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authorSean Hoyt <seanhoyt963@gmail.com>2026-03-01 10:50:48 -0600
committerGitHub <noreply@github.com>2026-03-02 00:50:48 +0800
commitb5111232aa13952f58ed1b3b3525ea825662b95c (patch)
tree2e7450af7d442c6337e33bba0d81f5cb38622806 /Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
parentd5707899dbc99d5c9520095246fc0bf2425c6235 (diff)
feat: Windows64 local multiplayer support (#13)
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
index f08fc727..e2cbc2aa 100644
--- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
@@ -1337,7 +1337,14 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
#endif
else
{
+#ifdef _WINDOWS64
+ // On Windows64, IsSignedInLive() returns true as a stub but Xbox Live is
+ // not available. Skip QuadrantSignin and proceed directly with local play.
+ DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
+ StartGameFromSave(pClass, dwLocalUsersMask);
+#else
pClass->m_bRequestQuadrantSignin = true;
+#endif
}
}
}