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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_Intro.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_Intro.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_Intro.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_Intro.cpp b/Minecraft.Client/Common/UI/UIScene_Intro.cpp
index 2c50612f..7fc435b2 100644
--- a/Minecraft.Client/Common/UI/UIScene_Intro.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_Intro.cpp
@@ -11,12 +11,16 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
m_bAnimationEnded = false;
bool bSkipESRB = false;
+ bool bChina = false;
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
bSkipESRB = app.GetProductSKU() != e_sku_SCEA;
#elif defined(_XBOX) || defined(_DURANGO)
bSkipESRB = !ProfileManager.LocaleIsUSorCanada();
#endif
+#ifdef _DURANGO
+ bChina = ProfileManager.LocaleIsChina();
+#endif
// 4J Stu - These map to values in the Actionscript
#ifdef _WINDOWS64
int platformIdx = 0;
@@ -33,13 +37,17 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
#endif
IggyDataValue result;
- IggyDataValue value[2];
+ IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = platformIdx;
value[1].type = IGGY_DATATYPE_boolean;
- value[1].boolval = bSkipESRB;
- IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetIntroPlatform , 2 , value );
+ value[1].boolval = bChina?true:bSkipESRB;
+
+ value[2].type = IGGY_DATATYPE_boolean;
+ value[2].boolval = bChina;
+
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetIntroPlatform , 3 , value );
#ifdef __PSVITA__
// initialise vita touch controls with ids