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authordtentiion <dtentiongit@gmail.com>2026-03-05 20:57:37 +0000
committerGitHub <noreply@github.com>2026-03-05 14:57:37 -0600
commitaadb5115040cfe0199e79a3e32dada6aa4b99fda (patch)
tree7aba2ccfc2d3361272ad0380ec69c98a4f6c3efe /Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
parentf48a39ae3d72fc47ed3a050f6419716dc398d8f5 (diff)
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the typed name was validated then silently discarded on every rename attempt. Write the new name to a worldname.txt sidecar file next to the save (Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory display name immediately. ReadLevelNameFromSaveFile now checks for this sidecar first so renamed saves persist correctly across restarts. * Fixed gamertag being blank upon renaming and re-joining a save * Save deletion fix, exiting without saving fix * Add native in-game keyboard UI for world naming and renaming
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
index 92f2a403..ed3c8137 100644
--- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
@@ -2,6 +2,7 @@
#include "UI.h"
#include "UIScene_LoadMenu.h"
#include "..\..\Minecraft.h"
+#include "..\..\User.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\Options.h"
#include "..\..\MinecraftServer.h"
@@ -273,7 +274,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
- int texturePacksCount = pMinecraft->skins->getTexturePackCount();
+ unsigned int texturePacksCount = (unsigned int)pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
@@ -1629,6 +1630,12 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
param->settings = app.GetGameHostOption( eGameHostOption_All );
+#ifdef _WINDOWS64
+ {
+ extern wchar_t g_Win64UsernameW[17];
+ Minecraft::GetInstance()->user->name = g_Win64UsernameW;
+ }
+#endif
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif