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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_LoadMenu.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadMenu.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LoadMenu.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.h b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
index e45fa09c..12955151 100644
--- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
+++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
@@ -22,10 +22,8 @@ private:
UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
UIControl_Slider m_sliderDifficulty;
UIControl_BitmapIcon m_bitmapIcon;
-
-#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
+
UIControl_CheckBox m_checkboxOnline;
-#endif
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
@@ -35,10 +33,7 @@ private:
UI_MAP_ELEMENT( m_labelSeed, "Seed")
UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector")
UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle")
-
-#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline")
-#endif
UI_MAP_ELEMENT( m_buttonMoreOptions, "MoreOptions")
UI_MAP_ELEMENT( m_buttonLoadWorld, "LoadSettings")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
@@ -51,8 +46,10 @@ private:
int m_iSaveGameInfoIndex;
int m_CurrentDifficulty;
- bool m_bGameModeSurvival;
+ bool m_bGameModeCreative;
+ int m_iGameModeId;
bool m_bHasBeenInCreative;
+ bool m_bIsSaveOwner;
bool m_bRetrievingSaveThumbnail;
bool m_bSaveThumbnailReady;
bool m_bMultiplayerAllowed;
@@ -104,7 +101,6 @@ protected:
private:
void StartSharedLaunchFlow();
virtual void checkStateAndStartGame();
- void LoadLevelGen(LevelGenerationOptions *levelGen);
void LaunchGame(void);
#ifdef _DURANGO