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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp61
1 files changed, 30 insertions, 31 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
index b258d8c3..423c8f4b 100644
--- a/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
@@ -7,21 +7,20 @@
namespace
{
- constexpr int FOV_MIN = 70;
- constexpr int FOV_MAX = 110;
- constexpr int FOV_SLIDER_MAX = 100;
+ const int FOV_MIN = 70;
+ const int FOV_MAX = 110;
+ const int FOV_SLIDER_MAX = 100;
- int ClampFov(int value)
+ int clampFov(int value)
{
if (value < FOV_MIN) return FOV_MIN;
if (value > FOV_MAX) return FOV_MAX;
return value;
}
- [[maybe_unused]]
- int FovToSliderValue(float fov)
+ int fovToSliderValue(float fov)
{
- const int clampedFov = ClampFov(static_cast<int>(fov + 0.5f));
+ int clampedFov = clampFov((int)(fov + 0.5f));
return ((clampedFov - FOV_MIN) * FOV_SLIDER_MAX) / (FOV_MAX - FOV_MIN);
}
@@ -57,7 +56,7 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
initialiseMovie();
Minecraft* pMinecraft = Minecraft::GetInstance();
- m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
+ m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxClouds.init(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS),eControl_Clouds,(app.GetGameSettings(m_iPad,eGameSetting_Clouds)!=0));
m_checkboxBedrockFog.init(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG),eControl_BedrockFog,(app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)!=0));
@@ -66,24 +65,24 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
WCHAR TempString[256];
- swprintf(TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
+ swprintf((WCHAR*)TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
- swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
- const int initialFovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV);
- const int initialFovDeg = sliderValueToFov(initialFovSlider);
- swprintf(TempString, 256, L"FOV: %d", initialFovDeg);
+ int initialFovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV);
+ int initialFovDeg = sliderValueToFov(initialFovSlider);
+ swprintf((WCHAR*)TempString, 256, L"FOV: %d", initialFovDeg);
m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, initialFovSlider);
- swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
doHorizontalResizeCheck();
-
- const bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
- const bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad);
+
+ bool bInGame=(Minecraft::GetInstance()->level!=NULL);
+ bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad);
// if we're not in the game, we need to use basescene 0
if(bInGame)
{
@@ -137,7 +136,7 @@ void UIScene_SettingsGraphicsMenu::updateTooltips()
void UIScene_SettingsGraphicsMenu::updateComponents()
{
- const bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -188,20 +187,20 @@ void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, b
void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
- const int value = static_cast<int>(currentValue);
- switch(static_cast<int>(sliderId))
+ int value = (int)currentValue;
+ switch((int)sliderId)
{
case eControl_RenderDistance:
{
m_sliderRenderDistance.handleSliderMove(value);
- const int dist = LevelToDistance(value);
+ int dist = LevelToDistance(value);
app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist);
- const Minecraft* mc = Minecraft::GetInstance();
+ Minecraft* mc = Minecraft::GetInstance();
mc->options->viewDistance = 3 - value;
- swprintf(TempString,256,L"Render Distance: %d",dist);
+ swprintf((WCHAR*)TempString,256,L"Render Distance: %d",dist);
m_sliderRenderDistance.setLabel(TempString);
}
break;
@@ -210,7 +209,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Gamma,value);
- swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
m_sliderGamma.setLabel(TempString);
break;
@@ -218,13 +217,13 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
case eControl_FOV:
{
m_sliderFOV.handleSliderMove(value);
- const Minecraft* pMinecraft = Minecraft::GetInstance();
- const int fovValue = sliderValueToFov(value);
- pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovValue));
+ Minecraft* pMinecraft = Minecraft::GetInstance();
+ int fovValue = sliderValueToFov(value);
+ pMinecraft->gameRenderer->SetFovVal((float)fovValue);
app.SetGameSettings(m_iPad, eGameSetting_FOV, value);
- WCHAR tempString[256];
- swprintf(tempString, 256, L"FOV: %d", fovValue);
- m_sliderFOV.setLabel(tempString);
+ WCHAR TempString[256];
+ swprintf((WCHAR*)TempString, 256, L"FOV: %d", fovValue);
+ m_sliderFOV.setLabel(TempString);
}
break;
@@ -232,7 +231,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
m_sliderInterfaceOpacity.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value);
- swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
m_sliderInterfaceOpacity.setLabel(TempString);
break;