diff options
| author | dtentiion <dtentiongit@gmail.com> | 2026-03-05 20:57:37 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-05 14:57:37 -0600 |
| commit | aadb5115040cfe0199e79a3e32dada6aa4b99fda (patch) | |
| tree | 7aba2ccfc2d3361272ad0380ec69c98a4f6c3efe /Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp | |
| parent | f48a39ae3d72fc47ed3a050f6419716dc398d8f5 (diff) | |
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp index 92f2a403..ed3c8137 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp @@ -2,6 +2,7 @@ #include "UI.h" #include "UIScene_LoadMenu.h" #include "..\..\Minecraft.h" +#include "..\..\User.h" #include "..\..\TexturePackRepository.h" #include "..\..\Options.h" #include "..\..\MinecraftServer.h" @@ -273,7 +274,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye m_bIgnoreInput = false; Minecraft *pMinecraft = Minecraft::GetInstance(); - int texturePacksCount = pMinecraft->skins->getTexturePackCount(); + unsigned int texturePacksCount = (unsigned int)pMinecraft->skins->getTexturePackCount(); for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); @@ -1629,6 +1630,12 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal param->settings = app.GetGameHostOption( eGameHostOption_All ); +#ifdef _WINDOWS64 + { + extern wchar_t g_Win64UsernameW[17]; + Minecraft::GetInstance()->user->name = g_Win64UsernameW; + } +#endif #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif |
