diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp | 3536 |
1 files changed, 3536 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp new file mode 100644 index 00000000..1d90da77 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp @@ -0,0 +1,3536 @@ +#include "stdafx.h" +#include "UI.h" +#include "UIScene_LoadOrJoinMenu.h" + +#include "..\..\..\Minecraft.World\StringHelpers.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.item.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h" +#include "..\..\..\Minecraft.World\ConsoleSaveFile.h" +#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h" +#include "..\..\..\Minecraft.World\ConsoleSaveFileSplit.h" +#include "..\..\ProgressRenderer.h" +#include "..\..\MinecraftServer.h" +#include "..\..\TexturePackRepository.h" +#include "..\..\TexturePack.h" +#include "..\Network\SessionInfo.h" +#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) +#include "Common\Network\Sony\SonyHttp.h" +#include "Common\Network\Sony\SonyRemoteStorage.h" +#endif +#if defined(__ORBIS__) || defined(__PSVITA__) +#include <ces.h> +#endif +#ifdef __PSVITA__ +#include "message_dialog.h" +#endif + + +#ifdef SONY_REMOTE_STORAGE_DOWNLOAD +unsigned long UIScene_LoadOrJoinMenu::m_ulFileSize=0L; +wstring UIScene_LoadOrJoinMenu::m_wstrStageText=L""; +#endif + + +#define JOIN_LOAD_ONLINE_TIMER_ID 0 +#define JOIN_LOAD_ONLINE_TIMER_TIME 100 + +#ifdef _XBOX +#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 3 +#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50 +#endif + +#ifdef _XBOX_ONE +UIScene_LoadOrJoinMenu::ESaveTransferFiles UIScene_LoadOrJoinMenu::s_eSaveTransferFile; +unsigned long UIScene_LoadOrJoinMenu::s_ulFileSize=0L; +byteArray UIScene_LoadOrJoinMenu::s_transferData = byteArray(); +wstring UIScene_LoadOrJoinMenu::m_wstrStageText=L""; + +#ifdef _DEBUG_MENUS_ENABLED +C4JStorage::SAVETRANSFER_FILE_DETAILS UIScene_LoadOrJoinMenu::m_debugTransferDetails; +#endif +#endif + +int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) +{ + UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; + + app.DebugPrintf("Received data for save thumbnail\n"); + + if(pbThumbnail && dwThumbnailBytes) + { + pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = new BYTE[dwThumbnailBytes]; + memcpy(pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData, pbThumbnail, dwThumbnailBytes); + pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = dwThumbnailBytes; + } + else + { + pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = NULL; + pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = 0; + app.DebugPrintf("Save thumbnail data is NULL, or has size 0\n"); + } + pClass->m_bSaveThumbnailReady = true; + + return 0; +} + +int UIScene_LoadOrJoinMenu::LoadSaveCallback(LPVOID lpParam,bool bRes) +{ + //UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; + // Get the save data now + if(bRes) + { + app.DebugPrintf("Loaded save OK\n"); + } + return 0; +} + +UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) +{ + // Setup all the Iggy references we need for this scene + initialiseMovie(); + app.SetLiveLinkRequired( true ); + + m_iRequestingThumbnailId = 0; + m_iSaveInfoC=0; + m_bIgnoreInput = false; + m_bShowingPartyGamesOnly = false; + m_bInParty = false; + m_currentSessions = NULL; + m_iState=e_SavesIdle; + //m_bRetrievingSaveInfo=false; + + m_buttonListSaves.init(eControl_SavesList); + m_buttonListGames.init(eControl_GamesList); + + m_labelSavesListTitle.init( app.GetString(IDS_START_GAME) ); + m_labelJoinListTitle.init( app.GetString(IDS_JOIN_GAME) ); + m_labelNoGames.init( app.GetString(IDS_NO_GAMES_FOUND) ); + m_labelNoGames.setVisible( false ); + m_controlSavesTimer.setVisible( true ); + m_controlJoinTimer.setVisible( true ); + + +#if defined(_XBOX_ONE) || defined(__ORBIS__) + m_spaceIndicatorSaves.init(L"",eControl_SpaceIndicator,0, (4LL *1024LL * 1024LL * 1024LL) ); +#endif + m_bUpdateSaveSize = false; + + m_bAllLoaded = false; + m_bRetrievingSaveThumbnails = false; + m_bSaveThumbnailReady = false; + m_bExitScene=false; + m_pSaveDetails=NULL; + m_bSavesDisplayed=false; + m_saveDetails = NULL; + m_iSaveDetailsCount = 0; + m_iTexturePacksNotInstalled = 0; + m_bCopying = false; + m_bCopyingCancelled = false; + +#ifndef _XBOX_ONE + m_bSaveTransferCancelled=false; + m_bSaveTransferInProgress=false; +#endif + m_eAction = eAction_None; + + m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); + +#ifdef _XBOX_ONE + // 4J-PB - in order to buy the skin packs & texture packs, we need the signed offer ids for them, which we get in the availability info + // we need to retrieve this info though, so do it here + app.AddDLCRequest(e_Marketplace_Content); // content is skin packs, texture packs and mash-up packs +#endif + + + int iLB = -1; + +#ifdef _XBOX + XPARTY_USER_LIST partyList; + + if((XPartyGetUserList( &partyList ) != XPARTY_E_NOT_IN_PARTY ) && (partyList.dwUserCount>1)) + { + m_bInParty=true; + } + else + { + m_bInParty=false; + } +#endif + +#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO) + // Always clear the saves when we enter this menu + StorageManager.ClearSavesInfo(); +#endif + + // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again + if(app.StartInstallDLCProcess(m_iPad)==true || app.DLCInstallPending()) + { + // if we're waiting for DLC to mount, don't fill the save list. The custom message on end of dlc mounting will do that + m_bIgnoreInput = true; + } + else + { + Initialise(); + } + +#ifdef __PSVITA__ + if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus()) + { + g_NetworkManager.startAdhocMatching(); // create the client matching context and clear out the friends list + } + +#endif + + UpdateGamesList(); + + g_NetworkManager.SetSessionsUpdatedCallback( &UpdateGamesListCallback, this ); + + m_initData= new JoinMenuInitData(); + + // 4J Stu - Fix for #12530 -TCR 001 BAS Game Stability: Title will crash if the player disconnects while starting a new world and then opts to play the tutorial once they have been returned to the Main Menu. + MinecraftServer::resetFlags(); + + // If we're not ignoring input, then we aren't still waiting for the DLC to mount, and can now check for corrupt dlc. Otherwise this will happen when the dlc has finished mounting. + if( !m_bIgnoreInput) + { + app.m_dlcManager.checkForCorruptDLCAndAlert(); + } + + // 4J-PB - Only Xbox will not have trial DLC patched into the game +#ifdef _XBOX + // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this + + DLC_INFO *pDLCInfo=NULL; + + // first pass - look to see if there are any that are not in the list + bool bTexturePackAlreadyListed; + bool bNeedToGetTPD=false; + Minecraft *pMinecraft = Minecraft::GetInstance(); + int texturePacksCount = pMinecraft->skins->getTexturePackCount(); + + for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) + { + bTexturePackAlreadyListed=false; +#if defined(__PS3__) || defined(__ORBIS__) + char *pchDLCName=app.GetDLCInfoTextures(i); + pDLCInfo=app.GetDLCInfo(pchDLCName); +#else + ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); + pDLCInfo=app.GetDLCInfoForFullOfferID(ull); +#endif + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + if(pDLCInfo && pDLCInfo->iConfig==tp->getDLCParentPackId()) + { + bTexturePackAlreadyListed=true; + } + } + if(bTexturePackAlreadyListed==false) + { + // some missing + bNeedToGetTPD=true; + + m_iTexturePacksNotInstalled++; + } + } + + if(bNeedToGetTPD==true) + { + // add a TMS request for them + app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); + app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); + m_iConfigA= new int [m_iTexturePacksNotInstalled]; + m_iTexturePacksNotInstalled=0; + + for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) + { + bTexturePackAlreadyListed=false; +#if defined(__PS3__) || defined(__ORBIS__) + char *pchDLCName=app.GetDLCInfoTextures(i); + pDLCInfo=app.GetDLCInfo(pchDLCName); +#else + ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); + pDLCInfo=app.GetDLCInfoForFullOfferID(ull); +#endif + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + if(pDLCInfo->iConfig==tp->getDLCParentPackId()) + { + bTexturePackAlreadyListed=true; + } + } + if(bTexturePackAlreadyListed==false) + { + m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig; + } + } + } + + addTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME); +#endif + +#ifdef SONY_REMOTE_STORAGE_DOWNLOAD + m_eSaveTransferState = eSaveTransfer_Idle; +#endif +} + + +UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu() +{ + g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL ); + app.SetLiveLinkRequired( false ); + + if(m_currentSessions) + { + for(AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it) + { + delete (*it); + } + } + +#if TO_BE_IMPLEMENTED + // Reset the background downloading, in case we changed it by attempting to download a texture pack + XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); +#endif + + if(m_saveDetails) + { + for(int i = 0; i < m_iSaveDetailsCount; ++i) + { + delete m_saveDetails[i].pbThumbnailData; + } + delete [] m_saveDetails; + } +} + +void UIScene_LoadOrJoinMenu::updateTooltips() +{ + // update the tooltips + // if the saves list has focus, then we should show the Delete Save tooltip + // if the games list has focus, then we should the the View Gamercard tooltip + int iRB=-1; + int iY = -1; + int iLB = -1; + int iX=-1; + if (DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) + { + iY = IDS_TOOLTIPS_VIEW_GAMERCARD; + } + else if (DoesSavesListHaveFocus()) + { + if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) + { + if(StorageManager.GetSaveDisabled()) + { + iRB=IDS_TOOLTIPS_DELETESAVE; + } + else + { + if(StorageManager.EnoughSpaceForAMinSaveGame()) + { + iRB=IDS_TOOLTIPS_SAVEOPTIONS; + } + else + { + iRB=IDS_TOOLTIPS_DELETESAVE; + } + } + } + } + else if(DoesMashUpWorldHaveFocus()) + { + // If it's a mash-up pack world, give the Hide option + iRB=IDS_TOOLTIPS_HIDE; + } + + if(m_bInParty) + { + if( m_bShowingPartyGamesOnly ) iLB = IDS_TOOLTIPS_ALL_GAMES; + else iLB = IDS_TOOLTIPS_PARTY_GAMES; + } + +#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) + if(m_iPad == ProfileManager.GetPrimaryPad() ) iY = IDS_TOOLTIPS_GAME_INVITES; +#endif + + if(ProfileManager.IsFullVersion()==false ) + { + iRB = -1; + } + else if(StorageManager.GetSaveDisabled()) + { +#ifdef _XBOX + iX = IDS_TOOLTIPS_SELECTDEVICE; +#endif + } + else + { +#if defined _XBOX_ONE + if(ProfileManager.IsSignedInLive( m_iPad )) + { + // Is there a save from 360 on TMS? + iX=IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD; + } +#elif defined SONY_REMOTE_STORAGE_DOWNLOAD + // Is there a save from PS3 or PSVita available? + // Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available + //if(app.getRemoteStorage()->saveIsAvailable()) + { + bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad); + if(bSignedInLive) + { + iX=IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD; + } + } +#else + iX = IDS_TOOLTIPS_CHANGEDEVICE; +#endif + } + + ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB); +} + +// +void UIScene_LoadOrJoinMenu::Initialise() +{ + m_iSaveListIndex = 0; + m_iGameListIndex = 0; + + m_iDefaultButtonsC = 0; + m_iMashUpButtonsC=0; + + // Check if we're in the trial version + if(ProfileManager.IsFullVersion()==false) + { + + + AddDefaultButtons(); + +#if TO_BE_IMPLEMENTED + m_pSavesList->SetCurSelVisible(0); +#endif + } + else if(StorageManager.GetSaveDisabled()) + { +#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) + GetSaveInfo(); +#else + +#if TO_BE_IMPLEMENTED + if(StorageManager.GetSaveDeviceSelected(m_iPad)) +#endif + { + // saving is disabled, but we should still be able to load from a selected save device + + + + GetSaveInfo(); + } +#if TO_BE_IMPLEMENTED + else + { + AddDefaultButtons(); + m_controlSavesTimer.setVisible( false ); + } +#endif +#endif // __PS3__ || __ORBIS + } + else + { + // 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename) + bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame(); + + GetSaveInfo(); + } + + m_bIgnoreInput=false; + app.m_dlcManager.checkForCorruptDLCAndAlert(); +} + +void UIScene_LoadOrJoinMenu::updateComponents() +{ + m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); + m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); +} + +void UIScene_LoadOrJoinMenu::handleDestroy() +{ +#ifdef __PSVITA__ + app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n"); +#endif + + // shut down the keyboard if it is displayed +#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO) + InputManager.DestroyKeyboard(); +#endif +} + +void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack) +{ + UIScene::handleGainFocus(navBack); + + updateTooltips(); + + // Add load online timer + addTimer(JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME); + + if(navBack) + { + app.SetLiveLinkRequired( true ); + + m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); + + // re-enable button presses + m_bIgnoreInput=false; + + // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again + if(app.StartInstallDLCProcess(m_iPad)==false) + { + // not doing a mount, so re-enable input + m_bIgnoreInput=false; + } + else + { + m_bIgnoreInput=true; + m_buttonListSaves.clearList(); + m_controlSavesTimer.setVisible(true); + } + + if( m_bMultiplayerAllowed ) + { +#if TO_BE_IMPLEMENTED + HXUICLASS hClassFullscreenProgress = XuiFindClass( L"CScene_FullscreenProgress" ); + HXUICLASS hClassConnectingProgress = XuiFindClass( L"CScene_ConnectingProgress" ); + + // If we are navigating back from a full screen progress scene, then that means a connection attempt failed + if( XuiIsInstanceOf( hSceneFrom, hClassFullscreenProgress ) || XuiIsInstanceOf( hSceneFrom, hClassConnectingProgress ) ) + { + UpdateGamesList(); + } +#endif + } + else + { + m_buttonListGames.clearList(); + m_controlJoinTimer.setVisible(true); + m_labelNoGames.setVisible(false); +#if TO_BE_IMPLEMENTED + m_SavesList.InitFocus(m_iPad); +#endif + } + + // are we back here because of a delete of a corrupt save? + + if(app.GetCorruptSaveDeleted()) + { + // wipe the list and repopulate it + m_iState=e_SavesRepopulateAfterDelete; + app.SetCorruptSaveDeleted(false); + } + } +} + +void UIScene_LoadOrJoinMenu::handleLoseFocus() +{ + // Kill load online timer + killTimer(JOIN_LOAD_ONLINE_TIMER_ID); +} + +wstring UIScene_LoadOrJoinMenu::getMoviePath() +{ + return L"LoadOrJoinMenu"; +} + +void UIScene_LoadOrJoinMenu::tick() +{ + UIScene::tick(); + +#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 || defined __PSVITA__) + if(m_bExitScene) // navigate forward or back + { + if(!m_bRetrievingSaveThumbnails) + { + // need to wait for any callback retrieving thumbnail to complete + navigateBack(); + } + } + // Stop loading thumbnails if we navigate forwards + if(hasFocus(m_iPad)) + { +#if defined(_XBOX_ONE) || defined(__ORBIS__) + if(m_bUpdateSaveSize) + { + if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) + { + m_spaceIndicatorSaves.selectSave(m_iSaveListIndex-m_iDefaultButtonsC); + } + else + { + m_spaceIndicatorSaves.selectSave(-1); + } + m_bUpdateSaveSize = false; + } +#endif + // Display the saves if we have them + if(!m_bSavesDisplayed) + { + m_pSaveDetails=StorageManager.ReturnSavesInfo(); + if(m_pSaveDetails!=NULL) + { + //CD - Fix - Adding define for ORBIS/XBOXONE +#if defined(_XBOX_ONE) || defined(__ORBIS__) + m_spaceIndicatorSaves.reset(); +#endif + + AddDefaultButtons(); + m_bSavesDisplayed=true; + UpdateGamesList(); + + if(m_saveDetails!=NULL) + { + for(unsigned int i = 0; i < m_iSaveDetailsCount; ++i) + { + if(m_saveDetails[i].pbThumbnailData!=NULL) + { + delete m_saveDetails[i].pbThumbnailData; + } + } + delete m_saveDetails; + } + m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC]; + + m_iSaveDetailsCount = m_pSaveDetails->iSaveC; + for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) + { +#if defined(_XBOX_ONE) + m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].totalSize); +#elif defined(__ORBIS__) + m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].blocksUsed * (32 * 1024) ); +#endif +#ifdef _DURANGO + m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, L""); + + m_saveDetails[i].saveId = i; + memcpy(m_saveDetails[i].UTF16SaveName, m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, 128); + memcpy(m_saveDetails[i].UTF16SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH); +#else + m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L""); + + m_saveDetails[i].saveId = i; + memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128); + memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); +#endif + } + m_controlSavesTimer.setVisible( false ); + + // set focus on the first button + + } + } + + if(!m_bExitScene && m_bSavesDisplayed && !m_bRetrievingSaveThumbnails && !m_bAllLoaded) + { + if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) + { + m_bRetrievingSaveThumbnails = true; + app.DebugPrintf("Requesting the first thumbnail\n"); + // set the save to load + PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); + C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); + + if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) + { + // something went wrong + m_bRetrievingSaveThumbnails=false; + m_bAllLoaded = true; + } + } + } + else if (m_bSavesDisplayed && m_bSaveThumbnailReady) + { + m_bSaveThumbnailReady = false; + + // check we're not waiting to exit the scene + if(!m_bExitScene) + { + // convert to utf16 + uint16_t u16Message[MAX_SAVEFILENAME_LENGTH]; +#ifdef _DURANGO + // Already utf16 on durango + memcpy(u16Message, m_saveDetails[m_iRequestingThumbnailId].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH); +#elif defined(_WINDOWS64) + int result = ::MultiByteToWideChar( + CP_UTF8, // convert from UTF-8 + MB_ERR_INVALID_CHARS, // error on invalid chars + m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename, // source UTF-8 string + MAX_SAVEFILENAME_LENGTH, // total length of source UTF-8 string, + // in CHAR's (= bytes), including end-of-string \0 + (wchar_t *)u16Message, // destination buffer + MAX_SAVEFILENAME_LENGTH // size of destination buffer, in WCHAR's + ); +#else +#ifdef __PS3 + size_t srcmax,dstmax; +#else + uint32_t srcmax,dstmax; + uint32_t srclen,dstlen; +#endif + srcmax=MAX_SAVEFILENAME_LENGTH; + dstmax=MAX_SAVEFILENAME_LENGTH; + +#if defined(__PS3__) + L10nResult lres= UTF8stoUTF16s((uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,&srcmax,u16Message,&dstmax); +#else + SceCesUcsContext context; + sceCesUcsContextInit(&context); + + sceCesUtf8StrToUtf16Str(&context, (uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,srcmax,&srclen,u16Message,dstmax,&dstlen); +#endif +#endif + if( m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData ) + { + registerSubstitutionTexture((wchar_t *)u16Message,m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData,m_saveDetails[m_iRequestingThumbnailId].dwThumbnailSize); + } + m_buttonListSaves.setTextureName(m_iRequestingThumbnailId + m_iDefaultButtonsC, (wchar_t *)u16Message); + + ++m_iRequestingThumbnailId; + if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) + { + app.DebugPrintf("Requesting another thumbnail\n"); + // set the save to load + PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); + C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); + if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) + { + // something went wrong + m_bRetrievingSaveThumbnails=false; + m_bAllLoaded = true; + } + } + else + { + m_bRetrievingSaveThumbnails = false; + m_bAllLoaded = true; + } + } + else + { + // stop retrieving thumbnails, and exit + m_bRetrievingSaveThumbnails = false; + } + } + } + + switch(m_iState) + { + case e_SavesIdle: + break; + case e_SavesRepopulate: + m_bIgnoreInput = false; + m_iState=e_SavesIdle; + m_bAllLoaded=false; + m_bRetrievingSaveThumbnails=false; + m_iRequestingThumbnailId = 0; + GetSaveInfo(); + break; + case e_SavesRepopulateAfterMashupHide: + m_bIgnoreInput = false; + m_iRequestingThumbnailId = 0; + m_bAllLoaded=false; + m_bRetrievingSaveThumbnails=false; + m_bSavesDisplayed=false; + m_iSaveInfoC=0; + m_buttonListSaves.clearList(); + GetSaveInfo(); + m_iState=e_SavesIdle; + break; + case e_SavesRepopulateAfterDelete: + case e_SavesRepopulateAfterTransferDownload: + m_bIgnoreInput = false; + m_iRequestingThumbnailId = 0; + m_bAllLoaded=false; + m_bRetrievingSaveThumbnails=false; + m_bSavesDisplayed=false; + m_iSaveInfoC=0; + m_buttonListSaves.clearList(); + StorageManager.ClearSavesInfo(); + GetSaveInfo(); + m_iState=e_SavesIdle; + break; + } +#else + if(!m_bSavesDisplayed) + { + AddDefaultButtons(); + m_bSavesDisplayed=true; + m_controlSavesTimer.setVisible( false ); + } +#endif + +#ifdef _XBOX_ONE + if(g_NetworkManager.ShouldMessageForFullSession()) + { + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + ui.RequestMessageBox( IDS_CONNECTION_FAILED, IDS_IN_PARTY_SESSION_FULL, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + } +#endif + + // SAVE TRANSFERS +#ifdef __ORBIS__ + // check the status of the PSPlus common dialog + switch (sceNpCommerceDialogUpdateStatus()) + { + case SCE_COMMON_DIALOG_STATUS_FINISHED: + { + SceNpCommerceDialogResult Result; + sceNpCommerceDialogGetResult(&Result); + sceNpCommerceDialogTerminate(); + + if(Result.authorized) + { + // they just became a PSPlus member + ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result); + + } + else + { + + } + + // 4J-JEV: Fix for PS4 #5148 - [ONLINE] If the user attempts to join a game when they do not have Playstation Plus, the title will lose all functionality. + m_bIgnoreInput = false; + } + break; + default: + break; + } +#endif + +} + +void UIScene_LoadOrJoinMenu::GetSaveInfo() +{ + unsigned int uiSaveC=0; + + // This will return with the number retrieved in uiSaveC + + if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) + { +#ifdef __ORBIS__ + // We need to make sure this is non-null so that we have an idea of free space + m_pSaveDetails=StorageManager.ReturnSavesInfo(); + if(m_pSaveDetails==NULL) + { + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); + } +#endif + + uiSaveC = 0; +#ifdef _XBOX + File savesDir(L"GAME:\\Saves"); +#else + File savesDir(L"Saves"); +#endif + if( savesDir.exists() ) + { + m_saves = savesDir.listFiles(); + uiSaveC = (unsigned int)m_saves->size(); + } + // add the New Game and Tutorial after the saves list is retrieved, if there are any saves + + // Add two for New Game and Tutorial + unsigned int listItems = uiSaveC; + + AddDefaultButtons(); + + for(unsigned int i=0;i<listItems;i++) + { + + wstring wName = m_saves->at(i)->getName(); + wchar_t *name = new wchar_t[wName.size()+1]; + for(unsigned int j = 0; j < wName.size(); ++j) + { + name[j] = wName[j]; + } + name[wName.size()] = 0; + m_buttonListSaves.addItem(name,L""); + } + m_bSavesDisplayed = true; + m_bAllLoaded = true; + m_bIgnoreInput = false; + } + else + { + // clear the saves list + m_bSavesDisplayed = false; // we're blocking the exit from this scene until complete + m_buttonListSaves.clearList(); + m_iSaveInfoC=0; + m_controlSavesTimer.setVisible(true); + + m_pSaveDetails=StorageManager.ReturnSavesInfo(); + if(m_pSaveDetails==NULL) + { + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); + } + +#if TO_BE_IMPLEMENTED + if(eSGIStatus==C4JStorage::ESGIStatus_NoSaves) + { + uiSaveC=0; + m_controlSavesTimer.setVisible( false ); + m_SavesList.SetEnable(TRUE); + } +#endif + } + + return; +} + +void UIScene_LoadOrJoinMenu::AddDefaultButtons() +{ + m_iDefaultButtonsC = 0; + m_iMashUpButtonsC=0; + m_generators.clear(); + + m_buttonListSaves.addItem(app.GetString(IDS_CREATE_NEW_WORLD)); + m_iDefaultButtonsC++; + + int i = 0; + + for(AUTO_VAR(it, app.getLevelGenerators()->begin()); it != app.getLevelGenerators()->end(); ++it) + { + LevelGenerationOptions *levelGen = *it; + + // retrieve the save icon from the texture pack, if there is one + unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId(); + + if(uiTexturePackID!