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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h18
1 files changed, 17 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h b/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h
index 24711412..b198974f 100644
--- a/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h
+++ b/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h
@@ -9,15 +9,29 @@ private:
{
eControl_FireSpreads,
eControl_TNT,
+ eControl_MobGriefing,
+ eControl_KeepInventory,
+ eControl_DoMobSpawning,
+ eControl_DoMobLoot,
+ eControl_DoTileDrops,
+ eControl_NaturalRegeneration,
+ eControl_DoDaylightCycle,
eControl_TeleportToPlayer,
eControl_TeleportToMe,
};
- UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT;
+ UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT, m_checkboxMobGriefing, m_checkboxKeepInventory, m_checkboxDoMobSpawning, m_checkboxDoMobLoot, m_checkboxDoTileDrops, m_checkboxNaturalRegeneration, m_checkboxDoDaylightCycle;
UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxFireSpreads, "CheckboxFireSpreads")
UI_MAP_ELEMENT( m_checkboxTNT, "CheckboxTNT")
+ UI_MAP_ELEMENT( m_checkboxMobGriefing, "CheckboxMobGriefing")
+ UI_MAP_ELEMENT( m_checkboxKeepInventory, "CheckboxKeepInventory")
+ UI_MAP_ELEMENT( m_checkboxDoMobSpawning, "CheckboxMobSpawning")
+ UI_MAP_ELEMENT( m_checkboxDoMobLoot, "CheckboxMobLoot")
+ UI_MAP_ELEMENT( m_checkboxDoTileDrops, "CheckboxTileDrops")
+ UI_MAP_ELEMENT( m_checkboxNaturalRegeneration, "CheckboxNaturalRegeneration")
+ UI_MAP_ELEMENT( m_checkboxDoDaylightCycle, "CheckboxDayLightCycle")
UI_MAP_ELEMENT( m_buttonTeleportToPlayer, "TeleportToPlayer")
UI_MAP_ELEMENT( m_buttonTeleportToMe, "TeleportPlayerToMe")
UI_END_MAP_ELEMENTS_AND_NAMES()
@@ -27,6 +41,8 @@ public:
virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;}
virtual void updateTooltips();
+ virtual void handleReload();
+
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();