diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:39:35 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:39:35 +0700 |
| commit | b9a2951901dac21b08589c9d8b4a7eae78757726 (patch) | |
| tree | 6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp | |
| parent | 119bff351450ea16ffda550b6e0f67379b29f708 (diff) | |
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp index 166c708d..1d90da77 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp @@ -207,7 +207,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer bool bTexturePackAlreadyListed; bool bNeedToGetTPD=false; Minecraft *pMinecraft = Minecraft::GetInstance(); - int texturePacksCount = pMinecraft->skins->getTexturePackCount(); + int texturePacksCount = pMinecraft->skins->getTexturePackCount(); for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { @@ -311,7 +311,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() // update the tooltips // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should the the View Gamercard tooltip - int iRB=-1; + int iRB=-1; int iY = -1; int iLB = -1; int iX=-1; @@ -322,7 +322,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() else if (DoesSavesListHaveFocus()) { if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) - { + { if(StorageManager.GetSaveDisabled()) { iRB=IDS_TOOLTIPS_DELETESAVE; @@ -378,7 +378,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() // Is there a save from PS3 or PSVita available? // Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available //if(app.getRemoteStorage()->saveIsAvailable()) - { + { bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad); if(bSignedInLive) { @@ -393,7 +393,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB); } -// +// void UIScene_LoadOrJoinMenu::Initialise() { m_iSaveListIndex = 0; @@ -481,7 +481,7 @@ void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack) { app.SetLiveLinkRequired( true ); - m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); + m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); // re-enable button presses m_bIgnoreInput=false; @@ -825,7 +825,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo() m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==NULL) { - C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #endif @@ -874,7 +874,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo() m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==NULL) { - C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #if TO_BE_IMPLEMENTED @@ -918,7 +918,7 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons() continue; } } - + m_generators.push_back(levelGen); m_buttonListSaves.addItem(levelGen->getWorldName()); @@ -969,7 +969,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr case ACTION_MENU_X: #if TO_BE_IMPLEMENTED // Change device - // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage + // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage // device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes. m_bIgnoreInput=true; StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true); @@ -987,7 +987,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr { bool bSignedInLive = ProfileManager.IsSignedInLive(iPad); if(bSignedInLive) - { + { LaunchSaveTransfer(); } } @@ -1171,7 +1171,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam; pClass->m_bIgnoreInput=false; if (bRes) - { + { uint16_t ui16Text[128]; ZeroMemory(ui16Text, 128 * sizeof(uint16_t) ); InputManager.GetText(ui16Text); @@ -1184,13 +1184,13 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass); #endif } - else + else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } - } - else + } + else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); @@ -1204,13 +1204,13 @@ void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId) app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId); } -void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) +void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId); - + switch((int)controlId) { - case eControl_GamesList: + case eControl_GamesList: m_iGameListIndex = childId; m_buttonListGames.updateChildFocus( (int) childId ); break; @@ -1246,7 +1246,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) ui.PlayUISFX(eSFX_Press); if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX) - { + { app.SetTutorialMode( false ); m_controlJoinTimer.setVisible( false ); @@ -1298,7 +1298,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) } else #endif - { + { app.SetTutorialMode( false ); if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) @@ -1340,7 +1340,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) case eControl_GamesList: { m_bIgnoreInput=true; - + m_eAction = eAction_JoinGame; //CD - Added for audio @@ -1375,7 +1375,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) bool bPlayStationPlus=true; int iPadWithNoPlaystationPlus=0; - bool isSignedInLive = true; + bool isSignedInLive = true; int iPadNotSignedInLive = -1; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { @@ -1458,7 +1458,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) SceNpCommerceDialogParam param; sceNpCommerceDialogParamInitialize(¶m); param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; - param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; + param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); iResult=sceNpCommerceDialogOpen(¶m); @@ -1532,7 +1532,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) } void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) -{ +{ // Load data from disc //File saveFile( L"Tutorial\\Tutorial" ); //LoadSaveFromDisk(&saveFile); @@ -1630,7 +1630,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should show the View Gamercard tooltip - int iRB=-1; + int iRB=-1; int iY = -1; int iX=-1; @@ -1854,7 +1854,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) if(iImageDataBytes!