( __ORBIS__) || defined(__PSVITA__)
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
if(isOnlineGame)
@@ -1422,7 +1422,7 @@ int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStor
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
pClass->m_bIgnoreInput = false;
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
}
@@ -1434,28 +1434,28 @@ int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStor
// {
// int32_t iResult;
// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
-//
+//
// // continue offline, or upsell PS Plus?
-// if(result==C4JStorage::EMessage_ResultDecline)
+// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// int32_t iResult=sceNpCommerceDialogInitialize();
-//
+//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
-// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
-//
+//
// iResult=sceNpCommerceDialogOpen(&param);
// }
-// else if(result==C4JStorage::EMessage_ResultAccept)
+// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->checkStateAndStartGame();
// }
-//
+//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.h b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
index c3e0ca1c..e45fa09c 100644
--- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
+++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
@@ -16,13 +16,13 @@ private:
};
static int m_iDifficultyTitleSettingA[4];
-
+
UIControl m_controlMainPanel;
UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode;
UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
UIControl_Slider m_sliderDifficulty;
UIControl_BitmapIcon m_bitmapIcon;
-
+
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
UIControl_CheckBox m_checkboxOnline;
#endif
@@ -35,7 +35,7 @@ private:
UI_MAP_ELEMENT( m_labelSeed, "Seed")
UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector")
UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle")
-
+
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline")
#endif
@@ -48,7 +48,7 @@ private:
LevelGenerationOptions *m_levelGen;
DLCPack * m_pDLCPack;
-
+
int m_iSaveGameInfoIndex;
int m_CurrentDifficulty;
bool m_bGameModeSurvival;
@@ -61,7 +61,7 @@ private:
bool m_bRequestQuadrantSignin;
bool m_bIsCorrupt;
bool m_bThumbnailGetFailed;
- int64_t m_seed;
+ __int64 m_seed;
#ifdef __PS3__
std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
@@ -75,7 +75,7 @@ private:
bool m_bRebuildTouchBoxes;
public:
UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer);
-
+
virtual void updateTooltips();
virtual void updateComponents();
@@ -110,7 +110,7 @@ private:
#ifdef _DURANGO
static void checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad);
#endif
-
+
static int ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static void StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask);
static int LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner);
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
index 166c708d..1d90da77 100644
--- a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
@@ -207,7 +207,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
- int texturePacksCount = pMinecraft->skins->getTexturePackCount();
+ int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
@@ -311,7 +311,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
// update the tooltips
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should the the View Gamercard tooltip
- int iRB=-1;
+ int iRB=-1;
int iY = -1;
int iLB = -1;
int iX=-1;
@@ -322,7 +322,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
else if (DoesSavesListHaveFocus())
{
if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC))
- {
+ {
if(StorageManager.GetSaveDisabled())
{
iRB=IDS_TOOLTIPS_DELETESAVE;
@@ -378,7 +378,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
// Is there a save from PS3 or PSVita available?
// Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available
//if(app.getRemoteStorage()->saveIsAvailable())
- {
+ {
bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad);
if(bSignedInLive)
{
@@ -393,7 +393,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB);
}
-//
+//
void UIScene_LoadOrJoinMenu::Initialise()
{
m_iSaveListIndex = 0;
@@ -481,7 +481,7 @@ void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack)
{
app.SetLiveLinkRequired( true );
- m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
+ m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// re-enable button presses
m_bIgnoreInput=false;
@@ -825,7 +825,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
m_pSaveDetails=StorageManager.ReturnSavesInfo();
if(m_pSaveDetails==NULL)
{
- C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
+ C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
}
#endif
@@ -874,7 +874,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
m_pSaveDetails=StorageManager.ReturnSavesInfo();
if(m_pSaveDetails==NULL)
{
- C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
+ C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
}
#if TO_BE_IMPLEMENTED
@@ -918,7 +918,7 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons()
continue;
}
}
-
+
m_generators.push_back(levelGen);
m_buttonListSaves.addItem(levelGen->getWorldName());
@@ -969,7 +969,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr
case ACTION_MENU_X:
#if TO_BE_IMPLEMENTED
// Change device
- // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
+ // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput=true;
StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true);
@@ -987,7 +987,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr
{
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
if(bSignedInLive)
- {
+ {
LaunchSaveTransfer();
}
}
@@ -1171,7 +1171,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam;
pClass->m_bIgnoreInput=false;
if (bRes)
- {
+ {
uint16_t ui16Text[128];
ZeroMemory(ui16Text, 128 * sizeof(uint16_t) );
InputManager.GetText(ui16Text);
@@ -1184,13 +1184,13 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass);
#endif
}
- else
+ else
{
pClass->m_bIgnoreInput=false;
pClass->updateTooltips();
}
- }
- else
+ }
+ else
{
pClass->m_bIgnoreInput=false;
pClass->updateTooltips();
@@ -1204,13 +1204,13 @@ void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId)
app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId);
}
-void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId)
+void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId)
{
app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId);
-
+
switch((int)controlId)
{
- case eControl_GamesList:
+ case eControl_GamesList:
m_iGameListIndex = childId;
m_buttonListGames.updateChildFocus( (int) childId );
break;
@@ -1246,7 +1246,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
ui.PlayUISFX(eSFX_Press);
if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX)
- {
+ {
app.SetTutorialMode( false );
m_controlJoinTimer.setVisible( false );
@@ -1298,7 +1298,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
}
else
#endif
- {
+ {
app.SetTutorialMode( false );
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
@@ -1340,7 +1340,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
case eControl_GamesList:
{
m_bIgnoreInput=true;
-
+
m_eAction = eAction_JoinGame;
//CD - Added for audio
@@ -1375,7 +1375,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
bool bPlayStationPlus=true;
int iPadWithNoPlaystationPlus=0;
- bool isSignedInLive = true;
+ bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
@@ -1458,7 +1458,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
- param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+ param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
@@ -1532,7 +1532,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
}
void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen)
-{
+{
// Load data from disc
//File saveFile( L"Tutorial\\Tutorial" );
//LoadSaveFromDisk(&saveFile);
@@ -1630,7 +1630,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
- int iRB=-1;
+ int iRB=-1;
int iY = -1;
int iX=-1;
@@ -1854,7 +1854,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
if(iImageDataBytes!=0)
{
- // set the image
+ // set the image
registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true);
m_iConfigA[i]=-1;
}
@@ -1867,7 +1867,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
bool bAllDone=true;
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
- if(m_iConfigA[i]!=-1)
+ if(m_iConfigA[i]!=-1)
{
bAllDone = false;
}
@@ -1882,13 +1882,13 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
}
break;
-#endif
+#endif
}
}
void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/)
-{
+{
// we'll only be coming in here when the tutorial is loaded now
StorageManager.ResetSaveData();
@@ -1896,7 +1896,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(saveFile->getName().c_str());
- int64_t fileSize = saveFile->length();
+ __int64 fileSize = saveFile->length();
FileInputStream fis(*saveFile);
byteArray ba(fileSize);
fis.read(ba);
@@ -1946,7 +1946,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save
