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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
index 92e8bdef..728bd4c0 100644
--- a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
@@ -122,7 +122,7 @@ void UIScene_HowToPlayMenu::updateTooltips()
void UIScene_HowToPlayMenu::updateComponents()
{
- bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -191,13 +191,13 @@ void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pre
void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId)
{
- if( (int)controlId == eControl_Buttons)
+ if( static_cast<int>(controlId) == eControl_Buttons)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
unsigned int uiInitData;
- uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) );
+ uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[static_cast<int>(childId)] << 16 ) | static_cast<short>(m_iPad) );
ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) );
}
}