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authorLoki Rautio <lokirautio@gmail.com>2026-03-06 13:44:43 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-06 13:44:43 -0600
commit175fc3824e502ecd701c1da2ecd2061d77495693 (patch)
tree38e355fa8d18d4d88035ec1eda652f7ff26f86a7 /Minecraft.Client/Common/UI
parentfc7ddbab142decde3b3b77147fc26b84236a6812 (diff)
Disable EULA popup
Diffstat (limited to 'Minecraft.Client/Common/UI')
-rw-r--r--Minecraft.Client/Common/UI/UIController.cpp2
-rw-r--r--Minecraft.Client/Common/UI/UIScene_Intro.cpp16
2 files changed, 16 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/UI/UIController.cpp b/Minecraft.Client/Common/UI/UIController.cpp
index 9109b85f..12370bb0 100644
--- a/Minecraft.Client/Common/UI/UIController.cpp
+++ b/Minecraft.Client/Common/UI/UIController.cpp
@@ -1867,6 +1867,7 @@ void UIController::unregisterSubstitutionTexture(const wstring &textureName, boo
bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer, EUIGroup group)
{
static bool bSeenUpdateTextThisSession = false;
+ #if 0 // Disable since we don't use this
// If you're navigating to the multigamejoinload, and the player hasn't seen the updates message yet, display it now
// display this message the first 3 times
if((scene==eUIScene_LoadOrJoinMenu) && (bSeenUpdateTextThisSession==false) && ( app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_DisplayUpdateMessage)!=0))
@@ -1874,6 +1875,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI
scene=eUIScene_NewUpdateMessage;
bSeenUpdateTextThisSession=true;
}
+ #endif
// if you're trying to navigate to the inventory,the crafting, pause or game info or any of the trigger scenes and there's already a menu up (because you were pressing a few buttons at the same time) then ignore the navigate
if(GetMenuDisplayed(iPad))
diff --git a/Minecraft.Client/Common/UI/UIScene_Intro.cpp b/Minecraft.Client/Common/UI/UIScene_Intro.cpp
index 7fc435b2..f4aefc40 100644
--- a/Minecraft.Client/Common/UI/UIScene_Intro.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_Intro.cpp
@@ -83,17 +83,23 @@ void UIScene_Intro::handleInput(int iPad, int key, bool repeat, bool pressed, bo
case C4JStorage::eOptions_Callback_Read:
case C4JStorage::eOptions_Callback_Read_FileNotFound:
// we've either read it, or it wasn't found
+ #if 0
if(app.GetGameSettings(0,eGameSetting_PS3_EULA_Read)==0)
{
ui.NavigateToScene(0,eUIScene_EULA);
}
else
+ #endif
{
ui.NavigateToScene(0,eUIScene_SaveMessage);
}
break;
default:
- ui.NavigateToScene(0,eUIScene_EULA);
+ #if 0
+ ui.NavigateToScene(0,eUIScene_EULA);
+ #else
+ ui.NavigateToScene(0,eUIScene_SaveMessage);
+ #endif
break;
}
#elif defined _XBOX_ONE
@@ -131,17 +137,23 @@ void UIScene_Intro::handleAnimationEnd()
case C4JStorage::eOptions_Callback_Read:
case C4JStorage::eOptions_Callback_Read_FileNotFound:
// we've either read it, or it wasn't found
+ #if 0
if(app.GetGameSettings(0,eGameSetting_PS3_EULA_Read)==0)
{
ui.NavigateToScene(0,eUIScene_EULA);
}
else
+ #endif
{
ui.NavigateToScene(0,eUIScene_SaveMessage);
}
break;
default:
- ui.NavigateToScene(0,eUIScene_EULA);
+ #if 0
+ ui.NavigateToScene(0,eUIScene_EULA);
+ #else
+ ui.NavigateToScene(0,eUIScene_SaveMessage);
+ #endif
break;
}