#ifdef SONY_REMOTE_STORAGE_DOWNLOAD
void UIScene_LoadOrJoinMenu::LoadSaveFromCloud()
-{
+{
wchar_t wFileName[128];
mbstowcs(wFileName, app.getRemoteStorage()->getLocalFilename(), strlen(app.getRemoteStorage()->getLocalFilename())+1); // plus null
@@ -1960,7 +1960,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromCloud()
mbstowcs(wSaveName, app.getRemoteStorage()->getSaveNameUTF8(), strlen(app.getRemoteStorage()->getSaveNameUTF8())+1); // plus null
StorageManager.SetSaveTitle(wSaveName);
- int64_t fileSize = cloudFile.length();
+ __int64 fileSize = cloudFile.length();
FileInputStream fis(cloudFile);
byteArray ba(fileSize);
fis.read(ba);
@@ -2019,7 +2019,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JSt
// Check that we have a valid save selected (can get a bad index if the save list has been refreshed)
bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC;
- if(result==C4JStorage::EMessage_ResultDecline && validSelection)
+ if(result==C4JStorage::EMessage_ResultDecline && validSelection)
{
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
{
@@ -2049,7 +2049,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes)
if(bRes)
{
// wipe the list and repopulate it
- pClass->m_iState=e_SavesRepopulateAfterDelete;
+ pClass->m_iState=e_SavesRepopulateAfterDelete;
}
else pClass->m_bIgnoreInput=false;
@@ -2169,7 +2169,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam;
// Exit with or without saving
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
// we need to enable background downloading for the DLC
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
@@ -2194,9 +2194,9 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
#endif
-#if defined _XBOX_ONE
+#if defined _XBOX_ONE
if(ProfileManager.IsSignedIn(iPad))
- {
+ {
if (ProfileManager.IsSignedInLive(iPad))
{
wstring ProductId;
@@ -2205,13 +2205,13 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL);
}
else
- {
+ {
// 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why.
UINT uiIDA[1] = { IDS_CONFIRM_OK };
- ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
+ ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
}
}
-#endif
+#endif
}
pClass->m_bIgnoreInput=false;
@@ -2223,7 +2223,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora
{
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
#if defined(__PS3__)
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass);
@@ -2442,7 +2442,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
DWORD dwDataSizeSaveImage=0;
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t
- StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
+ StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
BYTE bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
@@ -2470,7 +2470,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
{
// we can't cancel here, we need the saves info so we can delete the file
if(pClass->m_saveTransferDownloadCancelled)
- {
+ {
WCHAR wcTemp[256];
swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download"
m_wstrStageText=wcTemp;
@@ -2485,7 +2485,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
break;
case eSaveTransfer_GettingSavesInfo:
if(pClass->m_saveTransferDownloadCancelled)
- {
+ {
WCHAR wcTemp[256];
swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download"
m_wstrStageText=wcTemp;
@@ -2602,7 +2602,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
DWORD dwDataSizeSaveImage=0;
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t
- StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
+ StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
BYTE bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
@@ -2613,12 +2613,12 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
}
-#ifdef SPLIT_SAVES
+#ifdef SPLIT_SAVES
ConsoleSaveFileOriginal oldFormatSave( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() );
pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer );
pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING);
- pSave->Flush(false,false);
+ pSave->Flush(false,false);
pClass->m_eSaveTransferState = eSaveTransfer_Saving;
#else
pSave = new ConsoleSaveFileOriginal( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() );
@@ -2654,7 +2654,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
delete pSave;
-
+
pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
pClass->m_eSaveTransferState = eSaveTransfer_Succeeded;
}
@@ -2668,7 +2668,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player
- ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable());
+ ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable());
pClass->m_eSaveTransferState = eSaveTransfer_Finished;
}
break;
@@ -2683,7 +2683,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
if(bSaveFileCreated)
{
if(pClass->m_saveTransferDownloadCancelled)
- {
+ {
WCHAR wcTemp[256];
swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download"
m_wstrStageText=wcTemp;
@@ -2743,7 +2743,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
- ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable());
+ ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable());
pClass->m_eSaveTransferState = eSaveTransfer_Finished;
}
if(bSaveFileCreated) // save file has been created, then deleted.