=0) + { + unsigned int uiMashUpWorldsBitmask=app.GetMashupPackWorlds(m_iPad); + + if((uiMashUpWorldsBitmask & (1<<(uiTexturePackID-1024)))==0) + { + // this world is hidden, so skip + continue; + } + } + + m_generators.push_back(levelGen); + m_buttonListSaves.addItem(levelGen->getWorldName()); + + if(uiTexturePackID!=0) + { + // increment the count of the mash-up pack worlds in the save list + m_iMashUpButtonsC++; + TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(levelGen->getRequiredTexturePackId()); + DWORD dwImageBytes; + PBYTE pbImageData = tp->getPackIcon(dwImageBytes); + + if(dwImageBytes > 0 && pbImageData) + { + wchar_t imageName[64]; + swprintf(imageName,64,L"tpack%08x",tp->getId()); + registerSubstitutionTexture(imageName, pbImageData, dwImageBytes); + m_buttonListSaves.setTextureName( m_buttonListSaves.getItemCount() - 1, imageName ); + } + } + + ++i; + } + m_iDefaultButtonsC += i; +} + +void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) +{ + if(m_bIgnoreInput) return; + + // if we're retrieving save info, ignore key presses + if(!m_bSavesDisplayed) return; + + ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); + + switch(key) + { + case ACTION_MENU_CANCEL: + if(pressed) + { +#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) + m_bExitScene=true; +#else + navigateBack(); +#endif + handled = true; + } + break; + case ACTION_MENU_X: +#if TO_BE_IMPLEMENTED + // Change device + // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage + // device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes. + m_bIgnoreInput=true; + StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true); + ui.PlayUISFX(eSFX_Press); +#endif + // Save Transfer +#ifdef _XBOX_ONE + if(ProfileManager.IsSignedInLive( m_iPad )) + { + UIScene_LoadOrJoinMenu::s_ulFileSize=0; + LaunchSaveTransfer(); + } +#endif +#ifdef SONY_REMOTE_STORAGE_DOWNLOAD + { + bool bSignedInLive = ProfileManager.IsSignedInLive(iPad); + if(bSignedInLive) + { + LaunchSaveTransfer(); + } + } +#endif + break; + case ACTION_MENU_Y: +#if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__) + m_eAction = eAction_ViewInvites; + if(pressed && iPad == ProfileManager.GetPrimaryPad()) + { +#ifdef __ORBIS__ + // Check if PSN is unavailable because of age restriction + int npAvailability = ProfileManager.getNPAvailability(iPad); + if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) + { + UINT uiIDA[1]; + uiIDA[0] = IDS_OK; + ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable()); + + break; + } +#endif + + // are we offline? + if(!ProfileManager.IsSignedInLive(iPad)) + { + // get them to sign in to online + UINT uiIDA[2]; + uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT; + uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE; + ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(), &UIScene_LoadOrJoinMenu::MustSignInReturnedPSN, this, app.GetStringTable(),NULL,0,false); + } + else + { +#ifdef __ORBIS__ + SQRNetworkManager_Orbis::RecvInviteGUI(); +#elif defined __PSVITA__ + SQRNetworkManager_Vita::RecvInviteGUI(); +#else + int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID); + app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret); +#endif + } + } +#elif defined(_DURANGO) + if(getControlFocus() == eControl_GamesList && m_buttonListGames.getItemCount() > 0) + { + DWORD nIndex = m_buttonListGames.getCurrentSelection(); + FriendSessionInfo *pSelectedSession = m_currentSessions->at( nIndex ); + + PlayerUID uid = pSelectedSession->searchResult.m_playerXuids[0]; + if( uid != INVALID_XUID ) ProfileManager.ShowProfileCard(ProfileManager.GetLockedProfile(),uid); + ui.PlayUISFX(eSFX_Press); + } +#endif // __PS3__ || __ORBIS__ + break; + + case ACTION_MENU_RIGHT_SCROLL: + if(DoesSavesListHaveFocus()) + { + // 4J-PB - check we are on a valid save + if((m_iDefaultButtonsC != 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) + { + m_bIgnoreInput = true; + + // Could be delete save or Save Options + if(StorageManager.GetSaveDisabled()) + { + // delete the save game + // Have to ask the player if they are sure they want to delete this game + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this, app.GetStringTable(),NULL,0,false); + } + else + { + if(StorageManager.EnoughSpaceForAMinSaveGame()) + { + UINT uiIDA[4]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_TITLE_RENAMESAVE; + uiIDA[2]=IDS_TOOLTIPS_DELETESAVE; + int numOptions = 3; +#ifdef SONY_REMOTE_STORAGE_UPLOAD + if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) + { + numOptions = 4; + uiIDA[3]=IDS_TOOLTIPS_SAVETRANSFER_UPLOAD; + } +#endif +#if defined _XBOX_ONE || defined __ORBIS__ + numOptions = 4; + uiIDA[3]=IDS_COPYSAVE; +#endif + ui.RequestMessageBox(IDS_TOOLTIPS_SAVEOPTIONS, IDS_TEXT_SAVEOPTIONS, uiIDA, numOptions, iPad,&UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned,this, app.GetStringTable(),NULL,0,false); + } + else + { + // delete the save game + // Have to ask the player if they are sure they want to delete this game + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2,iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this, app.GetStringTable(),NULL,0,false); + } + } + ui.PlayUISFX(eSFX_Press); + } + } + else if(DoesMashUpWorldHaveFocus()) + { + // hiding a mash-up world + if((m_iSaveListIndex != JOIN_LOAD_CREATE_BUTTON_INDEX)) + { + LevelGenerationOptions *levelGen = m_generators.at(m_iSaveListIndex - 1); + + if(!levelGen->isTutorial()) + { + if(levelGen->requiresTexturePack()) + { + unsigned int uiPackID=levelGen->getRequiredTexturePackId(); + + m_bIgnoreInput = true; + app.HideMashupPackWorld(m_iPad,uiPackID); + + // update the saves list + m_iState = e_SavesRepopulateAfterMashupHide; + } + } + } + ui.PlayUISFX(eSFX_Press); + + } + break; + case ACTION_MENU_LEFT_SCROLL: +#ifdef _XBOX + if( m_bInParty ) + { + m_bShowingPartyGamesOnly = !m_bShowingPartyGamesOnly; + UpdateGamesList(); + CXuiSceneBase::PlayUISFX(eSFX_Press); + } +#endif + break; + case ACTION_MENU_LEFT: + case ACTION_MENU_RIGHT: + { + // if we are on the saves menu, check there are games in the games list to move to + if(DoesSavesListHaveFocus()) + { + if( m_buttonListGames.getItemCount() > 0) + { + sendInputToMovie(key, repeat, pressed, released); + } + } + else + { + sendInputToMovie(key, repeat, pressed, released); + } + } + break; + + case ACTION_MENU_OK: +#ifdef __ORBIS__ + case ACTION_MENU_TOUCHPAD_PRESS: +#endif + case ACTION_MENU_UP: + case ACTION_MENU_DOWN: + case ACTION_MENU_PAGEUP: + case ACTION_MENU_PAGEDOWN: + sendInputToMovie(key, repeat, pressed, released); + handled = true; + break; + } +} + +int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes) +{ + // 4J HEG - No reason to set value if keyboard was cancelled + UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam; + pClass->m_bIgnoreInput=false; + if (bRes) + { + uint16_t ui16Text[128]; + ZeroMemory(ui16Text, 128 * sizeof(uint16_t) ); + InputManager.GetText(ui16Text); + + // check the name is valid + if(ui16Text[0]!=0) + { +#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined(__PSVITA__)) + // open the save and overwrite the metadata + StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass); +#endif + } + else + { + pClass->m_bIgnoreInput=false; + pClass->updateTooltips(); + } + } + else + { + pClass->m_bIgnoreInput=false; + pClass->updateTooltips(); + } + + + return 0; +} +void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId) +{ + app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId); +} + +void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) +{ + app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId); + + switch((int)controlId) + { + case eControl_GamesList: + m_iGameListIndex = childId; + m_buttonListGames.updateChildFocus( (int) childId ); + break; + case eControl_SavesList: + m_iSaveListIndex = childId; + m_bUpdateSaveSize = true; + break; + }; + updateTooltips(); +} + + +#ifdef SONY_REMOTE_STORAGE_DOWNLOAD +void UIScene_LoadOrJoinMenu::remoteStorageGetSaveCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) +{ + app.DebugPrintf("remoteStorageGetCallback err : 0x%08x\n", error_code); + assert(error_code == 0); + ((UIScene_LoadOrJoinMenu*)lpParam)->LoadSaveFromCloud(); +} +#endif + +void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) +{ + switch((int)controlId) + { + case eControl_SavesList: + { + m_bIgnoreInput=true; + + int lGenID = (int)childId - 1; + + //CD - Added for audio + ui.PlayUISFX(eSFX_Press); + + if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX) + { + app.SetTutorialMode( false ); + + m_controlJoinTimer.setVisible( false ); + + app.SetCorruptSaveDeleted(false); + + CreateWorldMenuInitData *params = new CreateWorldMenuInitData(); + params->iPad = m_iPad; + ui.NavigateToScene(m_iPad,eUIScene_CreateWorldMenu,(void *)params); + } + else if (lGenID < m_generators.size()) + { + LevelGenerationOptions *levelGen = m_generators.at(lGenID); + app.SetTutorialMode( levelGen->isTutorial() ); + // Reset the autosave time + app.SetAutosaveTimerTime(); + + if(levelGen->isTutorial()) + { + LoadLevelGen(levelGen); + } + else + { + LoadMenuInitData *params = new LoadMenuInitData(); + params->iPad = m_iPad; + // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting + params->iSaveGameInfoIndex=-1; + //params->pbSaveRenamed=&m_bSaveRenamed; + params->levelGen = levelGen; + params->saveDetails = NULL; + + // navigate to the settings scene + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); + } + } + else + { +#ifdef __ORBIS__ + // check if this is a damaged save + PSAVE_INFO pSaveInfo = &m_pSaveDetails->SaveInfoA[((int)childId)-m_iDefaultButtonsC]; + if(pSaveInfo->thumbnailData == NULL && pSaveInfo->modifiedTime == 0) // no thumbnail data and time of zero and zero blocks useset for corrupt files + { + // give the option to delete the save + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this, app.GetStringTable(),NULL,0,false); + + } + else +#endif + { + app.SetTutorialMode( false ); + + if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) + { + LoadSaveFromDisk(m_saves->at((int)childId-m_iDefaultButtonsC)); + } + else + { + LoadMenuInitData *params = new LoadMenuInitData(); + params->iPad = m_iPad; + // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting + params->iSaveGameInfoIndex=((int)childId)-m_iDefaultButtonsC; + //params->pbSaveRenamed=&m_bSaveRenamed; + params->levelGen = NULL; + params->saveDetails = &m_saveDetails[ ((int)childId)-m_iDefaultButtonsC ]; + +#ifdef _XBOX_ONE + // On XB1, saves might need syncing, in which case inform the user so they can decide whether they want to wait for this to happen + if( m_pSaveDetails->SaveInfoA[params->iSaveGameInfoIndex].needsSync ) + { + unsigned int uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_SYNC; + uiIDA[1]=IDS_CONFIRM_CANCEL; + + m_loadMenuInitData = params; + ui.RequestMessageBox(IDS_LOAD_SAVED_WORLD, IDS_CONFIRM_SYNC_REQUIRED, uiIDA, 2, ProfileManager.GetPrimaryPad(),&NeedSyncMessageReturned,this,app.GetStringTable(),NULL,0,false); + } + else +#endif + { + // navigate to the settings scene + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); + } + } + } + } + } + break; + case eControl_GamesList: + { + m_bIgnoreInput=true; + + m_eAction = eAction_JoinGame; + + //CD - Added for audio + ui.PlayUISFX(eSFX_Press); + + { + int nIndex = (int)childId; + m_iGameListIndex = nIndex; + CheckAndJoinGame(nIndex); + } + + break; + } + } +} + +void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) +{ + if( m_buttonListGames.getItemCount() > 0 && gameIndex < m_currentSessions->size() ) + { +#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) + // 4J-PB - is the player allowed to join games? + bool noUGC=false; + bool bContentRestricted=false; + + // we're online, since we are joining a game + ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL); + +#ifdef __ORBIS__ + // 4J Stu - On PS4 we don't restrict playing multiplayer based on chat restriction, so remove this check + noUGC = false; + + bool bPlayStationPlus=true; + int iPadWithNoPlaystationPlus=0; + bool isSignedInLive = true; + int iPadNotSignedInLive = -1; + for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) + { + if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) + { + if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) + { + // Record