=0) { - // set the image + // set the image registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true); m_iConfigA[i]=-1; } @@ -1867,7 +1867,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) bool bAllDone=true; for(int i=0;i<m_iTexturePacksNotInstalled;i++) { - if(m_iConfigA[i]!=-1) + if(m_iConfigA[i]!=-1) { bAllDone = false; } @@ -1882,13 +1882,13 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) } break; -#endif +#endif } } void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/) -{ +{ // we'll only be coming in here when the tutorial is loaded now StorageManager.ResetSaveData(); @@ -1896,7 +1896,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save // Make our next save default to the name of the level StorageManager.SetSaveTitle(saveFile->getName().c_str()); - int64_t fileSize = saveFile->length(); + __int64 fileSize = saveFile->length(); FileInputStream fis(*saveFile); byteArray ba(fileSize); fis.read(ba); @@ -1946,7 +1946,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::LoadSaveFromCloud() -{ +{ wchar_t wFileName[128]; mbstowcs(wFileName, app.getRemoteStorage()->getLocalFilename(), strlen(app.getRemoteStorage()->getLocalFilename())+1); // plus null @@ -1960,7 +1960,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromCloud() mbstowcs(wSaveName, app.getRemoteStorage()->getSaveNameUTF8(), strlen(app.getRemoteStorage()->getSaveNameUTF8())+1); // plus null StorageManager.SetSaveTitle(wSaveName); - int64_t fileSize = cloudFile.length(); + __int64 fileSize = cloudFile.length(); FileInputStream fis(cloudFile); byteArray ba(fileSize); fis.read(ba); @@ -2019,7 +2019,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JSt // Check that we have a valid save selected (can get a bad index if the save list has been refreshed) bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC; - if(result==C4JStorage::EMessage_ResultDecline && validSelection) + if(result==C4JStorage::EMessage_ResultDecline && validSelection) { if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { @@ -2049,7 +2049,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) if(bRes) { // wipe the list and repopulate it - pClass->m_iState=e_SavesRepopulateAfterDelete; + pClass->m_iState=e_SavesRepopulateAfterDelete; } else pClass->m_bIgnoreInput=false; @@ -2169,7 +2169,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; // Exit with or without saving - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { // we need to enable background downloading for the DLC XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); @@ -2194,9 +2194,9 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS #endif -#if defined _XBOX_ONE +#if defined _XBOX_ONE if(ProfileManager.IsSignedIn(iPad)) - { + { if (ProfileManager.IsSignedInLive(iPad)) { wstring ProductId; @@ -2205,13 +2205,13 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL); } else - { + { // 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why. UINT uiIDA[1] = { IDS_CONFIRM_OK }; - ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable()); + ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable()); } } -#endif +#endif } pClass->m_bIgnoreInput=false; @@ -2223,7 +2223,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { #if defined(__PS3__) SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass); @@ -2442,7 +2442,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t - StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that + StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); @@ -2470,7 +2470,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter { // we can't cancel here, we need the saves info so we can delete the file if(pClass->m_saveTransferDownloadCancelled) - { + { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; @@ -2485,7 +2485,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter break; case eSaveTransfer_GettingSavesInfo: if(pClass->m_saveTransferDownloadCancelled) - { + { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; @@ -2602,7 +2602,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t - StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that + StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); @@ -2613,12 +2613,12 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter } -#ifdef SPLIT_SAVES +#ifdef SPLIT_SAVES ConsoleSaveFileOriginal oldFormatSave( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); - pSave->Flush(false,false); + pSave->Flush(false,false); pClass->m_eSaveTransferState = eSaveTransfer_Saving; #else pSave = new ConsoleSaveFileOriginal( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); @@ -2654,7 +2654,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter delete pSave; - + pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); pClass->m_eSaveTransferState = eSaveTransfer_Succeeded; } @@ -2668,7 +2668,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player - ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } break; @@ -2683,7 +2683,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter if(bSaveFileCreated) { if(pClass->m_saveTransferDownloadCancelled) - { + { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; @@ -2743,7 +2743,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } if(bSaveFileCreated) // save file has been created, then deleted. @@ -2887,7 +2887,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter ) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveUploadState = esaveUpload_Finished; } break; @@ -2904,7 +2904,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter ) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); pClass->m_eSaveUploadState = esaveUpload_Finished; } } @@ -2953,7 +2953,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(void *pParam,int iPad,C4J { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { // upload the save pClass->LaunchSaveUpload(); @@ -3062,13 +3062,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) ByteArrayInputStream bais(UIScene_LoadOrJoinMenu::s_transferData); DataInputStream dis(&bais); - wstring saveTitle = dis.readUTF(); + wstring saveTitle = dis.readUTF(); StorageManager.SetSaveTitle(saveTitle.c_str()); wstring saveUniqueName = dis.readUTF(); // 4J Stu - Don't set this any more. We added it so that we could share the ban list data for this save - // However if the player downloads the same save multiple times, it will overwrite the previous version + // However if the player downloads the same save multiple times, it will overwrite the previous version // with that filname, and they could have made changes to it. //StorageManager.SetSaveUniqueFilename((wchar_t *)saveUniqueName.c_str()); @@ -3091,13 +3091,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) case eSaveTransferFile_SaveData: { #ifdef SPLIT_SAVES - if(!pStateContainer->m_bSaveTransferCancelled) + if(!pStateContainer->m_bSaveTransferCancelled) { ConsoleSaveFileOriginal oldFormatSave( L"Temp name", UIScene_LoadOrJoinMenu::s_transferData.data, UIScene_LoadOrJoinMenu::s_transferData.length, false, SAVE_FILE_PLATFORM_X360 ); pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); - if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); + if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); } pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving; @@ -3118,7 +3118,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) pSave->ConvertToLocalPlatform(); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); - if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); + if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); pStateContainer->m_iProgress+=1; if(pStateContainer->m_iProgress==101) @@ -3134,8 +3134,8 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) // On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete // the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving. #if defined(_DURANGO) || defined(__ORBIS__) - pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); - + pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); + while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle ) { Sleep(10); @@ -3150,9 +3150,9 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) #ifdef _XBOX_ONE pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE); #endif - + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; - + // wipe the list and repopulate it if(!pStateContainer->m_bSaveTransferCancelled) pStateContainer->m_pClass->m_iState=e_SavesRepopulateAfterTransferDownload; @@ -3192,7 +3192,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) } void UIScene_LoadOrJoinMenu::RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename ) -{ +{ Minecraft *pMinecraft=Minecraft::GetInstance(); // get the save file size @@ -3298,7 +3298,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress(LPVOID lpParam,unsigned l if(pClass->m_bSaveTransferCancelled) // was cancelled { - pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING); + pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING); swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING)); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); @@ -3373,7 +3373,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDialogReturned(void *pParam,int iPad,C4JStor { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { LoadingInputParams *loadingParams = new LoadingInputParams(); @@ -3418,7 +3418,7 @@ int UIScene_LoadOrJoinMenu::CopySaveThreadProc( LPVOID lpParameter ) ui.LeaveCallbackIdCriticalSection(); // Copy save data takes two callbacks - one for completion, and one for progress. The progress callback also lets us cancel the operation, if we return false. StorageManager.CopySaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC],UIScene_LoadOrJoinMenu::CopySaveDataReturned,UIScene_LoadOrJoinMenu::CopySaveDataProgress,lpParameter); - + bool bContinue = true; do { @@ -3455,7 +3455,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDataReturned(LPVOID lpParam, bool success, C { pClass->m_bCopying = false; // wipe the list and repopulate it - pClass->m_iState=e_SavesRepopulateAfterDelete; + pClass->m_iState=e_SavesRepopulateAfterDelete; ui.LeaveCallbackIdCriticalSection(); } else |