@@ -2887,7 +2887,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter )
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
- ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable());
+ ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable());
pClass->m_eSaveUploadState = esaveUpload_Finished;
}
break;
@@ -2904,7 +2904,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter )
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
- ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable());
+ ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable());
pClass->m_eSaveUploadState = esaveUpload_Finished;
}
}
@@ -2953,7 +2953,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(void *pParam,int iPad,C4J
{
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
// results switched for this dialog
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
// upload the save
pClass->LaunchSaveUpload();
@@ -3062,13 +3062,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
ByteArrayInputStream bais(UIScene_LoadOrJoinMenu::s_transferData);
DataInputStream dis(&bais);
- wstring saveTitle = dis.readUTF();
+ wstring saveTitle = dis.readUTF();
StorageManager.SetSaveTitle(saveTitle.c_str());
wstring saveUniqueName = dis.readUTF();
// 4J Stu - Don't set this any more. We added it so that we could share the ban list data for this save
- // However if the player downloads the same save multiple times, it will overwrite the previous version
+ // However if the player downloads the same save multiple times, it will overwrite the previous version
// with that filname, and they could have made changes to it.
//StorageManager.SetSaveUniqueFilename((wchar_t *)saveUniqueName.c_str());
@@ -3091,13 +3091,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
case eSaveTransferFile_SaveData:
{
#ifdef SPLIT_SAVES
- if(!pStateContainer->m_bSaveTransferCancelled)
+ if(!pStateContainer->m_bSaveTransferCancelled)
{
ConsoleSaveFileOriginal oldFormatSave( L"Temp name", UIScene_LoadOrJoinMenu::s_transferData.data, UIScene_LoadOrJoinMenu::s_transferData.length, false, SAVE_FILE_PLATFORM_X360 );
pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer );
pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING);
- if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
+ if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
}
pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving;
@@ -3118,7 +3118,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
pSave->ConvertToLocalPlatform();
pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING);
- if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
+ if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
pStateContainer->m_iProgress+=1;
if(pStateContainer->m_iProgress==101)
@@ -3134,8 +3134,8 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
// On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete
// the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving.
#if defined(_DURANGO) || defined(__ORBIS__)
- pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
-
+ pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
+
while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
{
Sleep(10);
@@ -3150,9 +3150,9 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
#ifdef _XBOX_ONE
pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE);
#endif
-
+
pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle;
-
+
// wipe the list and repopulate it
if(!pStateContainer->m_bSaveTransferCancelled) pStateContainer->m_pClass->m_iState=e_SavesRepopulateAfterTransferDownload;
@@ -3192,7 +3192,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
}
void UIScene_LoadOrJoinMenu::RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename )
-{
+{
Minecraft *pMinecraft=Minecraft::GetInstance();
// get the save file size
@@ -3298,7 +3298,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress(LPVOID lpParam,unsigned l
if(pClass->m_bSaveTransferCancelled) // was cancelled
{
- pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING);
+ pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING);
swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING));
m_wstrStageText=wcTemp;
pMinecraft->progressRenderer->progressStage( m_wstrStageText );
@@ -3373,7 +3373,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDialogReturned(void *pParam,int iPad,C4JStor
{
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
LoadingInputParams *loadingParams = new LoadingInputParams();
@@ -3418,7 +3418,7 @@ int UIScene_LoadOrJoinMenu::CopySaveThreadProc( LPVOID lpParameter )
ui.LeaveCallbackIdCriticalSection();
// Copy save data takes two callbacks - one for completion, and one for progress. The progress callback also lets us cancel the operation, if we return false.
StorageManager.CopySaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC],UIScene_LoadOrJoinMenu::CopySaveDataReturned,UIScene_LoadOrJoinMenu::CopySaveDataProgress,lpParameter);
-
+
bool bContinue = true;
do
{
@@ -3455,7 +3455,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDataReturned(LPVOID lpParam, bool success, C
{
pClass->m_bCopying = false;
// wipe the list and repopulate it
- pClass->m_iState=e_SavesRepopulateAfterDelete;
+ pClass->m_iState=e_SavesRepopulateAfterDelete;
ui.LeaveCallbackIdCriticalSection();
}
else