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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp33
1 files changed, 30 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp b/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp
index dc2bac48..0a35c8e5 100644
--- a/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.trading.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "MultiPlayerLocalPlayer.h"
@@ -118,6 +119,15 @@ void UIScene_TradingMenu::handleReload()
m_slotListInventory.addSlots(MerchantMenu::INV_SLOT_START, 27);
m_slotListHotbar.addSlots(MerchantMenu::USE_ROW_SLOT_START, 9);
+
+ updateDisplay();
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = m_selectedSlot;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetActiveSlot , 1 , value );
}
void UIScene_TradingMenu::tick()
@@ -253,16 +263,33 @@ void UIScene_TradingMenu::setTradeRedBox(int index, bool show)
m_slotListTrades.showSlotRedBox(index,show);
}
-void UIScene_TradingMenu::setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings)
+void UIScene_TradingMenu::setOfferDescription(vector<HtmlString> *description)
{
+ wstring descriptionStr = HtmlString::Compose(description);
+
IggyDataValue result;
IggyDataValue value[1];
IggyStringUTF16 stringVal;
- stringVal.string = (IggyUTF16*)name.c_str();
- stringVal.length = name.length();
+ stringVal.string = (IggyUTF16*)descriptionStr.c_str();
+ stringVal.length = descriptionStr.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetOfferDescription , 1 , value );
}
+
+void UIScene_TradingMenu::HandleMessage(EUIMessage message, void *data)
+{
+ switch(message)
+ {
+ case eUIMessage_InventoryUpdated:
+ handleInventoryUpdated(data);
+ break;
+ };
+}
+
+void UIScene_TradingMenu::handleInventoryUpdated(LPVOID data)
+{
+ HandleInventoryUpdated();
+} \ No newline at end of file