diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_Intro.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_Intro.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_Intro.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_Intro.cpp b/Minecraft.Client/Common/UI/UIScene_Intro.cpp index 2c50612f..7fc435b2 100644 --- a/Minecraft.Client/Common/UI/UIScene_Intro.cpp +++ b/Minecraft.Client/Common/UI/UIScene_Intro.cpp @@ -11,12 +11,16 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U m_bAnimationEnded = false; bool bSkipESRB = false; + bool bChina = false; #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) bSkipESRB = app.GetProductSKU() != e_sku_SCEA; #elif defined(_XBOX) || defined(_DURANGO) bSkipESRB = !ProfileManager.LocaleIsUSorCanada(); #endif +#ifdef _DURANGO + bChina = ProfileManager.LocaleIsChina(); +#endif // 4J Stu - These map to values in the Actionscript #ifdef _WINDOWS64 int platformIdx = 0; @@ -33,13 +37,17 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U #endif IggyDataValue result; - IggyDataValue value[2]; + IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = platformIdx; value[1].type = IGGY_DATATYPE_boolean; - value[1].boolval = bSkipESRB; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetIntroPlatform , 2 , value ); + value[1].boolval = bChina?true:bSkipESRB; + + value[2].type = IGGY_DATATYPE_boolean; + value[2].boolval = bChina; + + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetIntroPlatform , 3 , value ); #ifdef __PSVITA__ // initialise vita touch controls with ids |
