aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp46
1 files changed, 22 insertions, 24 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
index 5fc6e02b..92e8bdef 100644
--- a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
@@ -23,6 +23,12 @@ unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]=
IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_TRADING,
+ IDS_HOW_TO_PLAY_MENU_HORSES,
+ IDS_HOW_TO_PLAY_MENU_BEACONS,
+ IDS_HOW_TO_PLAY_MENU_FIREWORKS,
+ IDS_HOW_TO_PLAY_MENU_HOPPERS,
+ IDS_HOW_TO_PLAY_MENU_DROPPERS,
+
IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal,
IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,
#ifdef _XBOX
@@ -53,6 +59,12 @@ unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]=
eHowToPlay_Breeding,
eHowToPlay_Trading,
+ eHowToPlay_Horses,
+ eHowToPlay_Beacons,
+ eHowToPlay_Fireworks,
+ eHowToPlay_Hoppers,
+ eHowToPlay_Droppers,
+
eHowToPlay_NetherPortal,
eHowToPlay_TheEnd,
#ifdef _XBOX
@@ -71,18 +83,9 @@ UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *
for(unsigned int i = 0; i < eHTPButton_Max; ++i)
{
-#ifdef __PS3__
- // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
- if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
- {
- if(!(i==eHTPButton_WhatsNew) )
- {
- m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
- }
- }
- else
-#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
- // No What's New for the first PS4 and Xbox One builds
+ // 4J Stu - Re-add for future platforms
+#if 0
+ // No What's New
if(true)
{
if(!(i==eHTPButton_WhatsNew) )
@@ -96,6 +99,8 @@ UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
+
+ doHorizontalResizeCheck();
}
wstring UIScene_HowToPlayMenu::getMoviePath()
@@ -136,18 +141,9 @@ void UIScene_HowToPlayMenu::handleReload()
{
for(unsigned int i = 0; i < eHTPButton_Max; ++i)
{
-#ifdef __PS3__
- // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
- if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
- {
- if(!(i==eHTPButton_WhatsNew) )
- {
- m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
- }
- }
- else
-#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
- // No What's New for the first PS4 and Xbox One builds
+ // 4J Stu - Re-add for future platforms
+#if 0
+ // No What's New
if(true)
{
if(!(i==eHTPButton_WhatsNew) )
@@ -161,6 +157,8 @@ void UIScene_HowToPlayMenu::handleReload()
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
}
}
+
+ doHorizontalResizeCheck();
}
void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)