diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIScene_Timer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_Timer.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_Timer.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_Timer.cpp b/Minecraft.Client/Common/UI/UIScene_Timer.cpp new file mode 100644 index 00000000..61586e87 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_Timer.cpp @@ -0,0 +1,32 @@ +#include "stdafx.h" +#include "UI.h" +#include "UIScene_Timer.h" + + +UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) +{ + // Setup all the Iggy references we need for this scene + initialiseMovie(); + + // In normal usage, we want to hide the new background that's used during texture pack reloading + if(initData == 0) + { + m_controlBackground.setVisible(false); + } +} + +wstring UIScene_Timer::getMoviePath() +{ + return L"Timer"; +} + +void UIScene_Timer::reloadMovie() +{ + // Never needs reloaded +} + +bool UIScene_Timer::needsReloaded() +{ + // Never needs reloaded + return false; +}
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