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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h b/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h
new file mode 100644
index 00000000..1529187f
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#include "UIScene.h"
+
+class UIScene_NewUpdateMessage : public UIScene
+{
+private:
+ enum EControls
+ {
+ eControl_Confirm,
+ };
+
+ bool m_bIgnoreInput;
+
+ UIControl_Button m_buttonConfirm;
+ UIControl_DynamicLabel m_labelDescription;
+ UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
+ UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton")
+ UI_MAP_ELEMENT(m_labelDescription, "EULAtext")
+ UI_END_MAP_ELEMENTS_AND_NAMES()
+
+public:
+ UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer);
+ ~UIScene_NewUpdateMessage();
+
+ virtual EUIScene getSceneType() { return eUIScene_EULA;}
+
+ // Returns true if this scene has focus for the pad passed in
+#ifndef __PS3__
+ virtual bool hasFocus(int iPad) { return bHasFocus; }
+#endif
+ virtual void updateTooltips();
+
+protected:
+ virtual wstring getMoviePath();
+
+public:
+ // INPUT
+ virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
+
+protected:
+ void handlePress(F64 controlId, F64 childId);
+
+ virtual long long getDefaultGtcButtons() { return 0; }
+};