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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
index 07039135..c2a30d3c 100644
--- a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
@@ -58,7 +58,7 @@ void UIScene_LanguageSelector::updateTooltips()
void UIScene_LanguageSelector::updateComponents()
{
- bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -112,14 +112,14 @@ void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool
void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
{
- if( (int)controlId == eControl_Buttons )
+ if( static_cast<int>(controlId) == eControl_Buttons )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
int newLanguage, newLocale;
- newLanguage = uiLangMap[(int)childId];
- newLocale = uiLocaleMap[(int)childId];
+ newLanguage = uiLangMap[static_cast<int>(childId)];
+ newLocale = uiLocaleMap[static_cast<int>(childId)];
app.SetMinecraftLanguage(m_iPad, newLanguage);
app.SetMinecraftLocale(m_iPad, newLocale);