diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp b/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp index f6916d13..596f5b67 100644 --- a/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp @@ -11,13 +11,13 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa { // Setup all the Iggy references we need for this scene initialiseMovie(); - + TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData; m_teleportToPlayer = initParam->teleportToPlayer; delete initParam; - + if(m_teleportToPlayer) { m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER)); @@ -81,7 +81,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] ); m_playerNames[m_playersCount] = playerName; - m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); + m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); } } @@ -171,7 +171,7 @@ void UIScene_TeleportMenu::handleReload() m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] ); m_playerNames[m_playersCount] = playerName; - m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); + m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); } } @@ -257,8 +257,8 @@ void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId) int currentSelection = (int)childId; INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] ); INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad); - - shared_ptr<GameCommandPacket> packet; + + std::shared_ptr<GameCommandPacket> packet; if(m_teleportToPlayer) { packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID()); @@ -339,6 +339,6 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer * } } - scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus); + scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus); } } |
