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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.h b/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.h
index 20bf0002..bcd4fe87 100644
--- a/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.h
+++ b/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.h
@@ -1,7 +1,8 @@
#pragma once
#include "UIScene.h"
-#include "..\Leaderboards\LeaderboardManager.h"
+// #include "..\Leaderboards\LeaderboardManager.h"
+#include "..\Leaderboards\LeaderboardInterface.h"
class UIScene_LeaderboardsMenu : public UIScene, public LeaderboardReadListener
{
@@ -72,6 +73,8 @@ private:
bool m_bPopulatedOnce;
bool m_bReady;
+ LeaderboardInterface m_interface;
+
UIControl_LeaderboardList m_listEntries;
UIControl_Label m_labelFilter, m_labelLeaderboard, m_labelEntries, m_labelInfo;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
@@ -105,7 +108,8 @@ protected:
virtual wstring getMoviePath();
public:
- void handleReload();
+ virtual void tick();
+ virtual void handleReload();
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);