the first non signed in live pad + iPadNotSignedInLive = i; + } + + isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i); + if(ProfileManager.HasPlayStationPlus(i)==false) + { + bPlayStationPlus=false; + break; + } + } + } +#endif +#ifdef __PSVITA__ + if( CGameNetworkManager::usingAdhocMode() ) + { + bContentRestricted = false; + noUGC = false; + } +#endif + + if(noUGC) + { + // not allowed to join +#ifndef __PSVITA__ + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + // Not allowed to play online + ui.RequestMessageBox(IDS_ONLINE_GAME, IDS_CHAT_RESTRICTION_UGC, uiIDA, 1, m_iPad,NULL,this,app.GetStringTable(),NULL,0,false); +#else + // Not allowed to play online + ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, 0 ); +#endif + + m_bIgnoreInput=false; + return; + } + else if(bContentRestricted) + { + ui.RequestContentRestrictedMessageBox(); + + m_bIgnoreInput=false; + return; + } +#ifdef __ORBIS__ + // If this is an online game but not all players are signed in to Live, stop! + else if (!isSignedInLive) + { + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + + // Check if PSN is unavailable because of age restriction + int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive); + if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) + { + m_bIgnoreInput = false; + // 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK + ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable()); + } + else + { + ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,iPadNotSignedInLive, &UIScene_LoadOrJoinMenu::MustSignInReturnedPSN, this, app.GetStringTable()); + } + return; + } + else if(bPlayStationPlus==false) + { + // PS Plus upsell + // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time! + // upsell psplus + int32_t iResult=sceNpCommerceDialogInitialize(); + + SceNpCommerceDialogParam param; + sceNpCommerceDialogParamInitialize(¶m); + param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; + param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; + param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); + + iResult=sceNpCommerceDialogOpen(¶m); + + // UINT uiIDA[2]; + // uiIDA[0]=IDS_CONFIRM_OK; + // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; + // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); + + m_bIgnoreInput=false; + return; + } + +#endif +#endif + + //CScene_MultiGameInfo::JoinMenuInitData *initData = new CScene_MultiGameInfo::JoinMenuInitData(); + m_initData->iPad = 0;; + m_initData->selectedSession = m_currentSessions->at( gameIndex ); + + // check that we have the texture pack available + // If it's not the default texture pack + if(m_initData->selectedSession->data.texturePackParentId!=0) + { + int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount(); + bool bHasTexturePackInstalled=false; + + for(int i=0;i<texturePacksCount;i++) + { + TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(i); + if(tp->getDLCParentPackId()==m_initData->selectedSession->data.texturePackParentId) + { + bHasTexturePackInstalled=true; + break; + } + } + + if(bHasTexturePackInstalled==false) + { + // upsell the texture pack + // tell sentient about the upsell of the full version of the skin pack +#ifdef _XBOX + ULONGLONG ullOfferID_Full; + app.GetDLCFullOfferIDForPackID(m_initData->selectedSession->data.texturePackParentId,&ullOfferID_Full); + + TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); +#endif + UINT uiIDA[2]; + + uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; + //uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION; + uiIDA[1]=IDS_CONFIRM_CANCEL; + + + // Give the player a warning about the texture pack missing + ui.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, m_iPad,&UIScene_LoadOrJoinMenu::TexturePackDialogReturned,this,app.GetStringTable(),NULL,0,false); + + return; + } + } + m_controlJoinTimer.setVisible( false ); + +#ifdef _XBOX + // Reset the background downloading, in case we changed it by attempting to download a texture pack + XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); +#endif + + m_bIgnoreInput=true; + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_JoinMenu,m_initData); + } +} + +void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) +{ + // Load data from disc + //File saveFile( L"Tutorial\\Tutorial" ); + //LoadSaveFromDisk(&saveFile); + + // clear out the app's terrain features list + app.ClearTerrainFeaturePosition(); + + StorageManager.ResetSaveData(); + // Make our next save default to the name of the level + StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str()); + + bool isClientSide = false; + bool isPrivate = false; + // TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; + int maxPlayers = 8; + + if( app.GetTutorialMode() ) + { + isClientSide = false; + maxPlayers = 4; + } + + g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); + + NetworkGameInitData *param = new NetworkGameInitData(); + param->seed = 0; + param->saveData = NULL; + param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ); + param->levelGen = levelGen; + + if(levelGen->requiresTexturePack()) + { + param->texturePackId = levelGen->getRequiredTexturePackId(); + + Minecraft *pMinecraft = Minecraft::GetInstance(); + pMinecraft->skins->selectTexturePackById(param->texturePackId); + //pMinecraft->skins->updateUI(); + } + +#ifndef _XBOX + g_NetworkManager.FakeLocalPlayerJoined(); +#endif + + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; + loadingParams->lpParam = (LPVOID)param; + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; + completionData->iPad = DEFAULT_XUI_MENU_USER; + loadingParams->completionData = completionData; + + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); +} + +void UIScene_LoadOrJoinMenu::UpdateGamesListCallback(LPVOID pParam) +{ + if(pParam != NULL) + { + UIScene_LoadOrJoinMenu *pScene = (UIScene_LoadOrJoinMenu *)pParam; + pScene->UpdateGamesList(); + } +} + +void UIScene_LoadOrJoinMenu::UpdateGamesList() +{ + // If we're ignoring input scene isn't active so do nothing + if (m_bIgnoreInput) return; + + // If a texture pack is loading, or will be loading, then ignore this ( we are going to be destroyed anyway) + if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) ) return; + + // if we're retrieving save info, don't show the list yet as we will be ignoring press events + if(!m_bSavesDisplayed) + { + return; + } + + + FriendSessionInfo *pSelectedSession = NULL; + if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) + { + unsigned int nIndex = m_buttonListGames.getCurrentSelection(); + pSelectedSession = m_currentSessions->at( nIndex ); + } + + SessionID selectedSessionId; + ZeroMemory(&selectedSessionId,sizeof(SessionID)); + if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId; + pSelectedSession = NULL; + + m_controlJoinTimer.setVisible( false ); + + // if the saves list has focus, then we should show the Delete Save tooltip + // if the games list has focus, then we should show the View Gamercard tooltip + int iRB=-1; + int iY = -1; + int iX=-1; + + delete m_currentSessions; + m_currentSessions = g_NetworkManager.GetSessionList( m_iPad, 1, m_bShowingPartyGamesOnly ); + + // Update the xui list displayed + unsigned int xuiListSize = m_buttonListGames.getItemCount(); + unsigned int filteredListSize = (unsigned int)m_currentSessions->size(); + + BOOL gamesListHasFocus = DoesGamesListHaveFocus(); + + if(filteredListSize > 0) + { +#if TO_BE_IMPLEMENTED + if( !m_pGamesList->IsEnabled() ) + { + m_pGamesList->SetEnable(TRUE); + m_pGamesList->SetCurSel( 0 ); + } +#endif + m_labelNoGames.setVisible( false ); + m_controlJoinTimer.setVisible( false ); + } + else + { +#if TO_BE_IMPLEMENTED + m_pGamesList->SetEnable(FALSE); +#endif + m_controlJoinTimer.setVisible( false ); + m_labelNoGames.setVisible( true ); + +#if TO_BE_IMPLEMENTED + if( gamesListHasFocus ) m_pGamesList->InitFocus(m_iPad); +#endif + } + + // clear out the games list and re-fill + m_buttonListGames.clearList(); + + if( filteredListSize > 0 ) + { + // Reset the focus to the selected session if it still exists + unsigned int sessionIndex = 0; + m_buttonListGames.setCurrentSelection(0); + + for( AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it) + { + FriendSessionInfo *sessionInfo = *it; + + wchar_t textureName[64] = L"\0"; + + // Is this a default game or a texture pack game? + if(sessionInfo->data.texturePackParentId!=0) + { + // Do we have the texture pack + Minecraft *pMinecraft = Minecraft::GetInstance(); + TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId); + HRESULT hr; + + DWORD dwImageBytes=0; + PBYTE pbImageData=NULL; + + if(tp==NULL) + { + DWORD dwBytes=0; + PBYTE pbData=NULL; + app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes); + + // is it in the tpd data ? + app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); + if(dwImageBytes > 0 && pbImageData) + { + swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); + registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); + } + } + else + { + pbImageData = tp->getPackIcon(dwImageBytes); + if(dwImageBytes > 0 && pbImageData) + { + swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); + registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); + } + } + } + else + { + // default texture pack + Minecraft *pMinecraft = Minecraft::GetInstance(); + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0); + + DWORD dwImageBytes; + PBYTE pbImageData = tp->getPackIcon(dwImageBytes); + + if(dwImageBytes > 0 && pbImageData) + { + swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); + registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); + } + } + + m_buttonListGames.addItem( sessionInfo->displayLabel, textureName ); + + if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0) + { + m_buttonListGames.setCurrentSelection(sessionIndex); + break; + } + ++sessionIndex; + } + } + + updateTooltips(); +} + +void UIScene_LoadOrJoinMenu::HandleDLCMountingComplete() +{ + Initialise(); +} + +bool UIScene_LoadOrJoinMenu::DoesSavesListHaveFocus() +{ + if( m_buttonListSaves.hasFocus() ) + { + // check it's not the first or second element (new world or tutorial) + if(m_iSaveListIndex > (m_iDefaultButtonsC-1)) + { + return true; + } + } + return false; +} + +bool UIScene_LoadOrJoinMenu::DoesMashUpWorldHaveFocus() +{ + if(m_buttonListSaves.hasFocus()) + { + // check it's not the first or second element (new world or tutorial) + if(m_iSaveListIndex > (m_iDefaultButtonsC - 1)) + { + return false; + } + + if(m_iSaveListIndex > (m_iDefaultButtonsC - 1 - m_iMashUpButtonsC)) + { + return true; + } + else return false; + } + else return false; +} + +bool UIScene_LoadOrJoinMenu::DoesGamesListHaveFocus() +{ + return m_buttonListGames.hasFocus(); +} + +void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) +{ + switch(id) + { + case JOIN_LOAD_ONLINE_TIMER_ID: + { +#ifdef _XBOX + XPARTY_USER_LIST partyList; + + if((XPartyGetUserList( &partyList ) != XPARTY_E_NOT_IN_PARTY ) && (partyList.dwUserCount>1)) + { + m_bInParty=true; + } + else + { + m_bInParty=false; + } +#endif + + bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); + if(bMultiplayerAllowed != m_bMultiplayerAllowed) + { + if( bMultiplayerAllowed ) + { + // m_CheckboxOnline.SetEnable(TRUE); + // m_CheckboxPrivate.SetEnable(TRUE); + } + else + { + m_bInParty = false; + m_buttonListGames.clearList(); + m_controlJoinTimer.setVisible( true ); + m_labelNoGames.setVisible( false ); + } + + m_bMultiplayerAllowed = bMultiplayerAllowed; + } + } + break; + // 4J-PB - Only Xbox will not have trial DLC patched into the game +#ifdef _XBOX + case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID: + { + +#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) + for(int i=0;i<m_iTexturePacksNotInstalled;i++) + { + if(m_iConfigA[i]!=-1) + { + DLC_INFO *pDLCInfo=app.GetDLCInfoFromTPackID(m_iConfigA[i]); + + if(pDLCInfo) + { + // retrieve the image - if we haven't already + wstring textureName = filenametowstring(pDLCInfo->chImageURL); + + if(hasRegisteredSubstitutionTexture(textureName)==false) + { + PBYTE pbImageData; + int iImageDataBytes=0; + SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes); + + if(iImageDataBytes!=0) + { + // set the image + registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true); + m_iConfigA[i]=-1; + } + + } + } + } + } + + bool bAllDone=true; + for(int i=0;i<m_iTexturePacksNotInstalled;i++) + { + if(m_iConfigA[i]!=-1) + { + bAllDone = false; + } + } + + if(bAllDone) + { + // kill this timer + killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID); + } +#endif + + } + break; +#endif + } + +} + +void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/) +{ + // we'll only be coming in here when the tutorial is loaded now + + StorageManager.ResetSaveData(); + + // Make our next save default to the name of the level + StorageManager.SetSaveTitle(saveFile->getName().c_str()); + + __int64 fileSize = saveFile->length(); + FileInputStream fis(*saveFile); + byteArray ba(fileSize); + fis.read(ba); + fis.close(); + + + + bool isClientSide = false; + bool isPrivate = false; + int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; + + if( app.GetTutorialMode() ) + { + isClientSide = false; + maxPlayers = 4; + } + + app.SetGameHostOption(eGameHostOption_GameType,GameType::CREATIVE->getId() ); + + g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); + + LoadSaveDataThreadParam *saveData = new LoadSaveDataThreadParam(ba.data, ba.length, saveFile->getName()); + + NetworkGameInitData *param = new NetworkGameInitData(); + param->seed = 0; + param->saveData = saveData; + param->settings = app.GetGameHostOption( eGameHostOption_All ); + param->savePlatform = savePlatform; + +#ifndef _XBOX + g_NetworkManager.FakeLocalPlayerJoined(); +#endif + + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; + loadingParams->lpParam = (LPVOID)param; + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; + completionData->iPad = DEFAULT_XUI_MENU_USER; + loadingParams->completionData = completionData; + + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); +} + +#ifdef SONY_REMOTE_STORAGE_DOWNLOAD +void UIScene_LoadOrJoinMenu::LoadSaveFromCloud() +{ + + wchar_t wFileName[128]; + mbstowcs(wFileName, app.getRemoteStorage()->getLocalFilename(), strlen(app.getRemoteStorage()->getLocalFilename())+1); // plus null + File cloudFile(wFileName); + + + StorageManager.ResetSaveData(); + + // Make our next save default to the name of the level + wchar_t wSaveName[128]; + mbstowcs(wSaveName, app.getRemoteStorage()->getSaveNameUTF8(), strlen(app.getRemoteStorage()->getSaveNameUTF8())+1); // plus null + StorageManager.SetSaveTitle(wSaveName); + + __int64 fileSize = cloudFile.length(); + FileInputStream fis(cloudFile); + byteArray ba(fileSize); + fis.read(ba); + fis.close(); + + + + bool isClientSide = false; + bool isPrivate = false; + int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; + + if( app.GetTutorialMode() ) + { + isClientSide = false; + maxPlayers = 4; + } + + app.SetGameHostOption(eGameHostOption_All, app.getRemoteStorage()->getSaveHostOptions() ); + + g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); + + LoadSaveDataThreadParam *saveData = new LoadSaveDataThreadParam(ba.data, ba.length, cloudFile.getName()); + + NetworkGameInitData *param = new NetworkGameInitData(); + param->seed = app.getRemoteStorage()->getSaveSeed(); + param->saveData = saveData; + param->settings = app.GetGameHostOption( eGameHostOption_All ); + param->savePlatform = app.getRemoteStorage()->getSavePlatform(); + param->texturePackId = app.getRemoteStorage()->getSaveTexturePack(); + +#ifndef _XBOX + g_NetworkManager.FakeLocalPlayerJoined(); +#endif + + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; + loadingParams->lpParam = (LPVOID)param; + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; + completionData->iPad = DEFAULT_XUI_MENU_USER; + loadingParams->completionData = completionData; + + ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); +} + +#endif //SONY_REMOTE_STORAGE_DOWNLOAD + +int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; + // results switched for this dialog + + // Check that we have a valid save selected (can get a bad index if the save list has been refreshed) + bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC; + + if(result==C4JStorage::EMessage_ResultDecline && validSelection) + { + if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) + { + pClass->m_bIgnoreInput=false; + } + else + { + StorageManager.DeleteSaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC], UIScene_LoadOrJoinMenu::DeleteSaveDataReturned, (LPVOID)pClass->GetCallbackUniqueId()); + pClass->m_controlSavesTimer.setVisible( true ); + } + } + else + { + pClass->m_bIgnoreInput=false; + } + + return 0; +} + +int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) +{ + ui.EnterCallbackIdCriticalSection(); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); + + if(pClass) + { + if(bRes) + { + // wipe the list and repopulate it + pClass->m_iState=e_SavesRepopulateAfterDelete; + } + else pClass->m_bIgnoreInput=false; + + pClass->updateTooltips(); + } + ui.LeaveCallbackIdCriticalSection(); + return 0; +} + + +int UIScene_LoadOrJoinMenu::RenameSaveDataReturned(LPVOID lpParam,bool bRes) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)lpParam; + + if(bRes) + { + pClass->m_iState=e_SavesRepopulate; + } + else pClass->m_bIgnoreInput=false; + + pClass->updateTooltips(); + + return 0; +} + +#ifdef __ORBIS__ + + +void UIScene_LoadOrJoinMenu::LoadRemoteFileFromDisk(char* remoteFilename) +{ + wchar_t wSaveName[128]; + mbstowcs(wSaveName, remoteFilename, strlen(remoteFilename)+1); // plus null + + // processConsoleSave(wSaveName, L"ProcessedSave.bin"); + + // File remoteFile(L"ProcessedSave.bin"); + File remoteFile(wSaveName); + LoadSaveFromDisk(&remoteFile, SAVE_FILE_PLATFORM_PS3); +} +#endif + + +int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; + + // results switched for this dialog + // EMessage_ResultAccept means cancel + switch(result) + { + case C4JStorage::EMessage_ResultDecline: // rename + { + pClass->m_bIgnoreInput=true; +#ifdef _DURANGO + // bring up a keyboard + InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE), (pClass->m_saveDetails[pClass->m_iSaveListIndex-pClass->m_iDefaultButtonsC]).UTF16SaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default); +#else + // bring up a keyboard + wchar_t wSaveName[128]; + //CD - Fix - We must memset the SaveName + ZeroMemory(wSaveName, 128 * sizeof(wchar_t) ); + mbstowcs(wSaveName, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, strlen(pClass->m_saveDetails->UTF8SaveName)+1); // plus null + LPWSTR ptr = wSaveName; + InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE),wSaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default); +#endif + } + break; + + case C4JStorage::EMessage_ResultThirdOption: // delete - + { + // delete the save game + // Have to ask the player if they are sure they want to delete this game + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,pClass, app.GetStringTable(),NULL,0,false); + } + break; + +#ifdef SONY_REMOTE_STORAGE_UPLOAD + case C4JStorage::EMessage_ResultFourthOption: // upload to cloud + { + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_OK; + uiIDA[1]=IDS_CONFIRM_CANCEL; + + ui.RequestMessageBox(IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_TEXT, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::SaveTransferDialogReturned,pClass, app.GetStringTable(),NULL,0,false); + } + break; +#endif // SONY_REMOTE_STORAGE_UPLOAD +#if defined _XBOX_ONE || defined __ORBIS__ + case C4JStorage::EMessage_ResultFourthOption: // copy save + { + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_OK; + uiIDA[1]=IDS_CONFIRM_CANCEL; + + ui.RequestMessageBox(IDS_COPYSAVE, IDS_TEXT_COPY_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::CopySaveDialogReturned,pClass, app.GetStringTable(),NULL,0,false); + } + break; +#endif + + case C4JStorage::EMessage_Cancelled: + default: + { + // reset the tooltips + pClass->updateTooltips(); + pClass->m_bIgnoreInput=false; + } + break; + } + return 0; +} + +int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; + + // Exit with or without saving + if(result==C4JStorage::EMessage_ResultAccept) + { + // we need to enable background downloading for the DLC + XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); +#if TO_BE_IMPLEMENTED + ULONGLONG ullOfferID_Full; + ULONGLONG ullIndexA[1]; + app.GetDLCFullOfferIDForPackID(pClass->m_initData->selectedSession->data.texturePackParentId,&ullOfferID_Full); + + + if( result==C4JStorage::EMessage_ResultAccept ) // Full version + { + ullIndexA[0]=ullOfferID_Full; + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + + } + else // trial version + { + DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full); + ullIndexA[0]=pDLCInfo->ullOfferID_Trial; + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + } +#endif + + +#if defined _XBOX_ONE + if(ProfileManager.IsSignedIn(iPad)) + { + if (ProfileManager.IsSignedInLive(iPad)) + { + wstring ProductId; + app.GetDLCFullOfferIDForPackID(pClass->m_initData->selectedSession->data.texturePackParentId,ProductId); + + StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL); + } + else + { + // 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why. + UINT uiIDA[1] = { IDS_CONFIRM_OK }; + ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable()); + } + } +#endif + + } + pClass->m_bIgnoreInput=false; + return 0; +} + +#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ +int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; + + if(result==C4JStorage::EMessage_ResultAccept) + { +#if defined(__PS3__) + SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass); +#elif defined __PSVITA__ + SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass); +#else + SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass, false, iPad); +#endif + } + else + { + pClass->m_bIgnoreInput = false; + } + + return 0; +} + +int UIScene_LoadOrJoinMenu::PSN_SignInReturned(void *pParam,bool bContinue, int iPad) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; + if(bContinue==true) + { + switch(pClass->m_eAction) + { + case eAction_ViewInvites: + // Check if we're signed in to LIVE + if(ProfileManager.IsSignedInLive(iPad)) + { +#if defined(__PS3__) + int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID); + app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret); +#elif defined __PSVITA__ + // TO BE IMPLEMENTED FOR VITA + PSVITA_STUBBED; +#else + SQRNetworkManager_Orbis::RecvInviteGUI(); +#endif + } + break; + case eAction_JoinGame: + pClass->CheckAndJoinGame(pClass->m_iGameListIndex); + break; + } + } + else + { + pClass->m_bIgnoreInput = false; + } + return 0; +} +#endif + +#ifdef SONY_REMOTE_STORAGE_DOWNLOAD + +void UIScene_LoadOrJoinMenu::LaunchSaveTransfer() +{ + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc; + loadingParams->lpParam = (LPVOID)this; + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_NavigateBackToScene; + completionData->iPad = DEFAULT_XUI_MENU_USER; + loadingParams->completionData = completionData; + + loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveTransferCallback; + loadingParams->m_cancelFuncParam=this; + loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; + + ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); +} + + + + +int UIScene_LoadOrJoinMenu::CreateDummySaveDataCallback(LPVOID lpParam,bool bRes) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; + if(bRes) + { + pClass->m_eSaveTransferState = eSaveTransfer_GetSavesInfo; + } + else + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + app.DebugPrintf("CreateDummySaveDataCallback failed\n"); + + } + return 0; +} + +int UIScene_LoadOrJoinMenu::CrossSaveGetSavesInfoCallback(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, bool bRes) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; + if(bRes) + { + pClass->m_eSaveTransferState = eSaveTransfer_GetFileData; + } + else + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + app.DebugPrintf("CrossSaveGetSavesInfoCallback failed\n"); + } + return 0; +} + +int UIScene_LoadOrJoinMenu::LoadCrossSaveDataCallback( void *pParam,bool bIsCorrupt, bool bIsOwner ) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; + if(bIsCorrupt == false && bIsOwner) + { + pClass->m_eSaveTransferState = eSaveTransfer_CreatingNewSave; + } + else + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + app.DebugPrintf("LoadCrossSaveDataCallback failed \n"); + + } + return 0; +} + +int UIScene_LoadOrJoinMenu::CrossSaveFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; + pClass->m_eSaveTransferState = eSaveTransfer_Idle; + return 0; +} + + +int UIScene_LoadOrJoinMenu::CrossSaveDeleteOnErrorReturned(LPVOID lpParam,bool bRes) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; + pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; + return 0; +} + +int UIScene_LoadOrJoinMenu::RemoteSaveNotFoundCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; + pClass->m_eSaveTransferState = eSaveTransfer_Idle; + return 0; +} + +// MGH - added this global to force the delete of the previous data, for the remote storage saves +// need to speak to Chris why this is necessary +bool g_bForceVitaSaveWipe = false; + + +int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter ) +{ + Compression::UseDefaultThreadStorage(); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter; + pClass->m_saveTransferDownloadCancelled = false; + bool bAbortCalled = false; + Minecraft *pMinecraft=Minecraft::GetInstance(); + bool bSaveFileCreated = false; + wchar_t wSaveName[128]; + + // get the save file size + pMinecraft->progressRenderer->progressStagePercentage(0); + pMinecraft->progressRenderer->progressStart(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD); + pMinecraft->progressRenderer->progressStage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD ); + + ConsoleSaveFile* pSave = NULL; + + pClass->m_eSaveTransferState = eSaveTransfer_GetRemoteSaveInfo; + + + while(pClass->m_eSaveTransferState!=eSaveTransfer_Idle) + { + switch(pClass->m_eSaveTransferState) + { + case eSaveTransfer_Idle: + break; + case eSaveTransfer_GetRemoteSaveInfo: + app.DebugPrintf("UIScene_LoadOrJoinMenu getSaveInfo\n"); + app.getRemoteStorage()->getSaveInfo(); + pClass->m_eSaveTransferState = eSaveTransfer_GettingRemoteSaveInfo; + break; + case eSaveTransfer_GettingRemoteSaveInfo: + if(pClass->m_saveTransferDownloadCancelled) + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + break; + } + if(app.getRemoteStorage()->waitingForSaveInfo() == false) + { + if(app.getRemoteStorage()->saveIsAvailable()) + { + pClass->m_eSaveTransferState = eSaveTransfer_CreateDummyFile; + } + else + { + // no save available, inform the user about the functionality + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),RemoteSaveNotFoundCallback,pClass, app.GetStringTable(),NULL,0,false); + } + } + break; + case eSaveTransfer_CreateDummyFile: + { + StorageManager.ResetSaveData(); + byte *compData = (byte *)StorageManager.AllocateSaveData( app.getRemoteStorage()->getSaveFilesize() ); + // Make our next save default to the name of the level + const char* pNameUTF8 = app.getRemoteStorage()->getSaveNameUTF8(); + mbstowcs(wSaveName, pNameUTF8, strlen(pNameUTF8)+1); // plus null + StorageManager.SetSaveTitle(wSaveName); + PBYTE pbThumbnailData=NULL; + DWORD dwThumbnailDataSize=0; + + PBYTE pbDataSaveImage=NULL; + DWORD dwDataSizeSaveImage=0; + + StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t + StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that + + BYTE bTextMetadata[88]; + ZeroMemory(bTextMetadata,88); + int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, app.getRemoteStorage()->getSaveHostOptions(), app.getRemoteStorage()->getSaveTexturePack() ); + + // set the icon and save image + StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes); + + app.getRemoteStorage()->waitForStorageManagerIdle(); + C4JStorage::ESaveGameState saveState = StorageManager.SaveSaveData( &UIScene_LoadOrJoinMenu::CreateDummySaveDataCallback, lpParameter ); + if(saveState == C4JStorage::ESaveGame_Save) + { + pClass->m_eSaveTransferState = eSaveTransfer_CreatingDummyFile; + } + else + { + app.DebugPrintf("Failed to create dummy save file\n"); + pClass->m_eSaveTransferState = eSaveTransfer_Error; + } + } + break; + case eSaveTransfer_CreatingDummyFile: + break; + case eSaveTransfer_GetSavesInfo: + { + // we can't cancel here, we need the saves info so we can delete the file + if(pClass->m_saveTransferDownloadCancelled) + { + WCHAR wcTemp[256]; + swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + } + + app.getRemoteStorage()->waitForStorageManagerIdle(); + app.DebugPrintf("CALL GetSavesInfo B\n"); + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(pClass->m_iPad,&UIScene_LoadOrJoinMenu::CrossSaveGetSavesInfoCallback,pClass,"save"); + pClass->m_eSaveTransferState = eSaveTransfer_GettingSavesInfo; + } + break; + case eSaveTransfer_GettingSavesInfo: + if(pClass->m_saveTransferDownloadCancelled) + { + WCHAR wcTemp[256]; + swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + } + break; + + case eSaveTransfer_GetFileData: + { + bSaveFileCreated = true; + StorageManager.GetSaveUniqueFileDir(pClass->m_downloadedUniqueFilename); + + if(pClass->m_saveTransferDownloadCancelled) + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + break; + } + PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); + int idx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; + app.getRemoteStorage()->waitForStorageManagerIdle(); + bool bGettingOK = app.getRemoteStorage()->getSaveData(pClass->m_downloadedUniqueFilename, SaveTransferReturned, pClass); + if(bGettingOK) + { + pClass->m_eSaveTransferState = eSaveTransfer_GettingFileData; + } + else + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + app.DebugPrintf("app.getRemoteStorage()->getSaveData failed\n"); + + } + } + + case eSaveTransfer_GettingFileData: + { + WCHAR wcTemp[256]; + + int dataProgress = app.getRemoteStorage()->getDataProgress(); + pMinecraft->progressRenderer->progressStagePercentage(dataProgress); + + //swprintf(wcTemp, 256, L"Downloading data : %d", dataProgress);//app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,pClass->m_ulFileSize); + swprintf(wcTemp,256, app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),dataProgress); + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + if(pClass->m_saveTransferDownloadCancelled && bAbortCalled == false) + { + app.getRemoteStorage()->abort(); + bAbortCalled = true; + } + } + break; + case eSaveTransfer_FileDataRetrieved: + pClass->m_eSaveTransferState = eSaveTransfer_LoadSaveFromDisc; + break; + case eSaveTransfer_LoadSaveFromDisc: + { + if(pClass->m_saveTransferDownloadCancelled) + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + break; + } + + PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); + int saveInfoIndex = -1; + for(int i=0;i<pSaveDetails->iSaveC;i++) + { + if(strcmp(pSaveDetails->SaveInfoA[i].UTF8SaveFilename, pClass->m_downloadedUniqueFilename) == 0) + { + //found it + saveInfoIndex = i; + } + } + if(saveInfoIndex == -1) + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + app.DebugPrintf("CrossSaveGetSavesInfoCallback failed - couldn't find save\n"); + } + else + { +#ifdef __PS3__ + // ignore the CRC on PS3 + C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],&LoadCrossSaveDataCallback,pClass, true); +#else + C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],&LoadCrossSaveDataCallback,pClass); +#endif + if(eLoadStatus == C4JStorage::ESaveGame_Load) + { + pClass->m_eSaveTransferState = eSaveTransfer_LoadingSaveFromDisc; + } + else + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + } + } + } + break; + case eSaveTransfer_LoadingSaveFromDisc: + + break; + case eSaveTransfer_CreatingNewSave: + { + unsigned int fileSize = StorageManager.GetSaveSize(); + byteArray ba(fileSize); + StorageManager.GetSaveData(ba.data, &fileSize); + assert(ba.length == fileSize); + + + StorageManager.ResetSaveData(); + { + PBYTE pbThumbnailData=NULL; + DWORD dwThumbnailDataSize=0; + + PBYTE pbDataSaveImage=NULL; + DWORD dwDataSizeSaveImage=0; + + StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t + StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that + + BYTE bTextMetadata[88]; + ZeroMemory(bTextMetadata,88); + int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, app.getRemoteStorage()->getSaveHostOptions(), app.getRemoteStorage()->getSaveTexturePack() ); + + // set the icon and save image + StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes); + } + + +#ifdef SPLIT_SAVES + ConsoleSaveFileOriginal oldFormatSave( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); + pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); + + pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); + pSave->Flush(false,false); + pClass->m_eSaveTransferState = eSaveTransfer_Saving; +#else + pSave = new ConsoleSaveFileOriginal( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); + pClass->m_eSaveTransferState = eSaveTransfer_Converting; + pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_CONVERTING); +#endif + delete ba.data; + } + break; + case eSaveTransfer_Converting: + { + pSave->ConvertToLocalPlatform(); // check if we need to convert this file from PS3->PS4 + pClass->m_eSaveTransferState = eSaveTransfer_Saving; + pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); + StorageManager.SetSaveTitle(wSaveName); + StorageManager.SetSaveUniqueFilename(pClass->m_downloadedUniqueFilename); + + app.getRemoteStorage()->waitForStorageManagerIdle(); // we need to wait for the save system to be idle here, as Flush doesn't check for it. + pSave->Flush(false, false); + } + break; + case eSaveTransfer_Saving: + { + // On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete + // the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving. +#if defined(_DURANGO) || defined(__ORBIS__) + while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle ) + { + Sleep(10); + StorageManager.Tick(); + } +#endif + + delete pSave; + + + pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); + pClass->m_eSaveTransferState = eSaveTransfer_Succeeded; + } + break; + + case eSaveTransfer_Succeeded: + { + // if we've arrived here, the save has been created successfully + pClass->m_iState=e_SavesRepopulate; + pClass->updateTooltips(); + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); + pClass->m_eSaveTransferState = eSaveTransfer_Finished; + } + break; + + case eSaveTransfer_Cancelled: // this is no longer used + { + assert(0); //pClass->m_eSaveTransferState = eSaveTransfer_Idle; + } + break; + case eSaveTransfer_Error: + { + if(bSaveFileCreated) + { + if(pClass->m_saveTransferDownloadCancelled) + { + WCHAR wcTemp[256]; + swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + } + // if the save file has already been created we have to delete it again if there's been an error + PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); + int saveInfoIndex = -1; + for(int i=0;i<pSaveDetails->iSaveC;i++) + { + if(strcmp(pSaveDetails->SaveInfoA[i].UTF8SaveFilename, pClass->m_downloadedUniqueFilename) == 0) + { + //found it + saveInfoIndex = i; + } + } + if(saveInfoIndex == -1) + { + app.DebugPrintf("eSaveTransfer_Error failed - couldn't find save\n"); + assert(0); + pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; + } + else + { + // delete the save file + app.getRemoteStorage()->waitForStorageManagerIdle(); + C4JStorage::ESaveGameState eDeleteStatus = StorageManager.DeleteSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],UIScene_LoadOrJoinMenu::CrossSaveDeleteOnErrorReturned,pClass); + if(eDeleteStatus == C4JStorage::ESaveGame_Delete) + { + pClass->m_eSaveTransferState = eSaveTransfer_ErrorDeletingSave; + } + else + { + app.DebugPrintf("StorageManager.DeleteSaveData failed!!