diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-06 02:11:18 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 02:11:18 +0700 |
| commit | 55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch) | |
| tree | 953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp | |
| parent | 7d6658fe5b3095f35093701b5ab669ffc291e875 (diff) | |
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp | 158 |
1 files changed, 77 insertions, 81 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp index d3cbe4c3..0c515ec0 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp @@ -300,7 +300,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer bool bTexturePackAlreadyListed; bool bNeedToGetTPD=false; Minecraft *pMinecraft = Minecraft::GetInstance(); - int texturePacksCount = pMinecraft->skins->getTexturePackCount(); + int texturePacksCount = pMinecraft->skins->getTexturePackCount(); for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { @@ -407,7 +407,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() // update the tooltips // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should the the View Gamercard tooltip - int iRB=-1; + int iRB=-1; int iY = -1; int iLB = -1; int iX=-1; @@ -418,7 +418,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() else if (DoesSavesListHaveFocus()) { if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) - { + { if(StorageManager.GetSaveDisabled()) { iRB=IDS_TOOLTIPS_DELETESAVE; @@ -474,7 +474,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() // Is there a save from PS3 or PSVita available? // Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available //if(app.getRemoteStorage()->saveIsAvailable()) - { + { bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad); if(bSignedInLive) { @@ -489,7 +489,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips() ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB); } -// +// void UIScene_LoadOrJoinMenu::Initialise() { m_iSaveListIndex = 0; @@ -577,7 +577,7 @@ void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack) { app.SetLiveLinkRequired( true ); - m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); + m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); // re-enable button presses m_bIgnoreInput=false; @@ -661,7 +661,7 @@ void UIScene_LoadOrJoinMenu::tick() #ifdef SONY_REMOTE_STORAGE_DOWNLOAD // if the loadOrJoin menu has focus again, we can clear the saveTransfer flag now. Added so we can delay the ehternet disconnect till it's cleaned up if(m_eSaveTransferState == eSaveTransfer_Idle) - m_bSaveTransferRunning = false; + m_bSaveTransferRunning = false; #endif #if defined(_XBOX_ONE) || defined(__ORBIS__) if(m_bUpdateSaveSize) @@ -978,7 +978,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo() m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==NULL) { - C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #endif @@ -1027,7 +1027,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo() m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==NULL) { - C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); + C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #if TO_BE_IMPLEMENTED @@ -1054,10 +1054,8 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons() int i = 0; - for(AUTO_VAR(it, app.getLevelGenerators()->begin()); it != app.getLevelGenerators()->end(); ++it) + for ( LevelGenerationOptions *levelGen : *app.getLevelGenerators() ) { - LevelGenerationOptions *levelGen = *it; - // retrieve the save icon from the texture pack, if there is one unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId(); @@ -1071,7 +1069,7 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons() continue; } } - + // 4J-JEV: For debug. Ignore worlds with no name. LPCWSTR wstr = levelGen->getWorldName(); m_buttonListSaves.addItem( wstr ); @@ -1124,7 +1122,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr case ACTION_MENU_X: #if TO_BE_IMPLEMENTED // Change device - // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage + // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage // device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes. m_bIgnoreInput=true; StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true); @@ -1142,7 +1140,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr { bool bSignedInLive = ProfileManager.IsSignedInLive(iPad); if(bSignedInLive) - { + { LaunchSaveTransfer(); } } @@ -1334,7 +1332,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam; pClass->m_bIgnoreInput=false; if (bRes) - { + { uint16_t ui16Text[128]; ZeroMemory(ui16Text, 128 * sizeof(uint16_t) ); InputManager.GetText(ui16Text); @@ -1347,13 +1345,13 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass); #endif } - else + else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } - } - else + } + else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); @@ -1367,13 +1365,13 @@ void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId) app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId); } -void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) +void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId); - + switch((int)controlId) { - case eControl_GamesList: + case eControl_GamesList: m_iGameListIndex = childId; m_buttonListGames.updateChildFocus( (int) childId ); break; @@ -1409,7 +1407,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) ui.PlayUISFX(eSFX_Press); if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX) - { + { app.SetTutorialMode( false ); m_controlJoinTimer.setVisible( false ); @@ -1461,7 +1459,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) } else #endif - { + { app.SetTutorialMode( false ); if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) @@ -1503,7 +1501,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) case eControl_GamesList: { m_bIgnoreInput=true; - + m_eAction = eAction_JoinGame; //CD - Added for audio @@ -1538,7 +1536,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) bool bPlayStationPlus=true; int iPadWithNoPlaystationPlus=0; - bool isSignedInLive = true; + bool isSignedInLive = true; int iPadNotSignedInLive = -1; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { @@ -1631,7 +1629,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) SceNpCommerceDialogParam param; sceNpCommerceDialogParamInitialize(¶m); param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; - param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; + param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); iResult=sceNpCommerceDialogOpen(¶m); @@ -1714,7 +1712,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) } void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) -{ +{ // Load data from disc //File saveFile( L"Tutorial\\Tutorial" ); //LoadSaveFromDisk(&saveFile); @@ -1812,7 +1810,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should show the View Gamercard tooltip - int iRB=-1; + int iRB=-1; int iY = -1; int iX=-1; @@ -1859,10 +1857,8 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() unsigned int sessionIndex = 0; m_buttonListGames.setCurrentSelection(0); - for( AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it) + for( FriendSessionInfo *sessionInfo : *m_currentSessions ) { - FriendSessionInfo *sessionInfo = *it; - wchar_t textureName[64] = L"\0"; // Is this a default game or a texture pack game? @@ -2036,7 +2032,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) if(iImageDataBytes!=0) { - // set the image + // set the image registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true); m_iConfigA[i]=-1; } @@ -2049,7 +2045,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) bool bAllDone=true; for(int i=0;i<m_iTexturePacksNotInstalled;i++) { - if(m_iConfigA[i]!=-1) + if(m_iConfigA[i]!=-1) { bAllDone = false; } @@ -2064,13 +2060,13 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) } break; -#endif +#endif } } void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/) -{ +{ // we'll only be coming in here when the tutorial is loaded now StorageManager.ResetSaveData(); @@ -2128,7 +2124,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::LoadSaveFromCloud() -{ +{ wchar_t wFileName[128]; mbstowcs(wFileName, app.getRemoteStorage()->getLocalFilename(), strlen(app.getRemoteStorage()->getLocalFilename())+1); // plus null @@ -2201,7 +2197,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JSt // Check that we have a valid save selected (can get a bad index if the save list has been refreshed) bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC; - if(result==C4JStorage::EMessage_ResultDecline && validSelection) + if(result==C4JStorage::EMessage_ResultDecline && validSelection) { if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { @@ -2231,7 +2227,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) if(bRes) { // wipe the list and repopulate it - pClass->m_iState=e_SavesRepopulateAfterDelete; + pClass->m_iState=e_SavesRepopulateAfterDelete; } else pClass->m_bIgnoreInput=false; @@ -2363,7 +2359,7 @@ int UIScene_LoadOrJoinMenu::MustSignInTexturePack(void *pParam,int iPad,C4JStora { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack, pClass); } @@ -2391,7 +2387,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bCon if(bContinue==true) { - SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); + SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); if(pSONYDLCInfo!=NULL) { char chName[42]; @@ -2420,7 +2416,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bCon } else { - app.Checkout(chSkuID); + app.Checkout(chSkuID); } } } @@ -2436,7 +2432,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; // Exit with or without saving - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { // we need to enable background downloading for the DLC XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); @@ -2454,7 +2450,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS } #endif - SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); + SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); if(pSONYDLCInfo!=NULL) { char chName[42]; @@ -2483,16 +2479,16 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS } else { - app.Checkout(chSkuID); + app.Checkout(chSkuID); } } } #endif -#if defined _XBOX_ONE +#if defined _XBOX_ONE if(ProfileManager.IsSignedIn(iPad)) - { + { if (ProfileManager.IsSignedInLive(iPad)) { wstring ProductId; @@ -2501,13 +2497,13 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL); } else - { + { // 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why. UINT uiIDA[1] = { IDS_CONFIRM_OK }; - ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad); + ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad); } } -#endif +#endif } pClass->m_bIgnoreInput=false; @@ -2519,7 +2515,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { #if defined(__PS3__) SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass); @@ -2679,7 +2675,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter Compression::UseDefaultThreadStorage(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter; pClass->m_saveTransferDownloadCancelled = false; - m_bSaveTransferRunning = true; + m_bSaveTransferRunning = true; bool bAbortCalled = false; Minecraft *pMinecraft=Minecraft::GetInstance(); bool bSaveFileCreated = false; @@ -2728,7 +2724,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter ui.RequestAlertMessage(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_WRONG_VERSION, uiIDA, 1, ProfileManager.GetPrimaryPad(),RemoteSaveNotFoundCallback,pClass); } } - else + else { // no save available, inform the user about the functionality UINT uiIDA[1]; @@ -2752,7 +2748,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t - StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that + StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); @@ -2784,7 +2780,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter { // we can't cancel here, we need the saves info so we can delete the file if(pClass->m_saveTransferDownloadCancelled) - { + { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; @@ -2799,7 +2795,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter break; case eSaveTransfer_GettingSavesInfo: if(pClass->m_saveTransferDownloadCancelled) - { + { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; @@ -2916,7 +2912,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t - StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that + StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); @@ -2929,12 +2925,12 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter } -#ifdef SPLIT_SAVES +#ifdef SPLIT_SAVES ConsoleSaveFileOriginal oldFormatSave( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); - pSave->Flush(false,false); + pSave->Flush(false,false); pClass->m_eSaveTransferState = eSaveTransfer_Saving; #else pSave = new ConsoleSaveFileOriginal( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); @@ -2970,7 +2966,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter delete pSave; - + pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); pClass->m_eSaveTransferState = eSaveTransfer_Succeeded; } @@ -2984,7 +2980,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player - ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass); + ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } break; @@ -2999,7 +2995,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter if(bSaveFileCreated) { if(pClass->m_saveTransferDownloadCancelled) - { + { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; @@ -3077,7 +3073,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter #endif } - ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, errorMessage, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass); + ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, errorMessage, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } if(bSaveFileCreated) // save file has been created, then deleted. @@ -3223,7 +3219,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter ) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass); + ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass); pClass->m_eSaveUploadState = esaveUpload_Finished; } break; @@ -3240,7 +3236,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter ) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass); + ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass); pClass->m_eSaveUploadState = esaveUpload_Finished; } } @@ -3289,7 +3285,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(void *pParam,int iPad,C4J { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { // upload the save pClass->LaunchSaveUpload(); @@ -3408,13 +3404,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) ByteArrayInputStream bais(UIScene_LoadOrJoinMenu::s_transferData); DataInputStream dis(&bais); - wstring saveTitle = dis.readUTF(); + wstring saveTitle = dis.readUTF(); StorageManager.SetSaveTitle(saveTitle.c_str()); wstring saveUniqueName = dis.readUTF(); // 4J Stu - Don't set this any more. We added it so that we could share the ban list data for this save - // However if the player downloads the same save multiple times, it will overwrite the previous version + // However if the player downloads the same save multiple times, it will overwrite the previous version // with that filname, and they could have made changes to it. //StorageManager.SetSaveUniqueFilename((wchar_t *)saveUniqueName.c_str()); @@ -3424,7 +3420,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) byteArray ba(thumbnailSize); dis.readFully(ba); - + // retrieve the seed value from the image metadata, we need to change to host options, then set it back again bool bHostOptionsRead = false; @@ -3458,13 +3454,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) case eSaveTransferFile_SaveData: { #ifdef SPLIT_SAVES - if(!pStateContainer->m_bSaveTransferCancelled) + if(!pStateContainer->m_bSaveTransferCancelled) { ConsoleSaveFileOriginal oldFormatSave( L"Temp name", UIScene_LoadOrJoinMenu::s_transferData.data, UIScene_LoadOrJoinMenu::s_transferData.length, false, SAVE_FILE_PLATFORM_X360 ); pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); - if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); + if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); } pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving; @@ -3485,7 +3481,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) pSave->ConvertToLocalPlatform(); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); - if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); + if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); pStateContainer->m_iProgress+=1; if(pStateContainer->m_iProgress==101) @@ -3501,8 +3497,8 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) // On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete // the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving. #if defined(_DURANGO) || defined(__ORBIS__) - pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); - + pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); + while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle ) { Sleep(10); @@ -3517,9 +3513,9 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) #ifdef _XBOX_ONE pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE); #endif - + pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; - + // wipe the list and repopulate it if(!pStateContainer->m_bSaveTransferCancelled) pStateContainer->m_pClass->m_iState=e_SavesRepopulateAfterTransferDownload; @@ -3559,7 +3555,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) } void UIScene_LoadOrJoinMenu::RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename ) -{ +{ Minecraft *pMinecraft=Minecraft::GetInstance(); // get the save file size @@ -3665,7 +3661,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress(LPVOID lpParam,unsigned l if(pClass->m_bSaveTransferCancelled) // was cancelled { - pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING); + pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING); swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING)); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); @@ -3740,7 +3736,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDialogReturned(void *pParam,int iPad,C4JStor { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; - if(result==C4JStorage::EMessage_ResultAccept) + if(result==C4JStorage::EMessage_ResultAccept) { LoadingInputParams *loadingParams = new LoadingInputParams(); @@ -3785,7 +3781,7 @@ int UIScene_LoadOrJoinMenu::CopySaveThreadProc( LPVOID lpParameter ) ui.LeaveCallbackIdCriticalSection(); // Copy save data takes two callbacks - one for completion, and one for progress. The progress callback also lets us cancel the operation, if we return false. StorageManager.CopySaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC],UIScene_LoadOrJoinMenu::CopySaveDataReturned,UIScene_LoadOrJoinMenu::CopySaveDataProgress,lpParameter); - + bool bContinue = true; do { @@ -3822,7 +3818,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDataReturned(LPVOID lpParam, bool success, C { pClass->m_bCopying = false; // wipe the list and repopulate it - pClass->m_iState=e_SavesRepopulateAfterDelete; + pClass->m_iState=e_SavesRepopulateAfterDelete; ui.LeaveCallbackIdCriticalSection(); } else |
