diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIScene_HowToPlay.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HowToPlay.h')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_HowToPlay.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlay.h b/Minecraft.Client/Common/UI/UIScene_HowToPlay.h new file mode 100644 index 00000000..cff07256 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_HowToPlay.h @@ -0,0 +1,123 @@ +#pragma once + +#include "UIScene.h" + + +class UIScene_HowToPlay : public UIScene +{ +public: + enum EHowToPlayLabelControls + { + eHowToPlay_LabelNone = -1, + eHowToPlay_LabelIInventory =0, + eHowToPlay_LabelSCInventory , + eHowToPlay_LabelSCChest , + eHowToPlay_LabelLCInventory , + eHowToPlay_LabelLCChest , + eHowToPlay_LabelCItem , + eHowToPlay_LabelCGroup , + eHowToPlay_LabelCInventory2x2 , + eHowToPlay_LabelCTItem , + eHowToPlay_LabelCTGroup , + eHowToPlay_LabelCTInventory3x3 , + eHowToPlay_LabelFFuel , + eHowToPlay_LabelFInventory , + eHowToPlay_LabelFIngredient , + eHowToPlay_LabelFChest , + eHowToPlay_LabelDText , + eHowToPlay_LabelDInventory , + eHowToPlay_LabelCreativeInventory, + eHowToPlay_LabelEEnchant, + eHowToPlay_LabelEInventory, + eHowToPlay_LabelBBrew, + eHowToPlay_LabelBInventory, + eHowToPlay_LabelAnvil_Inventory, + eHowToPlay_LabelAnvil_Cost, + eHowToPlay_LabelAnvil_ARepairAndName, + eHowToPlay_LabelTrading_Inventory, + eHowToPlay_LabelTrading_Offer2, + eHowToPlay_LabelTrading_Offer1, + eHowToPlay_LabelTrading_NeededForTrade, + eHowToPlay_LabelTrading_VillagerOffers, + eHowToPlay_NumLabels + }; + + struct SHowToPlayPageDef + { + int m_iTextStringID; // -1 if not used. + int m_iLabelStartIndex; // index of the labels if there are any for the page + int m_iLabelCount; + }; + +private: + EHowToPlayPage m_eCurrPage; + + IggyName m_funcLoadPage; + UIControl_DynamicLabel m_DynamicLabel; + UIControl_Label m_labels[ eHowToPlay_NumLabels ]; + UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) + UI_MAP_ELEMENT( m_DynamicLabel , "DynamicHtmlText" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelCTGroup ] , "Label1_9" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelCTItem ] , "Label2_9") + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelCTInventory3x3 ] , "Label3_9" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelCGroup ] , "Label1_8" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelCItem ] , "Label2_8" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelCInventory2x2 ] , "Label3_8" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFChest ] , "Label1_10" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFIngredient ] , "Label2_10" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFFuel ] , "Label3_10" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFInventory ] , "Label4_10" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelLCChest ] , "Label1_7" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelLCInventory ] , "Label2_7" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelCreativeInventory ] , "Label1_4" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelSCChest ] , "Label1_6" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelSCInventory ] , "Label2_6" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelIInventory ] , "Label1_5" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelDText ] , "Label1_11" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelDInventory ] , "Label2_11" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelEEnchant ] , "Label1_13" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelEInventory ] , "Label2_13" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelBBrew ] , "Label1_12" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelBInventory ] , "Label2_12" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelTrading_VillagerOffers ] , "Label1_22" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelTrading_NeededForTrade ] , "Label2_22" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelTrading_Inventory ] , "Label3_22" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelTrading_Offer1 ] , "Label4_22" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelTrading_Offer2 ] , "Label5_22" ) + + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_ARepairAndName ] , "Label1_21" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_Cost ] , "Label2_21" ) + UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_Inventory ] , "Label3_21" ) + + UI_MAP_NAME(m_funcLoadPage, L"LoadHowToPlayPage") + UI_END_MAP_ELEMENTS_AND_NAMES() +public: + UIScene_HowToPlay(int iPad, void *initData, UILayer *parentLayer); + + virtual EUIScene getSceneType() { return eUIScene_HowToPlay;} + virtual void updateTooltips(); + +protected: + // TODO: This should be pure virtual in this class + virtual wstring getMoviePath(); + +public: + virtual void handleReload(); + + // INPUT + virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); + +private: + void StartPage( EHowToPlayPage ePage ); +}; |
