diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp index b0dbc59f..fa2c7e61 100644 --- a/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_InGameSaveManagementMenu.cpp @@ -442,7 +442,7 @@ void UIScene_InGameSaveManagementMenu::handlePress(F64 controlId, F64 childId) UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; - ui.RequestMessageBox(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2,m_iPad,&UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned,this, app.GetStringTable(),NULL,0,true); + ui.RequestErrorMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2,m_iPad,&UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned,this); ui.PlayUISFX(eSFX_Press); break; |
