diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h b/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h new file mode 100644 index 00000000..1529187f --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h @@ -0,0 +1,45 @@ +#pragma once + +#include "UIScene.h" + +class UIScene_NewUpdateMessage : public UIScene +{ +private: + enum EControls + { + eControl_Confirm, + }; + + bool m_bIgnoreInput; + + UIControl_Button m_buttonConfirm; + UIControl_DynamicLabel m_labelDescription; + UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) + UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton") + UI_MAP_ELEMENT(m_labelDescription, "EULAtext") + UI_END_MAP_ELEMENTS_AND_NAMES() + +public: + UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer); + ~UIScene_NewUpdateMessage(); + + virtual EUIScene getSceneType() { return eUIScene_EULA;} + + // Returns true if this scene has focus for the pad passed in +#ifndef __PS3__ + virtual bool hasFocus(int iPad) { return bHasFocus; } +#endif + virtual void updateTooltips(); + +protected: + virtual wstring getMoviePath(); + +public: + // INPUT + virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); + +protected: + void handlePress(F64 controlId, F64 childId); + + virtual long long getDefaultGtcButtons() { return 0; } +}; |
