diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp b/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp index dc2bac48..cd630651 100644 --- a/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_TradingMenu.cpp @@ -11,7 +11,7 @@ UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void *_initData, UILayer *par { // Setup all the Iggy references we need for this scene initialiseMovie(); - + m_showingLeftArrow = true; m_showingRightArrow = true; @@ -36,7 +36,7 @@ UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void *_initData, UILayer *par } m_menu = new MerchantMenu( initData->inventory, initData->trader, initData->level ); - + Minecraft::GetInstance()->localplayers[iPad]->containerMenu = m_menu; m_slotListRequest1.addSlots(BUY_A,1); @@ -93,7 +93,7 @@ void UIScene_TradingMenu::handleDestroy() } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. - // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) + // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer(); ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); @@ -147,12 +147,12 @@ void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region) Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; - shared_ptr<ItemInstance> item = nullptr; + std::shared_ptr<ItemInstance> item = nullptr; int slotId = -1; swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if(slotId < MerchantMenu::USE_ROW_SLOT_END) - { + { Slot *slot = m_menu->getSlot(slotId); item = slot->getItem(); } |