\n"); + pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; + } + } + } + else + { + pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; + } + } + break; + + case eSaveTransfer_ErrorDeletingSave: + break; + case eSaveTransfer_ErrorMesssage: + { + app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player + if(pClass->m_saveTransferDownloadCancelled) + { + pClass->m_eSaveTransferState = eSaveTransfer_Idle; + } + else + { + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass, app.GetStringTable()); + pClass->m_eSaveTransferState = eSaveTransfer_Finished; + } + if(bSaveFileCreated) // save file has been created, then deleted. + pClass->m_iState=e_SavesRepopulateAfterDelete; + else + pClass->m_iState=e_SavesRepopulate; + pClass->updateTooltips(); + } + break; + case eSaveTransfer_Finished: + { + + } + // waiting to dismiss the dialog + break; + } + Sleep(50); + } + + return 0; + +} + +void UIScene_LoadOrJoinMenu::SaveTransferReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; + + if(s == SonyRemoteStorage::e_getDataSucceeded) + { + pClass->m_eSaveTransferState = eSaveTransfer_FileDataRetrieved; + } + else + { + pClass->m_eSaveTransferState = eSaveTransfer_Error; + app.DebugPrintf("SaveTransferReturned failed with error code : 0x%08x\n", error_code); + } + +} +ConsoleSaveFile* UIScene_LoadOrJoinMenu::SonyCrossSaveConvert() +{ + return NULL; +} + +void UIScene_LoadOrJoinMenu::CancelSaveTransferCallback(LPVOID lpParam) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; + pClass->m_saveTransferDownloadCancelled = true; + ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1, -1, -1, -1,-1,-1,-1,-1); // MGH - added - remove the "cancel" tooltip, so the player knows it's underway (really needs a "cancelling" message) +} + +#endif + + + +#ifdef SONY_REMOTE_STORAGE_UPLOAD + +void UIScene_LoadOrJoinMenu::LaunchSaveUpload() +{ + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc; + loadingParams->lpParam = (LPVOID)this; + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_NavigateBackToScene; + completionData->iPad = DEFAULT_XUI_MENU_USER; + loadingParams->completionData = completionData; + +// 4J-PB - Waiting for Sony to fix canceling a save upload + loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveUploadCallback; + loadingParams->m_cancelFuncParam = this; + loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; + + ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); + +} + +int UIScene_LoadOrJoinMenu::CrossSaveUploadFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; + pClass->m_eSaveUploadState = eSaveUpload_Idle; + + return 0; +} + + +int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter ) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter; + pClass->m_saveTransferUploadCancelled = false; + bool bAbortCalled = false; + Minecraft *pMinecraft=Minecraft::GetInstance(); + + // get the save file size + pMinecraft->progressRenderer->progressStagePercentage(0); + pMinecraft->progressRenderer->progressStart(IDS_TOOLTIPS_SAVETRANSFER_UPLOAD); + pMinecraft->progressRenderer->progressStage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD ); + + PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); + int idx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; + bool bSettingOK = app.getRemoteStorage()->setSaveData(&pSaveDetails->SaveInfoA[idx], SaveUploadReturned, pClass); + + if(bSettingOK) + { + pClass->m_eSaveUploadState = eSaveUpload_UploadingFileData; + pMinecraft->progressRenderer->progressStagePercentage(0); + } + else + { + pClass->m_eSaveUploadState = eSaveUpload_Error; + } + + while(pClass->m_eSaveUploadState!=eSaveUpload_Idle) + { + switch(pClass->m_eSaveUploadState) + { + case eSaveUpload_Idle: + break; + case eSaveUpload_UploadingFileData: + { + WCHAR wcTemp[256]; + int dataProgress = app.getRemoteStorage()->getDataProgress(); + pMinecraft->progressRenderer->progressStagePercentage(dataProgress); + + //swprintf(wcTemp, 256, L"Uploading data : %d", dataProgress);//app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,pClass->m_ulFileSize); + swprintf(wcTemp,256, app.GetString(IDS_SAVETRANSFER_STAGE_PUT_DATA),dataProgress); + + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); +// 4J-PB - Waiting for Sony to fix canceling a save upload + if(pClass->m_saveTransferUploadCancelled && bAbortCalled == false) + { + // we only really want to be able to cancel during the download of data, if it's taking a long time + app.getRemoteStorage()->abort(); + bAbortCalled = true; + } + } + break; + case eSaveUpload_FileDataUploaded: + { + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); + pClass->m_eSaveUploadState = esaveUpload_Finished; + } + break; + case eSaveUpload_Cancelled: // this is no longer used + assert(0);// pClass->m_eSaveUploadState = eSaveUpload_Idle; + break; + case eSaveUpload_Error: + { + if(pClass->m_saveTransferUploadCancelled) + { + pClass->m_eSaveUploadState = eSaveUpload_Idle; + } + else + { + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + ui.RequestMessageBox( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass, app.GetStringTable()); + pClass->m_eSaveUploadState = esaveUpload_Finished; + } + } + break; + case esaveUpload_Finished: + // waiting for dialog to be dismissed + break; + } + Sleep(50); + } + + return 0; + +} + +void UIScene_LoadOrJoinMenu::SaveUploadReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; + + if(pClass->m_saveTransferUploadCancelled) + { + UINT uiIDA[1] = { IDS_CONFIRM_OK }; + ui.RequestMessageBox( IDS_CANCEL_UPLOAD_TITLE, IDS_CANCEL_UPLOAD_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), CrossSaveUploadFinishedCallback, pClass, app.GetStringTable() ); + pClass->m_eSaveUploadState=esaveUpload_Finished; + } + else + { + if(s == SonyRemoteStorage::e_setDataSucceeded) + pClass->m_eSaveUploadState = eSaveUpload_FileDataUploaded; + else if ( !pClass->m_saveTransferUploadCancelled ) + pClass->m_eSaveUploadState = eSaveUpload_Error; + } +} + +void UIScene_LoadOrJoinMenu::CancelSaveUploadCallback(LPVOID lpParam) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; + pClass->m_saveTransferUploadCancelled = true; + app.DebugPrintf("m_saveTransferUploadCancelled = true\n"); + ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1, -1, -1, -1,-1,-1,-1,-1); // MGH - added - remove the "cancel" tooltip, so the player knows it's underway (really needs a "cancelling" message) + + pClass->m_bIgnoreInput = true; +} + +int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; + // results switched for this dialog + if(result==C4JStorage::EMessage_ResultAccept) + { + // upload the save + pClass->LaunchSaveUpload(); + + pClass->m_bIgnoreInput=false; + } + else + { + pClass->m_bIgnoreInput=false; + } + return 0; +} +#endif // SONY_REMOTE_STORAGE_UPLOAD + + +#if defined _XBOX_ONE +void UIScene_LoadOrJoinMenu::LaunchSaveTransfer() +{ + SaveTransferStateContainer *stateContainer = new SaveTransferStateContainer(); + stateContainer->m_iProgress = 0; + stateContainer->m_bSaveTransferInProgress = false; + stateContainer->m_bSaveTransferCancelled = false; + stateContainer->m_iPad = m_iPad; + stateContainer->m_eSaveTransferState = C4JStorage::eSaveTransfer_Idle; + stateContainer->m_pClass = this; + + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc; + loadingParams->lpParam = (LPVOID)stateContainer; + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_NavigateBackToScene; + completionData->iPad = DEFAULT_XUI_MENU_USER; + completionData->bRequiresUserAction=TRUE; + loadingParams->completionData = completionData; + + loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveTransferCallback; + loadingParams->m_cancelFuncParam=stateContainer; + loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; + + ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); +} + + + +int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) +{ + Compression::UseDefaultThreadStorage(); + + SaveTransferStateContainer *pStateContainer = (SaveTransferStateContainer *) lpParameter; + Minecraft *pMinecraft=Minecraft::GetInstance(); + ConsoleSaveFile* pSave = NULL; + + while(StorageManager.SaveTransferClearState()!=C4JStorage::eSaveTransfer_Idle) + { + Sleep(5); + } + + pStateContainer->m_bSaveTransferInProgress=true; + + UIScene_LoadOrJoinMenu::s_eSaveTransferFile = eSaveTransferFile_Marker; + RequestFileSize( pStateContainer, L"completemarker" ); + + while((pStateContainer->m_eSaveTransferState!=C4JStorage::eSaveTransfer_Idle) && pStateContainer->m_bSaveTransferInProgress && !pStateContainer->m_bSaveTransferCancelled) + { + switch(pStateContainer->m_eSaveTransferState) + { + case C4JStorage::eSaveTransfer_Idle: + break; + case C4JStorage::eSaveTransfer_FileSizeRetrieved: + switch(UIScene_LoadOrJoinMenu::s_eSaveTransferFile) + { + case eSaveTransferFile_Marker: + if(UIScene_LoadOrJoinMenu::s_ulFileSize == 0) + { + pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_NONE_FOUND); + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; + } + else + { + RequestFileData( pStateContainer, L"completemarker" ); + } + break; + case eSaveTransferFile_Metadata: + RequestFileData( pStateContainer, L"metadata" ); + break; + case eSaveTransferFile_SaveData: + RequestFileData( pStateContainer, L"savedata" ); + break; + }; + break; + case C4JStorage::eSaveTransfer_GettingFileData: + + break; + case C4JStorage::eSaveTransfer_FileDataRetrieved: + switch(UIScene_LoadOrJoinMenu::s_eSaveTransferFile) + { + case eSaveTransferFile_Marker: + UIScene_LoadOrJoinMenu::s_eSaveTransferFile = eSaveTransferFile_Metadata; + RequestFileSize( pStateContainer, L"metadata" ); + break; + case eSaveTransferFile_Metadata: + { + ByteArrayInputStream bais(UIScene_LoadOrJoinMenu::s_transferData); + DataInputStream dis(&bais); + + wstring saveTitle = dis.readUTF(); + StorageManager.SetSaveTitle(saveTitle.c_str()); + + wstring saveUniqueName = dis.readUTF(); + + // 4J Stu - Don't set this any more. We added it so that we could share the ban list data for this save + // However if the player downloads the same save multiple times, it will overwrite the previous version + // with that filname, and they could have made changes to it. + //StorageManager.SetSaveUniqueFilename((wchar_t *)saveUniqueName.c_str()); + + int thumbnailSize = dis.readInt(); + if(thumbnailSize > 0) + { + byteArray ba(thumbnailSize); + dis.readFully(ba); + + StorageManager.SetSaveImages(ba.data, ba.length, NULL, 0, NULL, 0); + + delete ba.data; + } + + UIScene_LoadOrJoinMenu::s_transferData = byteArray(); + UIScene_LoadOrJoinMenu::s_eSaveTransferFile = eSaveTransferFile_SaveData; + RequestFileSize( pStateContainer, L"savedata" ); + } + break; + case eSaveTransferFile_SaveData: + { +#ifdef SPLIT_SAVES + if(!pStateContainer->m_bSaveTransferCancelled) + { + ConsoleSaveFileOriginal oldFormatSave( L"Temp name", UIScene_LoadOrJoinMenu::s_transferData.data, UIScene_LoadOrJoinMenu::s_transferData.length, false, SAVE_FILE_PLATFORM_X360 ); + pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); + + pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); + if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); + } + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving; + +#else + pSave = new ConsoleSaveFileOriginal( wSaveName, m_transferData.data, m_transferData.length, false, SAVE_FILE_PLATFORM_X360 ); + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Converting; +#endif + delete UIScene_LoadOrJoinMenu::s_transferData.data; + UIScene_LoadOrJoinMenu::s_transferData = byteArray(); + } + break; + }; + + pStateContainer->m_iProgress=0; + break; + case C4JStorage::eSaveTransfer_Converting: +#if 0 + pSave->ConvertToLocalPlatform(); + + pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); + if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); + + pStateContainer->m_iProgress+=1; + if(pStateContainer->m_iProgress==101) + { + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving; + pStateContainer->m_iProgress=0; + break; + } + pMinecraft->progressRenderer->progressStagePercentage(pStateContainer->m_iProgress); +#endif + break; + case C4JStorage::eSaveTransfer_Saving: + // On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete + // the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving. +#if