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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIScene_Keyboard.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_Keyboard.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_Keyboard.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_Keyboard.h b/Minecraft.Client/Common/UI/UIScene_Keyboard.h
new file mode 100644
index 00000000..f4e4c899
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_Keyboard.h
@@ -0,0 +1,79 @@
+#pragma once
+
+#include "UIScene.h"
+
+class UIScene_Keyboard : public UIScene
+{
+private:
+ bool m_bKeyboardDonePressed;
+
+protected:
+ UIControl_Label m_EnterTextLabel;
+ UIControl_TextInput m_KeyboardTextInput;
+ UIControl_Button m_ButtonSpace, m_ButtonCursorLeft, m_ButtonCursorRight, m_ButtonCaps, m_ButtonDone, m_ButtonSymbols, m_ButtonBackspace;
+
+ IggyName m_funcInitFunctionButtons;
+ IggyName m_funcCursorRightButtonPressed, m_funcCursorLeftButtonPressed, m_funcCapsButtonPressed, m_funcBackspaceButtonPressed;
+ IggyName m_funcSpaceButtonPressed, m_funcSymbolButtonPressed, m_funcDoneButtonPressed;
+
+ UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
+ UI_MAP_ELEMENT(m_EnterTextLabel, "EnterTextLabel")
+ UI_MAP_ELEMENT(m_KeyboardTextInput, "KeyboardTextInput")
+
+ UI_MAP_ELEMENT(m_ButtonSpace, "Button_space")
+ UI_MAP_ELEMENT(m_ButtonCursorLeft, "Button_CursorLeft")
+ UI_MAP_ELEMENT(m_ButtonCursorRight, "Button_CursorRight")
+ UI_MAP_ELEMENT(m_ButtonCaps, "Button_Caps")
+ UI_MAP_ELEMENT(m_ButtonDone, "Button_Done")
+ UI_MAP_ELEMENT(m_ButtonSymbols, "Button_symbols")
+ UI_MAP_ELEMENT(m_ButtonBackspace, "Button_bspace")
+
+ UI_MAP_NAME(m_funcInitFunctionButtons, L"InitFunctionButtons");
+
+ UI_MAP_NAME(m_funcCursorRightButtonPressed, L"CursorRightButtonPressed");
+ UI_MAP_NAME(m_funcCursorLeftButtonPressed, L"CursorLeftButtonPressed");
+ UI_MAP_NAME(m_funcCapsButtonPressed, L"CapsButtonPressed");
+ UI_MAP_NAME(m_funcBackspaceButtonPressed, L"BackspaceButtonPressed");
+ UI_MAP_NAME(m_funcSpaceButtonPressed, L"SpaceButtonPressed");
+ UI_MAP_NAME(m_funcSymbolButtonPressed, L"SymbolButtonPressed");
+ UI_MAP_NAME(m_funcDoneButtonPressed, L"DoneButtonPressed");
+ UI_END_MAP_ELEMENTS_AND_NAMES()
+
+public:
+ UIScene_Keyboard(int iPad, void *initData, UILayer *parentLayer);
+ ~UIScene_Keyboard();
+
+ virtual void updateTooltips();
+
+ virtual bool allowRepeat(int key);
+ // INPUT
+ virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
+
+ virtual void handleTimerComplete(int id);
+
+protected:
+ void handlePress(F64 controlId, F64 childId);
+
+protected:
+ // TODO: This should be pure virtual in this class
+ virtual wstring getMoviePath();
+
+private:
+ void KeyboardDonePressed();
+
+public:
+ virtual EUIScene getSceneType() { return eUIScene_Keyboard;}
+
+ // Returns true if this scene handles input
+ //virtual bool stealsFocus() { return false; }
+
+ // Returns true if this scene has focus for the pad passed in
+ //virtual bool hasFocus(int iPad) { return false; }
+ // Returns true if this scene has focus for the pad passed in
+#ifndef __PS3__
+ virtual bool hasFocus(int iPad) { return bHasFocus; }
+#endif
+
+ // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
+ virtual bool hidesLowerScenes() { return false; }
+}; \ No newline at end of file