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authorMijaeLio <87155057+MijaeLio@users.noreply.github.com>2026-03-06 20:14:06 -0500
committerGitHub <noreply@github.com>2026-03-06 19:14:06 -0600
commit16446265d555d21f564b5989611a05918728d643 (patch)
treead4ed8918f0090cf64bda4ac604d883a23ab1b48 /Minecraft.Client/Common/UI
parent216943716b8797fa1b9014f337b8ce7bbe50af4d (diff)
Add Render Distance option. (#675)
* FOV option without debug menu Now located in Graphics section. Based on the FOV thing from discord idk * language * render distance option for graphics menu * oop * swf files on media * revert changes on language selector * nvm it was actually easy to fix * forgot this * Final probably Fixed visual bug and made the chunk updates depend to your view distance.
Diffstat (limited to 'Minecraft.Client/Common/UI')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp2
-rw-r--r--Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp37
-rw-r--r--Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.h10
3 files changed, 47 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
index e9dc7eb9..07039135 100644
--- a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
@@ -126,4 +126,4 @@ void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
app.CheckGameSettingsChanged(true, m_iPad);
}
-}
+} \ No newline at end of file
diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
index eb489f8c..423c8f4b 100644
--- a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
@@ -2,6 +2,7 @@
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
#include "..\..\Minecraft.h"
+#include "..\..\Options.h"
#include "..\..\GameRenderer.h"
namespace
@@ -31,6 +32,24 @@ namespace
}
}
+int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
+{
+ static const int table[6] = {2,4,8,16,32,64};
+ if(level < 0) level = 0;
+ if(level > 5) level = 5;
+ return table[level];
+}
+
+int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
+{
+ static const int table[6] = {2,4,8,16,32,64};
+ for(int i = 0; i < 6; i++){
+ if(table[i] == dist)
+ return i;
+ }
+ return 3;
+}
+
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
@@ -45,6 +64,9 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
WCHAR TempString[256];
+
+ swprintf((WCHAR*)TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
+ m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
@@ -168,6 +190,21 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
int value = (int)currentValue;
switch((int)sliderId)
{
+ case eControl_RenderDistance:
+ {
+ m_sliderRenderDistance.handleSliderMove(value);
+
+ int dist = LevelToDistance(value);
+
+ app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist);
+
+ Minecraft* mc = Minecraft::GetInstance();
+ mc->options->viewDistance = 3 - value;
+ swprintf((WCHAR*)TempString,256,L"Render Distance: %d",dist);
+ m_sliderRenderDistance.setLabel(TempString);
+ }
+ break;
+
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);
diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.h b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.h
index c6e1e394..99022c83 100644
--- a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.h
+++ b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.h
@@ -1,6 +1,8 @@
#pragma once
#include "UIScene.h"
+#include "Common/UI/UIControl_CheckBox.h"
+#include "Common/UI/UIControl_Slider.h"
class UIScene_SettingsGraphicsMenu : public UIScene
{
@@ -10,17 +12,19 @@ private:
eControl_Clouds,
eControl_BedrockFog,
eControl_CustomSkinAnim,
+ eControl_RenderDistance,
eControl_Gamma,
eControl_FOV,
eControl_InterfaceOpacity
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
- UIControl_Slider m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
+ UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
+ UI_MAP_ELEMENT( m_sliderRenderDistance, "RenderDistance")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderFOV, "FOV")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
@@ -45,4 +49,8 @@ public:
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
+
+ static int LevelToDistance(int dist);
+
+ static int DistanceToLevel(int dist);
}; \ No newline at end of file