defined(_DURANGO) || defined(__ORBIS__) + pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); + + while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle ) + { + Sleep(10); + + // 4J Stu - DO NOT tick this here. The main thread should be the only place ticking the StorageManager. You WILL get crashes. + //StorageManager.Tick(); + } +#endif + + delete pSave; + +#ifdef _XBOX_ONE + pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE); +#endif + + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; + + // wipe the list and repopulate it + if(!pStateContainer->m_bSaveTransferCancelled) pStateContainer->m_pClass->m_iState=e_SavesRepopulateAfterTransferDownload; + + //pClass->m_iProgress+=1; + //if(pClass->m_iProgress==101) + //{ + // pClass->m_iProgress=0; + // pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; + // pMinecraft->progressRenderer->progressStage( IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE ); + + // break; + //} + //pMinecraft->progressRenderer->progressStagePercentage(pClass->m_iProgress); + + break; + } + Sleep(50); + } + + if(pStateContainer->m_bSaveTransferCancelled) + { + WCHAR wcTemp[256]; + + pStateContainer->m_bSaveTransferCancelled=false; + swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLED)); + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + + } + + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; + pStateContainer->m_bSaveTransferInProgress=false; + + delete pStateContainer; + + return 0; +} + +void UIScene_LoadOrJoinMenu::RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename ) +{ + Minecraft *pMinecraft=Minecraft::GetInstance(); + + // get the save file size + pMinecraft->progressRenderer->progressStart(IDS_SAVETRANSFER_TITLE_GET); + pMinecraft->progressRenderer->progressStage( IDS_SAVETRANSFER_STAGE_GET_DETAILS ); + +#ifdef _DEBUG_MENUS_ENABLED + if(app.GetLoadSavesFromFolderEnabled()) + { + ZeroMemory(&m_debugTransferDetails, sizeof(C4JStorage::SAVETRANSFER_FILE_DETAILS) ); + + File targetFile( wstring(L"FakeTMSPP\\").append(filename) ); + if(targetFile.exists()) m_debugTransferDetails.ulFileLen = targetFile.length(); + + SaveTransferReturned(pClass,&m_debugTransferDetails); + } + else +#endif + { + do + { + pMinecraft->progressRenderer->progressStart(IDS_SAVETRANSFER_TITLE_GET); + pMinecraft->progressRenderer->progressStage( IDS_SAVETRANSFER_STAGE_GET_DETAILS ); + Sleep(1); + pClass->m_eSaveTransferState=StorageManager.SaveTransferGetDetails(pClass->m_iPad,C4JStorage::eGlobalStorage_TitleUser,filename,&UIScene_LoadOrJoinMenu::SaveTransferReturned,pClass); + } + while(pClass->m_eSaveTransferState == C4JStorage::eSaveTransfer_Busy && !pClass->m_bSaveTransferCancelled ); + } +} + +void UIScene_LoadOrJoinMenu::RequestFileData( SaveTransferStateContainer *pClass, wchar_t *filename ) +{ + Minecraft *pMinecraft=Minecraft::GetInstance(); + WCHAR wcTemp[256]; + + pMinecraft->progressRenderer->progressStagePercentage(0); + + swprintf(wcTemp,app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,UIScene_LoadOrJoinMenu::s_ulFileSize); + m_wstrStageText=wcTemp; + + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + +#ifdef _DEBUG_MENUS_ENABLED + if(app.GetLoadSavesFromFolderEnabled()) + { + File targetFile( wstring(L"FakeTMSPP\\").append(filename) ); + if(targetFile.exists()) + { + HANDLE hSaveFile = CreateFile( targetFile.getPath().c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, NULL); + + m_debugTransferDetails.pbData = new BYTE[m_debugTransferDetails.ulFileLen]; + + DWORD numberOfBytesRead = 0; + ReadFile( hSaveFile,m_debugTransferDetails.pbData,m_debugTransferDetails.ulFileLen,&numberOfBytesRead,NULL); + assert(numberOfBytesRead == m_debugTransferDetails.ulFileLen); + + CloseHandle(hSaveFile); + + SaveTransferReturned(pClass,&m_debugTransferDetails); + } + } + else +#endif + { + do + { + pMinecraft->progressRenderer->progressStart(IDS_SAVETRANSFER_TITLE_GET); + pMinecraft->progressRenderer->progressStage( -1 ); + Sleep(1); + pClass->m_eSaveTransferState=StorageManager.SaveTransferGetData(pClass->m_iPad,C4JStorage::eGlobalStorage_TitleUser,filename,&UIScene_LoadOrJoinMenu::SaveTransferReturned,&UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress,pClass,pClass); + } + while(pClass->m_eSaveTransferState == C4JStorage::eSaveTransfer_Busy && !pClass->m_bSaveTransferCancelled ); + } +} + +int UIScene_LoadOrJoinMenu::SaveTransferReturned(LPVOID lpParam,C4JStorage::SAVETRANSFER_FILE_DETAILS *pSaveTransferDetails) +{ + SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; + app.DebugPrintf("Save Transfer - size is %d\n",pSaveTransferDetails->ulFileLen); + + // if the file data is null, then assume this is the file size retrieval + if(pSaveTransferDetails->pbData==NULL) + { + pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_FileSizeRetrieved; + UIScene_LoadOrJoinMenu::s_ulFileSize=pSaveTransferDetails->ulFileLen; + } + else + { + delete UIScene_LoadOrJoinMenu::s_transferData.data; + UIScene_LoadOrJoinMenu::s_transferData = byteArray(pSaveTransferDetails->pbData, UIScene_LoadOrJoinMenu::s_ulFileSize); + pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_FileDataRetrieved; + } + + return 0; +} + +int UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress(LPVOID lpParam,unsigned long ulBytesReceived) +{ + WCHAR wcTemp[256]; + + SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; + Minecraft *pMinecraft=Minecraft::GetInstance(); + + if(pClass->m_bSaveTransferCancelled) // was cancelled + { + pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING); + swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING)); + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + } + else + { + unsigned int uiProgress=(unsigned int)(((float)ulBytesReceived/float(UIScene_LoadOrJoinMenu::s_ulFileSize))*100.0f); + + pMinecraft->progressRenderer->progressStagePercentage(uiProgress); + swprintf(wcTemp,app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),((float)(ulBytesReceived))/1024000.0f,((float)UIScene_LoadOrJoinMenu::s_ulFileSize)/1024000.0f); + m_wstrStageText=wcTemp; + pMinecraft->progressRenderer->progressStage( m_wstrStageText ); + } + + return 0; +} + +void UIScene_LoadOrJoinMenu::CancelSaveTransferCallback(LPVOID lpParam) +{ + SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; + + if(!pClass->m_bSaveTransferCancelled) + { + StorageManager.CancelSaveTransfer(UIScene_LoadOrJoinMenu::CancelSaveTransferCompleteCallback,pClass); + + pClass->m_bSaveTransferCancelled=true; + } + //pClass->m_bSaveTransferInProgress=false; +} + +int UIScene_LoadOrJoinMenu::CancelSaveTransferCompleteCallback(LPVOID lpParam) +{ + SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; + // change the state to idle to get the download thread to terminate + pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; + return 0; +} + +int UIScene_LoadOrJoinMenu::NeedSyncMessageReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; + LoadMenuInitData *params = (LoadMenuInitData *)pParam; + + if( result == C4JStorage::EMessage_ResultAccept ) + { + // navigate to the settings scene + ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadMenu, pClass->m_loadMenuInitData); + } + else + { + delete pClass->m_loadMenuInitData; + pClass->m_bIgnoreInput = false; + } + + return 0; +} + + +#endif + + +#ifdef _XBOX_ONE +void UIScene_LoadOrJoinMenu::HandleDLCLicenseChange() +{ + // may have installed Halloween on this menu + app.StartInstallDLCProcess(m_iPad); +} +#endif + +#if defined _XBOX_ONE || defined __ORBIS__ +int UIScene_LoadOrJoinMenu::CopySaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; + + if(result==C4JStorage::EMessage_ResultAccept) + { + + LoadingInputParams *loadingParams = new LoadingInputParams(); + void *uniqueId = (LPVOID)pClass->GetCallbackUniqueId(); + loadingParams->func = &UIScene_LoadOrJoinMenu::CopySaveThreadProc; + loadingParams->lpParam = uniqueId; + loadingParams->waitForThreadToDelete = true; + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_NavigateBackToScene; + completionData->iPad = DEFAULT_XUI_MENU_USER; + loadingParams->completionData = completionData; + + loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelCopySaveCallback; + loadingParams->m_cancelFuncParam=uniqueId; + loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; + + ui.NavigateToScene(iPad,eUIScene_FullscreenProgress, loadingParams); + } + else + { + pClass->m_bIgnoreInput=false; + } + + return 0; +} + +int UIScene_LoadOrJoinMenu::CopySaveThreadProc( LPVOID lpParameter ) +{ + Minecraft *pMinecraft=Minecraft::GetInstance(); + pMinecraft->progressRenderer->progressStart(IDS_PROGRESS_COPYING_SAVE); + pMinecraft->progressRenderer->progressStage( -1 ); + + ui.EnterCallbackIdCriticalSection(); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParameter); + if( pClass ) + { + pClass->m_bCopying = true; + pClass->m_bCopyingCancelled = false; + ui.LeaveCallbackIdCriticalSection(); + // Copy save data takes two callbacks - one for completion, and one for progress. The progress callback also lets us cancel the operation, if we return false. + StorageManager.CopySaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC],UIScene_LoadOrJoinMenu::CopySaveDataReturned,UIScene_LoadOrJoinMenu::CopySaveDataProgress,lpParameter); + + bool bContinue = true; + do + { + Sleep(100); + ui.EnterCallbackIdCriticalSection(); + pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParameter); + if( pClass ) + { + bContinue = pClass->m_bCopying; + } + else + { + bContinue = false; + } + ui.LeaveCallbackIdCriticalSection(); + } while( bContinue ); + } + else + { + ui.LeaveCallbackIdCriticalSection(); + } + + return 0; +} + +int UIScene_LoadOrJoinMenu::CopySaveDataReturned(LPVOID lpParam, bool success, C4JStorage::ESaveGameState stat) +{ + ui.EnterCallbackIdCriticalSection(); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); + + if(pClass) + { + if(success) + { + pClass->m_bCopying = false; + // wipe the list and repopulate it + pClass->m_iState=e_SavesRepopulateAfterDelete; + ui.LeaveCallbackIdCriticalSection(); + } + else + { +#ifdef __ORBIS__ + UINT uiIDA[1]; + // you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then. + uiIDA[0]=IDS_OK; + + if( stat == C4JStorage::ESaveGame_CopyCompleteFailLocalStorage ) + { + ui.LeaveCallbackIdCriticalSection(); + ui.RequestMessageBox(IDS_COPYSAVE_FAILED_TITLE, IDS_COPYSAVE_FAILED_LOCAL, uiIDA, 1, ProfileManager.GetPrimaryPad(), CopySaveErrorDialogFinishedCallback, lpParam, app.GetStringTable()); + } + else if( stat == C4JStorage::ESaveGame_CopyCompleteFailQuota ) + { + ui.LeaveCallbackIdCriticalSection(); + ui.RequestMessageBox(IDS_COPYSAVE_FAILED_TITLE, IDS_COPYSAVE_FAILED_QUOTA, uiIDA, 1, ProfileManager.GetPrimaryPad(), CopySaveErrorDialogFinishedCallback, lpParam, app.GetStringTable()); + } + else + { + pClass->m_bCopying = false; + ui.LeaveCallbackIdCriticalSection(); + } +#else + pClass->m_bCopying = false; + ui.LeaveCallbackIdCriticalSection(); +#endif + } + } + else + { + ui.LeaveCallbackIdCriticalSection(); + } + return 0; +} + +bool UIScene_LoadOrJoinMenu::CopySaveDataProgress(LPVOID lpParam, int percent) +{ + bool bContinue = false; + ui.EnterCallbackIdCriticalSection(); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); + if( pClass ) + { + bContinue = !pClass->m_bCopyingCancelled; + } + ui.LeaveCallbackIdCriticalSection(); + Minecraft *pMinecraft=Minecraft::GetInstance(); + pMinecraft->progressRenderer->progressStagePercentage(percent); + + return bContinue; +} + +void UIScene_LoadOrJoinMenu::CancelCopySaveCallback(LPVOID lpParam) +{ + ui.EnterCallbackIdCriticalSection(); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); + if( pClass ) + { + pClass->m_bCopyingCancelled = true; + } + ui.LeaveCallbackIdCriticalSection(); +} + +int UIScene_LoadOrJoinMenu::CopySaveErrorDialogFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + ui.EnterCallbackIdCriticalSection(); + UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam); + if( pClass ) + { + pClass->m_bCopying = false; + } + ui.LeaveCallbackIdCriticalSection(); + + return 0; +} + +#endif // _XBOX_ONE |
